Talib Posted January 13, 2015 Report Share Posted January 13, 2015 Hi, No zombie ... :( RPT https://dl.dropboxusercontent.com/u/134406110/arma3server_2015-01-13_09-27-31.rpt MPMission https://dl.dropboxusercontent.com/u/134406110/epoch.Altis.pbo Thank :P Link to comment Share on other sites More sharing options...
fr1nk Posted January 13, 2015 Report Share Posted January 13, 2015 Thx fr1nk, i did that, but, no success.. just the ini.sqf provided with the zip, and pasting at mine... already try the step-by-step here, dont give any errors, but i haven't seen any zombie at my server :( Can somebody help to do it since begining? Seems like you checked your log for errors, but do you see any entries for zombie spawns? Link to comment Share on other sites More sharing options...
pr0dukt Posted January 13, 2015 Report Share Posted January 13, 2015 okay wow, having like 40+ spawn on me now when i made that Z coord fix. thats gonna kill fps. Link to comment Share on other sites More sharing options...
Snakeyes Posted January 13, 2015 Report Share Posted January 13, 2015 okay wow, having like 40+ spawn on me now when i made that Z coord fix. thats gonna kill fps. Is there a setting to adjust the zombie spawn number? I am considering installing this, but I don't want a big hit on server performance. Link to comment Share on other sites More sharing options...
KingRaymond795 Posted January 13, 2015 Report Share Posted January 13, 2015 Hi produkt, Which map are you using? Link to comment Share on other sites More sharing options...
SkeyZ Posted January 14, 2015 Report Share Posted January 14, 2015 No zombie spawning for me... Don't know why, the server is going but no zombies Link to comment Share on other sites More sharing options...
pr0dukt Posted January 14, 2015 Report Share Posted January 14, 2015 look in your rpt. they spawn underground. The Z coord is still a bug. I've fixed it in various ways but it always ends up breaking the loop and they spawn endlessly. <_< Link to comment Share on other sites More sharing options...
Havoc302 Posted January 16, 2015 Report Share Posted January 16, 2015 Removed this mod as I couldn't stop them spawning like 40 of them and they don't work very well, just run up to you, also their clothes seem to change dynamically but over all of them at the same time, which is really weird. Link to comment Share on other sites More sharing options...
pr0dukt Posted January 17, 2015 Report Share Posted January 17, 2015 Yeah this needs to be tampered with more. I'm currently trying to make a pbo out of the A2 zombies and just add that in server side. Would be much better than any current A3 zombies that have released so far. I know it's possible, as the Zoombies mod did before they got shut down. If anyone else has any such luck, feel free to share. Link to comment Share on other sites More sharing options...
1Man Posted January 19, 2015 Report Share Posted January 19, 2015 Trigger is drive a vehicle into town get out and then wait for the huge freeze then their in. I changed mine to sappers and cloaks. Cloaks do a really good job sapping fatigue while the sappers headbutt you. Link to comment Share on other sites More sharing options...
doomdpanic Posted January 19, 2015 Report Share Posted January 19, 2015 hello the zombies disapear when you get into a vehicle ? ive tested it and i have no idea how to resolve it Link to comment Share on other sites More sharing options...
doomdpanic Posted January 20, 2015 Report Share Posted January 20, 2015 anyone ? Link to comment Share on other sites More sharing options...
1Man Posted January 21, 2015 Report Share Posted January 21, 2015 You can't its client side and the way they work. You could use AI in the city script and change the classname Link to comment Share on other sites More sharing options...
spezio1904 Posted January 23, 2015 Report Share Posted January 23, 2015 i've cleaned up my database, now dont spawn anymore! Any sugestion? Link to comment Share on other sites More sharing options...
Onaabys Posted January 23, 2015 Report Share Posted January 23, 2015 For you who having problem with Chernarus and Zombies spawning in the ground or mass spawning. I only did this change and it worked! After this on line 7: _pos = getpos _marker; I added: _pos = [(_pos select 0), (_pos select 1),0.2]; And it worked! Nothing more with positions need changes after it! Link to comment Share on other sites More sharing options...
pr0dukt Posted January 24, 2015 Report Share Posted January 24, 2015 ^that spawns them endlessly when i tried it. Link to comment Share on other sites More sharing options...
Onaabys Posted January 24, 2015 Report Share Posted January 24, 2015 And you need to change back the spawnedZombies line to its original one. spawnedZombies = spawnedZombies + [_pos]; Link to comment Share on other sites More sharing options...
pr0dukt Posted January 25, 2015 Report Share Posted January 25, 2015 Ahh, cheers mate. That did the trick. =) Link to comment Share on other sites More sharing options...
bFe Posted January 25, 2015 Report Share Posted January 25, 2015 Does anyone have a screen of the zombies? Link to comment Share on other sites More sharing options...
doomdpanic Posted January 26, 2015 Report Share Posted January 26, 2015 so the zombies work great for me and no lagg or something but how can i increase the numbers of zombies that spawn ? instead of 5 i want like 20 ? Link to comment Share on other sites More sharing options...
SadBoy1981 Posted January 26, 2015 Report Share Posted January 26, 2015 Does anyone have a screen of the zombies? Link to comment Share on other sites More sharing options...
SadBoy1981 Posted January 26, 2015 Report Share Posted January 26, 2015 so the zombies work great for me and no lagg or something but how can i increase the numbers of zombies that spawn ? instead of 5 i want like 20 ? post #67 You can edit the number per city in the ZombieMission.pbo init.sqf file here: while {_num < 5} do { //*********CHANGE 5 to how many you want, v0.0.0.5 has 2x this ammount (5 will spawn 10 not sure why************ _coords = [_pos,5,150,5,0,50,0] call BIS_fnc_findSafePos; _num = _num + 1; Link to comment Share on other sites More sharing options...
Lost_Noob Posted January 29, 2015 Report Share Posted January 29, 2015 Ok...I have this error server side that closes the server: Include file mpmissions\_cur_mp.ALTIS\zombie\zombie.hpp not found Any ideas? Link to comment Share on other sites More sharing options...
SadBoy1981 Posted January 29, 2015 Report Share Posted January 29, 2015 Ok...I have this error server side that closes the server: Include file mpmissions\_cur_mp.ALTIS\zombie\zombie.hpp not found Any ideas? Re-check all files , and add needed files to folder zombie Link to comment Share on other sites More sharing options...
ghostfur Posted February 8, 2015 Report Share Posted February 8, 2015 Image They need some work over skins and movements and will be fine,sounds ambience is ok just now :) I just was thinking to a_zombie setdamage 0.7;on shaun.sqf so to give a blood apperance EDIT: Tested,zombies now appears blooded but...they are fractured and walk very slows and stupids...just like Romero's movies :huh:you got a great idea!!this will give zombie's blooded T-shirts, and a blooded head to, without making them criple._zombie setBehaviour "CARELESS";_zombie setHitPointDamage ["hitBody", 0.5];_zombie setHitPointDamage ["hitHead", 0.5];but this makes them easy to kill, just 1 shot needed. Link to comment Share on other sites More sharing options...
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