Nexarion Posted March 17, 2014 Report Share Posted March 17, 2014 Just add them in your mission.sqm like this: version=11; class Mission { addOns[]= { "chernarus", "ca_modules_animals", "dayz_anim", "dayz_code", "dayz_communityassets", "dayz_weapons", "dayz_equip", "dayz_epoch", "dayz_vehicles", "cacharacters_pmc", "ca_modules_functions", "glt_m300t", "csj_gyroac", "map_eu", "jetskiyanahuiaddon", "kpfswaysigns", "buildings3", "mbg_african_buildings", "mbg_killhouses", "mbg_buildings_3", "pook_h13", "aif_arma1buildings" }; Link to comment Share on other sites More sharing options...
tkdmaster Posted March 18, 2014 Report Share Posted March 18, 2014 Sweet! that fix worked like a charmf or the errors :) sadly, i'm getting complaints from my players now about the airfield :( Not enough loot spots, even with the alt. version with the 1 barracks, I don't spose there's any chance of adding a few more in another alt version~? Also, another little side effect. In the Hero's area, you got a few ATV's and an offroad in the base, they're very bouncy! And also, if the server is using the R3F towing scripts like mine is, you can tow them! Charlatan 1 Link to comment Share on other sites More sharing options...
Charlatan Posted March 18, 2014 Author Report Share Posted March 18, 2014 Sweet! that fix worked like a charmf or the errors :) sadly, i'm getting complaints from my players now about the airfield :( Not enough loot spots, even with the alt. version with the 1 barracks, I don't spose there's any chance of adding a few more in another alt version~? Also, another little side effect. In the Hero's area, you got a few ATV's and an offroad in the base, they're very bouncy! And also, if the server is using the R3F towing scripts like mine is, you can tow them! Thanks for the issue reports ! Will look into both: Airfield: Sure, just line up what you'd like ;) More Barracks only ? Or other types of loot ? Hero Trader: Hmyes I noticed their bouncyness aswell, looked cute but not really re-assuring ! I'll see if that can be fixed, otherwise i'll make an alternative without parked vehicles. beauty, everyone in my servers love the additions ...10/10 good sir <3 Thanks ! @ Everyone: Please keep reporting errors like tkdmaster did ! Hero Trader is very new and I'm not actively playing Epoch, I need your error reports :) Link to comment Share on other sites More sharing options...
Snakeyes Posted March 18, 2014 Report Share Posted March 18, 2014 I noticed the ATVs bouncing at the HTLH, but didn't think it was an issue. The ATVs seem to do that for some reason. I explored HTLH top to bottom when I first installed it. It looks pretty dang good to me! I would be interested in an additional alternate adding more loot at the NEAF. It would help to balance the map and divert traffic from the NWAF barracks locations. One more barracks would work great for the high value loot. Charlatan 1 Link to comment Share on other sites More sharing options...
Rythron Posted March 19, 2014 Report Share Posted March 19, 2014 Thx for the great work.... I had some time to make a shooting range. I posted it Hope you like it ! Rythron Charlatan 1 Link to comment Share on other sites More sharing options...
Snakeyes Posted March 22, 2014 Report Share Posted March 22, 2014 Hi Charlatan, How is the Bleeding Sun Island project progressing? I assume that will be placed on Skalisty Island? Thanks, Snakeyes Charlatan 1 Link to comment Share on other sites More sharing options...
Charlatan Posted March 23, 2014 Author Report Share Posted March 23, 2014 Thx for the great work.... I had some time to make a shooting range. I posted it Hope you like it ! Rythron Really nice =) gonna suggest it to my ex-server asap Hi Charlatan, How is the Bleeding Sun Island project progressing? I assume that will be placed on Skalisty Island? Thanks, Snakeyes I finally got good news, I COULD be rid of the misplacement problem of setposASL... the problem is I don't know why or how yet xD The Base will not be placed on Skalisty, it's out there in the ocean east of Solnichyi Rythron 1 Link to comment Share on other sites More sharing options...
Snakeyes Posted March 23, 2014 Report Share Posted March 23, 2014 Okay, that is interesting. Thanks. Link to comment Share on other sites More sharing options...
Charlatan Posted March 23, 2014 Author Report Share Posted March 23, 2014 If you havent seen it there's a pack with preview pics a bit above :) Link to comment Share on other sites More sharing options...
Snakeyes Posted March 23, 2014 Report Share Posted March 23, 2014 I'll check the preview pics out. I'm definitely going to download BSI and run through it as soon as it becomes available. A man made island is a novelty in it's own right. :) smallp0x 1 Link to comment Share on other sites More sharing options...
acglchris Posted March 24, 2014 Report Share Posted March 24, 2014 Hi, Really wanted to give it a try, but for some reason all locations look exactly the same on our server. Unpacked the dayz_server.pbo from @DayZ_Epoch_Server\addons, added a folder Maps, copied your sqfs inside and added the execVM commands with the corresponding folder at the very end of the server_functions.sqf. Repacked, overwritten and server start, but nothing changed. It is loading the correct dayz_server.pbo file as I cannot rename it while the server is running and the folder and sqfs are inside the pbo file. Is there anything else to take care of ? Best regards, chris Link to comment Share on other sites More sharing options...
Nexarion Posted March 24, 2014 Report Share Posted March 24, 2014 Your entry in your server_functions.sqf should look like this: [] execVM "\z\addons\dayz_server\Maps\GOC_TE_btcc.sqf"; Does it? Only [] execVM "Maps\GOC_TE_btcc.sqf"; won´t work. Link to comment Share on other sites More sharing options...
Charlatan Posted March 24, 2014 Author Report Share Posted March 24, 2014 The only thing that came to my mind is what Nexarion said aswell ! If thats not the issue, feel free to send the pbo so I can look at it :) [email protected] Link to comment Share on other sites More sharing options...
acglchris Posted March 24, 2014 Report Share Posted March 24, 2014 Hi, thanks for your quick response! Your entry in your server_functions.sqf should look like this: [] execVM "\z\addons\dayz_server\Maps\GOC_TE_btcc.sqf"; Does it? Only [] execVM "Maps\GOC_TE_btcc.sqf"; won´t work. I hoped that the missing [] in front caused this problem but still no structural change in game. The paths were correct the whole time: [] execVM "\z\addons\dayz_server\Maps\GOC_LM_tubf.sqf"; The only thing that came to my mind is what Nexarion said aswell ! If thats not the issue, feel free to send the pbo so I can look at it :) [email protected] Thanks for your offer, Sent... Link to comment Share on other sites More sharing options...
Charlatan Posted March 24, 2014 Author Report Share Posted March 24, 2014 Okay this is really strange. Installing this is as simple as copying the block I wrote in the readme and pasting it in the server_functions.sqf Thats how I do it too, being lazy. But when I do this with your PBO it doesn't work. Gonna look through this a bit more O_O PS: Whats your server provider ? Link to comment Share on other sites More sharing options...
Nexarion Posted March 24, 2014 Report Share Posted March 24, 2014 If you want to have more eyes to look through: [email protected] :) Link to comment Share on other sites More sharing options...
acglchris Posted March 24, 2014 Report Share Posted March 24, 2014 Hi, Okay this is really strange. Installing this is as simple as copying the block I wrote in the readme and pasting it in the server_functions.sqf Thats how I do it too, being lazy. But when I do this with your PBO it doesn't work. Gonna look through this a bit more O_O PS: Whats your server provider ? It is a private rented server, so no pre-installation of any game. Other stuff we installed: If you want to have more eyes to look through: [email protected] :) Thanks thanks, going to send it in a sec =) Best regards, chris Link to comment Share on other sites More sharing options...
Nexarion Posted March 24, 2014 Report Share Posted March 24, 2014 I can´t find anything by now... would you be so kind and sent me your mission.pbo to? Maybe there´s a wrong call to the server_functions.sqf? Link to comment Share on other sites More sharing options...
acglchris Posted March 25, 2014 Report Share Posted March 25, 2014 Hi, I can´t find anything by now... would you be so kind and sent me your mission.pbo to? Maybe there´s a wrong call to the server_functions.sqf? Sending... Thanks for the support! Best regards, chris Link to comment Share on other sites More sharing options...
tkdmaster Posted March 30, 2014 Report Share Posted March 30, 2014 I've got a bit of an odd problem I've experienced with both the hero trader area, as well as a few of my own custom addons i've made. Upon restarting the server, the first person to login gets stuck on the "waiting for server to start authentication" screen, and is forced to logout entirely and relaunch the game to make it play, everyone after that first person has no problems at all. any idea what would cause this? Link to comment Share on other sites More sharing options...
Genesis Posted March 31, 2014 Report Share Posted March 31, 2014 Whenever someone joins they get this error. Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. aif_arma1buildings Link to comment Share on other sites More sharing options...
tkdmaster Posted March 31, 2014 Report Share Posted March 31, 2014 Whenever someone joins they get this error. Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. aif_arma1buildings Page 15 has a fix for this issue, I had the same problem, but was easy to solve :) Link to comment Share on other sites More sharing options...
Charlatan Posted March 31, 2014 Author Report Share Posted March 31, 2014 I've got a bit of an odd problem I've experienced with both the hero trader area, as well as a few of my own custom addons i've made. Upon restarting the server, the first person to login gets stuck on the "waiting for server to start authentication" screen, and is forced to logout entirely and relaunch the game to make it play, everyone after that first person has no problems at all. any idea what would cause this? Hello ! I have had similar problems with this, and overestimating it, I long thought that something was broken. It started with Patch 1.3.0 for me. But for me, people are only stuck if they log in before the Timeout is over. On my testserver, the first log-ing does also "waiting for server to start authentication", but if Timeout was waited for, it only takes roughly 20s and after that it continues loading as normal ! Whenever someone joins they get this error. Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. aif_arma1buildings I'll be adding the workaround to the Readme. The error message is harmless, the content from aif_arma1buildings is there in Epoch and works perfectly. Link to comment Share on other sites More sharing options...
Charlatan Posted March 31, 2014 Author Report Share Posted March 31, 2014 Workaround has been added to Readme to a new page "FAQ / Possible Errors" Now to find out why acglchris' server doesnt load any maps, and add that solution too -_- Link to comment Share on other sites More sharing options...
Charlatan Posted April 4, 2014 Author Report Share Posted April 4, 2014 Thanks ! BTW people I have a request for help: Testing through the first platform of B.S.I. ingame, I keep running into one problem in ARMA2 I can't seem to solve: Trying to enter any non-landscape ground or ladder from ocean water always kills my soldier If this persists, BSI will only be accessible exclusively from the air, which I don't really prefer. If anyone knows a solution, feel free to share :o Link to comment Share on other sites More sharing options...
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