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blckeagls' Real Zombies v0.0.5


blckeagls

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Thx fr1nk, i did that, but, no success.. just the ini.sqf provided with the zip, and pasting at mine... already try the step-by-step here, dont give any errors, but i haven't seen any zombie at my server :(

Can somebody help to do it since begining? 

 

Seems like you checked your log for errors, but do you see any entries for zombie spawns?

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Yeah this needs to be tampered with more.

 

 

I'm currently trying to make a pbo out of the A2 zombies and just add that in server side. Would be much better than any current A3 zombies that have released so far. I know it's possible, as the Zoombies mod did before they got shut down.

 

If anyone else has any such luck, feel free to share.

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For you who having problem with Chernarus and Zombies spawning in the ground or mass spawning. I only did this change and it worked!

 

After this on line 7:

_pos = getpos _marker;

I added:

_pos = [(_pos select 0), (_pos select 1),0.2];

And it worked!

 

Nothing more with positions need changes after it!

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so the zombies work great for me and no lagg or something

 

but how can i increase the numbers of zombies that spawn ?

instead of 5 i want like 20 ?

 

post #67

 

You can edit the number per city in the ZombieMission.pbo init.sqf file here:

while {_num < 5} do { //*********CHANGE 5 to how many you want, v0.0.0.5 has 2x this ammount (5 will spawn 10 not sure why************
	_coords = [_pos,5,150,5,0,50,0] call BIS_fnc_findSafePos;
	_num = _num + 1;
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  • 2 weeks later...

Image

 

They need some work over skins and movements and will be fine,sounds ambience is ok just now :)

 

I just was thinking to a

_zombie setdamage 0.7;
on shaun.sqf  so to give a blood apperance

 

EDIT:

 

Tested,zombies now appears blooded but...they are fractured and walk very slows and stupids...just like Romero's movies :huh:

you got a great idea!!

this will give zombie's blooded T-shirts, and a blooded head to, without making them criple.

_zombie setBehaviour "CARELESS";

_zombie setHitPointDamage ["hitBody", 0.5];

_zombie setHitPointDamage ["hitHead", 0.5];

but this makes them easy to kill, just 1 shot needed.

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