happydayz Posted May 26, 2015 Report Share Posted May 26, 2015 it was more a sigh that I updated that morning... took forever due to poor seeding so did direct download... then a few hrs later it was out of date and had to do the same again think it took about 6hrs all up hahaha. Bushwick 1 Link to comment Share on other sites More sharing options...
Bushwick Posted May 28, 2015 Report Share Posted May 28, 2015 yeah update then next day another one... sigh...anyone else seen the random tree branch hovering about 200ft above the canyon near the cave? haha hey Happy, Guess what :P Link to comment Share on other sites More sharing options...
Totto005 Posted May 28, 2015 Report Share Posted May 28, 2015 Its nice Map... Link to comment Share on other sites More sharing options...
happydayz Posted May 28, 2015 Report Share Posted May 28, 2015 I nearly hit it with a chopper going to suicide point lol Link to comment Share on other sites More sharing options...
ZENITHOVMAN Posted May 28, 2015 Report Share Posted May 28, 2015 Push Update 0.56 ESSSSSSSSSSSSSSSSSSSSSSEEEEEEEEEKKEEEEEEEEEEEERRRRRRRRRRRRR PS. better than Chernarus. Ouch that hurt Bushwick 1 Link to comment Share on other sites More sharing options...
Totto005 Posted May 28, 2015 Report Share Posted May 28, 2015 Yes nice map Link to comment Share on other sites More sharing options...
cring0 Posted May 28, 2015 Report Share Posted May 28, 2015 Ron seems to be a hard worker, he's getting a lot done, but he's also new to the adventures of terrain building in Arma. ;) From what I understand he was working on getting some towns near the center of the map finished before working out some of the bugs. Link to comment Share on other sites More sharing options...
Bushwick Posted May 29, 2015 Report Share Posted May 29, 2015 10/10 crashed planes all day. Would map again. happydayz 1 Link to comment Share on other sites More sharing options...
Onaabys Posted May 29, 2015 Report Share Posted May 29, 2015 How is version 0.61 working, more fixes since last patch? Checked this map out in 3D editor and it seems real nice, so intrested to switch to it! Link to comment Share on other sites More sharing options...
Richie Posted May 29, 2015 Report Share Posted May 29, 2015 Still crashes with the midi files, Ron is aware though, hopefully fixed soon. Link to comment Share on other sites More sharing options...
ZENITHOVMAN Posted May 31, 2015 Report Share Posted May 31, 2015 Link to comment Share on other sites More sharing options...
Totto005 Posted May 31, 2015 Report Share Posted May 31, 2015 Yes nice . I have seen ... i have Update 0.61 and new Custom Towns updatet. Nice Map i have fun Link to comment Share on other sites More sharing options...
Totto005 Posted June 12, 2015 Report Share Posted June 12, 2015 OK New update 0.72 Link to comment Share on other sites More sharing options...
Tobias Solem Posted June 12, 2015 Report Share Posted June 12, 2015 0.72 stil crashes, fyi. Link to comment Share on other sites More sharing options...
bombajack Posted June 18, 2015 Report Share Posted June 18, 2015 Still cant find server files...can i downloaded from somewhere? Link to comment Share on other sites More sharing options...
Henry_BWG Posted June 18, 2015 Report Share Posted June 18, 2015 0.72 stil crashes, fyi. This maybe out of the box thinking but why not inform the author. Link to comment Share on other sites More sharing options...
Tobias Solem Posted June 18, 2015 Report Share Posted June 18, 2015 This maybe out of the box thinking but why not inform the author. This maybe out of the box thinking, but why not read page one of the thread you're posting in? Link to comment Share on other sites More sharing options...
cring0 Posted June 18, 2015 Report Share Posted June 18, 2015 I prefer boxes myself. Link to comment Share on other sites More sharing options...
Wesd Posted June 19, 2015 Report Share Posted June 19, 2015 Hello Dudes ! Can anyone is willing to share the a3_epoch_server_settings :) Link to comment Share on other sites More sharing options...
second_coming Posted June 19, 2015 Report Share Posted June 19, 2015 Hello Dudes ! Can anyone is willing to share the a3_epoch_server_settings :)Here is the one I use on my server. It's a work in progress as it was based on the Chernarus one so some things aren't right yet. (I haven't looked at it for a while as I've kind of lost interest at the moment)//Esseker config created by second_coming class Esseker: Default { worldSize = 12000; traderBlds[] = { "Land_A_FuelStation_Build", "Land_A_GeneralStore_01", "Land_A_GeneralStore_01a", "Land_A_Office01", "Land_Ind_Garage01", "Land_Ind_Workshop01_04", "Land_Ind_Workshop01_L", "Land_Shed_Ind02", "Land_Tovarna2", "Land_sara_hasic_zbroj" }; containerPos[] = {}; telePos[] = { { "Transport_C_EPOCH", { 386,57,0.3 }, "", { 6802,5187,0 } }, { "Transport_W_EPOCH", { 402,49,0.3 }, "", { 4014,9223,0 } }, { "Transport_E_EPOCH", { 371,49,0.3 }, "", { 10139,7979,0.1 } } }; telePosCenter[] = {387, 44.5, 0.3}; propsPos[] = { //debug lights { "Land_PortableLight_double_F", { 402,40,0.249583 }, 133 }, { "Land_PortableLight_double_F", { 370,40,0.217788 }, 230 }, // phones { "Land_PhoneBooth_02_F", { 10455.2, 2214.84, 0 }, 52.4502 }, { "Land_PhoneBooth_02_F", { 10480, 2350.02, 0.101999 }, 326.023 }, { "Land_PhoneBooth_02_F", { 10479.1, 2349.45, 0.101999 }, 326.023 }, { "Land_PhoneBooth_02_F", { 6809.42, 2703.85, 0.101999 }, 131.438 }, { "Land_PhoneBooth_02_F", { 6795.85, 2484.88, 0 }, 312.46 }, { "Land_PhoneBooth_02_F", { 6738.58, 2393.89, 0 }, 221.25 }, { "Land_PhoneBooth_02_F", { 6409.57, 2439.88, 0.0883212 }, 46.4278 }, { "Land_PhoneBooth_02_F", { 7496.04, 5126.04, -0.000732422 }, 182.17 }, { "Land_PhoneBooth_02_F", { 10132.1, 5471.31, 1.52588e-005 }, 46.4049 }, { "Land_TouristShelter_01_F", { 11285.3, 5492.9, 1.52588e-005 }, 160.867 }, { "Land_PhoneBooth_02_F", { 11282.8, 5491.04, 0 }, 162.031 }, { "Land_PhoneBooth_02_F", { 13359.8, 6170.49, 0 }, 176.672 }, { "Land_PhoneBooth_02_F", { 12102.1, 7283.6, 0 }, 96.4346 }, { "Land_PhoneBooth_02_F", { 10654.9, 8013.35, 0.102005 }, 303.161 }, { "Land_PhoneBooth_02_F", { 12022.4, 9151.21, 0 }, 47.4504 }, { "Land_PhoneBooth_02_F", { 12023.3, 9150.26, 0 }, 45.6474 }, { "Land_PhoneBooth_02_F", { 12265.6, 9479.49, 1.18411 }, 141.691 }, { "Land_PhoneBooth_02_F", { 6017.95, 7821.39, -0.00500488 }, 223.037 }, { "Land_PhoneBooth_02_F", { 6227.46, 7721.33, 0 }, 36.2285 }, { "Land_TouristShelter_01_F", { 1969.65, 7361.86, 0 }, 35.9378 }, { "Land_PhoneBooth_02_F", { 1971.84, 7359.15, -1.52588e-005 }, 127.545 }, { "Land_PhoneBooth_02_F", { 11242.2, 12209.9, 0 }, 118.072 }, { "Land_PhoneBooth_02_F", { 2706.84, 10002.9, 0 }, 12.6221 }, // Traders at NEAF {"Land_PhoneBooth_01_F", {12072.8, 12627.4, 0}, 108}, {"Land_PhoneBooth_01_F", {12074.4, 12631.9, 0}, 108}, {"Land_CampingTable_F", {12064.2, 12604.5, 0}, 106.286}, // Trading Post {"Land_PhoneBooth_01_F", {11655.1, 3183.29, 0}, 247.273}, {"Land_Misc_Cargo2E_EP1", {11672.8, 3211.9, 0}, 154.091}, {"Land_Misc_Cargo2E", {11647.4, 3201.54, 0}, 155.455}, {"HeliHCivil", {11648.8, 3240.49, 0}, 0}, {"ShedBig", {11703.1, 3152.92, -0.316751}, 334.091}, {"Land_Market_stalls_01_EP1", {11661.1, 3207.69, 0}, 341.364}, {"BlackhawkWreck", {11681, 3236.4, 0}, 0}, {"Land_Shed_Small_F", {11660.2, 3206.51, 0}, 71.8182}, // phone boxes near spawns { "Land_PhoneBooth_02_F", { 4587.05, 4518.51, 0.201431 }, 90 }, // south west { "Land_PhoneBooth_02_F", { 12077.5, 5114.38, 0.00123596 }, 133}, // south east { "Land_PhoneBooth_02_F", { 10688.8, 9439.87, 0.00151825 }, 50}, //north east { "Land_PhoneBooth_02_F", { 6793,5174,0 }, 251 }, // Central // safe zones { "ProtectionZone_Invisible_F", { 4587.05, 4518.51, 0.201431 }, 90 }, // south west { "ProtectionZone_Invisible_F", { 12077.5, 5114.38, 0.00123596 }, 133}, // south east { "ProtectionZone_Invisible_F", { 10688.8, 9439.87, 0.00151825 }, 50}, //north east //Boat Trader {"ProtectionZone_Invisible_F", {9966, 5433, 1 }, 179}, // East Spawn (Shardak Resort) safezones { "ProtectionZone_Invisible_F", { 10143,7971,0.1 }, 10.286 }, { "ProtectionZone_Invisible_F", { 10145,7946,0 }, 300.143 }, { "ProtectionZone_Invisible_F", { 12060.6,12604.3,0 }, 330.857 } }; staticNpcPos[] = { //spare // South West 0 { "C_man_hunter_1_F", { 4585.05, 4516.51, 0.201431 }, 273.197 }, // South East 1 { "C_man_hunter_1_F", { 12075.5, 5109.38, 0.00123596 }, 313.34}, // North East 2 { "C_man_hunter_1_F", { 10686.8,9437.87,0.00151825 }, 231.976}, //Boat Trader 3 { "C_man_hunter_1_F", { 9966, 5433, 1 }, 179 }, // East Spawn (Shardak Resort) 4,5,6 { "C_man_hunter_1_F", { 10143,7971,0.1 }, 159 }, { "C_man_hunter_1_F", { 10145,7946,0 }, 169 }, { "C_man_hunter_1_F", { 10106,7911,0 }, 3 }, // West Spawn {"C_man_hunter_1_F", {4021,9223, 0}, 296}, {"C_man_hunter_1_F", {4020, 9217, 0}, 352}, {"C_man_hunter_1_F", {3964, 9268, 0}, 300}, // Central Spawn {"C_man_hunter_1_F", {6805, 5173, 0}, 350}, {"C_man_hunter_1_F", {6806, 5191, 0}, 201}, // Traders 12,13,14, {"C_man_hunter_1_F", {11666.9, 3205.76, 0}, 133}, {"C_man_hunter_1_F", {11662, 3203.14, -1.19209e-007}, 168}, {"C_man_hunter_1_F", {11654.7, 3199.9, -1.19209e-007}, 139} }; }; Wesd 1 Link to comment Share on other sites More sharing options...
Capwned Posted June 19, 2015 Report Share Posted June 19, 2015 Someone realised that this map has a huge problem? I would call it gamebreaking. Players or sometimes even buildings on a high range like >600-700m are mostly covered in the ground. The ground just absorbs them completely and all you can see is the head of a player or half of the building for example. It looks like the used ground is totaly fucked up. Chernarus has this problems sometimes aswell but the effects aren't that strong like on esseker. Wouldn't suggest this map to anyone with this bug even if the design this rly awesome. Link to comment Share on other sites More sharing options...
Wesd Posted June 19, 2015 Report Share Posted June 19, 2015 Here is the one I use on my server. It's a work in progress as it was based on the Chernarus one so some things aren't right yet. (I haven't looked at it for a while as I've kind of lost interest at the moment) //Esseker config created by second_coming class Esseker: Default { worldSize = 12000; traderBlds[] = { "Land_A_FuelStation_Build", "Land_A_GeneralStore_01", "Land_A_GeneralStore_01a", "Land_A_Office01", "Land_Ind_Garage01", "Land_Ind_Workshop01_04", "Land_Ind_Workshop01_L", "Land_Shed_Ind02", "Land_Tovarna2", "Land_sara_hasic_zbroj" }; containerPos[] = {}; telePos[] = { { "Transport_C_EPOCH", { 386,57,0.3 }, "", { 6802,5187,0 } }, { "Transport_W_EPOCH", { 402,49,0.3 }, "", { 4014,9223,0 } }, { "Transport_E_EPOCH", { 371,49,0.3 }, "", { 10139,7979,0.1 } } }; telePosCenter[] = {387, 44.5, 0.3}; propsPos[] = { //debug lights { "Land_PortableLight_double_F", { 402,40,0.249583 }, 133 }, { "Land_PortableLight_double_F", { 370,40,0.217788 }, 230 }, // phones { "Land_PhoneBooth_02_F", { 10455.2, 2214.84, 0 }, 52.4502 }, { "Land_PhoneBooth_02_F", { 10480, 2350.02, 0.101999 }, 326.023 }, { "Land_PhoneBooth_02_F", { 10479.1, 2349.45, 0.101999 }, 326.023 }, { "Land_PhoneBooth_02_F", { 6809.42, 2703.85, 0.101999 }, 131.438 }, { "Land_PhoneBooth_02_F", { 6795.85, 2484.88, 0 }, 312.46 }, { "Land_PhoneBooth_02_F", { 6738.58, 2393.89, 0 }, 221.25 }, { "Land_PhoneBooth_02_F", { 6409.57, 2439.88, 0.0883212 }, 46.4278 }, { "Land_PhoneBooth_02_F", { 7496.04, 5126.04, -0.000732422 }, 182.17 }, { "Land_PhoneBooth_02_F", { 10132.1, 5471.31, 1.52588e-005 }, 46.4049 }, { "Land_TouristShelter_01_F", { 11285.3, 5492.9, 1.52588e-005 }, 160.867 }, { "Land_PhoneBooth_02_F", { 11282.8, 5491.04, 0 }, 162.031 }, { "Land_PhoneBooth_02_F", { 13359.8, 6170.49, 0 }, 176.672 }, { "Land_PhoneBooth_02_F", { 12102.1, 7283.6, 0 }, 96.4346 }, { "Land_PhoneBooth_02_F", { 10654.9, 8013.35, 0.102005 }, 303.161 }, { "Land_PhoneBooth_02_F", { 12022.4, 9151.21, 0 }, 47.4504 }, { "Land_PhoneBooth_02_F", { 12023.3, 9150.26, 0 }, 45.6474 }, { "Land_PhoneBooth_02_F", { 12265.6, 9479.49, 1.18411 }, 141.691 }, { "Land_PhoneBooth_02_F", { 6017.95, 7821.39, -0.00500488 }, 223.037 }, { "Land_PhoneBooth_02_F", { 6227.46, 7721.33, 0 }, 36.2285 }, { "Land_TouristShelter_01_F", { 1969.65, 7361.86, 0 }, 35.9378 }, { "Land_PhoneBooth_02_F", { 1971.84, 7359.15, -1.52588e-005 }, 127.545 }, { "Land_PhoneBooth_02_F", { 11242.2, 12209.9, 0 }, 118.072 }, { "Land_PhoneBooth_02_F", { 2706.84, 10002.9, 0 }, 12.6221 }, // Traders at NEAF {"Land_PhoneBooth_01_F", {12072.8, 12627.4, 0}, 108}, {"Land_PhoneBooth_01_F", {12074.4, 12631.9, 0}, 108}, {"Land_CampingTable_F", {12064.2, 12604.5, 0}, 106.286}, // Trading Post {"Land_PhoneBooth_01_F", {11655.1, 3183.29, 0}, 247.273}, {"Land_Misc_Cargo2E_EP1", {11672.8, 3211.9, 0}, 154.091}, {"Land_Misc_Cargo2E", {11647.4, 3201.54, 0}, 155.455}, {"HeliHCivil", {11648.8, 3240.49, 0}, 0}, {"ShedBig", {11703.1, 3152.92, -0.316751}, 334.091}, {"Land_Market_stalls_01_EP1", {11661.1, 3207.69, 0}, 341.364}, {"BlackhawkWreck", {11681, 3236.4, 0}, 0}, {"Land_Shed_Small_F", {11660.2, 3206.51, 0}, 71.8182}, // phone boxes near spawns { "Land_PhoneBooth_02_F", { 4587.05, 4518.51, 0.201431 }, 90 }, // south west { "Land_PhoneBooth_02_F", { 12077.5, 5114.38, 0.00123596 }, 133}, // south east { "Land_PhoneBooth_02_F", { 10688.8, 9439.87, 0.00151825 }, 50}, //north east { "Land_PhoneBooth_02_F", { 6793,5174,0 }, 251 }, // Central // safe zones { "ProtectionZone_Invisible_F", { 4587.05, 4518.51, 0.201431 }, 90 }, // south west { "ProtectionZone_Invisible_F", { 12077.5, 5114.38, 0.00123596 }, 133}, // south east { "ProtectionZone_Invisible_F", { 10688.8, 9439.87, 0.00151825 }, 50}, //north east //Boat Trader {"ProtectionZone_Invisible_F", {9966, 5433, 1 }, 179}, // East Spawn (Shardak Resort) safezones { "ProtectionZone_Invisible_F", { 10143,7971,0.1 }, 10.286 }, { "ProtectionZone_Invisible_F", { 10145,7946,0 }, 300.143 }, { "ProtectionZone_Invisible_F", { 12060.6,12604.3,0 }, 330.857 } }; staticNpcPos[] = { //spare // South West 0 { "C_man_hunter_1_F", { 4585.05, 4516.51, 0.201431 }, 273.197 }, // South East 1 { "C_man_hunter_1_F", { 12075.5, 5109.38, 0.00123596 }, 313.34}, // North East 2 { "C_man_hunter_1_F", { 10686.8,9437.87,0.00151825 }, 231.976}, //Boat Trader 3 { "C_man_hunter_1_F", { 9966, 5433, 1 }, 179 }, // East Spawn (Shardak Resort) 4,5,6 { "C_man_hunter_1_F", { 10143,7971,0.1 }, 159 }, { "C_man_hunter_1_F", { 10145,7946,0 }, 169 }, { "C_man_hunter_1_F", { 10106,7911,0 }, 3 }, // West Spawn {"C_man_hunter_1_F", {4021,9223, 0}, 296}, {"C_man_hunter_1_F", {4020, 9217, 0}, 352}, {"C_man_hunter_1_F", {3964, 9268, 0}, 300}, // Central Spawn {"C_man_hunter_1_F", {6805, 5173, 0}, 350}, {"C_man_hunter_1_F", {6806, 5191, 0}, 201}, // Traders 12,13,14, {"C_man_hunter_1_F", {11666.9, 3205.76, 0}, 133}, {"C_man_hunter_1_F", {11662, 3203.14, -1.19209e-007}, 168}, {"C_man_hunter_1_F", {11654.7, 3199.9, -1.19209e-007}, 139} }; }; Thanks Link to comment Share on other sites More sharing options...
Cubitron Posted June 23, 2015 Report Share Posted June 23, 2015 All my Helicopters spawned outside the Map, The Carspawn works fine.? Any Fix for this? Link to comment Share on other sites More sharing options...
bombajack Posted June 25, 2015 Report Share Posted June 25, 2015 All my Helicopters spawned outside the Map, The Carspawn works fine.? Any Fix for this? Try: 1:Stop server 2. delete dumb.rdb in DB folder.. 3.Start server remember,its wipe..;) Link to comment Share on other sites More sharing options...
Mr.XXX Posted July 1, 2015 Report Share Posted July 1, 2015 I can not Spawn: Link to comment Share on other sites More sharing options...
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