Caveman Posted July 7, 2015 Report Share Posted July 7, 2015 (( Labyrinth )) What is the Labyrinth Event? It's a maze event meant to encourage close combat. A loot box spawns in a random location inside the maze. The random location is chosen from an array of 11 coordinates. The loot in the box has a chance of being 66% shit or 33% kick ass. There are 5 doors to the maze marked with red arrows. No Ai...yet 66.6% shit loot = 40oz gold 33.3% kickass loot = 3 gems and 40oz gold This event has a rare chance to spawn in 19%. You can adjust it easily Example: _spawnChance = 0.19; INSTRUCTIONS 1. Copy the code below and save it as labyrinth.sqf inside your modules folder private ["_spawnChance", "_spawnMarker", "_spawnRadius", "_markerRadius", "_positionarray", "_item", "_debug", "_start_time", "_loot", "_loot_amount", "_loot_box", "_wait_time", "_spawnRoll", "_position", "_event_marker", "_loot_pos", "_debug_marker","_loot_box", "_hint", "_baserunover", "_baserunover1", "_baserunover2", "_baserunover3","_baserunover4","_baserunover5","_baserunover6","_baserunover7","_baserunover8","_baserunover9","_baserunover10","_baserunover11","_baserunover12","_baserunover13","_baserunover14","_baserunover15","_baserunover16","_baserunover17","_baserunover18","_baserunover19","_baserunover20"]; _spawnChance = 0.19; // Percentage chance of event happening _markerRadius = 350; // Radius the loot can spawn and used for the marker _debug = true; // Puts a marker exactly were the loot spawns _loot_box = "GuerillaCacheBox"; _loot_lists = [ [ [], ["ItemGoldBar10oz","ItemGoldBar10oz","ItemGoldBar10oz","ItemGoldBar10oz","ItemGoldBar10oz","ItemGoldBar10oz"] ], [ [], ["ItemGoldBar10oz","ItemGoldBar10oz","ItemGoldBar10oz"] ], [ [], ["ItemEmerald","ItemRuby","ItemSapphire","ItemGoldBar10oz","ItemGoldBar10oz"] ] ]; _loot = _loot_lists call BIS_fnc_selectRandom; _loot_amount = 75; _wait_time = 900; // Dont mess with theses unless u know what yours doing _start_time = time; _spawnRadius = 5000; _spawnMarker = 'center'; if (isNil "EPOCH_EVENT_RUNNING") then { EPOCH_EVENT_RUNNING = false; }; // Check for another event running if (EPOCH_EVENT_RUNNING) exitWith { diag_log("Event already running"); }; // Random chance of event happening _spawnRoll = random 1; if (_spawnRoll > _spawnChance and !_debug) exitWith {}; // Random location _position = [getMarkerPos "center",0,5500,10,0,2000,0] call BIS_fnc_findSafePos; diag_log(format["Spawning loot event at %1", _position]); _event_marker = createMarker [ format ["loot_event_marker_%1", _start_time], _position]; _event_marker setMarkerShape "ELLIPSE"; _event_marker setMarkerColor "ColorYellow"; _event_marker setMarkerAlpha 0.5; _event_marker setMarkerSize [(_markerRadius + 50), (_markerRadius + 50)]; _positionarray = [ [(_position select 0) + 9, (_position select 1) + 2.3,-0.012], [(_position select 0) - 18.6, (_position select 1) + 15.6,-0.012], [(_position select 0) - 8.5, (_position select 1) - 21,-0.012], [(_position select 0) - 33, (_position select 1) - 6,-0.012], [(_position select 0) + 5, (_position select 1) - 44,-0.012], [(_position select 0) - 23, (_position select 1) - 20,-0.012], [(_position select 0) + 13, (_position select 1) - 23,-0.012], [(_position select 0) + 7, (_position select 1) - 6,-0.012], [(_position select 0) - 5, (_position select 1) + 1,-0.012], [(_position select 0) - 42, (_position select 1) - 6,-0.012], [(_position select 0) - 4.3, (_position select 1) - 39,-0.012] ]; _loot_pos = _positionarray call BIS_fnc_selectRandom; if (_debug) then { _debug_marker = createMarker [ format ["loot_event_debug_marker_%1", _start_time], _loot_pos]; _debug_marker setMarkerShape "ICON"; _debug_marker setMarkerType "mil_dot"; _debug_marker setMarkerColor "ColorBlack"; _debug_marker setMarkerAlpha 1; }; diag_log(format["Creating ammo box at %1", _loot_pos]); // Create ammo box _loot_box = createVehicle [_loot_box,_loot_pos,[], 0, "NONE"]; clearMagazineCargoGlobal _loot_box; clearWeaponCargoGlobal _loot_box; // Cut the grass around the loot position _clutter = createVehicle ["ClutterCutter_small_2_EP1", _loot_pos, [], 0, "CAN_COLLIDE"]; _clutter setPos _loot_pos; // cut the grass end // Buildings and Objects _baserunover = createVehicle ["Land_MBG_Shoothouse_1",[(_position select 0) - 35, (_position select 1) - 6.5,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover setDir 0; _baserunover setVectorUp surfaceNormal position _baserunover; _baserunover1 = createVehicle ["Land_MBG_Shoothouse_1", [(_position select 0) - 12, (_position select 1) + 9,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover1 setDir 0; _baserunover1 setVectorUp surfaceNormal position _baserunover1; _baserunover2 = createVehicle ["Land_MBG_Shoothouse_1", [(_position select 0) - 16, (_position select 1) - 19.3,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover2 setDir 0; _baserunover2 setVectorUp surfaceNormal position _baserunover2; _baserunover3 = createVehicle ["Land_MBG_Shoothouse_1", [(_position select 0) + 7, (_position select 1) - 15,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover3 setDir 0; _baserunover3 setVectorUp surfaceNormal position _baserunover3; _baserunover4 = createVehicle ["Land_MBG_Shoothouse_1",[(_position select 0) + 3, (_position select 1) - 39.5,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover4 setDir 0; _baserunover4 setVectorUp surfaceNormal position _baserunover4; _baserunover5 = createVehicle ["Land_A_Castle_Bergfrit", [(_position select 0) + 9.5, (_position select 1) + 3,-10.52],[], 0, "CAN_COLLIDE"]; _baserunover5 setDir 0; _baserunover5 setVectorUp surfaceNormal position _baserunover5; _baserunover6 = createVehicle ["Land_A_Castle_Donjon_dam", [(_position select 0) + 4, (_position select 1) + 17,-1.93],[], 0, "CAN_COLLIDE"]; _baserunover6 setDir 0; _baserunover6 setVectorUp surfaceNormal position _baserunover6; _baserunover7 = createVehicle ["Land_A_Castle_Wall1_20", [(_position select 0) - 11.6, (_position select 1) + 21.7,-7.28],[], 0, "CAN_COLLIDE"]; _baserunover7 setDir 0; _baserunover7 setVectorUp surfaceNormal position _baserunover7; _baserunover8 = createVehicle ["Land_A_Castle_Wall1_20", [(_position select 0) - 35.4, (_position select 1) + 6.4,-7.28],[], 0, "CAN_COLLIDE"]; _baserunover8 setDir 0; _baserunover8 setVectorUp surfaceNormal position _baserunover8; _baserunover9 = createVehicle ["Land_A_Castle_Donjon", [(_position select 0) + 16, (_position select 1) - 10.3,-1.93],[], 0, "CAN_COLLIDE"]; _baserunover9 setDir 0; _baserunover9 setVectorUp surfaceNormal position _baserunover9; _baserunover10 = createVehicle ["Sign_arrow_down_large_EP1", [(_position select 0) + 15, (_position select 1) - 35,+0.52],[], 0, "CAN_COLLIDE"]; _baserunover10 setDir 0; _baserunover10 setVectorUp surfaceNormal position _baserunover10; _baserunover11 = createVehicle ["Sign_arrow_down_large_EP1", [(_position select 0) - 8.6, (_position select 1) - 51,+0.52],[], 0, "CAN_COLLIDE"]; _baserunover11 setDir 0; _baserunover11 setVectorUp surfaceNormal position _baserunover11; _baserunover12 = createVehicle ["Sign_arrow_down_large_EP1", [(_position select 0) - 27., (_position select 1) - 30.5,+0.52],[], 0, "CAN_COLLIDE"]; _baserunover12 setDir 0; _baserunover12 setVectorUp surfaceNormal position _baserunover12; _baserunover13 = createVehicle ["Sign_arrow_down_large_EP1",[(_position select 0) - 46, (_position select 1) - 17.4,+0.52],[], 0, "CAN_COLLIDE"]; _baserunover13 setDir 0; _baserunover13 setVectorUp surfaceNormal position _baserunover13; _baserunover14 = createVehicle ["Sign_arrow_down_large_EP1", [(_position select 0) - 22.7, (_position select 1) + 7.7,+0.52],[], 0, "CAN_COLLIDE"]; _baserunover14 setDir 0; _baserunover14 setVectorUp surfaceNormal position _baserunover14; _baserunover15 = createVehicle ["MAP_t_acer2s", [(_position select 0) - 8, (_position select 1) - 31,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover15 setDir 0; _baserunover15 setVectorUp surfaceNormal position _baserunover15; _baserunover16 = createVehicle ["MAP_t_acer2s", [(_position select 0) - 46.5, (_position select 1) - 15,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover16 setDir 91.4; _baserunover16 setVectorUp surfaceNormal position _baserunover16; _baserunover17 = createVehicle ["MAP_t_acer2s", [(_position select 0) - 23, (_position select 1) + 10,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover17 setDir 89.09; _baserunover17 setVectorUp surfaceNormal position _baserunover17; _baserunover18 = createVehicle ["MAP_t_acer2s", [(_position select 0) - 27.3, (_position select 1) - 28,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover18 setDir 90.6; _baserunover18 setVectorUp surfaceNormal position _baserunover18; _baserunover19 = createVehicle ["MAP_t_acer2s", [(_position select 0) + 14, (_position select 1) - 32,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover19 setDir -88.1; _baserunover19 setVectorUp surfaceNormal position _baserunover19; _baserunover20 = createVehicle ["MAP_t_acer2s", [(_position select 0) - 8.5, (_position select 1) - 48,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover20 setDir 86.08; _baserunover20 setVectorUp surfaceNormal position _baserunover20; // Add loot { _loot_box addWeaponCargoGlobal [_x,1]; } forEach (_loot select 0); { _loot_box addMagazineCargoGlobal [_x,1]; } forEach (_loot select 1); // Send Top Right message to users , requires Remote message script _hint = parseText format["<t align='center' color='#FF0000' shadow='2' size='1.75'>LABYRINTH</t><br/><t align='center' color='#ffffff'>A special forces unit lost a precious cargo, Check your Map for the Location!</t>"]; customRemoteMessage = ['hint', _hint]; publicVariable "customRemoteMessage"; // Send center message to users [nil,nil,rTitleText,"David Bowie put a loot crate inside a Labyrinth.]", "PLAIN",10] call RE; diag_log(format["Loot event setup, waiting for %1 seconds", _wait_time]); // Wait sleep _wait_time; // Clean up EPOCH_EVENT_RUNNING = false; deleteVehicle _loot_box; deleteMarker _event_marker; if (_debug) then { deleteMarker _debug_marker; }; 2. Add this event to the events list inside init.sqf ["any","any","any","any",33,"labyrinth"] 3. Make a sandwich (optional) +++++++++++++++++++ +++++++++++++++++++ +++++++++++++++++++ UPDATED CODE (July 10th 2015) Removed this: _vehclass = cargo_trucks call BIS_fnc_selectRandom; It wasn't suppose to be in there at all...booops! +++++++++++++++++++ +++++++++++++++++++ +++++++++++++++++++ Sukkaed and MG-Maximus 2 Link to comment Share on other sites More sharing options...
lonewolfgaming Posted July 9, 2015 Report Share Posted July 9, 2015 installed this on my server, made it to the tower, but there is no loot box Link to comment Share on other sites More sharing options...
Caveman Posted July 9, 2015 Author Report Share Posted July 9, 2015 The loot isnt in the tower...it's somewhere in the maze. I'm fixing this one...people have been paradropping over this event to fint the box fast Link to comment Share on other sites More sharing options...
lonewolfgaming Posted July 9, 2015 Report Share Posted July 9, 2015 ok, will have a look in then maze, have to say it is a good maze Link to comment Share on other sites More sharing options...
Sukkaed Posted July 9, 2015 Report Share Posted July 9, 2015 Nice :) I like it. I added this to Infistar for admins to spawn as a event. Here: private ["_admin", "_position", "_baserunover", "_baserunover1", "_baserunover2", "_baserunover3", "_baserunover4", "_baserunover5", "_baserunover6", "_baserunover7", "_baserunover8", "_baserunover9", "_baserunover10", "_baserunover11", "_baserunover12", "_baserunover13", "_baserunover14", "_baserunover15", "_baserunover16", "_baserunover17", "_baserunover18", "_baserunover19", "_baserunover20", "_fillBOX", "_crate", "_pistols", "_item", "_ammo", "_loot_pos", "_clean_box", "_loot_box", "_cleanup"]; labyrinthClean = false; _admin = _this select 0; _position = getPosATL _admin; _baserunover = createVehicle ["Land_MBG_Shoothouse_1",[(_position select 0) - 35, (_position select 1) - 6.5,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover setDir 0; _baserunover setVectorUp surfaceNormal position _baserunover; _baserunover1 = createVehicle ["Land_MBG_Shoothouse_1", [(_position select 0) - 12, (_position select 1) + 9,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover1 setDir 0; _baserunover1 setVectorUp surfaceNormal position _baserunover1; _baserunover2 = createVehicle ["Land_MBG_Shoothouse_1", [(_position select 0) - 16, (_position select 1) - 19.3,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover2 setDir 0; _baserunover2 setVectorUp surfaceNormal position _baserunover2; _baserunover3 = createVehicle ["Land_MBG_Shoothouse_1", [(_position select 0) + 7, (_position select 1) - 15,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover3 setDir 0; _baserunover3 setVectorUp surfaceNormal position _baserunover3; _baserunover4 = createVehicle ["Land_MBG_Shoothouse_1",[(_position select 0) + 3, (_position select 1) - 39.5,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover4 setDir 0; _baserunover4 setVectorUp surfaceNormal position _baserunover4; _baserunover5 = createVehicle ["Land_A_Castle_Bergfrit", [(_position select 0) + 9.5, (_position select 1) + 3,-10.52],[], 0, "CAN_COLLIDE"]; _baserunover5 setDir 0; _baserunover5 setVectorUp surfaceNormal position _baserunover5; _baserunover6 = createVehicle ["Land_A_Castle_Donjon_dam", [(_position select 0) + 4, (_position select 1) + 17,-1.93],[], 0, "CAN_COLLIDE"]; _baserunover6 setDir 0; _baserunover6 setVectorUp surfaceNormal position _baserunover6; _baserunover7 = createVehicle ["Land_A_Castle_Wall1_20", [(_position select 0) - 11.6, (_position select 1) + 21.7,-7.28],[], 0, "CAN_COLLIDE"]; _baserunover7 setDir 0; _baserunover7 setVectorUp surfaceNormal position _baserunover7; _baserunover8 = createVehicle ["Land_A_Castle_Wall1_20", [(_position select 0) - 35.4, (_position select 1) + 6.4,-7.28],[], 0, "CAN_COLLIDE"]; _baserunover8 setDir 0; _baserunover8 setVectorUp surfaceNormal position _baserunover8; _baserunover9 = createVehicle ["Land_A_Castle_Donjon", [(_position select 0) + 16, (_position select 1) - 10.3,-1.93],[], 0, "CAN_COLLIDE"]; _baserunover9 setDir 0; _baserunover9 setVectorUp surfaceNormal position _baserunover9; _baserunover10 = createVehicle ["Sign_arrow_down_large_EP1", [(_position select 0) + 15, (_position select 1) - 35,+0.52],[], 0, "CAN_COLLIDE"]; _baserunover10 setDir 0; _baserunover10 setVectorUp surfaceNormal position _baserunover10; _baserunover11 = createVehicle ["Sign_arrow_down_large_EP1", [(_position select 0) - 8.6, (_position select 1) - 51,+0.52],[], 0, "CAN_COLLIDE"]; _baserunover11 setDir 0; _baserunover11 setVectorUp surfaceNormal position _baserunover11; _baserunover12 = createVehicle ["Sign_arrow_down_large_EP1", [(_position select 0) - 27., (_position select 1) - 30.5,+0.52],[], 0, "CAN_COLLIDE"]; _baserunover12 setDir 0; _baserunover12 setVectorUp surfaceNormal position _baserunover12; _baserunover13 = createVehicle ["Sign_arrow_down_large_EP1",[(_position select 0) - 46, (_position select 1) - 17.4,+0.52],[], 0, "CAN_COLLIDE"]; _baserunover13 setDir 0; _baserunover13 setVectorUp surfaceNormal position _baserunover13; _baserunover14 = createVehicle ["Sign_arrow_down_large_EP1", [(_position select 0) - 22.7, (_position select 1) + 7.7,+0.52],[], 0, "CAN_COLLIDE"]; _baserunover14 setDir 0; _baserunover14 setVectorUp surfaceNormal position _baserunover14; _baserunover15 = createVehicle ["MAP_t_acer2s", [(_position select 0) - 8, (_position select 1) - 31,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover15 setDir 0; _baserunover15 setVectorUp surfaceNormal position _baserunover15; _baserunover16 = createVehicle ["MAP_t_acer2s", [(_position select 0) - 46.5, (_position select 1) - 15,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover16 setDir 91.4; _baserunover16 setVectorUp surfaceNormal position _baserunover16; _baserunover17 = createVehicle ["MAP_t_acer2s", [(_position select 0) - 23, (_position select 1) + 10,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover17 setDir 89.09; _baserunover17 setVectorUp surfaceNormal position _baserunover17; _baserunover18 = createVehicle ["MAP_t_acer2s", [(_position select 0) - 27.3, (_position select 1) - 28,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover18 setDir 90.6; _baserunover18 setVectorUp surfaceNormal position _baserunover18; _baserunover19 = createVehicle ["MAP_t_acer2s", [(_position select 0) + 14, (_position select 1) - 32,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover19 setDir -88.1; _baserunover19 setVectorUp surfaceNormal position _baserunover19; _baserunover20 = createVehicle ["MAP_t_acer2s", [(_position select 0) - 8.5, (_position select 1) - 48,-0.12],[], 0, "CAN_COLLIDE"]; _baserunover20 setDir 86.08; _baserunover20 setVectorUp surfaceNormal position _baserunover20; _fillBOX = { _crate = _this select 0; clearWeaponCargoGlobal _crate; clearMagazineCargoGlobal _crate; _crate addWeaponCargoGlobal ["ItemHatchet_DZE",1]; _crate addMagazineCargoGlobal ["ItemBandage",8]; _pistols = [ "M9","M9SD","Makarov","MakarovSD","COLT1911","SA61_EP1","UZI_EP1","UZI_SD_EP1","REVOLVER_EP1","REVOLVER_GOLD_EP1","GLOCK17_EP1", "RH_deagle","RH_Deagleg","RH_Deaglem","RH_Deaglemz","RH_Deaglemzb","RH_Deagles","RH_g17","RH_g17sd","RH_g18", "RH_g19","RH_g19t","RH_m1911","RH_m1911old","RH_m1911sd","RH_m9","RH_m93r","RH_m9c","RH_m9csd","RH_m9sd","RH_usp", "RH_uspm","RH_uspsd","vil_Glock","vil_Glock_o","vil_USP","vil_USP45","vil_USP45SD","vil_USPSD","vil_uzi","vil_uzimini","vil_uzimini_SD", "vil_uzi_c","vil_uzi_SD" ]; for "_i" from 0 to 2 do { _item = _pistols call BIS_fnc_selectRandom; _crate addWeaponCargoGlobal [_item, 1]; _ammo = [] + getArray (configFile >> "cfgWeapons" >> _item >> "magazines"); if (count _ammo > 0) then { _crate addMagazineCargoGlobal [(_ammo select 0),(round(random 8))+1]; }; }; }; _loot_pos = [ [(_position select 0) + 9, (_position select 1) + 2.3, -0.012], [(_position select 0) - 18.6, (_position select 1) + 15.6, -0.012], [(_position select 0) - 8.5, (_position select 1) - 21, -0.012], [(_position select 0) - 33, (_position select 1) - 6, -0.012], [(_position select 0) + 5, (_position select 1) - 44, -0.012], [(_position select 0) - 23, (_position select 1) - 20, -0.012], [(_position select 0) + 13, (_position select 1) - 23, -0.012], [(_position select 0) + 7, (_position select 1) - 6, -0.012], [(_position select 0) - 5, (_position select 1) + 1, -0.012], [(_position select 0) - 42, (_position select 1) - 6, -0.012], [(_position select 0) - 4.3, (_position select 1) - 39, -0.012] ]; _clean_box = []; { _loot_box = createVehicle ["GuerillaCacheBox", _x, [], 0, "NONE"]; [_loot_box] spawn _fillBOX; _clean_box = _clean_box + [_loot_box]; } forEach _loot_pos; _cleanup = [ _baserunover,_baserunover1,_baserunover2,_baserunover3,_baserunover4,_baserunover5,_baserunover6,_baserunover7, _baserunover8,_baserunover9,_baserunover10,_baserunover11,_baserunover12,_baserunover13,_baserunover14,_baserunover15, _baserunover16,_baserunover17,_baserunover18,_baserunover19,_baserunover20 ]; waitUntil {labyrinthClean}; { deleteVehicle _x; } forEach _cleanup; { deleteVehicle _x; } forEach _clean_box; labyrinthClean = nil; Caveman 1 Link to comment Share on other sites More sharing options...
RedLink Posted July 10, 2015 Report Share Posted July 10, 2015 interesting.. please tell more about how added to infistar. Link to comment Share on other sites More sharing options...
Sukkaed Posted July 10, 2015 Report Share Posted July 10, 2015 Well, the code is there ^^ I'm sure you can figure it out. This topic is about what Caveman posted. Link to comment Share on other sites More sharing options...
SAYREX Posted July 23, 2015 Report Share Posted July 23, 2015 The loot isnt in the tower...it's somewhere in the maze. I'm fixing this one...people have been paradropping over this event to fint the box fast Only Chernarus? Link to comment Share on other sites More sharing options...
ElDubya Posted July 23, 2015 Report Share Posted July 23, 2015 I installed this event but I am having a bit of a problem with some of your instructions,specifically this part : 3. Make a sandwich (optional) I have made the sandwich but want to confirm if I should install it into my mouth.sqf. That part was never made clear in your instructions. :) Nice event man, have some beans. Bricktop and KingRaymond795 2 Link to comment Share on other sites More sharing options...
ShoobieStomper Posted October 14, 2015 Report Share Posted October 14, 2015 (edited) Hey, I am getting some errors. Can you help? 9:46:46 Error in expression <any","any","any","any",15,"supply_drop"]["any","any","any","any",33,"labyrinth"]> 9:46:46 Error position: <["any","any","any","any",33,"labyrinth"]> 9:46:46 Error Missing ] 9:46:46 File mpmissions\__cur_mp.Chernarus\init.sqf, line 52 9:46:46 Error in expression <any","any","any","any",15,"supply_drop"]["any","any","any","any",33,"labyrinth"]> 9:46:46 Error position: <["any","any","any","any",33,"labyrinth"]> 9:46:46 Error Missing ] 9:46:46 File mpmissions\__cur_mp.Chernarus\init.sqf, line 52 9:46:46 Error in expression <any","any","any","any",15,"supply_drop"]["any","any","any","any",33,"labyrinth"]> 9:46:46 Error position: <["any","any","any","any",33,"labyrinth"]> 9:46:46 Error Missing ] 9:46:46 File mpmissions\__cur_mp.Chernarus\init.sqf, line 52 9:46:46 Error in expression <any","any","any","any",15,"supply_drop"]["any","any","any","any",33,"labyrinth"]> 9:46:46 Error position: <["any","any","any","any",33,"labyrinth"]> 9:46:46 Error Missing ] 9:46:46 File mpmissions\__cur_mp.Chernarus\init.sqf, line 52I probably put it in the wrong location, but I'm not sure.Thanks in advance! :-)EDIT: Never mind, I fixed it. Commas are important. Haha :-) Edited October 15, 2015 by ShoobieStomper Link to comment Share on other sites More sharing options...
SKS.Goliath Posted April 22, 2017 Report Share Posted April 22, 2017 no work Link to comment Share on other sites More sharing options...
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