tweeder Posted January 6, 2015 Report Share Posted January 6, 2015 The status Bar shows wrong restart time if the server has been restarted outside usual restart times. While I think this is normal ( How should the bar know what was a normal or scripted restart). Everything works fine again once normal restart schedule is back on track. But how about a option to add fixed restart times ? Like calculation from Server Time to fixed Times. i.e. 12 GMT(Fix Restart Time, variables in script) to 11:30 GMT (Time now) = 30 Minutes Could you trim the damage view to 3 digits ? More digits make the Restart time drop down a line. And imo it is irrelevant if you have 0.0355555 damage or 0.03. Link to comment Share on other sites More sharing options...
Zupa Posted January 6, 2015 Report Share Posted January 6, 2015 The status Bar shows wrong restart time if the server has been restarted outside usual restart times. While I think this is normal ( How should the bar know what was a normal or scripted restart). Everything works fine again once normal restart schedule is back on track. But how about a option to add fixed restart times ? Like calculation from Server Time to fixed Times. i.e. 12 GMT(Fix Restart Time, variables in script) to 11:30 GMT (Time now) = 30 Minutes Could you trim the damage view to 3 digits ? More digits make the Restart time drop down a line. And imo it is irrelevant if you have 0.0355555 damage or 0.03. As far as i know there is no way of getting the PC or ServerBOX time into the game without an extra dll or something. + People have different timezones so the server has to check that and sent it to all JIP's which result in more traffic ( not that big of a deal here). Link to comment Share on other sites More sharing options...
TorchGodz Posted January 7, 2015 Report Share Posted January 7, 2015 i cannot get this to work i have tried everyone's suggestions any help will be appreciated. Ness 1 Link to comment Share on other sites More sharing options...
Ness Posted January 7, 2015 Report Share Posted January 7, 2015 i get scrpit restriction number 20.. any help? Link to comment Share on other sites More sharing options...
Ness Posted January 7, 2015 Report Share Posted January 7, 2015 i think i did everything right but it seems i keep getting kicked by script restriction #20 which is 20 7 allowDamage !="player allowDamage true;vehicle player allowDamage true;" 21 7 exec !="<execute expression=" !"RscDebugConsole_execute" !"execFSM" !"_executeStackedEventHandler" !"fn_execVM" !"fn_moduleExecute" !"fn_execRemote" !"fn_MPexec" !"bis_fnc_moduleExecute_activate" !"fn_tridentExecute" !"randomize_civ1" !"executed from" !"EPOCH_DebugGUI_exec" !"_handle = [_display] execVM _script;" !"execVM \"\A3\Structures_F\scripts" !="execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\" !="execVM \"\MPMissions\epoch.altis\scripts\fn_statusBar.sqf\"" also im running epoch.Chernarus so should i change !="execVM \"\MPMissions\epoch.altis\(custom folder)\fn_statusBar.sqf\"" with epoch.chernarus? Link to comment Share on other sites More sharing options...
Darth_Rogue Posted January 7, 2015 Report Share Posted January 7, 2015 !="execVM \"\MPMissions\epoch.Chernarus\(custom folder)\fn_statusBar.sqf\"" Keep in mind that when you get a kick you should find that line in the appropriate file +1 more line. So if you're kicked for script restriction 20, look on line 21 of scripts.txt to add the appropriate exception to stop the kick. Study closely for future reference. Link to comment Share on other sites More sharing options...
Ness Posted January 7, 2015 Report Share Posted January 7, 2015 well i copy and pasted line 21 exactly how it is... 20 7 allowDamage !="player allowDamage true;vehicle player allowDamage true;"21 7 exec !="<execute expression=" !"RscDebugConsole_execute" !"execFSM" !"_executeStackedEventHandler" !"fn_execVM" !"fn_moduleExecute" !"fn_execRemote" !"fn_MPexec" !"bis_fnc_moduleExecute_activate" !"fn_tridentExecute" !"randomize_civ1" !"executed from" !"EPOCH_DebugGUI_exec" !"_handle = [_display] execVM _script;" !"execVM \"\A3\Structures_F\scripts" !="execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\" !="execVM \"\MPMissions\epoch.altis\scripts\fn_statusBar.sqf\"" but im still getting kicked and i edited the epoch.altis to epoch.chernarus and now it says kicked for restriction 0 which taking in what you said is restriction 1.... just dont know what to do now... like should i delete #1? or... this is my #1 in script.txt 7 "BIS_fnc_" !"getCfgSubClasses" !"animalBehaviour" !"guiEffectTiles_coef" !"GUImessage" !"guiEffectTiles" !"param" !"setIDCStreamFriendly" !"overviewauthor" !"diagAARrecord" !"diagKey" !"feedbackMain" !"missionHandlers" !"getServerVariable" !"missionFlow" !"initParams" !"initRespawn" !"missionTasksLocal" !"missionConversationsLocal" !"missionCon" !"preload" !"logFormat" !"recompile" !"moduleInit" !"feedback_allowPP" !"feedback_allowDeathScreen" !"feedbackInit" !"initMultiplayer" !"MP" !"displayMission" !"feedback_fatiguePP" !"respawnBase" !"dirTo" !"secondsToString" !"guiMessage_status" !"selectRespawnTemplate" !"guiMessage_defaultPositions" !"startLoadingScreen_ids" !"damageChanged" !"incapacitatedEffect" !"invRemove" !"relpos" !"inString" !"findSafePos" !"isPosBlacklisted" !"timeToString" !"distance2D" !"effectKilled" !"dynamictext" !"inAngleSector" !="_this call (uinamespace getvariable 'BIS_fnc_effectFired');" Link to comment Share on other sites More sharing options...
Ness Posted January 7, 2015 Report Share Posted January 7, 2015 !="execVM \"\MPMissions\epoch.Chernarus\(custom folder)\fn_statusBar.sqf\"" Keep in mind that when you get a kick you should find that line in the appropriate file +1 more line. So if you're kicked for script restriction 20, look on line 21 of scripts.txt to add the appropriate exception to stop the kick. Study closely for future reference. well i copy and pasted line 21 exactly how it is... 20 7 allowDamage !="player allowDamage true;vehicle player allowDamage true;" 21 7 exec !="<execute expression=" !"RscDebugConsole_execute" !"execFSM" !"_executeStackedEventHandler" !"fn_execVM"!"fn_moduleExecute" !"fn_execRemote" !"fn_MPexec" !"bis_fnc_moduleExecute_activate" !"fn_tridentExecute" !"randomize_civ1"!"executed from" !"EPOCH_DebugGUI_exec" !"_handle = [_display] execVM _script;" !"execVM \"\A3\Structures_F\scripts" !="execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\" !="execVM \"\MPMissions\epoch.altis\scripts\fn_statusBar.sqf\"" but im still getting kicked and i edited the epoch.altis to epoch.chernarus and now it says kicked for restriction 0 which taking in what you said is restriction 1.... just dont know what to do now... like should i delete #1? or... this is my #1 in script.txt 7 "BIS_fnc_" !"getCfgSubClasses" !"animalBehaviour" !"guiEffectTiles_coef" !"GUImessage" !"guiEffectTiles" !"param" !"setIDCStreamFriendly" !"overviewauthor" !"diagAARrecord" !"diagKey" !"feedbackMain" !"missionHandlers" !"getServerVariable" !"missionFlow" !"initParams" !"initRespawn" !"missionTasksLocal" !"missionConversationsLocal" !"missionCon" !"preload" !"logFormat" !"recompile" !"moduleInit" !"feedback_allowPP" !"feedback_allowDeathScreen" !"feedbackInit" !"initMultiplayer" !"MP" !"displayMission" !"feedback_fatiguePP" !"respawnBase" !"dirTo" !"secondsToString" !"guiMessage_status" !"selectRespawnTemplate" !"guiMessage_defaultPositions" !"startLoadingScreen_ids" !"damageChanged" !"incapacitatedEffect" !"invRemove" !"relpos" !"inString" !"findSafePos" !"isPosBlacklisted" !"timeToString" !"distance2D" !"effectKilled" !"dynamictext" !"inAngleSector" !="_this call (uinamespace getvariable 'BIS_fnc_effectFired');" Link to comment Share on other sites More sharing options...
Ness Posted January 7, 2015 Report Share Posted January 7, 2015 well update: I did this is my #1 in script.txt i changed the 7 which kicks to a 5 which logs it into the logs... just wondering if it is a bad thing that it wont kick for script restriction #0 should i put it back to 7? 7 "BIS_fnc_" !"getCfgSubClasses" !"animalBehaviour" !"guiEffectTiles_coef" !"GUImessage" !"guiEffectTiles" !"param" !"setIDCStreamFriendly" !"overviewauthor" !"diagAARrecord" !"diagKey" !"feedbackMain" !"missionHandlers" !"getServerVariable" !"missionFlow" !"initParams" !"initRespawn" !"missionTasksLocal" !"missionConversationsLocal" !"missionCon" !"preload" !"logFormat" !"recompile" !"moduleInit" !"feedback_allowPP" !"feedback_allowDeathScreen" !"feedbackInit" !"initMultiplayer" !"MP" !"displayMission" !"feedback_fatiguePP" !"respawnBase" !"dirTo" !"secondsToString" !"guiMessage_status" !"selectRespawnTemplate" !"guiMessage_defaultPositions" !"startLoadingScreen_ids" !"damageChanged" !"incapacitatedEffect" !"invRemove" !"relpos" !"inString" !"findSafePos" !"isPosBlacklisted" !"timeToString" !"distance2D" !"effectKilled" !"dynamictext" !"inAngleSector" !="_this call (uinamespace getvariable 'BIS_fnc_effectFired');" Link to comment Share on other sites More sharing options...
Darth_Rogue Posted January 7, 2015 Report Share Posted January 7, 2015 Talking to you via PM Link to comment Share on other sites More sharing options...
Zupa Posted January 7, 2015 Report Share Posted January 7, 2015 oh and btw, epoch.Charnarus using as missions name in battleeyefilters doesn't always work i think missions is renamed to _mpCur.Chernarus when active ( if i recall correctly) ( not sure on the name here eather) Link to comment Share on other sites More sharing options...
tweeder Posted January 7, 2015 Report Share Posted January 7, 2015 is it possible to add Stamina to the toolbar ? is the variable known ? Link to comment Share on other sites More sharing options...
fr1nk Posted January 7, 2015 Report Share Posted January 7, 2015 is it possible to add Stamina to the toolbar ? is the variable known ? Yes. EPOCH_playerStamina tweeder 1 Link to comment Share on other sites More sharing options...
cen Posted January 7, 2015 Report Share Posted January 7, 2015 oh and btw, epoch.Charnarus using as missions name in battleeyefilters doesn't always work i think missions is renamed to _mpCur.Chernarus when active ( if i recall correctly) ( not sure on the name here eather) only when you run mission from folder and not a .pbo Link to comment Share on other sites More sharing options...
Zupa Posted January 7, 2015 Report Share Posted January 7, 2015 only when you run mission from folder and not a .pbo .pbo -> Line 512: 19:33:47 Mission file: NPG (__cur_mp) Line 513: 19:33:47 Mission world: Chernarus Line 514: 19:33:47 Mission directory: mpmissions\__cur_mp.Chernarus\ Line 514: 19:33:47 Mission directory: mpmissions\__cur_mp.Chernarus\ Link to comment Share on other sites More sharing options...
cen Posted January 7, 2015 Report Share Posted January 7, 2015 .pbo -> Line 512: 19:33:47 Mission file: NPG (__cur_mp) Line 513: 19:33:47 Mission world: Chernarus Line 514: 19:33:47 Mission directory: mpmissions\__cur_mp.Chernarus\ Line 514: 19:33:47 Mission directory: mpmissions\__cur_mp.Chernarus\ Aww that sucks :( Thought it only made it temp when you didn't .pbo it Link to comment Share on other sites More sharing options...
tweeder Posted January 8, 2015 Report Share Posted January 8, 2015 Yes. EPOCH_playerStamina Maybe someone can help me on this. I don't seem to get it. When I add the variable it doesn't show it. Link to comment Share on other sites More sharing options...
Shreeden Posted January 9, 2015 Report Share Posted January 9, 2015 Maybe someone can help me on this. I don't seem to get it. When I add the variable it doesn't show it. Tweeder, Can you post your script so we can see what you have done? Helps to diagnose your problem. Link to comment Share on other sites More sharing options...
tweeder Posted January 9, 2015 Report Share Posted January 9, 2015 Thanks Shreeden, shame on me. Messed up a special character. After one night of proper sleep it directly jumped into my eye. Stamina works just fine. Link to comment Share on other sites More sharing options...
Fenners Posted January 10, 2015 Report Share Posted January 10, 2015 I want to add "Bank" to show amount in bank. What is the variable for this? Link to comment Share on other sites More sharing options...
Highlander Posted January 10, 2015 Report Share Posted January 10, 2015 Anyone get " isBleeding_player " working? It always just shows and output of "Any", never any change at all. Link to comment Share on other sites More sharing options...
1Man Posted January 10, 2015 Report Share Posted January 10, 2015 I assume it might be EPOCH_playerBank Link to comment Share on other sites More sharing options...
Stranger Posted January 10, 2015 Report Share Posted January 10, 2015 Is there a way to make it transparent? Link to comment Share on other sites More sharing options...
fr1nk Posted January 10, 2015 Report Share Posted January 10, 2015 I assume it might be EPOCH_playerBank When I tried it, the amount would always return 0, regardless of your actual bank balance. edit: actually, scratch that - I remembered incorrectly, what I tried was EPOCH_bankBalance Link to comment Share on other sites More sharing options...
DoctorBerg Posted January 10, 2015 Report Share Posted January 10, 2015 I can't seem to get the status bar to show up, is it not compatible anymore orrrrrr? Link to comment Share on other sites More sharing options...
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