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SARGE 1.0.3


ozersk

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i've been having some weird issues with sarge ai too.  i think it has to do with the server_cleanup.fsm. 

 

this is the new code

if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x)  && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n

where should the sarge part be added?

(vehicle _x getVariable [""Sarge"",0] != 1)
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I am running Sarge AI based Missions and I tried replacing the server_cleanup.fsm in dayz_server/system/ with the one you linked above but to no success.

 

The crates are still despawning. I didn't change any other Sarge AI related files from 1.0.2.5. And I really don't want to because everything is working. I just need to get rid of the cleanup interference

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This works for me in 1.0.3 provided you have changed varibles in all the mission files (sm1.sqf-sm6.sqf)

ie.

_hummer setVariable ["Sarge",1,true];
_hummer1 setVariable ["Sarge",1,true];

 

if(vehicle _x != _x && ((vehicle _x getVariable [""Sarge"",0] != 1)) && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x)  && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n

 

 

I just ditched Sarge AI+Chernarus Mission System for Wicked's AI. Install took seconds! Also, the AI comes with 3 different skill set's which can easily be changed.

 

All AI skill sets can be configured with Sarge AI.... far more so than Wicked's AI.

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