im using the official Arma3ServerPerformance.exe from Bohemia for a while now.
The Performace.exe is also available for the clients.
Under good conditions this performance binarys should give your Server or Client a bedder performance.
I can confirm that it works fine cause i got much bedder CPS/FPS on my Server.
Cause this are official Bohemia Files i have no repression to use it.
But im not sure if this binarys can cause any issues which i would not get with the normal binarys.
Does anybody have some experience with this binarys?
I run my server in a Xeon E3 1240 v2 processor and it have this 3 configurations.
1) 4 cores at 3.6 Ghz each
2) 3 cores at 3.7 Ghz each
3) 2 cores at 3.8 Ghz each
Currently i'm using option 3).
I had take a look on more expensive Xeon processors, and most of it have Ghz slower than 3.8 (a lot slower!) but on the other hand they have more cores and more cache memory (a lot more!).
I feel stuck, since Ghz is the most inportant factor, i can't find nothing considerable better than 3.8 Ghz.
You guys know if more cache memory (15, 20 or even 35 mb!) can increase significantly the Epoch server performance?
Those very expensive Xeon processors with 2.5 Ghz, 3.0 Ghz or 2.0 Ghz and more cache memory are a way to go?
All credit goes to Nasdero and Kengglol for this.
I've been having some serious server fps issues used to run around 45 ish then dropped to 8-15 and i couldn't work out why.
I've rented a new Dedi box installed vanilla and then added mods - only 1 player on - same issue as above.
I came across this post:
I removed the Bell heli from 2 servers and bang fps back up to 45+
3 steps you need to do.
1 delete all pooh_13 objects in your objects_data table
2 to stop re-spawning delete all pooh_13 lines in the dynamic_vehicle.sqf make sure last entry comma removed (epoch_server)
3 remove the entry pooh_13 in the mission.sqm file (mpmissions)
not only has FPS increased but the server CPU utilization improved
hope it helps