Kimzer Posted March 18, 2015 Report Share Posted March 18, 2015 download link for napf: http://en.file-upload.net/download-10433269/Napf-Spawnselection.rar.html download link for sauerland: http://en.file-upload.net/download-10433490/Sauerland-Spawnselection.rar.html download link for tavi (origins): http://en.file-upload.net/download-10433523/Tavi-Spawnselection.rar.html cheers Lol.. Stop posting shit Link to comment Share on other sites More sharing options...
RC_Robio Posted March 18, 2015 Report Share Posted March 18, 2015 download link for napf: http://en.file-upload.net/download-10433269/Napf-Spawnselection.rar.html download link for sauerland: http://en.file-upload.net/download-10433490/Sauerland-Spawnselection.rar.html download link for tavi (origins): http://en.file-upload.net/download-10433523/Tavi-Spawnselection.rar.html cheers Flies are safe. jOoPs 1 Link to comment Share on other sites More sharing options...
wildwezul Posted March 29, 2015 Report Share Posted March 29, 2015 Hi, I really need help with this. I installed, step by step, the code and files for Epoch 1.0.5, and I'm not getting any spawn selection options at all. It just randomly sends me to basic coastal locations. I looked in my .RPT and it seems this is conflicting my my group management mod. 12:12:54 Error in expression if (typeName _purgeGroup == "ARRAY") then { _savedGro> 12:12:54 Error position: <_purgeGroup == "ARRAY") then { _savedGro> 12:12:54 Error Undefined variable in expression: _purgegroup 12:12:54 File mpmissions\__cur_mp.chernarus\dzgm\slowLoop.sqf, line 18 My Group Management Code that that points to (line 18) looks like this _purgeGroup = player getVariable["purgeGroup",0]; if (typeName _purgeGroup == "ARRAY") then { _savedGroup = _savedGroup - _purgeGroup; profileNamespace setVariable["savedGroup",_savedGroup];saveProfileNamespace; player setVariable ["savedGroup",_savedGroup,true]; player setVariable ["purgeGroup",0,true]; }; Anyone know of a fix at all? Please Link to comment Share on other sites More sharing options...
Kimzer Posted April 6, 2015 Report Share Posted April 6, 2015 Anyone have lingor files or just the map.paa even? Link to comment Share on other sites More sharing options...
SuchJelly Posted April 9, 2015 Report Share Posted April 9, 2015 i did as you said but i get this error in the rpt ErrorMessage: File mpmissions\DayZ_Epoch_11.Chernarus\dayz_code\config\RscDisplaySpawnSelecter.hpp, line 40: .RscStructuredText: Member already defined. what do i have to do to make it work? Link to comment Share on other sites More sharing options...
Wriggles Posted June 11, 2015 Report Share Posted June 11, 2015 Any idea why this is conflicting with this custom GUI? Link to comment Share on other sites More sharing options...
SSG Posted June 11, 2015 Report Share Posted June 11, 2015 Im confused which one should i useChernarus-Spawnselection.zip, player_monitor_1042.zip, player_monitor_1051.zip i used the chernarus spawn link and it said im using an out of date even tho its the most up to date version should i use one of the other 2. but i have a question, if i should use the 1051 link there is no RscDisplaySpawnSelecter.hpp. Edit: I should have said i got it working but it doesn't work i click and it just spawns me randomly no matter what i click on Link to comment Share on other sites More sharing options...
jOoPs Posted July 2, 2015 Author Report Share Posted July 2, 2015 1. if the spawnselection-dialog doesnt appears, you missed to call the patched player_monitor.sqf/fsm files 2. if you spawn after selection on an "default" randomspawn, then you missed to update your serverfiles (server_playerSetup.sqf) 3. to avoid empty worldcoords make sure you have bugfixed your compiles.sqf (endLoadingScreen; >>>> endMission "END1";) and dont miss to add _spawnSelection = 9; to your varibales.sqf Link to comment Share on other sites More sharing options...
TheOracle Posted July 30, 2015 Report Share Posted July 30, 2015 Hey there, Just went to install this mod, i have no idea what goes where, sorry if it's just me, but i can't understand the part in the instructions where it says where to place the files, then i look in the folder and i think, err herpderp, i downloaded the files chernarus spawn zip and the player monitor files, now i have no idea where to put them :/ i have already installed a few mods on my server including Zupa's coin mod, admin tools and ai missions. I'm probably missing something really simple that i overlooked, or im just having a herp day. i would highly appreciate some assistance with this. :) Update: I tried installing this mod exactly as it says in the instructions and i get stuck on the loading player screen the little number down in the bottom corner just keeps going up i waited about 20 minutes for it, and nothing. the reason im having problems is because i have no idea what goes where, first time i tried to run it i got a dayz_code error saying i needed dayz_code in the mpmissions folder. im finding it hard to wrap my head around the instructions, you mention putting a folder in dayz_server...yet it looks like everything is put into dayz_code, im extremely confused. please help. Link to comment Share on other sites More sharing options...
berdyev Posted September 17, 2015 Report Share Posted September 17, 2015 Shiet doesnt work. Stuck on "Wait for host" shit. Link to comment Share on other sites More sharing options...
Alexander9822 Posted October 24, 2016 Report Share Posted October 24, 2016 Links for SauerLand are dead... Any backups? Link to comment Share on other sites More sharing options...
juandayz Posted October 24, 2016 Report Share Posted October 24, 2016 2 hours ago, Alexander9822 said: Links for SauerLand are dead... Any backups? https://web.archive.org/web/20150314232303/http://opendayz.net/threads/release-essv2-enhanced-spawn-selection-v2.21547/ oldmatechoc 1 Link to comment Share on other sites More sharing options...
Alexander9822 Posted October 25, 2016 Report Share Posted October 25, 2016 No not that one. This one: http://en.file-upload.net/download-10433490/Sauerland-Spawnselection.rar.html Link is dead. Anybody have the file? Link to comment Share on other sites More sharing options...
LadyVal Posted March 24, 2018 Report Share Posted March 24, 2018 As I said before... Noob here and I am trying to be able to use the respawn system (it was by default, I managed to change it to select in the map but still fighting with the possibility to select where to spawn and if we use Halo or ground) So, I add the lines as the tutorial says but I am stucked in the _playermonitor because I am in Chernarus epoch 1.0.6.1 and I have this: _verCheck = (getText (configFile >> "CfgMods" >> "DayZ" >> "version") == "DayZ Epoch 1.0.6.1"); if (!isDedicated) then { enableSaving [false, false]; startLoadingScreen ["","RscDisplayLoadCustom"]; progressLoadingScreen 0; dayz_loadScreenMsg = localize 'str_login_missionFile'; if (_verCheck) then { progress_+ = [] execVM "DZE_Hotfix_1.0.6.1A\system\progress_monitor.sqf"; } else { progress_monitor = [] execVM "\z\addons\dayz_code\system\progress_monitor.sqf"; };_veetText (configFile >> "CfgMods" >> "DayZ" >> "version") == "DayZ Epoch 1.0.6.1");if (!isDedicated) then { enableSaving [false, false]; startLoadingScreen ["","RscDisplayLoadCustom"]; progressLoadingScreen 0; dayz_loadScreenMsg = localize 'str_login_missionFile'; if (_verCheck) then { progress_+ = [] execVM "DZE_Hotfix_1.0.6.1A\system\progress_monitor.sqf"; } else { progress_monitor = [] execVM "\z\addons\dayz_code\system\progress_monitor.sqf"; };Check = (getText (configFile >> "CfgMods" >> "DayZ" >> "version") == "DayZ Epoch 1.0.6.1");if (!isDedicated) then { enableSaving [false, false]; startLoadingScreen ["","RscDisplayLoadCustom"]; progressLoadingScreen 0; dayz_loadScreenMsg = localize 'str_login_missionFile'; if (_verCheck) then { progress_+ = [] execVM "DZE_Hotfix_1.0.6.1A\system\progress_monitor.sqf"; } else { progress_monitor = [] execVM "\z\addons\dayz_code\system\progress_monitor.sqf"; }; I guess that the _playermonitor was this progress_monitor And there is where I get lost.... and then, where do you add the files that are in monitor*.zip (that the newest is the 5.1 and I dont know if it works now) Thanks a lot for the pacience... ------------------------------ ADDING: Yes, After following all the steps, there is something I am doing wrong because it is stucked in the screen "Waiting for host" Joshyy 1 Link to comment Share on other sites More sharing options...
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