egnbv Posted January 20, 2016 Report Share Posted January 20, 2016 On 2015/8/26 at 0:39 PM, umfufu said: Had some adjustments done so now 2 types of zeds 1 the old drunken alike (walking as they had 2 bottles of scotch) 2 the player lookalike (same speed as a realplayer and behave normal) https://github.com/Thisnameisnottaken/Zeds-forA3 thx to Gulo , Chuma and palladiumm whom gave me the idea for a rewrite and randomized the faces Zedface = ["zombi","zomboy","infected1","Infected2","zombi","zomboy"] call BIS_fnc_selectRandom; // randomize and favor the buttugly Hey guys,i add this Zeds, but where is zombie?! Link to comment Share on other sites More sharing options...
meanbeandk Posted January 20, 2016 Report Share Posted January 20, 2016 You must have done something wrong. I have no problem with this script Link to comment Share on other sites More sharing options...
egnbv Posted January 20, 2016 Report Share Posted January 20, 2016 56 minutes ago, meanbeandk said: You must have done something wrong. I have no problem with this script server no error log. or zombies no spawn in open land? Link to comment Share on other sites More sharing options...
Cavadus Posted January 20, 2016 Report Share Posted January 20, 2016 3 hours ago, meanbeandk said: You must have done something wrong. I have no problem with this script Did you figure out that #33 filter, then? Link to comment Share on other sites More sharing options...
meanbeandk Posted January 20, 2016 Report Share Posted January 20, 2016 2 hours ago, Cavadus said: Did you figure out that #33 filter, then? No runnig without battleye just running arma 3 on test server Link to comment Share on other sites More sharing options...
egnbv Posted January 21, 2016 Report Share Posted January 21, 2016 9 hours ago, meanbeandk said: No runnig without battleye just running arma 3 on test server the zeds need client install ?! but the zeds no key file! Link to comment Share on other sites More sharing options...
egnbv Posted January 21, 2016 Report Share Posted January 21, 2016 9 hours ago, meanbeandk said: No runnig without battleye just running arma 3 on test server I do not understand "simple add @zombi in the root of arma III (server and client)." of the meaning. Link to comment Share on other sites More sharing options...
egnbv Posted January 21, 2016 Report Share Posted January 21, 2016 15 hours ago, meanbeandk said: No runnig without battleye just running arma 3 on test server How to add zombies marker?! Link to comment Share on other sites More sharing options...
willxx Posted January 24, 2016 Report Share Posted January 24, 2016 cool Link to comment Share on other sites More sharing options...
umfufu Posted January 29, 2016 Report Share Posted January 29, 2016 On 21-1-2016 at 4:27 AM, egnbv said: the zeds need client install ?! but the zeds no key file! U need them both in server as in client side Also i didnt provide a Bec filter on my version due to the fact we only use it on a closed friends only server (No Bec and to lazy to make a filter but offcourse feel free to do so) And no marker needed they spawn when players are close to buildings (arma any map related houses) Link to comment Share on other sites More sharing options...
AtraX Posted February 6, 2016 Report Share Posted February 6, 2016 thx Link to comment Share on other sites More sharing options...
__FLYERS__ Posted March 2, 2016 Report Share Posted March 2, 2016 thx Link to comment Share on other sites More sharing options...
Stravides Posted March 5, 2016 Report Share Posted March 5, 2016 1st Posting here - managed to get the script running like a charm, but the zoms seem to be very easy to put down. The section of code below increases the number of Zoms, but how do I make them harder to kill - increase HP - Hit Points Thanks in advance..... while {_num < 5} do { _coords = [_pos,5,150,5,0,50,0] call BIS_fnc_findSafePos; _num = _num + 1; Link to comment Share on other sites More sharing options...
chrisa Posted April 7, 2016 Report Share Posted April 7, 2016 Hello guys, About the blckeagls post. I did all the steps but dont work. Problem = the line in description.ext, if i add the line then the server stuck and won't start up. If remove the line, all is ok and the server starts but with no zombie's afcourse. Does anyone knows how i can fix the problem? There are no errors in the rpt/logs. Greets chris blckeagls Link to comment Share on other sites More sharing options...
natoed Posted May 30, 2016 Report Share Posted May 30, 2016 chrisa if its ask you to put anything in the description.ext, this all get put in the "sandbox_config.hpp" which is located in the epoch_config folder of YOUR mission pbo took me some time to work this out myself Link to comment Share on other sites More sharing options...
natoed Posted September 16, 2016 Report Share Posted September 16, 2016 Used the below linked to get this working (if you can call it that) Changed the scripts abit , the Zed's can see through any map object tried using some code from blckeagls contact.sqf with limited success but it kept breaking shit so its a fail on my part, plus on 3 sounds files annoying after a few minutes. Might revisit again but for now its a fail. Thisnameisnottaken/Zeds-forA3https://github.com/Thisnameisnottaken/Zeds-forA3 blckeagls' Real Zombies v0.0.5https://epochmod.com/forum/topic/30708-blckeagls-real-zombies-v005/?page=15 BeerZ's Workshop (This has a key)http://steamcommunity.com/sharedfiles/filedetails/?id=750526366&searchtext=ZOMBIES Proximity Zombies Spawnerhttp://www.armaholic.com/page.php?id=28741 Link to comment Share on other sites More sharing options...
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