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[RELEASE] WAI 2.2.6


JasonTM

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  On 6/21/2018 at 10:13 AM, Dr.Killmore said:

Yes Jason today i tested every mission and i only get the error with 'farmer' mission

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Ha. I see the problem. I had it spawning the vehicle before the AI, so there was no AI to put the key on if you have the "KeyonAI" option selected. I fixed it on github. You just have to move the lines for spawning the AI above the lines where it spawns the vehicle. Sorry about that. Thanks for testing!

https://github.com/worldwidesorrow/WICKED-AI/commit/254f989daaa765b2750cd5e745ccac5ed1eaffc9

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Replaced all the mission files, I noticed a few errors with the boxes not spawning, so thanks for the fix! 

For some reason the Cannibal cave mission doesn't display the string text on mission announcement for ANNOUNCE, WIN or FAIL. It just says "MISSION ANNOUNCEMENT:"  At the top of the screen.

I've added the stringtables.xml and majority of them that I can see are working. I've checked the string is the same in the cannibalcave.sqf and it is. Confused much! Other than that, great job.

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Hello, the error appears only when you start the server, the mission work fine

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Update

There were additional problems with the localization. The patrol missions had to be updated as well as several other functions/files. One of the cannibal cave missions had an incorrect string name. Github has been updated with all of the changes. After I made the updates, I downloaded and installed the new files and did not get any errors when running the new files.

The files that have been changed:

remote_messages.sqf - https://github.com/worldwidesorrow/WICKED-AI/commit/cd71d0cd13a936c3a4a901c6507f7cdd81c336af

functions.sqf - https://github.com/worldwidesorrow/WICKED-AI/commit/7c96db853a668b5451e79519d36a24b0f56f195c

compile\patrol.sqf - https://github.com/worldwidesorrow/WICKED-AI/commit/4cc4a0e9d8fa13c7b7592b82feb8833fe7d8645f

missions\bandit\patrol.sqf - https://github.com/worldwidesorrow/WICKED-AI/commit/db0cd7ac8b30739c39c44b2279e7ff74be71dafd

missions\hero\patrol.sqf - https://github.com/worldwidesorrow/WICKED-AI/commit/792a713ac5d6382aebd1bc55df97e227dfbf9e61

missions\hero\cannibal_cave.sqf - https://github.com/worldwidesorrow/WICKED-AI/commit/813c071d1b59c5609c4052604cf6c33044825861

Also, @Schalldampfersaid that he noticed that the AI crew could claim the vehicle in the patrol missions. I could not get that to happen, but I added the check anyways.

https://github.com/worldwidesorrow/WICKED-AI/commit/cf50b1b447180d878d55aa16c7bec31cf190d8a3

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  On 6/25/2018 at 3:14 PM, JasonTM said:

Update

There were additional problems with the localization. The patrol missions had to be updated as well as several other functions/files. One of the cannibal cave missions had an incorrect string name. Github has been updated with all of the changes. After I made the updates, I downloaded and installed the new files and did not get any errors when running the new files.

The files that have been changed:

remote_messages.sqf - https://github.com/worldwidesorrow/WICKED-AI/commit/cd71d0cd13a936c3a4a901c6507f7cdd81c336af

functions.sqf - https://github.com/worldwidesorrow/WICKED-AI/commit/7c96db853a668b5451e79519d36a24b0f56f195c

compile\patrol.sqf - https://github.com/worldwidesorrow/WICKED-AI/commit/4cc4a0e9d8fa13c7b7592b82feb8833fe7d8645f

missions\bandit\patrol.sqf - https://github.com/worldwidesorrow/WICKED-AI/commit/db0cd7ac8b30739c39c44b2279e7ff74be71dafd

missions\hero\patrol.sqf - https://github.com/worldwidesorrow/WICKED-AI/commit/792a713ac5d6382aebd1bc55df97e227dfbf9e61

missions\hero\cannibal_cave.sqf - https://github.com/worldwidesorrow/WICKED-AI/commit/813c071d1b59c5609c4052604cf6c33044825861

Also, @Schalldampfersaid that he noticed that the AI crew could claim the vehicle in the patrol missions. I could not get that to happen, but I added the check anyways.

https://github.com/worldwidesorrow/WICKED-AI/commit/cf50b1b447180d878d55aa16c7bec31cf190d8a3

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Absolute gentleman. Thank you sir.

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@JasonTM

Seems now the missions are bugged again, some of them are not spawning loot in the crates, only the vehicle key (if that mission has one). President mission and sniper extraction didn't spawn loot.

And something really odd happened. 

I had the Sniper Extraction HERO mission pop up but there is no sniper extraction file in the server, only bandit.

 

Also Slaughter House shows "Mission Announcement" and no announcement underneath for the mission.

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  On 6/25/2018 at 11:09 PM, JakeQue said:

@JasonTM

Seems now the missions are bugged again, some of them are not spawning loot in the crates, only the vehicle key (if that mission has one). President mission and sniper extraction didn't spawn loot.

And something really odd happened. 

I had the Sniper Extraction HERO mission pop up but there is no sniper extraction file in the server, only bandit.

 

Also Slaughter House shows "Mission Announcement" and no announcement underneath for the mission.

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The announcement strings for the Hero Slaughter House were incorrect. I updated those on github yesterday.

https://github.com/worldwidesorrow/WICKED-AI/commit/53930671a1809100609b57a3812ee040dd73be15

I need to see rpt logs for the other problems.

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Do you think it would be possible to do this in infistar:  


 

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  On 6/27/2018 at 7:55 PM, JakeQue said:

Do you think it would be possible to do this in infistar:  


 

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Yes, that's how I do it, but a little different

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tell a lie @salival there you go... it must be trying to execute it

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Another major issue we have found. When a bandit player loads any bandit loadouts or skins, the AI at HERO missions do not shoot him, he can just run straight up and pop them. 

BUT if a hero spawns in a hero loadout and goes to a BANDIT mission, they do shoot. I'm really confused.

 

@JasonTM

 

Cheers buddy

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  On 7/3/2018 at 3:28 AM, JasonTM said:

If you are having all of these issues, then there are certainly rpt entries that would help me understand what the problem is. Please post your server rpt in a spoiler.

My guess is that your files need to be updated.

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There is no errors in the server rpt at all. I've updated my files with the latest you've supplied

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  On 7/3/2018 at 3:28 AM, JasonTM said:

If you are having all of these issues, then there are certainly rpt entries that would help me understand what the problem is. Please post your server rpt in a spoiler.

My guess is that your files need to be updated.

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I've just noticed in the new updated files, I got a bandit and a hero mission (abandonded trader) next to each other, and the private classname calls at the top are completely different for ALL hero missions. Would this be the problem?

 

Hero:

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Bandit:

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I've tested the above and it doesn't fix it. I've made sure the WAI skins aren't the same as the loadouts, but still the AI do not shoot any bandit skins from the loadouts at the Hero missions. I've reupdated WAI, i'm at a loss as to what the problem is

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  On 7/4/2018 at 10:24 AM, Schalldampfer said:

@JakeQue
What addons are you using than WAI?
(And if you can't see error in RPT, but sometimes there are other useful informations. upload it )

 

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I'm using quite a few addons but nothing that didn't work before I updated WAI. Never seen this problem. 

 

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