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Compact Editor Ouput


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  • 3 weeks later...

edit :: 

 

seems it doesn't work with

 

bldObj = objNull;
if (true) then
{
  _bldObj = createVehicle ["MAP_t_picea1s", [2323.9529, 9643.5928, 0.00012207031], [], 0, "CAN_COLLIDE"];
  _bldObj = _bldObj;
  _bldObj setPos [2323.9529, 9643.5928, 0.00012207031];
 
 :(
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  • 2 weeks later...

if i wanted to move some stuff out of server files to reduce load, how would i go about doing this?

 

would it be fine to call it in the mission file as described above?

 

{
    _object = (_x select 0) createVehicleLocal (_x select 1);
    _object setDir (_x select 2);
    _object setPos (_x select 1);
    _object allowDamage false;
    _object enableSimulation false;
} count _objects;

 

but would i need to have something like

 

if (hasInterface) then {

execVM "script1.sqf";

execVM "script2.sqf";

execVM "script3.sqf";

};

 

or would be

 

if (!isDedicated) then {

};

 

be better? what is the difference between the two?

 

that way it would be created on the players machine reducing server load?

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any ideia why sometimes  it doesnt get values?

like this

 

compacted

["Base_WarfareBBarrier5x",[11659.2,3300.34,-0.0278744],250],
["Base_WarfareBBarrier5x",[11639.3,3294.13,0.020733],250],
["Base_WarfareBBarrier5x",[11678.2,3305.21,0.00733149],250],
["Base_WarfareBBarrier5x",[11673.5,3318.11,-0.0117586],250],
["Base_WarfareBBarrier5x",[11655.1,3311.04,0.00918329],250],
["Base_WarfareBBarrier5x",[11635.5,3304.77,-0.0185833],250],
["Base_WarfareBBarrier5x",[11630.9,3316.88,0.0103297],250],
["Base_WarfareBBarrier5x",[11650.5,3323.61,-0.0316844],250],
["Base_WarfareBBarrier5x",[11668.6,3330.53,0.0183607],250],
["Base_WarfareBBarrier5x",[11626.5,3329.18,-0.0208147],250],
["Base_WarfareBBarrier5x",[11645.4,3335.98,0.0143096],250],
["Base_WarfareBBarrier5x",[11664.2,3342.16,-0.00719166],250],
["Base_WarfareBBarrier5x",[11659.5,3355.61,0.0174484],250],
["Base_WarfareBBarrier5x",[11640.3,3349.14,-0.0172585],250],
["Base_WarfareBBarrier5x",[11621.3,3342.9,0.00140047],250],
["Base_WarfareBBarrier5x",[11682.4,3292.41,-0.0122595],250],
["Base_WarfareBBarrier5x",[11663.1,3289.66,-0.00111198],250],
["Base_WarfareBBarrier5x",[11643,3283.5,0.00382137],250.02],
["Base_WarfareBBarrier5x",[11661,3351.3,0.0221326],160],
["Base_WarfareBBarrier5x",[11637.2,3344.49,-0.0174713],160],
["Base_WarfareBBarrier5x",[11622.8,3338.6,-0.0102785],160],
["Base_WarfareBBarrier5x",[11645.6,3347.48,-0.00282931],160],
["Base_WarfareBBarrier5x",[11652.5,3319.43,-0.0110683],160],
["Base_WarfareBBarrier5x",[11641.4,3287.79,0.00933337],160],
["Base_WarfareBBarrier5x",[11661.5,3293.98,-0.0134269],160],
["Base_WarfareBBarrier5x",[11681.1,3296.84,0.00159669],160],
["Base_WarfareBBarrier5x",[11670.4,3326.21,0.0164049],160],
["Base_WarfareBBarrier5x",[11632.5,3312.61,-0.00303292],160],
["Base_WarfareBBarrier5x",[11672.1,3322.42,0.00732803],160],
["Base_WarfareBBarrier5x",[11653.6,3315.31,-7.85589e-005],160],
["Base_WarfareBBarrier5x",[11634,3309.07,-0.00973725],160],
["Base_WarfareBBarrier10xTall",[11633.8,3364.22,0.0817859],159.893],
["Base_WarfareBBarrier10xTall",[11668.1,3275.94,-0.0188613],159.959],
["Base_WarfareBBarrier10xTall",[11611.4,3347.34,-0.00432825],10],
["Base_WarfareBBarrier10xTall",[11664.6,3365.24,-0.0760522],320],
["Base_WarfareBBarrier10xTall",[11638.3,3273.86,0.0296512],319.96],
["Base_WarfareBBarrier10xTall",[11692.2,3287.06,0.052135],10.1537],
["",[0,0,0],0],
["",[0,0,0],0],
["",[0,0,0],0],
["",[0,0,0],0],
["",[0,0,0],0],
["",[0,0,0],0],
["",[0,0,0],0],
["",[0,0,0],0],
["",[0,0,0],0],
["",[0,0,0],0],
["",[0,0,0],0],
["",[0,0,0],0],
["",[0,0,0],0],
["Bunker_PMC",[11765.2,3224.7,-0.118838],160.217],
["CampEast",[11710.2,3187.01,0.00477982],158.938],
["CampEast_EP1",[11704.1,3204.31,0.078532],340.139],
["Land_tent_east",[11697.1,3192.11,0.001436],69.3391]

 

mission.sqf

activateAddons [ 
  "map_eu"
];
 
activateAddons ["map_eu"];
initAmbientLife;
 
_this = createCenter west;
_center_0 = _this;
 
_group_0 = createGroup _center_0;
 
_unit_0 = objNull;
if (true) then
{
  _this = _group_0 createUnit ["BAF_Soldier_AA_W", [11794.493, 3276.8545], [], 0, "CAN_COLLIDE"];
  _unit_0 = _this;
  _this setUnitAbility 0.60000002;
  if (true) then {_group_0 selectLeader _this;bigObjectArray set [count bigObjectArray,_this];};
  if (true) then {selectPlayer _this;bigObjectArray set [count bigObjectArray,_this];};
bigObjectArray set [count bigObjectArray,_this];};
 
_vehicle_3 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier5x", [11659.182, 3300.3445], [], 0, "CAN_COLLIDE"];
  _vehicle_3 = _this;
  _this setDir -110.00000;
  _this setPos [11659.182, 3300.3445];
bigObjectArray set [count bigObjectArray,_this];};
 
_vehicle_6 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier5x", [11639.308, 3294.1318], [], 0, "CAN_COLLIDE"];
  _vehicle_6 = _this;
  _this setDir -110.00000;
  _this setPos [11639.308, 3294.1318];
bigObjectArray set [count bigObjectArray,_this];};
 
_vehicle_8 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier5x", [11678.207, 3305.2087], [], 0, "CAN_COLLIDE"];
  _vehicle_8 = _this;
  _this setDir -110.00000;
  _this setPos [11678.207, 3305.2087];
bigObjectArray set [count bigObjectArray,_this];};
 
_vehicle_10 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier5x", [11673.474, 3318.1118], [], 0, "CAN_COLLIDE"];
  _vehicle_10 = _this;
  _this setDir -110.00000;
  _this setPos [11673.474, 3318.1118];
bigObjectArray set [count bigObjectArray,_this];};
 
_vehicle_12 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier5x", [11655.129, 3311.0439], [], 0, "CAN_COLLIDE"];
  _vehicle_12 = _this;
  _this setDir -110.00000;
  _this setPos [11655.129, 3311.0439];
bigObjectArray set [count bigObjectArray,_this];};
 
_vehicle_14 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier5x", [11635.536, 3304.7695], [], 0, "CAN_COLLIDE"];
  _vehicle_14 = _this;
  _this setDir -110.00000;
  _this setPos [11635.536, 3304.7695];
bigObjectArray set [count bigObjectArray,_this];};
 
_vehicle_16 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier5x", [11630.88, 3316.8787], [], 0, "CAN_COLLIDE"];
  _vehicle_16 = _this;
  _this setDir -110.00000;
  _this setPos [11630.88, 3316.8787];
bigObjectArray set [count bigObjectArray,_this];};
 
_vehicle_18 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier5x", [11650.493, 3323.6096], [], 0, "CAN_COLLIDE"];
  _vehicle_18 = _this;
  _this setDir -110.00000;
  _this setPos [11650.493, 3323.6096];
bigObjectArray set [count bigObjectArray,_this];};
 
_vehicle_20 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier5x", [11668.641, 3330.5286], [], 0, "CAN_COLLIDE"];
  _vehicle_20 = _this;
  _this setDir -110.00000;
  _this setPos [11668.641, 3330.5286];
bigObjectArray set [count bigObjectArray,_this];};
 
_vehicle_22 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier5x", [11626.453, 3329.1838], [], 0, "CAN_COLLIDE"];
  _vehicle_22 = _this;
  _this setDir -110.00000;
  _this setPos [11626.453, 3329.1838];
bigObjectArray set [count bigObjectArray,_this];};
 
_vehicle_24 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier5x", [11645.442, 3335.981], [], 0, "CAN_COLLIDE"];
  _vehicle_24 = _this;
  _this setDir -110.00000;
  _this setPos [11645.442, 3335.981];
bigObjectArray set [count bigObjectArray,_this];};
 
_vehicle_26 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier5x", [11664.189, 3342.1602], [], 0, "CAN_COLLIDE"];
  _vehicle_26 = _this;
  _this setDir -110.00000;
  _this setPos [11664.189, 3342.1602];
bigObjectArray set [count bigObjectArray,_this];};
 
_vehicle_28 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier5x", [11659.488, 3355.6123], [], 0, "CAN_COLLIDE"];
  _vehicle_28 = _this;
  _this setDir -110.00000;
  _this setPos [11659.488, 3355.6123];
bigObjectArray set [count bigObjectArray,_this];};
 
_vehicle_30 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier5x", [11640.282, 3349.1404], [], 0, "CAN_COLLIDE"];
  _vehicle_30 = _this;
  _this setDir -110.00000;
  _this setPos [11640.282, 3349.1404];
bigObjectArray set [count bigObjectArray,_this];};
 
_vehicle_32 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier5x", [11621.299, 3342.9026], [], 0, "CAN_COLLIDE"];
  _vehicle_32 = _this;
  _this setDir -110.00000;
  _this setPos [11621.299, 3342.9026];
bigObjectArray set [count bigObjectArray,_this];};
 
_vehicle_34 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier5x", [11682.415, 3292.405], [], 0, "CAN_COLLIDE"];
  _vehicle_34 = _this;
  _this setDir -110.00000;
  _this setPos [11682.415, 3292.405];
bigObjectArray set [count bigObjectArray,_this];};
 
_vehicle_36 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier5x", [11663.075, 3289.6604], [], 0, "CAN_COLLIDE"];
  _vehicle_36 = _this;
  _this setDir -110.00000;
  _this setPos [11663.075, 3289.6604];
bigObjectArray set [count bigObjectArray,_this];};
 
_vehicle_38 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier5x", [11642.989, 3283.4993], [], 0, "CAN_COLLIDE"];
  _vehicle_38 = _this;
  _this setDir -110.00000;
  _this setPos [11642.989, 3283.4993];
bigObjectArray set [count bigObjectArray,_this];};
 
_vehicle_40 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier5x", [11661.026, 3351.3022], [], 0, "CAN_COLLIDE"];
  _vehicle_40 = _this;
  _this setDir -200.00000;
  _this setPos [11661.026, 3351.3022];
bigObjectArray set [count bigObjectArray,_this];};
 
_vehicle_42 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier5x", [11637.226, 3344.4895], [], 0, "CAN_COLLIDE"];
  _vehicle_42 = _this;
  _this setDir -200.00000;
  _this setPos [11637.226, 3344.4895];
bigObjectArray set [count bigObjectArray,_this];};
 
_vehicle_44 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier5x", [11622.85, 3338.6038], [], 0, "CAN_COLLIDE"];
  _vehicle_44 = _this;
  _this setDir -200.00000;
  _this setPos [11622.85, 3338.6038];
bigObjectArray set [count bigObjectArray,_this];};
 
_vehicle_46 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier5x", [11645.649, 3347.4775], [], 0, "CAN_COLLIDE"];
  _vehicle_46 = _this;
  _this setDir -200.00000;
  _this setPos [11645.649, 3347.4775];
bigObjectArray set [count bigObjectArray,_this];};
 
_vehicle_49 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier5x", [11652.491, 3319.4319], [], 0, "CAN_COLLIDE"];
  _vehicle_49 = _this;
  _this setDir -200.00000;
  _this setPos [11652.491, 3319.4319];
bigObjectArray set [count bigObjectArray,_this];};
 
_vehicle_52 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier5x", [11641.433, 3287.7908], [], 0, "CAN_COLLIDE"];
  _vehicle_52 = _this;
  _this setDir -200.00000;
  _this setPos [11641.433, 3287.7908];
bigObjectArray set [count bigObjectArray,_this];};
 
_vehicle_54 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier5x", [11661.528, 3293.9763], [], 0, "CAN_COLLIDE"];
  _vehicle_54 = _this;
  _this setDir -200.00000;
  _this setPos [11661.528, 3293.9763];
bigObjectArray set [count bigObjectArray,_this];};
 
_vehicle_56 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier5x", [11681.136, 3296.8428], [], 0, "CAN_COLLIDE"];
  _vehicle_56 = _this;
  _this setDir -200.00000;
  _this setPos [11681.136, 3296.8428];
bigObjectArray set [count bigObjectArray,_this];};
 
_vehicle_59 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier5x", [11670.396, 3326.2104], [], 0, "CAN_COLLIDE"];
  _vehicle_59 = _this;
  _this setDir -200.00000;
  _this setPos [11670.396, 3326.2104];
bigObjectArray set [count bigObjectArray,_this];};
 
_vehicle_61 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier5x", [11632.537, 3312.6121], [], 0, "CAN_COLLIDE"];
  _vehicle_61 = _this;
  _this setDir -200.00000;
  _this setPos [11632.537, 3312.6121];
bigObjectArray set [count bigObjectArray,_this];};
 
_vehicle_63 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier5x", [11672.12, 3322.4229], [], 0, "CAN_COLLIDE"];
  _vehicle_63 = _this;
  _this setDir -200.00000;
  _this setPos [11672.12, 3322.4229];
bigObjectArray set [count bigObjectArray,_this];};
 
_vehicle_65 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier5x", [11653.571, 3315.3059], [], 0, "CAN_COLLIDE"];
  _vehicle_65 = _this;
  _this setDir -200.00000;
  _this setPos [11653.571, 3315.3059];
bigObjectArray set [count bigObjectArray,_this];};
 
_vehicle_67 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier5x", [11633.967, 3309.073], [], 0, "CAN_COLLIDE"];
  _vehicle_67 = _this;
  _this setDir -200.00000;
  _this setPos [11633.967, 3309.073];
bigObjectArray set [count bigObjectArray,_this];};
 
_vehicle_68 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [11633.845, 3364.2195, -1.2397766e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_68 = _this;
  _this setDir -200.00000;
  _this setPos [11633.845, 3364.2195, -1.2397766e-005];
bigObjectArray set [count bigObjectArray,_this];};
 
_vehicle_71 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [11668.122, 3275.9438, -1.5974045e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_71 = _this;
  _this setDir -200.00000;
  _this setPos [11668.122, 3275.9438, -1.5974045e-005];
bigObjectArray set [count bigObjectArray,_this];};
 
_vehicle_73 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [11611.423, 3347.3369, -5.3405762e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_73 = _this;
  _this setDir 10.00000;
  _this setPos [11611.423, 3347.3369, -5.3405762e-005];
bigObjectArray set [count bigObjectArray,_this];};
 
_vehicle_75 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [11664.646, 3365.1318, 4.2796135e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_75 = _this;
  _this setDir -40.00000;
  _this setPos [11664.646, 3365.1318, 4.2796135e-005];
bigObjectArray set [count bigObjectArray,_this];};
 
_vehicle_77 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [11638.289, 3273.8643, 0.00011384487], [], 0, "CAN_COLLIDE"];
  _vehicle_77 = _this;
  _this setDir -40.00000;
  _this setPos [11638.289, 3273.8643, 0.00011384487];
bigObjectArray set [count bigObjectArray,_this];};
 
_vehicle_79 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [11692.191, 3287.0571, 7.1763992e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_79 = _this;
  _this setDir 10.00000;
  _this setPos [11692.191, 3287.0571, 7.1763992e-005];
bigObjectArray set [count bigObjectArray,_this];};
 
_vehicle_80 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Mil_Barracks_i", [11727.581, 3266.9731, 3.9935112e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_80 = _this;
  _this setDir -197.56557;
  _this setPos [11727.581, 3266.9731, 3.9935112e-005];
bigObjectArray set [count bigObjectArray,_this];};
 
_vehicle_81 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Mil_ControlTower", [11607.87, 3225.2498, 0.00013005733], [], 0, "CAN_COLLIDE"];
  _vehicle_81 = _this;
  _this setDir -22.681383;
  _this setPos [11607.87, 3225.2498, 0.00013005733];
bigObjectArray set [count bigObjectArray,_this];};
 
_vehicle_82 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Mil_Mil_Guardhouse", [11666.933, 3268.1157, -0.14315064], [], 0, "CAN_COLLIDE"];
  _vehicle_82 = _this;
  _this setDir -19.823898;
  _this setPos [11666.933, 3268.1157, -0.14315064];
bigObjectArray set [count bigObjectArray,_this];};
 
_vehicle_85 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Mil_Barracks_i", [11718.361, 3244.2302, -5.209446e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_85 = _this;
  _this setDir -106.62026;
  _this setPos [11718.361, 3244.2302, -5.209446e-005];
bigObjectArray set [count bigObjectArray,_this];};
 
_vehicle_87 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Mil_Barracks_i", [11739.752, 3231.4404, -7.6770782e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_87 = _this;
  _this setDir -197.10185;
  _this setPos [11739.752, 3231.4404, -7.6770782e-005];
bigObjectArray set [count bigObjectArray,_this];};
 
_vehicle_89 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Mil_Barracks_L", [11733.198, 3250.7546, -2.0503998e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_89 = _this;
  _this setDir 72.487442;
  _this setPos [11733.198, 3250.7546, -2.0503998e-005];
bigObjectArray set [count bigObjectArray,_this];};
 
_vehicle_90 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Mil_House", [11672.335, 3203.5405, 0.00010275841], [], 0, "CAN_COLLIDE"];
  _vehicle_90 = _this;
  _this setDir -18.880299;
  _this setPos [11672.335, 3203.5405, 0.00010275841];
bigObjectArray set [count bigObjectArray,_this];};
 
_vehicle_91 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_a_stationhouse", [11600.636, 3144.0032, 3.1232834e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_91 = _this;
  _this setDir -200.79042;
  _this setPos [11600.636, 3144.0032, 3.1232834e-005];
bigObjectArray set [count bigObjectArray,_this];};
 
_vehicle_92 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Hospital", [11559.82, 3160.5461, -1.8358231e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_92 = _this;
  _this setDir -112.12529;
  _this setPos [11559.82, 3160.5461, -1.8358231e-005];
bigObjectArray set [count bigObjectArray,_this];};
 
_vehicle_93 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_T34", [11601.177, 3252.9355, -2.7894974e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_93 = _this;
  _this setDir 182.19171;
  _this setPos [11601.177, 3252.9355, -2.7894974e-005];
bigObjectArray set [count bigObjectArray,_this];};
 
_vehicle_94 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Bergfrit", [11823.944, 3279.1218, 0.48173586], [], 0, "CAN_COLLIDE"];
  _vehicle_94 = _this;
  _this setDir -21.110035;
  _this setPos [11823.944, 3279.1218, 0.48173586];
bigObjectArray set [count bigObjectArray,_this];};
 
_vehicle_96 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon", [11792.226, 3166.4282, 3.2105992], [], 0, "CAN_COLLIDE"];
  _vehicle_96 = _this;
  _this setDir -225.29541;
  _this setPos [11792.226, 3166.4282, 3.2105992];
bigObjectArray set [count bigObjectArray,_this];};
 
_vehicle_97 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Stairs_A", [11814.032, 3283.2798, 0.11353345], [], 0, "CAN_COLLIDE"];
  _vehicle_97 = _this;
  _this setDir 68.163864;
  _this setPos [11814.032, 3283.2798, 0.11353345];
bigObjectArray set [count bigObjectArray,_this];};
 
_vehicle_98 = objNull;
if (true) then
{
  _this = createVehicle ["Bunker_PMC", [11765.171, 3224.7012, 1.1920929e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_98 = _this;
  _this setDir -199.74376;
  _this setPos [11765.171, 3224.7012, 1.1920929e-005];
bigObjectArray set [count bigObjectArray,_this];};
 
_vehicle_102 = objNull;
if (true) then
{
  _this = createVehicle ["CampEast", [11710.212, 3187.0146, -6.2465668e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_102 = _this;
  _this setDir 158.96228;
  _this setPos [11710.212, 3187.0146, -6.2465668e-005];
bigObjectArray set [count bigObjectArray,_this];};
 
_vehicle_103 = objNull;
if (true) then
{
  _this = createVehicle ["CampEast_EP1", [11704.069, 3204.3091, 0.070214577], [], 0, "CAN_COLLIDE"];
  _vehicle_103 = _this;
  _this setDir -19.908869;
  _this setPos [11704.069, 3204.3091, 0.070214577];
bigObjectArray set [count bigObjectArray,_this];};
 
_vehicle_104 = objNull;
if (true) then
{
  _this = createVehicle ["Land_tent_east", [11697.139, 3192.1106, -1.3947487e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_104 = _this;
  _this setDir 69.362633;
  _this setPos [11697.139, 3192.1106, -1.3947487e-005];
bigObjectArray set [count bigObjectArray,_this];};
 
processInitCommands;
runInitScript;
finishMissionInit;
 

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