Paradox121 Posted January 11, 2015 Report Share Posted January 11, 2015 The Items are in the air what can i do , to change this ? Link to comment Share on other sites More sharing options...
TorchGodz Posted January 11, 2015 Report Share Posted January 11, 2015 Ok im still having the same problem as most. My server is on altis (yes i am using the altis files), the loot spawn has increased but nothing is spawning on the ground. Please help Link to comment Share on other sites More sharing options...
celticwarrior06 Posted January 11, 2015 Report Share Posted January 11, 2015 Ok im still having the same problem as most. My server is on altis (yes i am using the altis files), the loot spawn has increased but nothing is spawning on the ground. Please help im having the same problems and no rpt errors Link to comment Share on other sites More sharing options...
Darth_Rogue Posted January 12, 2015 Report Share Posted January 12, 2015 I've already tried that unfortunately, it doesn't work for ammo. In the hangars in Chernarus all the ammo spawns and then drops under the floor so you can't see it. There is obviously a problem with the way the hangar floors location is calculated in the Arma engine (maybe it's to do with the size of the ammo items, I don't know) It does work for the larger items though (guns, backpacks etc). I think I'm going to remove the ammo spawning in the hangars and implement replacing "GroundWeaponHolder" with "WeaponHolderSimulated" for everything else. I'll create a new building type in Lootspawner which just applies to the hangars and not have any ammo spawn there. The problem is that many A2 buildings lack proper collision geometry. So when loot spawns on the "floor" of a building, the server doesn't see a floor and it falls through to the ground. Maybe someday the AiA team will update the buildings to alleviate such issues. Link to comment Share on other sites More sharing options...
Ness Posted January 12, 2015 Report Share Posted January 12, 2015 anyone have the loot list with @MAS weapons pack inside of it?! Link to comment Share on other sites More sharing options...
Ness Posted January 12, 2015 Report Share Posted January 12, 2015 Hello maybe this will help some. https://community.bistudio.com/wiki/Arma_3_Difficulty_Menu. Also here is where my files are located for my server. To edit your difficulties go here \Arma3Config\Users\Arma3Config\Arma3Profile . To edit what difficulty your server is set to would be here \Arma3Config\config.cfg inside config.cfg you will find a line like this class Missions { class Epoch { template = epoch.Altis; //Missions Map difficulty = "Veteren"; // difficulty settings: veteran == NORMAL, mercenary == HARDCORE }; }; Hope this helps. Mine is on veteran... yet my red marker is still on the map and enemies are purple.. :( Link to comment Share on other sites More sharing options...
second_coming Posted January 12, 2015 Report Share Posted January 12, 2015 The problem is that many A2 buildings lack proper collision geometry. So when loot spawns on the "floor" of a building, the server doesn't see a floor and it falls through to the ground. Maybe someday the AiA team will update the buildings to alleviate such issues. Maybe the only way around this at the moment is to add another field into the building list array (in LSLootBuildings.SQF) to hold the z position of the floor for the problem buildings? Then we could use that manually set height to place the item in the part of the script which actually places the item in the map rather than have the script try to work out where the floor is. Link to comment Share on other sites More sharing options...
second_coming Posted January 12, 2015 Report Share Posted January 12, 2015 Hi, I have a fairly strange problem. Headwear and vests are spawn with the LSpawner not usable. The items have no picture and be as white "bag" on the ground, they also require no space in your backpack / veste. After a reconnect but they are with picture and wearable. Partial spawns no loot until you reconnectet. I try to reinstall a fresh Epoch on the Server, but the error persists. Sounds like you are using a non Epoch specific version of the script. Link to comment Share on other sites More sharing options...
cheech420now Posted January 12, 2015 Report Share Posted January 12, 2015 Mine is on veteran... yet my red marker is still on the map and enemies are purple.. :( veteren is spelled veteran lol Change difficulty = "Veteren"; // difficulty settings: veteran == NORMAL, mercenary == HARDCORE To difficulty = "Veteran"; // difficulty settings: veteran == NORMAL, mercenary == HARDCORE Link to comment Share on other sites More sharing options...
Darth_Rogue Posted January 12, 2015 Report Share Posted January 12, 2015 Maybe the only way around this at the moment is to add another field into the building list array (in LSLootBuildings.SQF) to hold the z position of the floor for the problem buildings? Then we could use that manually set height to place the item in the part of the script which actually places the item in the map rather than have the script try to work out where the floor is. That would work in some cases except where the distance from the ground to the top of the floor is different than what you set in the height adjustments. Set it too low and you still won't see the items. Set it too high and you're back to having floating loot. Link to comment Share on other sites More sharing options...
BaDg3R Posted January 12, 2015 Report Share Posted January 12, 2015 Any one else getting this? 17:56:10 File mpmissions\__cur_mp.Chernarus\LSpawner\fn_LSgetBuildingstospawnLoot.sqf, line 76 17:56:10 Error in expression <ndom(100)); No @mas installed Link to comment Share on other sites More sharing options...
Darth_Rogue Posted January 12, 2015 Report Share Posted January 12, 2015 Any one else getting this? 17:56:10 File mpmissions\__cur_mp.Chernarus\LSpawner\fn_LSgetBuildingstospawnLoot.sqf, line 76 17:56:10 Error in expression <ndom(100)); No @mas installed Check your loot lists and make sure none of the loot sections are blank or totally commented out. If one category is missing loot items then it will throw that type of error. They each have to have something in them. Link to comment Share on other sites More sharing options...
Havik Posted January 13, 2015 Report Share Posted January 13, 2015 Anybody else have a problem with too much .9mm/.45 ammo and too many chemlights? Link to comment Share on other sites More sharing options...
Ness Posted January 13, 2015 Report Share Posted January 13, 2015 Yes I.removed chemlight from loot list Link to comment Share on other sites More sharing options...
Ness Posted January 13, 2015 Report Share Posted January 13, 2015 hey anyone have the whole list of @mas weapons? Simelia posted this: https://www.dropbox.com/s/9hb7ufs5rit7wj5/LSlootLists.masweapons.sqf?dl=0 but it seems it only has a select few weapons... not the entire list of weapons.. does anyone here got a list of every gun, including the handguns? Link to comment Share on other sites More sharing options...
pr0dukt Posted January 14, 2015 Report Share Posted January 14, 2015 all the classnames are packed up in the @mas addon itself. look through it. Link to comment Share on other sites More sharing options...
Ness Posted January 14, 2015 Report Share Posted January 14, 2015 Thats the first place I look but the namea are slighty different and also the handguns are not included or I just cant seem to find them.. I see some guns but not all of them Link to comment Share on other sites More sharing options...
pr0dukt Posted January 14, 2015 Report Share Posted January 14, 2015 i see them all there in mine. CLASSLIST_Weapons.txt Link to comment Share on other sites More sharing options...
Ness Posted January 14, 2015 Report Share Posted January 14, 2015 i see them all there in mine. CLASSLIST_Weapons.txt Ah yes I was in the weapons.pbo themselves. Sorry. Thanks. Link to comment Share on other sites More sharing options...
DirtySanchez Posted January 14, 2015 Report Share Posted January 14, 2015 I havent stepped in here since I have been running this addon with all my maps smoothly The cherno map has had just the LSspawner since October/November and working without floating loot. Im not sure what you all are doing or if the @mas mod has changed anything but if you use the LSspawner with just your own edits and the EPOCH Mod/AiA Terrain Pack it works fine on my end. I do call it server side tho, didnt really pay attention to the install instructions here. Link to comment Share on other sites More sharing options...
second_coming Posted January 14, 2015 Report Share Posted January 14, 2015 I havent stepped in here since I have been running this addon with all my maps smoothly The cherno map has had just the LSspawner since October/November and working without floating loot. Im not sure what you all are doing or if the @mas mod has changed anything but if you use the LSspawner with just your own edits and the EPOCH Mod/AiA Terrain Pack it works fine on my end. I do call it server side tho, didnt really pay attention to the install instructions here. Do you mind posting exactly how you have it set up? Link to comment Share on other sites More sharing options...
Rowtag Posted January 15, 2015 Report Share Posted January 15, 2015 Theres a Grenade in the lootspawner, which is named as "Stone" ingame, but looks like a grenade. Do you know, is it the HandGrenade or the MiniGrenade? Need to remove it, cause people get kicked when throwing it. Thanks Link to comment Share on other sites More sharing options...
second_coming Posted January 15, 2015 Report Share Posted January 15, 2015 I think it's the mini grenade, just remove it from the list of loot and it will stop spawning. Same goes for the UAV backpack. Link to comment Share on other sites More sharing options...
Leigham Posted January 15, 2015 Report Share Posted January 15, 2015 I cant seem to get this working, the Call is in the init, and the files are all there, but nothing on the rpt about it, ? any ideas ? Link to comment Share on other sites More sharing options...
Lost_Noob Posted January 15, 2015 Report Share Posted January 15, 2015 Can I add this as an additional loot spawn script but not have MAS weapons on the server? Or does anyone have success with using a high loot spawn script? I know a few servers that use an A2 type loot spawner and want to implement this on ours... Link to comment Share on other sites More sharing options...
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