Leaske Posted June 29, 2013 Report Share Posted June 29, 2013 Hello guys! i'm a new server owner, and im trying to get a hang of all this :D i've installed the Server Pack onto my server, but when i login i get the error "You were kicked off battleye script restriction #82" And i have no idea what im gonna do about such an error :/ please help! Link to comment Share on other sites More sharing options...
traffiq Posted June 29, 2013 Report Share Posted June 29, 2013 Hey, you need to copy the txt files in the battleeye folder into your servers battleeye folder. Link to comment Share on other sites More sharing options...
Leaske Posted June 29, 2013 Report Share Posted June 29, 2013 Hey, you need to copy the txt files in the battleeye folder into your servers battleeye folder. I did this :) but as someone eles also mentioned before, i couldn't get BEserver.dll copied onto my server, because it didn't give me permission to. So i just left the default BEserver.dll there and copied the .txt files over Link to comment Share on other sites More sharing options...
Falcon911 Posted June 29, 2013 Report Share Posted June 29, 2013 Right click on the dll and unblock Link to comment Share on other sites More sharing options...
Achmed Posted June 29, 2013 Report Share Posted June 29, 2013 BEserver.dll dont need to be replaced. its just the txt files that have what scripts are allowed or not etc. Link to comment Share on other sites More sharing options...
Leaske Posted June 29, 2013 Report Share Posted June 29, 2013 BEserver.dll dont need to be replaced. its just the txt files that have what scripts are allowed or not etc. So do you have any idea why i get the error "You were kicked off battleye script restriction #82" ? :) some other people tried aswell, and gets the same message Link to comment Share on other sites More sharing options...
Achmed Posted June 29, 2013 Report Share Posted June 29, 2013 it will be on line #84 in the script.txt file. have you over wrote the file and restarted your server Leaske 1 Link to comment Share on other sites More sharing options...
Leaske Posted June 29, 2013 Report Share Posted June 29, 2013 it will be on line #84 in the script.txt file. have you over wrote the file and restarted your server Sorry! this worked :D i simply as you said, just took the script.txt and replaced it (again) with the one inside BattlEye :) Thank you sir Link to comment Share on other sites More sharing options...
Connorbarnes Posted June 30, 2013 Report Share Posted June 30, 2013 Can someone show me how to properly disable sarges ai i had tried myself but when i tried to get on the server i got stuck on waiting for host Link to comment Share on other sites More sharing options...
Bungle Posted June 30, 2013 Author Report Share Posted June 30, 2013 To completely Remove Sarge AI. Delete the folder Addons from your mission Folder/BPO Modify init.sqf removing/deleting the following block of code. /////////////////////////////////////////////////////////////////////////////////////////// // Sarge AI Area call compile preprocessFileLineNumbers "addons\UPSMON\scripts\Init_UPSMON.sqf"; // UPSMON (Needed for Sarge) call compile preprocessfile "addons\SHK_pos\shk_pos_init.sqf"; // SHK (Needed for Sarge) [] ExecVM "addons\SARGE\SAR_AI_init.sqf"; // SARGE AI - Roaming AI Survivor, Military and Bandit Groups // For Custom Configuration see addons/SARGE/SAR_config.sqf /////////////////////////////////////////////////////////////////////////////////////////// Modify description.ext removing/deleting the following: #include "addons\SARGE\SAR_define.hpp" Repack and Upload the latest mission folder or BPO and restart your sever That should be it. MiniChiken and Connorbarnes 2 Link to comment Share on other sites More sharing options...
kikyou2 Posted June 30, 2013 Report Share Posted June 30, 2013 Hi bungle, how do you made the .sqf for the buildings? I have several things created through the Editor and have a huuge mission file and want to convert some of them to a script. But it would be a pain in the ass to edit all the things out of the mission.sqm to the sqf format. Is there a tool or something to reformat everything? Just can't imagine that you and the others all edited it by hand for hundreds of objects. Maybe I will have some things to contribute also ;) Thanks in advance kikyou2 Link to comment Share on other sites More sharing options...
lolw00t Posted June 30, 2013 Report Share Posted June 30, 2013 well back to square one almost new epoch build released :D Link to comment Share on other sites More sharing options...
Achmed Posted June 30, 2013 Report Share Posted June 30, 2013 Bungle, any idea if the server pack will work with the latest ver? Link to comment Share on other sites More sharing options...
lolw00t Posted July 1, 2013 Report Share Posted July 1, 2013 Mathew it wont or to say it in a different way some of the new stuff in the new version will not work but it is a easy fix if bungle havent showed how to fix it tomorrow. i will do it :) im off to bed now cya Link to comment Share on other sites More sharing options...
MiniChiken Posted July 1, 2013 Report Share Posted July 1, 2013 Anyone having issues with sarge AI helicopter patrols blowing up mid air? I replaced the following bit on line 335 in server_cleanup.fsm " if(vehicle _x != _x && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n with " if(vehicle _x != _x && (vehicle _x getVariable [""Sarge"",0] != 1) && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n and am still seeing choppers falling from the sky. Does this need to be changed in "newservercleanup.fsm" ? Link to comment Share on other sites More sharing options...
Bungle Posted July 1, 2013 Author Report Share Posted July 1, 2013 Hi All, I will be working today on updating the custom pack for the newest release. Shouldn't be long. Just need to update the latest from the local dayz_code and make some quick changes to include the new vehicles in the tow/lift. Will be released asap. Cheers for the support guys. cake eater 1 Link to comment Share on other sites More sharing options...
Bungle Posted July 1, 2013 Author Report Share Posted July 1, 2013 Also Kikyou. If you look to this post: http://dayzepoch.com/forum/index.php?/topic/12-custom-buildings/page-2#entry1403 Its how to copy things from the editors mission.sqf into one that executes in init.sqf Pretty rough but works well as long as you remove all _unit _group _center selections. Link to comment Share on other sites More sharing options...
Bungle Posted July 1, 2013 Author Report Share Posted July 1, 2013 Ok Guys I have setup a section on github for the pack now. I will setup one for the BE Files and Server files as well soon to go with each release and update in parallel with public Epoch Releases. https://github.com/EpochCPack This will give us all the ability to follow and join in adding changes if people wish and also employ any changes they wish from the pack. Please let me know if you wish to contribute and become a member. I would hope that we would have a few that could own some of their own additions for future updates and changes. Cheers, Mr B Link to comment Share on other sites More sharing options...
MiniChiken Posted July 1, 2013 Report Share Posted July 1, 2013 Anyone able to assist with SargeAI? despite making the changes to servercleanup, i'm still seeing my patrols being killed by the server. Link to comment Share on other sites More sharing options...
Bungle Posted July 1, 2013 Author Report Share Posted July 1, 2013 For now to fix your helicopters from crashing so much use this replacement dayz_server.bpo https://www.dropbox.com/s/lewgcjihie67ryj/dayz_server.pbo Will have this up on Github as well soon for updates coming soon. Link to comment Share on other sites More sharing options...
MiniChiken Posted July 1, 2013 Report Share Posted July 1, 2013 Will give it a go, thanks Bungle. Link to comment Share on other sites More sharing options...
MiniChiken Posted July 1, 2013 Report Share Posted July 1, 2013 Looks like it works, thanks! Link to comment Share on other sites More sharing options...
cobramike Posted July 1, 2013 Report Share Posted July 1, 2013 Hi Bungle what is new on this update. Greets Mike Link to comment Share on other sites More sharing options...
MiniChiken Posted July 1, 2013 Report Share Posted July 1, 2013 Does 1.0.1.3 fix anything with traders? We're currently seeing no items listed with our traders and are looking for a fix. Link to comment Share on other sites More sharing options...
Cash Posted July 1, 2013 Report Share Posted July 1, 2013 Traders have been redone, there is a new survivor and bandit base with traders locked to certain humanity levels. Link to comment Share on other sites More sharing options...
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