Jump to content

Question

THIS ISSUE HAS BEEN SOLVED! FIX IS BELOW!

If you are using SurvivalServers, or any other server host that allows HTTP server pbo upload, DON'T USE IT! It doesn't save your changes to your server PBO regardless if the server is offline!

 

I simply uploaded my PBO's to the FTP and it fixed it.

 

 

 

 

I've followed the directions to the T, and I added my filters to the BE script.txt as well. I can't figure this out, could someone help me?

 

Client.rpt:

 

Spoiler

"PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]"
"MPframework inited"
"dayz_preloadFinished reset"
"Server authentication time out! Disconnect and try again!"
[1360.85,"onPreloadStarted"]
[1360.91,"onPreloadFinished"]
"PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]"
"MPframework inited"
"dayz_preloadFinished reset"
"Server authentication time out! Disconnect and try again!"
[1643.45,"onPreloadStarted"]
[1643.51,"onPreloadFinished"]
"PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]"
"MPframework inited"
"dayz_preloadFinished reset"
"Server authentication time out! Disconnect and try again!"
[1867.7,"onPreloadStarted"]
[1867.76,"onPreloadFinished"]
"PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]"
"MPframework inited"
"dayz_preloadFinished reset"
"Server authentication time out! Disconnect and try again!"
[3287.44,"onPreloadStarted"]
[3287.45,"onPreloadFinished"]
"PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
"MPframework inited"
"PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]"
"MPframework inited"
"dayz_preloadFinished reset"
"Server authentication time out! Disconnect and try again!"
[14810,"onPreloadStarted"]
[14810,"onPreloadFinished"]
"Res3tting B!S effects..."
"PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]"
"MPframework inited"
"dayz_preloadFinished reset"
"z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
["Sent to server: PVDZ_plr_Login1",["76561198808381566",B 1-1-A:1 (Prote)]]
["Sent to server: PVDZ_send",[B 1-1-A:1 (Prote),"dayzSetDate",[B 1-1-A:1 (Prote)]]]
"PLAYER RESULT: true"
[25479.9,"z\addons\dayz_code\system\scheduler\sched_init.sqf","Scheduler started"]
[25480,"onPreloadStarted"]
[25480,"z\addons\dayz_code\system\scheduler\sched_security.sqf","Some security routines inited"]
[25480,"z\addons\dayz_code\system\scheduler\sched_antiTeleport.sqf","Anti Teleport inited"]
[25480.4,"onPreloadFinished"]
"z\addons\dayz_code\system\antihack.sqf: Plants libs tests done!"
["Sent to server: PVDZ_plr_Login2",["2",B 1-1-B:1 (Prote),"76561198808381566",9,[]]]
["Date & time received:",[2012,8,2,10,58]]
["Local date on this client:",[2012,8,2,10,58]]
"infiSTAR.de - randvar26 created (2214.66)"
"Sent to server PVDZ_plr_LoginRecord: [76561198808381566, 2, 0, Prote]"
[]
"infiSTAR.de - randvar1 started (2214.68)"
"player_forceSave called from fsm"
"infiSTAR.de - randvar1 created randvar27a (2214.69)"
"infiSTAR.de - 07-Dec-2016 20-52-13-v1436 - Successfully Loaded on Client ID2473 (2214.69)"
"infiSTAR.de - randvar1 created randvar27 (2214.69)"
"LOCALPLAYERINFO: Prote(76561198808381566) | "Prote"("76561198808381566") | "76561198808381566""
"keyboard_keys reset"
"PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]"
"MPframework inited"
"dayz_preloadFinished reset"
"z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
"z\addons\dayz_code\system\antihack.sqf: Plants libs tests done!"
"Res3tting B!S effects..."
["Sent to server: PVDZ_plr_Login1",["76561198808381566",B 1-1-A:1 (Prote)]]
["Sent to server: PVDZ_send",[B 1-1-A:1 (Prote),"dayzSetDate",[B 1-1-A:1 (Prote)]]]
"PLAYER RESULT: true"
[25797.8,"z\addons\dayz_code\system\scheduler\sched_init.sqf","Scheduler started"]
["Sent to server: PVDZ_plr_Login2",["2",B 1-1-B:1 (Prote),"76561198808381566",9,[[],["HandRoadFlare","ItemPainkiller","ItemBandage"],""]]]
[25797.9,"z\addons\dayz_code\system\scheduler\sched_security.sqf","Some security routines inited"]
[25797.9,"z\addons\dayz_code\system\scheduler\sched_antiTeleport.sqf","Anti Teleport inited"]
["Date & time received:",[2012,8,2,10,10]]
["Local date on this client:",[2012,8,2,10,10]]
"infiSTAR.de - randvar26 created (24.021)"
"Sent to server PVDZ_plr_LoginRecord: [76561198808381566, 2, 0, Prote]"
[]
"infiSTAR.de - randvar1 started (24.047)"
"player_forceSave called from fsm"
"infiSTAR.de - randvar1 created randvar27a (24.085)"
"infiSTAR.de - 07-Dec-2016 20-52-13-v1436 - Successfully Loaded on Client ID2473 (24.085)"
"infiSTAR.de - randvar1 created randvar27 (24.085)"
[25798.6,"onPreloadStarted"]
[25798.9,"onPreloadFinished"]
"keyboard_keys reset"
"PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]"
"MPframework inited"
"dayz_preloadFinished reset"
"z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
"z\addons\dayz_code\system\antihack.sqf: Plants libs tests done!"
"Res3tting B!S effects..."
["Sent to server: PVDZ_plr_Login1",["76561198808381566",B 1-1-A:1 (Prote)]]
["Sent to server: PVDZ_send",[B 1-1-A:1 (Prote),"dayzSetDate",[B 1-1-A:1 (Prote)]]]
"PLAYER RESULT: true"
[28568.5,"z\addons\dayz_code\system\scheduler\sched_init.sqf","Scheduler started"]
["Sent to server: PVDZ_plr_Login2",["2",B 1-1-B:1 (Prote),"76561198808381566",9,[["BAF_LRR_scoped"],["5Rnd_86x70_L115A1","5Rnd_86x70_L115A1","5Rnd_86x70_L115A1","5Rnd_86x70_L115A1","Skin_Sniper1_DZ","FoodBeefCooked","ItemSodaCoke","ItemBloodbag","ItemPainkiller","ItemAntibiotic","ItemMorphine","ItemEpinephrine","30Rnd_9x19_UZI_SD","30Rnd_9x19_UZI_SD","30Rnd_9x19_UZI_SD","30Rnd_9x19_UZI_SD","30Rnd_9x19_UZI_SD","ItemBandage","ItemBandage","ItemBandage"],""]]]
[28568.5,"z\addons\dayz_code\system\scheduler\sched_security.sqf","Some security routines inited"]
[28568.5,"z\addons\dayz_code\system\scheduler\sched_antiTeleport.sqf","Anti Teleport inited"]
["Date & time received:",[2012,8,2,10,56]]
["Local date on this client:",[2012,8,2,10,56]]
"infiSTAR.de - randvar26 created (27.105)"
"Sent to server PVDZ_plr_LoginRecord: [76561198808381566, 2, 0, Prote]"
[]
"infiSTAR.de - randvar1 started (27.127)"
"player_forceSave called from fsm"
"infiSTAR.de - randvar1 created randvar27a (27.164)"
"infiSTAR.de - 07-Dec-2016 20-52-13-v1436 - Successfully Loaded on Client ID2473 (27.164)"
"infiSTAR.de - randvar1 created randvar27 (27.164)"
[28569.3,"onPreloadStarted"]
[28569.5,"onPreloadFinished"]
"keyboard_keys reset"
"Res3tting B!S effects..."
"PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]"
"MPframework inited"
"dayz_preloadFinished reset"
"z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
["Sent to server: PVDZ_plr_Login1",["76561198808381566",B 1-1-A:2 (Prote)]]
["Sent to server: PVDZ_send",[B 1-1-A:2 (Prote),"dayzSetDate",[B 1-1-A:2 (Prote)]]]
"PLAYER RESULT: true"
[29083.8,"z\addons\dayz_code\system\scheduler\sched_init.sqf","Scheduler started"]
["Sent to server: PVDZ_plr_Login2",["2",B 1-1-B:1 (Prote),"76561198808381566",9,[["BAF_LRR_scoped"],["5Rnd_86x70_L115A1","5Rnd_86x70_L115A1","5Rnd_86x70_L115A1","5Rnd_86x70_L115A1","Skin_Sniper1_DZ","FoodBeefCooked","ItemSodaCoke","ItemBloodbag","ItemPainkiller","ItemAntibiotic","ItemMorphine","ItemEpinephrine","30Rnd_9x19_UZI_SD","30Rnd_9x19_UZI_SD","30Rnd_9x19_UZI_SD","30Rnd_9x19_UZI_SD","30Rnd_9x19_UZI_SD","ItemBandage","ItemBandage","ItemBandage"],""]]]
[29083.8,"z\addons\dayz_code\system\scheduler\sched_security.sqf","Some security routines inited"]
[29083.8,"z\addons\dayz_code\system\scheduler\sched_antiTeleport.sqf","Anti Teleport inited"]
["Date & time received:",[2012,8,2,10,5]]
["Local date on this client:",[2012,8,2,10,5]]
"infiSTAR.de - randvar26 created (1.423)"
"Sent to server PVDZ_plr_LoginRecord: [76561198808381566, 2, 0, Prote]"
[]
"infiSTAR.de - randvar1 started (1.444)"
"player_forceSave called from fsm"
"infiSTAR.de - randvar1 created randvar27a (1.48)"
"infiSTAR.de - 07-Dec-2016 20-52-13-v1436 - Successfully Loaded on Client ID2473 (1.48)"
"infiSTAR.de - randvar1 created randvar27 (1.48)"
[29084.6,"onPreloadStarted"]
"z\addons\dayz_code\system\antihack.sqf: Plants libs tests done!"
[29085,"onPreloadFinished"]
"keyboard_keys reset"
"DAMAGE: player hit by z_hunter in legs with zombie for 1.36898 scaled to 958.283, Conscious true"
"PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]"
"MPframework inited"
"dayz_preloadFinished reset"
"z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
"z\addons\dayz_code\system\antihack.sqf: Plants libs tests done!"
"Res3tting B!S effects..."
["Sent to server: PVDZ_plr_Login1",["76561198808381566",B 1-1-A:1 (Prote)]]
["Sent to server: PVDZ_send",[B 1-1-A:1 (Prote),"dayzSetDate",[B 1-1-A:1 (Prote)]]]
"PLAYER RESULT: true"
[29971,"z\addons\dayz_code\system\scheduler\sched_init.sqf","Scheduler started"]
["Sent to server: PVDZ_plr_Login2",["2",B 1-1-B:1 (Prote),"76561198808381566",9,[["BAF_LRR_scoped"],["5Rnd_86x70_L115A1","5Rnd_86x70_L115A1","5Rnd_86x70_L115A1","5Rnd_86x70_L115A1","Skin_Sniper1_DZ","FoodBeefCooked","ItemSodaCoke","ItemBloodbag","ItemPainkiller","ItemAntibiotic","ItemMorphine","ItemEpinephrine","30Rnd_9x19_UZI_SD","30Rnd_9x19_UZI_SD","30Rnd_9x19_UZI_SD","30Rnd_9x19_UZI_SD","30Rnd_9x19_UZI_SD","ItemBandage","ItemBandage","ItemBandage"],""]]]
[29971.1,"z\addons\dayz_code\system\scheduler\sched_security.sqf","Some security routines inited"]
[29971.1,"z\addons\dayz_code\system\scheduler\sched_antiTeleport.sqf","Anti Teleport inited"]
["Date & time received:",[2012,8,2,10,20]]
["Local date on this client:",[2012,8,2,10,20]]
"infiSTAR.de - randvar26 created (26.897)"
"Sent to server PVDZ_plr_LoginRecord: [76561198808381566, 2, 0, Prote]"
[]
"infiSTAR.de - randvar1 started (26.92)"
"player_forceSave called from fsm"
"infiSTAR.de - randvar1 created randvar27a (26.957)"
"infiSTAR.de - 07-Dec-2016 20-52-13-v1436 - Successfully Loaded on Client ID2473 (26.957)"
"infiSTAR.de - randvar1 created randvar27 (26.957)"
[29971.7,"onPreloadStarted"]
[29972,"onPreloadFinished"]
"keyboard_keys reset"
"DAMAGE: player hit by Rocket_DZ in legs with  for 3.18695 scaled to 637.389, Conscious true"
"DAMAGE: player hit by Rocket_DZ in legs with  for 4.61292 scaled to 922.585, Conscious true"
"DAMAGE: player hit by Rocket_DZ in legs with  for 2.93594 scaled to 587.188, Conscious true"
["z\addons\dayz_code\compile\fn_damageHandler.sqf","Legs damage registered from freefall, damage:",2.93594,"gravity:",9.81,"height:",9.65792,"blood loss",2368.6]
"DAMAGE: player hit by Rocket_DZ in legs with  for 3.86165 scaled to 772.33, Conscious true"
["z\addons\dayz_code\compile\fn_damageHandler.sqf","Legs damage registered from freefall, damage:",3.86165,"gravity:",9.81,"height:",14.0448,"blood loss",3444.49]
"Player_Death called from script [B 1-1-B:1 (Prote),"find"]"
"Player_Death: Body:B 1-1-B:1 (Prote) BodyName:Prote Infected:0 SourceName:Prote SourceWeapon:BAF_LRR_scoped Distance:0 Method:fall"
["Scheduler terminated"]
"Res3tting B!S effects..."
"PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]"
"MPframework inited"
"dayz_preloadFinished reset"
"z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
["Sent to server: PVDZ_plr_Login1",["76561198808381566",B 1-1-A:1 (Prote)]]
["Sent to server: PVDZ_send",[B 1-1-A:1 (Prote),"dayzSetDate",[B 1-1-A:1 (Prote)]]]
"PLAYER RESULT: true"
[30035.9,"z\addons\dayz_code\system\scheduler\sched_init.sqf","Scheduler started"]
[30035.9,"onPreloadStarted"]
[30035.9,"z\addons\dayz_code\system\scheduler\sched_security.sqf","Some security routines inited"]
[30035.9,"z\addons\dayz_code\system\scheduler\sched_antiTeleport.sqf","Anti Teleport inited"]
[30036,"onPreloadFinished"]
"z\addons\dayz_code\system\antihack.sqf: Plants libs tests done!"
["Sent to server: PVDZ_plr_Login2",["4",B 1-1-B:1 (Prote),"76561198808381566",9,[]]]
["Date & time received:",[2012,8,2,10,20]]
["Local date on this client:",[2012,8,2,10,20]]
"infiSTAR.de - randvar26 created (92.762)"
"Sent to server PVDZ_plr_LoginRecord: [76561198808381566, 4, 0, Prote]"
[]
"infiSTAR.de - randvar1 started (92.776)"
"player_forceSave called from fsm"
"infiSTAR.de - randvar1 created randvar27a (92.79)"
"infiSTAR.de - 07-Dec-2016 20-52-13-v1436 - Successfully Loaded on Client ID2473 (92.79)"
"infiSTAR.de - randvar1 created randvar27 (92.79)"
"keyboard_keys reset"
"PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]"
"MPframework inited"
"dayz_preloadFinished reset"
"z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
"z\addons\dayz_code\system\antihack.sqf: Plants libs tests done!"
"Res3tting B!S effects..."
["Sent to server: PVDZ_plr_Login1",["76561198808381566",B 1-1-A:1 (Prote)]]
["Sent to server: PVDZ_send",[B 1-1-A:1 (Prote),"dayzSetDate",[B 1-1-A:1 (Prote)]]]
"PLAYER RESULT: true"
[30171.7,"z\addons\dayz_code\system\scheduler\sched_init.sqf","Scheduler started"]
["Sent to server: PVDZ_plr_Login2",["4",B 1-1-B:1 (Prote),"76561198808381566",9,[[],["HandRoadFlare","ItemBandage","ItemBandage"],""]]]
[30171.8,"z\addons\dayz_code\system\scheduler\sched_security.sqf","Some security routines inited"]
[30171.8,"z\addons\dayz_code\system\scheduler\sched_antiTeleport.sqf","Anti Teleport inited"]
["Date & time received:",[2012,8,2,10,23]]
["Local date on this client:",[2012,8,2,10,22]]
"infiSTAR.de - randvar26 created (25.851)"
"Sent to server PVDZ_plr_LoginRecord: [76561198808381566, 4, 0, Prote]"
[]
"infiSTAR.de - randvar1 started (25.875)"
[30172.3,"onPreloadStarted"]
"infiSTAR.de - randvar1 created randvar27a (25.924)"
"infiSTAR.de - 07-Dec-2016 20-52-13-v1436 - Successfully Loaded on Client ID2473 (25.924)"
"infiSTAR.de - randvar1 created randvar27 (25.924)"
[30172.4,"onPreloadFinished"]
"player_forceSave called from fsm"
"keyboard_keys reset"
"PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]"
"MPframework inited"
"dayz_preloadFinished reset"
"z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
"z\addons\dayz_code\system\antihack.sqf: Plants libs tests done!"
"Res3tting B!S effects..."
["Sent to server: PVDZ_plr_Login1",["76561198808381566",B 1-1-A:1 (Prote)]]
["Sent to server: PVDZ_send",[B 1-1-A:1 (Prote),"dayzSetDate",[B 1-1-A:1 (Prote)]]]
"PLAYER RESULT: true"
[87183.3,"z\addons\dayz_code\system\scheduler\sched_init.sqf","Scheduler started"]
["Sent to server: PVDZ_plr_Login2",["4",B 1-1-B:1 (Prote),"76561198808381566",9,[[],["HandRoadFlare","ItemBandage","ItemBandage"],""]]]
[87183.3,"z\addons\dayz_code\system\scheduler\sched_security.sqf","Some security routines inited"]
[87183.3,"z\addons\dayz_code\system\scheduler\sched_antiTeleport.sqf","Anti Teleport inited"]
["Date & time received:",[2012,8,2,10,13]]
["Local date on this client:",[2012,8,2,10,12]]
"infiSTAR.de - randvar26 created (28.684)"
"Sent to server PVDZ_plr_LoginRecord: [76561198808381566, 4, 0, Prote]"
[]
"infiSTAR.de - randvar1 started (28.709)"
"player_forceSave called from fsm"
[87183.9,"onPreloadStarted"]
"infiSTAR.de - randvar1 created randvar27a (28.788)"
"infiSTAR.de - 07-Dec-2016 20-52-13-v1436 - Successfully Loaded on Client ID2473 (28.788)"
"infiSTAR.de - randvar1 created randvar27 (28.788)"
[87184.1,"onPreloadFinished"]
"keyboard_keys reset"
"PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]"
"MPframework inited"
"dayz_preloadFinished reset"
"z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
"z\addons\dayz_code\system\antihack.sqf: Plants libs tests done!"
"Res3tting B!S effects..."
["Sent to server: PVDZ_plr_Login1",["76561198808381566",B 1-1-A:1 (Prote)]]
["Sent to server: PVDZ_send",[B 1-1-A:1 (Prote),"dayzSetDate",[B 1-1-A:1 (Prote)]]]
"PLAYER RESULT: true"
[89686.2,"z\addons\dayz_code\system\scheduler\sched_init.sqf","Scheduler started"]
["Sent to server: PVDZ_plr_Login2",["4",B 1-1-B:1 (Prote),"76561198808381566",9,[[],["HandRoadFlare","ItemBandage","ItemBandage"],""]]]
[89686.2,"z\addons\dayz_code\system\scheduler\sched_security.sqf","Some security routines inited"]
[89686.2,"z\addons\dayz_code\system\scheduler\sched_antiTeleport.sqf","Anti Teleport inited"]
["Date & time received:",[2012,8,2,10,55]]
["Local date on this client:",[2012,8,2,10,55]]
"infiSTAR.de - randvar26 created (27.27)"
"Sent to server PVDZ_plr_LoginRecord: [76561198808381566, 4, 0, Prote]"
[]
"infiSTAR.de - randvar1 started (27.291)"
"player_forceSave called from fsm"
"infiSTAR.de - randvar1 created randvar27a (27.328)"
"infiSTAR.de - 07-Dec-2016 20-52-13-v1436 - Successfully Loaded on Client ID2473 (27.328)"
"infiSTAR.de - randvar1 created randvar27 (27.328)"
[89687.4,"onPreloadStarted"]
[89687.6,"onPreloadFinished"]
"keyboard_keys reset"
"Player_Death called from 'killed' event handler [[5836e040# 200897: man_survivor.p3d,5836e040# 200897: man_survivor.p3d],"find"]"
"Player_Death: Body:5836e040# 200897: man_survivor.p3d BodyName:Prote Infected:0 SourceName:Prote SourceWeapon:HandRoadFlare Distance:0 Method:bled"
["Scheduler terminated"]
"Res3tting B!S effects..."
"PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]"
"MPframework inited"
"dayz_preloadFinished reset"
"z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
["Sent to server: PVDZ_plr_Login1",["76561198808381566",B 1-1-A:1 (Prote)]]
["Sent to server: PVDZ_send",[B 1-1-A:1 (Prote),"dayzSetDate",[B 1-1-A:1 (Prote)]]]
"PLAYER RESULT: true"
[89771.7,"z\addons\dayz_code\system\scheduler\sched_init.sqf","Scheduler started"]
[89771.8,"onPreloadStarted"]
[89771.8,"z\addons\dayz_code\system\scheduler\sched_security.sqf","Some security routines inited"]
[89771.8,"z\addons\dayz_code\system\scheduler\sched_antiTeleport.sqf","Anti Teleport inited"]
[89772,"onPreloadFinished"]
"z\addons\dayz_code\system\antihack.sqf: Plants libs tests done!"
["Sent to server: PVDZ_plr_Login2",["7",B 1-1-B:1 (Prote),"76561198808381566",9,[]]]
["Date & time received:",[2012,8,2,10,55]]
["Local date on this client:",[2012,8,2,10,55]]
"infiSTAR.de - randvar26 created (114.177)"
"Sent to server PVDZ_plr_LoginRecord: [76561198808381566, 7, 0, Prote]"
[]
"infiSTAR.de - randvar1 started (114.205)"
"player_forceSave called from fsm"
"infiSTAR.de - randvar1 created randvar27a (114.232)"
"infiSTAR.de - 07-Dec-2016 20-52-13-v1436 - Successfully Loaded on Client ID2473 (114.232)"
"infiSTAR.de - randvar1 created randvar27 (114.232)"
"keyboard_keys reset"
"PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]"
"MPframework inited"
"dayz_preloadFinished reset"
"z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
"z\addons\dayz_code\system\antihack.sqf: Plants libs tests done!"
"Res3tting B!S effects..."
["Sent to server: PVDZ_plr_Login1",["76561198808381566",B 1-1-A:1 (Prote)]]
["Sent to server: PVDZ_send",[B 1-1-A:1 (Prote),"dayzSetDate",[B 1-1-A:1 (Prote)]]]
"PLAYER RESULT: true"
[90960.4,"z\addons\dayz_code\system\scheduler\sched_init.sqf","Scheduler started"]
["Sent to server: PVDZ_plr_Login2",["7",B 1-1-B:1 (Prote),"76561198808381566",9,[[],["HandRoadFlare","ItemPainkiller","ItemBandage"],""]]]
[90960.5,"z\addons\dayz_code\system\scheduler\sched_security.sqf","Some security routines inited"]
[90960.5,"z\addons\dayz_code\system\scheduler\sched_antiTeleport.sqf","Anti Teleport inited"]
["Date & time received:",[2012,8,2,10,16]]
["Local date on this client:",[2012,8,2,10,16]]
"infiSTAR.de - randvar26 created (29.513)"
"Sent to server PVDZ_plr_LoginRecord: [76561198808381566, 7, 0, Prote]"
[]
"infiSTAR.de - randvar1 started (29.54)"
"player_forceSave called from fsm"
[90961,"onPreloadStarted"]
"infiSTAR.de - randvar1 created randvar27a (29.62)"
"infiSTAR.de - 07-Dec-2016 20-52-13-v1436 - Successfully Loaded on Client ID2473 (29.62)"
"infiSTAR.de - randvar1 created randvar27 (29.62)"
[90961.1,"onPreloadFinished"]
"keyboard_keys reset"
["Worldspace: [82.9042,[4066.25,9438.82,0.000173569]]","PLAIN DOWN"]


=====================================================================
== C:\Program Files (x86)\Steam\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA_BE.exe
== "C:\Program Files (x86)\Steam\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA_BE.exe" 2 0 -connect=144.217.0.248 -port=4302 "-mod=C:\Program Files (x86)\Steam\steamapps\common\Arma 2;Expansion;C:\Users\Prote\Documents\mods\@DayzOverwatch;C:\Users\Prote\Documents\mods\@Namalsk;C:\Users\Prote\Documents\mods\@DayZ_Epoch" -nopause -nosplash -window  -mod=C:\Program Files(x86)\Steam\steamapps\common\Arma 2;Expansion;C:\Users\Prote\Documents\mods\@DayzOverwatch;C:\Users\Prote\Documents\mods\@DayZ_Epoch;C:\Users\Prote\Documents\mods\@DayzOverwatch;C:\Users\Prote\Documents\mods\@DayZ -window -nopause
=====================================================================
Exe timestamp: 2018/01/24 02:08:06
Current time:  2018/02/08 11:44:50

Version 1.63.131129
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
        <English>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
        <Italian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
        <Spanish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
        <French>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
        <Czech>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
        <Russian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
        <Polish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
        <Hungarian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
    </Key>
    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
      <German>Compact assault rifle with silenced grenade launcher&lt'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->BulletCore, by nst\ns2\config.bin/CfgAmmo/BulletBase/
Updating base class ->RifleCore, by nst\ns2\config.bin/CfgWeapons/Rifle/
Updating base class RifleCore->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->CA_Magazine, by ca\weapons\config.bin/CfgMagazines/1Rnd_HE_M203/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->Pistol, by ca\weapons\config.bin/cfgWeapons/Makarov/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Rifle, by ca\weapons\ak\config.bin/cfgWeapons/AK_BASE/
Updating base class Mode_SemiAuto->Single, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/Single/
Updating base class Mode_Burst->Burst, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/Burst/
Updating base class Mode_FullAuto->FullAuto, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/FullAuto/
Updating base class Mode_SemiAuto->Single, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/Single/
Updating base class Mode_Burst->Burst, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/Burst/
Updating base class Mode_FullAuto->FullAuto, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/FullAuto/
Updating base class ->AK_47_M, by ca\weapons\ak\config.bin/cfgWeapons/AK_47_S/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class ->RU_Soldier_Base, by nst\ns_fraction\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by nst\ns_fraction\config.bin/CfgVehicles/MVD_Soldier/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierGB/TalkTopics/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class TalkTopics->TalkTopics, by ca\characters2\config.bin/CfgVehicles/SoldierEB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->Mi17_base, by ca\air\config.bin/CfgVehicles/Mi17_Civilian_base_Ru/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/L85A2_base_BAF/
Updating base class ->ReammoBox_EP1, by ca\weapons_baf\config.bin/CfgVehicles/Bag_Base_BAF/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
Updating base class ReammoBox->Small_items, by corepatch\corepatch_additionalobjects\config.cpp/CfgVehicles/CardboardBox/
Updating base class ->Mode_FullAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/FullAuto/
Updating base class ->Mode_SemiAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/Single/
Updating base class Small_items->ReammoBox, by dayz_equip\config.cpp/CfgVehicles/CardboardBox/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class Citizen1->Zed_Base, by z\addons\dayz_code\config.bin/CfgVehicles/zZombie_Base/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
Updating base class ->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/SkinBase/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/
Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
"Res3tting B!S effects..."
Fresnel k must be >0, given n=0.8,k=0
Fresnel k must be >0, given n=0.8,k=0
"PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]"
"MPframework inited"
"dayz_preloadFinished reset"
Group B 1-1-A (0x30474700) - network ID 2:891
 - no main subgroup
Network simulation, time = 0.000
Group B 1-1-A (0x30474700) - network ID 2:891
 - no main subgroup
Group B 1-1-A (0x30474700) - network ID 2:891
 - no main subgroup
Group B 1-1-A (0x30474700) - network ID 2:891
 - no main subgroup
Group B 1-1-A (0x30474700) - network ID 2:891
 - no main subgroup
Group B 1-1-A (0x30474700) - network ID 2:891
 - no main subgroup
Group B 1-1-A (0x30474700) - network ID 2:891
 - no main subgroup
Group B 1-1-A (0x30474700) - network ID 2:891
 - no main subgroup
"z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
["Sent to server: PVDZ_plr_Login1",["76561198808381566",B 1-1-A:1 (Prote)]]
["Sent to server: PVDZ_send",[B 1-1-A:1 (Prote),"dayzSetDate",[B 1-1-A:1 (Prote)]]]
"PLAYER RESULT: true"
Strange convex component288 in warehouse\models\warehouse.p3d:geometry
Strange convex component289 in warehouse\models\warehouse.p3d:geometry
Strange convex component290 in warehouse\models\warehouse.p3d:geometry
Strange convex component291 in warehouse\models\warehouse.p3d:geometry
Strange convex component292 in warehouse\models\warehouse.p3d:geometry
Strange convex component293 in warehouse\models\warehouse.p3d:geometry
Strange convex component294 in warehouse\models\warehouse.p3d:geometry
Strange convex component295 in warehouse\models\warehouse.p3d:geometry
Strange convex component296 in warehouse\models\warehouse.p3d:geometry
Strange convex component297 in warehouse\models\warehouse.p3d:geometry
Strange convex component298 in warehouse\models\warehouse.p3d:geometry
Strange convex component299 in warehouse\models\warehouse.p3d:geometry
Strange convex component300 in warehouse\models\warehouse.p3d:geometry
Strange convex component301 in warehouse\models\warehouse.p3d:geometry
Strange convex component302 in warehouse\models\warehouse.p3d:geometry
Strange convex component303 in warehouse\models\warehouse.p3d:geometry
Strange convex component304 in warehouse\models\warehouse.p3d:geometry
Strange convex component305 in warehouse\models\warehouse.p3d:geometry
Strange convex component306 in warehouse\models\warehouse.p3d:geometry
Strange convex component307 in warehouse\models\warehouse.p3d:geometry
Strange convex component308 in warehouse\models\warehouse.p3d:geometry
Strange convex component309 in warehouse\models\warehouse.p3d:geometry
Strange convex component310 in warehouse\models\warehouse.p3d:geometry
Strange convex component311 in warehouse\models\warehouse.p3d:geometry
Strange convex component312 in warehouse\models\warehouse.p3d:geometry
Strange convex component313 in warehouse\models\warehouse.p3d:geometry
Strange convex component314 in warehouse\models\warehouse.p3d:geometry
Strange convex component315 in warehouse\models\warehouse.p3d:geometry
Strange convex component316 in warehouse\models\warehouse.p3d:geometry
Strange convex component317 in warehouse\models\warehouse.p3d:geometry
Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
[37.458,"z\addons\dayz_code\system\scheduler\sched_init.sqf","Scheduler started"]
B 1-1-B:1 (Prote): Getting out while IsMoveOutInProgress
["Sent to server: PVDZ_plr_Login2",["7",B 1-1-B:1 (Prote),"76561198808381566",9,[["ItemGPS"],["HandRoadFlare","ItemPainkiller","ItemBandage"],""]]]
[37.515,"z\addons\dayz_code\system\scheduler\sched_security.sqf","Some security routines inited"]
[37.515,"z\addons\dayz_code\system\scheduler\sched_antiTeleport.sqf","Anti Teleport inited"]
Strange convex component14 in nst\ns\misc\jerab\velkyjerab.p3d:geometryView
Strange convex component15 in nst\ns\misc\jerab\velkyjerab.p3d:geometryView
Strange convex component16 in nst\ns\misc\jerab\velkyjerab.p3d:geometryView
Strange convex component17 in nst\ns\misc\jerab\velkyjerab.p3d:geometryView
"z\addons\dayz_code\system\antihack.sqf: Plants libs tests done!"
["Date & time received:",[2012,8,2,10,31]]
["Local date on this client:",[2012,8,2,10,31]]
B 1-1-B:1 (Prote): Getting out while IsMoveOutInProgress
Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
"infiSTAR.de - randvar26 created (7.399)"
"Sent to server PVDZ_plr_LoginRecord: [76561198808381566, 7, 0, Prote]"
[]
"infiSTAR.de - randvar1 started (7.42)"
"player_forceSave called from fsm"
"infiSTAR.de - randvar1 created randvar27a (7.455)"
"infiSTAR.de - 07-Dec-2016 20-52-13-v1436 - Successfully Loaded on Client ID2473 (7.455)"
"infiSTAR.de - randvar1 created randvar27 (7.455)"
[43.242,"onPreloadStarted"]
Error in expression <ollingMessages;


if !(PVCDZ_plr_Login2 select 4) exitWith {
#line 1 "mpmissions>
  Error position: <select 4) exitWith {
#line 1 "mpmissions>
  Error Zero divisor
File mpmissions\__CUR_MP.namalsk\spawn\main.sqf, line 33
Error in expression <efault {[.88,.88,.88,1]};
}];
} forEach class_public;>
  Error position: <class_public;>
  Error Undefined variable in expression: class_public
File mpmissions\__CUR_MP.namalsk\spawn\functions\class_fillList.sqf, line 39
Error in expression < (_female) then {_class select 2} else {_class select 1};
_weps = _class select >
  Error position: <_class select 1};
_weps = _class select >
  Error Undefined variable in expression: _class
File mpmissions\__CUR_MP.namalsk\spawn\functions\class_preview.sqf, line 13
String STR_EVAL_TYPENAN not found
Error in expression <ffset;
} else {
spawn_camera setPosATL (ASLtoATL _offset);
};>
  Error position: <ASLtoATL _offset);
};>
  Error Type Number, expected Number
File mpmissions\__CUR_MP.namalsk\spawn\functions\class_preview.sqf, line 53
Error in expression <weps"];
disableSerialization;

_class = class_public select 0;
_name = lbText [8>
  Error position: <class_public select 0;
_name = lbText [8>
  Error Undefined variable in expression: class_public
File mpmissions\__CUR_MP.namalsk\spawn\functions\class_preview.sqf, line 4
[43.506,"onPreloadFinished"]
Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end
String STR_TGW_VIL_AK74_GP25 not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
Error in expression <ult {[.88,.88,.88,1]};
}];
};
} forEach spawn_public;

if (_inGroup && spawn_nea>
  Error position: <spawn_public;

if (_inGroup && spawn_nea>
  Error Undefined variable in expression: spawn_public
File mpmissions\__CUR_MP.namalsk\spawn\functions\spawn_fill.sqf, line 82
Error in expression <)) exitWith {
_spawn = _x;
};
} forEach spawn_public;

_grid = switch true do {
>
  Error position: <spawn_public;

_grid = switch true do {
>
  Error Undefined variable in expression: spawn_public
File mpmissions\__CUR_MP.namalsk\spawn\functions\spawn_map.sqf, line 11
Error in expression <_grid = _pos;};
};
};
};

preloadCamera _grid;
player switchMove "";

if ((halo_>
  Error position: <_grid;
player switchMove "";

if ((halo_>
  Error Undefined variable in expression: _grid
File mpmissions\__CUR_MP.namalsk\spawn\main.sqf, line 209
"keyboard_keys reset"
"Player_Death called from 'killed' event handler [[387a2040# 200915: man_survivor.p3d,387a2040# 200915: man_survivor.p3d],"find"]"
"Player_Death: Body:387a2040# 200915: man_survivor.p3d BodyName:Prote Infected:0 SourceName:Prote SourceWeapon:HandRoadFlare Distance:0 Method:bled"
["Scheduler terminated"]
"Res3tting B!S effects..."
"PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]"
"MPframework inited"
"dayz_preloadFinished reset"
Group B 1-1-A (0x2ff7f700) - network ID 2:909
 - no main subgroup
Network simulation, time = 0.050
Group B 1-1-A (0x2ff7f700) - network ID 2:909
 - no main subgroup
Group B 1-1-A (0x2ff7f700) - network ID 2:909
 - no main subgroup
Group B 1-1-A (0x2ff7f700) - network ID 2:909
 - no main subgroup
Group B 1-1-A (0x2ff7f700) - network ID 2:909
 - no main subgroup
Group B 1-1-A (0x2ff7f700) - network ID 2:909
 - no main subgroup
Group B 1-1-A (0x2ff7f700) - network ID 2:909
 - no main subgroup
Group B 1-1-A (0x2ff7f700) - network ID 2:909
 - no main subgroup
"z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
["Sent to server: PVDZ_plr_Login1",["76561198808381566",B 1-1-A:1 (Prote)]]
["Sent to server: PVDZ_send",[B 1-1-A:1 (Prote),"dayzSetDate",[B 1-1-A:1 (Prote)]]]
"PLAYER RESULT: true"
[204.232,"z\addons\dayz_code\system\scheduler\sched_init.sqf","Scheduler started"]
[204.266,"onPreloadStarted"]
[204.267,"z\addons\dayz_code\system\scheduler\sched_security.sqf","Some security routines inited"]
[204.267,"z\addons\dayz_code\system\scheduler\sched_antiTeleport.sqf","Anti Teleport inited"]
[204.417,"onPreloadFinished"]
"z\addons\dayz_code\system\antihack.sqf: Plants libs tests done!"
B 1-1-B:1 (Prote): Getting out while IsMoveOutInProgress
["Sent to server: PVDZ_plr_Login2",["8",B 1-1-B:1 (Prote),"76561198808381566",9,[]]]
["Date & time received:",[2012,8,2,10,46]]
["Local date on this client:",[2012,8,2,10,46]]
B 1-1-B:1 (Prote): Getting out while IsMoveOutInProgress
"infiSTAR.de - randvar26 created (1921.1)"
"Sent to server PVDZ_plr_LoginRecord: [76561198808381566, 8, 0, Prote]"
[]
"infiSTAR.de - randvar1 started (1921.11)"
"player_forceSave called from fsm"
Error in expression <ollingMessages;


if !(PVCDZ_plr_Login2 select 4) exitWith {
#line 1 "mpmissions>
  Error position: <select 4) exitWith {
#line 1 "mpmissions>
  Error Zero divisor
File mpmissions\__CUR_MP.namalsk\spawn\main.sqf, line 33
"infiSTAR.de - randvar1 created randvar27a (1921.13)"
"infiSTAR.de - 07-Dec-2016 20-52-13-v1436 - Successfully Loaded on Client ID2473 (1921.13)"
"infiSTAR.de - randvar1 created randvar27 (1921.13)"
Error in expression <efault {[.88,.88,.88,1]};
}];
} forEach class_public;>
  Error position: <class_public;>
  Error Undefined variable in expression: class_public
File mpmissions\__CUR_MP.namalsk\spawn\functions\class_fillList.sqf, line 39
Error in expression < (_female) then {_class select 2} else {_class select 1};
_weps = _class select >
  Error position: <_class select 1};
_weps = _class select >
  Error Undefined variable in expression: _class
File mpmissions\__CUR_MP.namalsk\spawn\functions\class_preview.sqf, line 13
String STR_EVAL_TYPENAN not found
Error in expression <ffset;
} else {
spawn_camera setPosATL (ASLtoATL _offset);
};>
  Error position: <ASLtoATL _offset);
};>
  Error Type Number, expected Number
File mpmissions\__CUR_MP.namalsk\spawn\functions\class_preview.sqf, line 53
Error in expression <weps"];
disableSerialization;

_class = class_public select 0;
_name = lbText [8>
  Error position: <class_public select 0;
_name = lbText [8>
  Error Undefined variable in expression: class_public
File mpmissions\__CUR_MP.namalsk\spawn\functions\class_preview.sqf, line 4
Error in expression <ult {[.88,.88,.88,1]};
}];
};
} forEach spawn_public;

if (_inGroup && spawn_nea>
  Error position: <spawn_public;

if (_inGroup && spawn_nea>
  Error Undefined variable in expression: spawn_public
File mpmissions\__CUR_MP.namalsk\spawn\functions\spawn_fill.sqf, line 82
Error in expression <)) exitWith {
_spawn = _x;
};
} forEach spawn_public;

_grid = switch true do {
>
  Error position: <spawn_public;

_grid = switch true do {
>
  Error Undefined variable in expression: spawn_public
File mpmissions\__CUR_MP.namalsk\spawn\functions\spawn_map.sqf, line 11
Error in expression <_grid = _pos;};
};
};
};

preloadCamera _grid;
player switchMove "";

if ((halo_>
  Error position: <_grid;
player switchMove "";

if ((halo_>
  Error Undefined variable in expression: _grid
File mpmissions\__CUR_MP.namalsk\spawn\main.sqf, line 209
"keyboard_keys reset"
String STR_TGW_VIL_AK74_GP25 not found
"PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]"
"MPframework inited"
"dayz_preloadFinished reset"
"z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
"z\addons\dayz_code\system\antihack.sqf: Plants libs tests done!"
"Res3tting B!S effects..."
["Sent to server: PVDZ_plr_Login1",["76561198808381566",B 1-1-A:1 (Prote)]]
["Sent to server: PVDZ_send",[B 1-1-A:1 (Prote),"dayzSetDate",[B 1-1-A:1 (Prote)]]]
"PLAYER RESULT: true"
[412.002,"z\addons\dayz_code\system\scheduler\sched_init.sqf","Scheduler started"]
B 1-1-B:1 (Prote): Getting out while IsMoveOutInProgress
["Sent to server: PVDZ_plr_Login2",["8",B 1-1-B:1 (Prote),"76561198808381566",9,[[],["HandRoadFlare","ItemPainkiller","ItemBandage"],""]]]
[412.032,"z\addons\dayz_code\system\scheduler\sched_security.sqf","Some security routines inited"]
[412.032,"z\addons\dayz_code\system\scheduler\sched_antiTeleport.sqf","Anti Teleport inited"]
["Date & time received:",[2012,8,2,10,51]]
["Local date on this client:",[2012,8,2,10,51]]
B 1-1-B:1 (Prote): Getting out while IsMoveOutInProgress
"infiSTAR.de - randvar26 created (28.815)"
"Sent to server PVDZ_plr_LoginRecord: [76561198808381566, 8, 0, Prote]"
[]
"infiSTAR.de - randvar1 started (28.841)"
"player_forceSave called from fsm"
"infiSTAR.de - randvar1 created randvar27a (28.879)"
"infiSTAR.de - 07-Dec-2016 20-52-13-v1436 - Successfully Loaded on Client ID2473 (28.879)"
"infiSTAR.de - randvar1 created randvar27 (28.879)"
[412.765,"onPreloadStarted"]
[412.961,"onPreloadFinished"]
Error in expression <ollingMessages;


if !(PVCDZ_plr_Login2 select 4) exitWith {
#line 1 "mpmissions>
  Error position: <select 4) exitWith {
#line 1 "mpmissions>
  Error Zero divisor
File mpmissions\__CUR_MP.namalsk\spawn\main.sqf, line 33
Error in expression <efault {[.88,.88,.88,1]};
}];
} forEach class_public;>
  Error position: <class_public;>
  Error Undefined variable in expression: class_public
File mpmissions\__CUR_MP.namalsk\spawn\functions\class_fillList.sqf, line 39
Error in expression < (_female) then {_class select 2} else {_class select 1};
_weps = _class select >
  Error position: <_class select 1};
_weps = _class select >
  Error Undefined variable in expression: _class
File mpmissions\__CUR_MP.namalsk\spawn\functions\class_preview.sqf, line 13
String STR_EVAL_TYPENAN not found
Error in expression <ffset;
} else {
spawn_camera setPosATL (ASLtoATL _offset);
};>
  Error position: <ASLtoATL _offset);
};>
  Error Type Number, expected Number
File mpmissions\__CUR_MP.namalsk\spawn\functions\class_preview.sqf, line 53
Error in expression <weps"];
disableSerialization;

_class = class_public select 0;
_name = lbText [8>
  Error position: <class_public select 0;
_name = lbText [8>
  Error Undefined variable in expression: class_public
File mpmissions\__CUR_MP.namalsk\spawn\functions\class_preview.sqf, line 4
No owner
Cannot use magazine 30Rnd_556x45_G36 in muzzle MakarovSD
Cannot use magazine 8Rnd_9x18_MakarovSD in muzzle Binocular
Cannot use magazine HandGrenade in muzzle SmokeShellMuzzle
Error in expression <ult {[.88,.88,.88,1]};
}];
};
} forEach spawn_public;

if (_inGroup && spawn_nea>
  Error position: <spawn_public;

if (_inGroup && spawn_nea>
  Error Undefined variable in expression: spawn_public
File mpmissions\__CUR_MP.namalsk\spawn\functions\spawn_fill.sqf, line 82
Error in expression <)) exitWith {
_spawn = _x;
};
} forEach spawn_public;

_grid = switch true do {
>
  Error position: <spawn_public;

_grid = switch true do {
>
  Error Undefined variable in expression: spawn_public
File mpmissions\__CUR_MP.namalsk\spawn\functions\spawn_map.sqf, line 11
Error in expression <_grid = _pos;};
};
};
};

preloadCamera _grid;
player switchMove "";

if ((halo_>
  Error position: <_grid;
player switchMove "";

if ((halo_>
  Error Undefined variable in expression: _grid
File mpmissions\__CUR_MP.namalsk\spawn\main.sqf, line 209
"keyboard_keys reset"
String STR_TGW_VIL_AK74_GP25 not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
"PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]"
"MPframework inited"
"dayz_preloadFinished reset"
"z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
"z\addons\dayz_code\system\antihack.sqf: Plants libs tests done!"
"Res3tting B!S effects..."
["Sent to server: PVDZ_plr_Login1",["76561198808381566",B 1-1-A:1 (Prote)]]
["Sent to server: PVDZ_send",[B 1-1-A:1 (Prote),"dayzSetDate",[B 1-1-A:1 (Prote)]]]
"PLAYER RESULT: true"
[1034,"z\addons\dayz_code\system\scheduler\sched_init.sqf","Scheduler started"]
B 1-1-B:1 (Prote): Getting out while IsMoveOutInProgress
["Sent to server: PVDZ_plr_Login2",["8",B 1-1-B:1 (Prote),"76561198808381566",9,[[],["HandRoadFlare","ItemPainkiller","ItemBandage"],""]]]
[1034.03,"z\addons\dayz_code\system\scheduler\sched_security.sqf","Some security routines inited"]
[1034.03,"z\addons\dayz_code\system\scheduler\sched_antiTeleport.sqf","Anti Teleport inited"]
["Date & time received:",[2012,8,2,10,1]]
["Local date on this client:",[2012,8,2,10,1]]
B 1-1-B:1 (Prote): Getting out while IsMoveOutInProgress
"infiSTAR.de - randvar26 created (29.439)"
"Sent to server PVDZ_plr_LoginRecord: [76561198808381566, 8, 0, Prote]"
[]
"infiSTAR.de - randvar1 started (29.464)"
"player_forceSave called from fsm"
[1034.65,"onPreloadStarted"]
"infiSTAR.de - randvar1 created randvar27a (29.54)"
"infiSTAR.de - 07-Dec-2016 20-52-13-v1436 - Successfully Loaded on Client ID2473 (29.54)"
"infiSTAR.de - randvar1 created randvar27 (29.54)"
[1034.86,"onPreloadFinished"]
Error in expression <ollingMessages;


if !(PVCDZ_plr_Login2 select 4) exitWith {
#line 1 "mpmissions>
  Error position: <select 4) exitWith {
#line 1 "mpmissions>
  Error Zero divisor
File mpmissions\__CUR_MP.namalsk\spawn\main.sqf, line 33
Error in expression <efault {[.88,.88,.88,1]};
}];
} forEach class_public;>
  Error position: <class_public;>
  Error Undefined variable in expression: class_public
File mpmissions\__CUR_MP.namalsk\spawn\functions\class_fillList.sqf, line 39
Error in expression < (_female) then {_class select 2} else {_class select 1};
_weps = _class select >
  Error position: <_class select 1};
_weps = _class select >
  Error Undefined variable in expression: _class
File mpmissions\__CUR_MP.namalsk\spawn\functions\class_preview.sqf, line 13
String STR_EVAL_TYPENAN not found
Error in expression <ffset;
} else {
spawn_camera setPosATL (ASLtoATL _offset);
};>
  Error position: <ASLtoATL _offset);
};>
  Error Type Number, expected Number
File mpmissions\__CUR_MP.namalsk\spawn\functions\class_preview.sqf, line 53
Error in expression <weps"];
disableSerialization;

_class = class_public select 0;
_name = lbText [8>
  Error position: <class_public select 0;
_name = lbText [8>
  Error Undefined variable in expression: class_public
File mpmissions\__CUR_MP.namalsk\spawn\functions\class_preview.sqf, line 4
No owner
Cannot use magazine 30Rnd_556x45_G36 in muzzle MakarovSD
Cannot use magazine 8Rnd_9x18_MakarovSD in muzzle Binocular
Cannot use magazine HandGrenade in muzzle SmokeShellMuzzle
String STR_TGW_VIL_AK74_GP25 not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
Addon ns_dayz (entry zZombie_Base) not found in the list of active addons.
Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
ns_dayz
Error in expression <ult {[.88,.88,.88,1]};
}];
};
} forEach spawn_public;

if (_inGroup && spawn_nea>
  Error position: <spawn_public;

if (_inGroup && spawn_nea>
  Error Undefined variable in expression: spawn_public
File mpmissions\__CUR_MP.namalsk\spawn\functions\spawn_fill.sqf, line 82
Error in expression <)) exitWith {
_spawn = _x;
};
} forEach spawn_public;

_grid = switch true do {
>
  Error position: <spawn_public;

_grid = switch true do {
>
  Error Undefined variable in expression: spawn_public
File mpmissions\__CUR_MP.namalsk\spawn\functions\spawn_map.sqf, line 11
Error in expression <_grid = _pos;};
};
};
};

preloadCamera _grid;
player switchMove "";

if ((halo_>
  Error position: <_grid;
player switchMove "";

if ((halo_>
  Error Undefined variable in expression: _grid
File mpmissions\__CUR_MP.namalsk\spawn\main.sqf, line 209
"keyboard_keys reset"
"DAMAGE: player hit by zZombie_Base in legs with zombie for 0.845017 scaled to 591.512, Conscious true"
"DAMAGE: player hit by zZombie_Base in legs with zombie for 1.37414 scaled to 961.899, Conscious true"
"DAMAGE: player hit by zZombie_Base in body with zombie for 1.36809 scaled to 957.66, Conscious true"
"DAMAGE: player hit by zZombie_Base in body with zombie for 1.25155 scaled to 876.087, Conscious true"
"DAMAGE: player hit by zZombie_Base in body with zombie for 1.31475 scaled to 920.326, Conscious true"
"DAMAGE: player hit by zZombie_Base in body with zombie for 1.03755 scaled to 726.286, Conscious true"
"DAMAGE: player hit by zZombie_Base in hands with zombie for 1.08441 scaled to 759.086, Conscious true"
"DAMAGE: player hit by zZombie_Base in body with zombie for 0.479081 scaled to 335.356, Conscious true"


=====================================================================
== c:\program files (x86)\steam\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA_BE.exe
== "c:\program files (x86)\steam\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA_BE.exe" 2 0 -connect=144.217.0.248 -port=4302 "-mod=C:\Program Files (x86)\Steam\steamapps\common\Arma 2;Expansion;C:\Users\Prote\Documents\mods\@DayzOverwatch;C:\Users\Prote\Documents\mods\@Namalsk;C:\Users\Prote\Documents\mods\@DayZ_Epoch" -nopause -nosplash -window  -mod=C:\Program Files(x86)\Steam\steamapps\common\Arma 2;Expansion;C:\Users\Prote\Documents\mods\@DayzOverwatch;C:\Users\Prote\Documents\mods\@DayZ_Epoch;C:\Users\Prote\Documents\mods\@DayzOverwatch;C:\Users\Prote\Documents\mods\@DayZ -window -nopause
=====================================================================
Exe timestamp: 2018/01/24 02:08:06
Current time:  2018/02/08 13:46:05

Version 1.63.131129
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
        <English>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
        <Italian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
        <Spanish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
        <French>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
        <Czech>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
        <Russian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
        <Polish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
        <Hungarian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
    </Key>
    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
      <German>Compact assault rifle with silenced grenade launcher&lt'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->BulletCore, by nst\ns2\config.bin/CfgAmmo/BulletBase/
Updating base class ->RifleCore, by nst\ns2\config.bin/CfgWeapons/Rifle/
Updating base class RifleCore->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->CA_Magazine, by ca\weapons\config.bin/CfgMagazines/1Rnd_HE_M203/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->Pistol, by ca\weapons\config.bin/cfgWeapons/Makarov/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Rifle, by ca\weapons\ak\config.bin/cfgWeapons/AK_BASE/
Updating base class Mode_SemiAuto->Single, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/Single/
Updating base class Mode_Burst->Burst, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/Burst/
Updating base class Mode_FullAuto->FullAuto, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/FullAuto/
Updating base class Mode_SemiAuto->Single, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/Single/
Updating base class Mode_Burst->Burst, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/Burst/
Updating base class Mode_FullAuto->FullAuto, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/FullAuto/
Updating base class ->AK_47_M, by ca\weapons\ak\config.bin/cfgWeapons/AK_47_S/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class ->RU_Soldier_Base, by nst\ns_fraction\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by nst\ns_fraction\config.bin/CfgVehicles/MVD_Soldier/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierGB/TalkTopics/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class TalkTopics->TalkTopics, by ca\characters2\config.bin/CfgVehicles/SoldierEB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->Mi17_base, by ca\air\config.bin/CfgVehicles/Mi17_Civilian_base_Ru/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/L85A2_base_BAF/
Updating base class ->ReammoBox_EP1, by ca\weapons_baf\config.bin/CfgVehicles/Bag_Base_BAF/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
Updating base class ReammoBox->Small_items, by corepatch\corepatch_additionalobjects\config.cpp/CfgVehicles/CardboardBox/
Updating base class ->Mode_FullAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/FullAuto/
Updating base class ->Mode_SemiAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/Single/
Updating base class Small_items->ReammoBox, by dayz_equip\config.cpp/CfgVehicles/CardboardBox/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class Citizen1->Zed_Base, by z\addons\dayz_code\config.bin/CfgVehicles/zZombie_Base/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
Updating base class ->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/SkinBase/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/
Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/


=====================================================================
== C:\Program Files (x86)\Steam\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA_BE.exe
== "C:\Program Files (x86)\Steam\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA_BE.exe" 2 0 -connect=144.217.0.248 -port=4302 "-mod=C:\Program Files (x86)\Steam\steamapps\common\Arma 2;Expansion;C:\Users\Prote\Documents\mods\@DayzOverwatch;C:\Users\Prote\Documents\mods\@Namalsk;C:\Users\Prote\Documents\mods\@DayZ_Epoch" -nopause -nosplash -window  -mod=C:\Program Files(x86)\Steam\steamapps\common\Arma 2;Expansion;C:\Users\Prote\Documents\mods\@DayzOverwatch;C:\Users\Prote\Documents\mods\@DayZ_Epoch;C:\Users\Prote\Documents\mods\@DayzOverwatch;C:\Users\Prote\Documents\mods\@DayZ -window -nopause
=====================================================================
Exe timestamp: 2018/01/24 02:08:06
Current time:  2018/02/08 13:59:03

Version 1.63.131129
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
        <English>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
        <Italian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
        <Spanish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
        <French>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
        <Czech>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
        <Russian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
        <Polish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
        <Hungarian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
    </Key>
    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
      <German>Compact assault rifle with silenced grenade launcher&lt'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->BulletCore, by nst\ns2\config.bin/CfgAmmo/BulletBase/
Updating base class ->RifleCore, by nst\ns2\config.bin/CfgWeapons/Rifle/
Updating base class RifleCore->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->CA_Magazine, by ca\weapons\config.bin/CfgMagazines/1Rnd_HE_M203/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->Pistol, by ca\weapons\config.bin/cfgWeapons/Makarov/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Rifle, by ca\weapons\ak\config.bin/cfgWeapons/AK_BASE/
Updating base class Mode_SemiAuto->Single, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/Single/
Updating base class Mode_Burst->Burst, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/Burst/
Updating base class Mode_FullAuto->FullAuto, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/FullAuto/
Updating base class Mode_SemiAuto->Single, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/Single/
Updating base class Mode_Burst->Burst, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/Burst/
Updating base class Mode_FullAuto->FullAuto, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/FullAuto/
Updating base class ->AK_47_M, by ca\weapons\ak\config.bin/cfgWeapons/AK_47_S/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class ->RU_Soldier_Base, by nst\ns_fraction\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by nst\ns_fraction\config.bin/CfgVehicles/MVD_Soldier/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierGB/TalkTopics/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class TalkTopics->TalkTopics, by ca\characters2\config.bin/CfgVehicles/SoldierEB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->Mi17_base, by ca\air\config.bin/CfgVehicles/Mi17_Civilian_base_Ru/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/L85A2_base_BAF/
Updating base class ->ReammoBox_EP1, by ca\weapons_baf\config.bin/CfgVehicles/Bag_Base_BAF/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
Updating base class ReammoBox->Small_items, by corepatch\corepatch_additionalobjects\config.cpp/CfgVehicles/CardboardBox/
Updating base class ->Mode_FullAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/FullAuto/
Updating base class ->Mode_SemiAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/Single/
Updating base class Small_items->ReammoBox, by dayz_equip\config.cpp/CfgVehicles/CardboardBox/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class Citizen1->Zed_Base, by z\addons\dayz_code\config.bin/CfgVehicles/zZombie_Base/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
Updating base class ->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/SkinBase/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/
Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
"PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]"
"MPframework inited"
"dayz_preloadFinished reset"
String str_playerstats_bandit1 not found
String str_playerstats_bandit2 not found
String str_playerstats_bandit2B not found
String str_playerstats_bandit3 not found
String str_playerstats_bandit4 not found
String str_playerstats_bandit5 not found
String str_playerstats_bandit6 not found
String str_playerstats_bandit7 not found
String str_playerstats_bandit8 not found
String str_playerstats_bandit9 not found
String str_playerstats_bandit10 not found
String str_playerstats_bandit11 not found
String str_playerstats_hero1 not found
String str_playerstats_hero2 not found
String str_playerstats_hero2B not found
String str_playerstats_hero3 not found
String str_playerstats_hero4 not found
String str_playerstats_hero5 not found
String str_playerstats_hero6 not found
String str_playerstats_hero7 not found
String str_playerstats_hero8 not found
String str_playerstats_hero9 not found
String str_playerstats_hero10 not found
String str_playerstats_hero11 not found
Error in expression <pawn\functions\spawn_pick.sqf";
};

if (class_selection) then {
class_fillItems >
  Error position: <class_selection) then {
class_fillItems >
  Error Undefined variable in expression: class_selection
File mpmissions\__CUR_MP.namalsk\spawn\init.sqf, line 28
"z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
"z\addons\dayz_code\system\antihack.sqf: Plants libs tests done!"
"Res3tting B!S effects..."
Strange convex component288 in warehouse\models\warehouse.p3d:geometry
Strange convex component289 in warehouse\models\warehouse.p3d:geometry
Strange convex component290 in warehouse\models\warehouse.p3d:geometry
Strange convex component291 in warehouse\models\warehouse.p3d:geometry
Strange convex component292 in warehouse\models\warehouse.p3d:geometry
Strange convex component293 in warehouse\models\warehouse.p3d:geometry
Strange convex component294 in warehouse\models\warehouse.p3d:geometry
Strange convex component295 in warehouse\models\warehouse.p3d:geometry
Strange convex component296 in warehouse\models\warehouse.p3d:geometry
Strange convex component297 in warehouse\models\warehouse.p3d:geometry
Strange convex component298 in warehouse\models\warehouse.p3d:geometry
Strange convex component299 in warehouse\models\warehouse.p3d:geometry
Strange convex component300 in warehouse\models\warehouse.p3d:geometry
Strange convex component301 in warehouse\models\warehouse.p3d:geometry
Strange convex component302 in warehouse\models\warehouse.p3d:geometry
Strange convex component303 in warehouse\models\warehouse.p3d:geometry
Strange convex component304 in warehouse\models\warehouse.p3d:geometry
Strange convex component305 in warehouse\models\warehouse.p3d:geometry
Strange convex component306 in warehouse\models\warehouse.p3d:geometry
Strange convex component307 in warehouse\models\warehouse.p3d:geometry
Strange convex component308 in warehouse\models\warehouse.p3d:geometry
Strange convex component309 in warehouse\models\warehouse.p3d:geometry
Strange convex component310 in warehouse\models\warehouse.p3d:geometry
Strange convex component311 in warehouse\models\warehouse.p3d:geometry
Strange convex component312 in warehouse\models\warehouse.p3d:geometry
Strange convex component313 in warehouse\models\warehouse.p3d:geometry
Strange convex component314 in warehouse\models\warehouse.p3d:geometry
Strange convex component315 in warehouse\models\warehouse.p3d:geometry
Strange convex component316 in warehouse\models\warehouse.p3d:geometry
Strange convex component317 in warehouse\models\warehouse.p3d:geometry
Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
Strange convex component14 in nst\ns\misc\jerab\velkyjerab.p3d:geometryView
Strange convex component15 in nst\ns\misc\jerab\velkyjerab.p3d:geometryView
Strange convex component16 in nst\ns\misc\jerab\velkyjerab.p3d:geometryView
Strange convex component17 in nst\ns\misc\jerab\velkyjerab.p3d:geometryView
["Sent to server: PVDZ_plr_Login1",["76561198808381566",B 1-1-A:1 (Prote)]]
["Sent to server: PVDZ_send",[B 1-1-A:1 (Prote),"dayzSetDate",[B 1-1-A:1 (Prote)]]]
"PLAYER RESULT: true"
[58.228,"z\addons\dayz_code\system\scheduler\sched_init.sqf","Scheduler started"]
B 1-1-B:1 (Prote): Getting out while IsMoveOutInProgress
["Sent to server: PVDZ_plr_Login2",["8",B 1-1-B:1 (Prote),"76561198808381566",9,[[],["HandRoadFlare","ItemPainkiller","ItemBandage"],""]]]
["Date & time received:",[2012,8,2,10,59]]
["Local date on this client:",[2012,8,2,10,59]]
B 1-1-B:1 (Prote): Getting out while IsMoveOutInProgress
No owner
Cannot use magazine 30Rnd_556x45_G36 in muzzle MakarovSD
Cannot use magazine 8Rnd_9x18_MakarovSD in muzzle Binocular
Cannot use magazine HandGrenade in muzzle SmokeShellMuzzle
"fnc_usec_damageUnconscious: B 1-1-B:1 (Prote),150,B 1-1-B:1 (Prote)"
"infiSTAR.de - randvar26 created (28.189)"
"Sent to server PVDZ_plr_LoginRecord: [76561198808381566, 8, 0, Prote]"
[]
"infiSTAR.de - randvar1 started (28.207)"
"player_forceSave called from fsm"
"infiSTAR.de - randvar1 created randvar27a (28.229)"
"infiSTAR.de - 07-Dec-2016 20-52-13-v1436 - Successfully Loaded on Client ID2473 (28.229)"
"infiSTAR.de - randvar1 created randvar27 (28.229)"
[62.808,"onPreloadStarted"]
Error in expression <ollingMessages;


if !(PVCDZ_plr_Login2 select 4) exitWith {
#line 1 "mpmissions>
  Error position: <select 4) exitWith {
#line 1 "mpmissions>
  Error Zero divisor
File mpmissions\__CUR_MP.namalsk\spawn\main.sqf, line 33
Error in expression <ult {[.88,.88,.88,1]};
}];
};
} forEach spawn_public;

if (_inGroup && spawn_nea>
  Error position: <spawn_public;

if (_inGroup && spawn_nea>
  Error Undefined variable in expression: spawn_public
File mpmissions\__CUR_MP.namalsk\spawn\functions\spawn_fill.sqf, line 82
Error in expression <46};
0 fadeSound 0;
0 fadeMusic 0;

if (class_selection && !_isPZombie) then {
c>
  Error position: <class_selection && !_isPZombie) then {
c>
  Error Undefined variable in expression: class_selection
File mpmissions\__CUR_MP.namalsk\spawn\main.sqf, line 53
[63.142,"onPreloadFinished"]
Error in expression <)) exitWith {
_spawn = _x;
};
} forEach spawn_public;

_grid = switch true do {
>
  Error position: <spawn_public;

_grid = switch true do {
>
  Error Undefined variable in expression: spawn_public
File mpmissions\__CUR_MP.namalsk\spawn\functions\spawn_map.sqf, line 11
Error in expression <_grid = _pos;};
};
};
};

preloadCamera _grid;
player switchMove "";

if ((halo_>
  Error position: <_grid;
player switchMove "";

if ((halo_>
  Error Undefined variable in expression: _grid
File mpmissions\__CUR_MP.namalsk\spawn\main.sqf, line 209
"keyboard_keys reset"
String STR_TGW_VIL_AK74_GP25 not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
"PRELOAD_ Functions\init [[L 1-1-A:1 REMOTE],any]"
"MPframework inited"
"dayz_preloadFinished reset"
"z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
"z\addons\dayz_code\system\antihack.sqf: Plants libs tests done!"
"Res3tting B!S effects..."
["Sent to server: PVDZ_plr_Login1",["76561198808381566",B 1-1-A:1 (Prote)]]
["Sent to server: PVDZ_send",[B 1-1-A:1 (Prote),"dayzSetDate",[B 1-1-A:1 (Prote)]]]
"PLAYER RESULT: true"
[639.695,"z\addons\dayz_code\system\scheduler\sched_init.sqf","Scheduler started"]
B 1-1-B:1 (Prote): Getting out while IsMoveOutInProgress
["Sent to server: PVDZ_plr_Login2",["8",B 1-1-B:1 (Prote),"76561198808381566",9,[[],["HandRoadFlare","ItemPainkiller","ItemBandage"],""]]]
[639.725,"z\addons\dayz_code\system\scheduler\sched_security.sqf","Some security routines inited"]
[639.725,"z\addons\dayz_code\system\scheduler\sched_antiTeleport.sqf","Anti Teleport inited"]
["Date & time received:",[2012,8,2,10,9]]
["Local date on this client:",[2012,8,2,10,9]]
B 1-1-B:1 (Prote): Getting out while IsMoveOutInProgress
"fnc_usec_damageUnconscious: B 1-1-B:1 (Prote),150,B 1-1-B:1 (Prote)"
"infiSTAR.de - randvar26 created (28.16)"
"Sent to server PVDZ_plr_LoginRecord: [76561198808381566, 8, 0, Prote]"
[]
"infiSTAR.de - randvar1 started (28.178)"
"player_forceSave called from fsm"
"infiSTAR.de - randvar1 created randvar27a (28.2)"
"infiSTAR.de - 07-Dec-2016 20-52-13-v1436 - Successfully Loaded on Client ID2473 (28.2)"
"infiSTAR.de - randvar1 created randvar27 (28.2)"
[640.439,"onPreloadStarted"]
CrashSite_US: MainTurret - unknown animation source MainTurret
CrashSite_US: MainGun - unknown animation source mainGun
CrashSite_US: Gatling - unknown animation source Gatling
Error in expression <ollingMessages;


if !(PVCDZ_plr_Login2 select 4) exitWith {
#line 1 "mpmissions>
  Error position: <select 4) exitWith {
#line 1 "mpmissions>
  Error Zero divisor
File mpmissions\__CUR_MP.namalsk\spawn\main.sqf, line 33
[640.703,"onPreloadFinished"]
Error in expression <efault {[.88,.88,.88,1]};
}];
} forEach class_public;>
  Error position: <class_public;>
  Error Undefined variable in expression: class_public
File mpmissions\__CUR_MP.namalsk\spawn\functions\class_fillList.sqf, line 39
Error in expression < (_female) then {_class select 2} else {_class select 1};
_weps = _class select >
  Error position: <_class select 1};
_weps = _class select >
  Error Undefined variable in expression: _class
File mpmissions\__CUR_MP.namalsk\spawn\functions\class_preview.sqf, line 13
String STR_EVAL_TYPENAN not found
Error in expression <ffset;
} else {
spawn_camera setPosATL (ASLtoATL _offset);
};>
  Error position: <ASLtoATL _offset);
};>
  Error Type Number, expected Number
File mpmissions\__CUR_MP.namalsk\spawn\functions\class_preview.sqf, line 53
Error in expression <weps"];
disableSerialization;

_class = class_public select 0;
_name = lbText [8>
  Error position: <class_public select 0;
_name = lbText [8>
  Error Undefined variable in expression: class_public
File mpmissions\__CUR_MP.namalsk\spawn\functions\class_preview.sqf, line 4
No owner
Cannot use magazine 30Rnd_556x45_G36 in muzzle MakarovSD
Cannot use magazine 8Rnd_9x18_MakarovSD in muzzle Binocular
Cannot use magazine HandGrenade in muzzle SmokeShellMuzzle
Error in expression <ult {[.88,.88,.88,1]};
}];
};
} forEach spawn_public;

if (_inGroup && spawn_nea>
  Error position: <spawn_public;

if (_inGroup && spawn_nea>
  Error Undefined variable in expression: spawn_public
File mpmissions\__CUR_MP.namalsk\spawn\functions\spawn_fill.sqf, line 82
Error in expression <)) exitWith {
_spawn = _x;
};
} forEach spawn_public;

_grid = switch true do {
>
  Error position: <spawn_public;

_grid = switch true do {
>
  Error Undefined variable in expression: spawn_public
File mpmissions\__CUR_MP.namalsk\spawn\functions\spawn_map.sqf, line 11
Error in expression <_grid = _pos;};
};
};
};

preloadCamera _grid;
player switchMove "";

if ((halo_>
  Error position: <_grid;
player switchMove "";

if ((halo_>
  Error Undefined variable in expression: _grid
File mpmissions\__CUR_MP.namalsk\spawn\main.sqf, line 209
"keyboard_keys reset"
String STR_TGW_VIL_AK74_GP25 not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found
String STR_FAL_Street_Sign not found

 

 

Scripts.txt:

 

Spoiler

//new2
1 "EqualCheats"
1 "been infected!"
1 "FunctionsManager" !=" (isNull _grp) then { _grp = group ((allmissionobjects 'FunctionsManager') select 0); };\nif (!isNull _grp) then {\n_list = units " !="};\n};\n\nif (isNull _grp) then { _grp = group ((entities 'FunctionsManager') select 0); };\nif (!isNull _grp) then {\n_list = units "
1 "BattleFieldClearance"
1 "BIS_MPF_logic" !"BIS_MPF_logic = BIS_MPF_dummygroup createUnit"
1 "BIS_MPF_dummygroup" !="BIS_MPF_dummygroup = createGroup sideLogic;" !"BIS_MPF_logic = BIS_MPF_dummygroup createUnit"
1 "_codeAHOFF"
1 "_box" !="{show_loot_infiSTAR = !show_loot_infiSTAR;};\n};\nif(isNil \"show_boxes_infiSTAR\")then{show_boxes_infiSTAR = false;};\nfnc_BoxS = {\n"
1 "_first in"
1 "_commands"
1 "_agent setDamage 1"
1 "_unit createUnit"
1 "closeDisplay ="
1 "rJIPrequest =" !"rJIPrequest = 'JIPrequest'"
1 "RUSTLER"
1 "Ruslter"
1 "Systems Online"
1 "HangenderRE"
1 "vilegaming"
1 "Lystic"
1 "setDammage"
1 "@TheWarZ"
1 "beeeh"
1 "dayz-injector-menu"
1 "Shadowy_NONRE"
1 "_cute"
1 "_stuff"
1 "_vgmenu"
1 "_func4"
1 "_genVar"
1 "_rand60"
1 "_first_term"
1 "_skarmory"
1 "_salamence"
1 "Init RE"
1 "Nigger"
1 "action_crate1"
1 "_dummyveh"
1 "try saving"
1 "setDamage -"
1 "setDamage +"
1 setVehicleInit
1 createTeam
1 markerText !",if (_vehicle == _x) then {name _x} else {_vehicle call dayz_getCrew}];\n_marker setMarkerColorLocal \"ColorGreen\";" !=", [0,0,0]]) setMarkerText (_this select 0);\n                PVAH_AdminReq = [69,player];publicVa" !="\n_marker setMarkerTypeLocal \"DestroyedVehicle\";\n_marker setMarkerTextLocal format [\"%1\",if (_vehicle == _x) then {name _x} else " !="\"SupplyVehicle\";\n_vm setMarkerSizeLocal [0.8, 0.8];\n_vm setMarkerTextLocal format[\" %1\", getText (configFile >> 'CfgVehicles' >>"
1 crashServer
1 hashtag
5 addBackpack !"class_bot addBackpack _bag;};\nclass_bot setFace" !"addBackpack _bag;\n_bag = unitBackpack player;\n[_bmags,2,_bag] call class_"
5 addMagazine !"};\n\nswitch _type do {\ncase 1: { for \"_i\" from 1 to _amount do {_object addMagazine _item}; };"
5 addWeapon !"case 3: { _object addWeaponCargoGlobal [_item,_amount]; };\n};\n};\n} forEach _items;" !"x in weapons class_bot) then {\nclass_bot addWeapon _x;" !"_mags,1,player] call class_fillItems;\n{player addWeapon"
5 allDead !"allDead;\n{\n_body = _x;\n{\n\nif (count _x == 4"
5 camCreate !"random 99999),99999];\nspawn_camera = \"camera\" camCreate spawn_cameraPos;"
5 cameraEffect !"cameraEffect [\"external\",\"back\"];\nspawn_camera camSetFOV 0.7;\nspawn_camera"
1 compile !"compile preprocessFileLineNumbers \"spawn\\functions\\"
5 createAgent !"50*(cos _dir),0];\n_unit = createAgent [\"Survivor2_DZ\",_grid,[],0," !"deleteVehicle class_bot;\nclass_bot = createAgent [_model,[0,0,0],[],0,"
5 createDialog !"spawn_mapPos = [0,0,0];\ncreateDialog \"SpawnDialog\";"
5 createVehicleLocal !"deleteVehicle class_bot;\nclass_bot = _model createVehicleLocal [0,0,0];"
1 execVM !";\n};\n\nexecVM \"spawn\\main.sqf\";"
5 lbCurSel !"_name = lbText [8888,(lbCurSel 8888)];\n{\nif (_name == (_x"
5 lbSet !"lbSetColor [8888,_index, switch true do {\ncase (_level >" !"_lb lbSetColor [_index, switch true do {\ncase (count _x == 2"
5 lbSetPicture !"lbSetColor [8888,_index, switch true do {\ncase (_level >" !"_lb lbSetColor [_index, switch true do {\ncase (count _x == 2"
5 player_humanityMorph !"[],[]]};\n};\n_handle = [dayz_playerUID,dayz_characterID,_model] spawn player_humanityMorph;\nuiSleep"
5 setDamage !"_this select 1;\n_plane setDamage .8;\nwaitUntil {_plane distance (_this"
5 setPosASL !"select 1,0]) then {\nspawn_camera setPosASL _offset;"
5 setVehicle !"_plane setVehicleLock \"LOCKED\";\n_plane flyInHeight DZE_HaloSpawnHeight"
5 systemChat !"systemChat format[localize \"STR_ESS_"

 

 

Server RPT:

 

Spoiler

 

=====================================================================
== C:\sspanel\gameservers\arma2\27244\arma2oaserver.exe
== "C:\sspanel\gameservers\arma2\27244\arma2oaserver.exe"  [email protected];@DayZ_Namalsk;@DayZ_Epoch;@DayZ_Epoch_Server -ip=216.244.86.130 -port=4802 -profiles=Admin -config=Admin\server.cfg -cfg=Admin\arma2.cfg -name=Admin -nolog
=====================================================================
Exe timestamp: 2018/02/07 14:23:48
Current time:  2018/02/07 14:24:06

Version 1.63.131129
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
        <English>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
        <Italian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
        <Spanish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
        <French>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
        <Czech>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
        <Russian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
        <Polish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
        <Hungarian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
    </Key>
    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
      <German>Compact assault rifle with silenced grenade launcher&lt'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->BulletCore, by nst\ns2\config.bin/CfgAmmo/BulletBase/
Updating base class ->RifleCore, by nst\ns2\config.bin/CfgWeapons/Rifle/
Updating base class RifleCore->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->CA_Magazine, by ca\weapons\config.bin/CfgMagazines/1Rnd_HE_M203/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->Pistol, by ca\weapons\config.bin/cfgWeapons/Makarov/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Rifle, by ca\weapons\ak\config.bin/cfgWeapons/AK_BASE/
Updating base class Mode_SemiAuto->Single, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/Single/
Updating base class Mode_Burst->Burst, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/Burst/
Updating base class Mode_FullAuto->FullAuto, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/FullAuto/
Updating base class Mode_SemiAuto->Single, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/Single/
Updating base class Mode_Burst->Burst, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/Burst/
Updating base class Mode_FullAuto->FullAuto, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/FullAuto/
Updating base class ->AK_47_M, by ca\weapons\ak\config.bin/cfgWeapons/AK_47_S/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class ->RU_Soldier_Base, by nst\ns_fraction\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by nst\ns_fraction\config.bin/CfgVehicles/MVD_Soldier/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierGB/TalkTopics/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class TalkTopics->TalkTopics, by ca\characters2\config.bin/CfgVehicles/SoldierEB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->Mi17_base, by ca\air\config.bin/CfgVehicles/Mi17_Civilian_base_Ru/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/L85A2_base_BAF/
Updating base class ->ReammoBox_EP1, by ca\weapons_baf\config.bin/CfgVehicles/Bag_Base_BAF/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class Citizen1->Zed_Base, by z\addons\dayz_code\config.bin/CfgVehicles/zZombie_Base/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
Updating base class ->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/SkinBase/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/
Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
14:24:16 Initializing Steam server - Game Port: 4802, Steam Query Port: 4803
14:24:17 Connected to Steam servers


=====================================================================
== C:\sspanel\gameservers\arma2\27244\arma2oaserver.exe
== "C:\sspanel\gameservers\arma2\27244\arma2oaserver.exe"  [email protected];@DayZ_Namalsk;@DayZ_Epoch;@DayZ_Epoch_Server -ip=216.244.86.130 -port=4802 -profiles=Admin -config=Admin\server.cfg -cfg=Admin\arma2.cfg -name=Admin -nolog
=====================================================================
Exe timestamp: 2018/02/07 14:23:48
Current time:  2018/02/07 14:25:43

Version 1.63.131129
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
        <English>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
        <Italian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
        <Spanish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
        <French>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
        <Czech>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
        <Russian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
        <Polish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
        <Hungarian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
    </Key>
    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
      <German>Compact assault rifle with silenced grenade launcher&lt'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->BulletCore, by nst\ns2\config.bin/CfgAmmo/BulletBase/
Updating base class ->RifleCore, by nst\ns2\config.bin/CfgWeapons/Rifle/
Updating base class RifleCore->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->CA_Magazine, by ca\weapons\config.bin/CfgMagazines/1Rnd_HE_M203/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->Pistol, by ca\weapons\config.bin/cfgWeapons/Makarov/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Rifle, by ca\weapons\ak\config.bin/cfgWeapons/AK_BASE/
Updating base class Mode_SemiAuto->Single, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/Single/
Updating base class Mode_Burst->Burst, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/Burst/
Updating base class Mode_FullAuto->FullAuto, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/FullAuto/
Updating base class Mode_SemiAuto->Single, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/Single/
Updating base class Mode_Burst->Burst, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/Burst/
Updating base class Mode_FullAuto->FullAuto, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/FullAuto/
Updating base class ->AK_47_M, by ca\weapons\ak\config.bin/cfgWeapons/AK_47_S/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class ->RU_Soldier_Base, by nst\ns_fraction\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by nst\ns_fraction\config.bin/CfgVehicles/MVD_Soldier/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierGB/TalkTopics/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class TalkTopics->TalkTopics, by ca\characters2\config.bin/CfgVehicles/SoldierEB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->Mi17_base, by ca\air\config.bin/CfgVehicles/Mi17_Civilian_base_Ru/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/L85A2_base_BAF/
Updating base class ->ReammoBox_EP1, by ca\weapons_baf\config.bin/CfgVehicles/Bag_Base_BAF/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class Citizen1->Zed_Base, by z\addons\dayz_code\config.bin/CfgVehicles/zZombie_Base/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
Updating base class ->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/SkinBase/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/
Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
14:25:53 Initializing Steam server - Game Port: 4802, Steam Query Port: 4803
14:25:54 Connected to Steam servers
14:28:14 Server error: Player without identity steve (id 1193292801)
14:28:14 Server error: Player without identity steve (id 1193292801)
14:28:14 Server error: Player without identity steve (id 1193292801)
14:28:14 Server error: Player without identity steve (id 1193292801)
14:28:14 Server error: Player without identity steve (id 1193292801)
14:28:14 Server error: Player without identity steve (id 1193292801)
14:28:14 Server error: Player without identity steve (id 1193292801)
14:28:14 Server error: Player without identity steve (id 1193292801)
14:28:15 Server error: Player without identity steve (id 1193292801)
14:28:15 Server error: Player without identity steve (id 1193292801)
14:28:15 Server error: Player without identity steve (id 1193292801)
14:28:15 Server error: Player without identity steve (id 1193292801)
14:28:22 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
14:28:22 "MPframework inited"
14:28:22 "dayz_preloadFinished reset"
14:28:34 "infiSTAR.de - Waiting for BIS_fnc_init..."
14:28:34 "Epoch detected"
14:28:34 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
14:28:34 "infiSTAR.de - iproductVersion: 07-Dec-2016 20-52-13-v1436 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: namalsk | dayz_instance: 15 | missionName: dayz_1"
14:28:34 "infiSTAR.de - _fnc_RandomGen: {
_abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
_gen = _abc select (random ((count _abc)-1));
_arr = ['B','k','V','O','5','G','s','r','g','e','g','w','e','n','R','s','q','R','d','D','F','s','k','v','L','A','o','n','F','h'];
for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
_gen
}"
14:28:34 "infiSTAR.de - _simple: a2A4R7O5k7k352F9s3o255e"
14:28:34 "infiSTAR.de - _dialogIds: j3A5G1e2g2e6d8L5V3e7k6n"
14:28:34 "infiSTAR.de - _badtxts: l7F7F4n8R8R7v4F2s6A"
14:28:34 "infiSTAR.de - _randvar1: b6R6r3d4h7G7G5v8r9o8k2g7O"
14:28:34 "infiSTAR.de - _randvar2: s6d4F1k6n0s156n8s3s9D2k"
14:28:34 "infiSTAR.de - _randvar0: a7s7q1L7G1R2e653e2o5L4g1F"
14:28:34 "infiSTAR.de - _randvar3: u4R3F1D7V6h3s0r1w1d9k6n"
14:28:34 "infiSTAR.de - _randvar4: n5R1s3g1F6R6s8R6k7w256g"
14:28:34 "infiSTAR.de - _randvar5: n4F655F2s4v6g1G95455F"
14:28:34 "infiSTAR.de - _randvar6: n7q5g2O2g4q5d1n2s5g6e"
14:28:34 "infiSTAR.de - _randvar8: y7G4k0O6e5w9v5r858O6A3R6R"
14:28:34 "infiSTAR.de - _randvar9: v8V6e4n3V4e5A1V8n3A5n6F"
14:28:34 "infiSTAR.de - _randvar11: q5F6s7F2q355B6s5B4n6d"
14:28:34 "infiSTAR.de - _randvar12: n5F6g3B2v3o7k6k7q8A2h2R"
14:28:34 "infiSTAR.de - _randvar13: c7n4e2R0R6n1L2o8s2v3v"
14:28:34 "infiSTAR.de - _randvar19: i8R7L4e0R8q3r6e9F0A1R"
14:28:34 "infiSTAR.de - _randvar20: q6n1s8d1s3R5F7o4o5k"
14:28:34 "infiSTAR.de - _randvar27: h8R1o3k7G0R4k2k2o2G8e"
14:28:34 "infiSTAR.de - _randvar26: n9R7o0q4e1B3F1R5n4e7n8o"
14:28:34 "infiSTAR.de - _randvar25: g5r5D5F1g3O3F4g6G8q2o8R3d"
14:28:34 "infiSTAR.de - _randvar31: k1d8q4v7e6R6V4s853F3R6R"
14:28:34 "infiSTAR.de - _randvar33: n9s7R3G4w8F5g855e6D6V"
14:28:34 "infiSTAR.de - _randvar34: t9w7v5w3g2F2A6w0s4w4A5s"
14:28:34 "infiSTAR.de - _randvar35: s7e1e3s4g7R5n3r8n4s2s053R"
14:28:34 "infiSTAR.de - _randvar36: d2n1V4q5k2V8s1e1g9n3V7V4R"
14:28:34 "infiSTAR.de - _randvar247337: m7s1V7w0k3n5w8d4L852D5O8L"
14:28:34 "infiSTAR.de - _randvar38: h6n2F6O156R5O8n5n7q7F2v4r"
14:28:34 "infiSTAR.de - _randvar39: z8k8B1k5F6e9V1w1g1o2v"
14:28:34 "infiSTAR.de - _clickOnMapTimer: i8k3e4q3D9V5R3v5R5G8F2d"
14:28:34 "infiSTAR.de - _clickOnMapCaught: y3D6O2F8s5D4w2F3k7v3F4k"
14:28:34 "infiSTAR.de - _fnc_handlerandvar10: l2G7A0v6F8s2D8e1G7V1w5e1r"
14:28:34 "infiSTAR.de - _remark: n5n8o2R8s2v7B2e9e8G7w5D"
14:28:34 "infiSTAR.de - _AHpos: h2e157O1G9A2R1h5L2G6k5R"
14:28:34 "infiSTAR.de - _loadedcheckpos: e6L3r7s8g6G4n5d1n9s5s0L"
14:28:34 "infiSTAR.de - _loadedchecktime: s5n2F7s8d5g6O2q0d2n5n"
14:28:34 "infiSTAR.de - _MenuChecksRunningx: j9L9k1B4v2q1F2g5R7s4V6s4e"
14:28:34 "infiSTAR.de - _oneachframe: f7q4L2B5s5h3r3F9e6d7k0A5q"
14:28:34 "infiSTAR.de - _anotherloop: t5V6D4h1s6R3e7w8e7R8R1k0n"
14:28:34 "infiSTAR.de - _clientoncetwo: g7g3L8R9R3k2D9A4k2O1A5e"
14:28:34 "infiSTAR.de - _lastUnlock: z2k2k5D5g6R9g8g6A7V7n"
14:28:34 "infiSTAR.de - _AdminReqCheck: z3F7e8n6s1q1B0V2d8L"
14:28:34 "infiSTAR.de - _antidupeCheckVar: n9k7G055k9s3G2n6r7V0O2w6e"
14:28:34 "infiSTAR.de - _antiantihack1_rndvar: w3v356V4o4d0q3q2k4q9d0R1O"
14:28:34 "infiSTAR.de - _antiantihack2_rndvar: e7R7k2d8A4V4r2g1g8v2o"
14:28:34 "infiSTAR.de - _antidupePVResVar: z5d4d6o6v6D6n7R2d7e6e2k"
14:28:34 "infiSTAR.de - _antidupePVCheckVar: PVAHR_0_n3V1k6o4R8n7g4g1F5B"
14:28:34 "infiSTAR.de - _randvar247310: PVAHR_0_f5R4V6s8G3e7s5q7n3h7d"
14:28:34 "infiSTAR.de - AntiHack LOADED!"
14:28:34 "infiSTAR.de - CREATING AdminMenu"
14:28:34 "infiSTAR.de - AdminMenu LOADED!"
14:28:34 "infiSTAR.de - ADDING PublicVariableEventHandlers"
14:28:34 "infiSTAR.de - AntiHack FULLY LOADED"
14:28:35 Strange convex component14 in nst\ns\misc\jerab\velkyjerab.p3d:geometryView
14:28:35 Strange convex component15 in nst\ns\misc\jerab\velkyjerab.p3d:geometryView
14:28:35 Strange convex component16 in nst\ns\misc\jerab\velkyjerab.p3d:geometryView
14:28:35 Strange convex component17 in nst\ns\misc\jerab\velkyjerab.p3d:geometryView
14:28:36 "HIVE: Starting"
14:28:37 "z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
14:28:37 ["TIME SYNC: Local Time set to:",[2012,8,2,10,28],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,2,7,10,28]]
14:28:37 "HIVE: trying to get objects"
14:28:37 "SERVER FPS: 9  PLAYERS: 1"
14:28:37 "HIVE: found 0 objects"
14:28:37 "HIVE: Request sent"
14:28:37 "HIVE: Streamed 0 objects"
14:28:37 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 0 objects in 0.181015 seconds (unscheduled)"
14:28:37 "Total Number of spawn locations 11"
14:28:38 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
14:28:38 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
14:28:38 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
14:28:38 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
14:28:38 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
14:28:38 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
14:28:38 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
14:28:38 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
14:28:38 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
14:28:38 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
14:28:38 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
14:28:38 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
14:28:38 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
14:28:38 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
14:28:38 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
14:28:38 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
14:28:38 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
14:28:38 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
14:28:38 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
14:28:38 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
14:28:38 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
14:28:38 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
14:28:38 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
14:28:38 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
14:28:38 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
14:28:38 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
14:28:38 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
14:28:38 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
14:28:38 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
14:28:38 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
14:28:38 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
14:28:38 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
14:28:38 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
14:28:38 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
14:28:38 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
14:28:38 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
14:28:38 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
14:28:38 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
14:28:38 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
14:28:38 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
14:28:38 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
14:28:38 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
14:28:38 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
14:28:38 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
14:28:38 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
14:28:38 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
14:28:38 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
14:28:38 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
14:28:38 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
14:28:38 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
14:28:38 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
14:28:38 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
14:28:38 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
14:28:38 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
14:28:38 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
14:28:38 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
14:28:38 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
14:28:38 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
14:28:38 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
14:28:38 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
14:28:38 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
14:28:38 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
14:28:38 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
14:28:38 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
14:28:38 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
14:28:38 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
14:28:38 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
14:28:38 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
14:28:38 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
14:28:38 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
14:28:38 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
14:28:38 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
14:28:38 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
14:28:38 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
14:28:38 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
14:28:38 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
14:28:38 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
14:28:38 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
14:28:38 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
14:28:38 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
14:28:38 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
14:28:38 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
14:28:38 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
14:28:38 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
14:28:38 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
14:28:38 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
14:28:38 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
14:28:38 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
14:28:38 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
14:28:38 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
14:28:39 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
14:28:39 "CLEANUP: INITIALIZING Vehicle SCRIPT"
14:28:39 "EPOCH EVENTS INIT"
14:28:39 "CRASHSPAWNER: Starting crash site spawner. Frequency: 25±20 min. Spawn chance: 0.75"
14:28:40 "INFO - Player: PID#3(steve)(UID:76561198054903532/CID:1) Status: LOGGING IN"
14:28:40 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,10,28],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,2,7,10,28]]
14:28:40 "CRASHSPAWNER: Spawning crash site (CrashSite_RU) at [5824.38,9114.48,0] with 7 items."
14:28:40 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [5628.59,11539.9,0] with 5 items."
14:28:41 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [4657.03,10375,0] with 12 items."
14:28:41 "HIVE: Spawning # of Vehicles: 300"
14:28:42 "PUBLISH: Created Volha_2_TK_CIV_EP1 with ID "6805110268189""
14:28:42 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [6039.87,9445.15,0] with 5 items."
14:28:42 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [6080.09,8461.9,0] with 7 items."
14:28:42 "PUBLISH: Created GAZ_Vodnik_DZE with ID "62031466621189""
14:28:42 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [5845.23,5352.29,0] with 5 items."
14:28:43 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [8106.24,6100.31,0] with 4 items."
14:28:44 "INFO - Player: PID#3(steve)(UID:76561198054903532/CID:1) Status: LOGIN PUBLISHING, Location Old Yard [059010]"
14:28:44 "PUBLISH: Created Old_moto_TK_Civ_EP1 with ID "49636810801192""
14:28:45 "PUBLISH: Created ArmoredSUV_PMC_DZE with ID "66851489354192""
14:28:45 "PUBLISH: Created CH53_DZE with ID "6465938532192""
14:28:46 "PUBLISH: Created TT650_Civ with ID "7931267439193""
14:28:46 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-B:1 (steve) REMOTE,"76561198054903532"]"
14:28:46 "infiSTAR.de ******ADMIN-LOGIN******: steve(76561198054903532)"
14:28:46 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-B:1 (steve) REMOTE,"76561198054903532"]"
14:28:46 "INFO - Player: steve(UID:76561198054903532/CID:1) Status: CLIENT LOADED & PLAYING"
14:28:47 "PUBLISH: Created GNT_C185R_DZ with ID "7260810079194""
14:28:47 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.394916.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:28:47 "PUBLISH: Created M1030_US_DES_EP1 with ID "5076396241195""
14:28:47 "Res3tting B!S effects..."
14:28:47 "PUBLISH: Created Zodiac with ID "89727910852195""
14:28:48 "PUBLISH: Created Kamaz_DZE with ID "63953710893195""
14:28:49 "PUBLISH: Created CH_47F_EP1_DZE with ID "61799110170197""
14:28:51 "PUBLISH: Created datsun1_civil_2_covered_DZE with ID "453817310755198""
14:28:52 "PUBLISH: Created ATV_US_EP1 with ID "50662010846199""
14:28:52 "infiSTAR.de - Player-Log: steve(76561198054903532) - 0h 00min | ******ADMIN******"
14:28:52 "PUBLISH: Created CH53_DZE with ID "3506887784199""
14:28:55 "PUBLISH: Created UH1Y_DZE with ID "79921628419203""
14:28:56 "PUBLISH: Created CSJ_GyroCover with ID "69931779661204""
14:28:57 "PUBLISH: Created JetSkiYanahui_Case_Blue with ID "78171495913204""
14:28:58 "PUBLISH: Created Mi17_DZE with ID "81341048734205""
14:28:58 "PUBLISH: Created UAZ_MG_TK_EP1_DZE with ID "8063957762205""
14:28:59 "PUBLISH: Created datsun1_civil_1_open_DZE with ID "50531096172206""
14:28:59 "PUBLISH: Created VolhaLimo_TK_CIV_EP1 with ID "821315211416207""
14:29:00 "PUBLISH: Created SUV_Charcoal with ID "7400266844207""
14:29:00 "infiSTAR.de PlayerDisconnected: _uid: 76561198054903532   _name: steve"
14:29:00 "INFO - Player: steve(UID:76561198054903532/CID:1) Status: LOGGED OUT, Location Old Yard [059010]"
14:29:00 Client: Remote object 3:5 not found
14:29:00 "PUBLISH: Created Old_bike_TK_INS_EP1 with ID "61711566693208""
14:29:01 "PUBLISH: Created GLT_M300_ST with ID "787918816208""
14:29:01 "PUBLISH: Created M1030_US_DES_EP1 with ID "71831445771209""
14:29:01 Warning: Cleanup player - person 3:4 not found
14:29:03 "PUBLISH: Created Kamaz_DZE with ID "62295910826210""
14:29:03 "PUBLISH: Created AH6X_DZ with ID "90393410722211""
14:29:04 "PUBLISH: Created AN2_2_DZ with ID "5656928300211""
14:29:04 "PUBLISH: Created JetSkiYanahui_Case_Green with ID "63911099990212""
14:29:05 "PUBLISH: Created LandRover_CZ_EP1 with ID "90176610087212""
14:29:06 "PUBLISH: Created VolhaLimo_TK_CIV_EP1 with ID "75927011414213""
14:29:06 "PUBLISH: Created SUV_Charcoal with ID "869217211082213""
14:29:06 "PUBLISH: Created CSJ_GyroP with ID "5933168554214""
14:29:06 "PUBLISH: Created AN2_DZ with ID "79963611061214""
14:29:07 "PUBLISH: Created V3S_Refuel_TK_GUE_EP1_DZ with ID "450612310871214""
14:29:08 "PUBLISH: Created RHIB with ID "8401568764215""
14:29:10 "PUBLISH: Created hilux1_civil_3_open_DZE with ID "77971338581217""
14:29:10 "PUBLISH: Created GNT_C185R_DZ with ID "7347368276218""
14:29:11 "PUBLISH: Created Mi17_DZE with ID "797258500218""
14:29:12 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.073810.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:29:12 "PUBLISH: Created CSJ_GyroC with ID "512610411174220""
14:29:13 "PUBLISH: Created MTVR_DES_EP1 with ID "6747310146220""
14:29:13 "PUBLISH: Created SUV_Yellow with ID "3684736150220""
14:29:13 "PUBLISH: Created MMT_Civ with ID "4221737695221""
14:29:14 "PUBLISH: Created LandRover_CZ_EP1 with ID "72211196864222""
14:29:15 "PUBLISH: Created Old_moto_TK_Civ_EP1 with ID "78294711368222""
14:29:15 "PUBLISH: Created UH1Y_DZE with ID "7343276707222""
14:29:16 "PUBLISH: Created LandRover_MG_TK_EP1_DZE with ID "7886337493224""
14:29:18 "PUBLISH: Created RHIB with ID "60101795057226""
14:29:19 "PUBLISH: Created AH6X_DZ with ID "4957516934226""
14:29:19 "PUBLISH: Created SkodaBlue with ID "6285866705227""
14:29:20 "PUBLISH: Created hilux1_civil_3_open_DZE with ID "70071077976228""
14:29:21 "PUBLISH: Created JetSkiYanahui_Case_Red with ID "22901310698229""
14:29:21 "PUBLISH: Created Ural_CDF with ID "71338210207229""
14:29:22 "PUBLISH: Created hilux1_civil_2_covered_DZE with ID "78151167432229""
14:29:23 "PUBLISH: Created Kamaz_DZE with ID "56051607041230""
14:29:23 "PUBLISH: Created Kamaz_DZE with ID "461712511209231""
14:29:23 "PUBLISH: Created Fishing_Boat with ID "30621645214231""
14:29:24 "PUBLISH: Created CSJ_GyroC with ID "6385678675231""
14:29:24 "PUBLISH: Created M1030_US_DES_EP1 with ID "676510510714232""
14:29:27 "PUBLISH: Created MH6J_DZ with ID "477512210052234""
14:29:27 "PUBLISH: Created MV22_DZ with ID "38061458855235""
14:29:29 "PUBLISH: Created V3S_Open_TK_CIV_EP1 with ID "4737211204236""
14:29:30 "PUBLISH: Created CSJ_GyroC with ID "7964249033237""
14:29:31 "PUBLISH: Created Pickup_PK_INS_DZE with ID "7308305772238""
14:29:32 "PUBLISH: Created AN2_2_DZ with ID "71091597149240""
14:29:33 "PUBLISH: Created V3S_Open_TK_CIV_EP1 with ID "6782309243240""
14:29:34 "PUBLISH: Created S1203_ambulance_EP1 with ID "51301358151241""
14:29:34 "PUBLISH: Created GNT_C185_DZ with ID "60713510086241""
14:29:34 "PUBLISH: Created VolhaLimo_TK_CIV_EP1 with ID "69828211155242""
14:29:37 "PUBLISH: Created HMMWV_DES_EP1 with ID "62841008767244""
14:29:37 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.114915.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:29:38 "PUBLISH: Created LandRover_CZ_EP1 with ID "68675210584245""
14:29:39 "PUBLISH: Created RHIB with ID "64186212374246""
14:29:39 "PUBLISH: Created hilux1_civil_1_open_DZE with ID "84367111360246""
14:29:40 "PUBLISH: Created UAZ_Unarmed_TK_CIV_EP1 with ID "6008369761247""
14:29:40 "PUBLISH: Created AH6X_DZ with ID "853713511299248""
14:29:41 "PUBLISH: Created RHIB with ID "7688645385249""
14:29:41 "PUBLISH: Created MtvrRefuel_DES_EP1_DZ with ID "62251408680249""
14:29:42 "PUBLISH: Created UH1Y_DZE with ID "6248959451250""
14:29:44 "PUBLISH: Created V3S_Refuel_TK_GUE_EP1_DZ with ID "5211958104251""
14:29:44 "PUBLISH: Created Mi17_Civilian_DZ with ID "82471216964251""
14:29:45 "PUBLISH: Created KamazRefuel_DZ with ID "6354396581252""
14:29:45 "PUBLISH: Created JetSkiYanahui_Case_Blue with ID "950213512314253""
14:29:46 "PUBLISH: Created UAZ_Unarmed_UN_EP1 with ID "67359210653253""
14:29:46 "PUBLISH: Created LandRover_CZ_EP1 with ID "472912711107254""
14:29:47 "PUBLISH: Created Smallboat_1 with ID "31641009447255""
14:29:47 "PUBLISH: Created SkodaBlue with ID "5799559562255""
14:29:50 "PUBLISH: Created ATV_CZ_EP1 with ID "79481158701257""
14:29:50 "PUBLISH: Created Mi17_Civilian_DZ with ID "69271785668258""
14:29:51 "PUBLISH: Created Volha_2_TK_CIV_EP1 with ID "469610311172258""
14:29:52 "PUBLISH: Created HMMWV_DES_EP1 with ID "6744599259259""
14:29:52 "PUBLISH: Created Lada1 with ID "40421607436259""
14:29:52 "PUBLISH: Created CSJ_GyroC with ID "80621286188260""
14:29:53 "PUBLISH: Created GNT_C185U_DZ with ID "49382110030260""
14:29:53 "PUBLISH: Created V3S_Open_TK_CIV_EP1 with ID "86521610775260""
14:29:54 "PUBLISH: Created hilux1_civil_1_open_DZE with ID "6247768508261""
14:29:55 "PUBLISH: Created HMMWV_Ambulance with ID "62382110740262""
14:29:56 "PUBLISH: Created GNT_C185_DZ with ID "507616210028264""
14:29:58 "PUBLISH: Created CH_47F_EP1_DZE with ID "6437489272265""
14:29:58 "PUBLISH: Created SUV_Red with ID "74101216221265""
14:29:58 "PUBLISH: Created PBX with ID "21769212350266""
14:30:00 "PUBLISH: Created Pickup_PK_GUE_DZE with ID "4326689229267""
14:30:01 "PUBLISH: Created Smallboat_1 with ID "313711811932268""
14:30:02 "PUBLISH: Created LandRover_TK_CIV_EP1 with ID "6253918426269""
14:30:02 "PUBLISH: Created car_hatchback with ID "6495339310269""
14:30:03 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.465593.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:30:03 "PUBLISH: Created Pickup_PK_TK_GUE_EP1_DZE with ID "6965696922270""
14:30:07 "PUBLISH: Created S1203_ambulance_EP1 with ID "788416111160274""
14:30:08 "PUBLISH: Created TT650_Civ with ID "79921027344276""
14:30:09 "PUBLISH: Created Volha_1_TK_CIV_EP1 with ID "71311328345276""
14:30:09 "PUBLISH: Created AN2_DZ with ID "7791477307277""
14:30:10 "PUBLISH: Created hilux1_civil_3_open_DZE with ID "663414510165277""
14:30:12 "PUBLISH: Created JetSkiYanahui_Case_Green with ID "3804848969279""
14:30:12 "PUBLISH: Created Mi17_DZE with ID "764505621280""
14:30:13 "PUBLISH: Created GLT_M300_ST with ID "7584987034280""
14:30:16 "PUBLISH: Created Fishing_Boat with ID "30011039229283""
14:30:16 "PUBLISH: Created Smallboat_1 with ID "28065112435284""
14:30:17 "PUBLISH: Created C130J_US_EP1_DZ with ID "25871086586284""
14:30:17 "PUBLISH: Created LandRover_TK_CIV_EP1 with ID "73151716234284""
14:30:18 "PUBLISH: Created An2_2_TK_CIV_EP1_DZ with ID "7142939907286""
14:30:19 "PUBLISH: Created JetSkiYanahui_Case_Yellow with ID "7085949005286""
14:30:19 "PUBLISH: Created JetSkiYanahui_Case_Red with ID "9808786262286""
14:30:19 "PUBLISH: Created Mi17_DZE with ID "8049438593287""
14:30:19 "PUBLISH: Created Fishing_Boat with ID "2895555503287""
14:30:20 "PUBLISH: Created UH1H_DZE with ID "7185717851287""
14:30:22 "PUBLISH: Created MTVR_DES_EP1 with ID "6069359669289""
14:30:23 "PUBLISH: Created Smallboat_2 with ID "38023212326290""
14:30:24 "PUBLISH: Created An2_2_TK_CIV_EP1_DZ with ID "7825858007291""
14:30:24 "PUBLISH: Created Smallboat_1 with ID "3229328693292""
14:30:25 "PUBLISH: Created SkodaRed with ID "5192587839292""
14:30:27 "PUBLISH: Created ATV_US_EP1 with ID "72457811231294""
14:30:28 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.519078.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:30:29 "PUBLISH: Created UAZ_RU with ID "6555379921296""
14:30:29 "PUBLISH: Created Mi17_Civilian_DZ with ID "793739006297""
14:30:30 "PUBLISH: Created JetSkiYanahui_Case_Yellow with ID "66631487136298""
14:30:31 "PUBLISH: Created Smallboat_2 with ID "398817411037298""
14:30:31 "PUBLISH: Created GNT_C185U_DZ with ID "801817811013299""
14:30:31 "PUBLISH: Created S1203_TK_CIV_EP1 with ID "6521118768299""
14:30:32 "PUBLISH: Created CSJ_GyroP with ID "6334608951299""
14:30:33 "PUBLISH: Created hilux1_civil_2_covered_DZE with ID "740310810756300""
14:30:33 "PUBLISH: Created Mi17_Civilian_DZ with ID "3238927852301""
14:30:34 "PUBLISH: Created MMT_Civ with ID "8063147704302""
14:30:35 "PUBLISH: Created UAZ_CDF with ID "6689679419303""
14:30:35 "PUBLISH: Created PBX with ID "5450345419303""
14:30:37 "HIVE: Spawning # of Debris: 500"
14:30:53 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.463112.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:31:18 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.472798.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:31:43 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.482958.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:32:08 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.491757.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:32:11 "infiSTAR.de Log: Vehicle destroyed @062042 - CH53_DZE, worldspace [111.28,[6299.57,8531.25,0.0245122]], CharId 0, objID 5, objUID 0, nearby []"
14:32:33 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.498977.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:32:49 "HIVE: Spawning # of Ammo Boxes: 3"
14:32:50 "HIVE: Spawning # of Veins: 50"
14:32:51 "HIVE: BENCHMARK - Server finished spawning 300 DynamicVehicles, 500 Debris, 3 SupplyCrates and 50 MineVeins in 254.267 seconds (scheduled)"
14:32:58 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.505512.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:33:24 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.509527.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:33:49 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.513345.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:34:14 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.517120.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:34:39 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.520282.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:34:39 "SERVER FPS: 46  PLAYERS: 0"
14:35:04 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.523542.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:35:29 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.526632.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:35:54 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.529539.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:36:19 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.532140.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:36:44 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.534581.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:37:09 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.536704.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:37:34 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.538656.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:37:59 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.540355.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:38:24 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.541842.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:38:49 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.543099.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:39:14 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.544122.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:39:39 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.544856.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:40:04 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.545427.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:40:30 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.545761.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:40:39 "SERVER FPS: 45  PLAYERS: 0"
14:40:55 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.545857.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:41:20 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.545727.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:41:45 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.545019.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:42:10 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.544365.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:42:35 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.543491.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:43:00 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.542370.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:43:25 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.541025.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:43:40 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,10,43],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,2,7,10,43]]
14:43:50 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.539655.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:44:15 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.537791.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:44:40 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.536389.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:45:05 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.534118.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:45:30 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.531760.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:45:55 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.529249.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:46:20 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.526484.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:46:39 "SERVER FPS: 45  PLAYERS: 0"
14:46:45 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.523350.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:47:11 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.520045.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:47:36 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.516612.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:48:01 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.512972.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:48:26 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.509148.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:48:51 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.505052.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:49:16 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.500839.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:49:41 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.497327.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:50:06 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.492554.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:50:31 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.487923.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:50:56 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.483107.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:51:21 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.478252.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:51:46 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.472772.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:52:11 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.467308.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:52:36 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.461689.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:52:39 "SERVER FPS: 45  PLAYERS: 0"
14:53:01 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.455835.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:53:26 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.450023.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:53:51 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.444192.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:54:17 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.437677.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:54:42 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.431596.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:55:07 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.425632.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:55:32 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.419432.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:55:57 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.413037.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:56:22 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.406422.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:56:47 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.399728.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:57:12 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.392936.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:57:37 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.386196.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:58:02 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.379136.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:58:27 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.372009.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:58:39 "SERVER FPS: 45  PLAYERS: 0"
14:58:40 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,10,58],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,2,7,10,58]]
14:58:52 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.365449.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:59:17 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.357101.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
14:59:42 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.349689.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:00:07 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.342842.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:00:32 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.335739.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:00:57 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.328612.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:01:23 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.321589.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:01:48 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.314052.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:02:13 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.306526.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:02:38 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.296596.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:03:03 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.289074.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:03:28 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.281908.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:03:53 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.274463.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:04:18 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.265944.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:04:39 "SERVER FPS: 46  PLAYERS: 0"
15:04:43 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.258792.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:05:08 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.249003.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:05:20 "infiSTAR.de PlayerConnected: ["76561198808381566","Prote"]"
15:05:20 "infiSTAR.de - Player-Log: Prote(76561198808381566) - 0h 39min"
15:05:21 "INFO - Player: PID#4(Prote)(UID:76561198808381566/CID:2) Status: LOGGING IN"
15:05:23 "INFO - Player: PID#4(Prote)(UID:76561198808381566/CID:2) Status: LOGIN PUBLISHING, Location Brensk bay [049073]"
15:05:24 "INFO - Player: Prote(UID:76561198808381566/CID:2) Status: CLIENT LOADED & PLAYING"
15:05:33 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.270048.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:05:41 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end
15:05:51 "infiSTAR.de PlayerDisconnected: _uid: 76561198808381566   _name: Prote"
15:05:51 "INFO - Player: Prote(UID:76561198808381566/CID:2) Status: LOGGED OUT, Location Brensk bay [048073]"
15:05:51 Client: Remote object 4:0 not found
15:05:51 Client: Remote object 4:5 not found
15:05:51 Warning: Cleanup player - person 4:4 not found
15:05:53 Warning: Cleanup player - person 4:4 not found
15:06:00 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.286681.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:06:25 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.279536.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:06:50 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.272179.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:07:15 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.265129.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:07:40 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.257734.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:08:05 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.250745.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:08:30 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.243695.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!


=====================================================================
== C:\sspanel\gameservers\arma2\27244\arma2oaserver.exe
== "C:\sspanel\gameservers\arma2\27244\arma2oaserver.exe"  [email protected];@DayZ_Namalsk;@DayZ_Epoch;@DayZ_Epoch_Server -ip=216.244.86.130 -port=4802 -profiles=Admin -config=Admin\server.cfg -cfg=Admin\arma2.cfg -name=Admin -nolog
=====================================================================
Exe timestamp: 2018/02/07 15:09:05
Current time:  2018/02/07 15:09:23

Version 1.63.131129
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
        <English>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
        <Italian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
        <Spanish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
        <French>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
        <Czech>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
        <Russian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
        <Polish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
        <Hungarian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
    </Key>
    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
      <German>Compact assault rifle with silenced grenade launcher&lt'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->BulletCore, by nst\ns2\config.bin/CfgAmmo/BulletBase/
Updating base class ->RifleCore, by nst\ns2\config.bin/CfgWeapons/Rifle/
Updating base class RifleCore->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->CA_Magazine, by ca\weapons\config.bin/CfgMagazines/1Rnd_HE_M203/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->Pistol, by ca\weapons\config.bin/cfgWeapons/Makarov/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Rifle, by ca\weapons\ak\config.bin/cfgWeapons/AK_BASE/
Updating base class Mode_SemiAuto->Single, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/Single/
Updating base class Mode_Burst->Burst, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/Burst/
Updating base class Mode_FullAuto->FullAuto, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/FullAuto/
Updating base class Mode_SemiAuto->Single, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/Single/
Updating base class Mode_Burst->Burst, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/Burst/
Updating base class Mode_FullAuto->FullAuto, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/FullAuto/
Updating base class ->AK_47_M, by ca\weapons\ak\config.bin/cfgWeapons/AK_47_S/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class ->RU_Soldier_Base, by nst\ns_fraction\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by nst\ns_fraction\config.bin/CfgVehicles/MVD_Soldier/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierGB/TalkTopics/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class TalkTopics->TalkTopics, by ca\characters2\config.bin/CfgVehicles/SoldierEB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->Mi17_base, by ca\air\config.bin/CfgVehicles/Mi17_Civilian_base_Ru/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/L85A2_base_BAF/
Updating base class ->ReammoBox_EP1, by ca\weapons_baf\config.bin/CfgVehicles/Bag_Base_BAF/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class Citizen1->Zed_Base, by z\addons\dayz_code\config.bin/CfgVehicles/zZombie_Base/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
Updating base class ->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/SkinBase/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/
Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
15:09:36 Initializing Steam server - Game Port: 4802, Steam Query Port: 4803
15:09:37 Connected to Steam servers
15:10:05 Server error: Player without identity Prote (id 1285236087)
15:10:05 Server error: Player without identity Prote (id 1285236087)
15:10:05 Server error: Player without identity Prote (id 1285236087)
15:10:05 Server error: Player without identity Prote (id 1285236087)
15:10:05 Server error: Player without identity Prote (id 1285236087)
15:10:05 Server error: Player without identity Prote (id 1285236087)
15:10:05 Server error: Player without identity Prote (id 1285236087)
15:10:05 Server error: Player without identity Prote (id 1285236087)
15:10:05 Server error: Player without identity Prote (id 1285236087)
15:10:05 Server error: Player without identity Prote (id 1285236087)
15:10:05 Server error: Player without identity Prote (id 1285236087)
15:10:05 Server error: Player without identity Prote (id 1285236087)
15:10:05 Server error: Player without identity Prote (id 1285236087)
15:10:05 Server error: Player without identity Prote (id 1285236087)
15:10:05 Server error: Player without identity Prote (id 1285236087)
15:10:05 Server error: Player without identity Prote (id 1285236087)
15:10:05 Server error: Player without identity Prote (id 1285236087)
15:10:05 Server error: Player without identity Prote (id 1285236087)
15:10:05 Server error: Player without identity Prote (id 1285236087)
15:10:05 Server error: Player without identity Prote (id 1285236087)
15:10:05 Server error: Player without identity Prote (id 1285236087)
15:10:05 Server error: Player without identity Prote (id 1285236087)
15:10:05 Server error: Player without identity Prote (id 1285236087)
15:10:05 Server error: Player without identity Prote (id 1285236087)
15:10:05 Server error: Player without identity Prote (id 1285236087)
15:10:05 Server error: Player without identity Prote (id 1285236087)
15:10:05 Server error: Player without identity Prote (id 1285236087)
15:10:05 Server error: Player without identity Prote (id 1285236087)
15:10:05 Server error: Player without identity Prote (id 1285236087)
15:10:05 Server error: Player without identity Prote (id 1285236087)
15:10:05 Server error: Player without identity Prote (id 1285236087)
15:10:05 Server error: Player without identity Prote (id 1285236087)
15:10:05 Server error: Player without identity Prote (id 1285236087)
15:10:06 Server error: Player without identity Prote (id 1285236087)
15:10:06 Server error: Player without identity Prote (id 1285236087)
15:10:06 Server error: Player without identity Prote (id 1285236087)
15:10:06 Server error: Player without identity Prote (id 1285236087)
15:10:06 Server error: Player without identity Prote (id 1285236087)
15:10:06 Server error: Player without identity Prote (id 1285236087)
15:10:06 Server error: Player without identity Prote (id 1285236087)
15:10:06 Server error: Player without identity Prote (id 1285236087)
15:10:06 Server error: Player without identity Prote (id 1285236087)
15:10:06 Server error: Player without identity Prote (id 1285236087)
15:10:06 Server error: Player without identity Prote (id 1285236087)
15:10:06 Server error: Player without identity Prote (id 1285236087)
15:10:06 Server error: Player without identity Prote (id 1285236087)
15:10:06 Server error: Player without identity Prote (id 1285236087)
15:10:06 Server error: Player without identity Prote (id 1285236087)
15:10:06 Server error: Player without identity Prote (id 1285236087)
15:10:06 Server error: Player without identity Prote (id 1285236087)
15:10:06 Server error: Player without identity Prote (id 1285236087)
15:10:06 Server error: Player without identity Prote (id 1285236087)
15:10:06 Server error: Player without identity Prote (id 1285236087)
15:10:15 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
15:10:15 "MPframework inited"
15:10:15 "dayz_preloadFinished reset"
15:10:28 "infiSTAR.de - Waiting for BIS_fnc_init..."
15:10:28 "Epoch detected"
15:10:28 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
15:10:28 "infiSTAR.de - iproductVersion: 07-Dec-2016 20-52-13-v1436 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: namalsk | dayz_instance: 15 | missionName: dayz_1"
15:10:28 "infiSTAR.de - _fnc_RandomGen: {
_abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
_gen = _abc select (random ((count _abc)-1));
_arr = ['B','k','V','O','5','G','s','r','g','e','g','w','e','n','R','s','q','R','d','D','F','s','k','v','L','A','o','n','F','h'];
for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
_gen
}"
15:10:28 "infiSTAR.de - _simple: e8v4g7B4O1q4O5h5F2F"
15:10:28 "infiSTAR.de - _dialogIds: b5R8k3V353r8h2L8o6o1V0q"
15:10:28 "infiSTAR.de - _badtxts: d0s8B9r9G2V2V4n6e3o4k6k2B"
15:10:28 "infiSTAR.de - _randvar1: t3A2k8O4F8F8g1n1o2G"
15:10:28 "infiSTAR.de - _randvar2: v0G5h2w4F7v8O0w3n8G1O7R7F"
15:10:28 "infiSTAR.de - _randvar0: r0r4G8O5D5k5s4w9D2s6o2g"
15:10:28 "infiSTAR.de - _randvar3: x6V2g8R0F4R5g4k3D8o"
15:10:28 "infiSTAR.de - _randvar4: g8A6v2F3F2n8V3s2F5g5R"
15:10:28 "infiSTAR.de - _randvar5: c4g8o1s455v2O0R4s5D2n3R"
15:10:28 "infiSTAR.de - _randvar6: u4s3o6g5k8e1s1F4V2R5O4k6h"
15:10:28 "infiSTAR.de - _randvar8: y2O7o2e8G2s3w2g8R6k6o5L"
15:10:28 "infiSTAR.de - _randvar9: f6g4s3R4k8q4r2A5o4L5g1A"
15:10:28 "infiSTAR.de - _randvar11: n9e955F9k2R4V5k7g9B7R6F"
15:10:28 "infiSTAR.de - _randvar12: e5k2F6R8F2k5q0k8s6e9D6k"
15:10:28 "infiSTAR.de - _randvar13: d7q3n3w6B5s6d5q3n8s0R"
15:10:28 "infiSTAR.de - _randvar19: q3d5q8s5q0A8v6V2s6w5F"
15:10:28 "infiSTAR.de - _randvar20: x2k2e5A0q7G6r6w8n1n1R"
15:10:28 "infiSTAR.de - _randvar27: t5R7R8v3g7L8G9F3G3q4D8h"
15:10:28 "infiSTAR.de - _randvar26: m9R9w6w8V7e8s2V6o2O6D2h"
15:10:28 "infiSTAR.de - _randvar25: j6q2s5s5R1k6g7F6d1s3k1k0k"
15:10:29 "infiSTAR.de - _randvar31: z7A3L2n9s7q9B7e8q8A6g0F"
15:10:29 "infiSTAR.de - _randvar33: g1k5g4g3e7B6s1L0d1v3v8s"
15:10:29 "infiSTAR.de - _randvar34: d3k7R8s5F1k6o1g7k153o"
15:10:29 "infiSTAR.de - _randvar35: v3R7s1n2n8w1g9n0B2s3F2O8A"
15:10:29 "infiSTAR.de - _randvar36: n7q5F7g0e6q2n4R951s"
15:10:29 "infiSTAR.de - _randvar247337: m7O2L5O0s5r9F8e1s2G"
15:10:29 "infiSTAR.de - _randvar38: g2D2L753o5s7q2v2e6D8O0n"
15:10:29 "infiSTAR.de - _randvar39: p8D7L4g5s8e1g2R658s2O"
15:10:29 "infiSTAR.de - _clickOnMapTimer: t7r7q3r4F2A1G5R2L9g5r3s"
15:10:29 "infiSTAR.de - _clickOnMapCaught: n5g7q9g4o4L2D2D0s5e5D0s"
15:10:29 "infiSTAR.de - _fnc_handlerandvar10: d0g1w5e1O4r254r8V5g6F2n5q"
15:10:29 "infiSTAR.de - _remark: g1R0A5s2g6F5e3s7n3v7D7g"
15:10:29 "infiSTAR.de - _AHpos: g757e6B8o0e3B2q3g6F8s"
15:10:29 "infiSTAR.de - _loadedcheckpos: d1A2k2A7s3v6n4A4e3n"
15:10:29 "infiSTAR.de - _loadedchecktime: h6k2n0n7G0g4g6w6s1s"
15:10:29 "infiSTAR.de - _MenuChecksRunningx: t7k4k0s0B8R8B5F8B9k7G55"
15:10:29 "infiSTAR.de - _oneachframe: n9B4O3k3s4s7G7R0F1k4o"
15:10:29 "infiSTAR.de - _anotherloop: g3g6w7q1F8e2A4r2k8o6e"
15:10:29 "infiSTAR.de - _clientoncetwo: x3r8e5e4s8R2s7s9q6r5A6k"
15:10:29 "infiSTAR.de - _lastUnlock: p1k6F7R2R3B0G7O9g5g7G2O"
15:10:29 "infiSTAR.de - _AdminReqCheck: w9D5R7d7e5g3s4o2s8L7D2k"
15:10:29 "infiSTAR.de - _antidupeCheckVar: p3B0o4G8O858L2V5d8F"
15:10:29 "infiSTAR.de - _antiantihack1_rndvar: p7k3n8D5k5O2w7d0r5L1w"
15:10:29 "infiSTAR.de - _antiantihack2_rndvar: i3k3r3k7s1F4w4L8F6s"
15:10:29 "infiSTAR.de - _antidupePVResVar: t651F5B1R7F1k4A0g7d3v5n6R"
15:10:29 "infiSTAR.de - _antidupePVCheckVar: PVAHR_0_e3v6s5e9A7e8e9s2o2q2F7D8w"
15:10:29 "infiSTAR.de - _randvar247310: PVAHR_0_d4k1g7k5e5g2e7n8n2D5w"
15:10:29 "infiSTAR.de - AntiHack LOADED!"
15:10:29 "infiSTAR.de - CREATING AdminMenu"
15:10:29 "infiSTAR.de - AdminMenu LOADED!"
15:10:29 "infiSTAR.de - ADDING PublicVariableEventHandlers"
15:10:29 "infiSTAR.de - AntiHack FULLY LOADED"
15:10:31 Strange convex component14 in nst\ns\misc\jerab\velkyjerab.p3d:geometryView
15:10:31 Strange convex component15 in nst\ns\misc\jerab\velkyjerab.p3d:geometryView
15:10:31 Strange convex component16 in nst\ns\misc\jerab\velkyjerab.p3d:geometryView
15:10:31 Strange convex component17 in nst\ns\misc\jerab\velkyjerab.p3d:geometryView
15:10:31 "z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
15:10:31 "HIVE: Starting"
15:10:32 ["TIME SYNC: Local Time set to:",[2012,8,2,10,10],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,2,7,10,10]]
15:10:32 "HIVE: trying to get objects"
15:10:32 "SERVER FPS: 7  PLAYERS: 1"
15:10:32 "HIVE: found 137 objects"
15:10:32 "HIVE: Request sent"
15:10:32 "HIVE: Streamed 137 objects"
15:10:33 "Res3tting B!S effects..."
15:10:37 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 137 objects in 4.943 seconds (unscheduled)"
15:10:37 "Total Number of spawn locations 11"
15:10:38 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
15:10:38 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
15:10:38 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
15:10:38 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
15:10:38 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
15:10:38 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
15:10:38 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
15:10:38 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
15:10:38 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
15:10:38 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
15:10:38 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
15:10:38 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
15:10:38 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
15:10:38 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
15:10:38 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
15:10:38 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
15:10:38 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
15:10:38 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
15:10:38 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
15:10:38 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
15:10:38 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
15:10:38 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
15:10:38 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
15:10:38 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
15:10:38 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
15:10:38 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
15:10:38 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
15:10:38 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
15:10:38 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
15:10:38 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
15:10:38 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
15:10:38 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
15:10:38 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
15:10:38 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
15:10:38 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
15:10:38 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
15:10:38 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
15:10:38 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
15:10:38 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
15:10:38 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
15:10:38 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
15:10:38 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
15:10:38 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
15:10:38 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
15:10:38 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
15:10:38 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
15:10:38 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
15:10:38 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
15:10:38 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
15:10:38 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
15:10:38 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
15:10:38 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
15:10:38 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
15:10:38 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
15:10:38 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
15:10:38 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
15:10:38 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
15:10:38 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
15:10:38 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
15:10:38 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
15:10:38 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
15:10:38 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
15:10:38 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
15:10:38 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
15:10:38 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
15:10:38 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
15:10:38 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
15:10:38 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
15:10:38 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
15:10:38 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
15:10:38 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
15:10:38 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
15:10:38 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
15:10:38 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
15:10:38 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
15:10:38 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
15:10:38 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
15:10:38 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
15:10:38 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
15:10:38 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
15:10:38 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
15:10:38 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
15:10:38 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
15:10:38 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
15:10:38 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
15:10:38 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
15:10:38 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
15:10:38 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
15:10:38 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
15:10:38 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
15:10:38 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
15:10:39 "CLEANUP: INITIALIZING Vehicle SCRIPT"
15:10:39 "CRASHSPAWNER: Starting crash site spawner. Frequency: 25±20 min. Spawn chance: 0.75"
15:10:39 "INFO - Player: PID#3(Prote)(UID:76561198808381566/CID:2) Status: LOGGING IN"
15:10:39 "EPOCH EVENTS INIT"
15:10:40 "INFO - Player: PID#3(Prote)(UID:76561198808381566/CID:2) Status: LOGIN PUBLISHING, Location Brensk bay [048073]"
15:10:40 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,10,10],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,2,7,10,10]]
15:10:40 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-B:1 (Prote) REMOTE,"76561198808381566"]"
15:10:40 "infiSTAR.de ******ADMIN-LOGIN******: Prote(76561198808381566)"
15:10:40 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-B:1 (Prote) REMOTE,"76561198808381566"]"
15:10:40 "INFO - Player: Prote(UID:76561198808381566/CID:2) Status: CLIENT LOADED & PLAYING"
15:10:40 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [7076.83,8492.79,0] with 5 items."
15:10:40 "CRASHSPAWNER: Spawning crash site (CrashSite_US) at [7738.43,9017.22,0] with 7 items."
15:10:41 CrashSite_US: MainTurret - unknown animation source MainTurret
15:10:41 CrashSite_US: MainGun - unknown animation source mainGun
15:10:41 CrashSite_US: Gatling - unknown animation source Gatling
15:10:41 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [8018.48,6784.39,0] with 7 items."
15:10:41 "HIVE: Spawning # of Vehicles: 163"
15:10:41 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [4785.13,9850.94,0] with 9 items."
15:10:42 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [8058.38,8824.48,0] with 3 items."
15:10:42 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.013511.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:10:42 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [6573.88,9457.04,0] with 6 items."
15:10:43 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [6202.43,8439.19,0] with 11 items."
15:10:43 "PUBLISH: Created SUV_White with ID "6685125734492""
15:10:44 "PUBLISH: Created CH53_DZE with ID "807714744293""
15:10:45 "PUBLISH: Created Kamaz_DZE with ID "5692141000494""
15:10:46 "PUBLISH: Created Volha_2_TK_CIV_EP1 with ID "496457823995""
15:10:47 "PUBLISH: Created SUV_Yellow with ID "693361171696""
15:10:47 "infiSTAR.de - Player-Log: Prote(76561198808381566) - 0h 00min | ******ADMIN******"
15:10:48 "PUBLISH: Created LandRover_TK_CIV_EP1 with ID "5695411039197""
15:10:49 "PUBLISH: Created Zodiac with ID "953354736798""
15:10:49 "PUBLISH: Created HMMWV_M1151_M2_CZ_DES_EP1_DZE with ID "770865755698""
15:10:51 "PUBLISH: Created HMMWV_DES_EP1 with ID "5807808754100""
15:10:51 "PUBLISH: Created VWGolf with ID "826914510790100""
15:10:52 "PUBLISH: Created S1203_ambulance_EP1 with ID "52271738178101""
15:10:54 "PUBLISH: Created Pickup_PK_GUE_DZE with ID "62296310466103""
15:10:55 "PUBLISH: Created SUV_White with ID "738015211065104""
15:10:55 "PUBLISH: Created Pickup_PK_INS_DZE with ID "658512710911104""
15:10:57 "PUBLISH: Created HMMWV_M1151_M2_CZ_DES_EP1_DZE with ID "712916510961106""
15:10:59 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end
15:11:01 "PUBLISH: Created GNT_C185C_DZ with ID "3213496827110""
15:11:01 "PUBLISH: Created Smallboat_2 with ID "3919435534110""
15:11:01 "PUBLISH: Created AH6X_DZ with ID "73726410601111""
15:11:02 "PUBLISH: Created Zodiac with ID "9139156990111""
15:11:03 "PUBLISH: Created MH6J_DZ with ID "66431488547112""
15:11:05 "PUBLISH: Created Fishing_Boat with ID "97681229007114""
15:11:08 "PUBLISH: Created MH6J_DZ with ID "6968508427117""
15:11:08 "PUBLISH: Created ATV_CZ_EP1 with ID "86119111133117""
15:11:08 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.132370.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:11:10 "PUBLISH: Created MTVR_DES_EP1 with ID "747217510580119""
15:11:15 "PUBLISH: Created Pickup_PK_INS_DZE with ID "5099576529124""
15:11:15 "infiSTAR.de Log: Vehicle destroyed @055027 - Kamaz_DZE, worldspace [9.27806,[5595.48,10002.6,0.607126]], CharId 0, objID 144, objUID 0, nearby []"
15:11:17 "PUBLISH: Created Old_moto_TK_Civ_EP1 with ID "70987410695126""
15:11:18 "PUBLISH: Created Volha_2_TK_CIV_EP1 with ID "6676539302127""
15:11:18 "PUBLISH: Created C130J_US_EP1_DZ with ID "609078837127""
15:11:19 "PUBLISH: Created UH1Y_DZE with ID "69015510152128""
15:11:20 "PUBLISH: Created UH1H_DZE with ID "6609759078130""
15:11:24 "PUBLISH: Created MMT_Civ with ID "5887648675133""
15:11:25 "PUBLISH: Created hilux1_civil_1_open_DZE with ID "680389593134""
15:11:26 "PUBLISH: Created Lada2 with ID "66711459608135""
15:11:27 "PUBLISH: Created MV22_DZ with ID "79171165950136""
15:11:27 "PUBLISH: Created PBX with ID "5475124710137""
15:11:29 "PUBLISH: Created UH60M_EP1_DZE with ID "74871238363138""
15:11:29 "PUBLISH: Created C130J_US_EP1_DZ with ID "6708159748138""
15:11:30 "PUBLISH: Created SkodaRed with ID "455110310952139""
15:11:30 "PUBLISH: Created UAZ_Unarmed_TK_EP1 with ID "656489546139""
15:11:33 "PUBLISH: Created Zodiac with ID "82638811516142""
15:11:34 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.269059.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:11:35 "PUBLISH: Created UH1H_DZE with ID "7439158583144""
15:11:36 "PUBLISH: Created TT650_Civ with ID "6600811030145""
15:11:36 "PUBLISH: Created PBX with ID "69001354714146""
15:11:37 "PUBLISH: Created HMMWV_M1035_DES_EP1 with ID "912311910617146""
15:11:37 "PUBLISH: Created GNT_C185C_DZ with ID "2651936805146""
15:11:37 "PUBLISH: Created CSJ_GyroCover with ID "78781256874147""
15:11:38 "PUBLISH: Created UAZ_INS with ID "590916510829147""
15:11:38 "PUBLISH: Created SkodaGreen with ID "7740738749147""
15:11:39 "PUBLISH: Created ArmoredSUV_PMC_DZE with ID "60251086785148""
15:11:39 "PUBLISH: Created GLT_M300_ST with ID "793217410696148""
15:11:39 "PUBLISH: Created Smallboat_2 with ID "8510586431149""
15:11:40 "PUBLISH: Created SkodaRed with ID "5469579289149""
15:11:40 "PUBLISH: Created HMMWV_DZ with ID "64571509896149""
15:11:43 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Prote) REMOTE   Prote Terrain Low"
15:11:43 "PUBLISH: Created Pickup_PK_TK_GUE_EP1_DZE with ID "916613510200152""
15:11:45 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Prote) REMOTE   Prote No Zed Aggro - On"
15:11:46 "PUBLISH: Created Pickup_PK_TK_GUE_EP1_DZE with ID "91242110164155""
15:11:46 "PUBLISH: Created UAZ_MG_TK_EP1_DZE with ID "63621619226155""
15:11:46 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Prote) REMOTE   Prote adminammo_recoil ON"
15:11:48 "PUBLISH: Created TT650_TK_CIV_EP1 with ID "56569210380157""
15:11:48 "PUBLISH: Created CSJ_GyroP with ID "69772110116157""
15:11:48 "PUBLISH: Created MMT_Civ with ID "472811711264157""
15:11:48 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Prote) REMOTE   Prote G_o_d ON"
15:11:50 "infiSTAR.de fnc_AdminFirstReq: [3,B 1-1-B:1 (Prote) REMOTE,true]"
15:11:50 "infiSTAR.de fnc_AdminReqProceed: [3,B 1-1-B:1 (Prote) REMOTE,true]"
15:11:50 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Prote) REMOTE   Prote Invisibility Activated"
15:11:52 "infiSTAR.de fnc_AdminFirstReq: [3,B 1-1-B:1 (Prote) REMOTE,false]"
15:11:52 "infiSTAR.de fnc_AdminReqProceed: [3,B 1-1-B:1 (Prote) REMOTE,false]"
15:11:52 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Prote) REMOTE   Prote Invisibility Disabled"
15:11:53 "HIVE: Spawning # of Debris: 500"
15:11:59 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.414163.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:12:24 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.406483.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:12:49 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.395264.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:13:14 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.386606.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:13:27 "infiSTAR.de fnc_AdminFirstReq: [91,B 1-1-A:1 (Prote) REMOTE,[68,105,99,107,115],"#FFCC00"]"
15:13:27 "infiSTAR.de fnc_AdminReqProceed: [91,B 1-1-A:1 (Prote) REMOTE,[68,105,99,107,115],"#FFCC00"]"
15:13:39 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.374788.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:14:04 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.361704.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:14:23 "HIVE: Spawning # of Ammo Boxes: 3"
15:14:24 "HIVE: Spawning # of Veins: 50"
15:14:25 "HIVE: BENCHMARK - Server finished spawning 163 DynamicVehicles, 500 Debris, 3 SupplyCrates and 50 MineVeins in 228.408 seconds (scheduled)"
15:14:29 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.352066.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:14:54 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.347870.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:15:01 "infiSTAR.de PlayerDisconnected: _uid: 76561198808381566   _name: Prote"
15:15:01 "INFO - Player: Prote(UID:76561198808381566/CID:2) Status: LOGGED OUT, Location Brensk bay [049073]"
15:15:01 Client: Remote object 3:24 not found
15:15:02 Warning: Cleanup player - person 3:23 not found
15:15:19 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.341239.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:15:44 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.337199.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:16:09 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.333742.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:16:35 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.328073.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:16:36 "SERVER FPS: 46  PLAYERS: 0"
15:17:00 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.322724.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:17:25 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.317470.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:17:50 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.313048.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:18:15 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.307371.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:18:40 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.302787.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:19:05 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.297314.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:19:30 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.292329.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:19:55 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.287078.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:20:20 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.280814.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:20:45 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.276922.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:21:10 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.270529.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:21:35 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.264763.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:22:00 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.258109.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:22:25 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.251736.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:22:36 "SERVER FPS: 46  PLAYERS: 0"
15:22:50 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.246733.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:23:15 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.242123.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:23:40 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.238148.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:24:05 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.231101.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:24:30 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.226790.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:24:55 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.221032.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:25:20 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.215917.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:25:40 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,10,25],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,2,7,10,25]]
15:25:46 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.211791.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:26:11 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.206250.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:26:36 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.198154.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:27:01 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.193085.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:27:26 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.187714.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:27:51 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.180803.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:28:16 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.176936.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:28:36 "SERVER FPS: 45  PLAYERS: 0"
15:28:41 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.172204.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:29:06 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.167185.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:29:31 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.162348.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:29:56 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.157700.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:30:21 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.153317.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:30:46 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.147873.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:31:11 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.143754.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:31:36 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.140810.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:32:01 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.137211.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:32:26 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.132694.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:32:51 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.129123.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:33:16 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.125544.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:33:41 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.121916.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:34:06 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.118646.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:34:32 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.112860.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:34:36 "SERVER FPS: 45  PLAYERS: 0"
15:34:57 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.107040.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:35:22 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.104011.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:35:47 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.099593.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:36:12 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.096669.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:36:37 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.093614.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:37:02 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.090273.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:37:27 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.087645.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:37:52 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.082567.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:38:17 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.079798.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:38:42 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.077283.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:39:07 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.075233.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:39:32 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.073732.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:39:57 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.070186.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:40:22 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.067679.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:40:36 "SERVER FPS: 45  PLAYERS: 0"
15:40:40 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,10,40],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,2,7,10,40]]
15:40:47 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.066359.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:41:12 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.064083.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:41:37 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.062074.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:42:02 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.060473.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:42:27 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.059532.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:42:53 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.057750.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:43:12 "CRASHSPAWNER: Spawning crash site (CrashSite_UN) at [7868.57,8385.22,0] with 5 items."
15:43:18 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.056612.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:43:43 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.055714.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:44:08 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.055171.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:44:33 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.054175.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:44:58 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.053301.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:45:23 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.052868.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:45:48 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.052706.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:46:13 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.052342.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:46:36 "SERVER FPS: 46  PLAYERS: 0"
15:46:38 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.052177.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:47:03 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.052048.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:47:28 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.052269.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:47:53 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.052661.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:48:18 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.053277.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:48:43 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.053999.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:49:08 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.055126.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:49:33 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.056311.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:49:58 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.058147.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:50:23 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.060059.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:50:49 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.061343.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:51:14 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.063505.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:51:39 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.065522.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:52:04 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.067041.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:52:29 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.069329.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:52:36 "SERVER FPS: 45  PLAYERS: 0"
15:52:54 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.071634.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:53:19 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.075052.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:53:44 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.076890.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:54:09 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.080120.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!


=====================================================================
== C:\sspanel\gameservers\arma2\27244\arma2oaserver.exe
== "C:\sspanel\gameservers\arma2\27244\arma2oaserver.exe"  [email protected];@DayZ_Namalsk;@DayZ_Epoch;@DayZ_Epoch_Server -ip=216.244.86.130 -port=4802 -profiles=Admin -config=Admin\server.cfg -cfg=Admin\arma2.cfg -name=Admin -nolog
=====================================================================
Exe timestamp: 2018/02/07 15:54:35
Current time:  2018/02/07 15:54:53

Version 1.63.131129
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
        <English>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
        <Italian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
        <Spanish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
        <French>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
        <Czech>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
        <Russian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
        <Polish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
        <Hungarian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
    </Key>
    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
      <German>Compact assault rifle with silenced grenade launcher&lt'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->BulletCore, by nst\ns2\config.bin/CfgAmmo/BulletBase/
Updating base class ->RifleCore, by nst\ns2\config.bin/CfgWeapons/Rifle/
Updating base class RifleCore->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->CA_Magazine, by ca\weapons\config.bin/CfgMagazines/1Rnd_HE_M203/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->Pistol, by ca\weapons\config.bin/cfgWeapons/Makarov/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Rifle, by ca\weapons\ak\config.bin/cfgWeapons/AK_BASE/
Updating base class Mode_SemiAuto->Single, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/Single/
Updating base class Mode_Burst->Burst, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/Burst/
Updating base class Mode_FullAuto->FullAuto, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/FullAuto/
Updating base class Mode_SemiAuto->Single, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/Single/
Updating base class Mode_Burst->Burst, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/Burst/
Updating base class Mode_FullAuto->FullAuto, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/FullAuto/
Updating base class ->AK_47_M, by ca\weapons\ak\config.bin/cfgWeapons/AK_47_S/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class ->RU_Soldier_Base, by nst\ns_fraction\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by nst\ns_fraction\config.bin/CfgVehicles/MVD_Soldier/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierGB/TalkTopics/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class TalkTopics->TalkTopics, by ca\characters2\config.bin/CfgVehicles/SoldierEB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->Mi17_base, by ca\air\config.bin/CfgVehicles/Mi17_Civilian_base_Ru/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/L85A2_base_BAF/
Updating base class ->ReammoBox_EP1, by ca\weapons_baf\config.bin/CfgVehicles/Bag_Base_BAF/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class Citizen1->Zed_Base, by z\addons\dayz_code\config.bin/CfgVehicles/zZombie_Base/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
Updating base class ->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/SkinBase/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/
Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
15:55:06 Initializing Steam server - Game Port: 4802, Steam Query Port: 4803
15:55:07 Connected to Steam servers
ErrorMessage: File z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp, line 117: .CfgLoot: Member already defined.


=====================================================================
== C:\sspanel\gameservers\arma2\27244\arma2oaserver.exe
== "C:\sspanel\gameservers\arma2\27244\arma2oaserver.exe"  [email protected];@DayZ_Namalsk;@DayZ_Epoch;@DayZ_Epoch_Server -ip=216.244.86.130 -port=4802 -profiles=Admin -config=Admin\server.cfg -cfg=Admin\arma2.cfg -name=Admin -nolog
=====================================================================
Exe timestamp: 2018/02/07 15:55:39
Current time:  2018/02/07 15:55:56

Version 1.63.131129
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
        <English>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
        <Italian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
        <Spanish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
        <French>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
        <Czech>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
        <Russian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
        <Polish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
        <Hungarian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
    </Key>
    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
      <German>Compact assault rifle with silenced grenade launcher&lt'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->BulletCore, by nst\ns2\config.bin/CfgAmmo/BulletBase/
Updating base class ->RifleCore, by nst\ns2\config.bin/CfgWeapons/Rifle/
Updating base class RifleCore->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->CA_Magazine, by ca\weapons\config.bin/CfgMagazines/1Rnd_HE_M203/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->Pistol, by ca\weapons\config.bin/cfgWeapons/Makarov/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Rifle, by ca\weapons\ak\config.bin/cfgWeapons/AK_BASE/
Updating base class Mode_SemiAuto->Single, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/Single/
Updating base class Mode_Burst->Burst, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/Burst/
Updating base class Mode_FullAuto->FullAuto, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/FullAuto/
Updating base class Mode_SemiAuto->Single, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/Single/
Updating base class Mode_Burst->Burst, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/Burst/
Updating base class Mode_FullAuto->FullAuto, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/FullAuto/
Updating base class ->AK_47_M, by ca\weapons\ak\config.bin/cfgWeapons/AK_47_S/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class ->RU_Soldier_Base, by nst\ns_fraction\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by nst\ns_fraction\config.bin/CfgVehicles/MVD_Soldier/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierGB/TalkTopics/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class TalkTopics->TalkTopics, by ca\characters2\config.bin/CfgVehicles/SoldierEB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->Mi17_base, by ca\air\config.bin/CfgVehicles/Mi17_Civilian_base_Ru/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/L85A2_base_BAF/
Updating base class ->ReammoBox_EP1, by ca\weapons_baf\config.bin/CfgVehicles/Bag_Base_BAF/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class Citizen1->Zed_Base, by z\addons\dayz_code\config.bin/CfgVehicles/zZombie_Base/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
Updating base class ->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/SkinBase/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/
Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
15:56:09 Initializing Steam server - Game Port: 4802, Steam Query Port: 4803
15:56:10 Connected to Steam servers
15:56:13 Server error: Player without identity Prote (id 1905874099)
15:56:13 Server error: Player without identity Prote (id 1905874099)
15:56:13 Server error: Player without identity Prote (id 1905874099)
15:56:13 Server error: Player without identity Prote (id 1905874099)
15:56:13 Server error: Player without identity Prote (id 1905874099)
15:56:13 Server error: Player without identity Prote (id 1905874099)
15:56:13 Server error: Player without identity Prote (id 1905874099)
15:56:13 Server error: Player without identity Prote (id 1905874099)
15:56:13 Server error: Player without identity Prote (id 1905874099)
15:56:13 Server error: Player without identity Prote (id 1905874099)
15:56:13 Server error: Player without identity Prote (id 1905874099)
15:56:13 Server error: Player without identity Prote (id 1905874099)
15:56:13 Server error: Player without identity Prote (id 1905874099)
15:56:13 Server error: Player without identity Prote (id 1905874099)
15:56:13 Server error: Player without identity Prote (id 1905874099)
15:56:13 Server error: Player without identity Prote (id 1905874099)
15:56:13 Server error: Player without identity Prote (id 1905874099)
15:56:13 Server error: Player without identity Prote (id 1905874099)
15:56:13 Server error: Player without identity Prote (id 1905874099)
15:56:13 Server error: Player without identity Prote (id 1905874099)
15:56:13 Server error: Player without identity Prote (id 1905874099)
15:56:13 Server error: Player without identity Prote (id 1905874099)
15:56:13 Server error: Player without identity Prote (id 1905874099)
15:56:13 Server error: Player without identity Prote (id 1905874099)
15:56:13 Server error: Player without identity Prote (id 1905874099)
15:56:13 Server error: Player without identity Prote (id 1905874099)
15:56:13 Server error: Player without identity Prote (id 1905874099)
15:56:13 Server error: Player without identity Prote (id 1905874099)
15:56:14 Server error: Player without identity Prote (id 1905874099)
15:56:14 Server error: Player without identity Prote (id 1905874099)
15:56:14 Server error: Player without identity Prote (id 1905874099)
15:56:14 Server error: Player without identity Prote (id 1905874099)
15:56:14 Server error: Player without identity Prote (id 1905874099)
15:56:14 Server error: Player without identity Prote (id 1905874099)
15:56:14 Server error: Player without identity Prote (id 1905874099)
15:56:14 Server error: Player without identity Prote (id 1905874099)
15:56:14 Server error: Player without identity Prote (id 1905874099)
15:56:14 Server error: Player without identity Prote (id 1905874099)
15:56:14 Server error: Player without identity Prote (id 1905874099)
15:56:14 Server error: Player without identity Prote (id 1905874099)
15:56:14 Server error: Player without identity Prote (id 1905874099)
15:56:14 Server error: Player without identity Prote (id 1905874099)
15:56:14 Server error: Player without identity Prote (id 1905874099)
15:56:14 Server error: Player without identity Prote (id 1905874099)
15:56:14 Server error: Player without identity Prote (id 1905874099)
15:56:14 Server error: Player without identity Prote (id 1905874099)
15:56:14 Server error: Player without identity Prote (id 1905874099)
15:56:14 Server error: Player without identity Prote (id 1905874099)
15:56:14 Server error: Player without identity Prote (id 1905874099)
15:56:14 Server error: Player without identity Prote (id 1905874099)
15:56:23 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
15:56:23 "MPframework inited"
15:56:23 "dayz_preloadFinished reset"
15:56:37 "infiSTAR.de - Waiting for BIS_fnc_init..."
15:56:37 "Epoch detected"
15:56:37 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
15:56:37 "infiSTAR.de - iproductVersion: 07-Dec-2016 20-52-13-v1436 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: namalsk | dayz_instance: 15 | missionName: dayz_1"
15:56:37 "infiSTAR.de - _fnc_RandomGen: {
_abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
_gen = _abc select (random ((count _abc)-1));
_arr = ['B','k','V','O','5','G','s','r','g','e','g','w','e','n','R','s','q','R','d','D','F','s','k','v','L','A','o','n','F','h'];
for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
_gen
}"
15:56:37 "infiSTAR.de - _simple: f8r7L5A8F5s3R8g0e3G3e"
15:56:37 "infiSTAR.de - _dialogIds: x6v0n7k5R0q5o2r2k6A6q"
15:56:37 "infiSTAR.de - _badtxts: f2R1O4g7V5e1v4d1s4s0n8o"
15:56:37 "infiSTAR.de - _randvar1: z2e7w2r0R8s7g2e1V6s1D6G3n"
15:56:37 "infiSTAR.de - _randvar2: t6e3F7q9g4k1B2k354d"
15:56:37 "infiSTAR.de - _randvar0: l4F2O9G3d3e2R1A2F7d8k3n"
15:56:37 "infiSTAR.de - _randvar3: i2R8V0k1w7F7V5d0B1d2F8w"
15:56:37 "infiSTAR.de - _randvar4: n0s3e1s8A4V7k8A6R2d9F9h"
15:56:37 "infiSTAR.de - _randvar5: o0V6q3B1q8n350w8F4G1B"
15:56:37 "infiSTAR.de - _randvar6: m1s3v8D6L7n7r5k4o6n7n3d"
15:56:37 "infiSTAR.de - _randvar8: y3k1r6s9B5G4L7s2R8o"
15:56:37 "infiSTAR.de - _randvar9: r0g2G2e4v2R152d757k8q"
15:56:37 "infiSTAR.de - _randvar11: x8q8A0v0g1D2k1n3k1s7o"
15:56:37 "infiSTAR.de - _randvar12: d2F756s0L9G4s651A3V9R4d7s"
15:56:37 "infiSTAR.de - _randvar13: q158d1o7A3B6k5e4O1d"
15:56:37 "infiSTAR.de - _randvar19: l5G4s9r1D4k2G3F751R7D4F"
15:56:37 "infiSTAR.de - _randvar20: u9v1F6F2d2G4q4o6F3e2n7R"
15:56:37 "infiSTAR.de - _randvar27: o1B5w7s7e3R1e6F2o750v3A7v"
15:56:37 "infiSTAR.de - _randvar26: k6k2v1A4v2k4n4g7e9o4k"
15:56:37 "infiSTAR.de - _randvar25: j1n2k6n7G6V7F2s3s7F5w4d"
15:56:37 "infiSTAR.de - _randvar31: o9d4A2s1s8k6g3e9h1L0R"
15:56:37 "infiSTAR.de - _randvar33: p7k8q8d5R9G7L1o9A1d1n6G"
15:56:37 "infiSTAR.de - _randvar34: u853v8D6q552R4F4k6g6k8O6F"
15:56:37 "infiSTAR.de - _randvar35: w1s3A1L7q3R1F2R4F8q2o"
15:56:37 "infiSTAR.de - _randvar36: j4e6e2n6q3s6A6s8s8g3n4v"
15:56:37 "infiSTAR.de - _randvar247337: r0n3k6R3k4o2s4D1F7A9V2A3F"
15:56:37 "infiSTAR.de - _randvar38: f9R0g9B7B6w1n6r2w5k"
15:56:37 "infiSTAR.de - _randvar39: s1G1R7e6G1n1k5e1R3s5R"
15:56:37 "infiSTAR.de - _clickOnMapTimer: q3d1e1e8n5n6F6r3s5n0e8R"
15:56:37 "infiSTAR.de - _clickOnMapCaught: j3n4g2g2A3k6A2R1L5k8d"
15:56:37 "infiSTAR.de - _fnc_handlerandvar10: i1A2w6D2n5D2d4L3e5R2e6V"
15:56:37 "infiSTAR.de - _remark: u7s5h8s8O4A7e6R5h6r8F"
15:56:37 "infiSTAR.de - _AHpos: t8n4g3F0s6q6G9q6r857A6A"
15:56:37 "infiSTAR.de - _loadedcheckpos: f5n3s4k8n9o1v4D7e1G9d"
15:56:37 "infiSTAR.de - _loadedchecktime: u7n5s9g9s2n4e1g3D1d6s5R"
15:56:37 "infiSTAR.de - _MenuChecksRunningx: i7n1n1L3d9q4F7r5e8n5g6s"
15:56:37 "infiSTAR.de - _oneachframe: q5s0G6r8F4n7D9g0O3D0s4o"
15:56:37 "infiSTAR.de - _anotherloop: i3q4R7g9G8k1w3B4g8D"
15:56:37 "infiSTAR.de - _clientoncetwo: f1O8o2A8O2F2s4B6s2o"
15:56:37 "infiSTAR.de - _lastUnlock: r7w7o654L1e1e4g7V2v3A0e"
15:56:37 "infiSTAR.de - _AdminReqCheck: i6n3F4d1D7B2k6e6R6F5w1k"
15:56:37 "infiSTAR.de - _antidupeCheckVar: y2k8F5R8w2g9g6g457F1v6R0o"
15:56:37 "infiSTAR.de - _antiantihack1_rndvar: e7s5e6e2k8e2G2k1B5F8k"
15:56:37 "infiSTAR.de - _antiantihack2_rndvar: y0w4D1k3s8d6w1r9G3F8k"
15:56:37 "infiSTAR.de - _antidupePVResVar: x5s0R6e7w8V7g1k7D55"
15:56:37 "infiSTAR.de - _antidupePVCheckVar: PVAHR_0_s8B6r7R1d9v0F2q2O2O754n6R"
15:56:37 "infiSTAR.de - _randvar247310: PVAHR_0_e4g3r8n1o2e252R555r8s8w6R"
15:56:37 "infiSTAR.de - AntiHack LOADED!"
15:56:37 "infiSTAR.de - CREATING AdminMenu"
15:56:37 "infiSTAR.de - AdminMenu LOADED!"
15:56:37 "infiSTAR.de - ADDING PublicVariableEventHandlers"
15:56:37 "infiSTAR.de - AntiHack FULLY LOADED"
15:56:39 Strange convex component14 in nst\ns\misc\jerab\velkyjerab.p3d:geometryView
15:56:39 Strange convex component15 in nst\ns\misc\jerab\velkyjerab.p3d:geometryView
15:56:39 Strange convex component16 in nst\ns\misc\jerab\velkyjerab.p3d:geometryView
15:56:39 Strange convex component17 in nst\ns\misc\jerab\velkyjerab.p3d:geometryView
15:56:39 "HIVE: Starting"
15:56:40 "z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
15:56:40 ["TIME SYNC: Local Time set to:",[2012,8,2,10,56],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,2,7,10,56]]
15:56:40 "HIVE: trying to get objects"
15:56:41 "SERVER FPS: 7  PLAYERS: 1"
15:56:41 "HIVE: found 194 objects"
15:56:41 "HIVE: Request sent"
15:56:41 "HIVE: Streamed 194 objects"
15:56:41 "Res3tting B!S effects..."
15:56:47 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 194 objects in 6.951 seconds (unscheduled)"
15:56:47 "Total Number of spawn locations 11"
15:56:47 "CLEANUP: INITIALIZING Vehicle SCRIPT"
15:56:47 "EPOCH EVENTS INIT"
15:56:49 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
15:56:49 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
15:56:49 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
15:56:49 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
15:56:49 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
15:56:49 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
15:56:49 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
15:56:49 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
15:56:49 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
15:56:49 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
15:56:49 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
15:56:49 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
15:56:49 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
15:56:49 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
15:56:49 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
15:56:49 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
15:56:49 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
15:56:49 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
15:56:49 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
15:56:49 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
15:56:49 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
15:56:49 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
15:56:49 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
15:56:49 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
15:56:49 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
15:56:49 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
15:56:49 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
15:56:49 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
15:56:49 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
15:56:49 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
15:56:49 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
15:56:49 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
15:56:49 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
15:56:49 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
15:56:49 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
15:56:49 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
15:56:49 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
15:56:49 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
15:56:49 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
15:56:49 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
15:56:49 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
15:56:49 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
15:56:49 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
15:56:49 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
15:56:49 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
15:56:49 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
15:56:49 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
15:56:49 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
15:56:49 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
15:56:49 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
15:56:49 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
15:56:49 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
15:56:49 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
15:56:49 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
15:56:49 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
15:56:49 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
15:56:49 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
15:56:49 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
15:56:49 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
15:56:49 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
15:56:49 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
15:56:49 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
15:56:49 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
15:56:49 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
15:56:49 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
15:56:49 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
15:56:49 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
15:56:49 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
15:56:49 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
15:56:49 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
15:56:49 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
15:56:49 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
15:56:49 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
15:56:49 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
15:56:49 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
15:56:49 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
15:56:49 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
15:56:49 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
15:56:49 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
15:56:49 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
15:56:49 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
15:56:49 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
15:56:49 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
15:56:49 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
15:56:49 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
15:56:49 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
15:56:49 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
15:56:49 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
15:56:49 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
15:56:49 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
15:56:49 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
15:56:50 "INFO - Player: PID#3(Prote)(UID:76561198808381566/CID:2) Status: LOGGING IN"
15:56:50 "CRASHSPAWNER: Starting crash site spawner. Frequency: 25±20 min. Spawn chance: 0.75"
15:56:50 Server: Object 3:6 not found (message 70)
15:56:50 "INFO - Player: PID#3(Prote)(UID:76561198808381566/CID:2) Status: LOGIN PUBLISHING, Location Brensk bay [049073]"
15:56:50 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.094196.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:56:51 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [6456.43,7726.74,0] with 9 items."
15:56:51 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,10,56],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,2,7,10,56]]
15:56:51 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-B:1 (Prote) REMOTE,"76561198808381566"]"
15:56:51 "infiSTAR.de ******ADMIN-LOGIN******: Prote(76561198808381566)"
15:56:51 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-B:1 (Prote) REMOTE,"76561198808381566"]"
15:56:51 "INFO - Player: Prote(UID:76561198808381566/CID:2) Status: CLIENT LOADED & PLAYING"
15:56:51 "CRASHSPAWNER: Spawning crash site (CrashSite_US) at [7871.87,11661.3,0] with 6 items."
15:56:51 CrashSite_US: MainTurret - unknown animation source MainTurret
15:56:51 CrashSite_US: MainGun - unknown animation source mainGun
15:56:51 CrashSite_US: Gatling - unknown animation source Gatling
15:56:52 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [6662.42,9547.45,0] with 6 items."
15:56:52 "HIVE: Spawning # of Vehicles: 106"
15:56:52 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [6447.17,9831.98,0] with 6 items."
15:56:52 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [7063.17,8514.03,0] with 9 items."
15:56:52 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [6878.14,9738.45,0] with 8 items."
15:56:52 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [6667.53,9070.3,0] with 6 items."
15:56:52 "PUBLISH: Created SUV_Orange with ID "7827170765467""
15:56:55 "infiSTAR.de - Player-Log: Prote(76561198808381566) - 0h 00min | ******ADMIN******"
15:57:01 "PUBLISH: Created car_hatchback with ID "7892164768576""
15:57:03 "PUBLISH: Created MH6J_DZ with ID "7748130833178""
15:57:05 "PUBLISH: Created LandRover_MG_TK_EP1_DZE with ID "79781541042680""
15:57:05 "PUBLISH: Created tractor with ID "82331191123480""
15:57:07 "PUBLISH: Created Old_bike_TK_INS_EP1 with ID "727797678582""
15:57:07 "PUBLISH: Created GAZ_Vodnik_DZE with ID "6694791021682""
15:57:09 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end
15:57:10 "PUBLISH: Created LandRover_Special_CZ_EP1_DZE with ID "70331201139585""
15:57:11 "PUBLISH: Created Pickup_PK_GUE_DZE with ID "72731541088186""
15:57:12 "PUBLISH: Created SkodaBlue with ID "50131131129987""
15:57:12 "PUBLISH: Created Ikarus_TK_CIV_EP1 with ID "66353935687""
15:57:13 "PUBLISH: Created GNT_C185C_DZ with ID "483735504088""
15:57:13 "PUBLISH: Created UAZ_RU with ID "5589161948188""
15:57:14 "PUBLISH: Created hilux1_civil_1_open_DZE with ID "68921281022689""
15:57:15 "PUBLISH: Created GLT_M300_LT with ID "7156631089990""
15:57:17 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.060376.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:57:19 "PUBLISH: Created GLT_M300_ST with ID "70681651055994""
15:57:22 "PUBLISH: Created SUV_Camo with ID "72691011117097""
15:57:23 "PUBLISH: Created hilux1_civil_2_covered_DZE with ID "52134587998""
15:57:24 "PUBLISH: Created Ural_CDF with ID "4588931102399""
15:57:27 "infiSTAR.de PlayerDisconnected: _uid: 76561198808381566   _name: Prote"
15:57:27 "INFO - Player: Prote(UID:76561198808381566/CID:2) Status: LOGGED OUT, Location Brensk bay [048073]"
15:57:27 Client: Remote object 3:5 not found
15:57:28 "PUBLISH: Created SkodaGreen with ID "7517387711103""
15:57:31 "PUBLISH: Created CSJ_GyroP with ID "6862486960106""
15:57:32 "PUBLISH: Created V3S_Open_TK_EP1 with ID "90741559957107""
15:57:33 "PUBLISH: Created CSJ_GyroCover with ID "6216788352108""
15:57:35 "PUBLISH: Created LadaLM with ID "4293636706110""
15:57:36 "PUBLISH: Created UralRefuel_TK_EP1_DZ with ID "4118587749111""
15:57:42 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.070040.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:57:43 "PUBLISH: Created S1203_TK_CIV_EP1 with ID "5094148053118""
15:57:43 "HIVE: Spawning # of Debris: 500"
15:57:47 "infiSTAR.de Log: Vehicle destroyed @079053 - CH53_DZE, worldspace [354.629,[7993.05,7436.27,-0.180009]], CharId 0, objID 143, objUID 0, nearby []"
15:58:07 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.069964.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:58:32 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.066708.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:58:57 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.063890.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:59:22 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.061826.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
15:59:48 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.061196.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!


=====================================================================
== C:\sspanel\gameservers\arma2\27244\arma2oaserver.exe
== "C:\sspanel\gameservers\arma2\27244\arma2oaserver.exe"  [email protected];@DayZ_Namalsk;@DayZ_Epoch;@DayZ_Epoch_Server -ip=216.244.86.130 -port=4802 -profiles=Admin -config=Admin\server.cfg -cfg=Admin\arma2.cfg -name=Admin -nolog
=====================================================================
Exe timestamp: 2018/02/07 15:55:39
Current time:  2018/02/07 16:00:15

Version 1.63.131129
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
        <English>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
        <Italian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
        <Spanish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
        <French>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
        <Czech>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
        <Russian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
        <Polish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
        <Hungarian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
    </Key>
    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
      <German>Compact assault rifle with silenced grenade launcher&lt'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->BulletCore, by nst\ns2\config.bin/CfgAmmo/BulletBase/
Updating base class ->RifleCore, by nst\ns2\config.bin/CfgWeapons/Rifle/
Updating base class RifleCore->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->CA_Magazine, by ca\weapons\config.bin/CfgMagazines/1Rnd_HE_M203/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->Pistol, by ca\weapons\config.bin/cfgWeapons/Makarov/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Rifle, by ca\weapons\ak\config.bin/cfgWeapons/AK_BASE/
Updating base class Mode_SemiAuto->Single, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/Single/
Updating base class Mode_Burst->Burst, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/Burst/
Updating base class Mode_FullAuto->FullAuto, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/FullAuto/
Updating base class Mode_SemiAuto->Single, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/Single/
Updating base class Mode_Burst->Burst, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/Burst/
Updating base class Mode_FullAuto->FullAuto, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/FullAuto/
Updating base class ->AK_47_M, by ca\weapons\ak\config.bin/cfgWeapons/AK_47_S/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class ->RU_Soldier_Base, by nst\ns_fraction\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by nst\ns_fraction\config.bin/CfgVehicles/MVD_Soldier/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierGB/TalkTopics/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class TalkTopics->TalkTopics, by ca\characters2\config.bin/CfgVehicles/SoldierEB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->Mi17_base, by ca\air\config.bin/CfgVehicles/Mi17_Civilian_base_Ru/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/L85A2_base_BAF/
Updating base class ->ReammoBox_EP1, by ca\weapons_baf\config.bin/CfgVehicles/Bag_Base_BAF/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class Citizen1->Zed_Base, by z\addons\dayz_code\config.bin/CfgVehicles/zZombie_Base/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
Updating base class ->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/SkinBase/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/
Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
16:00:28 Initializing Steam server - Game Port: 4802, Steam Query Port: 4803
16:00:29 Connected to Steam servers
16:03:36 Server error: Player without identity BISHOP (id 330483850)
16:03:36 Server error: Player without identity BISHOP (id 330483850)
16:03:36 Server error: Player without identity BISHOP (id 330483850)
16:03:36 Server error: Player without identity BISHOP (id 330483850)
16:03:36 Server error: Player without identity BISHOP (id 330483850)
16:03:36 Server error: Player without identity BISHOP (id 330483850)
16:03:36 Server error: Player without identity BISHOP (id 330483850)
16:03:36 Server error: Player without identity BISHOP (id 330483850)
16:03:36 Server error: Player without identity BISHOP (id 330483850)
16:03:36 Server error: Player without identity BISHOP (id 330483850)
16:03:52 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
16:03:52 "MPframework inited"
16:03:52 "dayz_preloadFinished reset"
16:04:06 "infiSTAR.de - Waiting for BIS_fnc_init..."
16:04:06 "Epoch detected"
16:04:06 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
16:04:06 "infiSTAR.de - iproductVersion: 07-Dec-2016 20-52-13-v1436 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: namalsk | dayz_instance: 15 | missionName: dayz_1"
16:04:06 "infiSTAR.de - _fnc_RandomGen: {
_abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
_gen = _abc select (random ((count _abc)-1));
_arr = ['B','k','V','O','5','G','s','r','g','e','g','w','e','n','R','s','q','R','d','D','F','s','k','v','L','A','o','n','F','h'];
for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
_gen
}"
16:04:06 "infiSTAR.de - _simple: q6s2F4d6e3F1g5e6F1F6w"
16:04:06 "infiSTAR.de - _dialogIds: c6s3v0s4w7e7d5s7d0o3R"
16:04:06 "infiSTAR.de - _badtxts: e4o3o3n4F7r3r8F0e3s8d2k"
16:04:06 "infiSTAR.de - _randvar1: n1F3L2R8o8q3k7s8g3O7O6B2k"
16:04:06 "infiSTAR.de - _randvar2: f9G7O2g7g7q0e2g5h1g5g8s"
16:04:06 "infiSTAR.de - _randvar0: t1s250n6L5k5e6R2L2n9q"
16:04:06 "infiSTAR.de - _randvar3: r7q4e656g1R5r1A3O5D4R4r"
16:04:06 "infiSTAR.de - _randvar4: d8R7e2e6g3e3v0k8O0h1r"
16:04:06 "infiSTAR.de - _randvar5: s2n4R9w7F5k5g8s9G6v5k2g"
16:04:06 "infiSTAR.de - _randvar6: y2g6R7k4v2F1k6k6A3R7w"
16:04:06 "infiSTAR.de - _randvar8: t7e5s5G7L8g2A3s9g5k2V7B"
16:04:06 "infiSTAR.de - _randvar9: n4n5V5B1h0q2o7B2F1F3n"
16:04:06 "infiSTAR.de - _randvar11: f5h6v354n6O5n5w6k8r3L4e5e"
16:04:06 "infiSTAR.de - _randvar12: d9g5e5e7O8D0q5v7n6A3L2O"
16:04:06 "infiSTAR.de - _randvar13: r3r255k5r1w0g7g8F4g4d"
16:04:06 "infiSTAR.de - _randvar19: w7w2o0n2n7g7r7d2g3s3k6s"
16:04:06 "infiSTAR.de - _randvar20: b9V6A4D8O1R9o3V9G5L"
16:04:06 "infiSTAR.de - _randvar27: i7O4s7R2A2F4s058w8n1s"
16:04:06 "infiSTAR.de - _randvar26: u7q0d6h5V7R2v8D6g6R"
16:04:06 "infiSTAR.de - _randvar25: w8G6r7g4F5D1d5D4n7w0q"
16:04:06 "infiSTAR.de - _randvar31: r3F6O0s7s8h9w657w6O8k2V"
16:04:06 "infiSTAR.de - _randvar33: v9g5R4e3L0k4v5o3L7s5r"
16:04:06 "infiSTAR.de - _randvar34: q6g8w8d1B7A7G8e7L1v0g"
16:04:06 "infiSTAR.de - _randvar35: g9F6o8F3n2k2e2D4q8e6F8d"
16:04:06 "infiSTAR.de - _randvar36: v158G9A3s4D8k1h4q1n2R"
16:04:06 "infiSTAR.de - _randvar247337: i5D8k0d3n4O2d2v3e8d"
16:04:06 "infiSTAR.de - _randvar38: l4k3h7F2R7D2q2d6n2s5g2R7r"
16:04:06 "infiSTAR.de - _randvar39: l3k35256n1D6A3V7g5e7F4g"
16:04:06 "infiSTAR.de - _clickOnMapTimer: i2F6w2g4q1k5n5s1V8R0D3V"
16:04:06 "infiSTAR.de - _clickOnMapCaught: k2g3A5L0G8F7s0v7R7d7s"
16:04:06 "infiSTAR.de - _fnc_handlerandvar10: w3A1R5e3d3O5R3r6s8n5n6g"
16:04:06 "infiSTAR.de - _remark: v1s1R058e1V8o4g0g4o9k1s9A"
16:04:06 "infiSTAR.de - _AHpos: b4R5e9n5o6q6A1w1q1w4h3O"
16:04:06 "infiSTAR.de - _loadedcheckpos: s4R4F7n1e3O7w0s0g1R7w"
16:04:06 "infiSTAR.de - _loadedchecktime: s3q8n8V6q3r956G8r4s2e6R"
16:04:06 "infiSTAR.de - _MenuChecksRunningx: q5s6s2V4L6g6R7v6R4D3R"
16:04:06 "infiSTAR.de - _oneachframe: d4e6A6O9A2s3V6R157d2q1e6V"
16:04:06 "infiSTAR.de - _anotherloop: u1A1F5R8F1o0e9g3e5L1n3n"
16:04:06 "infiSTAR.de - _clientoncetwo: y2n5B5R6d2g7e7r9G9r6G"
16:04:06 "infiSTAR.de - _lastUnlock: j6g7n8q4q0g7R2O4k7o6F"
16:04:06 "infiSTAR.de - _AdminReqCheck: k5o7n5k7r5G5g3D7F4k2w"
16:04:06 "infiSTAR.de - _antidupeCheckVar: o2n4D4r4F8V1r9D2d2R7A6n"
16:04:06 "infiSTAR.de - _antiantihack1_rndvar: f2q0O1d5F4A5O1k7r4d3d2g"
16:04:06 "infiSTAR.de - _antiantihack2_rndvar: p0s0k1G7g7L3g7r5e7s3D4B"
16:04:06 "infiSTAR.de - _antidupePVResVar: h3R757w7d6k653s1k6G4o5F3n"
16:04:06 "infiSTAR.de - _antidupePVCheckVar: PVAHR_0_l8d6e5n1q7R0e1A8g5r8F"
16:04:06 "infiSTAR.de - _randvar247310: PVAHR_0_n0s4h2V454O9n8F7s357R9e"
16:04:06 "infiSTAR.de - AntiHack LOADED!"
16:04:06 "infiSTAR.de - CREATING AdminMenu"
16:04:06 "infiSTAR.de - AdminMenu LOADED!"
16:04:06 "infiSTAR.de - ADDING PublicVariableEventHandlers"
16:04:06 "infiSTAR.de - AntiHack FULLY LOADED"
16:04:08 Strange convex component14 in nst\ns\misc\jerab\velkyjerab.p3d:geometryView
16:04:08 Strange convex component15 in nst\ns\misc\jerab\velkyjerab.p3d:geometryView
16:04:08 Strange convex component16 in nst\ns\misc\jerab\velkyjerab.p3d:geometryView
16:04:08 Strange convex component17 in nst\ns\misc\jerab\velkyjerab.p3d:geometryView
16:04:08 "HIVE: Starting"
16:04:09 ["TIME SYNC: Local Time set to:",[2012,8,2,10,4],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,2,7,10,4]]
16:04:09 "HIVE: trying to get objects"
16:04:09 "HIVE: found 219 objects"
16:04:09 "HIVE: Request sent"
16:04:10 "HIVE: Streamed 219 objects"
16:04:10 "Res3tting B!S effects..."
16:04:10 "z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
16:04:10 "SERVER FPS: 36  PLAYERS: 1"
16:04:16 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 219 objects in 7.099 seconds (unscheduled)"
16:04:16 "Total Number of spawn locations 11"
16:04:16 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [4734.68,11212.1,0] with 7 items."
16:04:16 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [8004.05,8495.04,0] with 5 items."
16:04:16 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [5948.81,9076.27,0] with 8 items."
16:04:16 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [7795.79,11727.3,0] with 8 items."
16:04:17 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [7542.05,9271.23,0] with 7 items."
16:04:17 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [5031.12,9860.71,0] with 11 items."
16:04:17 "CRASHSPAWNER: Starting crash site spawner. Frequency: 25±20 min. Spawn chance: 0.75"
16:04:17 "CRASHSPAWNER: Spawning crash site (CrashSite_UN) at [7767.5,9470.81,0] with 6 items."
16:04:17 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.253769.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:04:19 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
16:04:19 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
16:04:19 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
16:04:19 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
16:04:19 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
16:04:19 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
16:04:19 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
16:04:19 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
16:04:19 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
16:04:19 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
16:04:19 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
16:04:19 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
16:04:19 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
16:04:19 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
16:04:19 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
16:04:19 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
16:04:19 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
16:04:19 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
16:04:19 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
16:04:19 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
16:04:19 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
16:04:19 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
16:04:19 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
16:04:19 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
16:04:19 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
16:04:19 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
16:04:19 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
16:04:19 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
16:04:19 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
16:04:19 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
16:04:19 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
16:04:19 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
16:04:19 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
16:04:19 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
16:04:19 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
16:04:19 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
16:04:19 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
16:04:19 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
16:04:19 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
16:04:19 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
16:04:19 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
16:04:19 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
16:04:19 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
16:04:19 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
16:04:19 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
16:04:19 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
16:04:19 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
16:04:19 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
16:04:19 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
16:04:19 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
16:04:19 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
16:04:19 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
16:04:19 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
16:04:19 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
16:04:19 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
16:04:19 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
16:04:19 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
16:04:19 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
16:04:19 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
16:04:19 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
16:04:19 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
16:04:19 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
16:04:19 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
16:04:19 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
16:04:19 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
16:04:19 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
16:04:19 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
16:04:19 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
16:04:19 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
16:04:19 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
16:04:19 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
16:04:19 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
16:04:19 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
16:04:19 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
16:04:19 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
16:04:19 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
16:04:19 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
16:04:19 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
16:04:19 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
16:04:19 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
16:04:19 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
16:04:19 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
16:04:19 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
16:04:19 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
16:04:19 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
16:04:19 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
16:04:19 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
16:04:19 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
16:04:19 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
16:04:19 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
16:04:19 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
16:04:19 "HIVE: Spawning # of Vehicles: 81"
16:04:22 "PUBLISH: Created Volha_1_TK_CIV_EP1 with ID "73307210419258""
16:04:23 "PUBLISH: Created ATV_US_EP1 with ID "512613610923259""
16:04:24 "infiSTAR.de - Player-Log: BISHOP(76561198021472334) - 0h 00min"
16:04:24 "PUBLISH: Created VWGolf with ID "4355386742260""
16:04:26 "PUBLISH: Created S1203_ambulance_EP1 with ID "5922437303262""
16:04:27 "PUBLISH: Created HMMWV_Ambulance with ID "7396310469263""
16:04:29 "PUBLISH: Created CH53_DZE with ID "6523169359265""
16:04:30 "PUBLISH: Created Volha_1_TK_CIV_EP1 with ID "465410811211266""
16:04:32 "PUBLISH: Created UralRefuel_TK_EP1_DZ with ID "3861866861268""
16:04:34 "PUBLISH: Created GLT_M300_LT with ID "4208337187270""
16:04:36 "PUBLISH: Created hilux1_civil_3_open_DZE with ID "62461286743272""
16:04:38 "PUBLISH: Created UAZ_Unarmed_TK_EP1 with ID "72963310542274""
16:04:41 "PUBLISH: Created datsun1_civil_1_open_DZE with ID "80721307759277""
16:04:42 "PUBLISH: Created Kamaz_DZE with ID "47841311254278""
16:04:48 "PUBLISH: Created CSJ_GyroCover with ID "5668319216284""
16:04:50 "PUBLISH: Created Old_bike_TK_INS_EP1 with ID "648039912286""
16:04:51 "EPOCH EVENTS INIT"
16:04:51 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.253769.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:04:51 "PUBLISH: Created UAZ_Unarmed_TK_EP1 with ID "6944217612287""
16:04:53 "PUBLISH: Created Lada1 with ID "6005279664289""
16:04:53 "PUBLISH: Created TT650_Ins with ID "624186851289""
16:04:54 "PUBLISH: Created V3S_Open_TK_EP1 with ID "45271336581290""
16:04:55 "PUBLISH: Created datsun1_civil_3_open_DZE with ID "6920667557291""
16:04:55 "HIVE: Spawning # of Debris: 500"
16:05:12 "infiSTAR.de PlayerConnected: ["76561198021472334","BISHOP"]"
16:05:12 "infiSTAR.de PlayerConnected: ["","__SERVER__"]"
16:05:12 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,10,5],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,2,7,10,5]]
16:05:12 "CLEANUP: INITIALIZING Vehicle SCRIPT"
16:05:16 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.485103.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:05:21 "INFO - Player: PID#3(BISHOP)(UID:76561198021472334/CID:3) Status: LOGGING IN"
16:05:24 "infiSTAR.de PlayerConnected: ["76561198808381566","Prote"]"
16:05:24 "infiSTAR.de - Player-Log: Prote(76561198808381566) - 0h 00min | ******ADMIN******"
16:05:25 "INFO - Player: PID#4(Prote)(UID:76561198808381566/CID:2) Status: LOGGING IN"
16:05:25 Server: Object 4:6 not found (message 70)
16:05:25 "INFO - Player: PID#4(Prote)(UID:76561198808381566/CID:2) Status: LOGIN PUBLISHING, Location Brensk bay [048073]"
16:05:26 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-B:1 (Prote) REMOTE,"76561198808381566"]"
16:05:26 "infiSTAR.de ******ADMIN-LOGIN******: Prote(76561198808381566)"
16:05:26 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-B:1 (Prote) REMOTE,"76561198808381566"]"
16:05:26 "INFO - Player: Prote(UID:76561198808381566/CID:2) Status: CLIENT LOADED & PLAYING"
16:05:26 "INFO - Player: PID#3(BISHOP)(UID:76561198021472334/CID:3) Status: LOGIN PUBLISHING, Location Nemsk factory [080045]"
16:05:39 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Prote) REMOTE   Prote Spectating BISHOP"
16:05:41 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.495195.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:05:42 "INFO - Player: BISHOP(UID:76561198021472334/CID:3) Status: CLIENT LOADED & PLAYING"
16:05:45 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end
16:06:08 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.499960.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:06:33 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.497430.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:06:58 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.492941.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:07:23 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.488746.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:07:35 "HIVE: Spawning # of Ammo Boxes: 3"
16:07:37 "HIVE: Spawning # of Veins: 50"
16:07:38 "HIVE: BENCHMARK - Server finished spawning 81 DynamicVehicles, 500 Debris, 3 SupplyCrates and 50 MineVeins in 200.782 seconds (scheduled)"
16:07:48 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.486458.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:08:09 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Prote) REMOTE   Prote Spectating Prote"
16:08:13 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.483701.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:08:36 "infiSTAR.de fnc_AdminFirstReq: [91,B 1-1-B:1 (Prote) REMOTE,[84,104,105,115,32,115,101,114,118,101,114,32,105,115,32,115,116,105,108,108,32,105,110,32,100,101,118,101,108,111,112,109,101,110,116,44,32,101,120,112,101,99,116,32,102,114,101,113,117,101,110,116,32,97,110,100,32,117,110,101,120,112,101,99,116,101,100,32,114,101,115,116,97,114,116,115,32,119,104,105,108,101,32,119,101,32,115,101,116,32,105,116,32,117,112,46],"#FFCC00"]"
16:08:36 "infiSTAR.de fnc_AdminReqProceed: [91,B 1-1-B:1 (Prote) REMOTE,[84,104,105,115,32,115,101,114,118,101,114,32,105,115,32,115,116,105,108,108,32,105,110,32,100,101,118,101,108,111,112,109,101,110,116,44,32,101,120,112,101,99,116,32,102,114,101,113,117,101,110,116,32,97,110,100,32,117,110,101,120,112,101,99,116,101,100,32,114,101,115,116,97,114,116,115,32,119,104,105,108,101,32,119,101,32,115,101,116,32,105,116,32,117,112,46],"#FFCC00"]"
16:08:38 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.480956.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:08:53 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Prote) REMOTE   Prote Spectating BISHOP"
16:09:03 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.478028.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:09:28 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.474974.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:09:53 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.471880.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:10:14 "SERVER FPS: 46  PLAYERS: 2"
16:10:18 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.469119.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:10:43 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.465278.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:11:08 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.462718.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:11:34 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.460295.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:11:36 Server: Object 4:139 not found (message 91)
16:11:36 Server: Object 4:138 not found (message 99)
16:11:40 Server: Object 4:140 not found (message 94)
16:11:59 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.457630.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:12:24 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.454721.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:12:36 Server: Object 4:145 not found (message 98)
16:12:36 Server: Object 4:146 not found (message 91)
16:12:49 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.451645.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:13:14 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.446576.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:13:28 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
ns_dayz
16:13:28 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
ns_dayz
16:13:39 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.442110.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:14:04 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.439234.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:14:29 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.436658.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:14:52 "infiSTAR.de fnc_AdminFirstReq: [91,B 1-1-B:1 (Prote) REMOTE,[83,101,114,118,101,114,32,114,101,115,116,97,114,116,105,110,103,32,116,111,32,116,101,115,116,32,110,101,119,32,102,101,97,116,117,114,101,115,33],"#FFCC00"]"
16:14:52 "infiSTAR.de fnc_AdminReqProceed: [91,B 1-1-B:1 (Prote) REMOTE,[83,101,114,118,101,114,32,114,101,115,116,97,114,116,105,110,103,32,116,111,32,116,101,115,116,32,110,101,119,32,102,101,97,116,117,114,101,115,33],"#FFCC00"]"
16:14:54 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.430820.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:15:05 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Prote) REMOTE   Prote Spectating Prote"
16:15:19 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.425669.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:15:35 "infiSTAR.de PlayerDisconnected: _uid: 76561198808381566   _name: Prote"
16:15:35 "INFO: OnPlayerDisconnect exiting. Player is not in playableUnits. ["76561198808381566","Prote"]"
16:15:35 Client: Remote object 4:0 not found
16:15:35 Client: Remote object 4:5 not found
16:15:35 "Second Hand Zombie Initialized: [[4838.98,5230.3,0.00192165],Agent 0x357fa0c0,true]"
16:15:35 "Second Hand Zombie Initialized: [[4855.24,5255.24,0.000837803],Agent 0x360900c0,true]"
16:15:44 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.420175.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:16:09 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.413933.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:16:14 "SERVER FPS: 45  PLAYERS: 1"
16:16:34 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.408041.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:16:59 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.401689.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:17:24 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.399958.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:17:49 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.393417.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:18:14 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.388867.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:18:39 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.379161.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!


=====================================================================
== C:\sspanel\gameservers\arma2\27244\arma2oaserver.exe
== "C:\sspanel\gameservers\arma2\27244\arma2oaserver.exe"  [email protected];@DayZ_Namalsk;@DayZ_Epoch;@DayZ_Epoch_Server -ip=216.244.86.130 -port=4802 -profiles=Admin -config=Admin\server.cfg -cfg=Admin\arma2.cfg -name=Admin -nolog
=====================================================================
Exe timestamp: 2018/02/07 16:19:02
Current time:  2018/02/07 16:19:21

Version 1.63.131129
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
        <English>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
        <Italian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
        <Spanish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
        <French>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
        <Czech>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
        <Russian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
        <Polish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
        <Hungarian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
    </Key>
    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
      <German>Compact assault rifle with silenced grenade launcher&lt'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->BulletCore, by nst\ns2\config.bin/CfgAmmo/BulletBase/
Updating base class ->RifleCore, by nst\ns2\config.bin/CfgWeapons/Rifle/
Updating base class RifleCore->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->CA_Magazine, by ca\weapons\config.bin/CfgMagazines/1Rnd_HE_M203/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->Pistol, by ca\weapons\config.bin/cfgWeapons/Makarov/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Rifle, by ca\weapons\ak\config.bin/cfgWeapons/AK_BASE/
Updating base class Mode_SemiAuto->Single, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/Single/
Updating base class Mode_Burst->Burst, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/Burst/
Updating base class Mode_FullAuto->FullAuto, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/FullAuto/
Updating base class Mode_SemiAuto->Single, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/Single/
Updating base class Mode_Burst->Burst, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/Burst/
Updating base class Mode_FullAuto->FullAuto, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/FullAuto/
Updating base class ->AK_47_M, by ca\weapons\ak\config.bin/cfgWeapons/AK_47_S/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class ->RU_Soldier_Base, by nst\ns_fraction\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by nst\ns_fraction\config.bin/CfgVehicles/MVD_Soldier/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierGB/TalkTopics/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class TalkTopics->TalkTopics, by ca\characters2\config.bin/CfgVehicles/SoldierEB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->Mi17_base, by ca\air\config.bin/CfgVehicles/Mi17_Civilian_base_Ru/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/L85A2_base_BAF/
Updating base class ->ReammoBox_EP1, by ca\weapons_baf\config.bin/CfgVehicles/Bag_Base_BAF/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class Citizen1->Zed_Base, by z\addons\dayz_code\config.bin/CfgVehicles/zZombie_Base/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
Updating base class ->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/SkinBase/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/
Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
16:19:33 Initializing Steam server - Game Port: 4802, Steam Query Port: 4803
16:19:34 Connected to Steam servers
16:19:35 Server error: Player without identity Prote (id 1160797659)
16:19:35 Server error: Player without identity Prote (id 1160797659)
16:19:35 Server error: Player without identity Prote (id 1160797659)
16:19:35 Server error: Player without identity Prote (id 1160797659)
16:19:35 Server error: Player without identity Prote (id 1160797659)
16:19:35 Server error: Player without identity Prote (id 1160797659)
16:19:35 Server error: Player without identity Prote (id 1160797659)
16:19:35 Server error: Player without identity Prote (id 1160797659)
16:19:35 Server error: Player without identity Prote (id 1160797659)
16:19:35 Server error: Player without identity Prote (id 1160797659)
16:19:35 Server error: Player without identity Prote (id 1160797659)
16:19:35 Server error: Player without identity Prote (id 1160797659)
16:19:35 Server error: Player without identity Prote (id 1160797659)
16:19:35 Server error: Player without identity Prote (id 1160797659)
16:19:35 Server error: Player without identity Prote (id 1160797659)
16:19:35 Server error: Player without identity Prote (id 1160797659)
16:19:36 Server error: Player without identity Prote (id 1160797659)
16:19:36 Server error: Player without identity Prote (id 1160797659)
16:19:36 Server error: Player without identity Prote (id 1160797659)
16:19:36 Server error: Player without identity Prote (id 1160797659)
16:19:36 Server error: Player without identity Prote (id 1160797659)
16:19:36 Server error: Player without identity Prote (id 1160797659)
16:19:36 Server error: Player without identity Prote (id 1160797659)
16:19:36 Server error: Player without identity Prote (id 1160797659)
16:19:36 Server error: Player without identity Prote (id 1160797659)
16:19:36 Server error: Player without identity Prote (id 1160797659)
16:19:36 Server error: Player without identity Prote (id 1160797659)
16:19:36 Server error: Player without identity Prote (id 1160797659)
16:19:36 Server error: Player without identity Prote (id 1160797659)
16:19:36 Server error: Player without identity Prote (id 1160797659)
16:19:36 Server error: Player without identity Prote (id 1160797659)
16:19:36 Server error: Player without identity Prote (id 1160797659)
16:19:36 Server error: Player without identity Prote (id 1160797659)
16:19:36 Server error: Player without identity Prote (id 1160797659)
16:19:36 Server error: Player without identity Prote (id 1160797659)
16:19:36 Server error: Player without identity Prote (id 1160797659)
16:19:36 Server error: Player without identity Prote (id 1160797659)
16:19:36 Server error: Player without identity Prote (id 1160797659)
16:19:36 Server error: Player without identity Prote (id 1160797659)
16:19:36 Server error: Player without identity Prote (id 1160797659)
16:19:36 Server error: Player without identity Prote (id 1160797659)
16:19:36 Server error: Player without identity Prote (id 1160797659)
16:19:36 Server error: Player without identity Prote (id 1160797659)
16:19:36 Server error: Player without identity Prote (id 1160797659)
16:19:36 Server error: Player without identity Prote (id 1160797659)
16:19:36 Server error: Player without identity Prote (id 1160797659)
16:19:45 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
16:19:45 "MPframework inited"
16:19:45 "dayz_preloadFinished reset"
16:19:59 "infiSTAR.de - Waiting for BIS_fnc_init..."
16:19:59 "Epoch detected"
16:19:59 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
16:19:59 "infiSTAR.de - iproductVersion: 07-Dec-2016 20-52-13-v1436 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: namalsk | dayz_instance: 15 | missionName: dayz_1"
16:19:59 "infiSTAR.de - _fnc_RandomGen: {
_abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
_gen = _abc select (random ((count _abc)-1));
_arr = ['B','k','V','O','5','G','s','r','g','e','g','w','e','n','R','s','q','R','d','D','F','s','k','v','L','A','o','n','F','h'];
for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
_gen
}"
16:19:59 "infiSTAR.de - _simple: v1R7g0L0O0D6n6o4k4s5v1F"
16:19:59 "infiSTAR.de - _dialogIds: j3q1o5e5s3V2G8O9V1s1O2R5g"
16:19:59 "infiSTAR.de - _badtxts: b2g2h3F4v4s6D6R6A3F3g"
16:19:59 "infiSTAR.de - _randvar1: b2w9n4n5q0v4L1k0n5B4A"
16:19:59 "infiSTAR.de - _randvar2: b3w7s6k8O3F2F2e4v5k"
16:19:59 "infiSTAR.de - _randvar0: k2n5R3s5V6F459r0e6G6n"
16:19:59 "infiSTAR.de - _randvar3: e8k4r0n6O5R9R5w8g2k"
16:19:59 "infiSTAR.de - _randvar4: j4n4s8e1w8n8g6k6R2q2e"
16:19:59 "infiSTAR.de - _randvar5: m8F6s3e9v1B8o5e2g3q"
16:19:59 "infiSTAR.de - _randvar6: l5n6n1s7s9q3g2F6s5F"
16:19:59 "infiSTAR.de - _randvar8: v1k4R9F1k6O5F5D3q6q8h"
16:19:59 "infiSTAR.de - _randvar9: p9o1o3w0R3n4A152L8n3r"
16:19:59 "infiSTAR.de - _randvar11: n4n8v3D2n6F0d6g8n0d2s6n"
16:19:59 "infiSTAR.de - _randvar12: n7V8v0D7g6w9D3w1v5g6e"
16:19:59 "infiSTAR.de - _randvar13: b6G6e0G3r3s6k9V5s6e8k3L3s"
16:19:59 "infiSTAR.de - _randvar19: d3L9g5O4k3v9O7s2d2q5s"
16:19:59 "infiSTAR.de - _randvar20: g7R3R7G3q1R5d2s2d6s8k5F2w"
16:19:59 "infiSTAR.de - _randvar27: b4w8q9s2o3g3v8A1A2n7O2n"
16:19:59 "infiSTAR.de - _randvar26: n4o1R6q2k2v3v6G1d7g9k2q"
16:19:59 "infiSTAR.de - _randvar25: f5s0r8R5n4R3d9d2F9s"
16:19:59 "infiSTAR.de - _randvar31: q8s7e7G7e8n6e1s5O3k"
16:19:59 "infiSTAR.de - _randvar33: w6L9R7F7g5D5D8v3s8F1F8e"
16:19:59 "infiSTAR.de - _randvar34: h7d8o5k0G3v6s6n1G1n5d4L2s"
16:19:59 "infiSTAR.de - _randvar35: d2o1s6g1s7B356n9V2s1s"
16:19:59 "infiSTAR.de - _randvar36: r1R1R2s9e9L454d7F4r1V"
16:19:59 "infiSTAR.de - _randvar247337: q2g4v7n2d8n2d2g7A3O5D3n"
16:19:59 "infiSTAR.de - _randvar38: i959e6n0n257R2r1A1O7G6D6q"
16:19:59 "infiSTAR.de - _randvar39: l6q4A1s6F9O5D7B8G6r8L"
16:19:59 "infiSTAR.de - _clickOnMapTimer: g5r1o4A158r4L5k2k7s0k7q"
16:19:59 "infiSTAR.de - _clickOnMapCaught: g8V6g2V8g1g7e4s4k0F1k2w"
16:19:59 "infiSTAR.de - _fnc_handlerandvar10: m8R1r9e3n1e3n1g1F6h"
16:19:59 "infiSTAR.de - _remark: k5A957O858n1B1A1s1V0V"
16:19:59 "infiSTAR.de - _AHpos: e1q5F5s6s0e9s0g2V7w7A"
16:19:59 "infiSTAR.de - _loadedcheckpos: d2n6e3s3D4d1g1R3s6g5w"
16:19:59 "infiSTAR.de - _loadedchecktime: r7s1F457k3F6o8e8d8q0s"
16:19:59 "infiSTAR.de - _MenuChecksRunningx: w3e3g0r0o5v3R9o6F4k9q9L6k"
16:19:59 "infiSTAR.de - _oneachframe: q3e6A355s8D2g2g858s2s1o"
16:19:59 "infiSTAR.de - _anotherloop: m4R2o2L7h4s0F7O6n8G4n"
16:19:59 "infiSTAR.de - _clientoncetwo: w9A9F251e9L5o557R3d3k8F"
16:19:59 "infiSTAR.de - _lastUnlock: e1w8L5L6O7B7o8k4q2s1s0d"
16:19:59 "infiSTAR.de - _AdminReqCheck: i7F6d6v6B350v4n1s5k1w"
16:19:59 "infiSTAR.de - _antidupeCheckVar: r3n1g1F2e2L8n7v8e9O2D"
16:19:59 "infiSTAR.de - _antiantihack1_rndvar: v8g4n0o4n2A7A6g4o8s1h"
16:19:59 "infiSTAR.de - _antiantihack2_rndvar: v7o6w9r1A3s4v2d1k4w1R5g"
16:19:59 "infiSTAR.de - _antidupePVResVar: n3L3g6F2g8v0L5e657k3n5R"
16:19:59 "infiSTAR.de - _antidupePVCheckVar: PVAHR_0_w9d6F6F1O9e1e8e954d8w"
16:19:59 "infiSTAR.de - _randvar247310: PVAHR_0_t8w6n9R3n7s0A1O9L8s6k1R2n"
16:19:59 "infiSTAR.de - AntiHack LOADED!"
16:19:59 "infiSTAR.de - CREATING AdminMenu"
16:19:59 "infiSTAR.de - AdminMenu LOADED!"
16:19:59 "infiSTAR.de - ADDING PublicVariableEventHandlers"
16:19:59 "infiSTAR.de - AntiHack FULLY LOADED"
16:20:01 Strange convex component14 in nst\ns\misc\jerab\velkyjerab.p3d:geometryView
16:20:01 Strange convex component15 in nst\ns\misc\jerab\velkyjerab.p3d:geometryView
16:20:01 Strange convex component16 in nst\ns\misc\jerab\velkyjerab.p3d:geometryView
16:20:01 Strange convex component17 in nst\ns\misc\jerab\velkyjerab.p3d:geometryView
16:20:01 "HIVE: Starting"
16:20:02 "z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
16:20:02 ["TIME SYNC: Local Time set to:",[2012,8,2,10,20],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,2,7,10,20]]
16:20:02 "HIVE: trying to get objects"
16:20:03 "SERVER FPS: 7  PLAYERS: 1"
16:20:03 "HIVE: found 239 objects"
16:20:03 "HIVE: Request sent"
16:20:03 "HIVE: Streamed 239 objects"
16:20:03 "Res3tting B!S effects..."
16:20:10 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 239 objects in 7.859 seconds (unscheduled)"
16:20:10 "Total Number of spawn locations 11"
16:20:10 "EPOCH EVENTS INIT"
16:20:11 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
16:20:11 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
16:20:11 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
16:20:11 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
16:20:11 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
16:20:11 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
16:20:11 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
16:20:11 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
16:20:11 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
16:20:11 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
16:20:11 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
16:20:11 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
16:20:11 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
16:20:11 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
16:20:11 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
16:20:11 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
16:20:11 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
16:20:11 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
16:20:11 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
16:20:11 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
16:20:11 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
16:20:11 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
16:20:11 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
16:20:11 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
16:20:11 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
16:20:11 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
16:20:11 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
16:20:11 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
16:20:11 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
16:20:11 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
16:20:11 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
16:20:11 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
16:20:11 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
16:20:11 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
16:20:11 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
16:20:11 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
16:20:11 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
16:20:11 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
16:20:11 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
16:20:11 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
16:20:11 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
16:20:11 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
16:20:11 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
16:20:11 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
16:20:11 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
16:20:11 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
16:20:11 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
16:20:11 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
16:20:11 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
16:20:11 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
16:20:11 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
16:20:11 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
16:20:11 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
16:20:11 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
16:20:11 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
16:20:11 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
16:20:11 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
16:20:11 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
16:20:11 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
16:20:11 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
16:20:11 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
16:20:11 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
16:20:11 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
16:20:11 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
16:20:11 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
16:20:11 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
16:20:11 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
16:20:11 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
16:20:11 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
16:20:11 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
16:20:11 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
16:20:11 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
16:20:11 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
16:20:11 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
16:20:11 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
16:20:11 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
16:20:11 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
16:20:11 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
16:20:11 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
16:20:11 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
16:20:11 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
16:20:11 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
16:20:11 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
16:20:11 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
16:20:11 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
16:20:11 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
16:20:11 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
16:20:11 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
16:20:11 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
16:20:11 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
16:20:12 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
16:20:12 "CRASHSPAWNER: Starting crash site spawner. Frequency: 25±20 min. Spawn chance: 0.75"
16:20:12 "INFO - Player: PID#3(Prote)(UID:76561198808381566/CID:2) Status: LOGGING IN"
16:20:12 "CLEANUP: INITIALIZING Vehicle SCRIPT"
16:20:12 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.034338.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:20:13 Server: Object 3:6 not found (message 70)
16:20:13 "INFO - Player: PID#3(Prote)(UID:76561198808381566/CID:2) Status: LOGIN PUBLISHING, Location Brensk bay [048073]"
16:20:13 "CRASHSPAWNER: Spawning crash site (CrashSite_UN) at [7403.44,11811.7,0] with 6 items."
16:20:13 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,10,20],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,2,7,10,20]]
16:20:13 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-B:1 (Prote) REMOTE,"76561198808381566"]"
16:20:13 "infiSTAR.de ******ADMIN-LOGIN******: Prote(76561198808381566)"
16:20:13 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-B:1 (Prote) REMOTE,"76561198808381566"]"
16:20:13 "INFO - Player: Prote(UID:76561198808381566/CID:2) Status: CLIENT LOADED & PLAYING"
16:20:14 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [5936.91,7002.65,0] with 4 items."
16:20:14 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [7822.92,9419.33,0] with 7 items."
16:20:14 "HIVE: Spawning # of Vehicles: 61"
16:20:14 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [7023.14,8482.89,0] with 4 items."
16:20:15 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [6460.66,6994.18,0] with 8 items."
16:20:15 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [7937.8,9140.69,0] with 4 items."
16:20:15 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [8031.93,8787.05,0] with 8 items."
16:20:16 "PUBLISH: Created Lada1 with ID "739458630968""
16:20:17 "infiSTAR.de - Player-Log: Prote(76561198808381566) - 0h 00min | ******ADMIN******"
16:20:17 "PUBLISH: Created KamazRefuel_DZ with ID "8444721084569""
16:20:18 "PUBLISH: Created SUV_Camo with ID "5917241037869""
16:20:23 "PUBLISH: Created UH60M_EP1_DZE with ID "570722829274""
16:20:24 "PUBLISH: Created SUV_Green with ID "4492821069475""
16:20:25 "PUBLISH: Created datsun1_civil_2_covered_DZE with ID "6926371132677""
16:20:28 "PUBLISH: Created Volha_1_TK_CIV_EP1 with ID "5925441072379""
16:20:29 "PUBLISH: Created SUV_Pink with ID "421553512480""
16:20:32 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end
16:20:35 "PUBLISH: Created UAZ_Unarmed_TK_CIV_EP1 with ID "5769851004986""
16:20:36 "PUBLISH: Created Pickup_PK_INS_DZE with ID "679847975887""
16:20:36 "PUBLISH: Created datsun1_civil_3_open_DZE with ID "769945768787""
16:20:37 "PUBLISH: Created ATV_CZ_EP1 with ID "726945762188""
16:20:37 "PUBLISH: Created UAZ_RU with ID "79271571051689""
16:20:38 "PUBLISH: Created UAZ_MG_TK_EP1_DZE with ID "83801411114289""
16:20:39 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.040150.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:20:39 "PUBLISH: Created SUV_Blue with ID "580961150191""
16:20:40 "TELEPORT REVERT for play3r UID#76561198808381566 from 048073 to 048073, 24 meters"
16:20:40 "PUBLISH: Created Lada2 with ID "5540153638991""
16:20:42 "PUBLISH: Created HMMWV_M1035_DES_EP1 with ID "726729611793""
16:20:42 "HIVE: Spawning # of Debris: 500"
16:20:47 "TELEPORT REVERT for play3r UID#76561198808381566 from 048073 to 048073, 14 meters"
16:20:48 "infiSTAR.de Log: Vehicle destroyed @043015 - Volha_1_TK_CIV_EP1, worldspace [86.2299,[4385.53,11211.3,0.292274]], CharId 0, objID 233, objUID 0, nearby []"
16:20:48 "TELEPORT REVERT for play3r UID#76561198808381566 from 048073 to 048073, 21 meters"
16:20:48 "TELEPORT REVERT for play3r UID#76561198808381566 from 048073 to 048073, 20 meters"
16:20:49 "TELEPORT REVERT for play3r UID#76561198808381566 from 048073 to 048073, 20 meters"
16:20:49 "TELEPORT REVERT for play3r UID#76561198808381566 from 048073 to 048073, 19 meters"
16:20:49 "TELEPORT REVERT for play3r UID#76561198808381566 from 048073 to 048073, 22 meters"
16:20:49 "TELEPORT REVERT for play3r UID#76561198808381566 from 048073 to 048073, 19 meters"
16:20:49 "TELEPORT REVERT for play3r UID#76561198808381566 from 048073 to 048073, 18 meters"
16:20:50 "TELEPORT REVERT for play3r UID#76561198808381566 from 048073 to 048073, 18 meters"
16:20:52 "TELEPORT REVERT for play3r UID#76561198808381566 from 048073 to 048073, 20 meters"
16:20:52 "TELEPORT REVERT for play3r UID#76561198808381566 from 048073 to 048073, 20 meters"
16:20:52 "TELEPORT REVERT for play3r UID#76561198808381566 from 048073 to 048073, 19 meters"
16:20:55 "TELEPORT REVERT for play3r UID#76561198808381566 from 048073 to 048073, 22 meters"
16:20:55 "TELEPORT REVERT for play3r UID#76561198808381566 from 048073 to 048073, 21 meters"
16:20:55 "TELEPORT REVERT for play3r UID#76561198808381566 from 048073 to 048073, 15 meters"
16:20:56 "TELEPORT REVERT for play3r UID#76561198808381566 from 048073 to 048073, 20 meters"
16:20:58 "Player UID#76561198808381566 CID#2 PID#3(Prote) as Rocket_DZ died at Brensk bay [048073]"
16:20:58 "DeathMessage: Prote died from falling."
16:21:04 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.049380.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:21:10 "infiSTAR.de PlayerDisconnected: _uid: 76561198808381566   _name: Prote"
16:21:10 "INFO: OnPlayerDisconnect exiting. Player is near respawn_west. This is normal after death. ["76561198808381566","Prote"]"
16:21:16 "infiSTAR.de PlayerConnected: ["76561198808381566","Prote"]"
16:21:17 "INFO - Player: PID#3(Prote)(UID:76561198808381566/CID:4) Status: LOGGING IN"
16:21:19 "INFO - Player: PID#3(Prote)(UID:76561198808381566/CID:4) Status: LOGIN PUBLISHING, Location West point [024060]"
16:21:19 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-B:1 (Prote) REMOTE,"76561198808381566"]"
16:21:19 "infiSTAR.de ******ADMIN-LOGIN******: Prote(76561198808381566)"
16:21:19 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-B:1 (Prote) REMOTE,"76561198808381566"]"
16:21:19 "INFO - Player: Prote(UID:76561198808381566/CID:4) Status: CLIENT LOADED & PLAYING"
16:21:29 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.056187.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:21:42 "infiSTAR.de PlayerDisconnected: _uid: 76561198808381566   _name: Prote"
16:21:42 "INFO - Player: Prote(UID:76561198808381566/CID:4) Status: LOGGED OUT, Location West point [024060]"
16:21:42 Client: Remote object 3:25 not found
16:21:44 Warning: Cleanup player - person 3:24 not found
16:21:54 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.050011.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!


=====================================================================
== C:\sspanel\gameservers\arma2\27244\arma2oaserver.exe
== "C:\sspanel\gameservers\arma2\27244\arma2oaserver.exe"  [email protected];@DayZ_Namalsk;@DayZ_Epoch;@DayZ_Epoch_Server -ip=216.244.86.130 -port=4802 -profiles=Admin -config=Admin\server.cfg -cfg=Admin\arma2.cfg -name=Admin -nolog
=====================================================================
Exe timestamp: 2018/02/07 16:22:18
Current time:  2018/02/07 16:22:37

Version 1.63.131129
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
        <English>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
        <Italian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
        <Spanish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
        <French>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
        <Czech>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
        <Russian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
        <Polish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
        <Hungarian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
    </Key>
    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
      <German>Compact assault rifle with silenced grenade launcher&lt'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->BulletCore, by nst\ns2\config.bin/CfgAmmo/BulletBase/
Updating base class ->RifleCore, by nst\ns2\config.bin/CfgWeapons/Rifle/
Updating base class RifleCore->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->CA_Magazine, by ca\weapons\config.bin/CfgMagazines/1Rnd_HE_M203/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->Pistol, by ca\weapons\config.bin/cfgWeapons/Makarov/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Rifle, by ca\weapons\ak\config.bin/cfgWeapons/AK_BASE/
Updating base class Mode_SemiAuto->Single, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/Single/
Updating base class Mode_Burst->Burst, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/Burst/
Updating base class Mode_FullAuto->FullAuto, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/FullAuto/
Updating base class Mode_SemiAuto->Single, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/Single/
Updating base class Mode_Burst->Burst, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/Burst/
Updating base class Mode_FullAuto->FullAuto, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/FullAuto/
Updating base class ->AK_47_M, by ca\weapons\ak\config.bin/cfgWeapons/AK_47_S/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class ->RU_Soldier_Base, by nst\ns_fraction\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by nst\ns_fraction\config.bin/CfgVehicles/MVD_Soldier/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierGB/TalkTopics/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class TalkTopics->TalkTopics, by ca\characters2\config.bin/CfgVehicles/SoldierEB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->Mi17_base, by ca\air\config.bin/CfgVehicles/Mi17_Civilian_base_Ru/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/L85A2_base_BAF/
Updating base class ->ReammoBox_EP1, by ca\weapons_baf\config.bin/CfgVehicles/Bag_Base_BAF/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class Citizen1->Zed_Base, by z\addons\dayz_code\config.bin/CfgVehicles/zZombie_Base/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
Updating base class ->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/SkinBase/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/
Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
16:22:50 Initializing Steam server - Game Port: 4802, Steam Query Port: 4803
16:22:51 Connected to Steam servers
16:22:55 Server error: Player without identity Prote (id 1360712931)
16:22:55 Server error: Player without identity Prote (id 1360712931)
16:22:55 Server error: Player without identity Prote (id 1360712931)
16:22:55 Server error: Player without identity Prote (id 1360712931)
16:22:55 Server error: Player without identity Prote (id 1360712931)
16:22:55 Server error: Player without identity Prote (id 1360712931)
16:22:55 Server error: Player without identity Prote (id 1360712931)
16:22:55 Server error: Player without identity Prote (id 1360712931)
16:22:55 Server error: Player without identity Prote (id 1360712931)
16:22:55 Server error: Player without identity Prote (id 1360712931)
16:22:55 Server error: Player without identity Prote (id 1360712931)
16:22:55 Server error: Player without identity Prote (id 1360712931)
16:22:55 Server error: Player without identity Prote (id 1360712931)
16:22:55 Server error: Player without identity Prote (id 1360712931)
16:22:55 Server error: Player without identity Prote (id 1360712931)
16:22:55 Server error: Player without identity Prote (id 1360712931)
16:22:55 Server error: Player without identity Prote (id 1360712931)
16:22:56 Server error: Player without identity Prote (id 1360712931)
16:22:56 Server error: Player without identity Prote (id 1360712931)
16:22:56 Server error: Player without identity Prote (id 1360712931)
16:22:56 Server error: Player without identity Prote (id 1360712931)
16:22:56 Server error: Player without identity Prote (id 1360712931)
16:22:56 Server error: Player without identity Prote (id 1360712931)
16:22:56 Server error: Player without identity Prote (id 1360712931)
16:22:56 Server error: Player without identity Prote (id 1360712931)
16:22:56 Server error: Player without identity Prote (id 1360712931)
16:22:56 Server error: Player without identity Prote (id 1360712931)
16:22:56 Server error: Player without identity Prote (id 1360712931)
16:22:56 Server error: Player without identity Prote (id 1360712931)
16:22:56 Server error: Player without identity Prote (id 1360712931)
16:22:56 Server error: Player without identity Prote (id 1360712931)
16:22:56 Server error: Player without identity Prote (id 1360712931)
16:22:56 Server error: Player without identity Prote (id 1360712931)
16:22:56 Server error: Player without identity Prote (id 1360712931)
16:22:56 Server error: Player without identity Prote (id 1360712931)
16:22:56 Server error: Player without identity Prote (id 1360712931)
16:22:56 Server error: Player without identity Prote (id 1360712931)
16:22:56 Server error: Player without identity Prote (id 1360712931)
16:22:56 Server error: Player without identity Prote (id 1360712931)
16:22:56 Server error: Player without identity Prote (id 1360712931)
16:22:56 Server error: Player without identity Prote (id 1360712931)
16:22:56 Server error: Player without identity Prote (id 1360712931)
16:23:05 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
16:23:05 "MPframework inited"
16:23:05 "dayz_preloadFinished reset"
16:23:19 "infiSTAR.de - Waiting for BIS_fnc_init..."
16:23:19 "Epoch detected"
16:23:19 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
16:23:19 "infiSTAR.de - iproductVersion: 07-Dec-2016 20-52-13-v1436 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: namalsk | dayz_instance: 15 | missionName: dayz_1"
16:23:19 "infiSTAR.de - _fnc_RandomGen: {
_abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
_gen = _abc select (random ((count _abc)-1));
_arr = ['B','k','V','O','5','G','s','r','g','e','g','w','e','n','R','s','q','R','d','D','F','s','k','v','L','A','o','n','F','h'];
for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
_gen
}"
16:23:19 "infiSTAR.de - _simple: j7r5k8q5v4R2s5q2e8V2B2s8w"
16:23:19 "infiSTAR.de - _dialogIds: k7R3o7A1V5e1e6R0V0L5k"
16:23:19 "infiSTAR.de - _badtxts: i6w4A6G1g4v4s2R1r8s5s7n"
16:23:19 "infiSTAR.de - _randvar1: f5e8g4L0e4s4o9k4w7e3F"
16:23:19 "infiSTAR.de - _randvar2: w4v6F7g2w3e3e5R2d3F0e8R"
16:23:19 "infiSTAR.de - _randvar0: w4o6q5v0e2g5s3k45652e8d"
16:23:19 "infiSTAR.de - _randvar3: m4g9d5q4o0e0n8n7R6D4s"
16:23:19 "infiSTAR.de - _randvar4: y8A0k7D2g6k1V3e7n255F0s"
16:23:19 "infiSTAR.de - _randvar5: q4k0R5w5k9A2O2e4s1R857A"
16:23:19 "infiSTAR.de - _randvar6: q9L7s6s3A0O2R8O7o1F2o3F4A"
16:23:19 "infiSTAR.de - _randvar8: i2O4F2g2d4g4s4F7B2w0R"
16:23:19 "infiSTAR.de - _randvar9: j9G5B2k5g9s4d3w6g6w2D4F8R"
16:23:19 "infiSTAR.de - _randvar11: b5v1e8s2e8G8d6e8g6w7k"
16:23:19 "infiSTAR.de - _randvar12: c9v3k1s4q3d1A5D0e0s8o6n5A"
16:23:19 "infiSTAR.de - _randvar13: l7v3g1r7e5n2o1o6A4r4V5e"
16:23:19 "infiSTAR.de - _randvar19: s7s7s5e8A8g8r7g1s1B5n"
16:23:19 "infiSTAR.de - _randvar20: l8F0s6d0O0q5F7w0q8n0e"
16:23:19 "infiSTAR.de - _randvar27: j1F3g3h7v0q0k3R9e5F"
16:23:19 "infiSTAR.de - _randvar26: u7B7B7n6k2e3R5A1s8R45"
16:23:19 "infiSTAR.de - _randvar25: p1d0s2A2e1q8s3s5r4k"
16:23:19 "infiSTAR.de - _randvar31: j6F1L3B1s5V8k4B6R8v0F3n"
16:23:19 "infiSTAR.de - _randvar33: u2D3g5r2d7G5A2g5n8R"
16:23:19 "infiSTAR.de - _randvar34: q5D7g1e9k5D3s4R6A6s1s7D"
16:23:19 "infiSTAR.de - _randvar35: k9h4O2D9F2L8e6o1k5R4L9n3q"
16:23:19 "infiSTAR.de - _randvar36: h2v4g8e2s2d7G4e4D5e3g3e"
16:23:19 "infiSTAR.de - _randvar247337: i154g9A6s4R1F2V5O354k"
16:23:19 "infiSTAR.de - _randvar38: a3O1k2A5D2s4k3e3R9O8o"
16:23:19 "infiSTAR.de - _randvar39: y1q2F8g1s2g4F9r4n5F7L7q"
16:23:19 "infiSTAR.de - _clickOnMapTimer: j9s054g1V3s2s2e1s2r2o5v"
16:23:19 "infiSTAR.de - _clickOnMapCaught: g451k4G2s5L5o7n8L3s9n"
16:23:19 "infiSTAR.de - _fnc_handlerandvar10: k5G5n5w2k6e7g2e6V4v"
16:23:19 "infiSTAR.de - _remark: n6k8A7d7V2k255D3g6k3s"
16:23:19 "infiSTAR.de - _AHpos: r5R5A5B7h5v3h5s6F0q6q2e"
16:23:19 "infiSTAR.de - _loadedcheckpos: n9d6s8g0s5V5R7v6q7R7e"
16:23:19 "infiSTAR.de - _loadedchecktime: l1k752G8s4A9F8k3k4A6F7G3d"
16:23:19 "infiSTAR.de - _MenuChecksRunningx: v8A4A4s7g6e3g9R6s7n8R0w"
16:23:19 "infiSTAR.de - _oneachframe: q4G5k2B8h852D6L4R9g2r"
16:23:19 "infiSTAR.de - _anotherloop: s2w6o9s6k7R7F7A6k5k5k"
16:23:19 "infiSTAR.de - _clientoncetwo: j5r5o7G5O3e2R7k0V2F1k2h"
16:23:19 "infiSTAR.de - _lastUnlock: v2o0n1v8s8w2F3L8q7e55"
16:23:19 "infiSTAR.de - _AdminReqCheck: x6k5k6s3o0k1v5D4L7k1A"
16:23:19 "infiSTAR.de - _antidupeCheckVar: w5R3n2O6A4s1q4D2r8L4e6V4A"
16:23:19 "infiSTAR.de - _antiantihack1_rndvar: m1o9e1L6n9G2e7w9D3D"
16:23:19 "infiSTAR.de - _antiantihack2_rndvar: j6V2q2w2s3G2g0s7n2d"
16:23:19 "infiSTAR.de - _antidupePVResVar: h3e1e1g4q1D9G3R8R8F9s1q5o"
16:23:19 "infiSTAR.de - _antidupePVCheckVar: PVAHR_0_f1g6V6e8L5o8o7F8s0s3R"
16:23:19 "infiSTAR.de - _randvar247310: PVAHR_0_k6L0s7s2A1q3q0L4r6k8e9e"
16:23:19 "infiSTAR.de - AntiHack LOADED!"
16:23:19 "infiSTAR.de - CREATING AdminMenu"
16:23:19 "infiSTAR.de - AdminMenu LOADED!"
16:23:19 "infiSTAR.de - ADDING PublicVariableEventHandlers"
16:23:19 "infiSTAR.de - AntiHack FULLY LOADED"
16:23:21 Strange convex component14 in nst\ns\misc\jerab\velkyjerab.p3d:geometryView
16:23:21 Strange convex component15 in nst\ns\misc\jerab\velkyjerab.p3d:geometryView
16:23:21 Strange convex component16 in nst\ns\misc\jerab\velkyjerab.p3d:geometryView
16:23:21 Strange convex component17 in nst\ns\misc\jerab\velkyjerab.p3d:geometryView
16:23:21 "HIVE: Starting"
16:23:22 "z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
16:23:22 ["TIME SYNC: Local Time set to:",[2012,8,2,10,23],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,2,7,10,23]]
16:23:22 "HIVE: trying to get objects"
16:23:23 "SERVER FPS: 7  PLAYERS: 1"
16:23:23 "HIVE: found 255 objects"
16:23:23 "HIVE: Request sent"
16:23:23 "HIVE: Streamed 255 objects"
16:23:23 "Res3tting B!S effects..."
16:23:31 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 255 objects in 8.307 seconds (unscheduled)"
16:23:31 "Total Number of spawn locations 11"
16:23:31 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.038485.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:23:31 "EPOCH EVENTS INIT"
16:23:32 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
16:23:32 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
16:23:32 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
16:23:32 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
16:23:32 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
16:23:32 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
16:23:32 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
16:23:32 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
16:23:32 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
16:23:32 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
16:23:32 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
16:23:32 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
16:23:32 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
16:23:32 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
16:23:32 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
16:23:32 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
16:23:32 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
16:23:32 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
16:23:32 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
16:23:32 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
16:23:32 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
16:23:32 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
16:23:32 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
16:23:32 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
16:23:32 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
16:23:32 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
16:23:32 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
16:23:32 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
16:23:32 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
16:23:32 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
16:23:32 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
16:23:32 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
16:23:32 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
16:23:32 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
16:23:32 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
16:23:32 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
16:23:32 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
16:23:32 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
16:23:32 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
16:23:32 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
16:23:32 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
16:23:32 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
16:23:32 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
16:23:32 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
16:23:32 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
16:23:32 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
16:23:32 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
16:23:32 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
16:23:32 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
16:23:32 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
16:23:32 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
16:23:32 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
16:23:32 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
16:23:32 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
16:23:32 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
16:23:32 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
16:23:32 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
16:23:32 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
16:23:32 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
16:23:32 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
16:23:32 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
16:23:32 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
16:23:32 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
16:23:32 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
16:23:32 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
16:23:32 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
16:23:32 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
16:23:32 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
16:23:32 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
16:23:32 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
16:23:32 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
16:23:32 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
16:23:32 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
16:23:32 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
16:23:32 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
16:23:32 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
16:23:32 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
16:23:32 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
16:23:32 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
16:23:32 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
16:23:32 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
16:23:32 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
16:23:32 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
16:23:32 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
16:23:32 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
16:23:32 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
16:23:32 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
16:23:32 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
16:23:32 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
16:23:32 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
16:23:32 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
16:23:33 "CRASHSPAWNER: Starting crash site spawner. Frequency: 25±20 min. Spawn chance: 0.75"
16:23:33 "INFO - Player: PID#3(Prote)(UID:76561198808381566/CID:4) Status: LOGGING IN"
16:23:33 "CLEANUP: INITIALIZING Vehicle SCRIPT"
16:23:33 "INFO - Player: PID#3(Prote)(UID:76561198808381566/CID:4) Status: LOGIN PUBLISHING, Location West point [024060]"
16:23:33 "CRASHSPAWNER: Spawning crash site (CrashSite_US) at [6549.08,6847.57,0] with 6 items."
16:23:34 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,10,23],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,2,7,10,23]]
16:23:34 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-B:1 (Prote) REMOTE,"76561198808381566"]"
16:23:34 "infiSTAR.de ******ADMIN-LOGIN******: Prote(76561198808381566)"
16:23:34 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-B:1 (Prote) REMOTE,"76561198808381566"]"
16:23:34 CrashSite_US: MainTurret - unknown animation source MainTurret
16:23:34 CrashSite_US: MainGun - unknown animation source mainGun
16:23:34 CrashSite_US: Gatling - unknown animation source Gatling
16:23:34 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [5934.97,7493.31,0] with 5 items."
16:23:34 "INFO - Player: Prote(UID:76561198808381566/CID:4) Status: CLIENT LOADED & PLAYING"
16:23:34 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [5604.71,5379.01,0] with 3 items."
16:23:35 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [8014.84,8480.24,0] with 5 items."
16:23:35 "HIVE: Spawning # of Vehicles: 45"
16:23:35 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [6625.11,9011.86,0] with 7 items."
16:23:35 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [5100.27,9880.77,0] with 4 items."
16:23:36 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [6875.58,5479.04,0] with 5 items."
16:23:37 "PUBLISH: Created SUV_Green with ID "6471163930472""
16:23:38 "infiSTAR.de - Player-Log: Prote(76561198808381566) - 0h 00min | ******ADMIN******"
16:23:38 "PUBLISH: Created V3S_Open_TK_EP1 with ID "6373120870273""
16:23:41 "PUBLISH: Created car_hatchback with ID "4865871102576""
16:23:43 "PUBLISH: Created VWGolf with ID "58081021042278""
16:23:44 "PUBLISH: Created SUV_Red with ID "58251121073079""
16:23:45 "PUBLISH: Created Pickup_PK_TK_GUE_EP1_DZE with ID "751634817580""
16:23:46 "PUBLISH: Created Lada2_TK_CIV_EP1 with ID "76291031074581""
16:23:47 "PUBLISH: Created Lada1 with ID "8149771123582""
16:23:48 "PUBLISH: Created Offroad_DSHKM_Gue_DZE with ID "49431481074383""
16:23:50 "PUBLISH: Created VWGolf with ID "50541161123885""
16:23:51 "PUBLISH: Created M1030_US_DES_EP1 with ID "73611061054486""
16:23:52 "PUBLISH: Created HMMWV_Ambulance_CZ_DES_EP1 with ID "70471061074987""
16:23:52 "PUBLISH: Created Lada2_TK_CIV_EP1 with ID "676949684087""
16:23:52 "PUBLISH: Created UAZ_CDF with ID "5157191062788""
16:23:55 "PUBLISH: Created Lada2 with ID "577278982490""
16:23:55 "HIVE: Spawning # of Debris: 500"
16:23:58 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.172182.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:24:23 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.160332.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:24:44 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Prote) REMOTE   Prote plus 2500 Humanity to Prote"
16:24:45 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Prote) REMOTE   Prote plus 2500 Humanity to Prote"
16:24:46 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Prote) REMOTE   Prote plus 2500 Humanity to Prote"
16:24:46 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Prote) REMOTE   Prote plus 2500 Humanity to Prote"
16:24:46 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Prote) REMOTE   Prote plus 2500 Humanity to Prote"
16:24:47 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Prote) REMOTE   Prote plus 2500 Humanity to Prote"
16:24:47 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Prote) REMOTE   Prote plus 2500 Humanity to Prote"
16:24:47 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Prote) REMOTE   Prote plus 2500 Humanity to Prote"
16:24:48 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.152829.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:24:49 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Prote) REMOTE   Prote plus 2500 Humanity to Prote"
16:24:49 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Prote) REMOTE   Prote plus 2500 Humanity to Prote"
16:24:49 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Prote) REMOTE   Prote plus 2500 Humanity to Prote"
16:24:50 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Prote) REMOTE   Prote plus 2500 Humanity to Prote"
16:24:50 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Prote) REMOTE   Prote plus 2500 Humanity to Prote"
16:24:50 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Prote) REMOTE   Prote plus 2500 Humanity to Prote"
16:24:51 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Prote) REMOTE   Prote plus 2500 Humanity to Prote"
16:24:51 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Prote) REMOTE   Prote plus 2500 Humanity to Prote"
16:24:51 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Prote) REMOTE   Prote plus 2500 Humanity to Prote"
16:24:52 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Prote) REMOTE   Prote plus 2500 Humanity to Prote"
16:24:53 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Prote) REMOTE   Prote plus 2500 Humanity to Prote"
16:24:53 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Prote) REMOTE   Prote plus 2500 Humanity to Prote"
16:24:54 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Prote) REMOTE   Prote plus 2500 Humanity to Prote"
16:24:54 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Prote) REMOTE   Prote plus 2500 Humanity to Prote"
16:24:54 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Prote) REMOTE   Prote plus 2500 Humanity to Prote"
16:24:55 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Prote) REMOTE   Prote plus 2500 Humanity to Prote"
16:24:55 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Prote) REMOTE   Prote plus 2500 Humanity to Prote"
16:24:55 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Prote) REMOTE   Prote plus 2500 Humanity to Prote"
16:24:55 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Prote) REMOTE   Prote plus 2500 Humanity to Prote"
16:24:56 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Prote) REMOTE   Prote plus 2500 Humanity to Prote"
16:24:56 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Prote) REMOTE   Prote plus 2500 Humanity to Prote"
16:24:56 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Prote) REMOTE   Prote plus 2500 Humanity to Prote"
16:24:58 "infiSTAR.de PlayerConnected: ["76561198281987573","TurkeyMaster"]"
16:24:58 "infiSTAR.de - Player-Log: TurkeyMaster(76561198281987573) - 0h 01min"
16:24:58 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Prote) REMOTE   Prote plus 2500 Humanity to Prote"
16:24:59 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Prote) REMOTE   Prote plus 2500 Humanity to Prote"
16:24:59 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Prote) REMOTE   Prote plus 2500 Humanity to Prote"
16:24:59 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Prote) REMOTE   Prote plus 2500 Humanity to Prote"
16:25:00 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Prote) REMOTE   Prote plus 2500 Humanity to Prote"
16:25:00 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Prote) REMOTE   Prote plus 2500 Humanity to Prote"
16:25:00 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Prote) REMOTE   Prote plus 2500 Humanity to Prote"
16:25:02 "INFO - Player: PID#4(TurkeyMaster)(UID:76561198281987573/CID:5) Status: LOGGING IN"
16:25:02 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Prote) REMOTE   Prote plus 2500 Humanity to Prote"
16:25:03 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Prote) REMOTE   Prote plus 2500 Humanity to Prote"
16:25:04 "INFO - Player: PID#4(TurkeyMaster)(UID:76561198281987573/CID:5) Status: LOGIN PUBLISHING, Location Brensk bay [049072]"
16:25:13 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.163527.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:25:19 "INFO - Player: TurkeyMaster(UID:76561198281987573/CID:5) Status: CLIENT LOADED & PLAYING"
16:25:38 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.152828.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:26:00 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Prote) REMOTE   Prote Spectating TurkeyMaster"
16:26:03 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.142357.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:26:25 "HIVE: Spawning # of Ammo Boxes: 3"
16:26:25 "HIVE: Spawning # of Veins: 50"
16:26:27 "HIVE: BENCHMARK - Server finished spawning 45 DynamicVehicles, 500 Debris, 3 SupplyCrates and 50 MineVeins in 175.994 seconds (scheduled)"
16:26:28 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end
16:26:30 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.150775.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:26:36 "infiSTAR.de fnc_AdminFirstReq: [4,B 1-1-B:1 (Prote) REMOTE,B 1-1-C:1 (TurkeyMaster) REMOTE]"
16:26:36 "infiSTAR.de fnc_AdminReqProceed: [4,B 1-1-B:1 (Prote) REMOTE,B 1-1-C:1 (TurkeyMaster) REMOTE]"
16:26:36 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Prote) REMOTE   Prote Adminkilled TurkeyMaster"
16:26:37 Error in expression <died set [count dayz_died, _playerID];

_newObject setVariable ["bodyName",_play>
16:26:37   Error position: <_newObject setVariable ["bodyName",_play>
16:26:37   Error Undefined variable in expression: _newobject
16:26:37 File z\addons\dayz_server\compile\server_playerDied.sqf, line 20
16:26:39 "infiSTAR.de fnc_AdminFirstReq: [4,B 1-1-B:1 (Prote) REMOTE,B 1-1-C:1 (TurkeyMaster) REMOTE]"
16:26:39 "infiSTAR.de fnc_AdminReqProceed: [4,B 1-1-B:1 (Prote) REMOTE,B 1-1-C:1 (TurkeyMaster) REMOTE]"
16:26:39 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Prote) REMOTE   Prote Adminkilled TurkeyMaster"
16:26:40 "infiSTAR.de fnc_AdminFirstReq: [4,B 1-1-B:1 (Prote) REMOTE,B 1-1-C:1 (TurkeyMaster) REMOTE]"
16:26:40 "infiSTAR.de fnc_AdminReqProceed: [4,B 1-1-B:1 (Prote) REMOTE,B 1-1-C:1 (TurkeyMaster) REMOTE]"
16:26:40 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Prote) REMOTE   Prote Adminkilled TurkeyMaster"
16:26:48 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Prote) REMOTE   Prote Spectating Prote"
16:26:55 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.144358.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:27:02 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Prote) REMOTE   Prote Spectating TurkeyMaster"
16:27:06 "infiSTAR.de fnc_AdminFirstReq: [10,B 1-1-B:1 (Prote) REMOTE,B 1-1-C:1 (TurkeyMaster) REMOTE]"
16:27:06 "infiSTAR.de fnc_AdminReqProceed: [10,B 1-1-B:1 (Prote) REMOTE,B 1-1-C:1 (TurkeyMaster) REMOTE]"
16:27:06 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Prote) REMOTE   Prote Disconnected TurkeyMaster"
16:27:06 "infiSTAR.de PlayerDisconnected: _uid: 76561198281987573   _name: TurkeyMaster"
16:27:06 "INFO: OnPlayerDisconnect exiting. Player is near respawn_west. This is normal after death. ["76561198281987573","TurkeyMaster"]"
16:27:06 Client: Remote object 4:0 not found
16:27:06 Warning: Cleanup player - person 4:18 not found
16:27:08 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Prote) REMOTE   Prote Spectating Prote"
16:27:10 "infiSTAR.de fnc_AdminFirstReq: [10,B 1-1-B:1 (Prote) REMOTE,B 1-1-B:1 (Prote) REMOTE]"
16:27:10 "infiSTAR.de fnc_AdminReqProceed: [10,B 1-1-B:1 (Prote) REMOTE,B 1-1-B:1 (Prote) REMOTE]"
16:27:10 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Prote) REMOTE   Prote Disconnected Prote"
16:27:10 "infiSTAR.de PlayerDisconnected: _uid: 76561198808381566   _name: Prote"
16:27:10 "INFO - Player: Prote(UID:76561198808381566/CID:4) Status: LOGGED OUT, Location Wilderness [024060]"
16:27:10 Client: Remote object 3:5 not found
16:27:11 Warning: Cleanup player - person 3:4 not found
16:27:16 "infiSTAR.de PlayerConnected: ["76561198281987573","TurkeyMaster"]"
16:27:17 "INFO - Player: PID#4(TurkeyMaster)(UID:76561198281987573/CID:5) Status: LOGGING IN"
16:27:17 "INFO - Player: PID#4(TurkeyMaster)(UID:76561198281987573/CID:5) Status: LOGIN PUBLISHING, Location Brensk bay [049073]"
16:27:18 "INFO - Player: TurkeyMaster(UID:76561198281987573/CID:5) Status: CLIENT LOADED & PLAYING"
16:27:20 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.148848.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:27:45 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.143532.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:28:10 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.140368.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:28:35 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.134216.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:28:59 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
ns_dayz
16:29:00 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.128219.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:29:25 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.123245.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:29:26 "SERVER FPS: 46  PLAYERS: 1"
16:29:50 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.118776.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:30:15 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.114687.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:30:40 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.111244.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:31:04 "infiSTAR.de PlayerDisconnected: _uid: 76561198281987573   _name: TurkeyMaster"
16:31:04 "INFO - Player: TurkeyMaster(UID:76561198281987573/CID:5) Status: LOGGED OUT, Location Brensk [045076]"
16:31:04 Client: Remote object 4:24 not found
16:31:04 Warning: Cleanup player - person 4:23 not found
16:31:05 Warning: Cleanup player - person 4:23 not found
16:31:05 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.105777.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:31:30 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.101773.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:31:55 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.098061.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:32:20 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.096472.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:32:46 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.090609.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:33:11 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.087191.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:33:36 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.085065.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:34:01 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.081799.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:34:26 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.078674.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:34:51 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.075110.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:35:16 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.072966.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:35:26 "SERVER FPS: 45  PLAYERS: 0"
16:35:41 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.069745.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:36:06 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.066945.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:36:06 "CRASHSPAWNER: Spawning crash site (CrashSite_RU) at [7428.15,9300.33,0] with 6 items."
16:36:31 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.064174.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:36:56 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.062531.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:37:21 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.059738.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:37:46 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.057885.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:38:11 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.056739.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:38:34 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,10,38],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,2,7,10,38]]
16:38:36 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.055358.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:39:01 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.054096.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:39:26 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.053027.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:39:51 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.052133.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:40:16 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.051099.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:40:41 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.050144.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:41:07 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.049520.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:41:26 "SERVER FPS: 46  PLAYERS: 0"
16:41:32 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.048882.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:41:57 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.048565.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:42:22 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.048440.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:42:47 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.048440.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:43:12 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.048659.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:43:37 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.049019.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:44:02 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.049499.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:44:27 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.050083.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:44:52 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.050833.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:45:17 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.051616.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:45:42 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.052669.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:46:07 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.054027.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:46:32 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.055674.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:46:57 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.057161.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:47:22 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.058924.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:47:26 "SERVER FPS: 46  PLAYERS: 0"
16:47:47 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.061173.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:48:12 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.064026.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:48:37 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.066981.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:49:03 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.069223.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:49:28 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.071912.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:49:53 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.074903.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:50:18 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.077854.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:50:43 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.081915.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:51:08 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.083905.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:51:33 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.086978.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:51:58 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.090727.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:52:23 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.093970.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:52:48 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.096642.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:53:13 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.101009.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:53:26 "SERVER FPS: 46  PLAYERS: 0"
16:53:34 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,10,53],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,2,7,10,53]]
16:53:38 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.104505.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:54:03 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.108227.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:54:28 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.112081.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:54:53 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.117498.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:55:18 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.123092.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:55:43 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.128526.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:56:08 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.134753.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:56:33 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.139331.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:56:58 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.146082.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:57:24 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.150093.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:57:49 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.158158.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:58:14 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.161733.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:58:39 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.167216.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:59:04 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.170784.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:59:26 "SERVER FPS: 46  PLAYERS: 0"
16:59:29 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.177881.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
16:59:54 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.183618.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:00:19 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.189860.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:00:44 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.197089.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:01:06 "CRASHSPAWNER: Spawning crash site (CrashSite_UN) at [8038.85,8780.45,0] with 6 items."
17:01:09 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.204815.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:01:34 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.210619.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:01:59 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.216536.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:02:24 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.223677.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:02:49 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.228766.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:03:14 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.234090.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:03:39 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.238513.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:04:04 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.244131.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:04:29 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.248985.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:04:54 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.255993.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:05:19 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.261999.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:05:26 "SERVER FPS: 46  PLAYERS: 0"
17:05:45 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.271124.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:06:10 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.279760.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:06:35 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.287827.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:07:00 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.295430.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:07:25 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.301526.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:07:50 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.308908.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:08:15 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.317910.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:08:34 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,11,8],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,2,7,11,8]]
17:08:40 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.325870.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:09:05 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.331227.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:09:30 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.339344.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:09:55 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.344919.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:10:20 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.350448.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:10:45 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.354720.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:11:10 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.361626.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:11:26 "SERVER FPS: 46  PLAYERS: 0"
17:11:35 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.368826.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:12:00 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.376483.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:12:25 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.383966.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:12:50 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.389808.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:13:16 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.397605.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:13:41 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.404203.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:14:06 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.412094.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:14:31 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.418985.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:14:56 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.426450.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:15:21 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.430998.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:15:46 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.438762.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:16:11 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.442964.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:16:36 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.448882.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:17:01 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.454729.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:17:26 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.462850.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:17:26 "SERVER FPS: 46  PLAYERS: 0"
17:17:51 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.470026.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:18:16 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.474574.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:18:41 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.478641.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:19:06 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.483805.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:19:31 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.488765.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:19:56 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.492744.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:20:21 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.501320.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:20:47 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.506203.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:21:12 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.511978.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:21:37 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.517472.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:22:02 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.521197.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:22:27 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.525364.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:22:52 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.528861.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:23:17 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.531905.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:23:26 "SERVER FPS: 46  PLAYERS: 0"
17:23:34 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,11,23],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,2,7,11,23]]
17:23:42 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.535095.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:24:07 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.537938.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:24:32 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.542326.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:24:57 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.545660.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:25:22 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.548318.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:25:47 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.550702.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:26:12 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.552770.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:26:37 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.555080.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:27:02 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.557812.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:27:27 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.559784.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:27:52 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.561596.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:28:17 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.563585.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:28:42 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.565468.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:29:08 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.567058.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:29:26 "SERVER FPS: 46  PLAYERS: 0"
17:29:33 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.568868.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:29:58 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.570243.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:30:23 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.571349.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:30:48 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.572160.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:31:13 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.572637.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:31:38 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.573208.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:32:03 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.573698.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:32:28 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.574066.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:32:53 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.574197.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:33:18 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.574092.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:33:43 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.573801.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:34:08 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.573532.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:34:33 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.573023.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:34:58 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.572022.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:35:23 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.571363.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:35:26 "SERVER FPS: 46  PLAYERS: 0"
17:35:48 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.570229.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:36:13 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.569133.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:36:38 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.568014.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:37:03 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.566724.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:37:29 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.564953.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:37:54 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.563215.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:38:19 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.561659.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:38:34 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,11,38],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,2,7,11,38]]
17:38:44 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.560185.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:39:09 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.558245.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:39:34 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.555168.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:39:59 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.553177.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:40:24 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.549396.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:40:49 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.545548.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:41:14 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.542162.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:41:26 "SERVER FPS: 46  PLAYERS: 0"
17:41:39 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.538851.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:42:04 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.535030.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:42:29 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.531304.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:42:54 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.527991.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:43:19 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.523763.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:43:44 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.518723.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:44:09 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.515762.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:44:34 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.510477.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:44:59 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.505039.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:45:25 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.498676.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:45:50 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.495702.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:46:15 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.491012.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:46:40 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.484164.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:47:05 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.480119.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:47:26 "SERVER FPS: 47  PLAYERS: 0"
17:47:30 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.474891.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:47:55 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.470396.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:48:20 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.465074.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:48:45 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.460982.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:49:10 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.456628.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:49:35 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.449069.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:50:00 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.443228.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:50:25 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.438114.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:50:50 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.430906.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:51:15 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.426368.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:51:40 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.423297.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:52:05 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.415413.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:52:30 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.409195.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:52:55 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.402279.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:53:21 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.393892.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:53:26 "SERVER FPS: 46  PLAYERS: 0"
17:53:34 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,11,53],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,2,7,11,53]]
17:53:46 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.384175.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:54:11 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.378760.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:54:36 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.373495.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:55:01 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.367965.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:55:26 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.358912.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:55:51 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.350414.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:56:16 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.345100.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:56:41 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.339408.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:57:06 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.332423.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:57:31 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.326097.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:57:56 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.317750.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:58:21 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.311111.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:58:36 "CRASHSPAWNER: Spawning crash site (CrashSite_UN) at [4787.91,9873.6,0] with 5 items."
17:58:46 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.304109.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:59:11 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.297299.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
17:59:26 "SERVER FPS: 46  PLAYERS: 0"
17:59:36 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.290743.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
18:00:01 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.281727.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!


=====================================================================
== C:\sspanel\gameservers\arma2\27244\arma2oaserver.exe
== "C:\sspanel\gameservers\arma2\27244\arma2oaserver.exe"  [email protected];@DayZ_Namalsk;@DayZ_Epoch;@DayZ_Epoch_Server -ip=216.244.86.130 -port=4802 -profiles=Admin -config=Admin\server.cfg -cfg=Admin\arma2.cfg -name=Admin -nolog
=====================================================================
Exe timestamp: 2018/02/07 16:22:18
Current time:  2018/02/07 18:00:15

Version 1.63.131129
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
        <English>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
        <Italian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
        <Spanish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
        <French>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
        <Czech>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
        <Russian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
        <Polish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
        <Hungarian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
    </Key>
    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
      <German>Compact assault rifle with silenced grenade launcher&lt'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->BulletCore, by nst\ns2\config.bin/CfgAmmo/BulletBase/
Updating base class ->RifleCore, by nst\ns2\config.bin/CfgWeapons/Rifle/
Updating base class RifleCore->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->CA_Magazine, by ca\weapons\config.bin/CfgMagazines/1Rnd_HE_M203/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->Pistol, by ca\weapons\config.bin/cfgWeapons/Makarov/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Rifle, by ca\weapons\ak\config.bin/cfgWeapons/AK_BASE/
Updating base class Mode_SemiAuto->Single, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/Single/
Updating base class Mode_Burst->Burst, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/Burst/
Updating base class Mode_FullAuto->FullAuto, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/FullAuto/
Updating base class Mode_SemiAuto->Single, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/Single/
Updating base class Mode_Burst->Burst, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/Burst/
Updating base class Mode_FullAuto->FullAuto, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/FullAuto/
Updating base class ->AK_47_M, by ca\weapons\ak\config.bin/cfgWeapons/AK_47_S/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class ->RU_Soldier_Base, by nst\ns_fraction\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by nst\ns_fraction\config.bin/CfgVehicles/MVD_Soldier/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierGB/TalkTopics/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class TalkTopics->TalkTopics, by ca\characters2\config.bin/CfgVehicles/SoldierEB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->Mi17_base, by ca\air\config.bin/CfgVehicles/Mi17_Civilian_base_Ru/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/L85A2_base_BAF/
Updating base class ->ReammoBox_EP1, by ca\weapons_baf\config.bin/CfgVehicles/Bag_Base_BAF/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class Citizen1->Zed_Base, by z\addons\dayz_code\config.bin/CfgVehicles/zZombie_Base/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
Updating base class ->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/SkinBase/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/
Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
18:00:28 Initializing Steam server - Game Port: 4802, Steam Query Port: 4803
18:00:29 Connected to Steam servers
19:06:55 Server error: Player without identity malsuvius (id 1708227130)
19:06:55 Server error: Player without identity malsuvius (id 1708227130)
19:06:55 Server error: Player without identity malsuvius (id 1708227130)
19:06:55 Server error: Player without identity malsuvius (id 1708227130)
19:06:55 Server error: Player without identity malsuvius (id 1708227130)
19:06:55 Server error: Player without identity malsuvius (id 1708227130)
19:06:55 Server error: Player without identity malsuvius (id 1708227130)
19:06:55 Server error: Player without identity malsuvius (id 1708227130)
19:06:55 Server error: Player without identity malsuvius (id 1708227130)
19:06:55 Server error: Player without identity malsuvius (id 1708227130)
19:06:55 Server error: Player without identity malsuvius (id 1708227130)
19:06:55 Server error: Player without identity malsuvius (id 1708227130)
19:06:55 Server error: Player without identity malsuvius (id 1708227130)
19:06:55 Server error: Player without identity malsuvius (id 1708227130)
19:06:55 Server error: Player without identity malsuvius (id 1708227130)
19:06:55 Server error: Player without identity malsuvius (id 1708227130)
19:07:10 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
19:07:10 "MPframework inited"
19:07:10 "dayz_preloadFinished reset"
19:07:25 "infiSTAR.de - Waiting for BIS_fnc_init..."
19:07:25 "Epoch detected"
19:07:25 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
19:07:25 "infiSTAR.de - iproductVersion: 07-Dec-2016 20-52-13-v1436 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: namalsk | dayz_instance: 15 | missionName: dayz_1"
19:07:25 "infiSTAR.de - _fnc_RandomGen: {
_abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
_gen = _abc select (random ((count _abc)-1));
_arr = ['B','k','V','O','5','G','s','r','g','e','g','w','e','n','R','s','q','R','d','D','F','s','k','v','L','A','o','n','F','h'];
for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
_gen
}"
19:07:25 "infiSTAR.de - _simple: d7R6e8n8q5O2k1o8g9g1O"
19:07:25 "infiSTAR.de - _dialogIds: u7k5R6v2F153g1F3O5F"
19:07:25 "infiSTAR.de - _badtxts: u5F0L2n3F8n7g8v3r5q4D"
19:07:25 "infiSTAR.de - _randvar1: b6D7O2A4q3v556R5v3e4q"
19:07:25 "infiSTAR.de - _randvar2: v6k1s9R2q6v3F7A2v65"
19:07:25 "infiSTAR.de - _randvar0: b5e5g5g9k4k0v1v1R2D4B4w8v"
19:07:25 "infiSTAR.de - _randvar3: a5h2s8k7F3R9O1B7w7s"
19:07:25 "infiSTAR.de - _randvar4: n7e1s6L5R6d7w5B4R7g"
19:07:25 "infiSTAR.de - _randvar5: e2g655v3F7D8s7L255g4q"
19:07:25 "infiSTAR.de - _randvar6: g1w0A4A2k05556s9A2v2o7R6g"
19:07:25 "infiSTAR.de - _randvar8: l455e3o7e8O7R4k2D3O"
19:07:25 "infiSTAR.de - _randvar9: f6q5e154h6n7e6d4s056k"
19:07:25 "infiSTAR.de - _randvar11: f8s6G8k4R3D9r6n255g7D1s"
19:07:25 "infiSTAR.de - _randvar12: z7o7n7s4n2G059n6q5k0g"
19:07:25 "infiSTAR.de - _randvar13: k3k6s1e5g7F4r9R3s8o5R"
19:07:25 "infiSTAR.de - _randvar19: r2e6w6v7n1R9n5O3O3g3O1e"
19:07:25 "infiSTAR.de - _randvar20: x455o6V3G8v5F0F1R5F5q"
19:07:25 "infiSTAR.de - _randvar27: b2O5g5s8F3q6v4k4g5k7h0R"
19:07:25 "infiSTAR.de - _randvar26: t5G5L2L7O2L0L7O7G7g0F5v"
19:07:25 "infiSTAR.de - _randvar25: i4r3r8V8s7s7L2w0e6q75"
19:07:25 "infiSTAR.de - _randvar31: r9s3F3V4L5k2R5d2F6e9k"
19:07:25 "infiSTAR.de - _randvar33: w3s7o6R6V2A5q7q9o8k15"
19:07:25 "infiSTAR.de - _randvar34: y1L7G3w4F3s3L3V3G1r5F1L7s"
19:07:25 "infiSTAR.de - _randvar35: e2G658o1w2k7v1n5n757D5s"
19:07:25 "infiSTAR.de - _randvar36: u1r7k6k4e7n4A4g3R0O"
19:07:25 "infiSTAR.de - _randvar247337: a8s6k3q5d9o4R5R3s75"
19:07:25 "infiSTAR.de - _randvar38: b5n8w4F4V6w9k5e1D0s2V"
19:07:25 "infiSTAR.de - _randvar39: u0e3s1F3s1h7w6n2A1k9G"
19:07:25 "infiSTAR.de - _clickOnMapTimer: b5k7A2A2e5G7g9A1O3G1R9k"
19:07:25 "infiSTAR.de - _clickOnMapCaught: w3w1o4q2A4q4g6o2r4w"
19:07:25 "infiSTAR.de - _fnc_handlerandvar10: x3s9G4V0s0F1g7L5R4O8g"
19:07:25 "infiSTAR.de - _remark: r2s4e9w6B8e8q5n4G2s1s4A5s"
19:07:25 "infiSTAR.de - _AHpos: u1L7n4k9n8F3A4G7e1O9q8w"
19:07:25 "infiSTAR.de - _loadedcheckpos: e0v9F5F4q6r0s5A9d8R3n4L9g"
19:07:25 "infiSTAR.de - _loadedchecktime: b2R1R5R4w5G4O2q7g5q6G2g"
19:07:25 "infiSTAR.de - _MenuChecksRunningx: m7k2F1R8g4w2R6L8n5n7s2R4g"
19:07:25 "infiSTAR.de - _oneachframe: c2A4d2v8n3q6o4A054r9s8e"
19:07:25 "infiSTAR.de - _anotherloop: f0e3g9e0w7s6D759R1R5k6g"
19:07:25 "infiSTAR.de - _clientoncetwo: u4g0r3O7d3n5s0k7B5s6n2R"
19:07:25 "infiSTAR.de - _lastUnlock: t5D1n8w5s2s8e5o7L7F0g6g"
19:07:25 "infiSTAR.de - _AdminReqCheck: x8n7R2s1e7n7n8B4w1D2s3R"
19:07:25 "infiSTAR.de - _antidupeCheckVar: v2F7w3r1g5k1q5R1s4O1o5L"
19:07:25 "infiSTAR.de - _antiantihack1_rndvar: h6w2r5n6r5V3O5n1q6R0g3F"
19:07:25 "infiSTAR.de - _antiantihack2_rndvar: h5F4k4v0s1e6g5s6B2r7F"
19:07:25 "infiSTAR.de - _antidupePVResVar: o2k6O7L1k7w3e7d1w2s"
19:07:25 "infiSTAR.de - _antidupePVCheckVar: PVAHR_0_k1s152r7s7V4F9L1n1q"
19:07:25 "infiSTAR.de - _randvar247310: PVAHR_0_j8e3A4e6R1o0e6F1o8r5v7k"
19:07:25 "infiSTAR.de - AntiHack LOADED!"
19:07:25 "infiSTAR.de - CREATING AdminMenu"
19:07:25 "infiSTAR.de - AdminMenu LOADED!"
19:07:25 "infiSTAR.de - ADDING PublicVariableEventHandlers"
19:07:25 "infiSTAR.de - AntiHack FULLY LOADED"
19:07:27 Strange convex component14 in nst\ns\misc\jerab\velkyjerab.p3d:geometryView
19:07:27 Strange convex component15 in nst\ns\misc\jerab\velkyjerab.p3d:geometryView
19:07:27 Strange convex component16 in nst\ns\misc\jerab\velkyjerab.p3d:geometryView
19:07:27 Strange convex component17 in nst\ns\misc\jerab\velkyjerab.p3d:geometryView
19:07:27 "HIVE: Starting"
19:07:28 "z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
19:07:28 ["TIME SYNC: Local Time set to:",[2012,8,2,10,7],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,2,7,10,7]]
19:07:28 "HIVE: trying to get objects"
19:07:29 "SERVER FPS: 7  PLAYERS: 1"
19:07:29 "HIVE: found 270 objects"
19:07:29 "HIVE: Request sent"
19:07:29 "HIVE: Streamed 270 objects"
19:07:29 "Res3tting B!S effects..."
19:07:36 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.034224.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:07:38 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 270 objects in 9.54688 seconds (unscheduled)"
19:07:38 "Total Number of spawn locations 11"
19:07:38 "EPOCH EVENTS INIT"
19:07:39 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
19:07:39 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
19:07:39 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
19:07:39 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
19:07:39 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
19:07:39 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
19:07:39 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
19:07:39 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
19:07:39 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
19:07:39 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
19:07:39 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
19:07:39 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
19:07:39 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
19:07:39 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
19:07:39 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
19:07:39 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
19:07:39 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
19:07:39 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
19:07:39 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
19:07:39 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
19:07:39 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
19:07:39 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
19:07:39 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
19:07:39 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
19:07:39 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
19:07:39 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
19:07:39 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
19:07:39 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
19:07:39 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
19:07:39 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
19:07:39 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
19:07:39 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
19:07:39 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
19:07:39 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
19:07:39 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
19:07:39 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
19:07:39 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
19:07:39 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
19:07:39 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
19:07:39 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
19:07:39 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
19:07:39 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
19:07:39 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
19:07:39 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
19:07:39 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
19:07:39 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
19:07:39 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
19:07:39 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
19:07:39 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
19:07:39 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
19:07:39 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
19:07:39 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
19:07:39 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
19:07:39 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
19:07:39 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
19:07:39 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
19:07:39 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
19:07:39 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
19:07:39 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
19:07:39 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
19:07:39 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
19:07:39 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
19:07:39 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
19:07:39 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
19:07:39 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
19:07:39 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
19:07:39 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
19:07:39 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
19:07:39 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
19:07:39 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
19:07:39 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
19:07:39 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
19:07:39 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
19:07:39 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
19:07:39 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
19:07:39 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
19:07:39 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
19:07:39 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
19:07:39 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
19:07:39 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
19:07:39 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
19:07:39 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
19:07:39 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
19:07:39 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
19:07:39 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
19:07:39 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
19:07:39 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
19:07:39 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
19:07:39 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
19:07:39 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
19:07:39 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
19:07:40 "CRASHSPAWNER: Starting crash site spawner. Frequency: 25±20 min. Spawn chance: 0.75"
19:07:40 "INFO - Player: PID#3(malsuvius)(UID:76561198179274005/CID:6) Status: LOGGING IN"
19:07:40 "CLEANUP: INITIALIZING Vehicle SCRIPT"
19:07:41 "CRASHSPAWNER: Spawning crash site (CrashSite_US) at [8061.66,8602.44,0] with 5 items."
19:07:41 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,10,7],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,2,7,10,7]]
19:07:41 CrashSite_US: MainTurret - unknown animation source MainTurret
19:07:41 CrashSite_US: MainGun - unknown animation source mainGun
19:07:41 CrashSite_US: Gatling - unknown animation source Gatling
19:07:41 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [6704.08,10389.6,0] with 4 items."
19:07:42 "HIVE: Spawning # of Vehicles: 30"
19:07:43 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [6549.82,8912.95,0] with 6 items."
19:07:43 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [6969.78,8465.25,0] with 8 items."
19:07:43 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [5846.04,9224.61,0] with 5 items."
19:07:43 "infiSTAR.de - Player-Log: malsuvius(76561198179274005) - 1h 07min"
19:07:44 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [8017.94,9126.93,0] with 5 items."
19:07:44 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [7856.1,10126,0] with 11 items."
19:07:46 "PUBLISH: Created car_sedan with ID "13140149100624062""
19:07:48 "PUBLISH: Created Ural_TK_CIV_EP1 with ID "1314387101154063""
19:07:48 "PUBLISH: Created S1203_TK_CIV_EP1 with ID "77443386554064""
19:07:49 "PUBLISH: Created UAZ_RU with ID "973017693874065""
19:07:52 "PUBLISH: Created Volha_1_TK_CIV_EP1 with ID "780916673894068""
19:07:53 "PUBLISH: Created GLT_M300_LT with ID "1061961113564069""
19:07:54 "INFO - Player: PID#3(malsuvius)(UID:76561198179274005/CID:6) Status: LOGIN PUBLISHING, Location Sebjan chemical factory [068030]"
19:07:54 "PUBLISH: Created SUV_Silver with ID "11294123109834070""
19:07:56 "HIVE: Spawning # of Debris: 500"
19:07:56 "INFO - Player: malsuvius(UID:76561198179274005/CID:6) Status: CLIENT LOADED & PLAYING"
19:08:04 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.116794.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:08:13 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end
19:08:30 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.128099.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:08:46 "infiSTAR.de PlayerDisconnected: _uid: 76561198179274005   _name: malsuvius"
19:08:47 "INFO - Player: malsuvius(UID:76561198179274005/CID:6) Status: LOGGED OUT, Location Sebjan chemical factory [068030]"
19:08:47 Client: Remote object 3:5 not found
19:08:47 "Second Hand Zombie Initialized: [[6704.25,9674.24,0.00173187],Agent 0x2709c580,true]"
19:08:55 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.114221.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:09:20 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.108213.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:09:45 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.098030.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:10:10 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.091639.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:10:35 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.086021.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:10:43 "infiSTAR.de PlayerConnected: ["76561198179274005","malsuvius"]"
19:10:44 "HIVE: Spawning # of Ammo Boxes: 3"
19:10:45 "HIVE: Spawning # of Veins: 50"
19:10:46 "HIVE: BENCHMARK - Server finished spawning 30 DynamicVehicles, 500 Debris, 3 SupplyCrates and 50 MineVeins in 188.55 seconds (scheduled)"
19:10:48 "INFO - Player: PID#4(malsuvius)(UID:76561198179274005/CID:6) Status: LOGGING IN"
19:10:49 "INFO - Player: PID#4(malsuvius)(UID:76561198179274005/CID:6) Status: LOGIN PUBLISHING, Location Sebjan chemical factory [068030]"
19:11:01 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.086659.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:11:04 "INFO - Player: malsuvius(UID:76561198179274005/CID:6) Status: CLIENT LOADED & PLAYING"
19:11:26 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.080547.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:11:27 "infiSTAR.de PlayerDisconnected: _uid: 76561198179274005   _name: malsuvius"
19:11:27 "INFO - Player: malsuvius(UID:76561198179274005/CID:6) Status: LOGGED OUT, Location Sebjan chemical factory [068030]"
19:11:27 Client: Remote object 4:0 not found
19:11:27 Client: Remote object 4:5 not found
19:11:51 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.077848.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:12:16 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.070442.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:12:41 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.066761.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:13:06 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.064724.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:13:31 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.061927.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:13:32 "SERVER FPS: 46  PLAYERS: 0"
19:13:56 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.058603.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:14:21 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.055097.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:14:46 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.052219.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:15:11 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.049489.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:15:36 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.046904.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:16:01 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.043859.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:16:26 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.041503.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:16:51 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.039066.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:17:16 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.036836.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:17:41 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.034926.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:18:07 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.032709.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:18:32 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.031566.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:18:57 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.030072.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:19:22 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.028835.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:19:32 "SERVER FPS: 45  PLAYERS: 0"
19:19:47 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.028151.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:20:12 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.027843.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:20:37 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.027252.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:21:02 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.027160.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:21:27 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.026689.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:21:52 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.026663.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:22:17 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.026718.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:22:41 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,10,22],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,2,7,10,22]]
19:22:42 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.027027.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:23:07 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.027410.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:23:32 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.028137.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:23:57 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.028971.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:24:22 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.030094.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:24:47 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.031248.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:25:12 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.032329.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:25:32 "SERVER FPS: 46  PLAYERS: 0"
19:25:37 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.033835.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:26:03 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.035469.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:26:28 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.037097.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:26:53 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.038380.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:27:18 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.040244.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:27:43 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.042403.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:28:08 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.045137.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:28:33 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.047684.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:28:58 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.049986.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:29:23 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.051746.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:29:48 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.053993.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:30:13 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.058423.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:30:38 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.061463.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:31:03 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.064120.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:31:28 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.067580.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:31:32 "SERVER FPS: 46  PLAYERS: 0"
19:31:53 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.072314.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:32:18 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.075701.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:32:43 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.080653.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:33:08 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.084088.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:33:33 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.088346.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:33:59 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.092748.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:34:24 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.097126.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:34:49 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.101205.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:35:14 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.105798.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:35:39 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.110148.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:36:04 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.115497.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:36:29 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.119424.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:36:54 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.124155.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:37:19 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.129948.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:37:32 "SERVER FPS: 46  PLAYERS: 0"
19:37:41 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,10,37],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,2,7,10,37]]
19:37:44 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.132964.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:38:09 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.136956.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:38:34 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.143907.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:38:59 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.151337.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:39:24 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.156818.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:39:49 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.160819.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:40:13 "CRASHSPAWNER: Spawning crash site (CrashSite_UN) at [6540.05,7760.57,0] with 5 items."
19:40:14 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.164299.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:40:39 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.169629.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:41:04 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.174288.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:41:29 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.181748.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:41:54 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.187279.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:42:20 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.194489.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:42:45 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.202719.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:43:10 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.209517.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:43:32 "SERVER FPS: 46  PLAYERS: 0"
19:43:35 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.216151.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:44:00 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.223916.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:44:25 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.229928.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:44:50 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.238670.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:45:15 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.246497.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:45:40 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.254492.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:46:05 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.262771.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:46:30 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.270875.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:46:55 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.279708.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:47:20 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.283688.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:47:45 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.292573.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:48:10 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.298938.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:48:35 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.304600.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:49:00 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.311296.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:49:25 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.316917.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:49:32 "SERVER FPS: 46  PLAYERS: 0"
19:49:51 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.324538.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:50:16 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.329650.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:50:41 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.335447.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:51:06 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.341135.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:51:31 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.346293.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:51:56 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.352302.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:52:21 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.357447.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:52:41 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,10,52],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,2,7,10,52]]
19:52:46 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.363490.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:53:11 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.371535.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:53:36 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.378460.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:54:01 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.383176.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:54:26 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.389022.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:54:51 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.395105.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:55:16 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.402552.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:55:32 "SERVER FPS: 46  PLAYERS: 0"
19:55:41 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.410935.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:56:06 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.417238.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:56:31 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.423600.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:56:56 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.427354.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:57:21 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.434766.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:57:46 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.441756.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:58:12 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.446498.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:58:37 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.452913.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:59:02 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.458511.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:59:27 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.463908.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
19:59:52 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.467134.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!


=====================================================================
== C:\sspanel\gameservers\arma2\27244\arma2oaserver.exe
== "C:\sspanel\gameservers\arma2\27244\arma2oaserver.exe"  [email protected];@DayZ_Namalsk;@DayZ_Epoch;@DayZ_Epoch_Server -ip=216.244.86.130 -port=4802 -profiles=Admin -config=Admin\server.cfg -cfg=Admin\arma2.cfg -name=Admin -nolog
=====================================================================
Exe timestamp: 2018/02/07 16:22:18
Current time:  2018/02/07 20:00:16

Version 1.63.131129
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
        <English>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
        <Italian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
        <Spanish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
        <French>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
        <Czech>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
        <Russian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
        <Polish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
        <Hungarian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
    </Key>
    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
      <German>Compact assault rifle with silenced grenade launcher&lt'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->BulletCore, by nst\ns2\config.bin/CfgAmmo/BulletBase/
Updating base class ->RifleCore, by nst\ns2\config.bin/CfgWeapons/Rifle/
Updating base class RifleCore->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->CA_Magazine, by ca\weapons\config.bin/CfgMagazines/1Rnd_HE_M203/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->Pistol, by ca\weapons\config.bin/cfgWeapons/Makarov/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Rifle, by ca\weapons\ak\config.bin/cfgWeapons/AK_BASE/
Updating base class Mode_SemiAuto->Single, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/Single/
Updating base class Mode_Burst->Burst, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/Burst/
Updating base class Mode_FullAuto->FullAuto, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/FullAuto/
Updating base class Mode_SemiAuto->Single, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/Single/
Updating base class Mode_Burst->Burst, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/Burst/
Updating base class Mode_FullAuto->FullAuto, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/FullAuto/
Updating base class ->AK_47_M, by ca\weapons\ak\config.bin/cfgWeapons/AK_47_S/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class ->RU_Soldier_Base, by nst\ns_fraction\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by nst\ns_fraction\config.bin/CfgVehicles/MVD_Soldier/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierGB/TalkTopics/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class TalkTopics->TalkTopics, by ca\characters2\config.bin/CfgVehicles/SoldierEB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->Mi17_base, by ca\air\config.bin/CfgVehicles/Mi17_Civilian_base_Ru/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/L85A2_base_BAF/
Updating base class ->ReammoBox_EP1, by ca\weapons_baf\config.bin/CfgVehicles/Bag_Base_BAF/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class Citizen1->Zed_Base, by z\addons\dayz_code\config.bin/CfgVehicles/zZombie_Base/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
Updating base class ->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/SkinBase/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/
Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
20:00:29 Initializing Steam server - Game Port: 4802, Steam Query Port: 4803
20:00:30 Connected to Steam servers


=====================================================================
== C:\sspanel\gameservers\arma2\27244\arma2oaserver.exe
== "C:\sspanel\gameservers\arma2\27244\arma2oaserver.exe"  [email protected];@DayZ_Namalsk;@DayZ_Epoch;@DayZ_Epoch_Server -ip=216.244.86.130 -port=4802 -profiles=Admin -config=Admin\server.cfg -cfg=Admin\arma2.cfg -name=Admin -nolog
=====================================================================
Exe timestamp: 2018/02/07 16:22:18
Current time:  2018/02/07 22:00:16

Version 1.63.131129
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
        <English>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
        <Italian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
        <Spanish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
        <French>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
        <Czech>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
        <Russian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
        <Polish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
        <Hungarian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
    </Key>
    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
      <German>Compact assault rifle with silenced grenade launcher&lt'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->BulletCore, by nst\ns2\config.bin/CfgAmmo/BulletBase/
Updating base class ->RifleCore, by nst\ns2\config.bin/CfgWeapons/Rifle/
Updating base class RifleCore->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->CA_Magazine, by ca\weapons\config.bin/CfgMagazines/1Rnd_HE_M203/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->Pistol, by ca\weapons\config.bin/cfgWeapons/Makarov/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Rifle, by ca\weapons\ak\config.bin/cfgWeapons/AK_BASE/
Updating base class Mode_SemiAuto->Single, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/Single/
Updating base class Mode_Burst->Burst, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/Burst/
Updating base class Mode_FullAuto->FullAuto, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/FullAuto/
Updating base class Mode_SemiAuto->Single, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/Single/
Updating base class Mode_Burst->Burst, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/Burst/
Updating base class Mode_FullAuto->FullAuto, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/FullAuto/
Updating base class ->AK_47_M, by ca\weapons\ak\config.bin/cfgWeapons/AK_47_S/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class ->RU_Soldier_Base, by nst\ns_fraction\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by nst\ns_fraction\config.bin/CfgVehicles/MVD_Soldier/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierGB/TalkTopics/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class TalkTopics->TalkTopics, by ca\characters2\config.bin/CfgVehicles/SoldierEB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->Mi17_base, by ca\air\config.bin/CfgVehicles/Mi17_Civilian_base_Ru/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/L85A2_base_BAF/
Updating base class ->ReammoBox_EP1, by ca\weapons_baf\config.bin/CfgVehicles/Bag_Base_BAF/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class Citizen1->Zed_Base, by z\addons\dayz_code\config.bin/CfgVehicles/zZombie_Base/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
Updating base class ->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/SkinBase/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/
Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
22:00:28 Initializing Steam server - Game Port: 4802, Steam Query Port: 4803
22:00:30 Connected to Steam servers


=====================================================================
== C:\sspanel\gameservers\arma2\27244\arma2oaserver.exe
== "C:\sspanel\gameservers\arma2\27244\arma2oaserver.exe"  [email protected];@DayZ_Namalsk;@DayZ_Epoch;@DayZ_Epoch_Server -ip=216.244.86.130 -port=4802 -profiles=Admin -config=Admin\server.cfg -cfg=Admin\arma2.cfg -name=Admin -nolog
=====================================================================
Exe timestamp: 2018/02/07 16:22:18
Current time:  2018/02/08 00:00:16

Version 1.63.131129
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
        <English>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
        <Italian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
        <Spanish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
        <French>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
        <Czech>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
        <Russian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
        <Polish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
        <Hungarian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
    </Key>
    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
      <German>Compact assault rifle with silenced grenade launcher&lt'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->BulletCore, by nst\ns2\config.bin/CfgAmmo/BulletBase/
Updating base class ->RifleCore, by nst\ns2\config.bin/CfgWeapons/Rifle/
Updating base class RifleCore->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->CA_Magazine, by ca\weapons\config.bin/CfgMagazines/1Rnd_HE_M203/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->Pistol, by ca\weapons\config.bin/cfgWeapons/Makarov/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Rifle, by ca\weapons\ak\config.bin/cfgWeapons/AK_BASE/
Updating base class Mode_SemiAuto->Single, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/Single/
Updating base class Mode_Burst->Burst, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/Burst/
Updating base class Mode_FullAuto->FullAuto, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/FullAuto/
Updating base class Mode_SemiAuto->Single, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/Single/
Updating base class Mode_Burst->Burst, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/Burst/
Updating base class Mode_FullAuto->FullAuto, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/FullAuto/
Updating base class ->AK_47_M, by ca\weapons\ak\config.bin/cfgWeapons/AK_47_S/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class ->RU_Soldier_Base, by nst\ns_fraction\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by nst\ns_fraction\config.bin/CfgVehicles/MVD_Soldier/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierGB/TalkTopics/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class TalkTopics->TalkTopics, by ca\characters2\config.bin/CfgVehicles/SoldierEB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->Mi17_base, by ca\air\config.bin/CfgVehicles/Mi17_Civilian_base_Ru/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/L85A2_base_BAF/
Updating base class ->ReammoBox_EP1, by ca\weapons_baf\config.bin/CfgVehicles/Bag_Base_BAF/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class Citizen1->Zed_Base, by z\addons\dayz_code\config.bin/CfgVehicles/zZombie_Base/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
Updating base class ->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/SkinBase/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/
Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
 0:00:29 Initializing Steam server - Game Port: 4802, Steam Query Port: 4803
 0:00:30 Connected to Steam servers


=====================================================================
== C:\sspanel\gameservers\arma2\27244\arma2oaserver.exe
== "C:\sspanel\gameservers\arma2\27244\arma2oaserver.exe"  [email protected];@DayZ_Namalsk;@DayZ_Epoch;@DayZ_Epoch_Server -ip=216.244.86.130 -port=4802 -profiles=Admin -config=Admin\server.cfg -cfg=Admin\arma2.cfg -name=Admin -nolog
=====================================================================
Exe timestamp: 2018/02/07 16:22:18
Current time:  2018/02/08 02:00:16

Version 1.63.131129
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
        <English>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
        <Italian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
        <Spanish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
        <French>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
        <Czech>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
        <Russian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
        <Polish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
        <Hungarian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
    </Key>
    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
      <German>Compact assault rifle with silenced grenade launcher&lt'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->BulletCore, by nst\ns2\config.bin/CfgAmmo/BulletBase/
Updating base class ->RifleCore, by nst\ns2\config.bin/CfgWeapons/Rifle/
Updating base class RifleCore->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->CA_Magazine, by ca\weapons\config.bin/CfgMagazines/1Rnd_HE_M203/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->Pistol, by ca\weapons\config.bin/cfgWeapons/Makarov/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Rifle, by ca\weapons\ak\config.bin/cfgWeapons/AK_BASE/
Updating base class Mode_SemiAuto->Single, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/Single/
Updating base class Mode_Burst->Burst, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/Burst/
Updating base class Mode_FullAuto->FullAuto, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/FullAuto/
Updating base class Mode_SemiAuto->Single, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/Single/
Updating base class Mode_Burst->Burst, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/Burst/
Updating base class Mode_FullAuto->FullAuto, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/FullAuto/
Updating base class ->AK_47_M, by ca\weapons\ak\config.bin/cfgWeapons/AK_47_S/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class ->RU_Soldier_Base, by nst\ns_fraction\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by nst\ns_fraction\config.bin/CfgVehicles/MVD_Soldier/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierGB/TalkTopics/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class TalkTopics->TalkTopics, by ca\characters2\config.bin/CfgVehicles/SoldierEB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->Mi17_base, by ca\air\config.bin/CfgVehicles/Mi17_Civilian_base_Ru/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/L85A2_base_BAF/
Updating base class ->ReammoBox_EP1, by ca\weapons_baf\config.bin/CfgVehicles/Bag_Base_BAF/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class Citizen1->Zed_Base, by z\addons\dayz_code\config.bin/CfgVehicles/zZombie_Base/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
Updating base class ->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/SkinBase/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/
Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
 2:00:29 Initializing Steam server - Game Port: 4802, Steam Query Port: 4803
 2:00:30 Connected to Steam servers


=====================================================================
== C:\sspanel\gameservers\arma2\27244\arma2oaserver.exe
== "C:\sspanel\gameservers\arma2\27244\arma2oaserver.exe"  [email protected];@DayZ_Namalsk;@DayZ_Epoch;@DayZ_Epoch_Server -ip=216.244.86.130 -port=4802 -profiles=Admin -config=Admin\server.cfg -cfg=Admin\arma2.cfg -name=Admin -nolog
=====================================================================
Exe timestamp: 2018/02/07 16:22:18
Current time:  2018/02/08 04:00:15

Version 1.63.131129
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
        <English>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
        <Italian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
        <Spanish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
        <French>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
        <Czech>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
        <Russian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
        <Polish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
        <Hungarian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
    </Key>
    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
      <German>Compact assault rifle with silenced grenade launcher&lt'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->BulletCore, by nst\ns2\config.bin/CfgAmmo/BulletBase/
Updating base class ->RifleCore, by nst\ns2\config.bin/CfgWeapons/Rifle/
Updating base class RifleCore->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->CA_Magazine, by ca\weapons\config.bin/CfgMagazines/1Rnd_HE_M203/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->Pistol, by ca\weapons\config.bin/cfgWeapons/Makarov/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Rifle, by ca\weapons\ak\config.bin/cfgWeapons/AK_BASE/
Updating base class Mode_SemiAuto->Single, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/Single/
Updating base class Mode_Burst->Burst, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/Burst/
Updating base class Mode_FullAuto->FullAuto, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/FullAuto/
Updating base class Mode_SemiAuto->Single, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/Single/
Updating base class Mode_Burst->Burst, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/Burst/
Updating base class Mode_FullAuto->FullAuto, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/FullAuto/
Updating base class ->AK_47_M, by ca\weapons\ak\config.bin/cfgWeapons/AK_47_S/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class ->RU_Soldier_Base, by nst\ns_fraction\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by nst\ns_fraction\config.bin/CfgVehicles/MVD_Soldier/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierGB/TalkTopics/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class TalkTopics->TalkTopics, by ca\characters2\config.bin/CfgVehicles/SoldierEB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->Mi17_base, by ca\air\config.bin/CfgVehicles/Mi17_Civilian_base_Ru/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/L85A2_base_BAF/
Updating base class ->ReammoBox_EP1, by ca\weapons_baf\config.bin/CfgVehicles/Bag_Base_BAF/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class Citizen1->Zed_Base, by z\addons\dayz_code\config.bin/CfgVehicles/zZombie_Base/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
Updating base class ->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/SkinBase/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/
Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
 4:00:27 Initializing Steam server - Game Port: 4802, Steam Query Port: 4803
 4:00:28 Connected to Steam servers


=====================================================================
== C:\sspanel\gameservers\arma2\27244\arma2oaserver.exe
== "C:\sspanel\gameservers\arma2\27244\arma2oaserver.exe"  [email protected];@DayZ_Namalsk;@DayZ_Epoch;@DayZ_Epoch_Server -ip=216.244.86.130 -port=4802 -profiles=Admin -config=Admin\server.cfg -cfg=Admin\arma2.cfg -name=Admin -nolog
=====================================================================
Exe timestamp: 2018/02/07 16:22:18
Current time:  2018/02/08 06:00:16

Version 1.63.131129
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
        <English>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
        <Italian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
        <Spanish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
        <French>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
        <Czech>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
        <Russian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
        <Polish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
        <Hungarian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
    </Key>
    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
      <German>Compact assault rifle with silenced grenade launcher&lt'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->BulletCore, by nst\ns2\config.bin/CfgAmmo/BulletBase/
Updating base class ->RifleCore, by nst\ns2\config.bin/CfgWeapons/Rifle/
Updating base class RifleCore->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->CA_Magazine, by ca\weapons\config.bin/CfgMagazines/1Rnd_HE_M203/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->Pistol, by ca\weapons\config.bin/cfgWeapons/Makarov/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Rifle, by ca\weapons\ak\config.bin/cfgWeapons/AK_BASE/
Updating base class Mode_SemiAuto->Single, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/Single/
Updating base class Mode_Burst->Burst, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/Burst/
Updating base class Mode_FullAuto->FullAuto, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/FullAuto/
Updating base class Mode_SemiAuto->Single, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/Single/
Updating base class Mode_Burst->Burst, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/Burst/
Updating base class Mode_FullAuto->FullAuto, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/FullAuto/
Updating base class ->AK_47_M, by ca\weapons\ak\config.bin/cfgWeapons/AK_47_S/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class ->RU_Soldier_Base, by nst\ns_fraction\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by nst\ns_fraction\config.bin/CfgVehicles/MVD_Soldier/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierGB/TalkTopics/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class TalkTopics->TalkTopics, by ca\characters2\config.bin/CfgVehicles/SoldierEB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->Mi17_base, by ca\air\config.bin/CfgVehicles/Mi17_Civilian_base_Ru/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/L85A2_base_BAF/
Updating base class ->ReammoBox_EP1, by ca\weapons_baf\config.bin/CfgVehicles/Bag_Base_BAF/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class Citizen1->Zed_Base, by z\addons\dayz_code\config.bin/CfgVehicles/zZombie_Base/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
Updating base class ->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/SkinBase/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/
Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
 6:00:28 Initializing Steam server - Game Port: 4802, Steam Query Port: 4803
 6:00:29 Connected to Steam servers


=====================================================================
== C:\sspanel\gameservers\arma2\27244\arma2oaserver.exe
== "C:\sspanel\gameservers\arma2\27244\arma2oaserver.exe"  [email protected];@DayZ_Namalsk;@DayZ_Epoch;@DayZ_Epoch_Server -ip=216.244.86.130 -port=4802 -profiles=Admin -config=Admin\server.cfg -cfg=Admin\arma2.cfg -name=Admin -nolog
=====================================================================
Exe timestamp: 2018/02/07 16:22:18
Current time:  2018/02/08 08:00:17

Version 1.63.131129
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
        <English>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
        <Italian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
        <Spanish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
        <French>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
        <Czech>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
        <Russian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
        <Polish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
        <Hungarian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
    </Key>
    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
      <German>Compact assault rifle with silenced grenade launcher&lt'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->BulletCore, by nst\ns2\config.bin/CfgAmmo/BulletBase/
Updating base class ->RifleCore, by nst\ns2\config.bin/CfgWeapons/Rifle/
Updating base class RifleCore->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->CA_Magazine, by ca\weapons\config.bin/CfgMagazines/1Rnd_HE_M203/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->Pistol, by ca\weapons\config.bin/cfgWeapons/Makarov/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Rifle, by ca\weapons\ak\config.bin/cfgWeapons/AK_BASE/
Updating base class Mode_SemiAuto->Single, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/Single/
Updating base class Mode_Burst->Burst, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/Burst/
Updating base class Mode_FullAuto->FullAuto, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/FullAuto/
Updating base class Mode_SemiAuto->Single, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/Single/
Updating base class Mode_Burst->Burst, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/Burst/
Updating base class Mode_FullAuto->FullAuto, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/FullAuto/
Updating base class ->AK_47_M, by ca\weapons\ak\config.bin/cfgWeapons/AK_47_S/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class ->RU_Soldier_Base, by nst\ns_fraction\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by nst\ns_fraction\config.bin/CfgVehicles/MVD_Soldier/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierGB/TalkTopics/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class TalkTopics->TalkTopics, by ca\characters2\config.bin/CfgVehicles/SoldierEB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->Mi17_base, by ca\air\config.bin/CfgVehicles/Mi17_Civilian_base_Ru/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/L85A2_base_BAF/
Updating base class ->ReammoBox_EP1, by ca\weapons_baf\config.bin/CfgVehicles/Bag_Base_BAF/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class Citizen1->Zed_Base, by z\addons\dayz_code\config.bin/CfgVehicles/zZombie_Base/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
Updating base class ->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/SkinBase/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/
Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
 8:00:29 Initializing Steam server - Game Port: 4802, Steam Query Port: 4803
 8:00:30 Connected to Steam servers
 8:13:01 Server error: Player without identity Prote (id 385013885)
 8:13:01 Server error: Player without identity Prote (id 385013885)
 8:13:01 Server error: Player without identity Prote (id 385013885)
 8:13:01 Server error: Player without identity Prote (id 385013885)
 8:13:01 Server error: Player without identity Prote (id 385013885)
 8:13:01 Server error: Player without identity Prote (id 385013885)
 8:13:01 Server error: Player without identity Prote (id 385013885)
 8:13:01 Server error: Player without identity Prote (id 385013885)
 8:13:01 Server error: Player without identity Prote (id 385013885)
 8:13:01 Server error: Player without identity Prote (id 385013885)
 8:13:01 Server error: Player without identity Prote (id 385013885)
 8:13:01 Server error: Player without identity Prote (id 385013885)
 8:13:01 Server error: Player without identity Prote (id 385013885)
 8:13:01 Server error: Player without identity Prote (id 385013885)
 8:13:01 Server error: Player without identity Prote (id 385013885)
 8:13:01 Server error: Player without identity Prote (id 385013885)
 8:13:01 Server error: Player without identity Prote (id 385013885)
 8:13:01 Server error: Player without identity Prote (id 385013885)
 8:13:01 Server error: Player without identity Prote (id 385013885)
 8:13:01 Server error: Player without identity Prote (id 385013885)
 8:13:01 Server error: Player without identity Prote (id 385013885)
 8:13:01 Server error: Player without identity Prote (id 385013885)
 8:13:01 Server error: Player without identity Prote (id 385013885)
 8:13:01 Server error: Player without identity Prote (id 385013885)
 8:13:01 Server error: Player without identity Prote (id 385013885)
 8:13:01 Server error: Player without identity Prote (id 385013885)
 8:13:01 Server error: Player without identity Prote (id 385013885)
 8:13:02 Server error: Player without identity Prote (id 385013885)
 8:13:02 Server error: Player without identity Prote (id 385013885)
 8:13:02 Server error: Player without identity Prote (id 385013885)
 8:13:02 Server error: Player without identity Prote (id 385013885)
 8:13:02 Server error: Player without identity Prote (id 385013885)
 8:13:02 Server error: Player without identity Prote (id 385013885)
 8:13:02 Server error: Player without identity Prote (id 385013885)
 8:13:02 Server error: Player without identity Prote (id 385013885)
 8:13:02 Server error: Player without identity Prote (id 385013885)
 8:13:02 Server error: Player without identity Prote (id 385013885)
 8:13:02 Server error: Player without identity Prote (id 385013885)
 8:13:02 Server error: Player without identity Prote (id 385013885)
 8:13:02 Server error: Player without identity Prote (id 385013885)
 8:13:02 Server error: Player without identity Prote (id 385013885)
 8:13:02 Server error: Player without identity Prote (id 385013885)
 8:13:02 Server error: Player without identity Prote (id 385013885)
 8:13:02 Server error: Player without identity Prote (id 385013885)
 8:13:02 Server error: Player without identity Prote (id 385013885)
 8:13:02 Server error: Player without identity Prote (id 385013885)
 8:13:02 Server error: Player without identity Prote (id 385013885)
 8:13:02 Server error: Player without identity Prote (id 385013885)
 8:13:02 Server error: Player without identity Prote (id 385013885)
 8:13:15 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
 8:13:15 "MPframework inited"
 8:13:15 "dayz_preloadFinished reset"
 8:13:29 "infiSTAR.de - Waiting for BIS_fnc_init..."
 8:13:29 "Epoch detected"
 8:13:29 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
 8:13:29 "infiSTAR.de - iproductVersion: 07-Dec-2016 20-52-13-v1436 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: namalsk | dayz_instance: 15 | missionName: dayz_1"
 8:13:29 "infiSTAR.de - _fnc_RandomGen: {
_abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
_gen = _abc select (random ((count _abc)-1));
_arr = ['B','k','V','O','5','G','s','r','g','e','g','w','e','n','R','s','q','R','d','D','F','s','k','v','L','A','o','n','F','h'];
for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
_gen
}"
 8:13:29 "infiSTAR.de - _simple: c1o2w5R4g2v6F2s8r2e4F2n"
 8:13:29 "infiSTAR.de - _dialogIds: q1D6q5k6r3n1w7G1B5L2F6D1F"
 8:13:29 "infiSTAR.de - _badtxts: o0n2s7B1n0V2w0R8G0A4n"
 8:13:29 "infiSTAR.de - _randvar1: q0n4n9V5g8o2F1s7n3o8R1s4g"
 8:13:29 "infiSTAR.de - _randvar2: x0A7o2w3o8n2o0n2h1A5k3s"
 8:13:29 "infiSTAR.de - _randvar0: u8r3s0g0h3o8A6w8h1e5A"
 8:13:29 "infiSTAR.de - _randvar3: f1w5D1F1F4R2e1L1h5k"
 8:13:29 "infiSTAR.de - _randvar4: w3F0k3d3L1n154k3L1n8L2r8V"
 8:13:29 "infiSTAR.de - _randvar5: e8d3g5F8B4d8A8g4g8e7g1V"
 8:13:29 "infiSTAR.de - _randvar6: i5B3G4O8F4L2s1R8o0e4r1v"
 8:13:29 "infiSTAR.de - _randvar8: u8v1g4F3R7F0F2B2F4e6n1V"
 8:13:29 "infiSTAR.de - _randvar9: z3D2q7o4s0n7n1n9B8r2F5D"
 8:13:29 "infiSTAR.de - _randvar11: g1v5e3o351n2s2s5s5e8V1s8F"
 8:13:29 "infiSTAR.de - _randvar12: v1O2g4e6s5G5O4s3G4r8d3e"
 8:13:29 "infiSTAR.de - _randvar13: g5n8n1V1O4R6e9n4w1g0A5R"
 8:13:29 "infiSTAR.de - _randvar19: x8g5e1s2L9w5s7O5e4k2B"
 8:13:29 "infiSTAR.de - _randvar20: r3F8A7A1O7k4R8o6q852w"
 8:13:29 "infiSTAR.de - _randvar27: t7B5n8e8g0e2R5k7k1F0s"
 8:13:29 "infiSTAR.de - _randvar26: x2v3r6e2q4s3s1q7q4v1D3v"
 8:13:29 "infiSTAR.de - _randvar25: m4D1A6d7r5s8q7R0k6n1g"
 8:13:29 "infiSTAR.de - _randvar31: d9A2s1s7R2R9w1e7s257A"
 8:13:29 "infiSTAR.de - _randvar33: q8n6R8r3V4o3d3s8V3w3L"
 8:13:29 "infiSTAR.de - _randvar34: q4F5L3B3d554r0R8g755n"
 8:13:29 "infiSTAR.de - _randvar35: k7k7e7d1R3s0L4k0F5v4k5s"
 8:13:29 "infiSTAR.de - _randvar36: x3q4o4e5s9e7R1n8s1n2D2k8k"
 8:13:29 "infiSTAR.de - _randvar247337: t8D4V1s4G1d6h3e0n8G7V7L"
 8:13:29 "infiSTAR.de - _randvar38: v7s8d6e1s5s9s7e9F7g6G"
 8:13:29 "infiSTAR.de - _randvar39: o7R4R352k6n6n1L8n1n4q8s"
 8:13:29 "infiSTAR.de - _clickOnMapTimer: r4v7B9F7h8F4s1k1h8R6e"
 8:13:29 "infiSTAR.de - _clickOnMapCaught: l1q7V8F9e4o3F1n4s4s6s2r6R"
 8:13:29 "infiSTAR.de - _fnc_handlerandvar10: a5k2e3e1d3R2k5B7R7s8e25"
 8:13:29 "infiSTAR.de - _remark: g1g4w9F4s2w2e6e6s4R"
 8:13:29 "infiSTAR.de - _AHpos: m1r8O6s7n5v8h9A4D8n1s3q"
 8:13:29 "infiSTAR.de - _loadedcheckpos: w9n3e8R1n1v3e6e0k9e1s5A"
 8:13:29 "infiSTAR.de - _loadedchecktime: j6R5F5o8L8R8A7k8r3g5d0r"
 8:13:29 "infiSTAR.de - _MenuChecksRunningx: v4d5L1v3v8n1s8g6G3w0n"
 8:13:29 "infiSTAR.de - _oneachframe: v1s1e2q8e3k6R3w3g959n"
 8:13:29 "infiSTAR.de - _anotherloop: m5o5k3o2n7k7D4O7R9s9g"
 8:13:29 "infiSTAR.de - _clientoncetwo: w4k9s7w0e1g7g6L3d1o1s1h9L"
 8:13:29 "infiSTAR.de - _lastUnlock: k7w3e1F9O3g1s0F3F3R8k7h"
 8:13:29 "infiSTAR.de - _AdminReqCheck: v2s7F3s1d5B6s2r9e2F9s"
 8:13:29 "infiSTAR.de - _antidupeCheckVar: p4n7L3n4g9R9A1w5k6w1q"
 8:13:29 "infiSTAR.de - _antiantihack1_rndvar: v4o4n5L8q5h0k4D6o2R9s"
 8:13:29 "infiSTAR.de - _antiantihack2_rndvar: x6D7O5v2v1n7n4g7g7A4e"
 8:13:29 "infiSTAR.de - _antidupePVResVar: r4O2g4o6g7e7g3r3g3v4e"
 8:13:29 "infiSTAR.de - _antidupePVCheckVar: PVAHR_0_m7s1g1s7n5k3w5F3s8B7g"
 8:13:29 "infiSTAR.de - _randvar247310: PVAHR_0_x9s6e4s1q5k2O8F2k2A5s6v"
 8:13:30 "infiSTAR.de - AntiHack LOADED!"
 8:13:30 "infiSTAR.de - CREATING AdminMenu"
 8:13:30 "infiSTAR.de - AdminMenu LOADED!"
 8:13:30 "infiSTAR.de - ADDING PublicVariableEventHandlers"
 8:13:30 "infiSTAR.de - AntiHack FULLY LOADED"
 8:13:31 Strange convex component14 in nst\ns\misc\jerab\velkyjerab.p3d:geometryView
 8:13:31 Strange convex component15 in nst\ns\misc\jerab\velkyjerab.p3d:geometryView
 8:13:31 Strange convex component16 in nst\ns\misc\jerab\velkyjerab.p3d:geometryView
 8:13:31 Strange convex component17 in nst\ns\misc\jerab\velkyjerab.p3d:geometryView
 8:13:32 "HIVE: Starting"
 8:13:33 "z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
 8:13:33 ["TIME SYNC: Local Time set to:",[2012,8,2,10,13],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,2,8,10,13]]
 8:13:33 "HIVE: trying to get objects"
 8:13:33 "SERVER FPS: 7  PLAYERS: 1"
 8:13:33 "HIVE: found 276 objects"
 8:13:33 "HIVE: Request sent"
 8:13:33 "HIVE: Streamed 276 objects"
 8:13:34 "Res3tting B!S effects..."
 8:13:41 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.097915.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:13:42 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 276 objects in 8.95496 seconds (unscheduled)"
 8:13:42 "Total Number of spawn locations 11"
 8:13:43 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
 8:13:43 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
 8:13:43 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
 8:13:43 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
 8:13:43 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
 8:13:43 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
 8:13:43 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
 8:13:43 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
 8:13:43 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
 8:13:43 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
 8:13:43 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
 8:13:43 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
 8:13:43 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
 8:13:43 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
 8:13:43 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
 8:13:43 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
 8:13:43 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
 8:13:43 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
 8:13:43 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
 8:13:43 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
 8:13:43 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
 8:13:43 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
 8:13:43 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
 8:13:43 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
 8:13:43 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
 8:13:43 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
 8:13:43 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
 8:13:43 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
 8:13:43 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
 8:13:43 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
 8:13:43 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
 8:13:43 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
 8:13:43 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
 8:13:43 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
 8:13:43 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
 8:13:43 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
 8:13:43 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
 8:13:43 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
 8:13:43 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
 8:13:43 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
 8:13:43 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
 8:13:43 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
 8:13:43 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
 8:13:43 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
 8:13:43 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
 8:13:43 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
 8:13:43 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
 8:13:43 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
 8:13:43 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
 8:13:43 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
 8:13:43 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
 8:13:43 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
 8:13:43 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
 8:13:43 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
 8:13:43 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
 8:13:43 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
 8:13:43 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
 8:13:43 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
 8:13:43 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
 8:13:43 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
 8:13:43 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
 8:13:43 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
 8:13:43 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
 8:13:43 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
 8:13:43 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
 8:13:43 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
 8:13:43 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
 8:13:43 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
 8:13:43 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
 8:13:43 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
 8:13:43 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
 8:13:43 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
 8:13:43 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
 8:13:43 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
 8:13:43 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
 8:13:43 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
 8:13:43 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
 8:13:43 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
 8:13:43 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
 8:13:43 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
 8:13:43 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
 8:13:43 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
 8:13:43 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
 8:13:43 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
 8:13:43 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
 8:13:43 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
 8:13:43 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
 8:13:43 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
 8:13:43 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
 8:13:43 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
 8:13:43 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
 8:13:44 "CLEANUP: INITIALIZING Vehicle SCRIPT"
 8:13:44 "EPOCH EVENTS INIT"
 8:13:44 "INFO - Player: PID#3(Prote)(UID:76561198808381566/CID:4) Status: LOGGING IN"
 8:13:44 "CRASHSPAWNER: Starting crash site spawner. Frequency: 25±20 min. Spawn chance: 0.75"
 8:13:44 "INFO - Player: PID#3(Prote)(UID:76561198808381566/CID:4) Status: LOGIN PUBLISHING, Location Wilderness [024060]"
 8:13:45 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-B:1 (Prote) REMOTE,"76561198808381566"]"
 8:13:45 "infiSTAR.de ******ADMIN-LOGIN******: Prote(76561198808381566)"
 8:13:45 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-B:1 (Prote) REMOTE,"76561198808381566"]"
 8:13:45 "INFO - Player: Prote(UID:76561198808381566/CID:4) Status: CLIENT LOADED & PLAYING"
 8:13:45 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,10,13],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,2,8,10,13]]
 8:13:45 "CRASHSPAWNER: Spawning crash site (CrashSite_UN) at [7935.51,8070.89,0] with 5 items."
 8:13:45 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [7578.6,9283.68,0] with 4 items."
 8:13:46 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [7174.42,8855.51,0] with 5 items."
 8:13:46 "HIVE: Spawning # of Vehicles: 24"
 8:13:46 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [4658.71,10381.9,0] with 8 items."
 8:13:46 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [5794.28,11546.1,0] with 4 items."
 8:13:47 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [6868.88,9734.06,0] with 7 items."
 8:13:47 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [8007.91,7461.65,0] with 4 items."
 8:13:48 "infiSTAR.de - Player-Log: Prote(76561198808381566) - 0h 13min | ******ADMIN******"
 8:13:49 "PUBLISH: Created HMMWV_DZ with ID "740816611451824""
 8:13:50 "PUBLISH: Created Old_moto_TK_Civ_EP1 with ID "4773485911826""
 8:13:52 "PUBLISH: Created UAZ_Unarmed_TK_EP1 with ID "7504887043828""
 8:13:53 "PUBLISH: Created Lada1_TK_CIV_EP1 with ID "7519396709828""
 8:13:54 "PUBLISH: Created LandRover_TK_CIV_EP1 with ID "729715010967829""
 8:13:55 "PUBLISH: Created MTVR_DES_EP1 with ID "5936338846831""
 8:13:55 "PUBLISH: Created TT650_TK_CIV_EP1 with ID "700616710807831""
 8:13:57 "PUBLISH: Created Ural_TK_CIV_EP1 with ID "68068511691832""
 8:13:58 "HIVE: Spawning # of Debris: 500"
 8:14:08 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.024242.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:14:33 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.027463.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:14:58 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.033643.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:15:23 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.039070.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:15:26 "infiSTAR.de PlayerDisconnected: _uid: 76561198808381566   _name: Prote"
 8:15:26 "INFO - Player: Prote(UID:76561198808381566/CID:4) Status: LOGGED OUT, Location Wilderness [000127]"
 8:15:26 Client: Remote object 3:5 not found
 8:15:26 Warning: Cleanup player - person 3:4 not found
 8:15:28 Warning: Cleanup player - person 3:4 not found
 8:15:48 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.043473.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:16:13 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.049860.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:16:19 "HIVE: Spawning # of Ammo Boxes: 3"
 8:16:20 "HIVE: Spawning # of Veins: 50"
 8:16:21 "HIVE: BENCHMARK - Server finished spawning 24 DynamicVehicles, 500 Debris, 3 SupplyCrates and 50 MineVeins in 159.667 seconds (scheduled)"
 8:16:38 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.052613.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:17:04 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.055762.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:17:29 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.060489.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:17:54 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.065425.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:18:19 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.068491.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:18:44 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.072442.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:19:09 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.077125.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:19:34 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.079862.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:19:35 "SERVER FPS: 45  PLAYERS: 0"
 8:19:59 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.084351.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:20:24 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.089625.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:20:49 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.094007.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:21:14 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.098472.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:21:39 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.104122.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:22:04 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.111045.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:22:29 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.116126.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:22:54 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.121203.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:23:19 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.128783.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:23:44 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.136117.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:23:46 "CRASHSPAWNER: Spawning crash site (CrashSite_RU) at [7429.76,11819.2,0] with 5 items."
 8:24:09 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.140469.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:24:34 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.145285.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:24:59 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.152855.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:25:25 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.158144.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:25:35 "SERVER FPS: 46  PLAYERS: 0"
 8:25:50 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.162707.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:26:15 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.166305.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:26:40 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.173991.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:27:05 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.181213.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:27:30 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.188046.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:27:55 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.192028.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:28:20 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.196361.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:28:45 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.202875.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:28:45 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,10,28],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,2,8,10,28]]
 8:29:10 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.209070.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:29:35 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.218831.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:30:00 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.229037.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:30:25 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.238102.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:30:50 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.245098.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:31:15 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.252636.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:31:35 "SERVER FPS: 45  PLAYERS: 0"
 8:31:40 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.258198.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:32:05 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.265787.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:32:30 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.272237.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:32:55 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.283864.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:33:21 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.291837.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:33:46 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.300063.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:34:11 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.309402.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:34:36 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.317228.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:35:01 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.326130.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:35:26 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.334989.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:35:51 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.341597.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:36:16 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.346562.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:36:41 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.352234.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:37:06 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.357169.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:37:31 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.366773.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:37:35 "SERVER FPS: 46  PLAYERS: 0"
 8:37:56 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.372194.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:38:21 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.380189.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:38:46 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.386232.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:39:11 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.395236.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:39:36 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.400098.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:40:01 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.408185.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:40:27 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.414623.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:40:52 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.419180.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:41:17 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.423923.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:41:42 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.429575.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:42:07 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.437023.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:42:32 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.443703.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:42:57 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.448640.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:43:22 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.454271.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:43:35 "SERVER FPS: 46  PLAYERS: 0"
 8:43:45 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,10,43],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,2,8,10,43]]
 8:43:47 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.458856.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:44:12 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.464947.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:44:37 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.472799.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:45:02 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.479407.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:45:27 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.484016.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:45:52 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.489808.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:46:17 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.493421.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:46:42 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.498816.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:47:07 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.503724.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:47:32 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.507570.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:47:57 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.509766.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:48:22 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.512277.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:48:48 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.515513.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:49:13 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.519480.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:49:35 "SERVER FPS: 46  PLAYERS: 0"
 8:49:38 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.523234.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:50:03 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.526003.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:50:28 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.529535.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:50:53 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.532537.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:51:18 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.534904.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:51:43 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.537484.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:52:08 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.539240.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:52:33 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.541266.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:52:58 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.543085.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:53:23 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.545921.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
 8:53:48 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,0.548361.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!


=====================================================================
== C:\sspanel\gameservers\arma2\27244\arma2oaserver.exe
== "C:\sspanel\gameservers\arma2\27244\arma2oaserver.exe"  [email protected];@DayZ_Namalsk;@DayZ_Epoch;@DayZ_Epoch_Server -ip=216.244.86.130 -port=4802 -profiles=Admin -config=Admin\server.cfg -cfg=Admin\arma2.cfg -name=Admin -nolog
=====================================================================
Exe timestamp: 2018/02/08 08:54:12
Current time:  2018/02/08 08:54:31

Version 1.63.131129
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
        <English>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
        <Italian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
        <Spanish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
        <French>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
        <Czech>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
        <Russian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
        <Polish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
        <Hungarian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
    </Key>
    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
      <German>Compact assault rifle with silenced grenade launcher&lt'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->BulletCore, by nst\ns2\config.bin/CfgAmmo/BulletBase/
Updating base class ->RifleCore, by nst\ns2\config.bin/CfgWeapons/Rifle/
Updating base class RifleCore->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->CA_Magazine, by ca\weapons\config.bin/CfgMagazines/1Rnd_HE_M203/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->Pistol, by ca\weapons\config.bin/cfgWeapons/Makarov/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Rifle, by ca\weapons\ak\config.bin/cfgWeapons/AK_BASE/
Updating base class Mode_SemiAuto->Single, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/Single/
Updating base class Mode_Burst->Burst, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/Burst/
Updating base class Mode_FullAuto->FullAuto, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/FullAuto/
Updating base class Mode_SemiAuto->Single, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/Single/
Updating base class Mode_Burst->Burst, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/Burst/
Updating base class Mode_FullAuto->FullAuto, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/FullAuto/
Updating base class ->AK_47_M, by ca\weapons\ak\config.bin/cfgWeapons/AK_47_S/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class ->RU_Soldier_Base, by nst\ns_fraction\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by nst\ns_fraction\config.bin/CfgVehicles/MVD_Soldier/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierGB/TalkTopics/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class TalkTopics->TalkTopics, by ca\characters2\config.bin/CfgVehicles/SoldierEB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->Mi17_base, by ca\air\config.bin/CfgVehicles/Mi17_Civilian_base_Ru/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/L85A2_base_BAF/
Updating base class ->ReammoBox_EP1, by ca\weapons_baf\config.bin/CfgVehicles/Bag_Base_BAF/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin