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juandayz

SU-34 Hates Survivors

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*This jet Start in Krasnostav Airfield and fly around a specifics waypoints droping fake bombs.

*Can be set in Air To Air combat too.

*Can`t be defeated. but u can set it to be defeated.

*Bomb exploit in a defined area. Therefore its more a scare than a danger.

Install:

1-open your init.sqf and paste at very bottom:

Spoiler

//Su34 hates survivors
[] execVM "custom\su34.sqf";

2-Create a new sqf file and paste into:  (To remove JET NO DAMAGE: Delete lines in red////// \\\\\\To add AIR-AIR COMBAT: Delete lines in blue.)

Spoiler

/////********SU-34 HATES SURVIVORS********///// 

if (isServer) then {

_this = createCenter east;
_center_1 = _this;

_group_1 = createGroup _center_1;


//PILOT 1/// can`t be killed

_unit_1 = objNull;
if (true) then
{
  _this = _group_1 createUnit ["Ins_Soldier_Pilot", [12533.064, 12569.429], [], 0, "CAN_COLLIDE"];
  _unit_1 = _this;
  _this setDir -105.85972;
  _this setVehicleVarName "pilot1";
  pilot1 = _this;
  _this addEventHandler ["handleDamage", {false}];
  _this setUnitAbility 0.60000002;
  if (true) then {_group_1 selectLeader _this;};
};

//PILOT 2// can`t be killed

_unit_2 = objNull;
if (true) then
{
  _this = _group_1 createUnit ["Ins_Soldier_Pilot", [12525.443, 12538.768], [], 0, "CAN_COLLIDE"];
  _unit_2 = _this;
  _this setVehicleVarName "pilot2";
  pilot2 = _this;
  _this addEventHandler ["handleDamage", {false}];
  _this setUnitAbility 0.60000002;
  if (false) then {_group_1 selectLeader _this;};
};

//su34// can´t be destroyed

_vehicle_0 = objNull;
if (true) then
{
  _this = createVehicle ["Su34", [12538.105, 12574.021], [], 0, "CAN_COLLIDE"];
  _vehicle_0 = _this;
  _this setDir -69.253487;
  _this setVehicleVarName "bomber";
  bomber = _this;
  _this addEventHandler ["handleDamage", {false}];
  _this setVehicleAmmo 0;
  _this setVehicleLock "LOCKED";
  _this setPos [12538.105, 12574.021];
};

//Pilots get in jet!!!

_this = _group_1 addWaypoint [[12527.354, 12569.374, -0.00010681152], 0];
_this setWaypointType "GETIN NEAREST";
_waypoint_0 = _this;

_this = _group_1 addWaypoint [[12247.22, 9480.1494], 0];
_waypoint_1 = _this;

///////LETS TO DROPS SOME BOMBS////

//BEREZINO tar0//

_this = createMarker ["tar0", [12246.701, 9482.5576]];
_this setMarkerText "tar0";
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Move";
_this setMarkerColor "ColorRedFaded25";
_this setMarkerBrush "Solid";
_marker_0 = _this;

_this = createTrigger ["EmptyDetector", [12248.406, 9482.3203]];
_this setTriggerActivation ["EAST", "PRESENT", true];
_this setTriggerTimeout [2, 2, 2, false];
_this setTriggerStatements ["this", "bomb = ""Bo_GBU12_LGB"" createVehicle getmarkerPos ""tar0""", ""];
_trigger_0 = _this;

//SOLSNICHY tar1//

_this = _group_1 addWaypoint [[13457.958, 6240.8247, 0], 0];
_waypoint_2 = _this;

_this = createMarker ["tar1", [13459.365, 6241.3862, 0]];
_this setMarkerText "tar1";
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Flag";
_this setMarkerColor "ColorRedFaded25";
_this setMarkerBrush "Solid";
_marker_2 = _this;

_this = createTrigger ["EmptyDetector", [13458.156, 6242.0454, 0]];
_this setTriggerActivation ["EAST", "PRESENT", true];
_this setTriggerTimeout [2, 2, 2, false];
_this setTriggerStatements ["this", "bomb = ""Bo_GBU12_LGB"" createVehicle getmarkerPos ""tar1""", ""];
_trigger_1 = _this;

//ELECTRO tar2//

_this = _group_1 addWaypoint [[10487.097, 2312.2595, 0], 0];
_waypoint_3 = _this;

_this = createMarker ["tar2", [10489.746, 2313.1558, 0]];
_this setMarkerText "tar2";
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Move";
_this setMarkerColor "ColorRedFaded25";
_this setMarkerBrush "Solid";
_marker_3 = _this;

_this = createTrigger ["EmptyDetector", [10487.799, 2314.9272, 0]];
_this setTriggerActivation ["EAST", "PRESENT", true];
_this setTriggerTimeout [2, 2, 2, false];
_this setTriggerStatements ["this", "bomb = ""Bo_GBU12_LGB"" createVehicle getmarkerPos ""tar2""", ""];
_trigger_2 = _this;

//CHERNO tar3//

_this = _group_1 addWaypoint [[6812.8403, 2655.6938, 0], 0];
_waypoint_4 = _this;

_this = createMarker ["tar3", [6811.4854, 2658.3975, 0]];
_this setMarkerText "tar3";
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Move";
_this setMarkerColor "ColorRedFaded25";
_this setMarkerBrush "Solid";
_marker_4 = _this;

_this = createTrigger ["EmptyDetector", [6813.3481, 2658.6172, 0]];
_this setTriggerActivation ["EAST", "PRESENT", true];
_this setTriggerTimeout [2, 2, 2, false];
_this setTriggerStatements ["this", "bomb = ""Bo_GBU12_LGB"" createVehicle getmarkerPos ""tar3""", ""];
_trigger_3 = _this;

//BALOTA AIR tar4//

_this = _group_1 addWaypoint [[4745.2124, 2546.7554, 0], 0];
_waypoint_5 = _this;

_this = createMarker ["tar4", [4745.1421, 2548.0618, 0]];
_this setMarkerText "tar4";
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Move";
_this setMarkerColor "ColorRedFaded25";
_this setMarkerBrush "Solid";
_marker_5 = _this;

_this = createTrigger ["EmptyDetector", [4744.3364, 2546.7837, 0]];
_this setTriggerActivation ["EAST", "PRESENT", true];
_this setTriggerTimeout [2, 2, 2, false];
_this setTriggerStatements ["this", "bomb = ""Bo_GBU12_LGB"" createVehicle getmarkerPos ""tar4""", ""];
_trigger_4 = _this;

//ZELENOGORSK tar5//

_this = _group_1 addWaypoint [[2558.3843, 5026.7246, 0], 0];
_waypoint_6 = _this;

_this = createMarker ["tar5", [2557.2573, 5029.4277, 0]];
_this setMarkerText "tar5";
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Move";
_this setMarkerColor "ColorRedFaded25";
_this setMarkerBrush "Solid";
_marker_6 = _this;

_this = createTrigger ["EmptyDetector", [2555.6313, 5029.9189, 0]];
_this setTriggerActivation ["EAST", "PRESENT", true];
_this setTriggerTimeout [2, 2, 2, false];
_this setTriggerStatements ["this", "bomb = ""Bo_GBU12_LGB"" createVehicle getmarkerPos ""tar5""", ""];
_trigger_5 = _this;

//VYBOR tar6//

_this = _group_1 addWaypoint [[3806.7676, 8870.5732, 0], 0];
_waypoint_7 = _this;

_this = createMarker ["tar6", [3810.0413, 8865.4766, 0]];
_this setMarkerText "tar6";
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Move";
_this setMarkerColor "ColorRedFaded25";
_this setMarkerBrush "Solid";
_marker_7 = _this;

_this = createTrigger ["EmptyDetector", [3810.8284, 8868.7627, 0]];
_this setTriggerActivation ["EAST", "PRESENT", true];
_this setTriggerTimeout [2, 2, 2, false];
_this setTriggerStatements ["this", "bomb = ""Bo_GBU12_LGB"" createVehicle getmarkerPos ""tar6""", ""];
_trigger_6 = _this;

//BASH AIRFIELD tar7//

_this = _group_1 addWaypoint [[4812.0015, 10139.251, 0], 0];
_waypoint_8 = _this;

_this = createMarker ["tar7", [4817.292, 10141.295, 0]];
_this setMarkerText "tar7";
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Move";
_this setMarkerColor "ColorRedFaded25";
_this setMarkerBrush "Solid";
_marker_8 = _this;

_this = createTrigger ["EmptyDetector", [4816.4219, 10138.631, 0]];
_this setTriggerActivation ["EAST", "PRESENT", true];
_this setTriggerTimeout [2, 2, 2, false];
_this setTriggerStatements ["this", "bomb = ""Bo_GBU12_LGB"" createVehicle getmarkerPos ""tar7""", ""];
_trigger_7 = _this;

//NOVY SOBOR tar8//

_this = _group_1 addWaypoint [[7074.4092, 7685.2314, 0], 0];
_waypoint_9 = _this;

_this = createMarker ["tar8", [7077.3062, 7686.8335, 0]];
_this setMarkerText "tar8";
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Move";
_this setMarkerColor "ColorRedFaded25";
_this setMarkerBrush "Solid";
_marker_9 = _this;

_this = createTrigger ["EmptyDetector", [7078.3818, 7685.1602, 0]];
_this setTriggerActivation ["EAST", "PRESENT", true];
_this setTriggerTimeout [2, 2, 2, false];
_this setTriggerStatements ["this", "bomb = ""Bo_GBU12_LGB"" createVehicle getmarkerPos ""tar8""", ""];
_trigger_8 = _this;

//MOGILEVKA tar9//

_this = _group_1 addWaypoint [[7427.729, 5153.7515, 0], 0];
_waypoint_10 = _this;

_this = createMarker ["tar9", [7433.3867, 5150.0767, 0]];
_this setMarkerText "tar9";
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Move";
_this setMarkerColor "ColorRedFaded25";
_this setMarkerBrush "Solid";
_marker_10 = _this;

_this = createTrigger ["EmptyDetector", [7432.5024, 5152.2612, 0]];
_this setTriggerActivation ["EAST", "PRESENT", true];
_this setTriggerTimeout [2, 2, 2, false];
_this setTriggerStatements ["this", "bomb = ""Bo_GBU12_LGB"" createVehicle getmarkerPos ""tar9""", ""];
_trigger_9 = _this;

//GORKA tar10//

_this = _group_1 addWaypoint [[10420.615, 8876.7734, 0], 0];
_waypoint_11 = _this;

_this = createMarker ["tar10", [10423.525, 8870.5869, 0]];
_this setMarkerText "tar10";
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Move";
_this setMarkerColor "ColorRedFaded25";
_this setMarkerBrush "Solid";
_marker_11 = _this;

_this = createTrigger ["EmptyDetector", [10423.953, 8874.8691, 0]];
_this setTriggerActivation ["EAST", "PRESENT", true];
_this setTriggerTimeout [2, 2, 2, false];
_this setTriggerStatements ["this", "bomb = ""Bo_GBU12_LGB"" createVehicle getmarkerPos ""tar10""", ""];
_trigger_10 = _this;

//GVOZDNO tar11//

_this = _group_1 addWaypoint [[8653.5479, 11871.676, 0], 0];
_waypoint_12 = _this;

_this = createMarker ["tar11", [8650.9258, 11871.831, 0]];
_this setMarkerText "tar11";
_this setMarkerShape "ELLIPSE";
_this setMarkerType "Move";
_this setMarkerColor "ColorRedFaded25";
_this setMarkerBrush "Solid";
_marker_12 = _this;

_this = createTrigger ["EmptyDetector", [8652.2451, 11870.479, 0]];
_this setTriggerActivation ["EAST", "PRESENT", true];
_this setTriggerTimeout [2, 2, 2, false];
_this setTriggerStatements ["this", "bomb = ""Bo_GBU12_LGB"" createVehicle getmarkerPos ""tar11""", ""];
_trigger_11 = _this;

//RECOON FLY///

_this = _group_1 addWaypoint [[10446.214, 9882.209, 0], 0];
_waypoint_13 = _this;

_this = _group_1 addWaypoint [[10791.042, 8095.0562, 0], 0];
_waypoint_14 = _this;

_this = _group_1 addWaypoint [[10162.571, 5495.7661, 0], 0];
_waypoint_15 = _this;

_this = _group_1 addWaypoint [[12017.029, 7107.6226, 0], 0];
_waypoint_16 = _this;

_this = _group_1 addWaypoint [[11295.813, 12196.617, 0], 0];
_waypoint_17 = _this;

_this = _group_1 addWaypoint [[12361.648, 12486.496, 0], 0];
_waypoint_18 = _this;

///NOW LETS START AGAIN//

_this = _group_1 addWaypoint [[12515.548, 12555.265, 0], 0];
_this setWaypointType "CYCLE";
_waypoint_19 = _this;

};
};

 

3-Save as "su34.sqf" and drop  into your MPMISSION/Chernarus_11/custom/      folder.

TEST:

Restart your Server

Go to Berezino , at market in north.

Jet must be fly over the market and drop first bomb in 1 or 2 minutes.

heres the location for first bomb:http://postimg.org/image/7zed2dzg1/

 

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I know this is a old post but I got everything working and love this script but when I remove the _this addEventHandler ["handleDamage", {false}]; So players can shoot it down it does not spawn the jet.

Has anyone found a fix for this??  It would also be great to have it mark the jet on the map so players can see where it is :)

Thanks,

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id=19; side="EMPTY"; vehicle="MAP_R2_RockTower"; skill=0.2; init="this setpos [1230.8561, 5720.2939, -15.415525];"; }; class Item20 { position[]={1319.9504,0.00019836426,5730.3481}; id=20; side="EMPTY"; vehicle="MAP_R2_Stone"; skill=0.2; init="this setpos [1319.9504, 5730.3481, 0.00019836426];"; }; class Item21 { position[]={1327.1923,4.5776367e-005,5738.917}; id=21; side="EMPTY"; vehicle="MAP_R2_Boulder2"; skill=0.2; init="this setpos [1327.1923, 5738.917, 4.5776367e-005];"; }; class Item22 { position[]={1337.9111,7.6293945e-005,5754.7773}; id=22; side="EMPTY"; vehicle="MAP_R2_Boulder1"; skill=0.2; init="this setpos [1337.9111, 5754.7773, 7.6293945e-005];"; }; class Item23 { position[]={1285.358,7.6293945e-005,5729.2915}; id=23; side="EMPTY"; vehicle="MAP_R2_Boulder1"; skill=0.2; init="this setpos [1285.358, 5729.2915, 7.6293945e-005];"; }; class Item24 { position[]={1284.3668,0.00016784668,5751.1152}; id=24; side="EMPTY"; vehicle="MAP_R2_Boulder1"; skill=0.2; init="this setpos [1284.3668, 5751.1152, 0.00016784668];"; }; class Item25 { position[]={1310.3997,-3.0517578e-005,5719.9819}; id=25; side="EMPTY"; vehicle="MAP_R2_Boulder1"; skill=0.2; init="this setpos [1310.3997, 5719.9819, -3.0517578e-005];"; }; class Item26 { position[]={1272.9858,-3.0517578e-005,5802.6533}; id=26; side="EMPTY"; vehicle="MAP_R2_Boulder1"; skill=0.2; init="this setpos [1272.9858, 5802.6533, -3.0517578e-005];"; }; class Item27 { position[]={1345.4098,-4.5776367e-005,5729.5298}; id=27; side="EMPTY"; vehicle="MAP_R2_Boulder1"; skill=0.2; init="this setpos [1345.4098, 5729.5298, -4.5776367e-005];"; }; class Item28 { position[]={1319.2845,0,5751.3809}; id=28; side="EMPTY"; vehicle="MAP_R2_Boulder1"; skill=0.2; }; class Item29 { position[]={1302.6494,0.00012207031,5723.6025}; id=29; side="EMPTY"; vehicle="MAP_R2_Boulder1"; skill=0.2; init="this setpos [1302.6494, 5723.6025, 0.00012207031];"; }; class Item30 { position[]={1333.9025,4.5776367e-005,5737.189}; id=30; side="EMPTY"; vehicle="MAP_R2_Boulder1"; skill=0.2; init="this setpos [1333.9025, 5737.189, 4.5776367e-005];"; }; class Item31 { position[]={1318.0431,1.5258789e-005,5784.6226}; id=31; side="EMPTY"; vehicle="MAP_R2_Boulder1"; skill=0.2; init="this setpos [1318.0431, 5784.6226, 1.5258789e-005];"; }; class Item32 { position[]={1263.4698,4.5776367e-005,5722.6357}; id=32; side="EMPTY"; vehicle="MAP_R2_Boulder1"; skill=0.2; init="this setpos [1263.4698, 5722.6357, 4.5776367e-005];"; }; class Item33 { position[]={1293.6953,1.5258789e-005,5764.6636}; id=33; side="EMPTY"; vehicle="MAP_R2_Boulder1"; skill=0.2; init="this setpos [1293.6953, 5764.6636, 1.5258789e-005];"; }; class Item34 { position[]={1358.4407,4.5776367e-005,5730.458}; id=34; side="EMPTY"; vehicle="MAP_R2_Boulder2"; skill=0.2; init="this setpos [1358.4407, 5730.458, 4.5776367e-005];"; }; class Item35 { position[]={1351.8339,9.1552734e-005,5722.1943}; id=35; side="EMPTY"; vehicle="MAP_R2_Boulder2"; skill=0.2; init="this setpos [1351.8339, 5722.1943, 9.1552734e-005];"; }; class Item36 { position[]={1316.3303,0.00012207031,5721.6694}; id=36; side="EMPTY"; vehicle="MAP_R2_Boulder2"; skill=0.2; init="this setpos [1316.3303, 5721.6694, 0.00012207031];"; }; class Item37 { position[]={1278.1462,6.1035156e-005,5727.2095}; id=37; side="EMPTY"; vehicle="MAP_R2_Boulder2"; skill=0.2; init="this setpos [1278.1462, 5727.2095, 6.1035156e-005];"; }; class Item38 { position[]={1348.8813,1.5258789e-005,5725.9893}; id=38; side="EMPTY"; vehicle="MAP_t_carpinus2s"; skill=0.2; init="this setpos [1348.8813, 5725.9893, 1.5258789e-005];"; }; class Item39 { position[]={1278.8987,0,5723.5278}; id=39; side="EMPTY"; vehicle="MAP_t_carpinus2s"; skill=0.2; }; class Item40 { position[]={1312.1283,6.1035156e-005,5716.896}; id=40; side="EMPTY"; vehicle="MAP_t_acer2s"; skill=0.2; init="this setpos [1312.1283, 5716.896, 6.1035156e-005];"; }; class Item41 { position[]={1224.8661,4.5776367e-005,5812.3364}; id=41; side="EMPTY"; vehicle="MAP_t_betula2s"; skill=0.2; init="this setpos [1224.8661, 5812.3364, 4.5776367e-005];"; }; class Item42 { position[]={1267.177,1.5258789e-005,5691.4517}; id=42; side="EMPTY"; vehicle="MAP_t_betula2s"; skill=0.2; init="this setpos [1267.177, 5691.4517, 1.5258789e-005];"; }; class Item43 { position[]={1391.4387,4.5776367e-005,5717.2666}; id=43; side="EMPTY"; vehicle="MAP_t_betula2s"; skill=0.2; init="this setpos [1391.4387, 5717.2666, 4.5776367e-005];"; }; class Item44 { position[]={1362.6277,0.00018310547,5691.1436}; azimut=66.556885; id=44; side="EMPTY"; vehicle="MAP_t_betula2s"; skill=0.2; init="this setpos [1362.6277, 5691.1436, 0.00018310547];"; }; class Item45 { position[]={1372.9424,0.00010681152,5646.2871}; id=45; side="EMPTY"; vehicle="MAP_t_fagus2f"; skill=0.2; init="this setpos [1372.9424, 5646.2871, 0.00010681152];"; }; class Item46 { position[]={1303.2216,0.00015258789,5666.5625}; id=46; side="EMPTY"; vehicle="MAP_t_fagus2f"; skill=0.2; init="this setpos [1303.2216, 5666.5625, 0.00015258789];"; }; class Item47 { position[]={1335.0012,1.5258789e-005,5623.2314}; id=47; side="EMPTY"; vehicle="MAP_t_fagus2f"; skill=0.2; init="this setpos [1335.0012, 5623.2314, 1.5258789e-005];"; }; class Item48 { position[]={1293.4785,-0.00021362305,5616.0273}; id=48; side="EMPTY"; vehicle="MAP_t_fagus2f"; skill=0.2; init="this setpos [1293.4785, 5616.0273, -0.00021362305];"; }; class Item49 { position[]={1361.7677,0.0001373291,5605.0732}; id=49; side="EMPTY"; vehicle="MAP_t_fagus2f"; skill=0.2; init="this setpos [1361.7677, 5605.0732, 0.0001373291];"; }; class Item50 { position[]={1395.4496,0.00010681152,5770.7378}; id=50; side="EMPTY"; vehicle="MAP_t_fagus2f"; skill=0.2; init="this setpos [1395.4496, 5770.7378, 0.00010681152];"; }; class Item51 { position[]={1387.2894,0.0002746582,5826.9111}; id=51; side="EMPTY"; vehicle="MAP_t_fagus2f"; skill=0.2; init="this setpos [1387.2894, 5826.9111, 0.0002746582];"; }; class Item52 { position[]={1333.8317,3.0517578e-005,5666.271}; id=52; side="EMPTY"; vehicle="MAP_t_picea2s"; skill=0.2; init="this setpos [1333.8317, 5666.271, 3.0517578e-005];"; }; class Item53 { position[]={1291.162,0.00051879883,5633.918}; id=53; side="EMPTY"; vehicle="MAP_t_picea2s"; skill=0.2; init="this setpos [1291.162, 5633.918, 0.00051879883];"; }; class Item54 { position[]={1245.4023,9.1552734e-005,5722.3335}; id=54; side="EMPTY"; vehicle="MAP_t_picea2s"; skill=0.2; init="this setpos [1245.4023, 5722.3335, 9.1552734e-005];"; }; class Item55 { position[]={1382.7906,0.00015258789,5688.6479}; id=55; side="EMPTY"; vehicle="MAP_t_picea2s"; skill=0.2; init="this setpos [1382.7906, 5688.6479, 0.00015258789];"; }; class Item56 { position[]={1317.1052,0.00010681152,5610.771}; id=56; side="EMPTY"; vehicle="MAP_t_picea2s"; skill=0.2; init="this setpos [1317.1052, 5610.771, 0.00010681152];"; }; class Item57 { position[]={1304.2625,3.0517578e-005,5696.6387}; id=57; side="EMPTY"; vehicle="MAP_t_picea3f"; skill=0.2; init="this setpos [1304.2625, 5696.6387, 3.0517578e-005];"; }; class Item58 { position[]={1329.5486,0.00016784668,5707.4805}; id=58; side="EMPTY"; vehicle="MAP_t_picea3f"; skill=0.2; init="this setpos [1329.5486, 5707.4805, 0.00016784668];"; }; class Item59 { position[]={1338.825,6.1035156e-005,5618.6816}; id=59; side="EMPTY"; vehicle="MAP_t_picea3f"; skill=0.2; init="this setpos [1338.825, 5618.6816, 6.1035156e-005];"; }; class Item60 { position[]={1292.2566,0.00018310547,5660.4814}; azimut=-189.29378; id=60; side="EMPTY"; vehicle="UH1Wreck"; skill=0.2; init="this setpos [1292.2566, 5660.4814, 0.00018310547];"; }; class Item61 { position[]={1357.3984,0.00033569336,5723.8389}; azimut=55.139076; id=61; side="EMPTY"; vehicle="hiluxWreck"; skill=0.2; init="this setpos [1357.3984, 5723.8389, 0.00033569336];"; }; class Item62 { position[]={1326.6917,18.652861,5740.6152}; azimut=-10.305964; id=62; side="EMPTY"; vehicle="MAP_R2_RockWall"; skill=0.2; init="this setpos [1326.6917, 5740.6152, 18.652861];"; }; class Item63 { position[]={1285.3906,18.872669,5737.8501}; id=63; side="EMPTY"; vehicle="MAP_R2_RockWall"; skill=0.2; init="this setpos [1285.3906, 5737.8501, 18.872669];"; }; class Item64 { position[]={1311.3625,-9.6852903,5776.6274}; azimut=46.218235; id=64; side="EMPTY"; vehicle="MAP_R2_RockTower"; skill=0.2; init="this setpos [1311.3625, 5776.6274, -9.6852903];"; }; }; class Markers { items=1; class Item0 { position[]={1307.9352,6.1035156e-005,5755.5313}; name="Hallows Cave"; text="Hallows Cave"; type="Dot"; colorName="ColorBlack"; }; }; }; class Intro { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=7826573; class Intel { startWeather=0.40000001; forecastWeather=0.25; year=2008; month=10; day=11; hour=14; minute=20; }; }; class OutroWin { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=7826573; class Intel { startWeather=0.40000001; forecastWeather=0.25; year=2008; month=10; day=11; hour=14; minute=20; }; }; class OutroLoose { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=7826573; class Intel { startWeather=0.40000001; forecastWeather=0.25; year=2008; month=10; day=11; hour=14; minute=20; }; };

    • By randall421
      The loot spawning on my server will respawn or cycle right infrnt of you if you move more than 5m away or if someone else near you moves 5ft away. I check player_spawncheck.sqf and it looks fine. 
      player_spawncheck.sqf 
      //player_spawncheck.sqf private ["_isWreck","_maxControlledZombies","_looted","_zombied","_doNothing","_spawnZedRadius","_serverTime","_age","_nearbyBuildings","_position","_speed","_radius","_maxlocalspawned","_maxWeaponHolders","_currentWeaponHolders","_maxtoCreate","_inVehicle","_isAir","_isLand","_isSea","_Controlledzeddivided","_totalcrew","_nearby","_type","_config","_canSpawn","_dis","_checkLoot","_islocal","_bPos","_zombiesNum"]; _age = -1; //_nearbyBuildings = []; _position = [player] call fnc_getPos; _speed = speed (vehicle player); _radius = 200; //150*0.707; Pointless Processing (106.5) _spawnZedRadius = 20; /* //Tick Time PVDZ_getTickTime = player; publicVariableServer "PVDZ_getTickTime"; */ //Total Counts _maxlocalspawned = round(dayz_spawnZombies); _maxControlledZombies = round(dayz_maxLocalZombies); _maxWeaponHolders = round(dayz_maxMaxWeaponHolders); _currentWeaponHolders = round(dayz_currentWeaponHolders); //Limits (Land,Sea,Air) _inVehicle = (vehicle player != player); /* _isAir = vehicle player iskindof "Air"; _isLand = vehicle player iskindof "Land"; _isSea = vehicle player iskindof "Sea"; if (_isLand) then { } else { }; if (_isAir) then { } else { }; if (_isSea) then { } else { }; */ _doNothing = false; if (_inVehicle) then { _Controlledzeddivided = 0; //exit if too fast if (_speed > 25) exitwith {_doNothing = true;}; //Crew can spawn zeds. _totalcrew = count (crew (vehicle player)); if (_totalcrew > 1) then { _Controlledzeddivided = 2; //Dont allow driver to spawn if we have other crew members. if (player == driver (vehicle player)) exitwith {_doNothing = true;}; } else { _Controlledzeddivided = 4; }; if (_Controlledzeddivided > 0) then { _maxControlledZombies = round(_maxControlledZombies / _Controlledzeddivided); r_player_divideinvehicle = _Controlledzeddivided; }; }; if (_doNothing) exitwith {}; /*if ("ItemMap_Debug" in items player) then { deleteMarkerLocal "MaxZeds"; deleteMarkerLocal "Counter"; deleteMarkerLocal "Loot30"; deleteMarkerLocal "Loot120"; deleteMarkerLocal "Agro80"; _markerstr = createMarkerLocal ["MaxZeds", _position]; _markerstr setMarkerColorLocal "ColorYellow"; _markerstr setMarkerShapeLocal "ELLIPSE"; _markerstr setMarkerBrushLocal "Border"; _markerstr setMarkerSizeLocal [_radius, _radius]; _markerstr1 = createMarkerLocal ["Counter", _position]; _markerstr1 setMarkerColorLocal "ColorRed"; _markerstr1 setMarkerShapeLocal "ELLIPSE"; _markerstr1 setMarkerBrushLocal "Border"; _markerstr1 setMarkerSizeLocal [_radius+100, _radius+100]; _markerstr2 = createMarkerLocal ["Agro80", _position]; _markerstr2 setMarkerColorLocal "ColorRed"; _markerstr2 setMarkerShapeLocal "ELLIPSE"; _markerstr2 setMarkerBrushLocal "Border"; _markerstr2 setMarkerSizeLocal [80, 80]; _markerstr2 = createMarkerLocal ["Loot30", _position]; _markerstr2 setMarkerColorLocal "ColorRed"; _markerstr2 setMarkerShapeLocal "ELLIPSE"; _markerstr2 setMarkerBrushLocal "Border"; _markerstr2 setMarkerSizeLocal [30, 30]; _markerstr3 = createMarkerLocal ["Loot120", _position]; _markerstr3 setMarkerColorLocal "ColorBlue"; _markerstr3 setMarkerShapeLocal "ELLIPSE"; _markerstr3 setMarkerBrushLocal "Border"; _markerstr3 setMarkerSizeLocal [120, 120]; diag_log ("LocalZombies: " +str(dayz_spawnZombies) + "/" +str(dayz_maxLocalZombies)); //Logging diag_log (format["%1 Local.Agents: %2/%3, NearBy.Agents: %8/%9, Global.Agents: %6/%7, W.holders: %10/%11, (radius:%4m %5fps).","SpawnCheck", _maxlocalspawned, _maxControlledZombies, _radius, round diag_fpsmin,dayz_currentGlobalZombies, dayz_maxGlobalZeds, dayz_CurrentNearByZombies, dayz_maxNearByZombies, _currentWeaponHolders,_maxWeaponHolders]); };*/ // nearObjects is faster than nearestObjects when sorting by distance isn't needed // "Building" includes House and all of its child classes (Crashsite, IC_Fireplace1, IC_Tent, etc.) _nearby = _position nearObjects ["Building",_radius]; _maxlocalspawned = _maxlocalspawned max floor(_maxControlledZombies*.8); if (_maxlocalspawned > 0) then { _spawnZedRadius = _spawnZedRadius * 3; }; //Spawn Zeds & loot in buildings { _type = typeOf _x; _config = missionConfigFile >> "CfgLoot" >> "Buildings" >> _type; _canSpawn = isClass (_config); if (_canSpawn) then { _dis = _x distance player; _checkLoot = (count (getArray (_config >> "lootPos"))) > 0; _islocal = _x getVariable ["", false]; // object created locally via TownGenerator. //Make sure wrecks always spawn Zeds _isWreck = _x isKindOf "CrashSite"; //Loot if (getNumber(_config >> "lootChance") > 0) then { if (_currentWeaponHolders < _maxWeaponHolders) then { //Basic loot check if ((_dis < 125) and (_dis > 30) and !_inVehicle and _checkLoot) then { _serverTime = serverTime; _looted = (_x getVariable ["looted",_serverTime]); _age = _serverTime - _looted; //Building refresh rate if (_age == 0 or (_age > getNumber(_config >> "lootRefreshTimer"))) then { _x setVariable ["looted",_serverTime,!_islocal]; _x call building_spawnLoot; if (!(_x in dayz_buildingBubbleMonitor)) then { dayz_buildingBubbleMonitor set [count dayz_buildingBubbleMonitor, _x]; }; //diag_log [ diag_tickTime, "new loot at",_x,"age:", _age, "serverTime:", _serverTime]; }/* else { diag_log [ diag_tickTime, "won't spawn loot at",_x,"age:", _age, "serverTime:", _serverTime]; }*/; }; }; }; //Zeds if (getNumber(_config >> "zombieChance") > 0) then { if (_dis > _spawnZedRadius) then { _serverTime = serverTime; _zombied = (_x getVariable ["zombieSpawn",_serverTime]); _age = _serverTime - _zombied; if ((_age == 0) or (_age > 300)) then { if (!_isWreck) then { if ((dayz_spawnZombies < _maxControlledZombies) and (dayz_CurrentNearByZombies < dayz_maxNearByZombies) and (dayz_currentGlobalZombies < dayz_maxGlobalZeds)) then { _bPos = getPosATL _x; _zombiesNum = count (_bPos nearEntities ["zZombie_Base",(((sizeOf _type) * 2) + 10)]); if (_zombiesNum == 0) then { _x setVariable ["zombieSpawn",_serverTime,!_islocal]; if (!(_x in dayz_buildingBubbleMonitor)) then { //add active zed to var dayz_buildingBubbleMonitor set [count dayz_buildingBubbleMonitor, _x]; }; //start spawn [_x] call building_spawnZombies; }; //diag_log (format["%1 building. %2", __FILE__, _x]); }; } else { _bPos = getPosATL _x; _zombiesNum = count (_bPos nearEntities ["zZombie_Base",(((sizeOf _type) * 2) + 30)]); //Should be a wreck if (_zombiesNum == 0) then { [_x,_isWreck] call building_spawnZombies; }; }; }; }; }; }; } forEach _nearby; At first I thought it was a respawn timer issue or something like that but if you don't move the loot will stay, you have to back away from it or someone else has to get within range and its not like you have to run away for this to happen, you can just back up a few steps and watch the loot change right infront of you. I have been playing around with it just trying to see if i can figure it out but if anyone knows what i should do or can at least point me in the right direction it would be a huge help.
       
      Thanks
    • By calinova22
      I was wondering if it is possible to make it so that a players humanity would not change for a certain amount of time? I have a PVP arena with a teleport in and I was wanting to make it so people could TP in and fight without worrying about gaining or losing humanity.
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