ch4rlys Posted January 3, 2015 Report Share Posted January 3, 2015 Hi I try to add the mag repack to the my epoch server. http://www.armaholic.com/page.php?id=19692 I have a problem i have this restriction i can't fix : I already fix 2-3 restriction error but i lock on that one! #52 "ntil {!(isNull (findDisplay 46))}; (findDisplay 46) displayAddEventHandler ["KeyDown", "_this call outlw_MR_keyDown;"]; system" Please anyone could help me for that ? Link to comment Share on other sites More sharing options...
0 Crankk123 Posted January 3, 2015 Report Share Posted January 3, 2015 is this server only or server and client side addon? Link to comment Share on other sites More sharing options...
0 Tricks Posted January 3, 2015 Report Share Posted January 3, 2015 This would be VERY handy. Hopefully the devs just add it in! Link to comment Share on other sites More sharing options...
0 Darth_Rogue Posted January 3, 2015 Report Share Posted January 3, 2015 Requires CBA. It won't run with Epoch at all until the devs add CBA support (if ever). mgm 1 Link to comment Share on other sites More sharing options...
0 _LR_KevsNoTrev Posted January 4, 2015 Report Share Posted January 4, 2015 script version runs well you just need to figure out hte BE Filters. I'll give a hint. createDialog exec addmagazine Link to comment Share on other sites More sharing options...
0 Crankk123 Posted January 4, 2015 Report Share Posted January 4, 2015 i get the error Resource MagRepack_Dialog_Main not found when i press crtl and r Link to comment Share on other sites More sharing options...
0 _LR_KevsNoTrev Posted January 4, 2015 Report Share Posted January 4, 2015 Crankk did you actually put the outlw_magrepack folder into your mission folder and put the #include into the description.ext?? Link to comment Share on other sites More sharing options...
0 ch4rlys Posted January 4, 2015 Author Report Share Posted January 4, 2015 i succed if anyone want the script i open to share Dew 1 Link to comment Share on other sites More sharing options...
0 Slacker101 Posted January 4, 2015 Report Share Posted January 4, 2015 i succed if anyone want the script i open to share Yes please Link to comment Share on other sites More sharing options...
0 BetterDeadThanZed Posted January 4, 2015 Report Share Posted January 4, 2015 I'm interested in seeing how you did it, because when I tried it, the server log said that it requires CBA. Link to comment Share on other sites More sharing options...
0 Tricks Posted January 4, 2015 Report Share Posted January 4, 2015 Be careful now what we talk about, our thread about scripts we would like to see was closed suddenly. looks like it would be awesome, but might be classified as making the game too easy for players. They might want the requirement to search for additional ammo. Link to comment Share on other sites More sharing options...
0 Riddlez Posted January 5, 2015 Report Share Posted January 5, 2015 cant make a game great if opinions and ideas are squashed regadless of point/content. Link to comment Share on other sites More sharing options...
0 _LR_KevsNoTrev Posted January 5, 2015 Report Share Posted January 5, 2015 CBA is the only way outlaw could get it to run at preinit/post init (can't recall which) and start up at mission start as a mod. I'm interested in seeing how you did it, because when I tried it, the server log said that it requires CBA. Zed, that is true for mod version, but when you download mod it also comes with a script version. I have had script version running, but its funny that people are getting very different BE filters than me...? Be careful now what we talk about, our thread about scripts we would like to see was closed suddenly. looks like it would be awesome, but might be classified as making the game too easy for players. They might want the requirement to search for additional ammo. How is it too easy, when in reality in a survival situation you are going to be able to repack your ammo to make it take 1. less space 2. keep mags full for combat? mgm and McPimpin 2 Link to comment Share on other sites More sharing options...
0 McPimpin Posted January 5, 2015 Report Share Posted January 5, 2015 This looks like it would be awesome, but might be classified as making the game too easy for players. They might want the requirement to search for additional ammo. I am glad someone has a sense of humor. Tricks 1 Link to comment Share on other sites More sharing options...
0 ch4rlys Posted January 5, 2015 Author Report Share Posted January 5, 2015 i succed but the admin tool has block the script, i try to whitleist the script to the admin tool now BE Filter as been fixed Link to comment Share on other sites More sharing options...
0 Tricks Posted January 5, 2015 Report Share Posted January 5, 2015 So does the script work fully in Chernarus Epoch? Link to comment Share on other sites More sharing options...
0 BetterDeadThanZed Posted January 5, 2015 Report Share Posted January 5, 2015 CBA is the only way outlaw could get it to run at preinit/post init (can't recall which) and start up at mission start as a mod. Zed, that is true for mod version, but when you download mod it also comes with a script version. I have had script version running, but its funny that people are getting very different BE filters than me...? The directions say that you have install both the server side and client side. I will try it with just the client side. Link to comment Share on other sites More sharing options...
0 Slacker101 Posted January 6, 2015 Report Share Posted January 6, 2015 i succed but the admin tool has block the script, i try to whitleist the script to the admin tool now BE Filter as been fixed Can you update the OP with the working script and entry into the BE Filter? Link to comment Share on other sites More sharing options...
0 ch4rlys Posted January 6, 2015 Author Report Share Posted January 6, 2015 anybody know how i can add a whitlist exeption of the antihack ? Link to comment Share on other sites More sharing options...
0 Crankk123 Posted January 6, 2015 Report Share Posted January 6, 2015 Crankk did you actually put the outlw_magrepack folder into your mission folder and put the #include into the description.ext?? Yes #include "outlw_magRepack\MagRepack_config.hpp" this is the path in the mission folder Link to comment Share on other sites More sharing options...
0 Tricks Posted January 7, 2015 Report Share Posted January 7, 2015 So this is working? I have to install both server and mission side scripts? Link to comment Share on other sites More sharing options...
0 _LR_KevsNoTrev Posted January 7, 2015 Report Share Posted January 7, 2015 in the download there is a folder called outlw_magrepack , put this in the epoch.altis extracted mission folder in your description.ext put the #include "outlw_magRepack\MagRepack_config.hpp" in the init.sqf put in [] execVM "outlw_magRepack\MagRepack_init_sv.sqf"; if you don't have an init.sqf then make one and make sure it is not a text file....so init.sqf.txt is not right. Then in the following scripts.txt lines add this to the end of your line. Line #21 !"MagRepack_init_sv.sqf" !"MagRepack_Misc.sqf" !"MagRepack_Main.sqf" !"MagRepack_Keybindings.sqf" Line #24 !"[((_magInfo select 0) select _n), ((_magInfo select 1) select _n)];" Line #40 !"outlw_MR" It worked for me on a dedicated host, not on a hosted server e.g. streamline-servers.com, gtxGaming etc. So this is working? I have to install both server and mission side scripts? This is a client side script, it is not needed on the server Ace22 and mgm 2 Link to comment Share on other sites More sharing options...
0 Bugtoy Posted January 7, 2015 Report Share Posted January 7, 2015 I am running a local LAN server and it works for me, once. And that is as soon as you log on to the server. After that "CTRL + R" just reloads your weapon. Nothing in the logs, either. Any ideas on that? Link to comment Share on other sites More sharing options...
0 _LR_KevsNoTrev Posted January 8, 2015 Report Share Posted January 8, 2015 bugtoy, do you leave the server or just go back to the lobby? Link to comment Share on other sites More sharing options...
0 Bugtoy Posted January 8, 2015 Report Share Posted January 8, 2015 bugtoy, do you leave the server or just go back to the lobby? I have to leave the server. I have changed the keybinding to different keys and it still just works once. Link to comment Share on other sites More sharing options...
0 Highlander Posted January 8, 2015 Report Share Posted January 8, 2015 Has anyone been able to make this work server side? Link to comment Share on other sites More sharing options...
Question
ch4rlys
Hi
I try to add the mag repack to the my epoch server.
http://www.armaholic.com/page.php?id=19692
I have a problem i have this restriction i can't fix :
I already fix 2-3 restriction error but i lock on that one!
Please anyone could help me for that ?
Link to comment
Share on other sites
Top Posters For This Question
10
9
9
8
Popular Days
Jan 4
7
Feb 5
7
Feb 8
7
Jan 8
7
Top Posters For This Question
Highlander 10 posts
DirtySanchez 9 posts
_LR_KevsNoTrev 9 posts
Tricks 8 posts
Popular Days
Jan 4 2015
7 posts
Feb 5 2015
7 posts
Feb 8 2015
7 posts
Jan 8 2015
7 posts
Popular Posts
DirtySanchez
I suggest using the scarCODE Sar simple ammo Repack. it's recent, it's light and if it has any issues IT07 is around. But my tests showed it still worked fine with 0304b2
_LR_KevsNoTrev
CBA is the only way outlaw could get it to run at preinit/post init (can't recall which) and start up at mission start as a mod. Zed, that is true for mod version, but when you download mod it al
_LR_KevsNoTrev
in the download there is a folder called outlw_magrepack , put this in the epoch.altis extracted mission folder in your description.ext put the in the init.sqf put in if you don't have
117 answers to this question
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now