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Help Getting My Server Going


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Any help getting my server going would be appreciated, help getting people playing and adding features.

Hi all, Im a new noob on the block looking for some help

I have added barracks to the NE Airfield on my game using infistar admin tool and I want random items to spawn in them. I want to add more buildings but I cant find out how to get the items to spawn in them.

I would like to add these 3, but I have no idea how, I am a complete noob to all this.

http://epochmod.com/forum/topic/41773-cherno-hero-trader-overhaul/#comment-274246

http://epochmod.com/forum/topic/41765-custom-balota-military-area/#comment-274123

http://epochmod.com/forum/topic/41770-cherno-bandittrader-overhaul/#comment-274149

Also I would appreciate help with Indestructible bases that disappears after 28days of no maintenance being done.

Thanks in advance

Server - DayZ UK Server Steve GTX, Adv Trade, Service Points, Self Blood, Tow/Lift, Safe Zones, Build Pro, AI Missions

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open your arma2oa   in main menu press alt + E   (this open arma2oa 3d editor)

Create a Center   (blufor) (dsnt matters where u put it)

Create a Group. (dsnt matters where u put it)

Create an unit. (any kind of unit)

Choose "Vehicles"

put 1 , 2 10 buildings... whatever do you want.

Save it ass  "example"

Go to your OS  and find C:\Users\Usuario\Documents\ArmA 2 Other Profiles\your player name\missions\example\mission.sqf

open it.

at very top add:

if (isServer) then {

now delete all about center, group and units at very top

at very bottom delete it:

processInitCommands;
runInitScript;
finishMissionInit;

and add another

};

example;

Spoiler

if (isServer) then {

_vehicle_4 = objNull;
if (true) then
{
  _this = createVehicle ["Land_fort_artillery_nest", [11985.525, 12523.547, -0.9355098], [], 0, "CAN_COLLIDE"];
  _vehicle_4 = _this;
  _this setDir -120.22166;
  _this setPos [11985.525, 12523.547, -0.9355098];
};

_vehicle_5 = objNull;
if (true) then
{
  _this = createVehicle ["Land_fort_artillery_nest", [11999.33, 12532.612, -0.71417201], [], 0, "CAN_COLLIDE"];
  _vehicle_5 = _this;
  _this setDir 53.419064;
  _this setPos [11999.33, 12532.612, -0.71417201];
};

_vehicle_6 = objNull;
if (true) then
{
  _this = createVehicle ["Land_fort_artillery_nest", [12111.081, 12569.385, -0.67476666], [], 0, "CAN_COLLIDE"];
  _vehicle_6 = _this;
  _this setPos [12111.081, 12569.385, -0.67476666];
};

};

now if u wants buildings with loot.  id names for buildings into this file must be for example

Land_tent

without loot  Map_tent

save as example.sqf into  yourServerRoot/Mpmissions/Yur instance can be instance_11.chernarus\ custom\maps\

open your init.sqf paste at very bottom:

[] execVM "custom\maps\example.sqf";

 

 

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9 hours ago, juandayz said:

open your arma2oa   in main menu press alt + E   (this open arma2oa 3d editor)

Create a Center   (blufor) (dsnt matters where u put it)

Create a Group. (dsnt matters where u put it)

Create an unit. (any kind of unit)

Choose "Vehicles"

put 1 , 2 10 buildings... whatever do you want.

Save it ass  "example"

Go to your OS  and find C:\Users\Usuario\Documents\ArmA 2 Other Profiles\your player name\missions\example\mission.sqf

open it.

at very top add:

if (isServer) then {

now delete all about center, group and units at very top

at very bottom delete it:

processInitCommands;
runInitScript;
finishMissionInit;

and add another

};

example;

  Reveal hidden contents

if (isServer) then {

_vehicle_4 = objNull;
if (true) then
{
  _this = createVehicle ["Land_fort_artillery_nest", [11985.525, 12523.547, -0.9355098], [], 0, "CAN_COLLIDE"];
  _vehicle_4 = _this;
  _this setDir -120.22166;
  _this setPos [11985.525, 12523.547, -0.9355098];
};

_vehicle_5 = objNull;
if (true) then
{
  _this = createVehicle ["Land_fort_artillery_nest", [11999.33, 12532.612, -0.71417201], [], 0, "CAN_COLLIDE"];
  _vehicle_5 = _this;
  _this setDir 53.419064;
  _this setPos [11999.33, 12532.612, -0.71417201];
};

_vehicle_6 = objNull;
if (true) then
{
  _this = createVehicle ["Land_fort_artillery_nest", [12111.081, 12569.385, -0.67476666], [], 0, "CAN_COLLIDE"];
  _vehicle_6 = _this;
  _this setPos [12111.081, 12569.385, -0.67476666];
};

};

now if u wants buildings with loot.  id names for buildings into this file must be for example

Land_tent

without loot  Map_tent

save as example.sqf into  yourServerRoot/Mpmissions/Yur instance can be instance_11.chernarus\ custom\maps\

open your init.sqf paste at very bottom:

[] execVM "custom\maps\example.sqf";

 

 

I already explained that to him the last day @juandayz ;)

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