MillerTime Posted March 1, 2015 Report Share Posted March 1, 2015 Hello, I have a little problem, maybe you guys know the solution, searched for 2hs now. My HC just don't want to connect if I launch it on my dedibox. If I launch it on my own machine it connects (and gets kicked because I didn't add my IP). But on the Dedibox it just don't want to connect. The console only says "Dedicated Client Created...". Rpt of the HC is spamming: "Attempt to override final function - rscunitinfo_script". The weird thing is, that I had running one earlier and it worked fine, used it with FuMS 1.1. startparameters : HCserver.exe -client -connect=127.0.0.1 -port=4444 -mod=@Epoch I already tried: added BattleyeLicense=1; in the Client Profile added HeadlessClients and LocalClients in the Server.cfg. used the Public IP of my Server used the Server Profiles about 10 other smaller fixes that came up in google. sent you a PM Link to comment Share on other sites More sharing options...
horbin Posted March 1, 2015 Author Report Share Posted March 1, 2015 BaseServer.sqf is where the themes to be loaded by FuMS are located. FuMS, then checks each Theme's config file (ThemeData.sqf) to see if it is set to 'autostart'. If this value is true, then the theme will start launching missions after a server reset. If the value is false, the theme will sit idle until turned on by an admin. The Helo Patrols, because they are pretty nasty, are defaulted to not start up (see last paramater of the 'options' section of the ThemeData.sqf) Another 'artifact' of the control menu: If you have a Theme using option 4: (Spawn all missions on its list at once), the theme will show as 'off' in the menu. Toggling this theme on will result in the theme 'recreating' all the missions under its control. This can be useful, in some cases, take the Aquatic theme for example. It uses option 4, which results in 3 water missions spawning at 3 random locations. An admin can go and 'toggle' this theme on resulting in ANOTHER three missions being placed on the map. Providing 6 aquatic missions. Because each mission is using its own 'control loop', once it is completed it will wait its 'delay' then respawn again in another location. In this way an admin can manually crank up the number of missions on the map, say during high server population times. second_coming and computermancer 2 Link to comment Share on other sites More sharing options...
Floyd Posted March 1, 2015 Report Share Posted March 1, 2015 I hate to clog the thread up with noobish HC issues, but I'm having a similar problem as larsmos2011.Thanks for the detailed instructions in the package, btw. (I would like to run the HC from a different directory but I'm not sure what files to put where).Re: My problem...All I see in the console for the HC is: "Dedicated Client Created...". Normal? (I'm starting the HC from the same directory as the armaserver.exe as per included intstructions).In the .rpt for the game server I see the following lines that pertain to the HC and FuMS: ... ... 16:26:20 c:\w\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing! 16:26:20 "Starting FuMS via \FuMS\init.sqf" 16:26:20 "Epoch: Starting ArmA3 Epoch Server, Version 0.2.5.2" 16:26:20 "Epoch: Init Variables" 16:26:20 "##FuMS Server module initializing##" 16:26:20 "Headless Client code initializing for player:<NULL-object>" 16:26:20 Bad conversion: bool 16:26:20 500 lines of Bad conversion: bool ... ... 16:26:21 "Epoch: Start Hive, Instance ID: 'NA123'" 16:26:21 "Epoch: Init PublicEH" 16:26:21 "Epoch: Setup Side Settings" 16:26:21 "Epoch: Setup World Settings for Altis" 16:26:21 "Epoch: Set Weather" 16:26:21 Weather was forced to change 16:26:21 "Weather Change: fog: [0,0,0] rain: 0 overcast: 0 windx: 3.98283 windz: 1.57824 forced: true" 16:26:21 "ASM.fsm started" 16:26:21 "Epoch: Loading buildings" 16:26:21 "##Server-HC isAlive heart beat operational" 16:26:21 Cannot load surface info ca\data\Penetration\rubber.bisurf 16:26:21 "playerConnected:76561197983******:Floyd" 16:26:22 "playerConnected::__SERVER__" ... ... "Epoch: Server Start Complete: 20.029 seconds" 16:26:40 "Loaded Server FSM" 16:26:41 Strange convex component322 in a3\structures_f\research\dome_big_f.p3d:geometryFire ..... Other than modifying the mission.sqm and init.sqf, I have not edited any of the default settings for the mod.Can someone point me in the right direction?Thanks Link to comment Share on other sites More sharing options...
MillerTime Posted March 1, 2015 Report Share Posted March 1, 2015 I hate to clog the thread up with noobish HC issues, but I'm having a similar problem as larsmos2011. Thanks for the detailed instructions in the package, btw. (I would like to run the HC from a different directory but I'm not sure what files to put where). Re: My problem... All I see in the console for the HC is: "Dedicated Client Created...". Normal? (I'm starting the HC from the same directory as the armaserver.exe as per included intstructions). In the .rpt for the game server I see the following lines that pertain to the HC and FuMS: ... ... 16:26:20 c:\w\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing! 16:26:20 "Starting FuMS via \FuMS\init.sqf" 16:26:20 "Epoch: Starting ArmA3 Epoch Server, Version 0.2.5.2" 16:26:20 "Epoch: Init Variables" 16:26:20 "##FuMS Server module initializing##" 16:26:20 "Headless Client code initializing for player:<NULL-object>" 16:26:20 Bad conversion: bool 16:26:20 500 lines of Bad conversion: bool ... ... 16:26:21 "Epoch: Start Hive, Instance ID: 'NA123'" 16:26:21 "Epoch: Init PublicEH" 16:26:21 "Epoch: Setup Side Settings" 16:26:21 "Epoch: Setup World Settings for Altis" 16:26:21 "Epoch: Set Weather" 16:26:21 Weather was forced to change 16:26:21 "Weather Change: fog: [0,0,0] rain: 0 overcast: 0 windx: 3.98283 windz: 1.57824 forced: true" 16:26:21 "ASM.fsm started" 16:26:21 "Epoch: Loading buildings" 16:26:21 "##Server-HC isAlive heart beat operational" 16:26:21 Cannot load surface info ca\data\Penetration\rubber.bisurf 16:26:21 "playerConnected:76561197983******:Floyd" 16:26:22 "playerConnected::__SERVER__" ... ... "Epoch: Server Start Complete: 20.029 seconds" 16:26:40 "Loaded Server FSM" 16:26:41 Strange convex component322 in a3\structures_f\research\dome_big_f.p3d:geometryFire ..... Other than modifying the mission.sqm and init.sqf, I have not edited any of the default settings for the mod. Can someone point me in the right direction? Thanks sent u a PM Link to comment Share on other sites More sharing options...
Floyd Posted March 2, 2015 Report Share Posted March 2, 2015 A shout out to Miller Time for taking the time to troubleshoot the issue with me! Much appreciated!This Bud is for you...er, wait...well, you get my drift.Now to delve into the options this mod provides. MillerTime 1 Link to comment Share on other sites More sharing options...
larsmos2011 Posted March 2, 2015 Report Share Posted March 2, 2015 Hello, I have a little problem, maybe you guys know the solution, searched for 2hs now. My HC just don't want to connect if I launch it on my dedibox. If I launch it on my own machine it connects (and gets kicked because I didn't add my IP). But on the Dedibox it just don't want to connect. The console only says "Dedicated Client Created...". Rpt of the HC is spamming: "Attempt to override final function - rscunitinfo_script". The weird thing is, that I had running one earlier and it worked fine, used it with FuMS 1.1. startparameters : HCserver.exe -client -connect=127.0.0.1 -port=4444 -mod=@Epoch I already tried: added BattleyeLicense=1; in the Client Profile added HeadlessClients and LocalClients in the Server.cfg. used the Public IP of my Server used the Server Profiles about 10 other smaller fixes that came up in google. Miller helped me to sort this problem out. There were problems with the clientfiles, so if you have a similar problem you should make sure that they are at the right place and up to date. sent you a PM thanks again for the help! Very nice support! MillerTime 1 Link to comment Share on other sites More sharing options...
larsmos2011 Posted March 2, 2015 Report Share Posted March 2, 2015 Sorry for doublepost, this one can be deleted. Link to comment Share on other sites More sharing options...
second_coming Posted March 3, 2015 Report Share Posted March 3, 2015 I've just tried to use FuMS with Infistar and the headless client keeps getting kicked from the server (it successfully connects and starts the missions and then after about 5 minutes is kicked).I had a look through the Infistar settings but couldn't find anything about kicking idle players, anyone know where the setting is? Link to comment Share on other sites More sharing options...
horbin Posted March 3, 2015 Author Report Share Posted March 3, 2015 Second coming, Do you see what it is getting kicked for? I know a few other folks are also using the same admin tool and I have not heard of them running into this issue. Link to comment Share on other sites More sharing options...
second_coming Posted March 3, 2015 Report Share Posted March 3, 2015 I think it's kicked for being idle in the spawn room (I might be wrong though, I'll double check and let you know when I get home tonight). Link to comment Share on other sites More sharing options...
computermancer Posted March 3, 2015 Report Share Posted March 3, 2015 Sorry, got a reoccurring problem, sometimes on restart, or fresh start of the server, the missions wont start up, all my other HC mission systems start up. I tried with your default instructions, as well as my own attempts at forcing a better init sequence, but still no luck in getting a consistent start up... anyone have this issue? any ideas? thanks Link to comment Share on other sites More sharing options...
second_coming Posted March 3, 2015 Report Share Posted March 3, 2015 Hi Horbin,I've just been experimenting with moving the headless client to another PC (which has improved the server FPS/CPS by about 5-10 FPS), I was looking through the logs and noticed a few errors which I've inserted below.15:49:08 "Headless Client code initializing for player:headlessclient" 15:49:08 "------ Server Data validation complete 0 secs-----" 15:49:08 "------ Theme Data validation complete. 0secs----" 15:49:08 "------ Loot Data validation complete 0secs-----" 15:49:08 "------ Soldier Data validation complete 0.0710001secs-----" 15:49:08 "##FuMsnInit: Admin On: true" 15:49:08 "##FuMsnInit: Theme is on: [true,true,true]" 15:49:08 "##FuMsnInit: Theme spawn locs: [[],[],[]]" 15:49:08 "##FuMsnInit: ServerData:[[[15440,15342,0],17000,true],[[[13000,15000,0],[14000,14000,0]],[[5900,17100,0],[6400,16600,0]],[[18200,14500,0],[18800,14100,0]],[[23400,18200,0],[23900,17700,0]]],[],["SEM","TownRaid","Small"],[true,true,true,false,true,800],[3,3,true,[0,0,0,0,0,0,0,0]],[60,true,true,["B_supplyCrate_F","O_supplyCrate_F","I_supplyCrate_F","CargoNet_01_box_F"],["I_UGV_01_rcws_F"]]]" 15:49:08 "##FuMsnInit: Indx:3:GlobalLootData [[["CloneHunter","box_nato_ammoveh_f"],[["LMG_Mk200_F",2],["arifle_MXM_Black_F",2]],[["30Rnd_65x39_caseless_mag_Tracer",4],["200Rnd_65x39_cased_Box_Tracer",4]],[["NVG_EPOCH",2],["FAK",3],["optic_Arco",2],["ItemKiloHemp",3],["meatballs_epoch",2],["HeatPack",3],["ItemSodaOrangeSherbet",2]],[[["B_Carryall_cbr","B_Carryall_khk","B_Carryall_mcamo","B_Carryall_ocamo","B_Carryall_oli","B_Carryall_oucamo","B_FieldPack_blk","B_FieldPack_cbr","B_FieldPack_khk","B_FieldPack_ocamo","B_FieldPack_oli","B_FieldPack_oucamo","B_Kitbag_cbr","B_Kitbag_mcamo","B_Kitbag_rgr","B_Kitbag_sgg","B_TacticalPack_blk","B_TacticalPack_mcamo","B_TacticalPack_ocamo","B_TacticalPack_oli","B_TacticalPack_rgr","smallbackpack_red_epoch","smallbackpack_green_epoch","smallbackpack_teal_epoch","smallbackpack_pink_epoch"],1]]],[["Ikea","box_ind_ammoveh_f"],[[["srifle_EBR_F","srifle_DMR_01_F","M14_EPOCH","M14Grn_EPOCH","srifle_GM6_F","m107Tan_EPOCH","m107_EPOCH","srifle_LRR_F","arifle_MXM_F","arifle_MXM_Black_F", 15:49:08 "##FuMsnInit: Indx:3:GlobalSoldierData [["Sniper",[0.08,0.9,0.1,0.5,0.5,0.1,0.1,0.5],["U_O_GhillieSuit",1],[["V_13_EPOCH","V_14_EPOCH","V_15_EPOCH","V_16_EPOCH","V_25_EPOCH","V_26_EPOCH","V_26_EPOCH"],1],[["H_19_EPOCH","H_20_EPOCH","H_21_EPOCH","H_22_EPOCH"],0.7],[["B_Carryall_cbr","B_Carryall_khk","B_Carryall_mcamo","B_Carryall_ocamo","B_Carryall_oli","B_Carryall_oucamo","B_FieldPack_blk","B_FieldPack_cbr","B_FieldPack_khk","B_FieldPack_ocamo","B_FieldPack_oli","B_FieldPack_oucamo","B_Kitbag_cbr","B_Kitbag_mcamo","B_Kitbag_rgr","B_Kitbag_sgg","B_TacticalPack_blk","B_TacticalPack_mcamo","B_TacticalPack_ocamo","B_TacticalPack_oli","B_TacticalPack_rgr","smallbackpack_red_epoch","smallbackpack_green_epoch","smallbackpack_teal_epoch","smallbackpack_pink_epoch"],1],[[["srifle_EBR_F","20Rnd_762x51_Mag"],["srifle_GM6_F","5Rnd_127x108_Mag"],["srifle_LRR_F","7Rnd_408_Mag"],["srifle_DMR_01_F","10Rnd_762x51_Mag"],["m107Tan_EPOCH","5Rnd_127x108_Mag"],["m107_EPOCH","5Rnd_127x108_Mag"],["M14_EPOCH","20Rnd_762x51_Mag"],["M 15:49:08 "##FuMsnInit: #3:ActiveThemes: ["SEM","TownRaid","Small"]" 15:49:08 "##FuMsnInit: #3:THEMEDATA:[[["SEM",1,60,true,true,true],[["BanditCamp"],["HeloCrash"],["NukeDevice"],["PlaneCrash"],["VanCrash"]],[],[[1,false,true,1500,"Bear","Kiwi"],[["CheckIn","We are <DIST> meters <DIR> from <MSNNAME>."],["Position","Currently at <POS>."],["Detected","Clones nearbye <MSNNAME>."],["Less50","We are taking heavy casualties!"],["SitRep","On station. <#ALIVE> souls, <#DEAD> dead. <STATUS>"],["Done","Roger Out."],["Death","We are under attack!"],["DetHostileAI","Human Mercenaries have been spotted in the area."]],[["CheckIn","Copy, return to base ASAP"],["Position","Say your current position."],["Detected","Roger. Weapons Free. All clones hostile."],["Less50","We have you Lima Charlie. Standby!"],["SitRep","99 <CALLSIGN> pass SITREP."],["HELP","Support is on its way!."],["Death",""],["DetHostileAI","Roger. Weapons Free, Capture as many as you can."]]]],[["TownRaid",1,60,true,true,true],[["RaidTown"]],[["Cities"],["Capitals"]],[["ALL",false,true,1500,"Reaper","Sunray"],[["CheckIn","On station 15:49:08 "##FuMsnInit: #4:LOOTDATA:[<null>,<null>,[[["BuildingBox","Random"],[[["srifle_EBR_F","srifle_DMR_01_F","M14_EPOCH","M14Grn_EPOCH","srifle_GM6_F","m107Tan_EPOCH","m107_EPOCH","srifle_LRR_F","arifle_MXM_F","arifle_MXM_Black_F","LMG_Zafir_F","LMG_Mk200_F","arifle_MX_SW_F","arifle_MX_SW_Black_F","m249_EPOCH","m249Tan_EPOCH","AKM_EPOCH","arifle_Katiba_C_F","arifle_Katiba_F","arifle_MXC_F","arifle_MX_F","arifle_MX_Black_F","arifle_MXC_Black_F","arifle_TRG21_F","arifle_TRG20_F","arifle_Mk20_plain_F","arifle_Mk20C_plain_F","arifle_Mk20C_F","arifle_Mk20_F","m16_EPOCH","m16Red_EPOCH","m4a3_EPOCH","arifle_Katiba_GL_F","arifle_MX_GL_F","arifle_MX_GL_Black_F","arifle_Mk20_GL_F","arifle_Mk20_GL_plain_F","arifle_TRG21_GL_F"],2]],[[["20Rnd_762x51_Mag","10Rnd_762x51_Mag","30Rnd_762x39_Mag","150Rnd_762x51_Box","150Rnd_762x51_Box_Tracer","5Rnd_127x108_Mag","5Rnd_127x108_APDS_Mag","30Rnd_65x39_caseless_green","30Rnd_65x39_caseless_green_mag_Tracer","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag_Tracer","200Rnd_65x39_case 15:49:08 "##FuMsnInit: #4:SOLDIERDATA:[<null>,<null>,[["Sniper",[0.6,0.9,0.8,0.9,0.9,0.85,0.8,0.9],["U_O_GhillieSuit",1],[["V_13_EPOCH","V_14_EPOCH","V_15_EPOCH","V_16_EPOCH","V_25_EPOCH","V_26_EPOCH","V_26_EPOCH"],1],[["H_19_EPOCH","H_20_EPOCH","H_21_EPOCH","H_22_EPOCH"],0.7],[["B_Carryall_cbr","B_Carryall_khk","B_Carryall_mcamo","B_Carryall_ocamo","B_Carryall_oli","B_Carryall_oucamo","B_FieldPack_blk","B_FieldPack_cbr","B_FieldPack_khk","B_FieldPack_ocamo","B_FieldPack_oli","B_FieldPack_oucamo","B_Kitbag_cbr","B_Kitbag_mcamo","B_Kitbag_rgr","B_Kitbag_sgg","B_TacticalPack_blk","B_TacticalPack_mcamo","B_TacticalPack_ocamo","B_TacticalPack_oli","B_TacticalPack_rgr","smallbackpack_red_epoch","smallbackpack_green_epoch","smallbackpack_teal_epoch","smallbackpack_pink_epoch"],1],[[["srifle_EBR_F","20Rnd_762x51_Mag"],["srifle_GM6_F","5Rnd_127x108_Mag"],["srifle_LRR_F","7Rnd_408_Mag"],["srifle_DMR_01_F","10Rnd_762x51_Mag"],["m107Tan_EPOCH","5Rnd_127x108_Mag"],["m107_EPOCH","5Rnd_127x108_Mag"],["M14_EPOCH","20Rnd_762x51_Mag" 15:49:08 "Genesis92x VCOM_Driving V1.01 Initialized." 15:49:08 "EPOCH-LOGIN: Start Loadingscreen" 15:49:08 "EPOCH-LOGIN: Version Check" 15:49:09 "EPOCH-LOGIN: Check PlayerUID" 15:49:09 "##FUMSN Init: Fulcrum Mission System control loops starting for SEM." 15:49:11 Error in expression <dio = _radio in (assignedItems _x); if (_hasRadio) then {_hasanyradio = _hasanyr> 15:49:11 Error position: <_hasRadio) then {_hasanyradio = _hasanyr> 15:49:11 Error Undefined variable in expression: _hasradio 15:49:11 File mpmissions\__CUR_MP.Altis\HC\Encounters\Functions\RadioChatter.sqf, line 60 15:49:11 Error in expression <dio = _radio in (assignedItems _x); if (_hasRadio) then {_hasanyradio = _hasanyr> 15:49:11 Error position: <_hasRadio) then {_hasanyradio = _hasanyr> 15:49:11 Error Undefined variable in expression: _hasradio 15:49:11 File mpmissions\__CUR_MP.Altis\HC\Encounters\Functions\RadioChatter.sqf, line 60 15:49:11 Error in expression <dio = _radio in (assignedItems _x); if (_hasRadio) then {_hasanyradio = _hasanyr> 15:49:11 Error position: <_hasRadio) then {_hasanyradio = _hasanyr> 15:49:11 Error Undefined variable in expression: _hasradio 15:49:11 File mpmissions\__CUR_MP.Altis\HC\Encounters\Functions\RadioChatter.sqf, line 60 15:49:11 Error in expression <dio = _radio in (assignedItems _x); if (_hasRadio) then {_hasanyradio = _hasanyr> 15:49:11 Error position: <_hasRadio) then {_hasanyradio = _hasanyr> 15:49:11 Error Undefined variable in expression: _hasradio 15:49:11 File mpmissions\__CUR_MP.Altis\HC\Encounters\Functions\RadioChatter.sqf, line 60 15:49:11 Error in expression <dio = _radio in (assignedItems _x); if (_hasRadio) then {_hasanyradio = _hasanyr> 15:49:11 Error position: <_hasRadio) then {_hasanyradio = _hasanyr> 15:49:11 Error Undefined variable in expression: _hasradio 15:49:11 File mpmissions\__CUR_MP.Altis\HC\Encounters\Functions\RadioChatter.sqf, line 60 15:49:11 Error in expression <dio = _radio in (assignedItems _x); if (_hasRadio) then {_hasanyradio = _hasanyr> 15:49:11 Error position: <_hasRadio) then {_hasanyradio = _hasanyr> 15:49:11 Error Undefined variable in expression: _hasradio 15:49:11 File mpmissions\__CUR_MP.Altis\HC\Encounters\Functions\RadioChatter.sqf, line 60 15:49:11 Error in expression <dio = _radio in (assignedItems _x); if (_hasRadio) then {_hasanyradio = _hasanyr> 15:49:11 Error position: <_hasRadio) then {_hasanyradio = _hasanyr> 15:49:11 Error Undefined variable in expression: _hasradio 15:49:11 File mpmissions\__CUR_MP.Altis\HC\Encounters\Functions\RadioChatter.sqf, line 60 15:49:11 Error in expression <dio = _radio in (assignedItems _x); if (_hasRadio) then {_hasanyradio = _hasanyr> 15:49:11 Error position: <_hasRadio) then {_hasanyradio = _hasanyr> 15:49:11 Error Undefined variable in expression: _hasradio 15:49:11 File mpmissions\__CUR_MP.Altis\HC\Encounters\Functions\RadioChatter.sqf, line 60 15:49:11 Error in expression <dio = _radio in (assignedItems _x); if (_hasRadio) then {_hasanyradio = _hasanyr> 15:49:11 Error position: <_hasRadio) then {_hasanyradio = _hasanyr> 15:49:11 Error Undefined variable in expression: _hasradio 15:49:11 File mpmissions\__CUR_MP.Altis\HC\Encounters\Functions\RadioChatter.sqf, line 60 15:49:11 Error in expression <dio = _radio in (assignedItems _x); if (_hasRadio) then {_hasanyradio = _hasanyr> 15:49:11 Error position: <_hasRadio) then {_hasanyradio = _hasanyr> 15:49:11 Error Undefined variable in expression: _hasradio 15:49:11 File mpmissions\__CUR_MP.Altis\HC\Encounters\Functions\RadioChatter.sqf, line 60 15:49:11 "##PullData: for SEM\BanditCamp is LOCKED" 15:49:11 "##PullData: for SEM\BanditCamp is Unlocked" 15:49:11 "##ControlLoop: Theme: SEM : HC now starting mission BanditCamp at [15830,22150.3]" 15:49:14 "##FUMSN Init: Fulcrum Mission System control loops starting for TownRaid." 15:49:14 Error in expression <dio = _radio in (assignedItems _x); if (_hasRadio) then {_hasanyradio = _hasanyr> 15:49:14 Error position: <_hasRadio) then {_hasanyradio = _hasanyr> 15:49:14 Error Undefined variable in expression: _hasradio 15:49:14 File mpmissions\__CUR_MP.Altis\HC\Encounters\Functions\RadioChatter.sqf, line 60 15:49:14 Error in expression <dio = _radio in (assignedItems _x); if (_hasRadio) then {_hasanyradio = _hasanyr> 15:49:14 Error position: <_hasRadio) then {_hasanyradio = _hasanyr> 15:49:14 Error Undefined variable in expression: _hasradio 15:49:14 File mpmissions\__CUR_MP.Altis\HC\Encounters\Functions\RadioChatter.sqf, line 60 15:49:14 Error in expression <dio = _radio in (assignedItems _x); if (_hasRadio) then {_hasanyradio = _hasanyr> 15:49:14 Error position: <_hasRadio) then {_hasanyradio = _hasanyr> 15:49:14 Error Undefined variable in expression: _hasradio 15:49:14 File mpmissions\__CUR_MP.Altis\HC\Encounters\Functions\RadioChatter.sqf, line 60 15:49:14 Error in expression <dio = _radio in (assignedItems _x); if (_hasRadio) then {_hasanyradio = _hasanyr> 15:49:14 Error position: <_hasRadio) then {_hasanyradio = _hasanyr> 15:49:14 Error Undefined variable in expression: _hasradio 15:49:14 File mpmissions\__CUR_MP.Altis\HC\Encounters\Functions\RadioChatter.sqf, line 60 15:49:14 Error in expression <dio = _radio in (assignedItems _x); if (_hasRadio) then {_hasanyradio = _hasanyr> 15:49:14 Error position: <_hasRadio) then {_hasanyradio = _hasanyr> 15:49:14 Error Undefined variable in expression: _hasradio 15:49:14 File mpmissions\__CUR_MP.Altis\HC\Encounters\Functions\RadioChatter.sqf, line 60 15:49:14 Error in expression <dio = _radio in (assignedItems _x); if (_hasRadio) then {_hasanyradio = _hasanyr> 15:49:14 Error position: <_hasRadio) then {_hasanyradio = _hasanyr> 15:49:14 Error Undefined variable in expression: _hasradio 15:49:14 File mpmissions\__CUR_MP.Altis\HC\Encounters\Functions\RadioChatter.sqf, line 60 15:49:14 Error in expression <dio = _radio in (assignedItems _x); if (_hasRadio) then {_hasanyradio = _hasanyr> 15:49:14 Error position: <_hasRadio) then {_hasanyradio = _hasanyr> 15:49:14 Error Undefined variable in expression: _hasradio 15:49:14 File mpmissions\__CUR_MP.Altis\HC\Encounters\Functions\RadioChatter.sqf, line 60 15:49:14 Error in expression <dio = _radio in (assignedItems _x); if (_hasRadio) then {_hasanyradio = _hasanyr> 15:49:14 Error position: <_hasRadio) then {_hasanyradio = _hasanyr> 15:49:14 Error Undefined variable in expression: _hasradio 15:49:14 File mpmissions\__CUR_MP.Altis\HC\Encounters\Functions\RadioChatter.sqf, line 60 15:49:14 Error in expression <dio = _radio in (assignedItems _x); if (_hasRadio) then {_hasanyradio = _hasanyr> 15:49:14 Error position: <_hasRadio) then {_hasanyradio = _hasanyr> 15:49:14 Error Undefined variable in expression: _hasradio 15:49:14 File mpmissions\__CUR_MP.Altis\HC\Encounters\Functions\RadioChatter.sqf, line 60 15:49:14 Error in expression <dio = _radio in (assignedItems _x); if (_hasRadio) then {_hasanyradio = _hasanyr> 15:49:14 Error position: <_hasRadio) then {_hasanyradio = _hasanyr> 15:49:14 Error Undefined variable in expression: _hasradio 15:49:14 File mpmissions\__CUR_MP.Altis\HC\Encounters\Functions\RadioChatter.sqf, line 60 15:49:15 Error in expression <dio = _radio in (assignedItems _x); if (_hasRadio) then {_hasanyradio = _hasanyr> 15:49:15 Error position: <_hasRadio) then {_hasanyradio = _hasanyr> 15:49:15 Error Undefined variable in expression: _hasradio 15:49:15 File mpmissions\__CUR_MP.Altis\HC\Encounters\Functions\RadioChatter.sqf, line 60 15:49:15 Error in expression <dio = _radio in (assignedItems _x); if (_hasRadio) then {_hasanyradio = _hasanyr> 15:49:15 Error position: <_hasRadio) then {_hasanyradio = _hasanyr> 15:49:15 Error Undefined variable in expression: _hasradio 15:49:15 File mpmissions\__CUR_MP.Altis\HC\Encounters\Functions\RadioChatter.sqf, line 60 15:49:15 Error in expression <dio = _radio in (assignedItems _x); if (_hasRadio) then {_hasanyradio = _hasanyr> 15:49:15 Error position: <_hasRadio) then {_hasanyradio = _hasanyr> 15:49:15 Error Undefined variable in expression: _hasradio 15:49:15 File mpmissions\__CUR_MP.Altis\HC\Encounters\Functions\RadioChatter.sqf, line 60 15:49:15 Error in expression <dio = _radio in (assignedItems _x); if (_hasRadio) then {_hasanyradio = _hasanyr> 15:49:15 Error position: <_hasRadio) then {_hasanyradio = _hasanyr> 15:49:15 Error Undefined variable in expression: _hasradio 15:49:15 File mpmissions\__CUR_MP.Altis\HC\Encounters\Functions\RadioChatter.sqf, line 60 15:49:15 Error in expression <dio = _radio in (assignedItems _x); if (_hasRadio) then {_hasanyradio = _hasanyr> 15:49:15 Error position: <_hasRadio) then {_hasanyradio = _hasanyr> 15:49:15 Error Undefined variable in expression: _hasradio 15:49:15 File mpmissions\__CUR_MP.Altis\HC\Encounters\Functions\RadioChatter.sqf, line 60 15:49:15 Error in expression <dio = _radio in (assignedItems _x); if (_hasRadio) then {_hasanyradio = _hasanyr> 15:49:15 Error position: <_hasRadio) then {_hasanyradio = _hasanyr> 15:49:15 Error Undefined variable in expression: _hasradio 15:49:15 File mpmissions\__CUR_MP.Altis\HC\Encounters\Functions\RadioChatter.sqf, line 60 15:49:15 Error in expression <dio = _radio in (assignedItems _x); if (_hasRadio) then {_hasanyradio = _hasanyr> 15:49:15 Error position: <_hasRadio) then {_hasanyradio = _hasanyr> 15:49:15 Error Undefined variable in expression: _hasradio 15:49:15 File mpmissions\__CUR_MP.Altis\HC\Encounters\Functions\RadioChatter.sqf, line 60 15:49:15 Error in expression <dio = _radio in (assignedItems _x); if (_hasRadio) then {_hasanyradio = _hasanyr> 15:49:15 Error position: <_hasRadio) then {_hasanyradio = _hasanyr> 15:49:15 Error Undefined variable in expression: _hasradio 15:49:15 File mpmissions\__CUR_MP.Altis\HC\Encounters\Functions\RadioChatter.sqf, line 60 15:49:15 Error in expression <dio = _radio in (assignedItems _x); if (_hasRadio) then {_hasanyradio = _hasanyr> 15:49:15 Error position: <_hasRadio) then {_hasanyradio = _hasanyr> 15:49:15 Error Undefined variable in expression: _hasradio 15:49:15 File mpmissions\__CUR_MP.Altis\HC\Encounters\Functions\RadioChatter.sqf, line 60 15:49:15 Error in expression <dio = _radio in (assignedItems _x); if (_hasRadio) then {_hasanyradio = _hasanyr> 15:49:15 Error position: <_hasRadio) then {_hasanyradio = _hasanyr> 15:49:15 Error Undefined variable in expression: _hasradio 15:49:15 File mpmissions\__CUR_MP.Altis\HC\Encounters\Functions\RadioChatter.sqf, line 60 15:49:16 "##PullData: for TownRaid\RaidTown is LOCKED" 15:49:16 "##PullData: for TownRaid\RaidTown is Unlocked" 15:49:16 "##ControlLoop: Theme: TownRaid : HC now starting mission RaidTown at [3458.95,12966.4,-6.1822]" 15:49:18 "##GetSafeSpawnVehPos: Attempting to create Land vehicle:B_Truck_01_transport_EPOCH over water. Looking for a better place." 15:49:19 "##FUMSN Init: Fulcrum Mission System control loops starting for Small." 15:49:20 Warning Message: No entry 'bin\config.bin/CfgMagazines.Laserdesignator'. 15:49:20 Warning Message: No entry '.picture'. 15:49:20 Warning Message: '/' is not a value 15:49:20 Warning Message: No entry '.scope'. 15:49:20 Warning Message: '/' is not a value 15:49:20 Warning Message: Error: creating magazine Laserdesignator with scope=private 15:49:20 Warning Message: No entry '.displayName'. 15:49:20 Warning Message: '/' is not a value 15:49:20 Warning Message: No entry '.displayNameShort'. 15:49:20 Warning Message: '/' is not a value 15:49:20 Warning Message: No entry '.nameSound'. 15:49:20 Warning Message: '/' is not a value 15:49:20 Warning Message: No entry '.Library'. 15:49:20 Warning Message: No entry '.libTextDesc'. 15:49:20 Warning Message: '/' is not a value 15:49:20 Warning Message: No entry '.type'. 15:49:20 Warning Message: '/' is not a value 15:49:20 Warning Message: No entry '.count'. 15:49:20 Warning Message: '/' is not a value 15:49:20 Warning Message: No entry '.maxLeadSpeed'. 15:49:20 Warning Message: '/' is not a value 15:49:20 Warning Message: No entry '.initSpeed'. 15:49:20 Warning Message: '/' is not a value 15:49:20 Warning Message: No entry '.reloadAction'. 15:49:20 Warning Message: '/' is not a value 15:49:20 Warning Message: No entry '.modelSpecial'. 15:49:20 Warning Message: '/' is not a value 15:49:20 Warning Message: No entry '.ammo'. 15:49:20 Warning Message: '/' is not a value 15:49:20 No owner 15:49:20 No owner 15:49:21 "##PullData: for Small\small4 is LOCKED" 15:49:21 "##GetSafeSpawnVehPos: Attempting to create Land vehicle:B_Truck_01_transport_EPOCH over water. Looking for a better place." 15:49:21 Unexpected thread state 15:49:22 "##PullData: for Small\small4 is Unlocked" 15:49:22 "##ControlLoop: Theme: Small : HC now starting mission small4 at [17059.7,9992.32,-21.8159]" 15:49:24 Warning Message: No entry 'bin\config.bin/CfgMagazines.Laserdesignator'. 15:49:24 Warning Message: No entry '.picture'. 15:49:24 Warning Message: '/' is not a value 15:49:24 Warning Message: No entry '.scope'. 15:49:24 Warning Message: '/' is not a value 15:49:24 Warning Message: Error: creating magazine Laserdesignator with scope=private 15:49:24 Warning Message: No entry '.displayName'. 15:49:24 Warning Message: '/' is not a value 15:49:24 Warning Message: No entry '.displayNameShort'. 15:49:24 Warning Message: '/' is not a value 15:49:24 Warning Message: No entry '.nameSound'. 15:49:24 Warning Message: '/' is not a value 15:49:24 Warning Message: No entry '.Library'. 15:49:24 Warning Message: No entry '.libTextDesc'. 15:49:24 Warning Message: '/' is not a value 15:49:24 Warning Message: No entry '.type'. 15:49:24 Warning Message: '/' is not a value 15:49:24 Warning Message: No entry '.count'. 15:49:24 Warning Message: '/' is not a value 15:49:24 Warning Message: No entry '.maxLeadSpeed'. 15:49:24 Warning Message: '/' is not a value 15:49:24 Warning Message: No entry '.initSpeed'. 15:49:24 Warning Message: '/' is not a value 15:49:24 Warning Message: No entry '.reloadAction'. 15:49:24 Warning Message: '/' is not a value 15:49:24 Warning Message: No entry '.modelSpecial'. 15:49:24 Warning Message: '/' is not a value 15:49:24 Warning Message: No entry '.ammo'. 15:49:24 Warning Message: '/' is not a value 15:49:24 No owner 15:49:24 No owner 15:49:25 "*******************************************************" 15:49:25 "*****FillLoot: Error! Loot option TownLoot in Theme Index #1 found!" 15:49:25 "*******************************************************" 15:49:25 Error in expression <array: %1",_building];}; _positions = [(getPos _building)]; _i = 1; while {> 15:49:25 Error position: <getPos _building)]; _i = 1; while {> 15:49:25 Error getpos: Type Array, expected Object,Location 15:49:25 File mpmissions\__CUR_MP.Altis\HC\Encounters\AI_Logic\AI_PB.sqf, line 31 15:49:26 Error in expression <array: %1",_building];}; _positions = [(getPos _building)]; _i = 1; while {> 15:49:26 Error position: <getPos _building)]; _i = 1; while {> 15:49:26 Error getpos: Type Array, expected Object,Location 15:49:26 File mpmissions\__CUR_MP.Altis\HC\Encounters\AI_Logic\AI_PB.sqf, line 31 15:49:26 Error in expression <dio = _radio in (assignedItems _x); if (_hasRadio) then {_hasanyradio = _hasanyr> 15:49:26 Error position: <_hasRadio) then {_hasanyradio = _hasanyr> 15:49:26 Error Undefined variable in expression: _hasradio 15:49:26 File mpmissions\__CUR_MP.Altis\HC\Encounters\Functions\RadioChatter.sqf, line 60 15:49:26 Error in expression <dio = _radio in (assignedItems _x); if (_hasRadio) then {_hasanyradio = _hasanyr> 15:49:26 Error position: <_hasRadio) then {_hasanyradio = _hasanyr> 15:49:26 Error Undefined variable in expression: _hasradio 15:49:26 File mpmissions\__CUR_MP.Altis\HC\Encounters\Functions\RadioChatter.sqf, line 60 15:49:26 Error in expression <dio = _radio in (assignedItems _x); if (_hasRadio) then {_hasanyradio = _hasanyr> 15:49:26 Error position: <_hasRadio) then {_hasanyradio = _hasanyr> 15:49:26 Error Undefined variable in expression: _hasradio 15:49:26 File mpmissions\__CUR_MP.Altis\HC\Encounters\Functions\RadioChatter.sqf, line 60 15:49:26 Error in expression <dio = _radio in (assignedItems _x); if (_hasRadio) then {_hasanyradio = _hasanyr> 15:49:26 Error position: <_hasRadio) then {_hasanyradio = _hasanyr> 15:49:26 Error Undefined variable in expression: _hasradio 15:49:26 File mpmissions\__CUR_MP.Altis\HC\Encounters\Functions\RadioChatter.sqf, line 60 15:49:26 Error in expression <dio = _radio in (assignedItems _x); if (_hasRadio) then {_hasanyradio = _hasanyr> 15:49:26 Error position: <_hasRadio) then {_hasanyradio = _hasanyr> 15:49:26 Error Undefined variable in expression: _hasradio 15:49:26 File mpmissions\__CUR_MP.Altis\HC\Encounters\Functions\RadioChatter.sqf, line 60 15:49:26 Error in expression <dio = _radio in (assignedItems _x); if (_hasRadio) then {_hasanyradio = _hasanyr> 15:49:26 Error position: <_hasRadio) then {_hasanyradio = _hasanyr> 15:49:26 Error Undefined variable in expression: _hasradio 15:49:26 File mpmissions\__CUR_MP.Altis\HC\Encounters\Functions\RadioChatter.sqf, line 60 15:49:26 Error in expression <dio = _radio in (assignedItems _x); if (_hasRadio) then {_hasanyradio = _hasanyr> 15:49:26 Error position: <_hasRadio) then {_hasanyradio = _hasanyr> 15:49:26 Error Undefined variable in expression: _hasradio 15:49:26 File mpmissions\__CUR_MP.Altis\HC\Encounters\Functions\RadioChatter.sqf, line 60 15:49:26 Error in expression <dio = _radio in (assignedItems _x); if (_hasRadio) then {_hasanyradio = _hasanyr> 15:49:26 Error position: <_hasRadio) then {_hasanyradio = _hasanyr> 15:49:26 Error Undefined variable in expression: _hasradio 15:49:26 File mpmissions\__CUR_MP.Altis\HC\Encounters\Functions\RadioChatter.sqf, line 60 15:49:26 Error in expression <dio = _radio in (assignedItems _x); if (_hasRadio) then {_hasanyradio = _hasanyr> 15:49:26 Error position: <_hasRadio) then {_hasanyradio = _hasanyr> 15:49:26 Error Undefined variable in expression: _hasradio 15:49:26 File mpmissions\__CUR_MP.Altis\HC\Encounters\Functions\RadioChatter.sqf, line 60 15:49:26 Error in expression <dio = _radio in (assignedItems _x); if (_hasRadio) then {_hasanyradio = _hasanyr> 15:49:26 Error position: <_hasRadio) then {_hasanyradio = _hasanyr> 15:49:26 Error Undefined variable in expression: _hasradio 15:49:26 File mpmissions\__CUR_MP.Altis\HC\Encounters\Functions\RadioChatter.sqf, line 60 15:49:39 "EPOCH-LOGIN: Check Server" 15:49:39 "EPOCH-LOGIN: Request Hive" 15:49:39 Speaker Male01_F not found in CfgVoiceTypes 15:49:39 "EPOCH-LOGIN: Setup Player Object" 15:49:39 "DEBUG TIME WAITED: 0.0500031" 15:49:39 "EPOCH-LOGIN: Setup Player Variables" 15:49:39 "EPOCH-LOGIN: Setup EH's" 15:49:39 Error in expression <tname "TES_HealthPP / Not suffocating"; BIS_SuffCC ppEffectAdjust [1,1,0,[0, 0, > 15:49:39 Error position: <BIS_SuffCC ppEffectAdjust [1,1,0,[0, 0, > 15:49:39 Error Undefined variable in expression: bis_suffcc 15:49:39 Speaker Male01_F not found in CfgVoiceTypes 15:49:39 "EPOCH-LOGIN: Finish!" 15:49:39 Error in expression <StandaloneTerrainPack_Core_VehicleClass"DragonFyre_Bullethits","DragonFyre_Explo> 15:49:39 Error position: <DragonFyre_Bullethits","DragonFyre_Explo> 15:49:39 Error Missing ] 15:49:39 Error in expression <StandaloneTerrainPack_Core_VehicleClass"DragonFyre_Bullethits","DragonFyre_Explo> 15:49:39 Error position: <DragonFyre_Bullethits","DragonFyre_Explo> 15:49:39 Error Missing ] 15:49:47 Error in expression <_SuffBlur ppEffectCommit 8; sleep 8; BIS_SuffCC ppEffectEnable FALSE; BIS_Suf> 15:49:47 Error position: <BIS_SuffCC ppEffectEnable FALSE; BIS_Suf> 15:49:47 Error Undefined variable in expression: bis_suffcc 15:50:21 Group C Alpha 1-1 (0x584e5600) - network ID 2:12176 15:50:21 - no main subgroup 15:50:21 Network simulation, time = 3004.268 15:50:21 Group C Alpha 1-1 (0x584e5600) - network ID 2:12176 15:50:21 - no main subgroup 15:50:21 Group C Alpha 1-1 (0x584e5600) - network ID 2:12176 15:50:21 - no main subgroup 15:50:21 Group C Alpha 1-1 (0x584e5600) - network ID 2:12176 15:50:21 - no main subgroup 15:50:21 Group C Alpha 1-1 (0x584e5600) - network ID 2:12176 15:50:21 - no main subgroup 15:50:21 Group C Alpha 1-1 (0x584e5600) - network ID 2:12176 15:50:21 - no main subgroup 15:50:21 Group C Alpha 1-1 (0x584e5600) - network ID 2:12176 15:50:21 - no main subgroup 15:50:21 Group C Alpha 1-1 (0x584e5600) - network ID 2:12176 15:50:21 - no main subgroup 15:50:35 Speaker Male01_F not found in CfgVoiceTypes 15:50:48 "##VehStuck: R Alpha 4-1:1 being destroyed because it was stuck!" 15:50:48 Client: Object 29:152 (type Type_88) not found. 15:50:48 Client: Object 29:151 (type Type_89) not found. 15:50:48 Client: Object 29:151 (type Type_88) not found. 15:50:48 Client: Object 29:152 (type Type_89) not found. 15:51:01 "##VehStuck: R Alpha 3-2:1 being destroyed because it was stuck!" 15:51:32 Group C Alpha 1-1 (0x55926400) - network ID 2:12262 15:51:32 - no main subgroup 15:51:32 Network simulation, time = 3075.203 15:51:32 Group C Alpha 1-1 (0x55926400) - network ID 2:12262 15:51:32 - no main subgroup 15:51:32 Group C Alpha 1-1 (0x55926400) - network ID 2:12262 15:51:32 - no main subgroup 15:51:32 Group C Alpha 1-1 (0x55926400) - network ID 2:12262 15:51:32 - no main subgroup 15:51:32 Group C Alpha 1-1 (0x55926400) - network ID 2:12262 15:51:32 - no main subgroup 15:51:32 Group C Alpha 1-1 (0x55926400) - network ID 2:12262 15:51:32 - no main subgroup 15:51:32 Group C Alpha 1-1 (0x55926400) - network ID 2:12262 15:51:32 - no main subgroup 15:51:32 Group C Alpha 1-1 (0x55926400) - network ID 2:12262 15:51:32 - no main subgroup 15:51:52 Speaker Male01_F not found in CfgVoiceTypes 15:52:24 Client: Object 29:154 (type Type_88) not found. 15:52:24 Client: Object 29:154 (type Type_89) not found. 15:52:45 "##VehStuck: R Alpha 2-3:1 being destroyed because it was stuck!" 15:52:58 Group C Alpha 1-1 (0x5a412e80) - network ID 2:12348 15:52:58 - no main subgroup 15:52:58 Network simulation, time = 3161.598 15:52:58 Group C Alpha 1-1 (0x5a412e80) - network ID 2:12348 15:52:58 - no main subgroup 15:52:58 Group C Alpha 1-1 (0x5a412e80) - network ID 2:12348 15:52:58 - no main subgroup 15:52:58 Group C Alpha 1-1 (0x5a412e80) - network ID 2:12348 15:52:58 - no main subgroup 15:52:58 Group C Alpha 1-1 (0x5a412e80) - network ID 2:12348 15:52:58 - no main subgroup 15:52:58 Group C Alpha 1-1 (0x5a412e80) - network ID 2:12348 15:52:58 - no main subgroup 15:52:58 Group C Alpha 1-1 (0x5a412e80) - network ID 2:12348 15:52:58 - no main subgroup 15:52:58 Group C Alpha 1-1 (0x5a412e80) - network ID 2:12348 15:52:58 - no main subgroup 15:53:31 Speaker Male01_F not found in CfgVoiceTypes 15:54:43 Client: Object 26:167 (type Type_119) not found. 15:55:00 Group C Alpha 1-1 (0x57628480) - network ID 2:12418 15:55:00 - no main subgroup 15:55:00 Network simulation, time = 3283.177 15:55:00 Group C Alpha 1-1 (0x57628480) - network ID 2:12418 15:55:00 - no main subgroup 15:55:00 Group C Alpha 1-1 (0x57628480) - network ID 2:12418 15:55:00 - no main subgroup 15:55:00 Group C Alpha 1-1 (0x57628480) - network ID 2:12418 15:55:00 - no main subgroup 15:55:00 Group C Alpha 1-1 (0x57628480) - network ID 2:12418 15:55:00 - no main subgroup 15:55:00 Group C Alpha 1-1 (0x57628480) - network ID 2:12418 15:55:00 - no main subgroup 15:55:00 Group C Alpha 1-1 (0x57628480) - network ID 2:12418 15:55:00 - no main subgroup 15:55:00 Group C Alpha 1-1 (0x57628480) - network ID 2:12418 15:55:00 - no main subgroup 15:55:03 "##AI_Killed: BodyCount for Theme#2 is:1" 15:55:03 "##AI_Killed: Player side = EAST Victim Side:CIV" 15:55:09 "##AI_Killed: BodyCount for Theme#2 is:2" 15:55:09 "##AI_Killed: Player side = EAST Victim Side:CIV" 15:55:20 Speaker Male01_F not found in CfgVoiceTypes 15:55:42 "##AI_Killed: BodyCount for Theme#2 is:3" 15:55:42 "##AI_Killed: Player side = EAST Victim Side:CIV" 15:56:01 "##AI_Killed: BodyCount for Theme#2 is:4" 15:56:01 "##AI_Killed: Player side = EAST Victim Side:CIV" 15:56:04 Strange convex component322 in a3\structures_f\research\dome_big_f.p3d:geometryFire 15:56:04 Strange convex component327 in a3\structures_f\research\dome_big_f.p3d:geometryFire 15:57:08 "##AI_Killed: BodyCount for Theme#2 is:5" 15:57:08 "##AI_Killed: Player side = EAST Victim Side:CIV" 15:57:23 Client: Object 2:10571 (type Type_114) not found. 15:57:23 Client: Object 2:10572 (type Type_114) not found. 15:57:23 Client: Object 2:10571 (type Type_89) not found. 15:57:23 Client: Object 2:10572 (type Type_89) not found. 15:57:23 Client: Object 2:10573 (type Type_89) not found. 15:57:23 Client: Object 2:10573 (type Type_114) not found. 15:57:31 Client: Object 2:10572 (type Type_89) not found. 15:57:31 Client: Object 2:10573 (type Type_89) not found. 15:57:31 Client: Object 2:10571 (type Type_89) not found. 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horbin Posted March 3, 2015 Author Report Share Posted March 3, 2015 Second coming, Try adding this around line 42 to fix the radiochatter error. I am not able to duplicate the error you are getting atm, but assigning this variable should prevent assignedItems or 'in' from throwing a fit if there is something else going on. if (_radio != "EpochRadioALL") then { _hasRadio = false; if (FuMS_RC_RadioFollowTheme) then { _hasRadio = false; is the addition. The error relating to the buildings is fixed in the next update...couple of logic errors in how I was handling building arrays..no simple fix to that one ;) Expect next update later this week. New update will have a 80% reduction in client side files, as well as support multiple HC's. second_coming 1 Link to comment Share on other sites More sharing options...
second_coming Posted March 3, 2015 Report Share Posted March 3, 2015 Here are the logs for the kick in infistar:21:45:34 "<infiSTAR.de FNC_AH2KICKLOGSPAWN> ["o5siabx87yiv40",["headlessclient","HC4460","SLOG",[66,97,100,67,111,110,116,101,110,116,58,32,107,105,108,108,32,45,32,115,112,97,119,110,110,111,116,105,102,105,99,97,116,105,111,110,115,32,45,32,123,35,108,105,110,101,32,49,32,34,109,112,109,105,115,115,105,111,110,115,92,95,95,67,85,82,95,77,80,46,65,108,116,105,115,92,72,67,92,69,110,99,111,117,110,116,101,114,115,92,76,111,103,105,99,66,111,109,98,92,83,112,97,119,110,78,111,116,105,102,105,99,97,116,105,111,110,115,46,115,113,102,34,10,10,10,10,10,10,82,97,100,105,111,67,104,97,116,116,101,114,32,61,32,99,111,109,112,105,108,101,32,112,114,101,112,114,111,99,101,115,115,70,105,108,101,76,105,110,101,78,117,109,98,101,114,115,32,34,72,67,92,69,110,99,111,117,110,116,101,114,115,92,70,117,110,99,116,105,111,110,115,92,82,97,100,105,111,67,104,97,116,116,101,114,46,115,113,102,34,59,10,112,114,105,118,97,116,101,32,91,34,95,109,97,114,107,101,114,115,34,44,34,95,110,111,116,105,102,105,99,97,116,105,111,110,115,34,44,3 21:45:34 "<infiSTAR.de>SL| 3h 32min | headlessclient(HC4460) | BadContent: kill - spawnnotifications - {#line 1 "mpmissions\__CUR_MP.Altis\HC\Encounters\LogicBomb\SpawnNotifications.sqf" RadioChatter = compile preprocessFileLineNumbers "HC\Encounters\Functions\RadioChatter.sqf"; private ["_markers","_notifications","_msnStatus","_mkr1","_mkr2","_eCenter","_notify","_showMap","_delay", "_msnSuccessText","_msnStartText","_msnFailureText","_ogjstr","_msnText","_options","_winDelay","_loseDelay", "_radionotify","_radiochannel","_radiorange","_missionNameOverride"]; _markers = _this select 0; _notifications = _this select 1; _msnStatus = _this select 2; _mkr1 = _this select 3; _mkr2 = _this select 4; _eCenter = _this select 5; _missionNameOverride = _this select 6; _options = _notifications select 0; _msnStartText = _notifications select 1; _msnSuccessText =_notifications select 2; _msnFailureText = _notifications select 3; _radionotify = _options select 0; _delay = 0; _msnText = ""; _radiochannel = _options select 21:45:40 Cannot create non-ai vehicle FoodWalkNSons, 21:45:41 Warning Message: Bad vehicle type H_67_EPOCH 21:45:41 "<infiSTAR.de FNC_AH2KICKLOGSPAWN> ["o5siabx87yiv40",["headlessclient","HC4460","SLOG",[66,97,100,86,97,114,32,105,110,32,109,105,115,115,105,111,110,78,97,109,101,115,112,97,99,101,58,32,102,117,109,115,95,115,111,108,100,105,101,114,115,107,105,108,108,115,111,118,101,114,114,105,100,101,32,45,32,107,105,108,108,32,45,32,91,48,44,48,44,48,44,48,44,48,44,48,44,48,44,48,93]]]" 21:45:41 "<infiSTAR.de>SL| 3h 32min | headlessclient(HC4460) | BadVar in missionNamespace: fums_soldierskillsoverride - kill - [0,0,0,0,0,0,0,0] (v0108)" 21:45:42 Client: Remote object 4:0 not found 21:45:42 Cannot create non-ai vehicle ItemSodaRbull, 21:45:46 Cannot create non-ai vehicle FoodSnooter, 21:46:52 "<infiSTAR.de FNC_AH2KICKLOGSPAWN> ["o5siabx87yiv40",["headlessclient","HC4460","SLOG",[66,97,100,86,97,114,32,105,110,32,109,105,115,115,105,111,110,78,97,109,101,115,112,97,99,101,58,32,105,108,95,115,117,112,112,111,114,116,101,100,95,115,117,112,112,108,121,95,99,114,97,116,101,32,45,32,108,121,95,32,45,32,91,34,66,95,115,117,112,112,108,121,67,114,97,116,101,95,70,34,44,34,73,71,95,115,117,112,112,108,121,67,114,97,116,101,95,70,34,44,34,79,95,115,117,112,112,108,121,67,114,97,116,101,95,70,34,44,34,73,95,115,117,112,112,108,121,67,114,97,116,101,95,70,34,44,34,67,95,115,117,112,112,108,121,67,114,97,116,101,95,70,34,93]]]" 21:46:52 "<infiSTAR.de>SL| 3h 33min | headlessclient(HC4460) | BadVar in missionNamespace: il_supported_supply_crate - ly_ - ["B_supplyCrate_F","IG_supplyCrate_F","O_supplyCrate_F","I_supplyCrate_F","C_supplyCrate_F"] (v0108)" 21:46:53 "<infiSTAR.de FNC_AH2KICKLOGSPAWN> ["o5siabx87yiv40",["headlessclient","HC4460","HLOG",[66,97,100,67,111,110,116,101,110,116,58,32,99,111,111,108,32,45,32,99,114,97,102,116,105,110,103,116,111,111,108,115,32,45,32,91,34,67,104,97,105,110,83,97,119,34,44,34,73,116,101,109,67,111,111,108,101,114,69,34,44,34,86,101,104,105,99,108,101,82,101,112,97,105,114,76,103,34,44,34,72,97,116,99,104,101,116,34,44,34,77,117,108,116,105,71,117,110,34,44,34,77,101,108,101,101,83,108,101,100,103,101,34,93]]]" 21:46:53 "<infiSTAR.de>HL| 3h 33min | headlessclient(HC4460) | BadContent: cool - craftingtools - ["ChainSaw","ItemCoolerE","VehicleRepairLg","Hatchet","MultiGun","MeleeSledge"] (v0108)" 21:46:54 "<infiSTAR.de> ---PlayerDisconnected: headlessclient(HC4460)" 21:46:54 No player found for channel 288047232 - message ignored 21:46:54 Client: Remote object 3:0 not found 21:46:56 "##SERVER:HC_HAL: 1st Heart beat missed!!" 21:46:58 "##SERVER:HC_HAL: 2nd Heart beat missed!!" 21:47:00 "##SERVER:HC_HAL: Disconnect detected. Cleaning up the Mess!!!!" 21:47:00 "HC_HAL:CLEANUP Groups: R Alpha 1-1 deleted" 21:47:00 "HC_HAL:CLEANUP Groups: R Alpha 1-2 deleted" 21:47:00 "HC_HAL:CLEANUP Groups: R Alpha 2-1 deleted" 21:47:00 "HC_HAL:CLEANUP Groups: R Alpha 1-3 deleted" 21:47:00 "HC_HAL:CLEANUP Groups: R Alpha 2-2 deleted" 21:47:00 "HC_HAL:CLEANUP Groups: R Alpha 2-3 deleted" 21:47:00 "HC_HAL:CLEANUP Groups: R Alpha 3-1 deleted" 21:47:00 "HC_HAL:CLEANUP Groups: R Alpha 3-2 deleted" 21:47:00 "HC_HAL:CLEANUP Groups: R Alpha 3-3 deleted" 21:47:00 "HC_HAL:CLEANUP Groups: R Alpha 4-1 deleted" Any help from people who have FuMS working with InfiStar would be appreciated :) Link to comment Share on other sites More sharing options...
SpiRe Posted March 4, 2015 Report Share Posted March 4, 2015 Any help from people who have FuMS working with InfiStar would be appreciated :) Send me PM with your run.sqf, logs files and version of your InfiStar AH Link to comment Share on other sites More sharing options...
Persei Posted March 4, 2015 Report Share Posted March 4, 2015 Prompt how to realise charge of money in + instead of - for murder AI. To make a smoke in prize-winning boxes one colour and that very strongly falls FPS from their quantity and colours. To clean radio radio01.ogg. To hide the notification in game HC about that that it does with AI. Excuse for my English. Link to comment Share on other sites More sharing options...
horbin Posted March 4, 2015 Author Report Share Posted March 4, 2015 Loot SMOKE: BaseServer.sqf - Loot Defaults - only option for this right now is off/on - Turn off Radio noise: BaseServer.sqf - Event and AI Radio message behaviour - set 1st value to 'false'. Hide in game notifications (ie global hint): Must be done for each mission. Example: \FuMS\Themes\Aquatic\WaterBoat.sqf Under Notification message and Map display control: 2nd value to 'false' I like the idea of a bounty system for AI. I will incorporate something like that which the Admins can turn on/off. computermancer, second_coming and stonXer 3 Link to comment Share on other sites More sharing options...
second_coming Posted March 4, 2015 Report Share Posted March 4, 2015 +1 for AI bounty :)What I'd really love is a static AI character that you could interact with which allowed you to place a bounty on a players head so that he is hunted by AI :D stonXer and computermancer 2 Link to comment Share on other sites More sharing options...
horbin Posted March 5, 2015 Author Report Share Posted March 5, 2015 added to the list. Link to comment Share on other sites More sharing options...
second_coming Posted March 5, 2015 Report Share Posted March 5, 2015 I sorted the Infistar issue by the way with help from SpiRe, reverting to vanilla 1.3 and deactivating a few options in Infistar did the trick :) Link to comment Share on other sites More sharing options...
horbin Posted March 5, 2015 Author Report Share Posted March 5, 2015 Any idea of the root cause? Which infi options where causing the problems? might be something I can do on my end. Link to comment Share on other sites More sharing options...
second_coming Posted March 5, 2015 Report Share Posted March 5, 2015 Any idea of the root cause? Which infi options where causing the problems? might be something I can do on my end.These are the ones I changed:/* Use BadVar check */ _UBV = false; /* Check Global Markers */ _CGM = false; /* Check Local Markers */ _CLM = false;So it was the markers and global variables causing the problems. Link to comment Share on other sites More sharing options...
computermancer Posted March 5, 2015 Report Share Posted March 5, 2015 Loot SMOKE: BaseServer.sqf - Loot Defaults - only option for this right now is off/on - Turn off Radio noise: BaseServer.sqf - Event and AI Radio message behaviour - set 1st value to 'false'. Hide in game notifications (ie global hint): Must be done for each mission. Example: \FuMS\Themes\Aquatic\WaterBoat.sqf Under Notification message and Map display control: 2nd value to 'false' I like the idea of a bounty system for AI. I will incorporate something like that which the Admins can turn on/off. Can you set it to only trigger the smoke when player is within a certain distance? //Waits until player gets 150 near the _crate to end mission OR timeout occurred waitUntil{(diag_tickTime - _crateDropStartTime) > SDROP_CrateTimeout || {isPlayer _x && _x distance _crate < 150} count playableUnits > 0}; detach _smoke; detach _chemLight; deleteVehicle _smoke; deleteVehicle _chemLight; _smoke = createVehicle ["SmokeShellYellow", [0,0,0], [], 0, "NONE"]; _chemLight = createVehicle ["Chemlight_yellow", [0,0,0], [], 0, "NONE"]; _smoke attachTo [_crate, [0, 0, 1]]; _chemLight attachTo [_crate, [0, 0, 1]]; //Waits until player gets 85 near the _crate to end mission OR timeout occurred waitUntil{(diag_tickTime - _crateDropStartTime) > SDROP_CrateTimeout || {isPlayer _x && _x distance _crate < 85} count playableUnits > 0}; detach _smoke; detach _chemLight; deleteVehicle _smoke; deleteVehicle _chemLight; _smoke = createVehicle ["SmokeShellYellow", [0,0,0], [], 0, "NONE"]; _chemLight = createVehicle ["Chemlight_yellow", [0,0,0], [], 0, "NONE"]; _smoke attachTo [_crate, [0, 0, 1]]; _chemLight attachTo [_crate, [0, 0, 1]]; Link to comment Share on other sites More sharing options...
second_coming Posted March 5, 2015 Report Share Posted March 5, 2015 It could also do with stopping altogether after a player has actually found it (accessed the crate). Otherwise it just keeps smoking until it despawns. It looks kind of funny when you use IgiLoad and have a smoking box on the back of your truck :D computermancer 1 Link to comment Share on other sites More sharing options...
computermancer Posted March 6, 2015 Report Share Posted March 6, 2015 QUESTION: Is there a way to put a space before the name of the town for the marker for townraid? I like to put a space before text in my markers so they arent so close to the icon Link to comment Share on other sites More sharing options...
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