server steve21k Posted July 12, 2016 Report Share Posted July 12, 2016 Any help getting my server going would be appreciated, help getting people playing and adding features. Hi all, I’m a new noob on the block looking for some help I have added barracks to the NE Airfield on my game using infistar admin tool and I want random items to spawn in them. I want to add more buildings but I cant find out how to get the items to spawn in them. I would like to add these 3, but I have no idea how, I am a complete noob to all this. http://epochmod.com/forum/topic/41773-cherno-hero-trader-overhaul/#comment-274246 http://epochmod.com/forum/topic/41765-custom-balota-military-area/#comment-274123 http://epochmod.com/forum/topic/41770-cherno-bandittrader-overhaul/#comment-274149 Also I would appreciate help with Indestructible bases that disappears after 28days of no maintenance being done. Thanks in advance Server - DayZ UK Server Steve GTX, Adv Trade, Service Points, Self Blood, Tow/Lift, Safe Zones, Build Pro, AI Missions Link to comment Share on other sites More sharing options...
Cherdenko Posted July 12, 2016 Report Share Posted July 12, 2016 well if you got teamspeak, or want to come to my Teamspeak, and want some help i´m free to help you... just write me a message and im in Link to comment Share on other sites More sharing options...
lwbuk Posted July 12, 2016 Report Share Posted July 12, 2016 Go into the datatbase and change the items from LAND_mil_barracks to MAP_mil_barracks, or whatever the class name is. Just change LAND to MAP and items will spawn Link to comment Share on other sites More sharing options...
juandayz Posted July 13, 2016 Report Share Posted July 13, 2016 open your arma2oa in main menu press alt + E (this open arma2oa 3d editor) Create a Center (blufor) (dsnt matters where u put it) Create a Group. (dsnt matters where u put it) Create an unit. (any kind of unit) Choose "Vehicles" put 1 , 2 10 buildings... whatever do you want. Save it ass "example" Go to your OS and find C:\Users\Usuario\Documents\ArmA 2 Other Profiles\your player name\missions\example\mission.sqf open it. at very top add: if (isServer) then { now delete all about center, group and units at very top at very bottom delete it: processInitCommands; runInitScript; finishMissionInit; and add another }; example; Spoiler if (isServer) then { _vehicle_4 = objNull; if (true) then { _this = createVehicle ["Land_fort_artillery_nest", [11985.525, 12523.547, -0.9355098], [], 0, "CAN_COLLIDE"]; _vehicle_4 = _this; _this setDir -120.22166; _this setPos [11985.525, 12523.547, -0.9355098]; }; _vehicle_5 = objNull; if (true) then { _this = createVehicle ["Land_fort_artillery_nest", [11999.33, 12532.612, -0.71417201], [], 0, "CAN_COLLIDE"]; _vehicle_5 = _this; _this setDir 53.419064; _this setPos [11999.33, 12532.612, -0.71417201]; }; _vehicle_6 = objNull; if (true) then { _this = createVehicle ["Land_fort_artillery_nest", [12111.081, 12569.385, -0.67476666], [], 0, "CAN_COLLIDE"]; _vehicle_6 = _this; _this setPos [12111.081, 12569.385, -0.67476666]; }; }; now if u wants buildings with loot. id names for buildings into this file must be for example Land_tent without loot Map_tent save as example.sqf into yourServerRoot/Mpmissions/Yur instance can be instance_11.chernarus\ custom\maps\ open your init.sqf paste at very bottom: [] execVM "custom\maps\example.sqf"; chi 1 Link to comment Share on other sites More sharing options...
Cherdenko Posted July 13, 2016 Report Share Posted July 13, 2016 9 hours ago, juandayz said: open your arma2oa in main menu press alt + E (this open arma2oa 3d editor) Create a Center (blufor) (dsnt matters where u put it) Create a Group. (dsnt matters where u put it) Create an unit. (any kind of unit) Choose "Vehicles" put 1 , 2 10 buildings... whatever do you want. Save it ass "example" Go to your OS and find C:\Users\Usuario\Documents\ArmA 2 Other Profiles\your player name\missions\example\mission.sqf open it. at very top add: if (isServer) then { now delete all about center, group and units at very top at very bottom delete it: processInitCommands; runInitScript; finishMissionInit; and add another }; example; Reveal hidden contents if (isServer) then { _vehicle_4 = objNull; if (true) then { _this = createVehicle ["Land_fort_artillery_nest", [11985.525, 12523.547, -0.9355098], [], 0, "CAN_COLLIDE"]; _vehicle_4 = _this; _this setDir -120.22166; _this setPos [11985.525, 12523.547, -0.9355098]; }; _vehicle_5 = objNull; if (true) then { _this = createVehicle ["Land_fort_artillery_nest", [11999.33, 12532.612, -0.71417201], [], 0, "CAN_COLLIDE"]; _vehicle_5 = _this; _this setDir 53.419064; _this setPos [11999.33, 12532.612, -0.71417201]; }; _vehicle_6 = objNull; if (true) then { _this = createVehicle ["Land_fort_artillery_nest", [12111.081, 12569.385, -0.67476666], [], 0, "CAN_COLLIDE"]; _vehicle_6 = _this; _this setPos [12111.081, 12569.385, -0.67476666]; }; }; now if u wants buildings with loot. id names for buildings into this file must be for example Land_tent without loot Map_tent save as example.sqf into yourServerRoot/Mpmissions/Yur instance can be instance_11.chernarus\ custom\maps\ open your init.sqf paste at very bottom: [] execVM "custom\maps\example.sqf"; I already explained that to him the last day @juandayz ;) juandayz 1 Link to comment Share on other sites More sharing options...
server steve21k Posted July 13, 2016 Author Report Share Posted July 13, 2016 A big thank you to Cherdenko for all your help and patience, good luck with your server, I hope to be playing soon. and thanks to every one who replied, much appreciated Cherdenko and juandayz 2 Link to comment Share on other sites More sharing options...
Fully Posted July 24, 2016 Report Share Posted July 24, 2016 I think this thread will answer and teach you how to make Map Addons =) Link to comment Share on other sites More sharing options...
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