ryker Posted October 8, 2014 Report Share Posted October 8, 2014 Hello everyone, can someone advice me how to achive that parachutes get dropped as soon as the player is 10meters from the center or crate? Thanks in advance. Greetings Ryker EDIT: i found a snippet from sinatrad, but i dunno how to get it work... if (_playerPresent) then { waitUntil { sleep 5; _playerPresent = false; {if((isPlayer _x) AND (_x distance _position <= 5)) then {_playerPresent = true};}forEach playableUnits; (_playerPresent) }; Link to comment Share on other sites More sharing options...
RussianCaliber Posted October 8, 2014 Report Share Posted October 8, 2014 How i can change the missions spawn as 2 missions at the time? Link to comment Share on other sites More sharing options...
JohnnyBravo666 Posted October 12, 2014 Report Share Posted October 12, 2014 Hey what happened to the link for the files? I want to put this addon onto my server but link is broken for the download of the files. Link to comment Share on other sites More sharing options...
hopsi66 Posted October 12, 2014 Report Share Posted October 12, 2014 Hi, i have problems with Launcher, AI dont use Launchers because they have no ammo i thing ??? Can anyone help me please? Here the entries! ---------------------------------------------------------------------------- WAI/config.sqf wai_use_launchers = true; // add a rocket launcher to each spawned AI group --- ai_wep_launchers_AT = ["M136","RPG18","JAVELIN"]; ai_wep_launchers_AA = ["Strela","Igla","STINGER"]; ---------------------------------------------------------------------------- WAI/compile/spawn_group.sqf if (!isNil "_launcher" && wai_use_launchers) then { call { //if (_launcher == "Random") exitWith { _launcher = (ai_launchers_AT + ai_launchers_AA) call BIS_fnc_selectRandom; }; if (_launcher == "at") exitWith { _launcher = ai_wep_launchers_AT call BIS_fnc_selectRandom; }; if (_launcher == "aa") exitWith { _launcher = ai_wep_launchers_AA call BIS_fnc_selectRandom; }; }; _rocket = _launcher call find_suitable_ammunition; _unit addMagazine _rocket; _unit addMagazine _rocket; _unit addWeapon _launcher; }; ---------------------------------------------------------------------------- Link to comment Share on other sites More sharing options...
oSoDirty Posted October 12, 2014 Report Share Posted October 12, 2014 Hi, i have problems with Launcher, AI dont use Launchers because they have no ammo i thing ??? Can anyone help me please? Here the entries! ---------------------------------------------------------------------------- WAI/config.sqf wai_use_launchers = true; // add a rocket launcher to each spawned AI group --- ai_wep_launchers_AT = ["M136","RPG18","JAVELIN"]; ai_wep_launchers_AA = ["Strela","Igla","STINGER"]; ---------------------------------------------------------------------------- WAI/compile/spawn_group.sqf if (!isNil "_launcher" && wai_use_launchers) then { call { //if (_launcher == "Random") exitWith { _launcher = (ai_launchers_AT + ai_launchers_AA) call BIS_fnc_selectRandom; }; if (_launcher == "at") exitWith { _launcher = ai_wep_launchers_AT call BIS_fnc_selectRandom; }; if (_launcher == "aa") exitWith { _launcher = ai_wep_launchers_AA call BIS_fnc_selectRandom; }; }; _rocket = _launcher call find_suitable_ammunition; _unit addMagazine _rocket; _unit addMagazine _rocket; _unit addWeapon _launcher; }; ---------------------------------------------------------------------------- Im not sure why they wouldnt use them as long as it is set to true. They only use them against manned vehicles. Link to comment Share on other sites More sharing options...
oSoDirty Posted October 12, 2014 Report Share Posted October 12, 2014 How i can change the missions spawn as 2 missions at the time? Hey what happened to the link for the files? I want to put this addon onto my server but link is broken for the download of the files. New release of this in the forums :) support for multiple missions Link to comment Share on other sites More sharing options...
Headi1983 Posted October 13, 2014 Report Share Posted October 13, 2014 New release of this in the forums :) support for multiple missions LINK??? Link to comment Share on other sites More sharing options...
ekroemer Posted October 13, 2014 Report Share Posted October 13, 2014 LINK??? http://epochmod.com/forum/index.php?app=core&module=search&do=search&fromMainBar=1 Link to comment Share on other sites More sharing options...
megaz Posted October 13, 2014 Report Share Posted October 13, 2014 LINK??? MegaZ Link to comment Share on other sites More sharing options...
Espy Posted October 17, 2014 Report Share Posted October 17, 2014 Everyone on the server has been mentioning Survivors are shooting at them, even with over 5000 humanity. Joined myself with a fresh character and notices the same behavior, so it's not a "you shot me first" dealio. Any ideas? Link to comment Share on other sites More sharing options...
fr1nk Posted October 17, 2014 Report Share Posted October 17, 2014 Everyone on the server has been mentioning Survivors are shooting at them, even with over 5000 humanity. Joined myself with a fresh character and notices the same behavior, so it's not a "you shot me first" dealio. Any ideas? They don't care if you're a bandit or a hero, they attack all players equally. Link to comment Share on other sites More sharing options...
oSoDirty Posted October 18, 2014 Report Share Posted October 18, 2014 Everyone on the server has been mentioning Survivors are shooting at them, even with over 5000 humanity. Joined myself with a fresh character and notices the same behavior, so it's not a "you shot me first" dealio. Any ideas? WAI 2.2.0 beta has a fix implemented for this in the config. as well as locked mission vehicles with key on random ai. Pretty sweet, and combined it makes it more secure to exploits such as a hero walking up to a hero ai group, hopping in an mv22 flying off and making 2 briefs and never taking any risk. I havent tested it but i would hope the ai would engage if fired on by anyone hero or bandit in case some uber-douch still tried to kill an ai at a time in search for the key. Link to comment Share on other sites More sharing options...
viluwu Posted October 18, 2014 Report Share Posted October 18, 2014 Hey guys, i tried doing this on a overpoch server and when i try logging in it keeps saying "Waiting for server to start authentication" or something like that. I did exactly as you said i should, please help. Link to comment Share on other sites More sharing options...
oSoDirty Posted October 20, 2014 Report Share Posted October 20, 2014 Hey guys, i tried doing this on a overpoch server and when i try logging in it keeps saying "Waiting for server to start authentication" or something like that. I did exactly as you said i should, please help. I use WAI on both of my overpoch servers no problem. There is a chance you are unpacking/repacking the PBO incorrectly. Post your server_monitor.sqf in a spolier or on pastebin with a link. Link to comment Share on other sites More sharing options...
Adamzon Posted October 26, 2014 Report Share Posted October 26, 2014 Is there a way to make one mission spawn at a time? Right now there could be 4 missions spawn at the same time and that takes away the "pvp" action :-( Link to comment Share on other sites More sharing options...
Chainsaw Squirrel Posted November 9, 2014 Report Share Posted November 9, 2014 moved to 2.1.4 Link to comment Share on other sites More sharing options...
Mig Posted December 11, 2014 Report Share Posted December 11, 2014 how to remove the ammunition on the missions vehicles? Link to comment Share on other sites More sharing options...
oSoDirty Posted December 12, 2014 Report Share Posted December 12, 2014 Do you mean vehicles the AI drive? Or just the vehicles that spawn and sit? The ones the AI drive in the missions are loaded with amm by the mission system it's self, not sure where or how to disable it, The other vehicles shouldn't have ammo, unless you added some extras to the config, then you may have put some vanilla DayZ models in, if you dont already know, if the classname of an armed vehicle is the same except the end is "_DZ" (DayZ model), or "_DZE" (DayZ Epoch model), The " _DZ" model will spawn with ammo each restart, "_DZE" will not. Link to comment Share on other sites More sharing options...
Mig Posted December 12, 2014 Report Share Posted December 12, 2014 vehicles without AI : AH1Z I would like to be able to remove all the ammunition Link to comment Share on other sites More sharing options...
oSoDirty Posted December 12, 2014 Report Share Posted December 12, 2014 I know of a script that will remove ammo from vehicles bought from trader that's persistent through restart. I use it to remove ammo from pook transport and flying fortress. But if it's mission spawned i'm pretty sure there is nothing you can do, The thread is HERE Link to comment Share on other sites More sharing options...
Fallen Posted December 21, 2014 Report Share Posted December 21, 2014 I added a AI base to skalisty and whenever normal players gear the crate or get within 1m of it it flys up like 30 to 50 meters is there a way to keep it on the ground i need a fix assap. Thanks in advanced Fallen Link to comment Share on other sites More sharing options...
lostandcrazy34 Posted January 11, 2015 Report Share Posted January 11, 2015 check inifstar and turn hack box check off that might fix your problem. I used to have this problem long time ago with a bunch of my missions cause there is a lot more loot in some of the boxes compared to other boxes. Link to comment Share on other sites More sharing options...
ahughes3 Posted January 14, 2015 Report Share Posted January 14, 2015 A couple of questions: I run a PVE server and I don't want players to lose humanity at hero missions. Can I change hero missions into bandits ones? Can I change the humanity lost from killing heros into humanity gain? I read somewhere that it might be possible to make a hero mission friendly to player heros, is this the case and if so, how is it defined? Thanks in advance. :) Andy iCEtIMed 1 Link to comment Share on other sites More sharing options...
TheGamingPanda Posted January 29, 2015 Report Share Posted January 29, 2015 Doesnt work on my Epoch server :( Link to comment Share on other sites More sharing options...
lostandcrazy34 Posted January 29, 2015 Report Share Posted January 29, 2015 Doesnt work on my Epoch server :( these should work no problem on epoch. Link to comment Share on other sites More sharing options...
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