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Custom Loadouts for Admins and Regular Players


MisterT

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I've noticed that with Arma 3 there is a new command addItem(ToXXXX) in addition to the old addMagazine.

You're using addMagazine for all <things-that-are-not-weapons>, I'm not sure, that works, anymore.

 

Also, https://community.bistudio.com/wiki/addMagazine states that you should add a weapon only after you've added the ammo for it or it won't be loaded.

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Using    EPOCH_playerCrypto = 50;  on my loadout after updating epoch says its given me the crypto but it hasnt and resets back to 0 after i relog- when given by admin menu its fine - anyone else having issues with giving cryto on loadout ??

yh having same issue here

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Fresh Spawn, my mission.sqm file new,

 
script execution is transferred to trigger activation of some features of the server startup.
 

version=12;
class Mission
{
	addOns[]=
	{
		"A3_Soft_F_Car",
		"A3_Soft_F_Quadbike",
		"a3_soft_f_beta_quadbike",
		"A3_Boat_F_Civilian_Boat",
		"A3_Boat_F_Boat_Transport_01",
		"A3_Air_F_Heli_Light_01",
		"A3_Air_F_Heli_Heli_Transport_04",
		"A3_Air_F_Heli_Heli_Transport_03",
		"a3_map_altis",
		"a3_characters_f_gamma",
		"A3_Characters_F_OPFOR",
		"A3_Characters_F_INDEP",
		"A3_epoch_config",
		"A3_Data_F_Curator_Virtual",
		"A3_Misc_F_Helpers"
	};
	addOnsAuto[]=
	{
		"a3_epoch_config",
		"A3_Misc_F_Helpers",
		"a3_map_altis"
	};
	randomSeed=12032465;
	class Intel
	{
		briefingName="Epoch Mod";
		resistanceWest=0;
		timeOfChanges=28800;
		startWeather=0;
		startWind=0;
		forecastWeather=0;
		forecastWind=0;
		forecastWaves=0;
		wavesForced=1;
		windForced=1;
		year=2035;
		month=6;
		day=24;
		hour=12;
		minute=55;
		startFogDecay=0.013;
		forecastFogDecay=0.013;
	};
	class Groups
	{
		items=100;
		class Item0
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23598.1,3.1900001,17997.1};
					azimut=136.241;
					special="NONE";
					id=0;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item1
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23597.4,3.1900001,18001.1};
					azimut=130.01601;
					special="NONE";
					id=1;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item2
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23601.4,3.1900001,17999.4};
					azimut=130.01601;
					special="NONE";
					id=2;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item3
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23604.301,3.1900001,18004.9};
					azimut=130.01601;
					special="NONE";
					id=3;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item4
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23596.801,3.1900001,18001.801};
					azimut=130.01601;
					special="NONE";
					id=4;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item5
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23595.9,3.1900001,18002.4};
					azimut=130.01601;
					special="NONE";
					id=5;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item6
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23601.199,3.1900001,18005};
					azimut=130.01601;
					special="NONE";
					id=6;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item7
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23603.301,3.1900001,18003.199};
					azimut=130.01601;
					special="NONE";
					id=7;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item8
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23601.6,3.1900001,18003.699};
					azimut=130.01601;
					special="NONE";
					id=8;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item9
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23604.9,3.1900001,18004.199};
					azimut=130.01601;
					special="NONE";
					id=9;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item10
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23596.199,3.1900001,17998.199};
					azimut=130.01601;
					special="NONE";
					id=10;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item11
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23597.199,3.1900001,17997.699};
					azimut=130.01601;
					special="NONE";
					id=11;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item12
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23597.9,3.1900001,18002};
					azimut=130.01601;
					special="NONE";
					id=12;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item13
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23597.9,3.1900001,17999.5};
					azimut=130.01601;
					special="NONE";
					id=13;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item14
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23598.4,3.1900001,18001.4};
					azimut=130.01601;
					special="NONE";
					id=14;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item15
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23602.699,3.1900001,17997.4};
					azimut=130.01601;
					special="NONE";
					id=15;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item16
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23599.9,3.1900001,17996.1};
					azimut=130.01601;
					special="NONE";
					id=16;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item17
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23603.6,3.1900001,17996.699};
					azimut=130.01601;
					special="NONE";
					id=17;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item18
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23600.1,3.1900001,18004.699};
					azimut=130.01601;
					special="NONE";
					id=18;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item19
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23602.301,3.1900001,18005.199};
					azimut=130.01601;
					special="NONE";
					id=19;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item20
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23599.9,3.1900001,18001.6};
					azimut=136.241;
					special="NONE";
					id=20;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item21
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23599.699,3.1900001,17998.199};
					azimut=130.01601;
					special="NONE";
					id=21;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item22
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23600.699,3.1900001,17998.5};
					azimut=130.01601;
					special="NONE";
					id=22;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item23
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23601.801,3.1900001,18004.4};
					azimut=130.01601;
					special="NONE";
					id=23;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item24
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23599.199,3.1900001,17997.301};
					azimut=130.01601;
					special="NONE";
					id=24;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item25
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23600.801,3.1900001,18004.1};
					azimut=130.01601;
					special="NONE";
					id=25;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item26
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23603.5,3.1900001,18005.5};
					azimut=130.01601;
					special="NONE";
					id=26;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item27
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23604.4,3.1900001,18003.4};
					azimut=130.01601;
					special="NONE";
					id=27;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item28
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23598.9,3.1900001,18002.1};
					azimut=130.01601;
					special="NONE";
					id=28;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item29
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23599,3.1900001,17996.5};
					azimut=130.01601;
					special="NONE";
					id=29;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item30
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23603.199,3.1900001,17999};
					azimut=130.01601;
					special="NONE";
					id=30;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item31
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23604.801,3.1900001,18000.199};
					azimut=130.01601;
					special="NONE";
					id=31;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item32
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23599.1,3.1900001,17999.801};
					azimut=130.01601;
					special="NONE";
					id=32;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item33
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23598.4,3.1900001,17997.9};
					azimut=130.01601;
					special="NONE";
					id=33;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item34
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23596.699,3.1900001,17999.199};
					azimut=130.01601;
					special="NONE";
					id=34;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item35
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23601.301,3.1900001,18002.699};
					azimut=130.01601;
					special="NONE";
					id=35;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item36
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23597.801,3.1900001,18004.301};
					azimut=130.01601;
					special="NONE";
					id=36;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item37
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23595.699,3.1900001,18001.6};
					azimut=130.01601;
					special="NONE";
					id=37;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item38
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23605.1,3.1900001,17998.699};
					azimut=130.01601;
					special="NONE";
					id=38;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item39
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23602.4,3.1900001,18003};
					azimut=130.01601;
					special="NONE";
					id=39;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item40
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23602.5,3.1900001,17999.699};
					azimut=136.241;
					special="NONE";
					id=40;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item41
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23595.9,3.1900001,17997.301};
					azimut=130.01601;
					special="NONE";
					id=41;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item42
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23598.9,3.1900001,17999};
					azimut=130.01601;
					special="NONE";
					id=42;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item43
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23594.801,3.1900001,18002.1};
					azimut=130.01601;
					special="NONE";
					id=43;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item44
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23600.1,3.1900001,18002.5};
					azimut=130.01601;
					special="NONE";
					id=44;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item45
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23595.301,3.1900001,18003};
					azimut=130.01601;
					special="NONE";
					id=45;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item46
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23597,3.1900001,18002.699};
					azimut=130.01601;
					special="NONE";
					id=46;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item47
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23603.1,3.1900001,18004.699};
					azimut=130.01601;
					special="NONE";
					id=47;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item48
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23599.301,3.1900001,18003.1};
					azimut=130.01601;
					special="NONE";
					id=48;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item49
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23601,3.1900001,18002};
					azimut=130.01601;
					special="NONE";
					id=49;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item50
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23595.199,3.1900001,18000.699};
					azimut=130.01601;
					special="NONE";
					id=50;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item51
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23600.5,3.1900001,18000.1};
					azimut=130.01601;
					special="NONE";
					id=51;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item52
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23597.5,3.1900001,18003.6};
					azimut=130.01601;
					special="NONE";
					id=52;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item53
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23601.5,3.1900001,17997.1};
					azimut=130.01601;
					special="NONE";
					id=53;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item54
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23598.9,3.1900001,18004.5};
					azimut=130.01601;
					special="NONE";
					id=54;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item55
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23602.1,3.1900001,18002.1};
					azimut=130.01601;
					special="NONE";
					id=55;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item56
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23603.801,3.1900001,18004};
					azimut=130.01601;
					special="NONE";
					id=56;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item57
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23596.301,3.1900001,18000.801};
					azimut=130.01601;
					special="NONE";
					id=57;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item58
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23594.6,3.1900001,18003.6};
					azimut=130.01601;
					special="NONE";
					id=58;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item59
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23599.699,3.1900001,18004};
					azimut=130.01601;
					special="NONE";
					id=59;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item60
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23602.199,3.1900001,17998.6};
					azimut=136.241;
					special="NONE";
					id=60;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item61
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23601.6,3.1900001,18000.4};
					azimut=130.01601;
					special="NONE";
					id=61;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item62
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23600,3.1900001,17999.301};
					azimut=130.01601;
					special="NONE";
					id=62;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item63
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23604.4,3.1900001,18002.6};
					azimut=130.01601;
					special="NONE";
					id=63;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item64
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23597.4,3.1900001,17998.699};
					azimut=130.01601;
					special="NONE";
					id=64;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item65
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23596.301,3.1900001,18003.301};
					azimut=130.01601;
					special="NONE";
					id=65;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item66
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23602.6,3.1900001,18003.9};
					azimut=130.01601;
					special="NONE";
					id=66;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item67
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23595.6,3.1900001,18003.9};
					azimut=130.01601;
					special="NONE";
					id=67;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item68
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23600.4,3.1900001,18003.4};
					azimut=130.01601;
					special="NONE";
					id=68;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item69
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23603.199,3.1900001,18002.4};
					azimut=130.01601;
					special="NONE";
					id=69;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item70
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23597.1,3.1900001,18000.199};
					azimut=130.01601;
					special="NONE";
					id=70;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item71
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23605.1,3.1900001,18001.199};
					azimut=130.01601;
					special="NONE";
					id=71;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item72
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23598.5,3.1900001,18003.699};
					azimut=130.01601;
					special="NONE";
					id=72;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item73
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23603.9,3.1900001,17998.4};
					azimut=130.01601;
					special="NONE";
					id=73;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item74
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23598.1,3.1900001,18002.9};
					azimut=130.01601;
					special="NONE";
					id=74;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item75
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23602.801,3.1900001,18000.699};
					azimut=130.01601;
					special="NONE";
					id=75;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item76
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23596.699,3.1900001,18004.1};
					azimut=130.01601;
					special="NONE";
					id=76;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item77
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23602.301,3.1900001,17996.5};
					azimut=130.01601;
					special="NONE";
					id=77;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item78
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23604,3.1900001,18000.801};
					azimut=130.01601;
					special="NONE";
					id=78;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item79
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23595.9,3.1900001,17999.9};
					azimut=130.01601;
					special="NONE";
					id=79;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item80
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23598.301,3.1900001,18000.5};
					azimut=130.01601;
					special="NONE";
					id=80;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item81
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23600.699,3.1900001,18001.1};
					azimut=130.01601;
					special="NONE";
					id=81;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item82
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23601.801,3.1900001,18001.301};
					azimut=130.01601;
					special="NONE";
					id=82;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item83
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23595.5,3.1900001,17999};
					azimut=130.01601;
					special="NONE";
					id=83;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item84
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23599.4,3.1900001,18000.699};
					azimut=130.01601;
					special="NONE";
					id=84;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item85
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23605.199,3.1900001,18001.9};
					azimut=130.01601;
					special="NONE";
					id=85;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item86
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23603,3.1900001,18001.5};
					azimut=130.01601;
					special="NONE";
					id=86;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item87
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23600.199,3.1900001,17996.9};
					azimut=130.01601;
					special="NONE";
					id=87;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item88
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23604.301,3.1900001,17999.301};
					azimut=130.01601;
					special="NONE";
					id=88;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item89
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23604.199,3.1900001,18001.699};
					azimut=130.01601;
					special="NONE";
					id=89;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item90
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23597.9,3.1900001,17996.301};
					azimut=130.01601;
					special="NONE";
					id=90;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item91
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23601.199,3.1900001,17996.301};
					azimut=130.01601;
					special="NONE";
					id=91;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item92
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23603.801,3.1900001,17997.5};
					azimut=130.01601;
					special="NONE";
					id=92;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item93
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23596.9,3.1900001,17996.699};
					azimut=130.01601;
					special="NONE";
					id=93;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item94
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23605.6,3.1900001,17999.5};
					azimut=130.01601;
					special="NONE";
					id=94;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item95
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23601.801,3.1900001,17997.9};
					azimut=130.01601;
					special="NONE";
					id=95;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item96
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23603.6,3.1900001,18000.1};
					azimut=130.01601;
					special="NONE";
					id=96;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item97
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23603,3.1900001,17998.1};
					azimut=130.01601;
					special="NONE";
					id=97;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item98
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23600.6,3.1900001,17997.5};
					azimut=130.01601;
					special="NONE";
					id=98;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
		class Item99
		{
			side="CIV";
			class Vehicles
			{
				items=1;
				class Item0
				{
					position[]={23605.1,3.1900001,17998.1};
					azimut=130.01601;
					special="NONE";
					id=99;
					side="CIV";
					vehicle="VirtualMan_EPOCH";
					player="PLAY CDG";
					leader=1;
					skill=0.60000002;
				};
			};
		};
	};
	class Vehicles
	{
		items=4;
		class Item0
		{
			position[]={23600.611,2.8548489,17990.768};
			azimut=180;
			offsetY=5;
			id=100;
			side="EMPTY";
			vehicle="UserTexture10m_F";
			skill=0.60000002;
			init="this setObjectTexture [0, ""images\wall_info.jpg""]";
		};
		class Item1
		{
			position[]={23617.1,2.8548489,18001.1};
			azimut=90;
			offsetY=5;
			id=101;
			side="EMPTY";
			vehicle="UserTexture10m_F";
			skill=0.60000002;
			init="this setObjectTexture [0, ""images\wall_east.jpg""]";
		};
		class Item2
		{
			position[]={23584.199,2.8548489,18001.1};
			azimut=270;
			offsetY=5;
			id=102;
			side="EMPTY";
			vehicle="UserTexture10m_F";
			skill=0.60000002;
			init="this setObjectTexture [0, ""images\wall_west.jpg""]";
		};
		class Item3
		{
			position[]={23600.5,2.8548489,18010.199};
			azimut=360;
			offsetY=5;
			id=103;
			side="EMPTY";
			vehicle="UserTexture10m_F";
			skill=0.60000002;
			init="this setObjectTexture [0, ""images\wall_center.jpg""]";
		};
	};
	class Markers
	{
		items=9;
		class Item0
		{
			position[]={14939.9,0.053499099,15083.3};
			name="center";
			type="Empty";
		};
		class Item1
		{
			position[]={23600.6,3.1900001,18000.699};
			name="respawn_east";
			type="Empty";
		};
		class Item2
		{
			position[]={23600.6,3.1900001,18000.801};
			name="respawn_west";
			type="Empty";
		};
		class Item3
		{
			position[]={13321.2,-0.12743901,14504.7};
			name="GREEN ZONE1";
			markerType="ELLIPSE";
			type="respawn_unknown";
			colorName="ColorGUER";
			a=150;
			b=150;
		};
		class Item4
		{
			position[]={6193.3501,-0.21017499,16834};
			name="GREEN ZONE2";
			markerType="ELLIPSE";
			type="respawn_unknown";
			colorName="ColorGUER";
			a=150;
			b=150;
		};
		class Item5
		{
			position[]={18454.9,0.148972,14272.8};
			name="GREEN ZONE3";
			markerType="ELLIPSE";
			type="respawn_unknown";
			colorName="ColorGUER";
			a=150;
			b=150;
		};
		class Item6
		{
			position[]={13332.2,0,14510.9};
			name="centermarketmarker";
			text="Безопасная торговая зона";
			type="mil_circle";
			colorName="ColorGreen";
		};
		class Item7
		{
			position[]={6189.7002,0,16840.199};
			name="leftmarketmarker";
			text="Безопасная торговая зона";
			type="mil_circle";
			colorName="ColorGreen";
		};
		class Item8
		{
			position[]={18454.199,0,14272.2};
			name="rightmarketmarker";
			text="Безопасная торговая зона";
			type="mil_circle";
			colorName="ColorGreen";
		};
	};
	class Sensors
	{
		items=4;
		class Item0
		{
			position[]={13321.2,-0.12743901,14504.7};
			a=150;
			b=150;
			angle=-130.966;
			activationBy="ANY";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			name="bazar1_m";
			expCond="(vehicle player) in thislist;";
			expActiv="[""MidSpawn"",[""Вы вошли в безопасную зону""]] call bis_fnc_showNotification; player allowDamage false; player addEventHandler [""HandleDamage"",{false}];";
			expDesactiv="[""EMidSpawn"",[""Вы покинули безопасную зону""]] call bis_fnc_showNotification; player allowDamage true; player addEventHandler [""HandleDamage"",{true}];";
			class Effects
			{
			};
		};
		class Item1
		{
			position[]={18454.9,0.148972,14272.8};
			a=150;
			b=150;
			angle=-130.966;
			activationBy="ANY";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			name="bazar2_m";
			expCond="(vehicle player) in thislist;";
			expActiv="[""EastSpawn"",[""Вы вошли в безопасную зону""]] call bis_fnc_showNotification; player allowDamage false; player addEventHandler [""HandleDamage"",{false}];";
			expDesactiv="[""EEastSpawn"",[""Вы покинули безопасную зону""]] call bis_fnc_showNotification; player allowDamage true; player addEventHandler [""HandleDamage"",{true}];";
			class Effects
			{
			};
		};
		class Item2
		{
			position[]={6193.3501,-0.21017499,16834};
			a=150;
			b=150;
			angle=-130.966;
			activationBy="ANY";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			name="bazar3_m";
			expCond="(vehicle player) in thislist;";
			expActiv="[""WestSpawn"",[""Вы вошли в безопасную зону""]] call bis_fnc_showNotification; player allowDamage false; player addEventHandler [""HandleDamage"",{false}];";
			expDesactiv="[""EWestSpawn"",[""Вы покинули безопасную зону""]] call bis_fnc_showNotification; player allowDamage true; player addEventHandler [""HandleDamage"",{true}];";
			class Effects
			{
			};
		};
		class Item3
		{
			position[]={23600.465,3.1900001,18000.465};
			a=10;
			b=10;
			rectangular=1;
			activationBy="ANY";
			repeating=1;
			interruptable=1;
			age="UNKNOWN";
			name="cloneroomsafezone";
			expCond="(vehicle player) in thislist;";
			expActiv="execVM ""scripts\Loadouts.sqf"";  player allowDamage false; player addEventHandler [""HandleDamage"",{false}];";
			expDesactiv="hint ""Welcome"";";
			class Effects
			{
			};
		};
	};
};
class Intro
{
	addOns[]=
	{
		"a3_map_altis"
	};
	addOnsAuto[]=
	{
		"a3_map_altis"
	};
	randomSeed=13802307;
	class Intel
	{
		startWeather=0.30000001;
		startWind=0.1;
		startWaves=0.1;
		forecastWeather=0.30000001;
		forecastWind=0.1;
		forecastWaves=0.1;
		forecastLightnings=0.1;
		year=2035;
		month=6;
		day=24;
		hour=12;
		minute=0;
		startFogDecay=0.013;
		forecastFogDecay=0.013;
	};
};
class OutroWin
{
	addOns[]=
	{
		"a3_map_altis"
	};
	addOnsAuto[]=
	{
		"a3_map_altis"
	};
	randomSeed=4712975;
	class Intel
	{
		startWeather=0.30000001;
		startWind=0.1;
		startWaves=0.1;
		forecastWeather=0.30000001;
		forecastWind=0.1;
		forecastWaves=0.1;
		forecastLightnings=0.1;
		year=2035;
		month=6;
		day=24;
		hour=12;
		minute=0;
		startFogDecay=0.013;
		forecastFogDecay=0.013;
	};
};
class OutroLoose
{
	addOns[]=
	{
		"a3_map_altis"
	};
	addOnsAuto[]=
	{
		"a3_map_altis"
	};
	randomSeed=10755213;
	class Intel
	{
		startWeather=0.30000001;
		startWind=0.1;
		startWaves=0.1;
		forecastWeather=0.30000001;
		forecastWind=0.1;
		forecastWaves=0.1;
		forecastLightnings=0.1;
		year=2035;
		month=6;
		day=24;
		hour=12;
		minute=0;
		startFogDecay=0.013;
		forecastFogDecay=0.013;
	};
};

 

 

24.04.2015 22:08:21: Rotter (192.168.56.1:2304) 0fbbe76f2509bf1c6ca0c56bda6ae8c6 - #21 "execVM "Loadouts.sqf";  player allowDamage false; player addEventHandler ["HandleDamage",{false}];"

 

BEC exception :(

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I removed  player allowDamage false; player addEventHandler ["HandleDamage",{false}]; and now I got this bec exception u_u

24.04.2015 22:19:15: Rotter (192.168.56.1:2304) 0fbbe76f2509bf1c6ca0c56bda6ae8c6 - #25 "layer addVest _vest;_Splayer addWeapon _pistol;
_Splayer addMagazine _mag;
_Splayer addMagazine _item;
_Splayer addMagazine _fo"
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Line 26 of scripts.txt addMagazine I have added this !=player addMagazine _food; !=player addMagazine _item; !=player addMagazine _mag; !=player addWeapon _pistol; !=player addVest _vest;

 

You will keep getting kicks until you add all the exceptions for everything you receive in your loadout.

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Thanks! I added new exceptions to scripts.txt but I'm stuck with this:

 

25.04.2015 03:19:41: Rotter (192.168.56.1:2316) 0fbbe76f2509bf1c6ca0c56bda6ae8c6 - #27 "io0"; 
_Splayer addWeapon "NVG_EPOCH"; 


_Splayer addItemToVest "11Rnd_45ACP_Mag"; 
_Splayer addItemToVest "11Rnd_45"

Any idea?

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Thanks, but a new exception u_u it seems impossible to get this work

25.04.2015 11:47:26: Rotter (192.168.56.1:2316) 0fbbe76f2509bf1c6ca0c56bda6ae8c6 - #28 "; 














_Splayer addItemToVest "FAK"; 






_Splayer addBackpack "B_Carryall_khk"; 
_Splayer addItemToBackpack "ItemSodaBur"
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I didn't add backpacks to my loadout, but that is why the kick.

 

Line 29 addBackPack add  !=";

 

See if that resolves it. 

 

I'm not a BE pro, so I just will try my best to add what gets me past the kick, unless someone who really knows posts something better, that makes more sense, then I will go back and change it.

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Again, another exception:

 

25.04.2015 17:55:24: Rotter (192.168.56.1:2316) 0fbbe76f2509bf1c6ca0c56bda6ae8c6 - #29 "st player;
removeBackpack player;
removeUniform player;
removeAllWeapons player:
removeAllAssignedItems player;




if (getPlayerU"

I decide to give up this :( Anyway, thanks for helping me!

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Again, another exception:

 

25.04.2015 17:55:24: Rotter (192.168.56.1:2316) 0fbbe76f2509bf1c6ca0c56bda6ae8c6 - #29 "st player;
removeBackpack player;
removeUniform player;
removeAllWeapons player:
removeAllAssignedItems player;




if (getPlayerU"

I decide to give up this :( Anyway, thanks for helping me!

add to line 30 !"removeBackpack player;"    

add to line 28 !"removeAllWeapons player:"

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Thanks SadBoy1981, but I think it will be better (and I would appreciate) if someone knows any loadout (with the set of bec exceptions) that works. I found on this thread a lot of them... and I don't know at this time which of them are still functional...

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Thanks SadBoy1981, but I think it will be better (and I would appreciate) if someone knows any loadout (with the set of bec exceptions) that works. I found on this thread a lot of them... and I don't know at this time which of them are still functional...

from my custom loadout i add some filter like

 

removeBackpack

removeAllWeapons

addBackpack

 

dont rememmber what else, but working good so there is no big problem to use it =)

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from my custom loadout i add some filter like

 

removeBackpack

removeAllWeapons

addBackpack

 

dont rememmber what else, but working good so there is no big problem to use it =)

 

Where can I pick up your custom loadout? is it public? :) :) :) Can I...?

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Where can I pick up your custom loadout? is it public? :) :) :) Can I...?

 

Simple code run from triger

if ( alive player ) then {         
         player addbackpack "xxxx";
         player addVest "xxxx";
         player addItemToVest "xxxx";
         player addItemToVest "xxxx";
         player addItemToVest "xxxx";
         player addItemToVest "xxxx";
         player addItemToVest "xxxx";
         player addItemToVest "xxxx"; 
         player forceAddUniform "xxxx";
};
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Simple code run from triger

if ( alive player ) then {         
         player addbackpack "xxxx";
         player addVest "xxxx";
         player addItemToVest "xxxx";
         player addItemToVest "xxxx";
         player addItemToVest "xxxx";
         player addItemToVest "xxxx";
         player addItemToVest "xxxx";
         player addItemToVest "xxxx"; 
         player forceAddUniform "xxxx";
};

 

 

Thanks again! but it's hard for me to figure out where I must fit this. Following the documentation of triggers (https://community.bistudio.com/wiki/Mission_Editor:_Triggers) guess I must define a trigger before? oh man that's a bit messy for a noob! :)

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Thanks again! but it's hard for me to figure out where I must fit this. Following the documentation of triggers (https://community.bistudio.com/wiki/Mission_Editor:_Triggers) guess I must define a trigger before? oh man that's a bit messy for a noob! :)

as example:

 

Add sensors above class markers in your mission.sqm

	class Sensors {
		class Item0 {
			name = "spawn_gear";
			position[] = {23600.3,0.23,18000.1};//default spawn box Altis map
			a = 10;
			b = 10;
			angle = 1;
			activationBy = "ANY";
			repeating = 1;
			interruptable = 1;
			age = "UNKNOWN";
			expCond = "(vehicle player) in thislist;";
                        expActiv="dome = execVM ""loadout.sqf"";";
			expDesactiv="terminate dome;";
			class Effects{};
	};
};
	class Markers
	{
		items = 3;
		class Item0
		{
			position[] = {14939.934,0.053499073,15083.272};
			name = "center";
			type = "Empty";
		};
		class Item1
		{
			position[] = {23600.3,0.23,18000.1};
			name = "respawn_east";
			type = "Empty";
		};
		class Item2
		{
			position[] = {23600.3,0.23,18000.1};
			name = "respawn_west";
			type = "Empty";
		};
	};

Make file loadout.sqf  same place where is mission.sqm

 

add inside all what you need, example

if ( alive player ) then {         
         player addbackpack "xxxx";
         player addVest "xxxx";
         player addItemToVest "xxxx";
         player addItemToVest "xxxx";
         player addItemToVest "xxxx";
         player addItemToVest "xxxx";
         player addItemToVest "xxxx";
         player addItemToVest "xxxx"; 
         player forceAddUniform "xxxx";
};

Also you can edit code to add admins, donators. All needed code you can search in this topic.

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Sad news:

 

2:07:51 Player Rotter kicked off by BattlEye: CreateVehicle Restriction #0
 2:07:51 BattlEye Server: Script Log: #0 Rotter (0fbbe76f2509bf1c6ca0c56bda6ae8c6) - #27 "n { 
 2:07:51   
 2:07:51   
 2:07:51   
 2:07:51   
 2:07:51   
 2:07:51   
 2:07:51   
 2:07:51   
 2:07:51   
 2:07:51   
 2:07:51   player addBackpack "B_Carryall_khk"; 
 2:07:51   player addItemToBackpack "ItemSodaBurst"; 
 2:07:51   player addItemToBackpack "ItemSo"
 2:07:51 Jugador Rotter desconectado.

My loadout.sqf:

 

if ( alive player ) then { 


         //player addVest "V_F1_EPOCH"; //name vest       
  //Primary weapon:
// player addWeapon "arifle_mas_asval"; //name rifl e
// player addPrimaryWeaponItem "optic_mas_goshawk"; //name optic 


//Secondary weapon:
//player addWeapon "hgun_Pistol_heavy_01_F"; //name rifle
//player addPrimaryWeaponItem "muzzle_snds_acp"; //name silencer 


player addBackpack "B_Carryall_khk"; // CarryallBackpack (Khaki)
player addItemToBackpack "ItemSodaBurst"; // Burst Koke
player addItemToBackpack "ItemSodaBurst"; // Burst Koke
player addItemToBackpack "meatballs_Epoch"; // Meatballs
player addItemToBackpack "meatballs_Epoch"; // Meatballs
player addItemToBackpack "MultiGun"; // MultiGun
player addItemToBackpack "Defib_Epoch";
player addItemToBackpack "Repair_Epoch";
player addItemToBackpack "Heal_EPOCH";
player addItemToBackpack "EnergyPack";
player addItemToBackpack "EnergyPack";
         //player addItemToVest "11Rnd_45ACP_Mag";
         //player addItemToVest "11Rnd_45ACP_Mag";
         //player addItemToVest "30Rnd_mas_9x39_mag";
         //player addItemToVest "30Rnd_mas_9x39_mag";
         //player addItemToVest "30Rnd_mas_9x39_mag";
         //player addItemToVest "FAK"; 
//player addWeapon "ItemGPS"; //name navi
//player addWeapon "ItemMap"; //name navi
//player addWeapon "ItemWatch"; //name navi
//player addWeapon "ItemCompass"; //name navi 
//player addWeapon "Rangefinder_mas_h"; //name rangefinder
//player addWeapon "EpochRadio0";
};
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Sad news:

 

2:07:51 Player Rotter kicked off by BattlEye: CreateVehicle Restriction #0
 2:07:51 BattlEye Server: Script Log: #0 Rotter (0fbbe76f2509bf1c6ca0c56bda6ae8c6) - #27 "n { 
 2:07:51   
 2:07:51   
 2:07:51   
 2:07:51   
 2:07:51   
 2:07:51   
 2:07:51   
 2:07:51   
 2:07:51   
 2:07:51   
 2:07:51   player addBackpack "B_Carryall_khk"; 
 2:07:51   player addItemToBackpack "ItemSodaBurst"; 
 2:07:51   player addItemToBackpack "ItemSo"
 2:07:51 Jugador Rotter desconectado.

add to scripts.txt  line 28 !"player addBackpack "B_Carryall_khk";"

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Hi Guys,

 

Well, I might just have to give up on this one...

 

I have tried every combination to get this working but just cannot get it working so that you get an automatic loadout (as per guid) when first entering the spawn room for new/respawned players using an admin loadout, donator loadouts and a random loadout for normal players.

 

Can anyone, please please please, if they have that working, just mail me privately their relevant files? Don't need battle-eye scripts because I do not use it (have infi).

 

It used to work, with the spawn crate, it even worked once with the sensor. But now it just breaks other things, for instance, Status Bar and stamina, user runs out after 30 seconds. User cannot build. Players cannot use action menu etc.

 

Any assist would be gratefully accepted :)

 

Cheers

Jaikaiman - WWCY

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Hi Guys,

 

Well, I might just have to give up on this one...

 

I have tried every combination to get this working but just cannot get it working so that you get an automatic loadout (as per guid) when first entering the spawn room for new/respawned players using an admin loadout, donator loadouts and a random loadout for normal players.

 

Can anyone, please please please, if they have that working, just mail me privately their relevant files? Don't need battle-eye scripts because I do not use it (have infi).

 

It used to work, with the spawn crate, it even worked once with the sensor. But now it just breaks other things, for instance, Status Bar and stamina, user runs out after 30 seconds. User cannot build. Players cannot use action menu etc.

 

Any assist would be gratefully accepted :)

 

Cheers

Jaikaiman - WWCY

 

This works for me:

 

Edit mission.sqm and add a sensor (set the position to the centre point of the clone room, the one in the example is for Chernarus):

class Sensors
{
	items=1;	
	class Item0
	{
		position[]={1025,0,2022};
		a=50;
		b=50;
		activationBy="ANY";
		repeating=1;
		interruptable=1;
		age="UNKNOWN";
		name="cloneroomsafezone";
		expCond = "(player distance cloneroomsafezone) < 50;";
		expActiv="sleep 1; execVM ""StartingLoadout.sqf"";";
		expDesactiv="";
		class Effects
		{
		};
	};			
};
Have a file called StartingLoadout.sqf in the root of your mission file (or call another file from elsewhere if you change the file link in the sensor):

waitUntil {alive vehicle player}; 
waitUntil {typeOF player != "VirtualMan_EPOCH"};

if (newPlayer && EPOCH_playerEnergy < 500) then
{
	uiSleep 5;
	hint "Standard Loadout Supplied";
	clearWeaponCargo player;
	clearMagazineCargo player;
	player addWeapon "ItemMap";
	player addItemToVest "FAK";
	player addItemToVest "FAK";
	player addItemToVest "scam_epoch";
	player addItemToVest "scam_epoch";
	player addItemToVest "ItemSodaRbull";
	player addItemToVest "ItemSodaRbull";
	EPOCH_playerEnergy = 500;					
		   
	_modelMale = (typeOF player == "Epoch_Male_F");
	_modelFemale = (typeOF player == "Epoch_Female_F");	
			
	if (_modelFemale) then 
	{
		player forceAddUniform "U_BasicBodyFemale";
	};
	if (_modelMale) then 
	{
		player forceAddUniform "U_C_Poor_1";	
	};
	newPlayer = false;
}
else
{
	hint "Standard Loadout Already Supplied";
}; 
and in your onPlayerRespawn.sqf in your mission root:

newPlayer = true;
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second_coming, with your code, I couldn't even get into the lobby of my server. I am so frustrated that the original method of giving a starting loadout doesn't work anymore! :(

 

post your mission.sqm and server .rpt file, you must have a typo in it (use the spoiler tag or stick it on pastebin)

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