flow0815 Posted July 19, 2015 Author Report Share Posted July 19, 2015 I installed completly from scratch. Same issues.... Brian Soanes 1 Link to comment Share on other sites More sharing options...
Tophi Posted July 19, 2015 Report Share Posted July 19, 2015 Seems to be issue with sappers, and altis .. only .. Once sapper spawns in totally hoses the fps.. log out clear your mpmisson cache as I posted above and goes away .. any other antagonist does not cause the issue. And yes vanilla altis seems to also not have the issue from what I have seen confirmed Link to comment Share on other sites More sharing options...
xstreme Posted July 19, 2015 Report Share Posted July 19, 2015 I use an Nvidia GPU and don't have any issues, neither do any of my players on Experimental Epoch running Australia. as mentioned tho i have no issues what soever on my australian server merged the 0.3.0.3 files with 0.3.0.4 and everything was fine off the bat.... however altis is the issue Link to comment Share on other sites More sharing options...
greenz Posted July 19, 2015 Report Share Posted July 19, 2015 Reporting same issues as others. It all starts going to crap when my player starts glitching out. I first thought this was a problem on my end, and my settings prompting me to do a complete arma and epoch reinstall. The problems returned after about 30 minutes of gameplay. GTX 780 on intel i7 4770k. 16 gigs ram. Screenshots of hilarity: http://images.akamai.steamusercontent.com/ugc/437197897976220996/4EBA5E29523F56D7F2CF037F47DEC1643DC93E50/ http://images.akamai.steamusercontent.com/ugc/437197897976237576/140E6EB29516D1AFC44D3D4EB98D7A85D8AC62BD/ http://images.akamai.steamusercontent.com/ugc/437197897976220996/4EBA5E29523F56D7F2CF037F47DEC1643DC93E50/ Link to comment Share on other sites More sharing options...
greenz Posted July 19, 2015 Report Share Posted July 19, 2015 and my personal favorite! http://images.akamai.steamusercontent.com/ugc/437197897976254849/618B5633213F0F40BEFBBEA332B81F6B1D24BC57/ Link to comment Share on other sites More sharing options...
Pierre MGI Posted July 19, 2015 Report Share Posted July 19, 2015 I agree with dennis_stk, I'm simple player, connecting on Arma3 servers. Everthing is almost clear with current servers (FPS about 20 to 40) I downloaded EPOCH in ArmaHolic 2 days ago. I disabled all mods but EPOCH as i remarked EPOCH doesn' like other mods. Started game with 30 FPS then, about 2 to 5 minutes depeding on EPOCH server, screen started flickering then FPS drop to 4 or 5 ! 3rd personn or 1st. Ugly rendering. Unplayable! I guess EPOCH is very impacted by the v 1.48 Arma3 but some other things occur in other current servers. Native displays (like rscMiniMap) induce errors even if GPS is displayed.... There is a lack of compatibility between Arma versions and this could start the end of deep mods. Link to comment Share on other sites More sharing options...
Chainsaw Squirrel Posted July 19, 2015 Report Share Posted July 19, 2015 Your right AUSSIE map doesn't have the issue, I think its limited to Altis, Turning off all sappers the problem goes away on altis Link to comment Share on other sites More sharing options...
BoleParty Posted July 20, 2015 Report Share Posted July 20, 2015 For us the sappers have been the cause for the most recent issues so i just disabled them. This is what i did: Put enableEnvironment true; in your init.sqf and as well in your onPlayerRespawn.sqf to resolve the enviromental sound issues. This might not be related to the fps drops but since we are using this command server fps increased. In your epochconfig.hpp set simulationHandler = true; This i changed in loot.h: class CfgMainTable { class Default { chance = 1; lootMin = 1; LootMax = 1; tables[] = { "Food" }; antagonists[] = { { "UAV", 0 }, { "Cloak", 0 }, // Night = Epoch_Cloak_F, Day = Epoch_Sapper_F { "Sapper", 0 }, { "SapperB", 0 }, { "PHANTOM", 100 } }; class Trash : Default { chance = 0.33; lootMin = 1; LootMax = 6; tables[] = { { "Items", 5 }, { "Backpack", 5 }, { "Pistols", 3 }, { "Uniforms", 9 }, { "Vests", 7 }, { "Headgear", 9 }, { "Food", 9 }, { "Hand", 10 }, { "Equipment", 10 }, { "Generic", 15 }, { "GenericLarge", 18 } }; antagonists[] = { { "UAV", 100 }, // I_UAV_01_F { "Cloak", 0 }, // Night = Epoch_Cloak_F, Day = Epoch_Sapper_F { "Sapper", 0 }, // Epoch_Sapper_F { "SapperB", 0 } // Epoch_SapperB_F it might be that there is no needs to do it when you put this in your init.sqf: / Control the epoch ai limit per player // 1. Epoch_Cloak_F = Cultist // 2. GreatWhite_F = Great White Shark // 3. Epoch_Sapper_F = Regular Sapper // 4. Epoch_SapperB_F = Super Sapper (dark) // 5. I_UAV_01_F = UAV (that spawns the AI) // 6. PHANTOM = Invisible phantom // 7. B_Heli_Transport_01_F = Transport helicopter for the mission systemEPOCH_spawnLimits = [0, 0, 0, 0, 0, 0, 0]; <---just this line is important. above is just additional info so that you know what can be changed. Then i took out VEMF as this mission script was causing some fps drops also. Further i forced static weather with: {75.5,0,{0,0,0},0,{1,1}}; These changes resolved all our issues. We dont have any server/ client fps drops and no more glitches. Server fps capped out at 50 as usual and client fps is back to normal for every player. Maybe this is a usable temporary solution or "hotfix" until the issues will be officially eliminated and i really hope that this might help at least some of you guys. Best regards Link to comment Share on other sites More sharing options...
flow0815 Posted July 20, 2015 Author Report Share Posted July 20, 2015 Could anybody try this and confirm or bust my thoughts? Link to comment Share on other sites More sharing options...
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