xXLeVeLXx Posted January 22, 2017 Report Share Posted January 22, 2017 @Sp4rkY No you dont have to do that your Script is great! And as you said if someone got problems with some other scripts he can post this in this Topic and we all can add stuff step by step xD Link to comment Share on other sites More sharing options...
Sp4rkY Posted January 22, 2017 Author Report Share Posted January 22, 2017 Yes I know how you mean that. I just was joking a bit. :) Link to comment Share on other sites More sharing options...
Sp4rkY Posted February 4, 2017 Author Report Share Posted February 4, 2017 updated to v0.894 fixed missing ppEffectEnable command Link to comment Share on other sites More sharing options...
Prae Posted February 5, 2017 Report Share Posted February 5, 2017 Quick question for you guys. I notice that the colored circles defining the safezone on the map does not come with this script. So I went into the editor and made my own circles and now i am just curious where to go from here as far as getting them to show up on my map on my epoch server. So when I originally made the circles, it saves the file as a pbo in my Arma 3 folder. Where would I add that to my server to make it show up (and stay) when the server starts up? Also is there anything I would need to put into the init or some other file to call it to start up? Thanks Link to comment Share on other sites More sharing options...
Sp4rkY Posted February 5, 2017 Author Report Share Posted February 5, 2017 Just create the markers in the editor and save. This way it creates a mission.sqm in your local mpmissions folder. Open that mission.sqm and copy the markers into your one. cheers Link to comment Share on other sites More sharing options...
He-Man Posted February 5, 2017 Report Share Posted February 5, 2017 @Prae, for Markers, I have a simple Script for you. Just add the coordinates and run it server side. The SafeZones will get numbers in the same order as the array (Safe Zone 1 / Safe Zone 2/...) Reveal hidden contents _safeZones = [ [xxx,yyy,zzz], [xxx,yyy,zzz], [xxx,yyy,zzz] ]; _c = 1; { _marker = createMarker [('Safezonemarker'+(str _c)+'1'), _x]; _marker setmarkertype "empty"; _marker setmarkercolor 'ColorGreen'; _marker setMarkerSize [250,250]; _marker setMarkerShape "ELLIPSE"; _marker setMarkerBrush "Grid"; _marker = createMarker [('Safezonemarker'+(str _c)+'2'), _x]; _marker setmarkertype "mil_warning"; _marker setmarkercolor 'ColorRed'; _marker setMarkerSize [1,1]; _marker setMarkerText ("Safe Zone "+(str _c)); _c = _c+1; } forEach _safeZones; @Sp4rkY could add it to his Script, if he want. Link to comment Share on other sites More sharing options...
Prae Posted February 5, 2017 Report Share Posted February 5, 2017 Well this is what I currently have: Reveal hidden contents version=52; class EditorData { moveGridStep=1; angleGridStep=0.2617994; scaleGridStep=1; autoGroupingDist=10; toggles=1; class ItemIDProvider { nextID=11; }; class MarkerIDProvider { nextID=1; }; class Camera { pos[]={13420.574,100.73902,14384.322}; dir[]={-0.26340264,-0.78155667,0.56551558}; up[]={-0.32999545,0.62380821,0.70849293}; aside[]={0.90650254,1.1523662e-007,0.42222407}; }; }; binarizationWanted=0; addons[]= { "A3_Ui_F" }; class AddonsMetaData { class List { items=1; class Item0 { className="A3_Ui_F"; name="Arma 3 - User Interface"; author="Bohemia Interactive"; url="http://www.arma3.com"; }; }; }; randomSeed=4197370; class ScenarioData { author="Vanquish"; }; class Mission { class Intel { timeOfChanges=1800.0002; startWeather=0.30000001; startWind=0.1; startWaves=0.1; forecastWeather=0.30000001; forecastWind=0.1; forecastWaves=0.1; forecastLightnings=0.1; year=2035; month=6; day=24; hour=12; minute=0; startFogDecay=0.014; forecastFogDecay=0.014; }; class Entities { items=3; class Item0 { dataType="Marker"; position[]={13318.2,-1.8760421e-028,14534.1}; name="Neochori (Central)"; markerType="ELLIPSE"; type="ellipse"; colorName="ColorGreen"; alpha=0.89817029; fillName="Grid"; a=150; b=150; id=0; atlOffset=-2.2788; }; class Item1 { dataType="Marker"; position[]={6151.52,6.4168185e+019,16808.1}; name="Kore (West)"; markerType="ELLIPSE"; type="ellipse"; colorName="ColorGreen"; alpha=0.89817029; fillName="Grid"; a=150; b=150; id=9; atlOffset=6.4168185e+019; }; class Item2 { dataType="Marker"; position[]={18456.199,6.4168185e+019,14283.1}; name="Charkia (East)"; markerType="ELLIPSE"; type="ellipse"; colorName="ColorGreen"; alpha=0.89817029; fillName="Grid"; a=150; b=150; id=10; atlOffset=6.4168185e+019; }; }; }; it would seem that i dont need this part? Reveal hidden contents version=52; class EditorData { moveGridStep=1; angleGridStep=0.2617994; scaleGridStep=1; autoGroupingDist=10; toggles=1; class ItemIDProvider { nextID=11; }; class MarkerIDProvider { nextID=1; }; class Camera { pos[]={13420.574,100.73902,14384.322}; dir[]={-0.26340264,-0.78155667,0.56551558}; up[]={-0.32999545,0.62380821,0.70849293}; aside[]={0.90650254,1.1523662e-007,0.42222407}; }; }; binarizationWanted=0; addons[]= { "A3_Ui_F" }; class AddonsMetaData { class List { items=1; class Item0 { className="A3_Ui_F"; name="Arma 3 - User Interface"; author="Bohemia Interactive"; url="http://www.arma3.com"; }; }; }; randomSeed=4197370; class ScenarioData { author="Vanquish"; }; class Mission { class Intel { timeOfChanges=1800.0002; startWeather=0.30000001; startWind=0.1; startWaves=0.1; forecastWeather=0.30000001; forecastWind=0.1; forecastWaves=0.1; forecastLightnings=0.1; year=2035; month=6; day=24; hour=12; minute=0; startFogDecay=0.014; forecastFogDecay=0.014; }; class Entities and then after i take that out i just copy paste the rest into the mission? I really have no idea what i am doing when it comes to scripting. All the scripts that I currently am running on my server had fairly detailed instructions on how to install them. That being said, I know it seems easy to everyone else to just say "run this server side", but I actually don't understand what that means. I appreciate all the help I can get on figuring out where to put certain stuff within all my server files. And thank you for providing the code He-Man, but could you provide a little more detailed description of what I need to do with it? Link to comment Share on other sites More sharing options...
Sp4rkY Posted February 5, 2017 Author Report Share Posted February 5, 2017 Ok, I will insert something for markers to ESVP. Maybe tonight, maybe tomorrow :) Thx for the idea @He-Man Link to comment Share on other sites More sharing options...
He-Man Posted February 5, 2017 Report Share Posted February 5, 2017 @Prae, just paste in your init.sqf: Reveal hidden contents if (isserver) then { _safeZones = [ [13318.2,14534.1,0], [6151.52,16808.1,0], [18456.199,14283.1,0] ]; _c = 1; { _marker = createMarker [('Safezonemarker'+(str _c)+'1'), _x]; _marker setmarkertype "empty"; _marker setmarkercolor 'ColorGreen'; _marker setMarkerSize [250,250]; _marker setMarkerShape "ELLIPSE"; _marker setMarkerBrush "Grid"; _marker = createMarker [('Safezonemarker'+(str _c)+'2'), _x]; _marker setmarkertype "mil_warning"; _marker setmarkercolor 'ColorRed'; _marker setMarkerSize [1,1]; _marker setMarkerText ("Safe Zone "+(str _c)); _c = _c+1; } forEach _safeZones; }; "if (isserver)" means it runs only serverside. The Coordinates I have from your Mission.sqm. Note, that the coordinates in the mission.sqm are {xx,zz,yy} and in a script it is [xx,yy,zz]. Because that, it is different in your mission and in my script. Link to comment Share on other sites More sharing options...
Prae Posted February 5, 2017 Report Share Posted February 5, 2017 Ah ok, I understand now. So I pasted that into my init.sqf, however i already had a if (isserver) then parameter, so I would put that in to that same paramater correct? Link to comment Share on other sites More sharing options...
He-Man Posted February 5, 2017 Report Share Posted February 5, 2017 Yes, this is correct. Link to comment Share on other sites More sharing options...
Prae Posted February 5, 2017 Report Share Posted February 5, 2017 Thank you very much! Works like a charm Link to comment Share on other sites More sharing options...
Sp4rkY Posted February 6, 2017 Author Report Share Posted February 6, 2017 updated to v0.915 [added] feature to set map markers directly from this script (no need to define them anywhere else now) cheers Link to comment Share on other sites More sharing options...
Teacher Posted February 12, 2017 Report Share Posted February 12, 2017 Hi all. There are two questions how to increase the window size to "1" Where you can change the font to "2" and I found only one halyard but not related to this inscription. Thanks in advance! Link to comment Share on other sites More sharing options...
Sp4rkY Posted February 12, 2017 Author Report Share Posted February 12, 2017 Thats not possible because both things are fixed from the game/Epoch. cheers Link to comment Share on other sites More sharing options...
Teacher Posted February 12, 2017 Report Share Posted February 12, 2017 On 2/12/2017 at 8:50 PM, Sp4rkY said: Thats not possible because both things are fixed from the game/Epoch. cheers Expand Okay, thank you! Link to comment Share on other sites More sharing options...
sunnus01 Posted April 2, 2017 Report Share Posted April 2, 2017 for me on 0.5.0 it just stoped working any clues =? i merged all files, on 0.4.0 was perfect, on 0.5.0 does not work .. in rtp no errors Link to comment Share on other sites More sharing options...
Sp4rkY Posted April 7, 2017 Author Report Share Posted April 7, 2017 I will check it today and give you response. Link to comment Share on other sites More sharing options...
Sp4rkY Posted April 7, 2017 Author Report Share Posted April 7, 2017 Tested it, it still works fine. Link to comment Share on other sites More sharing options...
Drokz Posted April 7, 2017 Report Share Posted April 7, 2017 Yea works for me too Sp4rkY 1 Link to comment Share on other sites More sharing options...
sunnus01 Posted April 8, 2017 Report Share Posted April 8, 2017 Ok looks like it was my typo :D figgured it out, but ty for reply. Ppl re-check for typos always, i was to lazy to do that and here is outcome. Link to comment Share on other sites More sharing options...
Sp4rkY Posted April 8, 2017 Author Report Share Posted April 8, 2017 No problem. Link to comment Share on other sites More sharing options...
Drokz Posted April 18, 2017 Report Share Posted April 18, 2017 On 4/8/2017 at 5:17 PM, Sp4rkY said: No problem. Expand Hey are the be filters up to date? Having probs with the setvariable restriction. I readded ESVP to my server but somehow the hints are missing when you enter safezones. But you cant kill other players so they seem to be safe. Any idea whats missing? Link to comment Share on other sites More sharing options...
sunnus01 Posted April 18, 2017 Report Share Posted April 18, 2017 On 4/18/2017 at 6:39 PM, Drokz said: Hey are the be filters up to date? Having probs with the setvariable restriction. I readded ESVP to my server but somehow the hints are missing when you enter safezones. But you cant kill other players so they seem to be safe. Any idea whats missing? Expand BE filter's problem, had same issue... Just re-check BE filters. Link to comment Share on other sites More sharing options...
Drokz Posted April 19, 2017 Report Share Posted April 19, 2017 On 4/18/2017 at 11:59 PM, sunnus01 said: BE filter's problem, had same issue... Just re-check BE filters. Expand Tried to add them like i usually added filters using != but still doesnt work. It also seems to be variable value restriction so has to be added to variableval.txt but i didnt get this to work. Edit: Fixed the Hints issue, needed to change #include in description.txt before some other addons Link to comment Share on other sites More sharing options...
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