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blckeagls' Real Zombies v0.0.5


blckeagls

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You can set the zombie faces to any installed face by adding this line of code using any installed face: _zombie setFace "FACENAME_HERE";

 

Into the following bank in fnc_ZProximity.sqf like below:

 

  _zombie disableAI "FSM";
  _zombie disableAI "AUTOTARGET";
  _zombie disableAI "TARGET";
  _zombie setBehaviour "CARELESS";
  _zombie disableConversation true;
  _zombie setFace "infected2";             //this face is from Dawn Of The Dead - Infected Skins Addon by gulo
  _zombie addRating -10000;
  zarray=zarray+[_zombie];
  if (zombierun < 1) then {_zombie setdamage 0.5;};

 

All zombies will have the same face, BUT at least they will be a zed face if you use the zombie skins from above posts. Does anyone have a way yet to randomize the zombie faces with an array? Thanks this is great!

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Had some adjustments done so now 2 types of zeds

1 the old drunken alike (walking as they had 2 bottles of scotch)

2 the player lookalike (same speed as a realplayer and behave normal)

 

https://github.com/Thisnameisnottaken/Zeds-forA3

 

thx to Gulo , Chuma  and palladiumm whom gave me the idea for a rewrite

and randomized the faces

Zedface = ["zombi","zomboy","infected1","Infected2","zombi","zomboy"] call BIS_fnc_selectRandom;  // randomize and favor the buttugly 

Edited by umfufu
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Had some adjustments done so now 2 types of zeds

1 the old drunken alike (walking as they had 2 bottles of scotch)

2 the player lookalike (same speed as a realplayer and behave normal)

It works great, thx.

Some notes:

1) 2 the player lookalike (same speed as a realplayer and behave normal) - have not zedface skin. Is it normal or I did some mistake?

2) Is possible set zeds able to attack on vehicle with player?

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@Kenobi look in  zombi & Tzombi folder both have a conf.sqf file Ionly made the slow zombi have the zombi face (but by chance it could be a nearnormal lookingface aka infected

The Tzombi i only set to have the infected face to mimic the surprise people might think its a realplayer , but if u copy "zombi","zomboy"into Tconf they have the zombi look also

Take /zombi/conf.sqf as example (1st line) 

The Vehicle attack i must look into but idd doenst work

 

@Axe210

U can dl the zombi addon rightside u see the button Download ZIP , press and u get it then simple unzip

Edited by umfufu
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when i click the link  ZombiesVersion0.0.0.5.zip

1. Download and Unzip this: ZombiesVersion0.0.0.5.zip

i get this error :

The page you are trying to access is not available for your account.

 

seems that i dont have the permission to download how do i get permission ?

it seems that the newbie guys cant use the links like that :D

sheepnz  can you download ?

Edited by axe210
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U cant coz u try to dl the 1st version , wich idd is closed by the TP.

But in time things do get altered and so a few people made some adjustments , Chuma made 1 -- https://github.com/WARChuMa/Zombi

Gulo & Wally added some i just redone few things  , https://github.com/Thisnameisnottaken/Zeds-forA3

Just a simple zombie addon

Edited by umfufu
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  • 2 months later...
  • 2 weeks later...
  • 1 month later...

in my scripts.log

#33 "st = 600;  


SideZMB = createCenter civilian;
groupZMB = createGroup civilian;
sleep 0.1;
fncZcontact = compile preprocessFile "

 

but cant get it to work if i inset this

!"st = 600;  \n\n\nSideZMB = createCenter civilian;\ngroupZMB = createGroup civilian;\nsleep 0.1;\nfncTZcontact = compile preprocessFile"

in line 35 in scripts.cfg ??

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  • 3 weeks later...
On 12/29/2015 at 5:18 AM, meanbeandk said:

in my scripts.log

#33 "st = 600;  


SideZMB = createCenter civilian;
groupZMB = createGroup civilian;
sleep 0.1;
fncZcontact = compile preprocessFile "

 

but cant get it to work if i inset this

!"st = 600;  \n\n\nSideZMB = createCenter civilian;\ngroupZMB = createGroup civilian;\nsleep 0.1;\nfncTZcontact = compile preprocessFile"

in line 35 in scripts.cfg ??

Did you ever figure this out?  Having the same problem.

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