fr1nk Posted January 6, 2015 Report Share Posted January 6, 2015 Loving the AI missions on our server but there are a few things I noticed. The loot on some of the missions that I have found are more focused on food and weapons. What I am proposing is a mission where the loot is more focused on construction materials. Something the likes of a Construction convoy broke down or a truck disabled by rebels. Also would you be able to add the option of saving/not saving the loot crates after a mission/restart? My group generally take the crates back to base through sling loading or igiload but want to keep the boxes as storage around our base. You can edit crate loadouts in fn_crateLoot.sqf Link to comment Share on other sites More sharing options...
Stranger Posted January 7, 2015 Report Share Posted January 7, 2015 Version 0.6.2 - AI is just laying on the ground and does nothing... Link to comment Share on other sites More sharing options...
Cubitron Posted January 7, 2015 Report Share Posted January 7, 2015 Version 0.6.2 first contact 200 meter insta headshot, 2nd contact 300 meter= insta headshot. im amused, great work :-) Link to comment Share on other sites More sharing options...
KiloSwiss Posted January 7, 2015 Author Report Share Posted January 7, 2015 What I am proposing is a mission where the loot is more focused on construction materials. Something the likes of a Construction convoy broke down or a truck disabled by rebels.Like this idea!In v0.7 the Supply truck Mission will have only building/crafting material in the crate.I currently don't have that much time, but when the test run this evening (European timezone) runs without errors, the update will be released.Greez KiloSwiss Link to comment Share on other sites More sharing options...
generaltank Posted January 7, 2015 Report Share Posted January 7, 2015 no missions are starting at al? l i get the text in game saying its running the mod and i changed the pbo to start missions with one online player but nothing. Is there anything else i am meant to do to get it going with one person on the server? Link to comment Share on other sites More sharing options...
KiloSwiss Posted January 7, 2015 Author Report Share Posted January 7, 2015 I can't see what You have done/added/changed and how you did it.Check Your logfiles and re-do the installation step by step.Greez KiloSwiss Link to comment Share on other sites More sharing options...
DangerClose Posted January 7, 2015 Report Share Posted January 7, 2015 no missions are starting at al? l i get the text in game saying its running the mod and i changed the pbo to start missions with one online player but nothing. Is there anything else i am meant to do to get it going with one person on the server? Im having the same issue. The log shows the missions are running and ive edited the init to refl reflect 1 player being online and nothing shows in game. If you manage to fix it let me know lol. Ive tried twice as a fresh install Link to comment Share on other sites More sharing options...
generaltank Posted January 7, 2015 Report Share Posted January 7, 2015 i also tried 3 times now with a complete server wipe and it just won't work with one person, all i changed is from 6 to 1 _minPlayers = 1; //Min number of online players for missions to spawn _minTime = 20; //Min minutes between missions _maxTime = 35; //Max minutes between missions But missions wont start and as its new server i am not getting more than 2 online at a time yet so cant test it with six people Link to comment Share on other sites More sharing options...
Cubitron Posted January 7, 2015 Report Share Posted January 7, 2015 on my server is running with players =1 Link to comment Share on other sites More sharing options...
DangerClose Posted January 7, 2015 Report Share Posted January 7, 2015 on my server is running with players =1 Link to comment Share on other sites More sharing options...
generaltank Posted January 7, 2015 Report Share Posted January 7, 2015 going through my logs i found this 15:48:34 InitSound ... 15:48:34 InitSound - complete 15:48:34 PhysX3 SDK Init started ... 15:48:34 PhysX3 SDK Init ended. 15:48:34 Warning Message: Script sem\fn_init.sqf not found 15:48:34 Warning Message: Script sem\scripts\fn_getWorldData.sqf not found 15:48:34 Warning Message: Script sem\scripts\fn_findMissionPos.sqf not found 15:48:34 Warning Message: Script sem\scripts\fn_prioritySelect.sqf not found 15:48:34 Warning Message: Script sem\scripts\fn_selectClosest.sqf not found 15:48:34 Warning Message: Script sem\scripts\fn_endCondition.sqf not found 15:48:34 Warning Message: Script sem\scripts\fn_createComposition.sqf not found 15:48:34 Warning Message: Script sem\scripts\fn_crateLoot.sqf not found 15:48:34 Warning Message: Script sem\scripts\fn_boxLoot.sqf not found 15:48:34 Warning Message: Script sem\scripts\ai\fn_spawnAI.sqf not found 15:48:34 Warning Message: Script sem\scripts\ai\fn_stripUnit.sqf not found 15:48:34 Warning Message: Script sem\scripts\ai\fn_AIactDeact.sqf not found 15:48:34 Warning Message: Script sem\scripts\ai\fn_AIsetOwner.sqf not found 15:48:34 Warning Message: Script sem\scripts\ai\fn_AIdamageEH.sqf not found 15:48:34 Warning Message: Script sem\scripts\ai\fn_AIkilledEH.sqf not found 15:48:34 Warning Message: Script sem\scripts\ai\fn_AImove.sqf not found 15:48:35 Attempt to override final function - bis_fnc_init 15:48:36 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303 15:48:37 Starting mission: 15:48:37 Mission file: epoch (__cur_mp) 15:48:37 Mission world: Altis 15:48:37 Mission directory: mpmissions\__cur_mp.Altis\ i have checked on server its all there and so i am not sure what to do now? Link to comment Share on other sites More sharing options...
KiloSwiss Posted January 7, 2015 Author Report Share Posted January 7, 2015 Connect to the Server (so the mission starts), then check the RPT for logs beginning with "#SEM" to see if the script loads and what it does.Greez KiloSwiss Link to comment Share on other sites More sharing options...
generaltank Posted January 7, 2015 Report Share Posted January 7, 2015 could not even get into the server lol, I am going to wipe the server one more time and try this again :) Link to comment Share on other sites More sharing options...
generaltank Posted January 7, 2015 Report Share Posted January 7, 2015 where can i change the settings in infiSTAR AntiHack i cant seem to find what you said to change in the read me? Link to comment Share on other sites More sharing options...
EL BARTO Posted January 7, 2015 Report Share Posted January 7, 2015 i also tried 3 times now with a complete server wipe and it just won't work with one person, all i changed is from 6 to 1 _minPlayers = 1; //Min number of online players for missions to spawn _minTime = 20; //Min minutes between missions _maxTime = 35; //Max minutes between missions But missions wont start and as its new server i am not getting more than 2 online at a time yet so cant test it with six people Maybe didn't pack @sem in a new .pbo?!?!?! Link to comment Share on other sites More sharing options...
KiloSwiss Posted January 7, 2015 Author Report Share Posted January 7, 2015 @generaltankI don't use the infiSTAR AH so I can't give you any advice.Try it without infiSTARs AH.Greez KiloSwiss Link to comment Share on other sites More sharing options...
Snakeyes Posted January 7, 2015 Report Share Posted January 7, 2015 +1 for a building supplies/construction material mission. Those missions are the most popular on the A2 Epoch servers that I play on. Most new players are in the process of building a base and they need those items. Established players simply sell the loot or give it away. Link to comment Share on other sites More sharing options...
CH!LL3R Posted January 7, 2015 Report Share Posted January 7, 2015 @generaltank In your Root-Directory must be a "run.sqf" .... Open with Notepad++ and search for "_CGM" OR "_CLM" and you will find both lines... Maybe you got an older version of infi, so there are different entries. In my run.sqf its in line 131/132 (older infi-version) KiloSwiss 1 Link to comment Share on other sites More sharing options...
KiloSwiss Posted January 8, 2015 Author Report Share Posted January 8, 2015 New test release (debug flag is off, can be used on public servers).Download: REMOVED/EditRemoved download for now, will upload a fixed version when I'm back at home.Greez KiloSwiss Darth_Rogue 1 Link to comment Share on other sites More sharing options...
reaperz73 Posted January 8, 2015 Report Share Posted January 8, 2015 server not starting with v0.7 all other versions would start Link to comment Share on other sites More sharing options...
reaperz73 Posted January 8, 2015 Report Share Posted January 8, 2015 1:48:15 "#SEM: Start Simple Epoch Missions" 1:48:15 c:\w\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing! 1:49:40 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aim.rtm not found or empty 1:49:40 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aim1.rtm not found or empty 1:49:40 Animation a3\cargoposes_f_heli\anim\passenger_inside_4idle.rtm not found or empty 1:49:40 Animation a3\cargoposes_f_heli\anim\passenger_inside_4idle1.rtm not found or empty 1:49:40 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimpistol.rtm not found or empty 1:49:40 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimpistol1.rtm not found or empty 1:49:40 Animation a3\cargoposes_f_heli\anim\passenger_inside_4idlepistol.rtm not found or empty 1:49:40 Animation a3\cargoposes_f_heli\anim\passenger_inside_4idlepistol1.rtm not found or empty 1:49:40 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimtopistol.rtm not found or empty 1:49:40 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimtopistol_end.rtm not found or empty 1:49:40 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimfrompistol.rtm not found or empty 1:49:40 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimfrompistol_end.rtm not found or empty 1:49:40 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aim_binoc.rtm not found or empty 1:49:40 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimpistol_binoc.rtm not found or empty 1:49:40 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aim_tobinoc.rtm not found or empty 1:49:40 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aim_tobinoc_end.rtm not found or empty 1:49:40 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aim_frombinoc.rtm not found or empty 1:49:40 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aim_frombinoc_end.rtm not found or empty 1:49:40 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimpistol_tobinoc.rtm not found or empty 1:49:40 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimpistol_tobinoc_end.rtm not found or empty 1:49:40 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimpistol_frombinoc.rtm not found or empty 1:49:40 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimpistol_frombinoc_end.rtm not found or empty 1:49:40 Animation a3\cargoposes_f_heli\anim\passenger_inside_4idleunarmed.rtm not found or empty 1:49:40 Animation a3\cargoposes_f_heli\anim\passenger_inside_4idleunarmed1.rtm not found or empty 1:49:40 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimunarmed_binoc.rtm not found or empty 1:49:40 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimunarmed_tobinoc.rtm not found or empty 1:49:40 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimunarmed_tobinoc_end.rtm not found or empty 1:49:40 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimunarmed_frombinoc.rtm not found or empty 1:49:40 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimunarmed_frombinoc_end.rtm not found or empty 1:49:40 Animation a3\cargoposes_f_heli\anim\passenger_inside_4die.rtm not found or empty 1:49:40 Animation a3\cargoposes_f_heli\anim\passenger_inside_4diepistol.rtm not found or empty 1:52:52 Client: Remote object 3:0 not found Link to comment Share on other sites More sharing options...
Ree Posted January 8, 2015 Report Share Posted January 8, 2015 We keep getting BE scripts.log #29 ",{ private ['_unit','_z']; _unit = _this select 0; removeBackpackGlobal _unit; {_unit removeWeaponGlobal _x}count (%1 +" our scripts.txt 7 removeBackpack !="removeBackpackGlobal _this;" we Tried v0.7 and v0.6 Stable to make sure it was not effecting it. any insight to fix this would be great ty. Link to comment Share on other sites More sharing options...
x_Raven_x Posted January 8, 2015 Report Share Posted January 8, 2015 We keep getting BE scripts.log #29 ",{ private ['_unit','_z']; _unit = _this select 0; removeBackpackGlobal _unit; {_unit removeWeaponGlobal _x}count (%1 +" our scripts.txt 7 removeBackpack !="removeBackpackGlobal _this;" we Tried v0.7 and v0.6 Stable to make sure it was not effecting it. any insight to fix this would be great ty. maybe try removing the "="?... and just use !... tho i doubt that may work im about to retry this myself, got it working first time the other test version 0.6.2 real easily, read me was spot on too ok edit... Looks like u have that in the wrong line, u put it on Line 30 not 29 as 29 reads this: 7 removeAllItems !="removeAllItems _this;" Link to comment Share on other sites More sharing options...
KingRaymond795 Posted January 8, 2015 Report Share Posted January 8, 2015 server not starting with v0.7 all other versions would start Hi, This is the same for me. Got kicked with "#0 "PLAYER_REJECT_NotReady1" = true" i then added the except to publicvariable No longer getting kicked, but server still not starting. Link to comment Share on other sites More sharing options...
KiloSwiss Posted January 8, 2015 Author Report Share Posted January 8, 2015 To everyone using the v0.7 TEST:#1. I need feedback in form of Errorlogs, not only descriptions of what happened (or not happened) on the server. So please upload the Server RPT as an attachment to Your post (.zip it to upload). Without the RPT I can NOT see exactly what is causing the Error.#2. Try to start the Server with "_debug" set to "true" in the initMissions.sqf. Because my Server was running for 5 hours straight, but with "_debug = true". @Ree If you get kicked for "removeBackpackGlobal _unit;" You are still using an old init.sqf with the new BE exceptions. Please update the init.sqf inside Your mission pbo. @KingRaymond795 Do NOT add an exception for "PLAYER_REJECT_NotReady1" because it is intended behaviour from the EPOCH MOD to kick clients who fail the setup procedure! Greez KiloSwiss Link to comment Share on other sites More sharing options...
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