He-Man Posted February 20, 2016 Author Report Share Posted February 20, 2016 Tested the last patch with 13 people on test server and 1 have lost his gear on login. I will add it to the next restart and give feedback tomorrow. Link to comment Share on other sites More sharing options...
He-Man Posted February 21, 2016 Author Report Share Posted February 21, 2016 Now sometimes the players are not complete equipped. Waepons / Backpacks are missing. I also had it on last login. Blackscreen for 30 seconds are not complete equipped. Here my client log for the login procedure:: Spoiler 14:01:07 "Loaded Client Secure PVEH" 14:01:07 "EPOCH-LOGIN: Init" 14:01:07 "EPOCH-LOGIN: Start Loadingscreen" 14:01:07 "EPOCH-LOGIN: Version Check" 14:01:07 "EPOCH-LOGIN: Check PlayerUID" 14:01:08 Mission id: a398622a64ba1517f95e523994d5ce4d05cae3ea 14:01:08 "EPOCH-LOGIN: Check Server" 14:01:08 "DEBUG: ["_checkPlayer_PVC",false], 9" 14:01:08 "DEBUG: ["_C_SET",[B Alpha 4-1:1 REMOTE,[98.6,5000,2500,55939,2500,0,0,150,0,1550,45,[0,0,0,0,0,0,0,0,0,0,0],100,[0,0,0,0,0,0,0],0,0,0],"",97,"",false,"qeagbrrw","aqgxm",""]], 9" 14:01:08 "LOGIN-DEBUG mass match: false in 0.0379982 seconds, timeout: false" 14:01:08 "LOGIN-DEBUG mass match: false in 0.0709991 seconds, timeout: false" ..... 14:01:38 "LOGIN-DEBUG mass match: false in 29.997 seconds, timeout: false" 14:01:38 "LOGIN-DEBUG mass match: false in 30.012 seconds, timeout: true" 14:01:38 Speaker Male01_F not found in CfgVoiceTypes 14:01:38 "EPOCH-LOGIN: Setup Player Object" 14:01:38 "DEBUG TIME WAITED: 0.0449982" 14:01:38 "EPOCH-LOGIN: Setup Player Variables" 14:01:38 "EPOCH-LOGIN: Setup EH's" 14:01:38 Speaker Male01_F not found in CfgVoiceTypes 14:01:38 "EPOCH-LOGIN: Finish!" Link to comment Share on other sites More sharing options...
He-Man Posted February 23, 2016 Author Report Share Posted February 23, 2016 vbwol, have you some logs, that we can integrate to help you to find a solution for this? Player logs or server logs... Link to comment Share on other sites More sharing options...
He-Man Posted February 27, 2016 Author Report Share Posted February 27, 2016 Here a player Database entry where in my tests everytime the 30s timeout comes up: Spoiler [[101.983,[[29874,544,190],[0.779297,0.858948,0.883118]],"NA123"],[0,0,1,0],["G_Aviator","","V_26_EPOCH","","U_B_Protagonist_VR","Epoch_Male_F"],[],[98.45,4915.94,2415.94,2556,2500,100,0,150,0,70,0,[0,0,0,0,0,0,0,0,0,0,0],100,[0,0,0,0,0,0,0],0,0,0],["srifle_EBR_F",[["Rangefinder","","","",[],""],["srifle_EBR_F","muzzle_snds_B","acc_pointer_IR","optic_DMS",["20Rnd_762x51_Mag",20],"bipod_02_F_blk"],["Plunger","","","",["stick_swing",1000],""]],["srifle_EBR_F","Plunger",""]],["ItemMap","EpochRadio0"],[["20Rnd_762x51_Mag",20],["20Rnd_762x51_Mag",20],["20Rnd_762x51_Mag",20],["20Rnd_762x51_Mag",20],["20Rnd_762x51_Mag",20],["FAK",1],["FAK",1],["FAK",1],["FAK",1]],[[["optic_LRPS"],[1]],[[],[]],[[],[]]],[[[],[]],[[],[]],[[],[]]],"",true] I also found out, that if I change all, but not the coords and the items, the blackscreen persists. By changing the items, these are my results: Spoiler ["ItemMap","ItemCompass","EpochRadio0","Rangefinder"] - ok ["ItemMap","ItemCompass","EpochRadio0"] - ok ["ItemMap","ItemWatch","EpochRadio0"] - ok ["ItemMap","EpochRadio0"] - Timeout ["ItemMap","EpochRadio0","ItemGPS"] - ok ["ItemMap","EpochRadio0","NVGoggles_OPFOR"] - ok ["ItemMap","EpochRadio0","Rangefinder"] - Timeout But you will spawn above the Water!!! It's because our Admin Base is there! To have a Floor under you, add to DB: Spoiler ["MetalFloor_EPOCH",[[[29872,544,190],[0.300781,0.887024,0.616928]],[-0.0263062,0.999654,0],[0,0,1]],"-1","76561198062490929",0,[]] ["MetalFloor_EPOCH",[[[29877,545,190],[0.5,0.0239868,0.616928]],[-0.0263062,0.999654,0],[0,0,1]],"-1","76561198062490929",0,[]] hope this helps a bit?! Link to comment Share on other sites More sharing options...
norukid Posted March 13, 2016 Report Share Posted March 13, 2016 Hey,vbawol I have a question about player_login.fsm in Build: 0.3.7.0110. Line 220: " (_logic1 || _timeout)" \n It should not be operator '||' but '&&' ? If it is misguided, I'm sorry. Link to comment Share on other sites More sharing options...
norukid Posted March 13, 2016 Report Share Posted March 13, 2016 I will like to add to my post. I think if you want to set a timeout of 30 sec,you should change condition from 120 sec to 30 sec in 'Timeout No Response' of ID15. Otherwise, the code around there will be inconsistent. Because it will timeout in 30 seconds before 120 seconds of 'Timeout No Response' of ID15'. So It will never go to the state of 'ERROR Server not Response' id 20. Also even if checking the mass will be false after 30 sec,it will be assume as correct and checking will pass. so I think that it is dangerous. Link to comment Share on other sites More sharing options...
vbawol Posted March 15, 2016 Report Share Posted March 15, 2016 Hey norukid, The idea was to add a timeout in the very last logic as I had concerns that mass was not ever matching and needed a way to capture at what stage in the logic it was happening. This does prove that it has something to do with object creation (or propagation). He-Man, This issue is a odd one as even during testing I had seen issues with player object creation (or propagation). I was able to narrow it down to if the player logging in when had a x or y positions lower than 10000 and regardless of inventory. After the latest rework to the login system I was unable to reproduce the issue so the hunt continues. Link to comment Share on other sites More sharing options...
82ndAB_Bravo17 Posted April 5, 2016 Report Share Posted April 5, 2016 We still seem to be getting the occasional player spawning with no gear I'm afraid. Link to comment Share on other sites More sharing options...
vbawol Posted April 6, 2016 Report Share Posted April 6, 2016 I have removed the 30sec timeout test from the current Experimental build so we should see players getting rejected preventing them from logging in naked. this will narrow it down a bit and provided the player is able reconnect correctly it maybe the lesser evil atm. Link to comment Share on other sites More sharing options...
82ndAB_Bravo17 Posted April 6, 2016 Report Share Posted April 6, 2016 Great, that sounds like a better option. Of the times that I have been able to I have checked the db and they seem to have the correct entries there, so they should get everything they should have the next time they mange to log in successfully. Link to comment Share on other sites More sharing options...
ReDBaroN Posted June 13, 2016 Report Share Posted June 13, 2016 Apologies for bringing back this old thread but, we seem to be having the relog naked issue still in 038. Also, we have the blackscreen on player log in but only soon after a restart. It seems to be about a minute. Is anyone else still experiencing these issues? Link to comment Share on other sites More sharing options...
Grahame Posted June 13, 2016 Report Share Posted June 13, 2016 Yes, see this on my server. Happens when people log in before server FSM Link to comment Share on other sites More sharing options...
ReDBaroN Posted June 13, 2016 Report Share Posted June 13, 2016 have you managed to apply some form of workaround to avoid the problem? Link to comment Share on other sites More sharing options...
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