Hux Posted July 28, 2020 Report Share Posted July 28, 2020 On 3/29/2020 at 8:47 AM, Schalldampfer said: Next, I have made a script to let AIs to fire flare at night. 1. Create this file, dayz_server/WAI/compile/flare_fire.sqf Reveal hidden contents private ["_weapon","_magazine","_flareMuz","_flareMag","_mags","_interval","_grp","_unit","_pos","_invT"]; //settings _weapon = "AK74_GL_DZ"; // Classname of weapon with GP25/M203 _flareMuz = "GP25Muzzle"; // Muzzle name of GP25/M203 _flareMag = ["FlareWhite_GP25","FlareGreen_GP25","FlareRed_GP25","FlareYellow_GP25"] call BIS_fnc_selectRandom; // Classname of flare magazine _magazine = _weapon call find_suitable_ammunition; // Classname of normal magazine _mags = 3; // No. of Normal magazines _interval = 150; //Interval of firing in seconds //_this = group; _grp = _this; _unit = leader _this; if (wai_debug_mode) then {diag_log format["WAI: Preparing Flare of %1",name _unit];}; //add GP25 weapon & flare _unit removeMagazines ((primaryWeapon _unit) call find_suitable_ammunition); _unit removeWeapon (primaryWeapon _unit); _unit addWeapon _weapon; for "_i" from 1 to _mags do { _unit addMagazine _magazine; }; _unit addMagazine _flareMag; //check night and GP25 while {alive _unit} do { if (sunOrMoon != 1) then { //find target in range _targ = _unit; { if (alive _x && ((_grp knowsAbout _x) > 1.5 || !terrainIntersectASL [aimPos _unit,aimPos _x]) && (_unit distance _targ) < 1300) then {_targ = _x}; } forEach playableUnits; //if found if (_targ != _unit) then { if (wai_debug_mode) then {diag_log format["WAI: Firing Flare on %1",name _targ];}; //aim target pos _pos = getPos _targ; _invT = "HeliHEmpty" createVehicle _pos; _invT setPos [(_pos select 0)+(random 20),(_pos select 1)+(random 20),(_unit distance _targ)/10.0]; sleep 0.5; _unit doTarget _invT; sleep 0.5; //fire _unit selectWeapon _flareMuz; _unit fire [_flareMuz, _flareMuz, _flareMag]; deleteVehicle _invT; //refill _unit addMagazine _flareMag; }; }; //wait sleep _interval; }; This script will add an AK74/GP25 to the leader of the group, which is the argument of this function. He'll fire a flare round toward a player close to him at night. 2. add this in dayz_server/WAI/init.sqf 3. Now activate this script in spawn_group.sqf, to make AI to fire flare rounds. Add this code just before in dayz_server/WAI/compile/spawn_group.sqf To limit the AI levels and gear type, I put this code instead. Reference:https://forums.bohemia.net/forums/topic/106785-ai-shoots-flares-script-version-13/ I was wondering about this: if ((_skill in ["extreme","hard","random"]) && (_gun in [0,1,"random"])) then {_unitGroup spawn WAI_flare_fire;}; Not sure what this does or what part of the spawn_group.sqf it goes. Does this replace existing code? Thanks. Link to comment Share on other sites More sharing options...
totis Posted October 28, 2020 Report Share Posted October 28, 2020 Hi Jason, Can i ask for an addon for the new version of wai? It would be nice if admins can set the vehicle kills gain humanity differently than the normal kills on foot. Tnx Link to comment Share on other sites More sharing options...
[email protected] Posted January 10, 2021 Report Share Posted January 10, 2021 我是一个新手, 如何打开巡逻 AI 随机 AI, 即 AI 小队随机出现在城市和村庄。谢谢 Link to comment Share on other sites More sharing options...
[email protected] Posted January 10, 2021 Report Share Posted January 10, 2021 I am a novice, how to turn on patrol AI random AI, that is, AI squads that randomly appear in cities and villages. Thank you Link to comment Share on other sites More sharing options...
Th3-Hunter333 Posted January 11, 2021 Report Share Posted January 11, 2021 4 hours ago, [email protected] said: I am a novice, how to turn on patrol AI random AI, that is, AI squads that randomly appear in cities and villages. Thank you Wrong script, What your looking for is DZAI. That has nothing to do with this script. Link to comment Share on other sites More sharing options...
[email protected] Posted January 11, 2021 Report Share Posted January 11, 2021 My server has DZAI How can I turn on the mobile random AI thank you Link to comment Share on other sites More sharing options...
[email protected] Posted January 11, 2021 Report Share Posted January 11, 2021 12 hours ago, Th3-Hunter333 said: 错误的脚本, 你要找的是 Dzai 。这与此脚本没有任何关系。 My server has DZAI How can I turn on the mobile random AI thank you Link to comment Share on other sites More sharing options...
Voltan Posted April 18, 2021 Report Share Posted April 18, 2021 Any chance of this getting updated for 1.0.7 release? Thanks Link to comment Share on other sites More sharing options...
renren1000 Posted April 21, 2021 Report Share Posted April 21, 2021 GitHub - f3cuk/WICKED-AI: Wicked AI missions for your server Voltan 1 Link to comment Share on other sites More sharing options...
Voltan Posted April 22, 2021 Report Share Posted April 22, 2021 20 hours ago, renren1000 said: GitHub - f3cuk/WICKED-AI: Wicked AI missions for your server Is this good to go for 1.0.7 or still a WiP? Link to comment Share on other sites More sharing options...
Vladick Posted April 28, 2021 Report Share Posted April 28, 2021 On 4/21/2021 at 8:51 PM, Voltan said: Is this good to go for 1.0.7 or still a WiP? I'm also curious if this version on Github is ready to be used on 1.0.7. It's says it's still a WIP. Any feedback? Thanks! Link to comment Share on other sites More sharing options...
Voltan Posted April 28, 2021 Report Share Posted April 28, 2021 1 hour ago, Vladick said: I'm also curious if this version on Github is ready to be used on 1.0.7. It's says it's still a WIP. Any feedback? Thanks! It seems to work fine on my 1.0.7 server. Link to comment Share on other sites More sharing options...
Vladick Posted May 2, 2021 Report Share Posted May 2, 2021 On 4/28/2021 at 3:22 PM, Voltan said: It seems to work fine on my 1.0.7 server. Yep, works great! Thanks! Link to comment Share on other sites More sharing options...
Vladick Posted May 3, 2021 Report Share Posted May 3, 2021 Hey there, I'm having some trouble with my static crate spawns. I'm using my config from 1.0.6.2 for my 1.0.7 server. Sometimes they load in and other times they don't. I get this error in the RPT when they don't" _crate call wai_crate_setup; _crate1 call wai_crate_> 16:06:52 Error position: <wai_crate_setup; _crate1 call wai_crate_> 16:06:52 Error Undefined variable in expression: wai_crate_setup 16:06:52 File z\addons\dayz_server\WAI\static\default.sqf, line 708 16:06:53 Error in expression < + (wai_num_mags select 0))]; }; }; Does anyone know what I'm doing wrong? My crate config is below: Thanks! Spoiler Place your crate spawns under this line */ //Skalisky _crate = createVehicle ["USVehicleBox",[13697.3,2937.91,0.001],[],0,"CAN_COLLIDE"]; _crate1 = createVehicle ["USVehicleBox",[13711.3,2943.25,0.001],[],0,"CAN_COLLIDE"]; //Dichina _crate2 = createVehicle ["USVehicleBox",[3891.1,7888.03,0.00140381],[],0,"CAN_COLLIDE"]; _crate3 = createVehicle ["USVehicleBox",[3907.08,7886.69,0.00140381],[],0,"CAN_COLLIDE"]; //Devils Castle _crate4 = createVehicle ["USVehicleBox",[6881.97,11463.4,0.00149536],[],0,"CAN_COLLIDE"]; //Zub Bandit Crate //_crate5 = createVehicle //["USVehicleBox",[6546.79,5609.04,0.0015564],[],0,"CAN_COLLIDE"]; //Rog Bandit Crate (Bandit Hideout) //_crate6 = createVehicle //["USVehicleBox",[11249.2,4282.31,0.00170898],[],0,"CAN_COLLIDE"]; //Bandit Camp Crate //_crate7 = createVehicle //["USVehicleBox",[1633.03,4322.43,0.00134277],[],0,"CAN_COLLIDE"]; //Bandit Hilltop _crate8 = createVehicle ["USVehicleBox",[10044.3,13380,0.00178528],[],0,"CAN_COLLIDE"]; //Bandit Oil Dump _crate9 = createVehicle ["USVehicleBox",[2816.38,12063.6,0.00137329],[],0,"CAN_COLLIDE"]; _crate10 = createVehicle ["USVehicleBox",[2809.15,12056.1,0.00135803],[],0,"CAN_COLLIDE"]; _crate call wai_crate_setup; _crate1 call wai_crate_setup; _crate2 call wai_crate_setup; _crate3 call wai_crate_setup; _crate4 call wai_crate_setup; //_crate5 call wai_crate_setup; //_crate6 call wai_crate_setup; //_crate7 call wai_crate_setup; _crate8 call wai_crate_setup; _crate9 call wai_crate_setup; _crate10 call wai_crate_setup; [_crate,[[2,crate_weapons_buildables],[4,crate_tools_buildable],[30,crate_items_buildables],4]] call dynamic_crate; [_crate1,[[16,ai_wep_sniper],[8,crate_tools_sniper],[4,crate_items_high_value],[]]] call dynamic_crate; [_crate2,[[2,crate_weapons_buildables],[4,crate_tools_buildable],[30,crate_items_buildables],4]] call dynamic_crate; [_crate3,[[16,ai_wep_sniper],[8,crate_tools_sniper],[4,crate_items_high_value],[]]] call dynamic_crate; [_crate4,[[16,ai_wep_sniper],[8,crate_tools_sniper],[4,crate_items_high_value],[]]] call dynamic_crate; //[_crate5,[[16,ai_wep_sniper],[8,crate_tools_sniper],[4,crate_items_high_value],[]]] call dynamic_crate; //[_crate6,[[16,ai_wep_sniper],[8,crate_tools_sniper],[4,crate_items_high_value],[]]] call dynamic_crate; //[_crate7,[[16,ai_wep_sniper],[8,crate_tools_sniper],[4,crate_items_high_value],[]]] call dynamic_crate; [_crate8,[[16,ai_wep_sniper],[8,crate_tools_sniper],[4,crate_items_high_value],[]]] call dynamic_crate; [_crate9,[[2,crate_weapons_buildables],[4,crate_tools_buildable],[30,crate_items_buildables],4]] call dynamic_crate; [_crate10,[[16,ai_wep_sniper],[8,crate_tools_sniper],[4,crate_items_high_value],[]]] call dynamic_crate; Link to comment Share on other sites More sharing options...
Voltan Posted May 5, 2021 Report Share Posted May 5, 2021 On 5/3/2021 at 10:53 AM, Vladick said: Hey there, I'm having some trouble with my static crate spawns. I'm using my config from 1.0.6.2 for my 1.0.7 server. Sometimes they load in and other times they don't. I get this error in the RPT when they don't" _crate call wai_crate_setup; _crate1 call wai_crate_> 16:06:52 Error position: <wai_crate_setup; _crate1 call wai_crate_> 16:06:52 Error Undefined variable in expression: wai_crate_setup 16:06:52 File z\addons\dayz_server\WAI\static\default.sqf, line 708 16:06:53 Error in expression < + (wai_num_mags select 0))]; }; }; Does anyone know what I'm doing wrong? My crate config is below: Thanks! Reveal hidden contents Place your crate spawns under this line */ //Skalisky _crate = createVehicle ["USVehicleBox",[13697.3,2937.91,0.001],[],0,"CAN_COLLIDE"]; _crate1 = createVehicle ["USVehicleBox",[13711.3,2943.25,0.001],[],0,"CAN_COLLIDE"]; //Dichina _crate2 = createVehicle ["USVehicleBox",[3891.1,7888.03,0.00140381],[],0,"CAN_COLLIDE"]; _crate3 = createVehicle ["USVehicleBox",[3907.08,7886.69,0.00140381],[],0,"CAN_COLLIDE"]; //Devils Castle _crate4 = createVehicle ["USVehicleBox",[6881.97,11463.4,0.00149536],[],0,"CAN_COLLIDE"]; //Zub Bandit Crate //_crate5 = createVehicle //["USVehicleBox",[6546.79,5609.04,0.0015564],[],0,"CAN_COLLIDE"]; //Rog Bandit Crate (Bandit Hideout) //_crate6 = createVehicle //["USVehicleBox",[11249.2,4282.31,0.00170898],[],0,"CAN_COLLIDE"]; //Bandit Camp Crate //_crate7 = createVehicle //["USVehicleBox",[1633.03,4322.43,0.00134277],[],0,"CAN_COLLIDE"]; //Bandit Hilltop _crate8 = createVehicle ["USVehicleBox",[10044.3,13380,0.00178528],[],0,"CAN_COLLIDE"]; //Bandit Oil Dump _crate9 = createVehicle ["USVehicleBox",[2816.38,12063.6,0.00137329],[],0,"CAN_COLLIDE"]; _crate10 = createVehicle ["USVehicleBox",[2809.15,12056.1,0.00135803],[],0,"CAN_COLLIDE"]; _crate call wai_crate_setup; _crate1 call wai_crate_setup; _crate2 call wai_crate_setup; _crate3 call wai_crate_setup; _crate4 call wai_crate_setup; //_crate5 call wai_crate_setup; //_crate6 call wai_crate_setup; //_crate7 call wai_crate_setup; _crate8 call wai_crate_setup; _crate9 call wai_crate_setup; _crate10 call wai_crate_setup; [_crate,[[2,crate_weapons_buildables],[4,crate_tools_buildable],[30,crate_items_buildables],4]] call dynamic_crate; [_crate1,[[16,ai_wep_sniper],[8,crate_tools_sniper],[4,crate_items_high_value],[]]] call dynamic_crate; [_crate2,[[2,crate_weapons_buildables],[4,crate_tools_buildable],[30,crate_items_buildables],4]] call dynamic_crate; [_crate3,[[16,ai_wep_sniper],[8,crate_tools_sniper],[4,crate_items_high_value],[]]] call dynamic_crate; [_crate4,[[16,ai_wep_sniper],[8,crate_tools_sniper],[4,crate_items_high_value],[]]] call dynamic_crate; //[_crate5,[[16,ai_wep_sniper],[8,crate_tools_sniper],[4,crate_items_high_value],[]]] call dynamic_crate; //[_crate6,[[16,ai_wep_sniper],[8,crate_tools_sniper],[4,crate_items_high_value],[]]] call dynamic_crate; //[_crate7,[[16,ai_wep_sniper],[8,crate_tools_sniper],[4,crate_items_high_value],[]]] call dynamic_crate; [_crate8,[[16,ai_wep_sniper],[8,crate_tools_sniper],[4,crate_items_high_value],[]]] call dynamic_crate; [_crate9,[[2,crate_weapons_buildables],[4,crate_tools_buildable],[30,crate_items_buildables],4]] call dynamic_crate; [_crate10,[[16,ai_wep_sniper],[8,crate_tools_sniper],[4,crate_items_high_value],[]]] call dynamic_crate; Your problem is right here: 16:06:52 Error Undefined variable in expression: wai_crate_setup I see in your spoilered part that your crate config calls on it many times, but where is it defined? Take a look through your old WAI files and search for wai_crate_setup and find where it was defined. As I don't have your full crate config file, I cannot look through the whole thing, but if it is defined in there, it is being defined late for the script, causing issues so it would need to be defined earlier. Vladick 1 Link to comment Share on other sites More sharing options...
Vladick Posted May 5, 2021 Report Share Posted May 5, 2021 8 hours ago, Voltan said: Your problem is right here: 16:06:52 Error Undefined variable in expression: wai_crate_setup I see in your spoilered part that your crate config calls on it many times, but where is it defined? Take a look through your old WAI files and search for wai_crate_setup and find where it was defined. As I don't have your full crate config file, I cannot look through the whole thing, but if it is defined in there, it is being defined late for the script, causing issues so it would need to be defined earlier. Thanks for your help! It appears that that the wai_crate_setup code is missing. I grabbed it from another post: wai_crate_setup = { private ["_crate"]; _crate = _this; _crate setVariable ["ObjectID","1",true]; _crate setVariable ["ObjectUID", "1", true]; _crate setVariable ["permaLoot",true]; clearWeaponCargoGlobal _crate; clearMagazineCargoGlobal _crate; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_crate]; _crate addEventHandler ["HandleDamage", {}]; _crate enableSimulation false; }; I will place it at the top of the default.sqf and see if that fixes it. Thanks again! Link to comment Share on other sites More sharing options...
Vladick Posted May 6, 2021 Report Share Posted May 6, 2021 11 hours ago, Voltan said: Your problem is right here: 16:06:52 Error Undefined variable in expression: wai_crate_setup I see in your spoilered part that your crate config calls on it many times, but where is it defined? Take a look through your old WAI files and search for wai_crate_setup and find where it was defined. As I don't have your full crate config file, I cannot look through the whole thing, but if it is defined in there, it is being defined late for the script, causing issues so it would need to be defined earlier. Welp, it looks like that fixed the wai_crate_setup error but I am still getting a bunch of WAI crate errors. Any idea about the ones in the spoiler below? Should I be using this to spawn crates? [[ [_loot,"USVehicleBox",[0,0]], // [loot variable, crate classname, 2d offsets] [[0,0,[3,crate_items_crop_raider],0,0],crates_large,[0,0,0]], // [loot variable, crate array, 3d offsets] [[0,0,0,0,0],crates_large,[0,0],60] // [loot array, crate array, 2d offsets, optional direction] ],_position] call wai_spawnCrate; Rather than this? _crate = createVehicle ["USVehicleBox",[13697.3,2937.91,0.001],[],0,"CAN_COLLIDE"]; _crate1 = createVehicle ["USVehicleBox",[13711.3,2943.25,0.001],[],0,"CAN_COLLIDE"]; //Dichina _crate2 = createVehicle ["USVehicleBox",[3891.1,7888.03,0.00140381],[],0,"CAN_COLLIDE"]; _crate3 = createVehicle ["USVehicleBox",[3907.08,7886.69,0.00140381],[],0,"CAN_COLLIDE"]; //Devils Castle _crate4 = createVehicle ["USVehicleBox",[6881.97,11463.4,0.00149536],[],0,"CAN_COLLIDE"]; //Zub Bandit Crate //_crate5 = createVehicle //["USVehicleBox",[6546.79,5609.04,0.0015564],[],0,"CAN_COLLIDE"]; //Rog Bandit Crate (Bandit Hideout) //_crate6 = createVehicle //["USVehicleBox",[11249.2,4282.31,0.00170898],[],0,"CAN_COLLIDE"]; //Bandit Camp Crate //_crate7 = createVehicle //["USVehicleBox",[1633.03,4322.43,0.00134277],[],0,"CAN_COLLIDE"]; //Bandit Hilltop _crate8 = createVehicle ["USVehicleBox",[10044.3,13380,0.00178528],[],0,"CAN_COLLIDE"]; //Bandit Oil Dump _crate9 = createVehicle ["USVehicleBox",[2816.38,12063.6,0.00137329],[],0,"CAN_COLLIDE"]; _crate10 = createVehicle ["USVehicleBox",[2809.15,12056.1,0.00135803],[],0,"CAN_COLLIDE"]; _crate call wai_crate_setup; _crate1 call wai_crate_setup; _crate2 call wai_crate_setup; _crate3 call wai_crate_setup; _crate4 call wai_crate_setup; //_crate5 call wai_crate_setup; //_crate6 call wai_crate_setup; //_crate7 call wai_crate_setup; _crate8 call wai_crate_setup; _crate9 call wai_crate_setup; _crate10 call wai_crate_setup; [_crate,[[2,crate_weapons_buildables],[4,crate_tools_buildable],[30,crate_items_buildables],4]] call dynamic_crate; [_crate1,[[16,ai_wep_sniper],[8,crate_tools_sniper],[4,crate_items_high_value],[]]] call dynamic_crate; [_crate2,[[2,crate_weapons_buildables],[4,crate_tools_buildable],[30,crate_items_buildables],4]] call dynamic_crate; [_crate3,[[16,ai_wep_sniper],[8,crate_tools_sniper],[4,crate_items_high_value],[]]] call dynamic_crate; [_crate4,[[16,ai_wep_sniper],[8,crate_tools_sniper],[4,crate_items_high_value],[]]] call dynamic_crate; //[_crate5,[[16,ai_wep_sniper],[8,crate_tools_sniper],[4,crate_items_high_value],[]]] call dynamic_crate; //[_crate6,[[16,ai_wep_sniper],[8,crate_tools_sniper],[4,crate_items_high_value],[]]] call dynamic_crate; //[_crate7,[[16,ai_wep_sniper],[8,crate_tools_sniper],[4,crate_items_high_value],[]]] call dynamic_crate; [_crate8,[[16,ai_wep_sniper],[8,crate_tools_sniper],[4,crate_items_high_value],[]]] call dynamic_crate; [_crate9,[[2,crate_weapons_buildables],[4,crate_tools_buildable],[30,crate_items_buildables],4]] call dynamic_crate; [_crate10,[[16,ai_wep_sniper],[8,crate_tools_sniper],[4,crate_items_high_value],[]]] call dynamic_crate; If so, what would that look like? Thanks again for your help. Vladick Spoiler 16:07:02 Error in expression < + (wai_num_mags select 0))]; }; }; if(_num_backpacks > 0) then { for "_i" fro> 16:07:02 Error position: <_num_backpacks > 0) then { for "_i" fro> 16:07:02 Error Undefined variable in expression: _num_backpacks 16:07:02 File z\addons\dayz_server\WAI\compile\dynamic_crate.sqf, line 148 16:07:02 Error in expression <ct 0; _pistols_array = (_loot select 3) select 1; } else { _num_pistols = _loot > 16:07:02 Error position: <select 1; } else { _num_pistols = _loot > 16:07:02 Error Zero divisor 16:07:02 File z\addons\dayz_server\WAI\compile\dynamic_crate.sqf, line 57 16:07:03 Error in expression <eCargoGlobal [_item,1]; }; }; }; }; if(_num_pistols > 0) then { for "_i" from > 16:07:03 Error position: <_num_pistols > 0) then { for "_i" from > 16:07:03 Error Undefined variable in expression: _num_pistols 16:07:03 File z\addons\dayz_server\WAI\compile\dynamic_crate.sqf, line 138 16:07:03 Error in expression < + (wai_num_mags select 0))]; }; }; if(_num_backpacks > 0) then { for "_i" fro> 16:07:03 Error position: <_num_backpacks > 0) then { for "_i" fro> 16:07:03 Error Undefined variable in expression: _num_backpacks 16:07:03 File z\addons\dayz_server\WAI\compile\dynamic_crate.sqf, line 148 16:07:03 Error in expression <ct 0; _pistols_array = (_loot select 3) select 1; } else { _num_pistols = _loot > 16:07:03 Error position: <select 1; } else { _num_pistols = _loot > 16:07:03 Error Zero divisor 16:07:03 File z\addons\dayz_server\WAI\compile\dynamic_crate.sqf, line 57 16:07:03 Error in expression <eCargoGlobal [_item,1]; }; }; }; }; if(_num_pistols > 0) then { for "_i" from > 16:07:03 Error position: <_num_pistols > 0) then { for "_i" from > 16:07:03 Error Undefined variable in expression: _num_pistols 16:07:03 File z\addons\dayz_server\WAI\compile\dynamic_crate.sqf, line 138 16:07:03 Error in expression <ct 0; _pistols_array = (_loot select 3) select 1; } else { _num_pistols = _loot > 16:07:03 Error position: <select 1; } else { _num_pistols = _loot > 16:07:03 Error Zero divisor 16:07:03 File z\addons\dayz_server\WAI\compile\dynamic_crate.sqf, line 57 16:07:03 Error in expression <eCargoGlobal [_item,1]; }; }; }; }; if(_num_pistols > 0) then { for "_i" from > 16:07:03 Error position: <_num_pistols > 0) then { for "_i" from > 16:07:03 Error Undefined variable in expression: _num_pistols 16:07:03 File z\addons\dayz_server\WAI\compile\dynamic_crate.sqf, line 138 16:07:03 Error in expression <ct 0; _pistols_array = (_loot select 3) select 1; } else { _num_pistols = _loot > 16:07:03 Error position: <select 1; } else { _num_pistols = _loot > 16:07:03 Error Zero divisor 16:07:03 File z\addons\dayz_server\WAI\compile\dynamic_crate.sqf, line 57 16:07:04 Error in expression <eCargoGlobal [_item,1]; }; }; }; }; if(_num_pistols > 0) then { for "_i" from > 16:07:04 Error position: <_num_pistols > 0) then { for "_i" from > 16:07:04 Error Undefined variable in expression: _num_pistols 16:07:04 File z\addons\dayz_server\WAI\compile\dynamic_crate.sqf, line 138 16:07:04 Error in expression < + (wai_num_mags select 0))]; }; }; if(_num_backpacks > 0) then { for "_i" fro> 16:07:04 Error position: <_num_backpacks > 0) then { for "_i" fro> 16:07:04 Error Undefined variable in expression: _num_backpacks 16:07:04 File z\addons\dayz_server\WAI\compile\dynamic_crate.sqf, line 148 16:07:04 Error in expression <ct 0; _pistols_array = (_loot select 3) select 1; } else { _num_pistols = _loot > 16:07:04 Error position: <select 1; } else { _num_pistols = _loot > 16:07:04 Error Zero divisor 16:07:04 File z\addons\dayz_server\WAI\compile\dynamic_crate.sqf, line 57 16:07:04 Error in expression <eCargoGlobal [_item,1]; }; }; }; }; if(_num_pistols > 0) then { for "_i" from > 16:07:04 Error position: <_num_pistols > 0) then { for "_i" from > 16:07:04 Error Undefined variable in expression: _num_pistols 16:07:04 File z\addons\dayz_server\WAI\compile\dynamic_crate.sqf, line 138 Link to comment Share on other sites More sharing options...
Voltan Posted May 6, 2021 Report Share Posted May 6, 2021 2 hours ago, Vladick said: Welp, it looks like that fixed the wai_crate_setup error but I am still getting a bunch of WAI crate errors. Any idea about the ones in the spoiler below? Should I be using this to spawn crates? [[ [_loot,"USVehicleBox",[0,0]], // [loot variable, crate classname, 2d offsets] [[0,0,[3,crate_items_crop_raider],0,0],crates_large,[0,0,0]], // [loot variable, crate array, 3d offsets] [[0,0,0,0,0],crates_large,[0,0],60] // [loot array, crate array, 2d offsets, optional direction] ],_position] call wai_spawnCrate; Rather than this? _crate = createVehicle ["USVehicleBox",[13697.3,2937.91,0.001],[],0,"CAN_COLLIDE"]; _crate1 = createVehicle ["USVehicleBox",[13711.3,2943.25,0.001],[],0,"CAN_COLLIDE"]; //Dichina _crate2 = createVehicle ["USVehicleBox",[3891.1,7888.03,0.00140381],[],0,"CAN_COLLIDE"]; _crate3 = createVehicle ["USVehicleBox",[3907.08,7886.69,0.00140381],[],0,"CAN_COLLIDE"]; //Devils Castle _crate4 = createVehicle ["USVehicleBox",[6881.97,11463.4,0.00149536],[],0,"CAN_COLLIDE"]; //Zub Bandit Crate //_crate5 = createVehicle //["USVehicleBox",[6546.79,5609.04,0.0015564],[],0,"CAN_COLLIDE"]; //Rog Bandit Crate (Bandit Hideout) //_crate6 = createVehicle //["USVehicleBox",[11249.2,4282.31,0.00170898],[],0,"CAN_COLLIDE"]; //Bandit Camp Crate //_crate7 = createVehicle //["USVehicleBox",[1633.03,4322.43,0.00134277],[],0,"CAN_COLLIDE"]; //Bandit Hilltop _crate8 = createVehicle ["USVehicleBox",[10044.3,13380,0.00178528],[],0,"CAN_COLLIDE"]; //Bandit Oil Dump _crate9 = createVehicle ["USVehicleBox",[2816.38,12063.6,0.00137329],[],0,"CAN_COLLIDE"]; _crate10 = createVehicle ["USVehicleBox",[2809.15,12056.1,0.00135803],[],0,"CAN_COLLIDE"]; _crate call wai_crate_setup; _crate1 call wai_crate_setup; _crate2 call wai_crate_setup; _crate3 call wai_crate_setup; _crate4 call wai_crate_setup; //_crate5 call wai_crate_setup; //_crate6 call wai_crate_setup; //_crate7 call wai_crate_setup; _crate8 call wai_crate_setup; _crate9 call wai_crate_setup; _crate10 call wai_crate_setup; [_crate,[[2,crate_weapons_buildables],[4,crate_tools_buildable],[30,crate_items_buildables],4]] call dynamic_crate; [_crate1,[[16,ai_wep_sniper],[8,crate_tools_sniper],[4,crate_items_high_value],[]]] call dynamic_crate; [_crate2,[[2,crate_weapons_buildables],[4,crate_tools_buildable],[30,crate_items_buildables],4]] call dynamic_crate; [_crate3,[[16,ai_wep_sniper],[8,crate_tools_sniper],[4,crate_items_high_value],[]]] call dynamic_crate; [_crate4,[[16,ai_wep_sniper],[8,crate_tools_sniper],[4,crate_items_high_value],[]]] call dynamic_crate; //[_crate5,[[16,ai_wep_sniper],[8,crate_tools_sniper],[4,crate_items_high_value],[]]] call dynamic_crate; //[_crate6,[[16,ai_wep_sniper],[8,crate_tools_sniper],[4,crate_items_high_value],[]]] call dynamic_crate; //[_crate7,[[16,ai_wep_sniper],[8,crate_tools_sniper],[4,crate_items_high_value],[]]] call dynamic_crate; [_crate8,[[16,ai_wep_sniper],[8,crate_tools_sniper],[4,crate_items_high_value],[]]] call dynamic_crate; [_crate9,[[2,crate_weapons_buildables],[4,crate_tools_buildable],[30,crate_items_buildables],4]] call dynamic_crate; [_crate10,[[16,ai_wep_sniper],[8,crate_tools_sniper],[4,crate_items_high_value],[]]] call dynamic_crate; If so, what would that look like? Thanks again for your help. Vladick Reveal hidden contents 16:07:02 Error in expression < + (wai_num_mags select 0))]; }; }; if(_num_backpacks > 0) then { for "_i" fro> 16:07:02 Error position: <_num_backpacks > 0) then { for "_i" fro> 16:07:02 Error Undefined variable in expression: _num_backpacks 16:07:02 File z\addons\dayz_server\WAI\compile\dynamic_crate.sqf, line 148 16:07:02 Error in expression <ct 0; _pistols_array = (_loot select 3) select 1; } else { _num_pistols = _loot > 16:07:02 Error position: <select 1; } else { _num_pistols = _loot > 16:07:02 Error Zero divisor 16:07:02 File z\addons\dayz_server\WAI\compile\dynamic_crate.sqf, line 57 16:07:03 Error in expression <eCargoGlobal [_item,1]; }; }; }; }; if(_num_pistols > 0) then { for "_i" from > 16:07:03 Error position: <_num_pistols > 0) then { for "_i" from > 16:07:03 Error Undefined variable in expression: _num_pistols 16:07:03 File z\addons\dayz_server\WAI\compile\dynamic_crate.sqf, line 138 16:07:03 Error in expression < + (wai_num_mags select 0))]; }; }; if(_num_backpacks > 0) then { for "_i" fro> 16:07:03 Error position: <_num_backpacks > 0) then { for "_i" fro> 16:07:03 Error Undefined variable in expression: _num_backpacks 16:07:03 File z\addons\dayz_server\WAI\compile\dynamic_crate.sqf, line 148 16:07:03 Error in expression <ct 0; _pistols_array = (_loot select 3) select 1; } else { _num_pistols = _loot > 16:07:03 Error position: <select 1; } else { _num_pistols = _loot > 16:07:03 Error Zero divisor 16:07:03 File z\addons\dayz_server\WAI\compile\dynamic_crate.sqf, line 57 16:07:03 Error in expression <eCargoGlobal [_item,1]; }; }; }; }; if(_num_pistols > 0) then { for "_i" from > 16:07:03 Error position: <_num_pistols > 0) then { for "_i" from > 16:07:03 Error Undefined variable in expression: _num_pistols 16:07:03 File z\addons\dayz_server\WAI\compile\dynamic_crate.sqf, line 138 16:07:03 Error in expression <ct 0; _pistols_array = (_loot select 3) select 1; } else { _num_pistols = _loot > 16:07:03 Error position: <select 1; } else { _num_pistols = _loot > 16:07:03 Error Zero divisor 16:07:03 File z\addons\dayz_server\WAI\compile\dynamic_crate.sqf, line 57 16:07:03 Error in expression <eCargoGlobal [_item,1]; }; }; }; }; if(_num_pistols > 0) then { for "_i" from > 16:07:03 Error position: <_num_pistols > 0) then { for "_i" from > 16:07:03 Error Undefined variable in expression: _num_pistols 16:07:03 File z\addons\dayz_server\WAI\compile\dynamic_crate.sqf, line 138 16:07:03 Error in expression <ct 0; _pistols_array = (_loot select 3) select 1; } else { _num_pistols = _loot > 16:07:03 Error position: <select 1; } else { _num_pistols = _loot > 16:07:03 Error Zero divisor 16:07:03 File z\addons\dayz_server\WAI\compile\dynamic_crate.sqf, line 57 16:07:04 Error in expression <eCargoGlobal [_item,1]; }; }; }; }; if(_num_pistols > 0) then { for "_i" from > 16:07:04 Error position: <_num_pistols > 0) then { for "_i" from > 16:07:04 Error Undefined variable in expression: _num_pistols 16:07:04 File z\addons\dayz_server\WAI\compile\dynamic_crate.sqf, line 138 16:07:04 Error in expression < + (wai_num_mags select 0))]; }; }; if(_num_backpacks > 0) then { for "_i" fro> 16:07:04 Error position: <_num_backpacks > 0) then { for "_i" fro> 16:07:04 Error Undefined variable in expression: _num_backpacks 16:07:04 File z\addons\dayz_server\WAI\compile\dynamic_crate.sqf, line 148 16:07:04 Error in expression <ct 0; _pistols_array = (_loot select 3) select 1; } else { _num_pistols = _loot > 16:07:04 Error position: <select 1; } else { _num_pistols = _loot > 16:07:04 Error Zero divisor 16:07:04 File z\addons\dayz_server\WAI\compile\dynamic_crate.sqf, line 57 16:07:04 Error in expression <eCargoGlobal [_item,1]; }; }; }; }; if(_num_pistols > 0) then { for "_i" from > 16:07:04 Error position: <_num_pistols > 0) then { for "_i" from > 16:07:04 Error Undefined variable in expression: _num_pistols 16:07:04 File z\addons\dayz_server\WAI\compile\dynamic_crate.sqf, line 138 If I was going to spawn crates in 1.0.7, I'd give Salival's crate script a go, and modify it to my needs, changing all the classnames and spawn locations etc. https://github.com/oiad/lootCrate Vladick 1 Link to comment Share on other sites More sharing options...
Vladick Posted May 7, 2021 Report Share Posted May 7, 2021 On 5/5/2021 at 7:30 PM, Voltan said: If I was going to spawn crates in 1.0.7, I'd give Salival's crate script a go, and modify it to my needs, changing all the classnames and spawn locations etc. https://github.com/oiad/lootCrate Thanks for this. Although, this looks like it spawns one crate randomly between a choice of positions. I want to spawn 6 crates every restart in the same positions. Would I still use this? If so, what would that look like? Sorry, I'm not a coder. Thanks! Link to comment Share on other sites More sharing options...
Vladick Posted May 12, 2021 Report Share Posted May 12, 2021 @JasonTM Hey Jason. After using this on my sever for the past couple of weeks I have some feedback from a couple of players who have noticed that a couple of the new missions fail to complete, including the Bandit MV-22 Air Drop and the C-130 Air Drop. I have confirmed that even when the counter says all the AI are dead the mission fails to complete. The mission map icon remains, the mines remain and the crate does not populate. This is a problem on these missions since you need the key from the crate to unlock the vehicles. Anyway, just passing along some feedback. Thanks for all of your hard work on this! Vladick Link to comment Share on other sites More sharing options...
houst Posted May 19, 2021 Report Share Posted May 19, 2021 hey all i have WAI installed on my 1.0.7 server , now when some1 goes to complete a mission that has a AI armored vehicle it just blows up all the time i have no errors on the RPT. i have disabled mines to see if that sorts it but it doesn't and i also have infistar installed and even on their menu there is no log about killing a hacker etc etc.. any suggestions? thanks Link to comment Share on other sites More sharing options...
Vladick Posted May 19, 2021 Report Share Posted May 19, 2021 Hey All, I'm getting multiple WAI errors in my RPT on startup from the dynamic_crate.sqf. Anyone know how I can fix these? RPT Errors: Spoiler 12:10:19 Error in expression < + (wai_num_mags select 0))]; }; }; if(_num_backpacks > 0) then { for "_i" fro> 12:10:19 Error position: <_num_backpacks > 0) then { for "_i" fro> 12:10:19 Error Undefined variable in expression: _num_backpacks 12:10:19 File z\addons\dayz_server\WAI\compile\dynamic_crate.sqf, line 148 12:10:19 Error in expression <ct 0; _pistols_array = (_loot select 3) select 1; } else { _num_pistols = _loot > 12:10:19 Error position: <select 1; } else { _num_pistols = _loot > 12:10:19 Error Zero divisor 12:10:19 File z\addons\dayz_server\WAI\compile\dynamic_crate.sqf, line 57 12:10:19 Error in expression <eCargoGlobal [_item,1]; }; }; }; }; if(_num_pistols > 0) then { for "_i" from > 12:10:19 Error position: <_num_pistols > 0) then { for "_i" from > 12:10:19 Error Undefined variable in expression: _num_pistols 12:10:19 File z\addons\dayz_server\WAI\compile\dynamic_crate.sqf, line 138 12:10:20 Error in expression < + (wai_num_mags select 0))]; }; }; if(_num_backpacks > 0) then { for "_i" fro> 12:10:20 Error position: <_num_backpacks > 0) then { for "_i" fro> 12:10:20 Error Undefined variable in expression: _num_backpacks 12:10:20 File z\addons\dayz_server\WAI\compile\dynamic_crate.sqf, line 148 12:10:20 Error in expression <ct 0; _pistols_array = (_loot select 3) select 1; } else { _num_pistols = _loot > 12:10:20 Error position: <select 1; } else { _num_pistols = _loot > 12:10:20 Error Zero divisor 12:10:20 File z\addons\dayz_server\WAI\compile\dynamic_crate.sqf, line 57 12:10:20 Error in expression <eCargoGlobal [_item,1]; }; }; }; }; if(_num_pistols > 0) then { for "_i" from > 12:10:20 Error position: <_num_pistols > 0) then { for "_i" from > 12:10:20 Error Undefined variable in expression: _num_pistols 12:10:20 File z\addons\dayz_server\WAI\compile\dynamic_crate.sqf, line 138 12:10:20 Error in expression <ct 0; _pistols_array = (_loot select 3) select 1; } else { _num_pistols = _loot > 12:10:20 Error position: <select 1; } else { _num_pistols = _loot > 12:10:20 Error Zero divisor 12:10:20 File z\addons\dayz_server\WAI\compile\dynamic_crate.sqf, line 57 12:10:20 Error in expression <eCargoGlobal [_item,1]; }; }; }; }; if(_num_pistols > 0) then { for "_i" from > 12:10:20 Error position: <_num_pistols > 0) then { for "_i" from > 12:10:20 Error Undefined variable in expression: _num_pistols 12:10:20 File z\addons\dayz_server\WAI\compile\dynamic_crate.sqf, line 138 12:10:20 Error in expression <ct 0; _pistols_array = (_loot select 3) select 1; } else { _num_pistols = _loot > 12:10:20 Error position: <select 1; } else { _num_pistols = _loot > 12:10:20 Error Zero divisor 12:10:20 File z\addons\dayz_server\WAI\compile\dynamic_crate.sqf, line 57 12:10:20 Error in expression <eCargoGlobal [_item,1]; }; }; }; }; if(_num_pistols > 0) then { for "_i" from > 12:10:20 Error position: <_num_pistols > 0) then { for "_i" from > 12:10:20 Error Undefined variable in expression: _num_pistols 12:10:20 File z\addons\dayz_server\WAI\compile\dynamic_crate.sqf, line 138 12:10:20 Error in expression <ct 0; _pistols_array = (_loot select 3) select 1; } else { _num_pistols = _loot > 12:10:20 Error position: <select 1; } else { _num_pistols = _loot > 12:10:20 Error Zero divisor 12:10:20 File z\addons\dayz_server\WAI\compile\dynamic_crate.sqf, line 57 12:10:20 Error in expression <eCargoGlobal [_item,1]; }; }; }; }; if(_num_pistols > 0) then { for "_i" from > 12:10:20 Error position: <_num_pistols > 0) then { for "_i" from > 12:10:20 Error Undefined variable in expression: _num_pistols 12:10:20 File z\addons\dayz_server\WAI\compile\dynamic_crate.sqf, line 138 12:10:21 Error in expression <ct 0; _pistols_array = (_loot select 3) select 1; } else { _num_pistols = _loot > 12:10:21 Error position: <select 1; } else { _num_pistols = _loot > 12:10:21 Error Zero divisor 12:10:21 File z\addons\dayz_server\WAI\compile\dynamic_crate.sqf, line 57 12:10:21 Error in expression <eCargoGlobal [_item,1]; }; }; }; }; if(_num_pistols > 0) then { for "_i" from > 12:10:21 Error position: <_num_pistols > 0) then { for "_i" from > 12:10:21 Error Undefined variable in expression: _num_pistols 12:10:21 File z\addons\dayz_server\WAI\compile\dynamic_crate.sqf, line 138 12:10:21 Error in expression < + (wai_num_mags select 0))]; }; }; if(_num_backpacks > 0) then { for "_i" fro> 12:10:21 Error position: <_num_backpacks > 0) then { for "_i" fro> 12:10:21 Error Undefined variable in expression: _num_backpacks 12:10:21 File z\addons\dayz_server\WAI\compile\dynamic_crate.sqf, line 148 12:10:21 Error in expression <ct 0; _pistols_array = (_loot select 3) select 1; } else { _num_pistols = _loot > 12:10:21 Error position: <select 1; } else { _num_pistols = _loot > 12:10:21 Error Zero divisor 12:10:21 File z\addons\dayz_server\WAI\compile\dynamic_crate.sqf, line 57 12:10:21 Error in expression <eCargoGlobal [_item,1]; }; }; }; }; if(_num_pistols > 0) then { for "_i" from > 12:10:21 Error position: <_num_pistols > 0) then { for "_i" from > 12:10:21 Error Undefined variable in expression: _num_pistols 12:10:21 File z\addons\dayz_server\WAI\compile\dynamic_crate.sqf, line 138 dynamic_crate.sqf: Spoiler private ["_multiArrItem","_multiArrWep","_loot","_vehicles","_complete","_marker","_ammo","_tool","_crate","_weapon","_item","_backpack","_num_tools","_num_items","_num_backpacks","_num_weapons","_weapons_array","_tool_array","_item_array","_backpack_array","_num_pistols","_pistols_array","_pistol","_pistolammo"]; _crate = _this select 0; _loot = _this select 1; if ((count _this) > 2) then { _complete = _this select 2; }; _multiArrItem = false; _multiArrWep = false; if !(isNil "_complete") then { if (typeOf _crate in (crates_large + crates_medium + crates_small)) then { if (wai_crates_smoke && sunOrMoon == 1) then { _marker = "smokeShellPurple" createVehicle getPosATL _crate; _marker setPosATL (getPosATL _crate); _marker attachTo [_crate,[0,0,0]]; }; if (wai_crates_flares && sunOrMoon != 1) then { _marker = "RoadFlare" createVehicle getPosATL _crate; _marker setPosATL (getPosATL _crate); _marker attachTo [_crate, [0,0,0]]; PVDZ_obj_RoadFlare = [_marker,0]; publicVariable "PVDZ_obj_RoadFlare"; }; }; }; if(typeName (_loot select 0) == "ARRAY") then { _num_weapons = (_loot select 0) select 0; _weapons_array = (_loot select 0) select 1; } else { _num_weapons = _loot select 0; _weapons_array = ai_wep_random; _multiArrWep = true; }; if(typeName (_loot select 1) == "ARRAY") then { _num_tools = (_loot select 1) select 0; _tool_array = (_loot select 1) select 1; } else { _num_tools = _loot select 1; _tool_array = crate_tools; }; if(typeName (_loot select 2) == "ARRAY") then { _num_items = (_loot select 2) select 0; _item_array = (_loot select 2) select 1; } else { _num_items = _loot select 2; _item_array = crate_items_random; _multiArrItem = true; }; if(typeName (_loot select 3) == "ARRAY") then { _num_pistols = (_loot select 3) select 0; _pistols_array = (_loot select 3) select 1; } else { _num_pistols = _loot select 3; if (WAI_Overpoch) then { _pistols_array = ai_wep_owpistol; } else { _pistols_array = ai_wep_pistol; }; }; if(typeName (_loot select 4) == "ARRAY") then { _num_backpacks = (_loot select 4) select 0; _backpack_array = (_loot select 4) select 1; } else { _num_backpacks = _loot select 4; _backpack_array = crate_backpacks_all; }; if(_num_weapons > 0) then { if (_multiArrWep) then { for "_i" from 1 to _num_weapons do { _weapons_array = ai_wep_random select (floor (random (count ai_wep_random))); _weapon = _weapons_array select (floor (random (count _weapons_array))); _ammo = _weapon call find_suitable_ammunition; _crate addWeaponCargoGlobal [_weapon,1]; _crate addMagazineCargoGlobal [_ammo, (round(random((wai_num_mags select 1) - (wai_num_mags select 0))) + (wai_num_mags select 0))]; }; } else { for "_i" from 1 to _num_weapons do { _weapon = _weapons_array select (floor (random (count _weapons_array))); _ammo = _weapon call find_suitable_ammunition; _crate addWeaponCargoGlobal [_weapon,1]; _crate addMagazineCargoGlobal [_ammo, (round(random((wai_num_mags select 1) - (wai_num_mags select 0))) + (wai_num_mags select 0))]; }; }; }; if(_num_tools > 0) then { for "_i" from 1 to _num_tools do { _tool = _tool_array select (floor (random (count _tool_array))); if(typeName (_tool) == "ARRAY") then { _crate addWeaponCargoGlobal [_tool select 0,_tool select 1]; } else { _crate addWeaponCargoGlobal [_tool,1]; }; }; }; if(_num_items > 0) then { if (_multiArrItem) then { for "_i" from 1 to _num_items do { _item_array = crate_items_random select (floor (random (count crate_items_random))); _item = _item_array select (floor (random (count _item_array))); if(typeName (_item) == "ARRAY") then { _crate addMagazineCargoGlobal [_item select 0,_item select 1]; } else { _crate addMagazineCargoGlobal [_item,1]; }; }; } else { for "_i" from 1 to _num_items do { _item = _item_array select (floor (random (count _item_array))); if(typeName (_item) == "ARRAY") then { _crate addMagazineCargoGlobal [_item select 0,_item select 1]; } else { _crate addMagazineCargoGlobal [_item,1]; }; }; }; }; if(_num_pistols > 0) then { for "_i" from 1 to _num_pistols do { _pistol = _pistols_array select (floor (random (count _pistols_array))); _pistolammo = _pistol call find_suitable_ammunition; _crate addWeaponCargoGlobal [_pistol,1]; _crate addMagazineCargoGlobal [_pistolammo, (round(random((wai_num_mags select 1) - (wai_num_mags select 0))) + (wai_num_mags select 0))]; }; }; if(_num_backpacks > 0) then { for "_i" from 1 to _num_backpacks do { _backpack = _backpack_array select (floor (random (count _backpack_array))); if(typeName (_backpack) == "ARRAY") then { _crate addBackpackCargoGlobal [_backpack select 0,_backpack select 1]; } else { _crate addBackpackCargoGlobal [_backpack,1]; }; }; }; if (wai_high_value_chance > 0) then { if(random 100 < wai_high_value_chance) then { _item = crate_items_high_value select (floor (random (count crate_items_high_value))); _crate addMagazineCargoGlobal [_item,1]; }; }; if(wai_debug_mode) then { diag_log format["WAI: Spawning in a dynamic crate with %1 guns, %2 tools, %3 items and %4 pistols and %5 backpacks",_num_weapons,_num_tools,_num_items,_num_pistols,_num_backpacks]; }; Thanks for any help you can give! Vlad Link to comment Share on other sites More sharing options...
JasonTM Posted May 20, 2021 Author Report Share Posted May 20, 2021 If someone wants to take over as developer for WAI, you have my blessing. I no longer have any interest in it. Link to comment Share on other sites More sharing options...
Schalldampfer Posted May 23, 2021 Report Share Posted May 23, 2021 On 5/19/2021 at 9:34 PM, houst said: hey all i have WAI installed on my 1.0.7 server , now when some1 goes to complete a mission that has a AI armored vehicle it just blows up all the time i have no errors on the RPT. i have disabled mines to see if that sorts it but it doesn't and i also have infistar installed and even on their menu there is no log about killing a hacker etc etc.. any suggestions? thanks I also had the issue even in 1.0.6.2. I added logs to "Killed" EventHandler but there was no valuable logs there Link to comment Share on other sites More sharing options...
MickPark Posted May 26, 2021 Report Share Posted May 26, 2021 Hi I recently installed this on my DZE 1.0.7 server and nothing is happening, i have followed the instructions for installing this on the server and played for a few hours but no missions have spawned and nothing is out put to the web console. as far as i can tell its like the server is ignoring this line "execVM "\z\addons\dayz_server\WAI\init.sqf"; I'm hosting on GTX if that has an impact. it worked on an older server but not since the upgrade. Thanks for any help Link to comment Share on other sites More sharing options...
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