BigEgg Posted July 24, 2015 Report Share Posted July 24, 2015 So you currently have a rule that states you can not build within a certain distance of Military barracks etc..... Although making it a rule is easy, making it impossible is almost easier. No deleting bases or having to constantly be on the look out. You will need: Notepad++ (or a software of your choice) init.sqf player_build.sqf (can be found in your snap build folder) Instructions: Step one: Open up your init.sqf and add this to the very bottom: ServerIllegalRadius = 500; ServerNoBuildList = [ "Land_Mil_ControlTower", "Land_SS_hangar", "Land_Mil_Barracks_i", "Land_Mil_Barracks", "Land_budova4_in", "HeliHEmpty" ]; Step two: At the top of player_build.sqf add these to the end of the Private line: "_posrad","_cntrad" Step three: Find this line in player_build.sqf: if(!canbuild) then { _cancel = true; _reason = "Cannot build in a city."; }; Under it add: _posrad = [player] call FNC_GetPos; _cntrad = count (nearestObjects [_posrad, ServerNoBuildList, ServerIllegalRadius]); if (_cntrad > 0) then { _cancel = true; _reason = format["- Building is restricted %1m near Trader Cities and Millitary Loot Areas", ServerIllegalRadius]; }; Hope it helps :) pr0dukt, Nekuan, SAYREX and 6 others 9 Link to comment Share on other sites More sharing options...
pr0dukt Posted July 24, 2015 Report Share Posted July 24, 2015 Thanks, I have been wanted to do this for a long time. Link to comment Share on other sites More sharing options...
Saltzman Posted July 26, 2015 Report Share Posted July 26, 2015 Something so simple and has taken so long to come out.. thanks cant wait to put this on my server. Hope so see some more of your work soon! :) Link to comment Share on other sites More sharing options...
Saltzman Posted July 26, 2015 Report Share Posted July 26, 2015 Works fantastic, thanks again BigEgg! SUGGESTION: Add an area in the script for custom locations, like a blacklist. BigEgg 1 Link to comment Share on other sites More sharing options...
ElDubya Posted July 27, 2015 Report Share Posted July 27, 2015 if like me, you have 2 different areas you don't allow building, you can just do this : init.sqf ServerIllegalRadius = 500; ServerIllegalRadius2 = 850; ServerNoBuildList = [ "Land_Mil_ControlTower","Land_SS_hangar","Land_Mil_Barracks_i","Land_Mil_Barracks","Land_budova4_in"]; //Military ServerNoBuildList2 = ["HeliHEmpty"];//Traders Top of player_build.sqf "_posrad","_cntrad","_cntrad2" Find this in player_build.sqf : if(!canbuild) then { _cancel = true; _reason = "Cannot build in a city."; }; Put this under it : _posrad = [player] call FNC_GetPos; _cntrad = count (nearestObjects [_posrad, ServerNoBuildList, ServerIllegalRadius]); _cntrad2 = count (nearestObjects [_posrad, ServerNoBuildList2, ServerIllegalRadius2]); if (_cntrad > 0) then { _cancel = true; _reason = format["- Building is restricted %1m near military areas", ServerIllegalRadius]; }; if (_cntrad2 > 0) then { _cancel = true; _reason = format["- Building is restricted %1m near trader cities", ServerIllegalRadius2]; }; Cheers for the brilliant idea BigEgg. pr0dukt 1 Link to comment Share on other sites More sharing options...
BigEgg Posted July 27, 2015 Author Report Share Posted July 27, 2015 Works fantastic, thanks again BigEgg! SUGGESTION: Add an area in the script for custom locations, like a blacklist. I haven't tested this yet but add this to your init.sqf: BlackZones = [[zonestary,100]]; Add this to player build where you added my other code: if (BuildingBlacklist) then { _cancel = true; _reason = "- You are within a restricted building zone"; }; Then add this above initialized = true in your compiles.sqf: { private ["_pos", "_radius", "_trigger"]; _pos = _x select 0; _radius = _x select 1; _trigger = createTrigger ["EmptyDetector", _pos]; _trigger setTriggerArea [_radius, _radius, 0, false]; _trigger setTriggerActivation ["ANY", "PRESENT", true]; _trigger setTriggerType "SWITCH"; _trigger setTriggerStatements ["(vehicle player) in thisList", "BuildingBlacklist = true;", "BuildingBlackList = false;"]; true } count BlackZones; Define the zones you want in the mission.sqm and then add them to the blacklist in your init. Hope it helps :) pr0dukt 1 Link to comment Share on other sites More sharing options...
ElDubya Posted August 11, 2015 Report Share Posted August 11, 2015 Works fantastic for me on my Napf server because I am not using Plot For Life. However, on my test server that I am using Plot For life on, it doesn't work. My player_build.sqf is located in my A Plot For Life \ Action folder with other files including one called modular_build.sqf. In the compiles.sqf that comes with aP4L, is this first call : player_build = compile preprocessFileLineNumbers "Custom\A_Plot_for_Life\Action\modular_build.sqf"; Then further down, player_build is called again like this } else { player_build = compile preprocessFileLineNumbers "Custom\A_Plot_for_Life\Action\player_build.sqf"; }; I have made the edit to the player_build.sqf as mentioned, but it still lets me place a pole down within 500m of a HeliHEmpty. I did a Notepad++ search for all instances of : if(!canbuild) then { _cancel = true; _reason = "Cannot build in a city."; }; and only the one came back, in player_build.sqf, where I have made the edit. Would I have to put this edit in modular_build.sqf and if so, where abouts? Link to comment Share on other sites More sharing options...
SmokeyBR Posted August 11, 2015 Report Share Posted August 11, 2015 latest p4l version does not use player_build.sqf you can use either player_build_publish.sqf (will check for can not build when u press space) or player_build_plotCheck.sqf (will check for can not build when u click mouse to build) obs: the line you tried to seach will be in player_build_publish.sqf except is not formated exactly the same way Link to comment Share on other sites More sharing options...
ElDubya Posted August 11, 2015 Report Share Posted August 11, 2015 Ahh, that explains it then. Works now, thanks a lot :) Link to comment Share on other sites More sharing options...
getwastedgaming1 Posted August 16, 2015 Report Share Posted August 16, 2015 Having a few issues getting this to work. Are there any known conflicts with other modification / scripts ? Link to comment Share on other sites More sharing options...
BigEgg Posted August 16, 2015 Author Report Share Posted August 16, 2015 Having a few issues getting this to work. Are there any known conflicts with other modification / scripts ? There shouldn't be no. Are you running plot for life? If so read the above comments. Link to comment Share on other sites More sharing options...
Yager Posted August 22, 2015 Report Share Posted August 22, 2015 Thanks for the great code BigEgg! Link to comment Share on other sites More sharing options...
Webrene Posted August 22, 2015 Report Share Posted August 22, 2015 Is there an easy way to not allowed building near any Land_House or something like that? Don't want that my players can build near any town, city or loot place like small houses.Tried Land_*, Land_House* but didn't work Link to comment Share on other sites More sharing options...
Phail Posted August 23, 2015 Report Share Posted August 23, 2015 Is there an easy way to not allowed building near any Land_House or something like that? Don't want that my players can build near any town, city or loot place like small houses.Tried Land_*, Land_House* but didn't workYou could try this but IDK if it is what you are looking for.ServerNoBuildList = ["Land_HouseV_1I4","Land_kulna", "Land_Ind_Workshop01_01", "Land_Ind_Garage01", "Land_Ind_Workshop01_02","Land_Ind_Workshop01_04", "Land_Ind_Workshop01_L", "Land_Hangar_2", "LAND_Ctirglav:","LAND_spital", "Land_hut06", "Land_stodola_old_open", "Land_A_FuelStation_Build","Land_A_GeneralStore_01a", "Land_A_GeneralStore_01", "Land_Farm_Cowshed_a", "Land_Farm_Cowshed_b", "Land_Farm_Cowshed_c", "Land_stodola_open", "Land_Barn_W_01", "land_r_housev2_04", "Land_Hlidac_budka", "Land_HouseV2_02_Interier", "Land_a_stationhouse", "Land_Mil_ControlTower", "Land_SS_hangar", "Land_A_Pub_01", "Land_HouseB_Tenement","land_a_hospital", "Land_Panelak", "Land_Panelak2","Land_Shed_Ind02", "Land_Shed_wooden", "Land_HouseBlock_A1_1", "Land_Shed_W01", "Land_HouseV_1I1", "Land_Tovarna2", "Land_rail_station_big", "Land_Ind_Vysypka", "Land_A_MunicipalOffice","Land_A_Office01", "Land_A_Office02", "land_barn_metal","Land_A_BuildingWIP","Land_Church_01", "Land_Church_03", "Land_Mil_Barracks_i", "MAP_Mil_Barracks_i", "Land_A_TVTower_Base", "land_mil_house", "Land_Misc_Cargo1Ao", "Land_Misc_Cargo1Bo","Land_ruin_01", "Land_wagon_box", "Land_HouseV2_04_interier", "Land_HouseV2_01A", "Land_KBud", "Land_A_Castle_Bergfrit", "Land_A_Castle_Stairs_A", "Land_A_Castle_Gate", "Land_Mil_Barracks", "MAP_Mil_Barracks", "Land_Mil_Barracks_L","Land_Barn_W_02", "Land_sara_domek_zluty", "Land_Rail_House_01", "Land_HouseV_2I", "Land_Misc_deerstand","Camp", "CampEast","CampEast_EP1", "MASH", "USMC_WarfareBFieldhHospital", "Land_HouseV_2L", "Land_HouseV_2T1","Land_houseV_2T2","Land_HouseBlock_B3", "Land_HouseBlock_B4","Land_HouseBlock_B5", "Land_HouseBlock_B6", "Land_HouseV2_01B", "land_housev_1l2", "land_misc_powerstation", "land_housev_3i3", "land_mil_guardhouse","Land_Ind_FuelStation_Build_EP1", "Land_ibr_FuelStation_Build","Land_Mil_ControlTower_EP1", "Land_Mil_hangar_EP1", "Land_Mil_Guardhouse_EP1", "Land_Mil_Repair_center_EP1","Land_Ind_PowerStation_EP1", "land_repair_center", "Land_Ind_TankBig", "Land_Ind_Coltan_Main_EP1", "Land_A_Mosque_big_hq_EP1", "Land_A_Mosque_big_addon_EP1", "Land_A_Mosque_big_wall_EP1", "Land_A_Mosque_small_1_EP1", "Land_A_Mosque_small_2_EP1", "Land_Mil_Barracks_i_EP1", "MAP_Mil_Barracks_i_EP1", "Land_fortified_nest_big_EP1", "Land_Mil_House_EP1","Land_Misc_Cargo1Bo_EP1", "Land_Mil_Barracks_EP1", "Land_Mil_Barracks_L_EP1", "Land_vez","Land_Ind_Oil_Pump_EP1", "Land_IndPipe2_bigL_L_EP1", "Land_Barrack2", "Land_House_C_1_EP1", "Land_House_C_2_EP1","Land_House_C_3_EP1", "Land_House_C_4_EP1", "Land_House_C_5_EP1", "Land_House_C_5_V2_EP1", "land_panelak3", "Land_House_C_5_V3_EP1","Land_House_C_5_V1_EP1", "Land_House_K_6_EP1","Land_House_C_9_EP1", "Land_House_C_10_EP1","Land_House_C_11_EP1","Land_House_C_12_EP1","Land_House_K_3_EP1", "Land_House_K_7_EP1","Land_House_L_7_EP1", "Land_House_L_6_EP1", "Land_House_K_8_EP1","Land_House_K_5_EP1", "Land_House_K_1_EP1","Land_House_L_1_EP1", "Land_House_L_3_EP1", "Land_House_L_4_EP1","Land_House_L_9_EP1", "LAND_ibr_bank", "Land_House_L_8_EP1", "Land_ibrhotel", "Land_MBG_Shanty_BIG", "land_mbg_apartments_big_04", "land_mbg_killhouse_4", "land_mbg_ger_estate_2", "land_mbg_ger_rhus_1", "land_mbg_garage_single_b","Land_dum_istan3_hromada2", "Land_budova4_in", "land_army_hut_int", "Land_army_hut3_long_int", "land_army_hut2_int", "land_ibr_hangar", "land_ind_pec_03", "land_ind_pec_03a", "Land_MBG_Police_Station", "Land_dum_mesto_in","Land_tovarna1", "Land_Ind_Garage01_EP1", "land_hut01","land_housev2_05", "land_hut02","land_hut04", "Land_Ind_Oil_Tower_EP1", "Land_ibr_terminal", "Land_A_Villa_EP1", "Land_A_Office01_EP1", "Land_A_Stationhouse_ep1","Land_ibrPanelak", "Land_ibrPanelak2", "Land_Ind_Expedice_1", "land_dum_istan2b", "Land_dum_olez_istan2", "Land_dum_olez_istan2_maly2", "land_smd_dum02", "land_dum_mesto", "land_deutshe", "land_stanice", "land_dum_mesto3_istan", "land_dum_istan2_03a", "land_nasypka", "Land_dum_istan3_pumpa","land_dum_istan3", "land_house_y","land_dum_istan4_inverse", "Land_duala_mini","Land_hut_old02", "land_dum_istan2_02","LAND_garaz_bez_tanku", "land_mbg_brickhouse_01", "land_bouda_garaz", "Land_majak_podesta", "Land_Shed_M02", "Land_sara_Domek_sedy","Land_dum_rasovna", "land_sara_domek_kovarna", "land_sara_domek_hospoda", "Land_leseni2x", "LAND_vokzal_big", "Land_dum_mesto2", "LAND_shopping_sab5","LAND_Zachytka", "LAND_hospoda", "LAND_Kiosk2", "Land_deutshe_mini", "LAND_shopping_sab1","LAND_skola", "LAND_konecna", "LAND_Tav_Panelak2", "LAND_Tav_panelak", "LAND_Tav_Panelak3", "LAND_Big_Panelak","LAND_Posta", "Land_GeneralStore_01a_PMC", "Land_ruin_01_PMC", "Land_Ruin_Cowshed_a_PMC", "Land_Ruin_Cowshed_b_PMC","Land_Ruin_Cowshed_c_PMC","Land_FuelStation_Build_PMC", "land_seb_vod_vez","land_seb_near_fac","land_seb_rozvodna", "land_seb_mine_maringotka", "Land_hut_old01", "land_st_vez", "Land_dulni_bs", "land_bunka","land_pozorovatelna", "land_panelova3", "land_vysoky2", "land_vysoky1","land_hotel_p2", "land_hotel_p1","land_trubice", "land_dlouhy1", "land_dlouhy2", "land_jzd_kr2","land_jzd_kr1", "land_jzd_stodola2", "land_jzd_stodola1", "land_jzd_silo_tes", "land_rozvodna", "land_jzd_4silka", "land_jzd_bezstrechy", "land_AII_last_floor", "land_AII_middle_floor", "land_x_skladiste_low_tex", "Land_budova4_winter", "land_domek_podhradi_1", "land_b_small1", "land_cast1", "land_vstup", "land_panelova", "land_garaze", "land_seb_bouda3", "Land_bouda2_vnitrek", "land_f_b2", "land_bud2", "land_senik", "land_zd_1", "Land_dum_ras", "land_kostelik_final_2122", "land_plynom", "land_seb_mine_main_opt", "land_seb_mine_near","land_x_vez_tex", "land_marsh1", "land_molovabud1", "land_f_b1", "land_seb_bouda1", "Land_sara_stodola", "land_cihlovej_dum_mini", "Land_hruzdum", "Land_cihlovej_dum_in", "land_sara_hasic_zbroj", "land_smd_hlaska", "land_smd_cihlovej_dum_mini", "land_smd_dum_istan4", "land_smd_dum_olez_istan2_open2", "land_smd_dum_olez_istan2_open", "land_smd_dum_olez_istan1_open", "land_smd_dum_istan3_hromada", "land_smd_army_hut2", "land_smd_ss_hangard_withdoor", "land_budova5", "land_smd_army_hut2_int "land_smd_strazni_vez", "land_smd_army_hut3_long_int", "land_smd_dum_mesto3_istan","Land_tav_Barrack2", "Land_tav_tovarna2", "Land_tav_Ind_Pec_03", "Land_Ind_Mlyn_01", "Land_Ind_Mlyn_03", "Land_Ind_SiloVelke_02", "Land_Ind_SiloVelke_01", "Land_Ind_Pec_03b", "Land_Ind_Expedice_3", "Land_tav_HouseV2_01B", "Land_tav_guardhouse", "Land_tav_houseblock_b1","Land_tav_houseblock_b4_in", "Land_tav_HouseV_2L", "LAND_Domek_zluty_BEZ", "Land_Bulding_r", "Land_dumruina_mini", "Land_statek_hl_bud", "LAND_HouseBlock_D1_ex1", "LAND_HouseBlock_D1", "LAND_hockej_stadion", "LAND_Big_Panelka", "LAND_small_Panelka", "Land_statek_brana","Land_Statek_kulna", "LAND_domek05", "LAND_ZalChata", "LAND_hotel_rivera2", "LAND_hotel_rivera1","LAND_bus_depo", "LAND_casino", "LAND_Parlament", "LAND_Galerie", "LAND_Stojan_Bus","LAND_dum_patrovy03", "LAND_Cinzak_long","LAND_Cinzak_corner2", "LAND_Cinzak_long_centr", "LAND_Cinzak_corner", "LAND_Cinzak_long_double", "LAND_Podloubi_double_low","LAND_Podloubi_End_Low_1", "LAND_Podloubi_End_Low_2", "LAND_Garaz_velka", "LAND_Hotel_Marcomio","LAND_shopping_sab2", "LAND_Nadrazi_sabina", "LAND_Autosalon", "LAND_Banka", "LAND_Bufet", "LAND_kanovka_budova", "LAND_kanovka_budova_snich","Land_afbarabizna", "Land_chilovej_dum_mini"]; Link to comment Share on other sites More sharing options...
Webrene Posted August 23, 2015 Report Share Posted August 23, 2015 Wow, thanks for the list. Where did you get it?Does it make a difference whether it's uppercase or lowercase written? Link to comment Share on other sites More sharing options...
Pavillin Posted October 28, 2015 Report Share Posted October 28, 2015 I use this on my namalsk server and it worked like a charm, now nobody can build near traders, specific loot spawns, and object A2!Thanks for this BigEgg! Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now