MrShix Posted June 30, 2015 Report Share Posted June 30, 2015 Ok so its my first time posting so hey I guess. Soo here's the idea you give your players a choice of what they can spawn with. Now that being said its not like the normal select a class system. This way it gives players a chance to customize it a little bit without it getting to OP. https://www.youtube.com/watch?v=muYPL-nUs00 Anyway there's the basic functionality and everything.I have only been coding for a few weeks so there probably is allot better ways to do some of the things I have done. If you want to use it you can download it here :https://www.dropbox.com/s/9623i3f0bf0flyy/Pick10.zip?dl=0 INSTALL (please note I use ESSv2 so my install notes are for people that are using that) 1.move the "Pick10" folder in to your mission folder 2.in description.ext at the bottom add #include "FolderLocation\Pick10\Shix_Defines.hpp" #include "FolderLocation\Pick10\ShixPick10.hpp" then if you do use ESSv2 add: execVM "FolderLocation\Pick10\init.sqf"; at the bottom of startSpawn.sqf And please for the love of all that is holy change the "FolderLocation" to the path of where you put the Pick10 folder. So for example mine is execVM "custom\Pick10\init.sqf"; And that's if you're done. If you use infistar add "8457" to _ALLOWED_Dialogs at the top of the init.sqf there is some customization things you can mess around with and tweak to your liking And like I said I'm fairly new at coding so if anyone wants point out some better ways to do things feel free. BigCrazyCat, keneano and calamity 3 Link to comment Share on other sites More sharing options...
zipper Posted June 30, 2015 Report Share Posted June 30, 2015 wow, this is a pretty cool idea you have here. I like the 2nd menu you have as well. Great stuff :) Link to comment Share on other sites More sharing options...
Saltzman Posted June 30, 2015 Report Share Posted June 30, 2015 Overkill with ESSv2 IMO, nice work though. Hope to see more stuff from you. Link to comment Share on other sites More sharing options...
erony Posted June 30, 2015 Report Share Posted June 30, 2015 ErrorMessage: File mpmissions\DayZ_Epoch_11.Chernarus\spawn\Pick10\ShixPick10.hpp, line 6: /Shix_Pick10/Controls.Shix_Pick10Frame: Undefined base class 'ShixRscFrame' I get this error, what to do? Link to comment Share on other sites More sharing options...
MrShix Posted June 30, 2015 Author Report Share Posted June 30, 2015 ErrorMessage: File mpmissions\DayZ_Epoch_11.Chernarus\spawn\Pick10\ShixPick10.hpp, line 6: /Shix_Pick10/Controls.Shix_Pick10Frame: Undefined base class 'ShixRscFrame' I get this error, what to do? sorry my bad change the order on the #includes in description.ext so it would be #include "FolderLocation\Pick10\Shix_Defines.hpp" #include "FolderLocation\Pick10\ShixPick10.hpp" Arma throws a fit if you don't put defines first You might want to re download the files I have just updated it to fix a few small bugs Link to comment Share on other sites More sharing options...
erony Posted June 30, 2015 Report Share Posted June 30, 2015 thank you and good job;) Link to comment Share on other sites More sharing options...
ElDubya Posted July 1, 2015 Report Share Posted July 1, 2015 Very nice. :) Link to comment Share on other sites More sharing options...
MrShix Posted July 1, 2015 Author Report Share Posted July 1, 2015 wow, this is a pretty cool idea you have here. I like the 2nd menu you have as well. Great stuff :) Thx And would you be interested in me releasing the second menu as well ? thank you and good job;) Thx Very nice. :) and more Thx chi 1 Link to comment Share on other sites More sharing options...
Fabio49 Posted July 2, 2015 Report Share Posted July 2, 2015 Infistar Make problems? Link to comment Share on other sites More sharing options...
3steN8igall Posted July 2, 2015 Report Share Posted July 2, 2015 Infistar Make problems? i have not installed this script, but if infistar blocks this, try to add "8457" to your AllowedDialogs in the AHconfig.sqf Link to comment Share on other sites More sharing options...
MrShix Posted July 3, 2015 Author Report Share Posted July 3, 2015 Infistar Make problems? yeah I probably should have mentioned that but it totally slipped my mind. Do what 3steN8igall said and it will work just fine. Link to comment Share on other sites More sharing options...
RipSaw Posted July 4, 2015 Report Share Posted July 4, 2015 Thx And would you be interested in me releasing the second menu as well ? I'd be very interested in that :) chi 1 Link to comment Share on other sites More sharing options...
erony Posted July 5, 2015 Report Share Posted July 5, 2015 Thx And would you be interested in me releasing the second menu as well ? Yees ;) Link to comment Share on other sites More sharing options...
SAYREX Posted July 5, 2015 Report Share Posted July 5, 2015 Thx you and good job :) Link to comment Share on other sites More sharing options...
RedLink Posted July 6, 2015 Report Share Posted July 6, 2015 how to make it work without ESSv2 ? Link to comment Share on other sites More sharing options...
RedLink Posted July 9, 2015 Report Share Posted July 9, 2015 any ideas? Link to comment Share on other sites More sharing options...
Disturbed2015 Posted July 11, 2015 Report Share Posted July 11, 2015 Good question Link to comment Share on other sites More sharing options...
chi Posted July 12, 2015 Report Share Posted July 12, 2015 Any chance of getting that second menu as well? ;-) Link to comment Share on other sites More sharing options...
RedLink Posted July 12, 2015 Report Share Posted July 12, 2015 i have a trouble. when choose the weapons and items - if i admin - it work normal. if a not admin - gps, map, and some items not spawning Infistar. all 8457 dialog added. Link to comment Share on other sites More sharing options...
MrShix Posted July 12, 2015 Author Report Share Posted July 12, 2015 sorry i have been kinda busy. add me on steam and msg me Im way more likely to see it and respond in there http://steamcommunity.com/id/TheeMrShix Link to comment Share on other sites More sharing options...
chi Posted July 17, 2015 Report Share Posted July 17, 2015 Thx And would you be interested in me releasing the second menu as well ? Thx and more Thx Very Interested!! ;-) Link to comment Share on other sites More sharing options...
chi Posted July 17, 2015 Report Share Posted July 17, 2015 Any instructions on how to make this work without ESS? Link to comment Share on other sites More sharing options...
Georgie Posted July 24, 2015 Report Share Posted July 24, 2015 Hey man! Looked through your code a little and noticed your fnc_addItem and fnc_removeItems functions. I didn't pay too much attention to them but noticed you have an awful lot of if statements. Unsure whether it is relevant to the code but if it is, you can write it a little better with: switch (_selection) do { case <value> : { /*...code here...*/ }; case <value> : { /*...code here...*/ }; case <value> : { /*...code here...*/ }; case <value> : { /*...code here...*/ }; }; <value> being the _selected value so 1, 2, 3.... Link to comment Share on other sites More sharing options...
DayzReborn Posted September 24, 2016 Report Share Posted September 24, 2016 On 6/30/2015 at 4:21 AM, MrShix said: Ok so its my first time posting so hey I guess. Soo here's the idea you give your players a choice of what they can spawn with. Now that being said its not like the normal select a class system. This way it gives players a chance to customize it a little bit without it getting to OP. https://www.youtube.com/watch?v=muYPL-nUs00 Anyway there's the basic functionality and everything.I have only been coding for a few weeks so there probably is allot better ways to do some of the things I have done. If you want to use it you can download it here :https://www.dropbox.com/s/9623i3f0bf0flyy/Pick10.zip?dl=0 INSTALL (please note I use ESSv2 so my install notes are for people that are using that) 1.move the "Pick10" folder in to your mission folder 2.in description.ext at the bottom add #include "FolderLocation\Pick10\Shix_Defines.hpp" #include "FolderLocation\Pick10\ShixPick10.hpp" then if you do use ESSv2 add: execVM "FolderLocation\Pick10\init.sqf"; at the bottom of startSpawn.sqf And please for the love of all that is holy change the "FolderLocation" to the path of where you put the Pick10 folder. So for example mine is execVM "custom\Pick10\init.sqf"; And that's if you're done. If you use infistar add "8457" to _ALLOWED_Dialogs at the top of the init.sqf there is some customization things you can mess around with and tweak to your liking And like I said I'm fairly new at coding so if anyone wants point out some better ways to do things feel free. And then there was Xm8 Apps.... How far you have come Shix! Link to comment Share on other sites More sharing options...
Shawn Posted September 25, 2016 Report Share Posted September 25, 2016 Could you update link please? Thanks. DayzReborn 1 Link to comment Share on other sites More sharing options...
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