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ViktorReznov

[Relese] Plot Boundaries v1.0 [BugHuntin]

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So here I am going to release this beta code I've been using/testing for making a more dynamic plot boundary. This was built in mind of building real bases, full size air strips etc, Idea is reclaiming the apocalypse and taking back over the world!

Here is the download here : https://github.com/Arstan13/PlotBoundaries

What does this do exactly? On its absolute own, Probably nothing, this adds a check on plots that will look for these "Amplifier" structures and change the range of your plot boundary. It multiplies exponentially, but the structures have some cost to them as well. Strongly recommend one of the advanced crafting/ deploy mods out there to go along with this. 

A lone plot pole will have default DZE_PlotPole settings [30,45]. That is stage 1

A plot with stage 1 amplifier within the default range will then your new plot boundary will become [60,90]

Stage 2 amp will be [90,135] and so on and so forth

Some screenshots below

Spoiler

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Install instructions are on github, Dont include the install folder in your installation. add the compiles and change the fn_selfAction call, the rest are a drag and drop install

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Hey viktor..cannot understand what exactly it does. Add the objects deployed by an external script in the plot objects count and add a maintain cost? If is only it.. its not more easy add the objects class name in dze_maintain?

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2 hours ago, juandayz said:

Hey viktor..cannot understand what exactly it does. Add the objects deployed by an external script in the plot objects count and add a maintain cost? If is only it.. its not more easy add the objects class name in dze_maintain?

lol no, it enlarges the plot/maintain area based on the structures contained within the plot area. plotpole + amplifier = larger plot area

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also.... update 1.0.6.2 came out with a variable to limit plotpoles to 1 per uid.... if such a var is used, this mod would be great for such a server due to it expanding the size of the plot. Just sayin

(also, just found out there even was a 1.0.6.2 release now lol)

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negative because that is a global variable that would affect ALL plotpoles and for everyone. This should only affect the plotpoles that the objects are in the relative range for. You + stage 1 am = 60m area vs your buddy + no amp = 45m area and so on and so forth

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On 20.10.2017 at 2:04 AM, ViktorReznov said:

negative because that is a global variable that would affect ALL plotpoles and for everyone. This should only affect the plotpoles that the objects are in the relative range for. You + stage 1 am = 60m area vs your buddy + no amp = 45m area and so on and so forth

 

On 20.10.2017 at 2:04 AM, ViktorReznov said:

negative because that is a global variable that would affect ALL plotpoles and for everyone. This should only affect the plotpoles that the objects are in the relative range for. You + stage 1 am = 60m area vs your buddy + no amp = 45m area and so on and so forth

does it encrease the max objects as well?

 

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