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Add a custom image to the spawn box


machine6fd

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What do i do when my mission.sqm looks like this? xD

 

 raP       ¦_   version    Mission Z    Intro b[   OutroWin Î\   OutroLoose :^  ¦_   addOns A3_Soft_F_Car  A3_Soft_F_Quadbike  a3_soft_f_beta_quadbike  A3_Boat_F_Civilian_Boat  A3_Boat_F_Boat_Transport_01  A3_Air_F_Heli_Light_01  A3_Air_F_Heli_Heli_Transport_04  A3_Air_F_Heli_Heli_Transport_03  aia_chernarus_config  a3_characters_f_gamma  A3_Characters_F_OPFOR  A3_Characters_F_INDEP  A3_Characters_F_Civil  A3_epoch_config  A3_Modules_F_Curator_Curator  a3_characters_f  A3_Data_F_Curator_Virtual addOnsAuto a3_epoch_config  aia_chernarus_config randomSeed Ñ™·  Intel k   Groups š   Markers ZZ  b[   briefingName Epoch Mod resistanceWest     timeOfChanges €p  startWeather     startWind     forecastWeather     forecastWind     forecastWaves     wavesForced   windForced   year ó  month   day   hour   minute 7   startFogDecay ôýT<forecastFogDecay ôýT<š   eitems d    Item0 R   Item1 $   Item2 ö   Item3 È
   Item4 š   Item5 l   Item6 >
   Item7   Item8 â   Item9 ´   Item10 †   Item11 X   Item12 *   Item13 ü   Item14 Î   Item15     Item16 r   Item17 D   Item18   Item19 è   Item20 º   Item21 Œ   Item22 ^   Item23 0   Item24   Item25 Ô   Item26 ¦   Item27 x   Item28 J   Item29    Item30 î    Item31 À!   Item32 ’"   Item33 d#   Item34 6$   Item35 %   Item36 Ú%   Item37 ¬&   Item38 ~'   Item39 P(   Item40 ")   Item41 ô)   Item42 Æ*   Item43 ˜+   Item44 j,   Item45 <-   Item46 .   Item47 à.   Item48 ²/   Item49 „0   Item50 V1   Item51 (2   Item52 ú2   Item53 Ì3   Item54 ž4   Item55 p5   Item56 B6   Item57 7   Item58 æ7   Item59 ¸8   Item60 Š9   Item61 \:   Item62 .;   Item63  <   Item64 Ò<   Item65 ¤=   Item66 v>   Item67 H?   Item68 @   Item69 ì@   Item70 ¾A   Item71 B   Item72 bC   Item73 4D   Item74 E   Item75 ØE   Item76 ªF   Item77 |G   Item78 NH   Item79  I   Item80 òI   Item81 ÄJ   Item82 –K   Item83 hL   Item84 :M   Item85 N   Item86 ÞN   Item87 °O   Item88 ‚P   Item89 TQ   Item90 &R   Item91 øR   Item92 ÊS   Item93 œT   Item94 nU   Item95 @V   Item96 W   Item97 äW   Item98 ¶X   Item99 ˆY  ZZ   side CIV  Vehicles q  $   items    Item0 Ž  $   position zVDþ•º@ üDazimut vÙC special NONE id     side CIV vehicle VirtualMan_EPOCH player PLAY CDG leader   skill š™?$   side CIV  Vehicles C  ö   items    Item0 `  ö   position R“DNÔº@+ýDazimut ÝŸC special NONE id   side CIV vehicle VirtualMan_EPOCH player PLAY CDG leader   skill š™?ö   side CIV  Vehicles
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  š   items    Item0  š   position ƒÅ€Dûß¼@7ýDazimut ÝŸC special NONE id   side CIV vehicle VirtualMan_EPOCH player PLAY CDG leader   skill š™?š   side CIV  Vehicles ¹  l   items    Item0 Ö  l   position „D‰Íº@ó9ýDazimut ÝŸC special NONE id   side CIV vehicle VirtualMan_EPOCH player PLAY CDG leader   skill š™?l   side CIV  Vehicles ‹  >
   items    Item0 ¨  >

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@Moody 

Please follow these steps immediately:

 

1. Drop what you are doing and run!

2. Get out of your house immediately!

3. Stop drop and roll!

      3a. Your PC has the hadouken virus and is potentially highly explosive.   

4. Steps 1 -  3 are not needed if you know what you are doing.

5. Open the mission.sqm with "eliteness". Search "Arma 3 Eliteness"

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@Moody 

Please follow these steps immediately:

 

1. Drop what you are doing and run!

2. Get out of your house immediately!

3. Stop drop and roll!

      3a. Your PC has the hadouken virus and is potentially highly explosive.   

4. Steps 1 -  3 are not needed if you know what you are doing.

5. Open the mission.sqm with "eliteness". Search "Arma 3 Eliteness"

SEE YOU LATER, IM RUNNING NOW!!!!!!! 

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I have put my images in (at the moment only .jpg) and use the following code:

 

class Vehicles
{
items=4;
class Item0
{
position[]={23600.611,2.8548489,17990.768}; 
azimut=180;
offsetY=5;
id=1;
side="EMPTY";
vehicle="UserTexture10m_F";
skill=0.60000002;
init="this setObjectTexture [0, ""stavros.jpg""]";
};
class Item1
{
position[]={23617.1,2.8548489,18001.1}; 
azimut=90;
offsetY=5;
id=1;
side="EMPTY";
vehicle="UserTexture10m_F";
skill=0.60000002;
init="this setObjectTexture [0, ""kore.jpg""]";
};
class Item2
{
position[]={23584.2,2.8548489,18001.1}; 
azimut= 270;
offsetY=5;
id=1;
side="EMPTY";
vehicle="UserTexture10m_F";
skill=0.60000002;
init="this setObjectTexture [0, ""mine.jpg""]";
};
class Item3
{
position[]={23600.5,2.8548489,18010.2}; 
azimut=360;
offsetY=5;
id=1;
side="EMPTY";
vehicle="UserTexture10m_F";
skill=0.60000002;
init="this setObjectTexture [0, ""wall.paa""]";
};
};
 
Now all the game does is flick between the load screen and the lobby, any ideas?
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  • 2 weeks later...

For me the box is in the editor if I startet Arma with loaded Epoch....

Just have a look for "Debug Box" or something like that.

Alternate... place a toilette or what ever in the editor and sve the mission, open your saved file and change classname from the toilette to Debug_static_F and save the change, than in editor load the mission... tada

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Change

 

vehicle="UserTexture10m_F";

to 

vehicle="UserTexture5m_F";

 

you may need to adjust the positioning.  It's either going to float or be in the ground.

 

 

hey all,

 

Trying to make a smaller billboard either 1M, 2M or even 5m at most. Have tried this method but dosn't seem to work. Get an error message after lobby but server still starts and can join, but no billboard. - 

 

missions.sqm/mission/Vehicles/Item2.Vehicle: Vehicle class UserTexture5m_F no longer exists

 

 

Any ideas? or are smaller billboards just not possible?

 

Thanks in advance

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Hello

 

It doesnt work for me.

I think its cuzz i have a class vehicle for the custom loadout.

Can anyone help me what to do?

 

I have this,

 

class Vehicles
{
items=1;
class Item0
{
position[] = {13813.3,0.305496,6887.16};
azimut = 176.925;
id=102;
side="EMPTY";
vehicle="O_supplyCrate_F";
skill=0.60000002;
init="clearMagazineCargoGlobal this;  clearWeaponCargoGlobal this;  clearItemCargoGlobal this; clearAllItemsFromBackpack this; clearBackpackCargoGlobal this; this addAction[""<t color=#D11313'>Grab Starting Loadout</t>"", ""addons\loadout\loadout.sqf"];";
 
 
Thnx
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Hello

 

It doesnt work for me.

I think its cuzz i have a class vehicle for the custom loadout.

Can anyone help me what to do?

 

I have this,

 

class Vehicles
{
items=1;
class Item0
{
position[] = {13813.3,0.305496,6887.16};
azimut = 176.925;
id=102;
side="EMPTY";
vehicle="O_supplyCrate_F";
skill=0.60000002;
init="clearMagazineCargoGlobal this;  clearWeaponCargoGlobal this;  clearItemCargoGlobal this; clearAllItemsFromBackpack this; clearBackpackCargoGlobal this; this addAction[""<t color=#D11313'>Grab Starting Loadout</t>"", ""addons\loadout\loadout.sqf"];";
 
 
Thnx

 

Change your vehicles items to 2 then just stick the other under it..

class Vehicles
	{
		items=2;
		class Item0
		{
			position[] = {13813.3,0.305496,6887.16};
			azimut = 176.925;
			id=102;
			side="EMPTY";
			vehicle="O_supplyCrate_F";
			skill=0.60000002;
			init="clearMagazineCargoGlobal this;  clearWeaponCargoGlobal this;  clearItemCargoGlobal this; clearAllItemsFromBackpack this; clearBackpackCargoGlobal this; this addAction[""<t color='#D11313'>Grab Starting Loadout</t>"", ""addons\loadout\loadout.sqf""];";
		};
		class Item1
		{
			position[]={1024.3561,5.8548489,2013.7371}; // For Altis us {23600.611,2.8548489,17990.768}
			azimut=180.4026;
			offsetY=5;
			id=1;
			side="EMPTY";
			vehicle="UserTexture10m_F";
			skill=0.60000002;
			init="this setObjectTexture [0, ""image.jpg""]";
		};
	};
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Change your vehicles items to 2 then just stick the other under it..

class Vehicles
	{
		items=2;
		class Item0
		{
			position[] = {13813.3,0.305496,6887.16};
			azimut = 176.925;
			id=102;
			side="EMPTY";
			vehicle="O_supplyCrate_F";
			skill=0.60000002;
			init="clearMagazineCargoGlobal this;  clearWeaponCargoGlobal this;  clearItemCargoGlobal this; clearAllItemsFromBackpack this; clearBackpackCargoGlobal this; this addAction[""<t color='#D11313'>Grab Starting Loadout</t>"", ""addons\loadout\loadout.sqf""];";
		};
		class Item1
		{
			position[]={1024.3561,5.8548489,2013.7371}; // For Altis us {23600.611,2.8548489,17990.768}
			azimut=180.4026;
			offsetY=5;
			id=1;
			side="EMPTY";
			vehicle="UserTexture10m_F";
			skill=0.60000002;
			init="this setObjectTexture [0, ""image.jpg""]";
		};
	};

Hello

 

Thnx for the help, but it doesnt spawn the image.jpg.

I copied your script.

Also not get any errors in logs.

Any idea?

 

Thnx

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  • vbawol unpinned this topic

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