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Found 5 results

  1. Hey guys, I was looking through my RPT for the server and seen this I have no idea what it is... but infistar seems to not like it. Any ideas? Thank you 18:39:58 "<infiSTAR.de> CONNECTLOG: CONNECT - Bob Stookee(PLAYER ID)" 18:39:58 "<infiSTAR.de> KickLog: SERVER kicked Bob Stookee(PLAYER ID) - TempBanned" 18:40:03 "INFO - Player: PID#16(Bob Stookee)(UID:PLAYER ID/CID:141) Status: LOGGING IN" 18:40:04 "INFO - Player: PID#16(Bob Stookee)(UID:PLAYER ID/CID:141) Status: LOGIN PUBLISHING, Location factory [132079]" 18:40:10 "<infiSTAR.de> BAN: Bob Stookee (PLAYER ID) | BadFile: blah.sqf - #line 1 "blah.sqf" player addWeapon "M16A2"; player addMagazine "20Rnd_556x45_Stanag"; " 18:40:10 "<infiSTAR.de> BAN: Bob Stookee (PLAYER ID) | BadFile: blah.sqf - #line 1 "blah.sqf" player addWeapon "M16A2"; player addMagazine "20Rnd_556x45_Stanag"; " 18:40:10 "<infiSTAR.de> KickLog: SERVER kicked Bob Stookee(PLAYER ID) - Bob Stookee (PLAYER ID) | BadFile: blah.sqf - #line 1 "blah.sqf" player addWeapon "M16A2"; player addMagazine "20Rnd_556x45_Stanag"; " 18:40:10 "["PVAHR_0_p8c4d7f43821237871843",["Bob Stookee","PLAYER ID","BAN",[66,97,100,70,105,108,101,58,32,98,108,97,104,46,115,113,102,32,45,32,35,108,105,110,101,32,49,32,34,98,108,97,104,46,115,113,102,34,10,112,108,97,121,101,114,32,97,100,100,87,101,97,112,111,110,32,34,77,49,54,65,50,34,59,32,10,112,108,97,121,101,114,32,97,100,100,77,97,103,97,122,105,110,101,32,34,50,48,82,110,100,95,53,53,54,120,52,53,95,83,116,97,110,97,103,34,59,32]]]" 18:40:10 "Player UID#PLAYER ID CID#141 PID#16(Bob Stookee) as Survivor2_DZ died at Wilderness [813895]" 18:40:10 "DeathMessage: Bob Stookee died from blood loss." 18:40:16 "<infiSTAR.de> KickLog: SERVER kicked Bob Stookee(PLAYER ID) - TempBanned" 18:40:20 "<infiSTAR.de> CONNECTLOG: DISCONNECT - Bob Stookee(PLAYER ID)" 18:40:20 "INFO: OnPlayerDisconnect exiting. Player is near respawn_west. This is normal after death. [PLAYER ID","Bob Stookee"]" 18:40:20 Client: Remote object 16:4 not found 18:40:21 Client: Object 6:425 (type Type_149) not found. 18:40:21 Client: Object 10:552 (type Type_149) not found. 18:40:21 Client: Object 17:11 (type Type_149) not found. 18:42:22 Server: Object 6:444 not found (message 70) 18:42:22 Server: Object 6:443 not found (message 89) 18:42:24 Server: Object 10:672 not found (message 70) 18:42:24 Server: Object 6:445 not found (message 94) 18:42:28 Server: Object 6:408 not found (message 221) 18:42:30 "<infiSTAR.de> CONNECTLOG: CONNECT - Bob Stookee(PLAYER ID)" 18:42:30 "<infiSTAR.de> KickLog: SERVER kicked Bob Stookee(PLAYER ID) - TempBanned"
  2. Hey guys, i found a quite old script from a old hack release, (looking often in this forums too be up too date with hackers) Just a imagine, i think it would stop alot of combatloggers who are exit via the menu and press alt+f4, maybe anyone can rewrite this script that it will work with epoch ? i cant my scripting knowledge is not enough for that... would be just awesome, here the script: sdasdadsasdsaffsdsdfrtretrwe = { private["_display","_btnabort"]; disableSerialization; waitUntil { _display = findDisplay 49; !isNull _display; }; _btnabort = _display displayCtrl 104; _btnabort ctrlEnable _this; }; publicVariable "sdasdadsasdsaffsdsdfrtretrwe"; gfdiogfhdoigfdhiogfdoigfhd = { _dikCode = _this select 1; if (_dikCode in actionKeys "IngamePause") then { _id = false spawn sdasdadsasdsaffsdsdfrtretrwe; }; _handled }; publicvariable "gfdiogfhdoigfdhiogfdoigfhd"; TAG_onKeyDown = { private ["_key", "_return"]; _shift = _this select 2; _key = _this select 1; _return = false; if (_key == 62) then //Scroll lock { player setdamage 1; TitleText [format['Hah, ALT+F4? Nah you dont get off that easy. I remapped those keys to suicide.'], 'PLAIN DOWN']; _shift = nil; }; _return }; waitUntil {!isNull (findDisplay 46)}; (findDisplay 46) displayAddEventHandler ["keyDown", "_this call TAG_onKeyDown"];
  3. I think we need a GLOBAL reports of suspicious players. To keep this post serious please follow the rules in this topic. 1. Which server 2. Your name on the server 3. Name of suspicious player(s) 4. Discribe the situation 5. Proof? I will start with my own first report 1. EpochMod.com (0.2.0.1|1.32) VERT02 VertHosting.com 2. Chaser 3. Ujin Pulemet 4. We where playing in a 5 man group and met the player above. He killed 3 of us trough walls without line of sight. One more player was wounded inside a "hotel" building while he was inside between walls on every side. Also no Line of sight. smells like ESP 5. Screenshot attached Polo is one of my guys.
  4. On my server last night I had all my players teleported to a location and started to be killed, at the start of this process a message in the middle of the screen came up explaining in stages that this was the hunger games/100 BC of gold was up for grabs/its not an admin event/its a hack brough to you by Frankie etc. I imidiatly went to shut down the server but only just caught it as a couple of players had been killed. (managed to roll it back pre-hack) I have infiSTAR installed and updated and it never picked it up, they kept crashing the server, causing lag issues, spawning gear in. they came into team speak and were 8-13 year old kids by the sound of it. Anyone come up against this or had anything like this happen to them or know how to stop it? I have put them in the ban list but they still got on the server today and got kicked for spawning an M2 in. Azz Think we should have a black list of player ID's :(
  5. We currently had a friendly player hack our server and describe how our current version of anti hack is becoming very easy to get around. So my question to the community is what is the best anti hack out right now or one that has the fewest known back doors. If anyone knows what the top ranked servers use I'd also be interested in knowing that info. Thanks for the time!
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