Dawg Posted August 11, 2015 Report Share Posted August 11, 2015 Okay, thank you. IT07 1 Link to comment Share on other sites More sharing options...
Scaris Posted August 14, 2015 Report Share Posted August 14, 2015 They dissapear because it has been made so. Check your logs and search for [VEMF] to see anything VEMF-related shows in there. Only problem is my players really liked it the other way, and when I updated to your latest code now the bodies are being despawned immediately and they can't loot them anymore which I have been getting a fair amount of feedback about. Giving that as a setting might have been better for those that were already using it the other way.... Link to comment Share on other sites More sharing options...
IT07 Posted August 14, 2015 Author Report Share Posted August 14, 2015 @Scaris: Noted. Link to comment Share on other sites More sharing options...
Scaris Posted August 14, 2015 Report Share Posted August 14, 2015 @Scaris: Noted. Thanks dude :) I kinda get why you would do it, and can't necessarily argue it. However I also know the thrill of doing that mission and dying and upgrading yourself as you go by looting your kills until you get back to your body. IT07 1 Link to comment Share on other sites More sharing options...
irok Posted August 15, 2015 Report Share Posted August 15, 2015 Hello. Love your work man! Evrything is working perfect, i had no trouble at all installing this. One question though, If i really want the ai bodys to stay after they died, can i change that somehow? Keep up the good work!! Really good stuff :) Link to comment Share on other sites More sharing options...
IT07 Posted August 15, 2015 Author Report Share Posted August 15, 2015 @irok: Thanks :) The next version will have an option to enable/disable the AI bodies removal ;) Link to comment Share on other sites More sharing options...
Mr. Snatchit Posted August 15, 2015 Report Share Posted August 15, 2015 Hey, I'm having some clashing for a few mods, I've got Zupa's Hud Builder, IT07's PSR and IT07's continuation of Vampires Missions, All 3 require to be in the same area, CfgFunctions, I believe I did this right but for some reason only PSR(also have introcreds, they work too) is working not the other two, here's my CfgFunctions part of my Dec. class cfgFunctions { /////// scarCODE functions /////// class scarCODE { tag = "SC"; class PlayerSupportRequester { file = "scarCODE\PSR\functions_PSR"; class getPsrCost {}; class getPsrData {}; class getPsrSetting {}; class handlePsrTask {}; class loadPsr {}; class reLoadPsr {}; class sendPsrRequest {}; class showPsrLive {}; class initPSR { postInit = 1; }; class initPSR_SA { postInit = 1; }; }; class introCredits // Server Intro Credits { file = "scarCODE\introCredits"; class initCredits { postInit = 1; }; }; }; class VEMF { tag = "VEMF"; class functions { file = "VEMFclient"; class typeText {}; class clientInit { postInit = 1; }; }; }; #include "ZHB\ZHB_Functions.hpp" }; Link to comment Share on other sites More sharing options...
IT07 Posted August 15, 2015 Author Report Share Posted August 15, 2015 @Mr. Snatchit: Sorry but I am having serious trouble trying to read and understand your question. Could you please try again? Link to comment Share on other sites More sharing options...
Mr. Snatchit Posted August 15, 2015 Report Share Posted August 15, 2015 I have these scripts installed Zupa's Hud Builder IT07's PSR IT07's Intro Credits IT07's VEMF All 4 of these require me to add them to my CfgFunctions I had them working last night but due to some mixup, I deleted the working mission file The only thing i had to redo is my cfgFunctions of my des.ext and place VEMFClient in my mission folder, But after doing so zhb and VEMF don't work, only PSR/Intro I was wanting to ask someone if they could tell if my Cfg was messup or if it had to be something else I did Link to comment Share on other sites More sharing options...
IT07 Posted August 15, 2015 Author Report Share Posted August 15, 2015 @Mr. Snatchit: your cfgFunctions looks fine to me :) It must be something else Link to comment Share on other sites More sharing options...
Mr. Snatchit Posted August 15, 2015 Report Share Posted August 15, 2015 @Mr. Snatchit: your cfgFunctions looks fine to me :) It must be something else Dammit, Just wanted to ask someone to make sure, THANKS! IT07 1 Link to comment Share on other sites More sharing options...
IT07 Posted August 15, 2015 Author Report Share Posted August 15, 2015 UPDATE! As requested: option to disable/enable removal of AI bodies has been added as well as the option to disable/enable removal of launchers from AI's body when they die. Panduhh, Sawboss and cyncrwler 3 Link to comment Share on other sites More sharing options...
Scorpi Posted August 15, 2015 Report Share Posted August 15, 2015 IT07 1 Link to comment Share on other sites More sharing options...
bigsl83 Posted August 23, 2015 Report Share Posted August 23, 2015 Thank you for the awesome job you've done to the VEMF missions. Every update seems to be even better then before. Keep up the great job thx again :-) IT07 1 Link to comment Share on other sites More sharing options...
prue420 Posted August 29, 2015 Report Share Posted August 29, 2015 Getting this ERROR: [VEMF_fnc_playerCount] #0: Default 1 is type SCALAR, must be STRING" Link to comment Share on other sites More sharing options...
IT07 Posted August 29, 2015 Author Report Share Posted August 29, 2015 @prue420 is VEMF still working besides the error? Or is that error showing up every time? Link to comment Share on other sites More sharing options...
prue420 Posted August 29, 2015 Report Share Posted August 29, 2015 Its spamming like crazy and i see no missions poping up Link to comment Share on other sites More sharing options...
IT07 Posted August 29, 2015 Author Report Share Posted August 29, 2015 @prue420 Change line 16 of fn_playerCount.sqf into this: _minimum = [_params, 0, 1, [0]] call BIS_fnc_param; Link to comment Share on other sites More sharing options...
prue420 Posted August 29, 2015 Report Share Posted August 29, 2015 No more errors in rpt but still no missions are coming up does this still run fine with out headless client? and is there a different install if we are not using one? Link to comment Share on other sites More sharing options...
IT07 Posted August 29, 2015 Author Report Share Posted August 29, 2015 If you do not have a headless client, then you will need to open the config.cpp and put allowHeadlessclient to -1 Link to comment Share on other sites More sharing options...
prue420 Posted August 29, 2015 Report Share Posted August 29, 2015 ya i have that Link to comment Share on other sites More sharing options...
prue420 Posted August 29, 2015 Report Share Posted August 29, 2015 I get v0.0401a ALPHA to work the only issue I had was sometimes 2 crates would spawn at the end of mission. Link to comment Share on other sites More sharing options...
IT07 Posted August 29, 2015 Author Report Share Posted August 29, 2015 v0.0401a ALPHA???? That is an extremely old version.... which one do you have this problem with? Please make sure you have the latest version before posting issues ;) No matter what, always update to the latest version asap. At least when you're having issues with anything in the version you are using. Link to comment Share on other sites More sharing options...
prue420 Posted August 29, 2015 Report Share Posted August 29, 2015 yes i downloaded the new version and been trying to get it to work and it says in the rpt that its loading with no errors but they are not showing on the map. When i revert to the older version it works fine. Its ok ill try to figure out what i am doing wrong. Link to comment Share on other sites More sharing options...
IT07 Posted August 31, 2015 Author Report Share Posted August 31, 2015 UPDATE!Lots of new features added and a big code overhaul to improve performance and stability of your server :) Scorpi and simon1603 2 Link to comment Share on other sites More sharing options...
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