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By juandayz
rubble_town.sqf
https://pastebin.com/hAb8v5kj
add the call in init.sqf like the others events.
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By juandayz
1/06/2018
The msg system is based on the remote_message.sqf provided by ZSC. (if u dont use ZSC change the msg system)
player_supply.sqf
https://pastebin.com/VENCekKu
init.sqf
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By juandayz
UPDATE 13-6-17
Spawn a marker with 350 of radius.
Inside, lost in somewhere thers a corpse with a jewells reward in his inventory. (the body agonize so shoot on him).
1-Open your init.sqf be sure this line is seted as true;
EpochUseEvents = true;
2- in this line add the event:
EpochEvents = [["any","any","any","any",18,"deathcorpse"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
3-create deathcorpse.sqf and drop into: dayz_server.pbo\modules\ ¡
VIDEO:
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By juandayz
Writed with base on:
Rubble Town
and
4 types of Side Missions (Events)
and mixed with my homemade bombs.
This event spawn a crate & wait until thers nearest players then active the bomb giving 25 seconds before explode.
1-unpack your dayz_server.pbo
2-create:
bombcrate.sqf (drop into \@DayZ_Epoch_Server\addons\dayz_server\modules\ )
3-repack your dayz_server.pbo
4-open your init.sqf add lines in blue.
pics:
Video:
use it if u need test something:
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By InfamousYT
Hi there,
I'm wondering how I'm able to change the Loot Rate for Epoch Mod on Arma 3.
I am running 0.3.8.0
Thank you.
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Does anyone have a quick and easy fix to where after an epochevent is started and a player joins they don't see the previously spawned events on the map? I could try to reverse engineer how DZMS missions stay on the map, but I figured I would ask here first and see if anyone has an easier solution.
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