ebayShopper Posted April 20, 2015 Report Share Posted April 20, 2015 https://raw.githubusercontent.com/ebayShopper/TestKit/master/testkit/scripts/compact.sqf Brockie, BigEgg, Triage and 6 others 9 Link to comment Share on other sites More sharing options...
Triage Posted April 21, 2015 Report Share Posted April 21, 2015 This is amazing ebay, I'm using this on all my map additions. Thanks a ton! Link to comment Share on other sites More sharing options...
Buck0 Posted April 21, 2015 Report Share Posted April 21, 2015 i assume theres no way to view these in the editor and you can only use the original sqf > edit > then rerun the compiler? Link to comment Share on other sites More sharing options...
SchwEde Posted April 21, 2015 Report Share Posted April 21, 2015 great work, as allways! Link to comment Share on other sites More sharing options...
Buck0 Posted May 13, 2015 Report Share Posted May 13, 2015 edit :: seems it doesn't work with bldObj = objNull; if (true) then { _bldObj = createVehicle ["MAP_t_picea1s", [2323.9529, 9643.5928, 0.00012207031], [], 0, "CAN_COLLIDE"]; _bldObj = _bldObj; _bldObj setPos [2323.9529, 9643.5928, 0.00012207031]; :( Link to comment Share on other sites More sharing options...
Buck0 Posted May 13, 2015 Report Share Posted May 13, 2015 Is there anyway to shorten the above, rather than going through and doing it manually? Link to comment Share on other sites More sharing options...
SmokeyBR Posted May 25, 2015 Report Share Posted May 25, 2015 could someone explain how to run compact.sqf from the editor ? Link to comment Share on other sites More sharing options...
Mikeeeyy Posted May 27, 2015 Report Share Posted May 27, 2015 Just curious, what is the purpose of this? waitUntil {player == player}; Link to comment Share on other sites More sharing options...
Mikeeeyy Posted May 28, 2015 Report Share Posted May 28, 2015 Oh right, from my experience only this is required: waitUntil {!isNull player}; Link to comment Share on other sites More sharing options...
Buck0 Posted May 31, 2015 Report Share Posted May 31, 2015 if i wanted to move some stuff out of server files to reduce load, how would i go about doing this? would it be fine to call it in the mission file as described above? { _object = (_x select 0) createVehicleLocal (_x select 1); _object setDir (_x select 2); _object setPos (_x select 1); _object allowDamage false; _object enableSimulation false;} count _objects; but would i need to have something like if (hasInterface) then { execVM "script1.sqf"; execVM "script2.sqf"; execVM "script3.sqf"; }; or would be if (!isDedicated) then { }; be better? what is the difference between the two? that way it would be created on the players machine reducing server load? Link to comment Share on other sites More sharing options...
Buck0 Posted May 31, 2015 Report Share Posted May 31, 2015 So, simply spawn the object client side the old way how people used to do it? end of init.sqf or is there a better way? Link to comment Share on other sites More sharing options...
SmokeyBR Posted June 2, 2015 Report Share Posted June 2, 2015 any ideia why sometimes it doesnt get values? like this compacted ["Base_WarfareBBarrier5x",[11659.2,3300.34,-0.0278744],250], ["Base_WarfareBBarrier5x",[11639.3,3294.13,0.020733],250], ["Base_WarfareBBarrier5x",[11678.2,3305.21,0.00733149],250], ["Base_WarfareBBarrier5x",[11673.5,3318.11,-0.0117586],250], ["Base_WarfareBBarrier5x",[11655.1,3311.04,0.00918329],250], ["Base_WarfareBBarrier5x",[11635.5,3304.77,-0.0185833],250], ["Base_WarfareBBarrier5x",[11630.9,3316.88,0.0103297],250], ["Base_WarfareBBarrier5x",[11650.5,3323.61,-0.0316844],250], ["Base_WarfareBBarrier5x",[11668.6,3330.53,0.0183607],250], ["Base_WarfareBBarrier5x",[11626.5,3329.18,-0.0208147],250], ["Base_WarfareBBarrier5x",[11645.4,3335.98,0.0143096],250], ["Base_WarfareBBarrier5x",[11664.2,3342.16,-0.00719166],250], ["Base_WarfareBBarrier5x",[11659.5,3355.61,0.0174484],250], ["Base_WarfareBBarrier5x",[11640.3,3349.14,-0.0172585],250], ["Base_WarfareBBarrier5x",[11621.3,3342.9,0.00140047],250], ["Base_WarfareBBarrier5x",[11682.4,3292.41,-0.0122595],250], ["Base_WarfareBBarrier5x",[11663.1,3289.66,-0.00111198],250], ["Base_WarfareBBarrier5x",[11643,3283.5,0.00382137],250.02], ["Base_WarfareBBarrier5x",[11661,3351.3,0.0221326],160], ["Base_WarfareBBarrier5x",[11637.2,3344.49,-0.0174713],160], ["Base_WarfareBBarrier5x",[11622.8,3338.6,-0.0102785],160], ["Base_WarfareBBarrier5x",[11645.6,3347.48,-0.00282931],160], ["Base_WarfareBBarrier5x",[11652.5,3319.43,-0.0110683],160], ["Base_WarfareBBarrier5x",[11641.4,3287.79,0.00933337],160], ["Base_WarfareBBarrier5x",[11661.5,3293.98,-0.0134269],160], ["Base_WarfareBBarrier5x",[11681.1,3296.84,0.00159669],160], ["Base_WarfareBBarrier5x",[11670.4,3326.21,0.0164049],160], ["Base_WarfareBBarrier5x",[11632.5,3312.61,-0.00303292],160], ["Base_WarfareBBarrier5x",[11672.1,3322.42,0.00732803],160], ["Base_WarfareBBarrier5x",[11653.6,3315.31,-7.85589e-005],160], ["Base_WarfareBBarrier5x",[11634,3309.07,-0.00973725],160], ["Base_WarfareBBarrier10xTall",[11633.8,3364.22,0.0817859],159.893], ["Base_WarfareBBarrier10xTall",[11668.1,3275.94,-0.0188613],159.959], ["Base_WarfareBBarrier10xTall",[11611.4,3347.34,-0.00432825],10], ["Base_WarfareBBarrier10xTall",[11664.6,3365.24,-0.0760522],320], ["Base_WarfareBBarrier10xTall",[11638.3,3273.86,0.0296512],319.96], ["Base_WarfareBBarrier10xTall",[11692.2,3287.06,0.052135],10.1537], ["",[0,0,0],0], ["",[0,0,0],0], ["",[0,0,0],0], ["",[0,0,0],0], ["",[0,0,0],0], ["",[0,0,0],0], ["",[0,0,0],0], ["",[0,0,0],0], ["",[0,0,0],0], ["",[0,0,0],0], ["",[0,0,0],0], ["",[0,0,0],0], ["",[0,0,0],0], ["Bunker_PMC",[11765.2,3224.7,-0.118838],160.217], ["CampEast",[11710.2,3187.01,0.00477982],158.938], ["CampEast_EP1",[11704.1,3204.31,0.078532],340.139], ["Land_tent_east",[11697.1,3192.11,0.001436],69.3391] mission.sqf activateAddons [ "map_eu" ]; activateAddons ["map_eu"]; initAmbientLife; _this = createCenter west; _center_0 = _this; _group_0 = createGroup _center_0; _unit_0 = objNull; if (true) then { _this = _group_0 createUnit ["BAF_Soldier_AA_W", [11794.493, 3276.8545], [], 0, "CAN_COLLIDE"]; _unit_0 = _this; _this setUnitAbility 0.60000002; if (true) then {_group_0 selectLeader _this;bigObjectArray set [count bigObjectArray,_this];}; if (true) then {selectPlayer _this;bigObjectArray set [count bigObjectArray,_this];}; bigObjectArray set [count bigObjectArray,_this];}; _vehicle_3 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier5x", [11659.182, 3300.3445], [], 0, "CAN_COLLIDE"]; _vehicle_3 = _this; _this setDir -110.00000; _this setPos [11659.182, 3300.3445]; bigObjectArray set [count bigObjectArray,_this];}; _vehicle_6 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier5x", [11639.308, 3294.1318], [], 0, "CAN_COLLIDE"]; _vehicle_6 = _this; _this setDir -110.00000; _this setPos [11639.308, 3294.1318]; bigObjectArray set [count bigObjectArray,_this];}; _vehicle_8 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier5x", [11678.207, 3305.2087], [], 0, "CAN_COLLIDE"]; _vehicle_8 = _this; _this setDir -110.00000; _this setPos [11678.207, 3305.2087]; bigObjectArray set [count bigObjectArray,_this];}; _vehicle_10 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier5x", [11673.474, 3318.1118], [], 0, "CAN_COLLIDE"]; _vehicle_10 = _this; _this setDir -110.00000; _this setPos [11673.474, 3318.1118]; bigObjectArray set [count bigObjectArray,_this];}; _vehicle_12 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier5x", [11655.129, 3311.0439], [], 0, "CAN_COLLIDE"]; _vehicle_12 = _this; _this setDir -110.00000; _this setPos [11655.129, 3311.0439]; bigObjectArray set [count bigObjectArray,_this];}; _vehicle_14 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier5x", [11635.536, 3304.7695], [], 0, "CAN_COLLIDE"]; _vehicle_14 = _this; _this setDir -110.00000; _this setPos [11635.536, 3304.7695]; bigObjectArray set [count bigObjectArray,_this];}; _vehicle_16 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier5x", [11630.88, 3316.8787], [], 0, "CAN_COLLIDE"]; _vehicle_16 = _this; _this setDir -110.00000; _this setPos [11630.88, 3316.8787]; bigObjectArray set [count bigObjectArray,_this];}; _vehicle_18 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier5x", [11650.493, 3323.6096], [], 0, "CAN_COLLIDE"]; _vehicle_18 = _this; _this setDir -110.00000; _this setPos [11650.493, 3323.6096]; bigObjectArray set [count bigObjectArray,_this];}; _vehicle_20 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier5x", [11668.641, 3330.5286], [], 0, "CAN_COLLIDE"]; _vehicle_20 = _this; _this setDir -110.00000; _this setPos [11668.641, 3330.5286]; bigObjectArray set [count bigObjectArray,_this];}; _vehicle_22 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier5x", [11626.453, 3329.1838], [], 0, "CAN_COLLIDE"]; _vehicle_22 = _this; _this setDir -110.00000; _this setPos [11626.453, 3329.1838]; bigObjectArray set [count bigObjectArray,_this];}; _vehicle_24 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier5x", [11645.442, 3335.981], [], 0, "CAN_COLLIDE"]; _vehicle_24 = _this; _this setDir -110.00000; _this setPos [11645.442, 3335.981]; bigObjectArray set [count bigObjectArray,_this];}; _vehicle_26 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier5x", [11664.189, 3342.1602], [], 0, "CAN_COLLIDE"]; _vehicle_26 = _this; _this setDir -110.00000; _this setPos [11664.189, 3342.1602]; bigObjectArray set [count bigObjectArray,_this];}; _vehicle_28 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier5x", [11659.488, 3355.6123], [], 0, "CAN_COLLIDE"]; _vehicle_28 = _this; _this setDir -110.00000; _this setPos [11659.488, 3355.6123]; bigObjectArray set [count bigObjectArray,_this];}; _vehicle_30 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier5x", [11640.282, 3349.1404], [], 0, "CAN_COLLIDE"]; _vehicle_30 = _this; _this setDir -110.00000; _this setPos [11640.282, 3349.1404]; bigObjectArray set [count bigObjectArray,_this];}; _vehicle_32 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier5x", [11621.299, 3342.9026], [], 0, "CAN_COLLIDE"]; _vehicle_32 = _this; _this setDir -110.00000; _this setPos [11621.299, 3342.9026]; bigObjectArray set [count bigObjectArray,_this];}; _vehicle_34 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier5x", [11682.415, 3292.405], [], 0, "CAN_COLLIDE"]; _vehicle_34 = _this; _this setDir -110.00000; _this setPos [11682.415, 3292.405]; bigObjectArray set [count bigObjectArray,_this];}; _vehicle_36 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier5x", [11663.075, 3289.6604], [], 0, "CAN_COLLIDE"]; _vehicle_36 = _this; _this setDir -110.00000; _this setPos [11663.075, 3289.6604]; bigObjectArray set [count bigObjectArray,_this];}; _vehicle_38 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier5x", [11642.989, 3283.4993], [], 0, "CAN_COLLIDE"]; _vehicle_38 = _this; _this setDir -110.00000; _this setPos [11642.989, 3283.4993]; bigObjectArray set [count bigObjectArray,_this];}; _vehicle_40 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier5x", [11661.026, 3351.3022], [], 0, "CAN_COLLIDE"]; _vehicle_40 = _this; _this setDir -200.00000; _this setPos [11661.026, 3351.3022]; bigObjectArray set [count bigObjectArray,_this];}; _vehicle_42 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier5x", [11637.226, 3344.4895], [], 0, "CAN_COLLIDE"]; _vehicle_42 = _this; _this setDir -200.00000; _this setPos [11637.226, 3344.4895]; bigObjectArray set [count bigObjectArray,_this];}; _vehicle_44 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier5x", [11622.85, 3338.6038], [], 0, "CAN_COLLIDE"]; _vehicle_44 = _this; _this setDir -200.00000; _this setPos [11622.85, 3338.6038]; bigObjectArray set [count bigObjectArray,_this];}; _vehicle_46 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier5x", [11645.649, 3347.4775], [], 0, "CAN_COLLIDE"]; _vehicle_46 = _this; _this setDir -200.00000; _this setPos [11645.649, 3347.4775]; bigObjectArray set [count bigObjectArray,_this];}; _vehicle_49 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier5x", [11652.491, 3319.4319], [], 0, "CAN_COLLIDE"]; _vehicle_49 = _this; _this setDir -200.00000; _this setPos [11652.491, 3319.4319]; bigObjectArray set [count bigObjectArray,_this];}; _vehicle_52 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier5x", [11641.433, 3287.7908], [], 0, "CAN_COLLIDE"]; _vehicle_52 = _this; _this setDir -200.00000; _this setPos [11641.433, 3287.7908]; bigObjectArray set [count bigObjectArray,_this];}; _vehicle_54 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier5x", [11661.528, 3293.9763], [], 0, "CAN_COLLIDE"]; _vehicle_54 = _this; _this setDir -200.00000; _this setPos [11661.528, 3293.9763]; bigObjectArray set [count bigObjectArray,_this];}; _vehicle_56 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier5x", [11681.136, 3296.8428], [], 0, "CAN_COLLIDE"]; _vehicle_56 = _this; _this setDir -200.00000; _this setPos [11681.136, 3296.8428]; bigObjectArray set [count bigObjectArray,_this];}; _vehicle_59 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier5x", [11670.396, 3326.2104], [], 0, "CAN_COLLIDE"]; _vehicle_59 = _this; _this setDir -200.00000; _this setPos [11670.396, 3326.2104]; bigObjectArray set [count bigObjectArray,_this];}; _vehicle_61 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier5x", [11632.537, 3312.6121], [], 0, "CAN_COLLIDE"]; _vehicle_61 = _this; _this setDir -200.00000; _this setPos [11632.537, 3312.6121]; bigObjectArray set [count bigObjectArray,_this];}; _vehicle_63 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier5x", [11672.12, 3322.4229], [], 0, "CAN_COLLIDE"]; _vehicle_63 = _this; _this setDir -200.00000; _this setPos [11672.12, 3322.4229]; bigObjectArray set [count bigObjectArray,_this];}; _vehicle_65 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier5x", [11653.571, 3315.3059], [], 0, "CAN_COLLIDE"]; _vehicle_65 = _this; _this setDir -200.00000; _this setPos [11653.571, 3315.3059]; bigObjectArray set [count bigObjectArray,_this];}; _vehicle_67 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier5x", [11633.967, 3309.073], [], 0, "CAN_COLLIDE"]; _vehicle_67 = _this; _this setDir -200.00000; _this setPos [11633.967, 3309.073]; bigObjectArray set [count bigObjectArray,_this];}; _vehicle_68 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier10xTall", [11633.845, 3364.2195, -1.2397766e-005], [], 0, "CAN_COLLIDE"]; _vehicle_68 = _this; _this setDir -200.00000; _this setPos [11633.845, 3364.2195, -1.2397766e-005]; bigObjectArray set [count bigObjectArray,_this];}; _vehicle_71 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier10xTall", [11668.122, 3275.9438, -1.5974045e-005], [], 0, "CAN_COLLIDE"]; _vehicle_71 = _this; _this setDir -200.00000; _this setPos [11668.122, 3275.9438, -1.5974045e-005]; bigObjectArray set [count bigObjectArray,_this];}; _vehicle_73 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier10xTall", [11611.423, 3347.3369, -5.3405762e-005], [], 0, "CAN_COLLIDE"]; _vehicle_73 = _this; _this setDir 10.00000; _this setPos [11611.423, 3347.3369, -5.3405762e-005]; bigObjectArray set [count bigObjectArray,_this];}; _vehicle_75 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier10xTall", [11664.646, 3365.1318, 4.2796135e-005], [], 0, "CAN_COLLIDE"]; _vehicle_75 = _this; _this setDir -40.00000; _this setPos [11664.646, 3365.1318, 4.2796135e-005]; bigObjectArray set [count bigObjectArray,_this];}; _vehicle_77 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier10xTall", [11638.289, 3273.8643, 0.00011384487], [], 0, "CAN_COLLIDE"]; _vehicle_77 = _this; _this setDir -40.00000; _this setPos [11638.289, 3273.8643, 0.00011384487]; bigObjectArray set [count bigObjectArray,_this];}; _vehicle_79 = objNull; if (true) then { _this = createVehicle ["Base_WarfareBBarrier10xTall", [11692.191, 3287.0571, 7.1763992e-005], [], 0, "CAN_COLLIDE"]; _vehicle_79 = _this; _this setDir 10.00000; _this setPos [11692.191, 3287.0571, 7.1763992e-005]; bigObjectArray set [count bigObjectArray,_this];}; _vehicle_80 = objNull; if (true) then { _this = createVehicle ["MAP_Mil_Barracks_i", [11727.581, 3266.9731, 3.9935112e-005], [], 0, "CAN_COLLIDE"]; _vehicle_80 = _this; _this setDir -197.56557; _this setPos [11727.581, 3266.9731, 3.9935112e-005]; bigObjectArray set [count bigObjectArray,_this];}; _vehicle_81 = objNull; if (true) then { _this = createVehicle ["MAP_Mil_ControlTower", [11607.87, 3225.2498, 0.00013005733], [], 0, "CAN_COLLIDE"]; _vehicle_81 = _this; _this setDir -22.681383; _this setPos [11607.87, 3225.2498, 0.00013005733]; bigObjectArray set [count bigObjectArray,_this];}; _vehicle_82 = objNull; if (true) then { _this = createVehicle ["MAP_Mil_Mil_Guardhouse", [11666.933, 3268.1157, -0.14315064], [], 0, "CAN_COLLIDE"]; _vehicle_82 = _this; _this setDir -19.823898; _this setPos [11666.933, 3268.1157, -0.14315064]; bigObjectArray set [count bigObjectArray,_this];}; _vehicle_85 = objNull; if (true) then { _this = createVehicle ["MAP_Mil_Barracks_i", [11718.361, 3244.2302, -5.209446e-005], [], 0, "CAN_COLLIDE"]; _vehicle_85 = _this; _this setDir -106.62026; _this setPos [11718.361, 3244.2302, -5.209446e-005]; bigObjectArray set [count bigObjectArray,_this];}; _vehicle_87 = objNull; if (true) then { _this = createVehicle ["MAP_Mil_Barracks_i", [11739.752, 3231.4404, -7.6770782e-005], [], 0, "CAN_COLLIDE"]; _vehicle_87 = _this; _this setDir -197.10185; _this setPos [11739.752, 3231.4404, -7.6770782e-005]; bigObjectArray set [count bigObjectArray,_this];}; _vehicle_89 = objNull; if (true) then { _this = createVehicle ["MAP_Mil_Barracks_L", [11733.198, 3250.7546, -2.0503998e-005], [], 0, "CAN_COLLIDE"]; _vehicle_89 = _this; _this setDir 72.487442; _this setPos [11733.198, 3250.7546, -2.0503998e-005]; bigObjectArray set [count bigObjectArray,_this];}; _vehicle_90 = objNull; if (true) then { _this = createVehicle ["MAP_Mil_House", [11672.335, 3203.5405, 0.00010275841], [], 0, "CAN_COLLIDE"]; _vehicle_90 = _this; _this setDir -18.880299; _this setPos [11672.335, 3203.5405, 0.00010275841]; bigObjectArray set [count bigObjectArray,_this];}; _vehicle_91 = objNull; if (true) then { _this = createVehicle ["MAP_a_stationhouse", [11600.636, 3144.0032, 3.1232834e-005], [], 0, "CAN_COLLIDE"]; _vehicle_91 = _this; _this setDir -200.79042; _this setPos [11600.636, 3144.0032, 3.1232834e-005]; bigObjectArray set [count bigObjectArray,_this];}; _vehicle_92 = objNull; if (true) then { _this = createVehicle ["MAP_A_Hospital", [11559.82, 3160.5461, -1.8358231e-005], [], 0, "CAN_COLLIDE"]; _vehicle_92 = _this; _this setDir -112.12529; _this setPos [11559.82, 3160.5461, -1.8358231e-005]; bigObjectArray set [count bigObjectArray,_this];}; _vehicle_93 = objNull; if (true) then { _this = createVehicle ["MAP_T34", [11601.177, 3252.9355, -2.7894974e-005], [], 0, "CAN_COLLIDE"]; _vehicle_93 = _this; _this setDir 182.19171; _this setPos [11601.177, 3252.9355, -2.7894974e-005]; bigObjectArray set [count bigObjectArray,_this];}; _vehicle_94 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Bergfrit", [11823.944, 3279.1218, 0.48173586], [], 0, "CAN_COLLIDE"]; _vehicle_94 = _this; _this setDir -21.110035; _this setPos [11823.944, 3279.1218, 0.48173586]; bigObjectArray set [count bigObjectArray,_this];}; _vehicle_96 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Donjon", [11792.226, 3166.4282, 3.2105992], [], 0, "CAN_COLLIDE"]; _vehicle_96 = _this; _this setDir -225.29541; _this setPos [11792.226, 3166.4282, 3.2105992]; bigObjectArray set [count bigObjectArray,_this];}; _vehicle_97 = objNull; if (true) then { _this = createVehicle ["MAP_A_Castle_Stairs_A", [11814.032, 3283.2798, 0.11353345], [], 0, "CAN_COLLIDE"]; _vehicle_97 = _this; _this setDir 68.163864; _this setPos [11814.032, 3283.2798, 0.11353345]; bigObjectArray set [count bigObjectArray,_this];}; _vehicle_98 = objNull; if (true) then { _this = createVehicle ["Bunker_PMC", [11765.171, 3224.7012, 1.1920929e-005], [], 0, "CAN_COLLIDE"]; _vehicle_98 = _this; _this setDir -199.74376; _this setPos [11765.171, 3224.7012, 1.1920929e-005]; bigObjectArray set [count bigObjectArray,_this];}; _vehicle_102 = objNull; if (true) then { _this = createVehicle ["CampEast", [11710.212, 3187.0146, -6.2465668e-005], [], 0, "CAN_COLLIDE"]; _vehicle_102 = _this; _this setDir 158.96228; _this setPos [11710.212, 3187.0146, -6.2465668e-005]; bigObjectArray set [count bigObjectArray,_this];}; _vehicle_103 = objNull; if (true) then { _this = createVehicle ["CampEast_EP1", [11704.069, 3204.3091, 0.070214577], [], 0, "CAN_COLLIDE"]; _vehicle_103 = _this; _this setDir -19.908869; _this setPos [11704.069, 3204.3091, 0.070214577]; bigObjectArray set [count bigObjectArray,_this];}; _vehicle_104 = objNull; if (true) then { _this = createVehicle ["Land_tent_east", [11697.139, 3192.1106, -1.3947487e-005], [], 0, "CAN_COLLIDE"]; _vehicle_104 = _this; _this setDir 69.362633; _this setPos [11697.139, 3192.1106, -1.3947487e-005]; bigObjectArray set [count bigObjectArray,_this];}; processInitCommands; runInitScript; finishMissionInit; Link to comment Share on other sites More sharing options...
Khyron Posted September 25, 2019 Report Share Posted September 25, 2019 ok, i've googled, but i am such a noob when it comes to this, how do i run this script?... or at all... everything ive read in confusing the hell out of me. Link to comment Share on other sites More sharing options...
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