classified787 Posted June 7, 2015 Report Share Posted June 7, 2015 Ok I have done a lot of editing to test it shut BE we need filters for this you also get hit in god mode zombies spawn everywhere now they do a lot less damage this may help you guys in your quest and mine I take no credit just a lot of tweaking and rewriting some of the code http://s000.tinyupload.com/?file_id=09921468409580564425 Thanks Black for the start of something big The link you put for the file location is reported as a Malicious website. My anti-virus detected 7 different malware attempts at installing themselves on my computer when I clicked on your link. Please post your script on GitHub. Link to comment Share on other sites More sharing options...
Major Khunt Posted June 7, 2015 Report Share Posted June 7, 2015 The link you put for the file location is reported as a Malicious website. My anti-virus detected 7 different malware attempts at installing themselves on my computer when I clicked on your link. Please post your script on GitHub. bitdefender didnt bat an eye and downloaded it what antivirus do you use? Link to comment Share on other sites More sharing options...
classified787 Posted June 7, 2015 Report Share Posted June 7, 2015 bitdefender didnt bat an eye and downloaded it what antivirus do you use? Webroot Link to comment Share on other sites More sharing options...
Major Khunt Posted June 7, 2015 Report Share Posted June 7, 2015 well the download is a pbo file and contains the usual file extensions you would expect. https://www.dropbox.com/s/xdgken5vky0dhd4/epoch.Altis.pbo?dl=0 stuck it in my dropbox up to you if you want to grab it :) Link to comment Share on other sites More sharing options...
classified787 Posted June 7, 2015 Report Share Posted June 7, 2015 well the download is a pbo file and contains the usual file extensions you would expect. https://www.dropbox.com/s/xdgken5vky0dhd4/epoch.Altis.pbo?dl=0 stuck it in my dropbox up to you if you want to grab it :) Thank you. I was thinking of turning off my virus software. I figured it was most likely really safe otherwise the post would have been taken down by an Admin or at least reported. Link to comment Share on other sites More sharing options...
classified787 Posted June 8, 2015 Report Share Posted June 8, 2015 well the download is a pbo file and contains the usual file extensions you would expect. https://www.dropbox.com/s/xdgken5vky0dhd4/epoch.Altis.pbo?dl=0 stuck it in my dropbox up to you if you want to grab it :) Thanks a lot major. For some reason I have been having issues with getting this working but with your file I was able to get it working. Much appreciated. Major Khunt 1 Link to comment Share on other sites More sharing options...
soniXx123 Posted June 10, 2015 Report Share Posted June 10, 2015 We have here: https://github.com/WARChuMa/Zombia Battleeye problem :( 10.06.2015 16:00:07: Rene (XX.53.XX.17:1XXXX) dfac0480f91e1bbfd02b783e8924120f - #47 " zarray=zarray+[_zombie]; if (zombierun < 1) then {_zombie setdamage 0.5;}; while {alive _zombie} do { _unitsaround = _zombie n" Link to comment Share on other sites More sharing options...
ChuMa Posted June 10, 2015 Report Share Posted June 10, 2015 We have here: https://github.com/WARChuMa/Zombia Battleeye problem :( 10.06.2015 16:00:07: Rene (XX.53.XX.17:1XXXX) dfac0480f91e1bbfd02b783e8924120f - #47 " zarray=zarray+[_zombie]; if (zombierun < 1) then {_zombie setdamage 0.5;}; while {alive _zombie} do { _unitsaround = _zombie n" unfortunately I was not able to find filters for this mod , try from ARMA 2 dayz script .txt Link to comment Share on other sites More sharing options...
Dawg Posted June 10, 2015 Report Share Posted June 10, 2015 Finally a zombie script that works. Love it. One question can I change the Zombie skins here? _units = ["C_man_polo_1_F_euro","C_man_polo_2_F_asia","C_man_polo_3_F","C_man_polo_4_F","C_man_polo_5_F","C_man_polo_6_F","C_man_p_fugitive_F","C_scientist_F","C_man_hunter_1_F","C_journalist_F","C_Nikos2","C_Driver_1_F"]; Also is there a way to add loot to zombies? Like Medpacks? Link to comment Share on other sites More sharing options...
ChuMa Posted June 11, 2015 Report Share Posted June 11, 2015 Finally a zombie script that works. Love it. One question can I change the Zombie skins here? _units = ["C_man_polo_1_F_euro","C_man_polo_2_F_asia","C_man_polo_3_F","C_man_polo_4_F","C_man_polo_5_F","C_man_polo_6_F","C_man_p_fugitive_F","C_scientist_F","C_man_hunter_1_F","C_journalist_F","C_Nikos2","C_Driver_1_F"]; Also is there a way to add loot to zombies? Like Medpacks? it's not skins this model zombie if you change them you will get that on the first page Link to comment Share on other sites More sharing options...
Dawg Posted June 11, 2015 Report Share Posted June 11, 2015 Ok cool so I can change them there and not break the script? Sorry I am new to all this but learned things are rarely as easy as they look. Link to comment Share on other sites More sharing options...
Ripsteel Posted June 11, 2015 Report Share Posted June 11, 2015 https://github.com/WARChuMa/Zombi How do you install this? Link to comment Share on other sites More sharing options...
tinboye Posted June 11, 2015 Report Share Posted June 11, 2015 How do you install this? you copy the @Zombi/Addons folder into your main arma server folder, and add @Zombi to your -mods= or if your using tadst click the mods tab and enable it. then open the mpmissions folder and copy the sounds folder and zombie folder to your mpmissions\epoch.Altis folder of your server assuming you unPBO'd your epoch.Altis.pbo file then edit your description.ext add at the very bottom: class CfgSounds { sounds[] = {zomb1,zomb2,zomb3}; class zomb1 { name = "zomb1"; sound[] = {"\sounds\zomb1.ogg", 1, 1}; titles[] = {}; }; class zomb2 { name = "zomb2"; sound[] = {"\sounds\zomb2.ogg", 1, 1}; titles[] = {}; }; class zomb3 { name = "zomb3"; sound[] = {"\sounds\zomb3.ogg", 1, 1}; titles[] = {}; }; }; and in your init.sqf file add []execVM "zombie\configurations.sqf"; if you have not extracted your pbo mission file, install this http://www.armaholic.com/page.php?id=16369 then right click the pbo file and it will give you an option to extract the pbo if this is the case, you will need to create a n init.sqf file. Link to comment Share on other sites More sharing options...
Dawg Posted June 12, 2015 Report Share Posted June 12, 2015 The script works well. AI even engage the Zombie as well as the Zombie engaging the AI. Makes for the sounding of a real warzone. LMAO. Is there anyway to make it so the zombie respect doors? Also does not seem when you break line of sight that they back off. Though I did go ahead and moved their behavior up to Aware. Link to comment Share on other sites More sharing options...
ChuMa Posted June 12, 2015 Report Share Posted June 12, 2015 I'm trying to fix from the behavior ! zombies are able to run , climb stairs, and fight with the AI Link to comment Share on other sites More sharing options...
Dawg Posted June 12, 2015 Report Share Posted June 12, 2015 Personally I like that they engage the AI. Very much more realistic. As for there running, they are not that fast. Would like it though that if you go in a building close the door they cant follow. Of course if you climb a ladder should leave you safe as well. This is an excellent script though. Keep working on it. I cant stand what Epoch as done to replace Zombies. I think it is stupid, that is just me though. They cant use the Dayz name I get that. There is no reason they can use Zombie. Zombies were a thing long before Dayz. Link to comment Share on other sites More sharing options...
W4lly Posted June 12, 2015 Report Share Posted June 12, 2015 We have here: https://github.com/WARChuMa/Zombia Battleeye problem :( 10.06.2015 16:00:07: Rene (XX.53.XX.17:1XXXX) dfac0480f91e1bbfd02b783e8924120f - #47 " zarray=zarray+[_zombie]; if (zombierun < 1) then {_zombie setdamage 0.5;}; while {alive _zombie} do { _unitsaround = _zombie n" #48 !="_zombie setdamage 0.5;" change 7 to 1 #85 1 Dayz_GUI_R #86 1 dayz_originalPlayer #87 1 zZombie_Base !="m = zombielimit;" Link to comment Share on other sites More sharing options...
viper179 Posted June 12, 2015 Report Share Posted June 12, 2015 YEH I GOT IT WORKING JUST THE MARKERS ARE NOT SHOWING UP I HAVE INFISTAR CORRECT AND ALL THE BE FILTERS JUST WEIRD WAS GETTING A ERROR ON LINE 91 OF THE AI1.SQF I FIXED IT BUT STILL NO MARKERS Link to comment Share on other sites More sharing options...
Dawg Posted June 12, 2015 Report Share Posted June 12, 2015 Viper this is a zombie script. Like the A3AI there are no markers to be had. If installed correctly though they make plenty of noise. You can create markers for the Zombie to spawn at but I dont think they are the kind that show on the map. I am sure someone that know a bit more will correct me if I am wrong. The only way a marker shows on the map is if you add it to your Mission SQM. This is a great script though. Useful that the zombie and ai go at it. Helps in locating the AI. LOL Link to comment Share on other sites More sharing options...
classified787 Posted June 13, 2015 Report Share Posted June 13, 2015 Viper this is a zombie script. Like the A3AI there are no markers to be had. If installed correctly though they make plenty of noise. You can create markers for the Zombie to spawn at but I dont think they are the kind that show on the map. I am sure someone that know a bit more will correct me if I am wrong. The only way a marker shows on the map is if you add it to your Mission SQM. This is a great script though. Useful that the zombie and ai go at it. Helps in locating the AI. LOL To make AI or zombies spawn on markers you do put the markers in the mission.sqm and you make them "empty" and they will not show up on the map. Such as, class Markers { items = 1; class Item0 { position[] = {6318.23,5.99569,2343.52}; name = "sec1"; type = "Empty"; }; }; Link to comment Share on other sites More sharing options...
Kenobi Posted June 13, 2015 Report Share Posted June 13, 2015 anybody knows, why I have ingame message: Bad vehicle type z_soldier and others types from _units? Thanx for help. Link to comment Share on other sites More sharing options...
Tactical Anders Posted June 13, 2015 Report Share Posted June 13, 2015 face skin is loading on shirts Lol, thats actually kinda awsome :) Imagine a new uniform with a zombiefaceshirt.. win! Link to comment Share on other sites More sharing options...
Tactical Anders Posted June 13, 2015 Report Share Posted June 13, 2015 Tested his today, and works really nice, for some reason i have to get upclose to the zombies for them to load the skin though.. not a big issue. I do however run into one sorta-breaking issue... IF i am killed by a zombie they wont ever spawn on me again, until i leave the server and enter it again that is.. Oh, and how would i go abotu making it alot more zombies, and possibly adding another spawn position aswell.. ( Noticed they kinda spawn pretty much at the same place together when you enter a city or village) Link to comment Share on other sites More sharing options...
Scaris Posted June 15, 2015 Report Share Posted June 15, 2015 Tested his today, and works really nice, for some reason i have to get upclose to the zombies for them to load the skin though.. not a big issue. I have noticed that as an issue with ArmA 3 with ANY user defined image that is contained in the mission PBO. I wish this script was still getting some love, I would LOVE to use it on my server but it seems like it's been dropped. Link to comment Share on other sites More sharing options...
LucyDemoon Posted June 16, 2015 Report Share Posted June 16, 2015 hey have problems with setdamage.txt setdamage.log: 16.06.2015 21:18:08: [H||S](Leader]Eichman - #0 0.050000 2:3167 Epoch_Female_F 16.06.2015 21:28:30: Kenzi - #0 0.050000 2:4069 b_g_survivor_F and thats my setdamage.txt: !="" !="Sapper_Charge_Ammo" !="SapperB_Charge_Ammo" !="Epoch_Sapper_F" !="Epoch_SapperB_F" !="Epoch_Male_F" !="Epoch_Female_F" !="Epoch_" !="_zombie" !="b_g_survivor_F" !"Epoch_Female_F" !"Epoch_Male_F" any have a idea? PS: sorry for my bad english Link to comment Share on other sites More sharing options...
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