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esseker


sfxunknown

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Ron seems to be a hard worker, he's getting a lot done, but he's also new to the adventures of terrain building in Arma. ;)

From what I understand he was working on getting some towns near the center of the map finished before working out some of the bugs.

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  • 2 weeks later...

Hello Dudes !

 

 

Can anyone is willing to share the a3_epoch_server_settings  :)

Here is the one I use on my server. It's a work in progress as it was based on the Chernarus one so some things aren't right yet. (I haven't looked at it for a while as I've kind of lost interest at the moment)

//Esseker config created by second_coming


class Esseker: Default
{
	worldSize = 12000;
	traderBlds[] = { "Land_A_FuelStation_Build", "Land_A_GeneralStore_01", "Land_A_GeneralStore_01a", "Land_A_Office01", "Land_Ind_Garage01", "Land_Ind_Workshop01_04", "Land_Ind_Workshop01_L", "Land_Shed_Ind02", "Land_Tovarna2", "Land_sara_hasic_zbroj" };
	containerPos[] = {};
	telePos[] = {
		{ "Transport_C_EPOCH", { 386,57,0.3 }, "", { 6802,5187,0 } },
		{ "Transport_W_EPOCH", { 402,49,0.3 }, "", { 4014,9223,0 } },
		{ "Transport_E_EPOCH", { 371,49,0.3 }, "", { 10139,7979,0.1 } }
	};
	telePosCenter[] = {387, 44.5, 0.3};
propsPos[] = {
			//debug lights
			{ "Land_PortableLight_double_F", { 402,40,0.249583 }, 133 },
			{ "Land_PortableLight_double_F", { 370,40,0.217788 }, 230 },
			// phones
			{ "Land_PhoneBooth_02_F", { 10455.2, 2214.84, 0 }, 52.4502 },
			{ "Land_PhoneBooth_02_F", { 10480, 2350.02, 0.101999 }, 326.023 },
			{ "Land_PhoneBooth_02_F", { 10479.1, 2349.45, 0.101999 }, 326.023 },
			{ "Land_PhoneBooth_02_F", { 6809.42, 2703.85, 0.101999 }, 131.438 },
			{ "Land_PhoneBooth_02_F", { 6795.85, 2484.88, 0 }, 312.46 },
			{ "Land_PhoneBooth_02_F", { 6738.58, 2393.89, 0 }, 221.25 },
			{ "Land_PhoneBooth_02_F", { 6409.57, 2439.88, 0.0883212 }, 46.4278 },
			{ "Land_PhoneBooth_02_F", { 7496.04, 5126.04, -0.000732422 }, 182.17 },
			{ "Land_PhoneBooth_02_F", { 10132.1, 5471.31, 1.52588e-005 }, 46.4049 },
			{ "Land_TouristShelter_01_F", { 11285.3, 5492.9, 1.52588e-005 }, 160.867 },
			{ "Land_PhoneBooth_02_F", { 11282.8, 5491.04, 0 }, 162.031 },
			{ "Land_PhoneBooth_02_F", { 13359.8, 6170.49, 0 }, 176.672 },
			{ "Land_PhoneBooth_02_F", { 12102.1, 7283.6, 0 }, 96.4346 },
			{ "Land_PhoneBooth_02_F", { 10654.9, 8013.35, 0.102005 }, 303.161 },
			{ "Land_PhoneBooth_02_F", { 12022.4, 9151.21, 0 }, 47.4504 },
			{ "Land_PhoneBooth_02_F", { 12023.3, 9150.26, 0 }, 45.6474 },
			{ "Land_PhoneBooth_02_F", { 12265.6, 9479.49, 1.18411 }, 141.691 },
			{ "Land_PhoneBooth_02_F", { 6017.95, 7821.39, -0.00500488 }, 223.037 },
			{ "Land_PhoneBooth_02_F", { 6227.46, 7721.33, 0 }, 36.2285 },
			{ "Land_TouristShelter_01_F", { 1969.65, 7361.86, 0 }, 35.9378 },
			{ "Land_PhoneBooth_02_F", { 1971.84, 7359.15, -1.52588e-005 }, 127.545 },
			
			{ "Land_PhoneBooth_02_F", { 11242.2, 12209.9, 0 }, 118.072 },
			{ "Land_PhoneBooth_02_F", { 2706.84, 10002.9, 0 }, 12.6221 },

			
			// Traders at NEAF
			{"Land_PhoneBooth_01_F", {12072.8, 12627.4, 0}, 108},
			{"Land_PhoneBooth_01_F", {12074.4, 12631.9, 0}, 108},
			{"Land_CampingTable_F", {12064.2, 12604.5, 0}, 106.286},

								
				// Trading Post
				{"Land_PhoneBooth_01_F", {11655.1, 3183.29, 0}, 247.273},
				{"Land_Misc_Cargo2E_EP1", {11672.8, 3211.9, 0}, 154.091},
				{"Land_Misc_Cargo2E", {11647.4, 3201.54, 0}, 155.455},
				{"HeliHCivil", {11648.8, 3240.49, 0}, 0},
				{"ShedBig", {11703.1, 3152.92, -0.316751}, 334.091},
				{"Land_Market_stalls_01_EP1", {11661.1, 3207.69, 0}, 341.364},
				{"BlackhawkWreck", {11681, 3236.4, 0}, 0},
				{"Land_Shed_Small_F", {11660.2, 3206.51, 0}, 71.8182},
				
				// phone boxes near spawns
				{ "Land_PhoneBooth_02_F", { 4587.05, 4518.51, 0.201431 }, 90 }, // south west
				{ "Land_PhoneBooth_02_F", { 12077.5, 5114.38, 0.00123596 }, 133}, // south east
				{ "Land_PhoneBooth_02_F", { 10688.8, 9439.87, 0.00151825 }, 50},   //north east
				{ "Land_PhoneBooth_02_F", { 6793,5174,0 }, 251 }, // Central
				
				// safe zones
				{ "ProtectionZone_Invisible_F", { 4587.05, 4518.51, 0.201431 }, 90 }, // south west
				{ "ProtectionZone_Invisible_F", { 12077.5, 5114.38, 0.00123596 }, 133}, // south east
				{ "ProtectionZone_Invisible_F", { 10688.8, 9439.87, 0.00151825 }, 50},   //north east

				
				//Boat Trader
				{"ProtectionZone_Invisible_F", {9966, 5433, 1 }, 179},
				// East Spawn (Shardak Resort) safezones
				{ "ProtectionZone_Invisible_F", { 10143,7971,0.1 }, 10.286  },
				{ "ProtectionZone_Invisible_F", { 10145,7946,0 }, 300.143  },
				{ "ProtectionZone_Invisible_F", { 12060.6,12604.3,0 }, 330.857  }
				
	};
	staticNpcPos[] = {
			//spare

			// South West 0
			{ "C_man_hunter_1_F", { 4585.05, 4516.51, 0.201431 }, 273.197 },
			// South East 1 
			{ "C_man_hunter_1_F", { 12075.5, 5109.38, 0.00123596 }, 313.34},
			// North East 2
			{ "C_man_hunter_1_F", { 10686.8,9437.87,0.00151825 }, 231.976},
			//Boat Trader 3
			{ "C_man_hunter_1_F", { 9966, 5433, 1 }, 179 },
			
			// East Spawn (Shardak Resort) 4,5,6
			{ "C_man_hunter_1_F", { 10143,7971,0.1 }, 159  },
			{ "C_man_hunter_1_F", { 10145,7946,0 }, 169  },
			{ "C_man_hunter_1_F", { 10106,7911,0 }, 3  },
			
			// West Spawn
			{"C_man_hunter_1_F", {4021,9223, 0}, 296},
			{"C_man_hunter_1_F", {4020, 9217, 0}, 352},
			{"C_man_hunter_1_F", {3964, 9268, 0}, 300},				

			// Central Spawn
			{"C_man_hunter_1_F", {6805, 5173, 0}, 350},
			{"C_man_hunter_1_F", {6806, 5191, 0}, 201},	
			
			// Traders 12,13,14,
			{"C_man_hunter_1_F", {11666.9, 3205.76, 0}, 133},
			{"C_man_hunter_1_F", {11662, 3203.14, -1.19209e-007}, 168},
			{"C_man_hunter_1_F", {11654.7, 3199.9, -1.19209e-007}, 139}
	};
};
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Someone realised that this map has a huge problem? I would call it gamebreaking. Players or sometimes even buildings on a high range like >600-700m are mostly covered in the ground. The ground just absorbs them completely and all you can see is the head of a player or half of the building for example. It looks like the used ground is totaly fucked up. Chernarus has this problems sometimes aswell but the effects aren't that strong like on esseker.

 

Wouldn't suggest this map to anyone with this bug even if the design this rly awesome.

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Here is the one I use on my server. It's a work in progress as it was based on the Chernarus one so some things aren't right yet. (I haven't looked at it for a while as I've kind of lost interest at the moment)

 

//Esseker config created by second_coming


class Esseker: Default
{
	worldSize = 12000;
	traderBlds[] = { "Land_A_FuelStation_Build", "Land_A_GeneralStore_01", "Land_A_GeneralStore_01a", "Land_A_Office01", "Land_Ind_Garage01", "Land_Ind_Workshop01_04", "Land_Ind_Workshop01_L", "Land_Shed_Ind02", "Land_Tovarna2", "Land_sara_hasic_zbroj" };
	containerPos[] = {};
	telePos[] = {
		{ "Transport_C_EPOCH", { 386,57,0.3 }, "", { 6802,5187,0 } },
		{ "Transport_W_EPOCH", { 402,49,0.3 }, "", { 4014,9223,0 } },
		{ "Transport_E_EPOCH", { 371,49,0.3 }, "", { 10139,7979,0.1 } }
	};
	telePosCenter[] = {387, 44.5, 0.3};
propsPos[] = {
			//debug lights
			{ "Land_PortableLight_double_F", { 402,40,0.249583 }, 133 },
			{ "Land_PortableLight_double_F", { 370,40,0.217788 }, 230 },
			// phones
			{ "Land_PhoneBooth_02_F", { 10455.2, 2214.84, 0 }, 52.4502 },
			{ "Land_PhoneBooth_02_F", { 10480, 2350.02, 0.101999 }, 326.023 },
			{ "Land_PhoneBooth_02_F", { 10479.1, 2349.45, 0.101999 }, 326.023 },
			{ "Land_PhoneBooth_02_F", { 6809.42, 2703.85, 0.101999 }, 131.438 },
			{ "Land_PhoneBooth_02_F", { 6795.85, 2484.88, 0 }, 312.46 },
			{ "Land_PhoneBooth_02_F", { 6738.58, 2393.89, 0 }, 221.25 },
			{ "Land_PhoneBooth_02_F", { 6409.57, 2439.88, 0.0883212 }, 46.4278 },
			{ "Land_PhoneBooth_02_F", { 7496.04, 5126.04, -0.000732422 }, 182.17 },
			{ "Land_PhoneBooth_02_F", { 10132.1, 5471.31, 1.52588e-005 }, 46.4049 },
			{ "Land_TouristShelter_01_F", { 11285.3, 5492.9, 1.52588e-005 }, 160.867 },
			{ "Land_PhoneBooth_02_F", { 11282.8, 5491.04, 0 }, 162.031 },
			{ "Land_PhoneBooth_02_F", { 13359.8, 6170.49, 0 }, 176.672 },
			{ "Land_PhoneBooth_02_F", { 12102.1, 7283.6, 0 }, 96.4346 },
			{ "Land_PhoneBooth_02_F", { 10654.9, 8013.35, 0.102005 }, 303.161 },
			{ "Land_PhoneBooth_02_F", { 12022.4, 9151.21, 0 }, 47.4504 },
			{ "Land_PhoneBooth_02_F", { 12023.3, 9150.26, 0 }, 45.6474 },
			{ "Land_PhoneBooth_02_F", { 12265.6, 9479.49, 1.18411 }, 141.691 },
			{ "Land_PhoneBooth_02_F", { 6017.95, 7821.39, -0.00500488 }, 223.037 },
			{ "Land_PhoneBooth_02_F", { 6227.46, 7721.33, 0 }, 36.2285 },
			{ "Land_TouristShelter_01_F", { 1969.65, 7361.86, 0 }, 35.9378 },
			{ "Land_PhoneBooth_02_F", { 1971.84, 7359.15, -1.52588e-005 }, 127.545 },
			
			{ "Land_PhoneBooth_02_F", { 11242.2, 12209.9, 0 }, 118.072 },
			{ "Land_PhoneBooth_02_F", { 2706.84, 10002.9, 0 }, 12.6221 },

			
			// Traders at NEAF
			{"Land_PhoneBooth_01_F", {12072.8, 12627.4, 0}, 108},
			{"Land_PhoneBooth_01_F", {12074.4, 12631.9, 0}, 108},
			{"Land_CampingTable_F", {12064.2, 12604.5, 0}, 106.286},

								
				// Trading Post
				{"Land_PhoneBooth_01_F", {11655.1, 3183.29, 0}, 247.273},
				{"Land_Misc_Cargo2E_EP1", {11672.8, 3211.9, 0}, 154.091},
				{"Land_Misc_Cargo2E", {11647.4, 3201.54, 0}, 155.455},
				{"HeliHCivil", {11648.8, 3240.49, 0}, 0},
				{"ShedBig", {11703.1, 3152.92, -0.316751}, 334.091},
				{"Land_Market_stalls_01_EP1", {11661.1, 3207.69, 0}, 341.364},
				{"BlackhawkWreck", {11681, 3236.4, 0}, 0},
				{"Land_Shed_Small_F", {11660.2, 3206.51, 0}, 71.8182},
				
				// phone boxes near spawns
				{ "Land_PhoneBooth_02_F", { 4587.05, 4518.51, 0.201431 }, 90 }, // south west
				{ "Land_PhoneBooth_02_F", { 12077.5, 5114.38, 0.00123596 }, 133}, // south east
				{ "Land_PhoneBooth_02_F", { 10688.8, 9439.87, 0.00151825 }, 50},   //north east
				{ "Land_PhoneBooth_02_F", { 6793,5174,0 }, 251 }, // Central
				
				// safe zones
				{ "ProtectionZone_Invisible_F", { 4587.05, 4518.51, 0.201431 }, 90 }, // south west
				{ "ProtectionZone_Invisible_F", { 12077.5, 5114.38, 0.00123596 }, 133}, // south east
				{ "ProtectionZone_Invisible_F", { 10688.8, 9439.87, 0.00151825 }, 50},   //north east

				
				//Boat Trader
				{"ProtectionZone_Invisible_F", {9966, 5433, 1 }, 179},
				// East Spawn (Shardak Resort) safezones
				{ "ProtectionZone_Invisible_F", { 10143,7971,0.1 }, 10.286  },
				{ "ProtectionZone_Invisible_F", { 10145,7946,0 }, 300.143  },
				{ "ProtectionZone_Invisible_F", { 12060.6,12604.3,0 }, 330.857  }
				
	};
	staticNpcPos[] = {
			//spare

			// South West 0
			{ "C_man_hunter_1_F", { 4585.05, 4516.51, 0.201431 }, 273.197 },
			// South East 1 
			{ "C_man_hunter_1_F", { 12075.5, 5109.38, 0.00123596 }, 313.34},
			// North East 2
			{ "C_man_hunter_1_F", { 10686.8,9437.87,0.00151825 }, 231.976},
			//Boat Trader 3
			{ "C_man_hunter_1_F", { 9966, 5433, 1 }, 179 },
			
			// East Spawn (Shardak Resort) 4,5,6
			{ "C_man_hunter_1_F", { 10143,7971,0.1 }, 159  },
			{ "C_man_hunter_1_F", { 10145,7946,0 }, 169  },
			{ "C_man_hunter_1_F", { 10106,7911,0 }, 3  },
			
			// West Spawn
			{"C_man_hunter_1_F", {4021,9223, 0}, 296},
			{"C_man_hunter_1_F", {4020, 9217, 0}, 352},
			{"C_man_hunter_1_F", {3964, 9268, 0}, 300},				

			// Central Spawn
			{"C_man_hunter_1_F", {6805, 5173, 0}, 350},
			{"C_man_hunter_1_F", {6806, 5191, 0}, 201},	
			
			// Traders 12,13,14,
			{"C_man_hunter_1_F", {11666.9, 3205.76, 0}, 133},
			{"C_man_hunter_1_F", {11662, 3203.14, -1.19209e-007}, 168},
			{"C_man_hunter_1_F", {11654.7, 3199.9, -1.19209e-007}, 139}
	};
};

Thanks

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