øAhttps://epochmod.com/forum/topic/431-old-release-custom-chernarus-server-pack-121-for-epoch-1014-development-stopped/page/6/E:/ARCHIVE/EpochForum/EpochMod/epochmod.com/forum/topic/431-old-release-custom-chernarus-server-pack-121-for-epoch-1014-development-stopped/page/6/index.htmlhttps://epochmod.com/forum/topic/431-old-release-custom-chernarus-server-pack-121-for-epoch-1014-development-stopped/E:/ARCHIVE/EpochForum/EpochMod/epochmod.com/forum/topic/431-old-release-custom-chernarus-server-pack-121-for-epoch-1014-development-stopped/page/6/index.html.zx! „hÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ à‹ö#OKtext/htmlUTF-8gzip(ž® ö#ÿÿÿÿÿÿÿÿFri, 25 Jul 2025 22:45:49 GMT€C{äPä0çÊ°å „hÿÿÿÿÿÿÿÿ^}ö# [OLD Release] Custom Chernarus Server Pack 1.2.1 - For Epoch 1.0.1.4 (Development Stopped) - Page 6 - A2: Epoch Mods (1.0.5.1) - Epoch Mod Community Jump to content

[OLD Release] Custom Chernarus Server Pack 1.2.1 - For Epoch 1.0.1.4 (Development Stopped)


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Hey,

you need to copy the txt files in the battleeye folder into your servers battleeye folder.

I did this :) but as someone eles also mentioned before, i couldn't get BEserver.dll copied onto my server, because it didn't give me permission to.  So i just left the default BEserver.dll there and copied the .txt files over

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To completely  Remove Sarge AI.

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Delete the folder Addons from your mission Folder/BPO

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Modify init.sqf removing/deleting the following block of code.

///////////////////////////////////////////////////////////////////////////////////////////
// Sarge AI Area 


call compile preprocessFileLineNumbers "addons\UPSMON\scripts\Init_UPSMON.sqf"; // UPSMON (Needed for Sarge)
call compile preprocessfile "addons\SHK_pos\shk_pos_init.sqf"; // SHK (Needed for Sarge)
[] ExecVM "addons\SARGE\SAR_AI_init.sqf"; // SARGE AI - Roaming AI Survivor, Military and Bandit Groups


// For Custom Configuration see addons/SARGE/SAR_config.sqf
///////////////////////////////////////////////////////////////////////////////////////////

Modify description.ext  removing/deleting the following:

#include "addons\SARGE\SAR_define.hpp"

Repack and Upload the latest mission folder or BPO and restart your sever

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That should be it.

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Hi bungle,

Â

how do you made the .sqf for the buildings?

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I have several things created through the Editor and have a huuge mission file and want to convert some of them to a script. But it would be a pain in the ass to edit all the things out of the mission.sqm to the sqf format. Is there a tool or something to reformat everything?

Just can't imagine that you and the others all edited it by hand for hundreds of objects.

Â

Maybe I will have some things to contribute also ;)

Â

Thanks in advance

Â

kikyou2

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Anyone having issues with sarge AI helicopter patrols blowing up mid air? I replaced the following bit on line 335 in server_cleanup.fsm
Â
"   if(vehicle _x != _x && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n
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withÂ
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"   if(vehicle _x != _x && (vehicle _x getVariable [""Sarge"",0] != 1) && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n
Â
and am still seeing choppers falling from the sky.
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Does this need to be changed in "newservercleanup.fsm" ?

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Ok Guys I have setup a section on github for the pack now.

I will setup one for the BE Files and Server files as well soon to go with each release and update in parallel with public Epoch Releases.

Â

https://github.com/EpochCPack

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This will give us all the ability  to follow and join in adding changes if people wish and also employ any changes they wish from the pack.

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Please let me know if you wish to contribute and become a member.

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I would hope that we would have a few that could own some of their own additions for future updates and changes.

Â

Cheers,

Â

Mr B

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