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Looking For: Garage 'Virtual' Vehicle Storage


Strikes

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I've been trying to find someone to work with this on the past few months... and keep coming up empty with the personal PM's I send out; so I figured this is the next best step to ask.

 

We're looking for the following system for our NationZ/FactionZ Server. (Yes, one server)

 

  • Personal "Virtual" Vehicle Storage

Here's a breakdown of how I see it operating in-game; perhaps with a combination of things already out there:

 

- Player builds a 'Garage' Structure.

- Player approaches Garage and mouse wheels for a 'Store Vehicle' or 'Call Vehicle' option.

- If the player doesn't have any vehicles stored; they will not get a 'Call Vehicle' option... only a 'Store' option.

- At this point... the Garage acts much like a 'Trader' currently does. Logically; the player 'Sells' their vehicle to the Garage; which would input the vehicle information and character information, along with the garage information... into the DB and then delete/remove the vehicle from the game.

- Vehicle is now 'Stored' in their Garage (only that one).

- Player then approaches and does a 'Call Vehicle' option; in which they get a list of vehicles they have stored in a new 'Mouse Wheel' menu. Player scroll wheels through the options and clicks to select the vehicle they want. Vehicle then spawns into the game next to the garage.

- Logically; the DB marks that the vehicle is 'out in the world' with a '0' meaning that the vehicle is not stored at the moment. (or however you care to do it) A '1' can mean that the vehicle is stored in the Garage. (Can just reverse it of course)

 

  • Players can 'Upgrade' their Garages to allow for more vehicles to spawn. 
  • Garages can be different; one for land vehicles and one for air vehicles.
  • Storing vehicles allows them to remain safe from any aggressors while the player is offline. 

 

That's the rough idea... we'd love it on our NationZ/FactionZ server so if anyone is currently working on something like that; or would help us out... I'd certainly appreciate it and so would our guys that play. 

 

 

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That seems nice, but players could hord the shit out with them and would the gear inside vehicles save, and how can you selete the one that has the gear you need?

there garages could be restricted to only a few vehicles i would say :D

 

anway a mod like this would be possible, but you need to change the Database + HiveExt a little for this, that should be "easy".

the problem I see with the garage models itself, how do you build a garage and is it a single object or just a custom building with epoch base building stuff (if so you do you detect if it is indeed a garage the player has built)?

 

do you have any prototype or some code or just ideas so far? :)

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there garages could be restricted to only a few vehicles i would say :D

 

anway a mod like this would be possible, but you need to change the Database + HiveExt a little for this, that should be "easy".

the problem I see with the garage models itself, how do you build a garage and is it a single object or just a custom building with epoch base building stuff (if so you do you detect if it is indeed a garage the player has built)?

 

do you have any prototype or some code or just ideas so far? :)

 

Personally I would like to see it built out of the Epoch Resources; I mean it's all there.... requirements could all relate to the amount of vehicles you're allowed to store there.

 

Large Wood Walls + Wood Floor/Ceiling + Wood Garage Door = Small Vehicle Storage 

Concrete Walls + Metal Floor/Ceiling + Concrete Garage Door = Large Vehicle Storage 

 

The above might be a little bit harder to 'detect' so it might require just a Trader Purchase of a single object; which is putting down the Garage. But, that could literally just be a cookie-cutter (pre-built) Garage using pre-existing resources listed above. This way no new assets are needed.

 

That seems nice, but players could hord the shit out with them and would the gear inside vehicles save, and how can you selete the one that has the gear you need?

 

 

As to answer that; the vehicle storage per garage would be limited. I'm making an assumption here... but I believe you could go either way with saving the gear inside. (Configurable Option for the Server Host)

 

As for selecting the vehicle that has the gear you needed; it would be up to the player to remember/recall which vehicle has what... or just 'Call' and 'Store' the vehicles over and over until you have the one you want. Optional Side Note - You could bring in a Web Interface that allows users to login/create an account to see their inventory online. (Players would use their unique ID's to verify/setup online account access via Web Panel)

 

Another possible side note: "Stored Vehicle" could (maybe?) be removed from the available "on the map" list of vehicles... which would allow for more vehicles of that type to spawn in.

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Nice - Perhaps this is something to consider with Arma 3 Epoch then?   ;)

should not matter, the scripts for ArmA 2 and 3 are the same usually..  :D

a mod like this is some work, but not that hard to do I think, if you really want something like this every mediocre scripter should be able to do that!?

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well that shouldnt be too hard to do using arma2net sql calls.

you could attach the action to a deployed arma 2 building (comparing characterID of player and building (probably use playeruid) or something) and safe the vehicles in a new database like:

garage ID, vehicleclass, characterIDvehicle, inventory, damage, hitpoints

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I would love to see something like this for A3 Epoch. Even if it's just a trader interface attached to a base's frequency jammer, or something like that.

 

I think having vehicles available only at traders, being able to set a limit to how many vehicles a player can own (ex. 10), and how many owned vehicles a player can have out in the world at once (ex. 2) might improve server performance.

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this would solve a lot of problems, not as many vehicles on the server has got to mean less server lag and ultimately less server/pc load! I know on my server that with 500+ vehicles its fine but there is a finite amount of vehicles/objects that could start causing problems.

 

you could also build one main 'garage' and have it accessible from other 'garages' built around the map.

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I've made up a script, that stores Vehicles in an extra database, if not near Plot. The Player can then spawn the vehicle with the Key, by simply right clicking the key. Works with Master Key and Dayz Clickations ^^

 

Garages are easy, you just want to store some data in the database and be able to call that data again.

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