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1.48 with 0.3.0.4 is fu**ing up client FPS


flow0815

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Seems to be issue with sappers, and altis .. only .. Once sapper spawns in totally hoses the fps.. log out clear your mpmisson cache as I posted above and goes away .. any other antagonist does not cause the issue.

And yes vanilla altis seems to also not have the issue from what I have seen 

confirmed

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I use an Nvidia GPU and don't have any issues, neither do any of my players on Experimental Epoch running Australia.

 

as mentioned tho i have no issues what soever on my australian server merged the 0.3.0.3 files with 0.3.0.4 and everything was fine off the bat.... however altis is the issue

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Reporting same issues as others. It all starts going to crap when my player starts glitching out.

 

I first thought this was a problem on my end, and my settings prompting me to do a complete arma and epoch reinstall. The problems returned after about 30 minutes of gameplay.

GTX 780 on intel i7 4770k. 16 gigs ram.

Screenshots of hilarity:

 

http://images.akamai.steamusercontent.com/ugc/437197897976220996/4EBA5E29523F56D7F2CF037F47DEC1643DC93E50/

http://images.akamai.steamusercontent.com/ugc/437197897976237576/140E6EB29516D1AFC44D3D4EB98D7A85D8AC62BD/

http://images.akamai.steamusercontent.com/ugc/437197897976220996/4EBA5E29523F56D7F2CF037F47DEC1643DC93E50/

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I agree with dennis_stk,

I'm simple player, connecting on Arma3 servers. Everthing is almost clear with current servers (FPS about 20 to 40) I downloaded EPOCH in ArmaHolic 2 days ago. I disabled all mods but EPOCH as i remarked EPOCH doesn' like other mods. Started game with 30 FPS then, about 2 to 5 minutes depeding on EPOCH server, screen started flickering then FPS drop to 4 or 5 ! 3rd personn or 1st. Ugly rendering. Unplayable!

I guess EPOCH is very impacted by the v 1.48 Arma3 but some other things occur in other current servers. Native displays (like rscMiniMap) induce errors even if GPS is displayed....

There is a lack of compatibility between Arma versions and this could start the end of deep mods.

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For us the sappers have been the cause for the most recent issues so i just disabled them. This is what i did:

 

 

Put  enableEnvironment true; in your init.sqf and as well in your onPlayerRespawn.sqf to resolve the enviromental sound issues. This might not be related to the fps drops but since we are using this command server fps increased.

 

In your epochconfig.hpp set simulationHandler = true;

 

 

This i changed in loot.h:

 

class CfgMainTable
{
    class Default
    {
        chance = 1;
        lootMin = 1;
        LootMax = 1;
        tables[] = { "Food" };
        antagonists[] = {
                { "UAV", 0 },
                { "Cloak", 0 }, // Night = Epoch_Cloak_F, Day = Epoch_Sapper_F
                { "Sapper", 0 },
                { "SapperB", 0 },
                { "PHANTOM", 100 }
        };

 

class Trash : Default
    {
        chance = 0.33;
        lootMin = 1;
        LootMax = 6;
        tables[] = {
                { "Items", 5 },
                { "Backpack", 5 },
                { "Pistols", 3 },
                { "Uniforms", 9 },
                { "Vests", 7 },
                { "Headgear", 9 },
                { "Food", 9 },
                { "Hand", 10 },
                { "Equipment", 10 },
                { "Generic", 15 },
                { "GenericLarge", 18 }
        };

 

antagonists[] = {
                { "UAV", 100 }, // I_UAV_01_F
                { "Cloak", 0 }, // Night = Epoch_Cloak_F, Day = Epoch_Sapper_F
                { "Sapper", 0 }, // Epoch_Sapper_F
                { "SapperB", 0 }  // Epoch_SapperB_F

 

 

it might be that there is no needs to do it when you put this in your init.sqf:

 

/ Control the epoch ai limit per player
// 1. Epoch_Cloak_F = Cultist
// 2. GreatWhite_F = Great White Shark
// 3. Epoch_Sapper_F = Regular Sapper
// 4. Epoch_SapperB_F = Super Sapper (dark)
// 5. I_UAV_01_F = UAV (that spawns the AI)
// 6. PHANTOM = Invisible phantom
// 7. B_Heli_Transport_01_F = Transport helicopter for the mission system

EPOCH_spawnLimits = [0, 0, 0, 0, 0, 0, 0];
<---just this line is important. above is just additional info so that you know what can be changed.

 

Then i took out VEMF as this mission script was causing some fps drops also.

 

Further i forced static weather with: {75.5,0,{0,0,0},0,{1,1}};

 

 

These changes resolved all our issues. We dont have any server/ client fps drops and no more glitches. Server fps capped out at 50 as usual and client fps is back to normal for every player.

 

 

Maybe this is a usable temporary solution or "hotfix" until the issues will be officially eliminated and i really hope that this might help at least some of you guys.

 

 

 

Best regards

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