Angrygargamel Posted December 30, 2014 Report Share Posted December 30, 2014 Hi&Hello... i tried to implement this little but functional earplug script on my epoch server... i have tried 3 different variants now... but the mousewheel actions never show up http://www.armaholic.com/page.php?id=26624 any suggestions? who doesnt know what this script does... when you fly in a heli you cant understand anything of the VON or teamspeak unless you turn the ingame volume down this script does this for you instant... put the earplugs in... sound is lowered to x percent take the earplugs out... sound is back to normal mgm and Home Sweet Home 2 Link to comment Share on other sites More sharing options...
0 Havoc302 Posted January 2, 2015 Report Share Posted January 2, 2015 Wait a minute, so you're saying that the solutions people have presented so far are ridiculous and you want to be lazy and not actually invest any time in fixing it for yourself but you want the devs to code in a whole other mod just so you can adjust the sounds for vehicles?! Yes I was serious, if you're a gamer that uses VOIP software buy a decent fucking headset or suck it up princess. Link to comment Share on other sites More sharing options...
0 Havoc302 Posted January 2, 2015 Report Share Posted January 2, 2015 Oh and guess what, vehicles and helis ARE LOUD! Have any of you actually ridden around in a landie, unimog, APC or heli? They're not exactly quiet vehicles. Link to comment Share on other sites More sharing options...
0 RIE_JACKTE(new) Posted January 2, 2015 Report Share Posted January 2, 2015 all well and good untill you accidental scroll too far on the action menu and click eject second_coming, Trej and mindwise 3 Link to comment Share on other sites More sharing options...
0 cring0 Posted January 2, 2015 Report Share Posted January 2, 2015 Wait a minute, so you're saying that the solutions people have presented so far are ridiculous and you want to be lazy and not actually invest any time in fixing it for yourself but you want the devs to code in a whole other mod just so you can adjust the sounds for vehicles?! Yes I was serious, if you're a gamer that uses VOIP software buy a decent fucking headset or suck it up princess. Doesn't account for in-game channels, which was one of his concerns, and it was brought up for a second time. From what I understand, CTRL +/- dampens all the sounds, not just effects, correct? Or am I wrong? I rarely use it, I'm used to jumping into settings and turning it down. all well and good untill you accidental scroll too far on the action menu and click eject Word. Link to comment Share on other sites More sharing options...
0 FPSTrollywood Posted January 2, 2015 Report Share Posted January 2, 2015 You can simply use the internal sound volume system we added CTRL and - or + Holy shit... that is awesome. Link to comment Share on other sites More sharing options...
0 Schloti1993 Posted January 2, 2015 Report Share Posted January 2, 2015 Holy shit... that is awesome. Does it work for you? for me, unfortunately not and, I do not know why Link to comment Share on other sites More sharing options...
0 cring0 Posted January 3, 2015 Report Share Posted January 3, 2015 Does it work for you? for me, unfortunately not and, I do not know why I think it's the -/+ on the keypad, not the numpad. Link to comment Share on other sites More sharing options...
0 itsatrap Posted January 3, 2015 Report Share Posted January 3, 2015 Use autovolume for ts3 works well Link to comment Share on other sites More sharing options...
0 Angrygargamel Posted January 3, 2015 Author Report Share Posted January 3, 2015 Wait a minute, so you're saying that the solutions people have presented so far are ridiculous and you want to be lazy and not actually invest any time in fixing it for yourself but you want the devs to code in a whole other mod just so you can adjust the sounds for vehicles?! Yes I was serious, if you're a gamer that uses VOIP software buy a decent fucking headset or suck it up princess. why should i fix something what the devs broke up when they block other code than their own? all well and good untill you accidental scroll too far on the action menu and click eject never happened to me... but i guess you can also place it on a shortcut on a keypress ^^ Use autovolume for ts3 works well autovolume for TS3 does nothing when it comes to INGAME VOICECHAT.... which isnt lowered when the rest of the soundeffects is lowered with the earplugs... your turn ^^ Home Sweet Home and mgm 2 Link to comment Share on other sites More sharing options...
0 Humpabry Posted January 12, 2015 Report Share Posted January 12, 2015 ok have this running on my server but some of my players get the option to use them and some dont :/ Link to comment Share on other sites More sharing options...
0 DayZ Vet Posted January 12, 2015 Report Share Posted January 12, 2015 i fly in 1st person and can hear people fine over von!! Mercules 1 Link to comment Share on other sites More sharing options...
0 choppra Posted January 12, 2015 Report Share Posted January 12, 2015 played on a Altis Life server that had CNTRL + [ & ] to enable and disable. Worked well. I like the idea of lower it slightly (epoch method) but in my opinion that's clumsy. There should be a ear plugs on and off key. Anyway, i tried running the script and it doesnt work. It's not a battleye issue - it just doesnt come up as a player menu option. I'll try binding a key and see what happens. Home Sweet Home 1 Link to comment Share on other sites More sharing options...
0 midgetgrimm Posted January 12, 2015 Report Share Posted January 12, 2015 You can simply use the internal sound volume system we added CTRL and - or + Where is there a list of all of these awesome little commands? I'm still browsing trying to find a post about it Link to comment Share on other sites More sharing options...
0 Ree Posted January 13, 2015 Report Share Posted January 13, 2015 My player base would like to see earplugs as well they dislike the CTRL way and wish to have more options available to them These where found in arma 3 subjects and i only gotten 1 to work do far for a short time when i turned on server again it went away if you know how to get any of these to work that be great to share =) player addAction["Earplugs On/Off",{if (soundVolume != 1) then {1 fadeSound 1;} else {1 fadeSound 0.4;};},"",-6,false,false,"",'vehicle player != player || soundVolume != 1']]; ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- actionStatus = false; player addAction ["Ear Plugs", { if (!actionStatus) then { hint "You have Put ear plugs in"; 1 fadeSound 0.1; (_this select 0) setUserActionText [(_this select 2), "Ear Plugs In"]; }else{ hint "You have taken the ear plugs out"; 0.1 fadeSound 1; (_this select 0) setUserActionText [(_this select 2), "Ear Plugs In"]; }; actionStatus = !actionStatus; },[],1,true,true,"",""]; ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- private["_handled", "_faceCP", "_faceVP"]; _key = _this select 1; _shift = _this select 2; _handled = false; if(!alive player) exitWith { _handled }; switch _key do { case 2: { if (soundVolume <= 0.5) then { 0.1 fadeSound 1; ["You've taken out your ear plugs.",4] call mf_notify_client; } else { 0.1 fadeSound 0.1; ["You've inserted your ear plugs.",4] call mf_notify_client; }; }; _handled; ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- init.sqf player addaction ["Put on ear plugs","scripts\earplugs.sqf"]; simpleEP.sqf _u = _this select 0; _p = ["<t color='#ffff33'>Put on ear plugs</t>",{ _s = _this select 0; _i = _this select 2; if (soundVolume != 1) then { 1 fadeSound 1; _s setUserActionText [_i,"<t color='#ffff33'>Put on ear plugs</t>"]; } else { 1 fadeSound 0.4; _s setUserActionText [_i,"<t color='#ffff33'>Take off ear plugs</t>"]; } },[],-90,false,true,"","_target == vehicle player"]; _u addAction _p; _u addEventHandler ["Respawn",{ 1 fadeSound 1; (_this select 0) addAction _p; }]; ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This one uses a key to toggle it // Ear Plugs - End Key case (_key == 207): { if (soundVolume <= 0.5) then { 0.5 fadeSound 1; ["You've taken out your ear plugs.",4] call mf_notify_client; } else { 0.5 fadeSound 0.1; ["You've inserted your ear plugs.",4] call mf_notify_client; }; }; Non of these are my work, So hope someone can help =) for anyone who says its not needed, they don't want it, its game breaking... no one is forcing you to use it but there are some out there who would like to have something like this. Breau 1 Link to comment Share on other sites More sharing options...
0 ulli_123 Posted January 13, 2015 Report Share Posted January 13, 2015 Something I would have liked on my server What is it comes in where? Link to comment Share on other sites More sharing options...
0 cring0 Posted January 16, 2015 Report Share Posted January 16, 2015 You would think that by 2035 they would be designing helis with more sound-dampening interior material/technology, no? Just sayin. Link to comment Share on other sites More sharing options...
0 choppra Posted January 16, 2015 Report Share Posted January 16, 2015 You would think that by 2035 they would be designing helis with more sound-dampening interior material/technology, no? Just sayin. added weight Link to comment Share on other sites More sharing options...
0 ulli_123 Posted January 16, 2015 Report Share Posted January 16, 2015 what does this have to do with the topic? Link to comment Share on other sites More sharing options...
0 Liqu1dShadow Posted January 16, 2015 Report Share Posted January 16, 2015 what does this have to do with the topic? he is saying it should be quiet in the heli. I would like to see an upgrade where you can find material to sound deaden the inside of the heli so you are a) forced to farm for it, b) it takes up space and c) you have to fly inside the heli for the noise to drop. computermancer and RIE_JACKTE(new) 2 Link to comment Share on other sites More sharing options...
0 Contender Posted January 18, 2015 Report Share Posted January 18, 2015 bump it up. Link to comment Share on other sites More sharing options...
0 ulli_123 Posted January 20, 2015 Report Share Posted January 20, 2015 Is there already something new about this theme?Would like to have a functioning Earplugs Link to comment Share on other sites More sharing options...
0 Scoo Posted January 21, 2015 Report Share Posted January 21, 2015 Heya, i got something working. First you have to create a new file in your mpmission root folder and name it initplayerlocal.sqf. while {true} do { waitUntil {alive vehicle player}; Sleep 8; [] execVM "custom\earplugs.sqf"; waitUntil {!alive player}; [] execVM "custom\earplugs.sqf"; }; then create earplugs.sqf in a custom folder or wherever you like: if(isNil "EarPlugsOn") then {EarPlugsOn = true;} else {EarPlugsOn = !EarPlugsOn}; ToggleEarPlugs = { if (soundVolume != 1) then { 1 fadeSound 1; cutText ['Ear plugs taken off', 'PLAIN']; } else { 1 fadeSound 0.2; cutText ['Ear plugs put on', 'PLAIN']; }; }; if(EarPlugsOn) then { Press_F3 = (findDisplay 46) displayAddEventHandler ["KeyDown","if ((_this select 1) == 61) then {call ToggleEarPlugs;};"]; }; if(!EarPlugsOn) then { (findDisplay 46) displayRemoveEventHandler ["KeyDown", Press_F3]; }; However there is a chance you have to set up battleye filters to get it to work. computermancer and teamcrisiz 2 Link to comment Share on other sites More sharing options...
0 Ree Posted January 21, 2015 Report Share Posted January 21, 2015 Heya, i got something working. First you have to create a new file in your mpmission root folder and name it initplayerlocal.sqf. while {true} do { waitUntil {alive vehicle player}; Sleep 8; [] execVM "custom\earplugs.sqf"; waitUntil {!alive player}; [] execVM "custom\earplugs.sqf"; }; then create earplugs.sqf in a custom folder or wherever you like: if(isNil "EarPlugsOn") then {EarPlugsOn = true;} else {EarPlugsOn = !EarPlugsOn}; ToggleEarPlugs = { if (soundVolume != 1) then { 1 fadeSound 1; cutText ['Ear plugs taken off', 'PLAIN']; } else { 1 fadeSound 0.2; cutText ['Ear plugs put on', 'PLAIN']; }; }; if(EarPlugsOn) then { Press_F3 = (findDisplay 46) displayAddEventHandler ["KeyDown","if ((_this select 1) == 61) then {call ToggleEarPlugs;};"]; }; if(!EarPlugsOn) then { (findDisplay 46) displayRemoveEventHandler ["KeyDown", Press_F3]; }; However there is a chance you have to set up battleye filters to get it to work. is initplayerlocal.sqf. being called from your init.sqf like so? [] execVM "initplayerlocal.sqf"; Link to comment Share on other sites More sharing options...
0 DirtySanchez Posted January 22, 2015 Report Share Posted January 22, 2015 After reading this entire thread. You guys need to read the BIKE, Mosquito, ATV crafting thread in the scripts forum In there is a working addaction like SCOO posted above. Then its a matter of getting the script working with BE. Link to comment Share on other sites More sharing options...
0 ulli_123 Posted January 22, 2015 Report Share Posted January 22, 2015 Line 54 !="(findDisplay 46)" Line 60 !="["KeyDown", Press_F3];};" Link to comment Share on other sites More sharing options...
Question
Angrygargamel
Hi&Hello...
i tried to implement this little but functional earplug script on my epoch server...
i have tried 3 different variants now... but the mousewheel actions never show up
http://www.armaholic.com/page.php?id=26624
any suggestions?
who doesnt know what this script does...
when you fly in a heli you cant understand anything of the VON or teamspeak unless you turn the ingame volume down
this script does this for you instant... put the earplugs in... sound is lowered to x percent
take the earplugs out... sound is back to normal
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vbawol
You can simply use the internal sound volume system we added CTRL and - or +
RIE_JACKTE(new)
all well and good untill you accidental scroll too far on the action menu and click eject
Scoo
I had this problem with another script, (alive vehicle player) seems to trigger when player is still in loading. Try to change the "Sleep 8" to a bigger number, this could help... Sure you
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