falconsan Posted January 26, 2014 Author Report Share Posted January 26, 2014 can relate to the 3d editor changing worldspace randomly.. best to save then reload to get a good idea.. the bis find safe position defaults to somewhere central on the map if it doesnt find somewhere that fits the requirements.. have been playing with: http://community.bistudio.com/wiki/findEmptyPosition found that the z axis is weird. best results have had are making the function work or my teleport ends up spawning me 200m above a house. 100% agree Link to comment Share on other sites More sharing options...
Randomness Posted January 27, 2014 Report Share Posted January 27, 2014 Currently running server public, seems to cause a bit of desync from time to time, still thinking that has to do with the vehicles spawning on 1 spot and epoch endlessly trying to do a cleanup... Noone else got this problem so far? Link to comment Share on other sites More sharing options...
falconsan Posted January 27, 2014 Author Report Share Posted January 27, 2014 Maybe sometimes, but if you do serverstart often, we have no problem Link to comment Share on other sites More sharing options...
bsmaff Posted January 27, 2014 Report Share Posted January 27, 2014 Does anyone have the trader information file for this? I was just going to use Chernarus traders, but probably not a good thing Link to comment Share on other sites More sharing options...
Richie Posted January 27, 2014 Report Share Posted January 27, 2014 Does anyone have the trader information file for this? I was just going to use Chernarus traders, but probably not a good thing It's being released with Epoch 1.0.4 with working traders, should be any time now :D Link to comment Share on other sites More sharing options...
Randomness Posted January 27, 2014 Report Share Posted January 27, 2014 Does anyone have the trader information file for this? I was just going to use Chernarus traders, but probably not a good thing You can use the chernarus traders actually, if by traders you mean skins . Just need to place those skins around on the map ;) Link to comment Share on other sites More sharing options...
bsmaff Posted January 27, 2014 Report Share Posted January 27, 2014 That's what I mean, I didn't know if anyone has it done already who is willing to share such information. Link to comment Share on other sites More sharing options...
falconsan Posted January 27, 2014 Author Report Share Posted January 27, 2014 In a few days, official traders will come, so give us and Axle some time to do a good job. regards Link to comment Share on other sites More sharing options...
Windfighter Posted January 27, 2014 Report Share Posted January 27, 2014 Hi, here is my trader, I have a made for anything then for boat and airplane traders have fun with it until the next update . copy and paste in your browser Snip Link to comment Share on other sites More sharing options...
bsmaff Posted January 27, 2014 Report Share Posted January 27, 2014 Although you did that on purpose, I think that is what I am going to do. I will just create two clone trader cities that sell everything and just make everything so basic until the official traders are released. Link to comment Share on other sites More sharing options...
Schultz Posted January 27, 2014 Report Share Posted January 27, 2014 Hello, I just found a little bug with one of the red bricks buildings: http://www.youtube.com/watch?v=cC7YT7wZQzk&feature=youtu.be It only happens with smoke grenades. Link to comment Share on other sites More sharing options...
Guest prue420 Posted January 29, 2014 Report Share Posted January 29, 2014 The gun and ammo trader at trader city oberdorf is not working no option is coming up anyone else have this issue? Link to comment Share on other sites More sharing options...
Randomness Posted January 29, 2014 Report Share Posted January 29, 2014 This sounds like a server issue, not a map issue ;) Link to comment Share on other sites More sharing options...
TuBz Posted January 29, 2014 Report Share Posted January 29, 2014 try zooming in on the trader first! usually works Flattermann 1 Link to comment Share on other sites More sharing options...
Randomness Posted January 30, 2014 Report Share Posted January 30, 2014 The gun and ammo trader at trader city oberdorf is not working no option is coming up anyone else have this issue? I just realize, epochs default trader city might be on the same spot as ours :[ Link to comment Share on other sites More sharing options...
adrianna Posted January 31, 2014 Report Share Posted January 31, 2014 Spawned new in Wilderness and found a very annoying bug, bushes, trees are often twice on same spot (gives a unsharp effect), also blocked very often the roads. coordinates you can find in debug monitor. http://imgur.com/a/Lj1dk#0 Link to comment Share on other sites More sharing options...
falconsan Posted January 31, 2014 Author Report Share Posted January 31, 2014 OK, i work with templates. Here is one over another. I will fix it. thx. Link to comment Share on other sites More sharing options...
OtterNas3 Posted February 11, 2014 Report Share Posted February 11, 2014 I dont know if it is a bug from this map but it only appers on Sauerland for me. This happens on many types of Buildings like the one in the video or Construction Sites and some more. Seems it just happens if youre close to one side of the Building, if youre next to the middle of it all is fine. http://www.youtube.com/watch?v=ZKZ7gdKICeI Can someone confirm these behaviour? Moo, Otter Link to comment Share on other sites More sharing options...
fr1nk Posted February 11, 2014 Report Share Posted February 11, 2014 I've seen that on other maps too Otter...although it doesn't seem to happen very often. Link to comment Share on other sites More sharing options...
OtterNas3 Posted February 11, 2014 Report Share Posted February 11, 2014 Ok then, it's just ive seen this very first time thought it could be a bug with placed buildings or so. You know maybe what is causing this? Link to comment Share on other sites More sharing options...
fr1nk Posted February 11, 2014 Report Share Posted February 11, 2014 Don't know but I usually see it happen with custom buildings (police station, mall, etc) and not vanilla Chernarus stuff like that barn you were in. Link to comment Share on other sites More sharing options...
OtterNas3 Posted February 11, 2014 Report Share Posted February 11, 2014 Ok thanks for the info, will check with editor and placinf some of them in diff height, dir, pos. Maybe i can reproduce this somehow to get some more information on it Link to comment Share on other sites More sharing options...
falconsan Posted February 11, 2014 Author Report Share Posted February 11, 2014 yepp, the map has no effect on any Epoch code or scripting. regards Link to comment Share on other sites More sharing options...
Achmed Posted February 11, 2014 Report Share Posted February 11, 2014 I have the same problems but have only noticed it in the industrial building site Link to comment Share on other sites More sharing options...
Randomness Posted February 11, 2014 Report Share Posted February 11, 2014 yepp, the map has no effect on any Epoch code or scripting. regards You're wrong here, since dayz creates variables based on classes used in your map, IE RoadList. Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now