dave z Posted January 13, 2015 Report Share Posted January 13, 2015 They are at the bottom of the OP (first post by the script author). thanks Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted January 13, 2015 Report Share Posted January 13, 2015 Someone posted this error on page 3 but there was no answer to his problem. I am seeing this in my log: 19:59:43 Ragdoll - loading of ragdoll source "Soldier" finished successfully. 20:01:04 Error in expression < "civil"; _back = _back + [[_civiltype, _position, _civilrole]]; }; while { tr> 20:01:04 Error position: <_position, _civilrole]]; }; while { tr> 20:01:04 Error Undefined variable in expression: _position 20:01:04 Error in expression < "civil"; _back = _back + [[_civiltype, _position, _civilrole]]; }; while { tr> 20:01:04 Error position: <_position, _civilrole]]; }; while { tr> 20:01:04 Error Undefined variable in expression: _position 20:01:04 Error in expression < "civil"; _back = _back + [[_civiltype, _position, _civilrole]]; }; while { tr> 20:01:04 Error position: <_position, _civilrole]]; }; while { tr> 20:01:04 Error Undefined variable in expression: _position 20:01:04 Error in expression <iviltype = _x select 0; _civil = _group createUnit [_civiltype, (_x select 1), [> 20:01:04 Error position: <createUnit [_civiltype, (_x select 1), [> 20:01:04 Error 0 elements provided, 3 expected 20:01:04 Error in expression <iviltype = _x select 0; _civil = _group createUnit [_civiltype, (_x select 1), [> 20:01:04 Error position: <createUnit [_civiltype, (_x select 1), [> 20:01:04 Error 0 elements provided, 3 expected 20:01:04 Error in expression <iviltype = _x select 0; _civil = _group createUnit [_civiltype, (_x select 1), [> 20:01:04 Error position: <createUnit [_civiltype, (_x select 1), [> 20:01:04 Error 0 elements provided, 3 expected 20:02:41 "DEBUG: lootContainer 1bb89d00# 1056324: coffee_table.p3d REMOTE" Link to comment Share on other sites More sharing options...
Snakeyes Posted January 14, 2015 Report Share Posted January 14, 2015 Does anybody have this script working and care to share what you did? MisterT (the script author) mentions clientside files in a post to my question above. I have set up the script serverside only as per the OP. I'm using the Chernarus map and the spawn points provided by KingRaymond795. I don't see the script loading in my server rpt. I have visited multiple towns and ran through them and waited for awhile, but I never have any AI spawn. I have tried both versions of the generate_zone.sqf to no avail. I would like to get the Roaming AI script going to spice up the game for my players. Thanks for any help. :huh: Link to comment Share on other sites More sharing options...
NuFaN Posted January 14, 2015 Report Share Posted January 14, 2015 Does anybody have this script working and care to share what you did? MisterT (the script author) mentions clientside files in a post to my question above. I have set up the script serverside only as per the OP. I'm using the Chernarus map and the spawn points provided by KingRaymond795. I don't see the script loading in my server rpt. I have visited multiple towns and ran through them and waited for awhile, but I never have any AI spawn. I have tried both versions of the generate_zone.sqf to no avail. I would like to get the Roaming AI script going to spice up the game for my players. Thanks for any help. :huh: My server did not even start with this script... Gonna wait for either a better tut or script... xD Link to comment Share on other sites More sharing options...
1Man Posted January 14, 2015 Report Share Posted January 14, 2015 If installed properly this does in fact work as I am running this on my servers. Link to comment Share on other sites More sharing options...
ZyGHeliosProtocol Posted January 14, 2015 Report Share Posted January 14, 2015 Does anybody have this script working and care to share what you did? MisterT (the script author) mentions clientside files in a post to my question above. I have set up the script serverside only as per the OP. I'm using the Chernarus map and the spawn points provided by KingRaymond795. I don't see the script loading in my server rpt. I have visited multiple towns and ran through them and waited for awhile, but I never have any AI spawn. I have tried both versions of the generate_zone.sqf to no avail. I would like to get the Roaming AI script going to spice up the game for my players. Thanks for any help. :huh: Try the way I did it, worked out great. My server did not even start with this script... Gonna wait for either a better tut or script... xD Same advice as above Link to comment Share on other sites More sharing options...
MisterT Posted January 14, 2015 Author Report Share Posted January 14, 2015 This is not a hard script to setup. If you are having issues I have posted my Skype. I have already added Roaming AI to a couple peopls pbos who couldnt figure it out for them. free of charge. If you need help. MSG me on Skype. Link to comment Share on other sites More sharing options...
stonXer Posted January 14, 2015 Report Share Posted January 14, 2015 works sweet, thanks :) Link to comment Share on other sites More sharing options...
SadBoy1981 Posted January 15, 2015 Report Share Posted January 15, 2015 How to set up only for 1 player spawn, not for all who are in zone same time? Link to comment Share on other sites More sharing options...
1Man Posted January 15, 2015 Report Share Posted January 15, 2015 Server side only on that Link to comment Share on other sites More sharing options...
NuFaN Posted January 15, 2015 Report Share Posted January 15, 2015 This is not a hard script to setup. If you are having issues I have posted my Skype. I have already added Roaming AI to a couple peopls pbos who couldnt figure it out for them. free of charge. If you need help. MSG me on Skype. Might take u up on that offer xD Link to comment Share on other sites More sharing options...
monkeebhoy Posted January 15, 2015 Report Share Posted January 15, 2015 From what i could make out it was a mpmission folder/pbo that the script was put into. Unless i'm reading the instructions wrong. Can't get it working on Chernarus map. Link to comment Share on other sites More sharing options...
Havoc302 Posted January 15, 2015 Report Share Posted January 15, 2015 I have this installed and working perfectly, only thing I'd like is to be able to tweak how many spawn and the timer before more spawn after you've killed the first lot. Anyone know any easy way to do this? Link to comment Share on other sites More sharing options...
MisterT Posted January 15, 2015 Author Report Share Posted January 15, 2015 I have this installed and working perfectly, only thing I'd like is to be able to tweak how many spawn and the timer before more spawn after you've killed the first lot. Anyone know any easy way to do this? OPEN UP INIT.SQF Edit this line to change how many AI spawn. If you want a timer till the next one. I will have to add that part in. // Civilians are in a group when they pop // Number max random of civilians in the group are x numbers DCLgroupsize = 3; \\ // civilian can move in houses around x meters // of theirs initial position DCLdistancemove = 200; // civilian side DCLcivilianside = resistance; // HC client DCLusehclient = false; // HC client name DCLhclientname = "HC"; { garbage = [_x] spawn generate_zone; sleep 0.01; }foreach DCLaltistownpositions; Link to comment Share on other sites More sharing options...
Havoc302 Posted January 15, 2015 Report Share Posted January 15, 2015 Thanks MisterT. Yeah that'd be really great, I like players to have the ability to clear towns for a certain time, having them spawn constantly is just an annoying hindrance. Link to comment Share on other sites More sharing options...
BeligerantRhino Posted January 18, 2015 Report Share Posted January 18, 2015 Im getting a Battleye script restriction #20. Anyone got a BE fix for this. Link to comment Share on other sites More sharing options...
Tricks Posted January 18, 2015 Report Share Posted January 18, 2015 Im getting a Battleye script restriction #20. Anyone got a BE fix for this. Link to comment Share on other sites More sharing options...
Havoc302 Posted January 19, 2015 Report Share Posted January 19, 2015 Still getting issues with this script, getting up to 20 AI spawning in a town at once, it's totally overkill, I have the amount set to 1 in the config. Link to comment Share on other sites More sharing options...
stonXer Posted January 19, 2015 Report Share Posted January 19, 2015 ^^ how many spawn coords for that town ? Link to comment Share on other sites More sharing options...
Havoc302 Posted January 19, 2015 Report Share Posted January 19, 2015 ^^ how many spawn coords for that town ? I didn't even think to look at that, pretty stupid way to do it if that's how it works, It should be based around a single coord for each town then variations off that coord, such as [(_pos select 0 + 50, _pos select 1 + 50,0)]; Xeygwyn 1 Link to comment Share on other sites More sharing options...
Gen0cide Posted January 20, 2015 Report Share Posted January 20, 2015 Anyone have a link or a reference to the Altis map and all the spawn coordinates.... I've Googled my butt off and not had any luck. :) Link to comment Share on other sites More sharing options...
MisterT Posted January 20, 2015 Author Report Share Posted January 20, 2015 With original code spawns 3 ai per coord location. 3 can be changed to 1 or whatever u like within init. This script is basic and I have no care to get indepth. I rather smoke weed and get a blow job. Tricks 1 Link to comment Share on other sites More sharing options...
Gen0cide Posted January 21, 2015 Report Share Posted January 21, 2015 It's all good my players love it but were constantly getting owned by them so I just turned them down to slobbering idiots level. Not nearly as much of a threat as they were before but 30 slobbering idiots in a pack can get lucky once in a while. Link to comment Share on other sites More sharing options...
Havoc302 Posted January 21, 2015 Report Share Posted January 21, 2015 With original code spawns 3 ai per coord location. 3 can be changed to 1 or whatever u like within init. This script is basic and I have no care to get indepth. I rather smoke weed and get a blow job. So is that what it is? There's more than one coord per town? Link to comment Share on other sites More sharing options...
Sharkking Posted January 21, 2015 Report Share Posted January 21, 2015 Why not simply set the spawn chance of atagonist to a higher value. 25% at Loot and Thrash and you have always anything arround in the towns without the needs to spawn serverside AI Link to comment Share on other sites More sharing options...
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