salival Posted September 15, 2017 Author Report Share Posted September 15, 2017 1 minute ago, ViktorReznov said: indeed had both tools on me, and notice this is directly flagged to not show up on zeds. With all required tools on my person, only bury shows up. No option to butcher but bury works appropriately. Spawns grave, cross, box and removes flies. Need to make sure the body is not butchered or buried so you cant double dip. if (!_isAlive && {!_isZombie} && {!_isAnimal} && {_canDo} && {_isMan} && {_isDistance}) then { _isButchered = _cursorTarget getVariable["bodyButchered",false]; if (!_isButchered) then { Link to comment Share on other sites More sharing options...
ViktorReznov Posted September 15, 2017 Report Share Posted September 15, 2017 I figured out the problem. Maybe. My knife had Maybe 1 uses left on it Whether it was clearing my inventory and trying again or the knife having one use left not working, i do not know. It is working now thanks again! Link to comment Share on other sites More sharing options...
salival Posted September 16, 2017 Author Report Share Posted September 16, 2017 6 minutes ago, ViktorReznov said: I figured out the problem. Maybe. My knife had Maybe 1 uses left on it Whether it was clearing my inventory and trying again or the knife having one use left not working, i do not know. It is working now thanks again! I see why now, it doesn't check for ItemKnife1, I'll fix that. Link to comment Share on other sites More sharing options...
ViktorReznov Posted September 16, 2017 Report Share Posted September 16, 2017 Just now, salival said: I see why now, it doesn't check for ItemKnife1, I'll fix that. Yea I just added that myself, also, flies are supposed to dissappear right? After burying it seems to stop for a moment and then it picks back up.. Link to comment Share on other sites More sharing options...
salival Posted September 16, 2017 Author Report Share Posted September 16, 2017 Just now, ViktorReznov said: Yea I just added that myself, also, flies are supposed to dissappear right? After burying it seems to stop for a moment and then it picks back up.. Fixed: https://github.com/oiad/buryBodies/commit/365b7f9f467644952fd0d0cec0e928aadd11b3c2 Yes, flies will be removed, but you can remove them just as they get reapplied and it wont remove them properly Link to comment Share on other sites More sharing options...
ViktorReznov Posted September 16, 2017 Report Share Posted September 16, 2017 2 minutes ago, salival said: Fixed: https://github.com/oiad/buryBodies/commit/365b7f9f467644952fd0d0cec0e928aadd11b3c2 Yes, flies will be removed, but you can remove them just as they get reapplied and it wont remove them properly Ah so its a matter of how quickly I am bury'n the body or it is something that will just reapply anyhow? Link to comment Share on other sites More sharing options...
salival Posted September 16, 2017 Author Report Share Posted September 16, 2017 Just now, ViktorReznov said: Ah so its a matter of how quickly I am bury'n the body or it is something that will just reapply anyhow? flies work on a timer, they get removed and readded quite often (every 2 minutes I think) so players joining will see flies. The flies have been tested quite a lot and they definitely work, I would think you just got them at the wrong time Link to comment Share on other sites More sharing options...
ViktorReznov Posted September 16, 2017 Report Share Posted September 16, 2017 it makes sense, thanks for the speedy replies and the assist! Great as always boss! Link to comment Share on other sites More sharing options...
salival Posted December 27, 2017 Author Report Share Posted December 27, 2017 Hi guys, Bury Actions has been updated for the latest Epoch 1.0.6.2: https://github.com/oiad/buryBodies/commit/7288174b9c0a6c83d2a3d0ceb3bdc9ee1ce34303 JasonTM 1 Link to comment Share on other sites More sharing options...
Airwaves Man Posted April 13, 2021 Report Share Posted April 13, 2021 Updated for Epoch 1.0.7 Link to comment Share on other sites More sharing options...
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