WarHammer(DayZ) Posted January 12, 2015 Report Share Posted January 12, 2015 Anyone have a video showing how these missions launch and then possibly the execution of the mission? Link to comment Share on other sites More sharing options...
BaDg3R Posted January 13, 2015 Report Share Posted January 13, 2015 9:21:02 Warning Message: Script q\addons\custom_server\init.sqf not found No idea why its not working.... Link to comment Share on other sites More sharing options...
BaDg3R Posted January 13, 2015 Report Share Posted January 13, 2015 Found the problem. Whenever i edit the Custom_server.pbo via unpacking edit then repack.. i get the error Warning Message: Script q\addons\custom_server\init.sqf not found Link to comment Share on other sites More sharing options...
silverspam Posted January 13, 2015 Report Share Posted January 13, 2015 [" 13.01.2015 10:47:33: silverspam (94.181.36.126:2304) f27**** - #2 " with uinamespace do { disableserialization; _display = _this select 0; _alpha = if (_display == finddisplay 58) then {0.15} e" 13.01.2015 10:57:35: silverspam (94.181.36.126:2304) f27**** - #8 " with uinamespace do { disableserialization; _display = _this select 0; _alpha = if (_display == finddisplay 58) then {0.15} e" Any ideas? Link to comment Share on other sites More sharing options...
SadBoy1981 Posted January 13, 2015 Report Share Posted January 13, 2015 Some video with this mission! =) https://www.youtube.com/watch?v=SOpo9Fomsek Link to comment Share on other sites More sharing options...
Arnomus Posted January 16, 2015 Report Share Posted January 16, 2015 I want to edit the items in the mission box's can anyone tell me if i got the class names right im not sure what im doing wrong but the weapons dont show up in the box's at all //Variables to Edit Below //This defines the range from center to spawn mapRange = 12000; //This defines center of mapRange mapCenter = [6322,7801,0]; //Minimum distance for AI To spawn away form another AI MinDistanceFromMission = 500; //This defines the minimum number of AI to spawn per mission blck_MinAI_Major = 10; blck_MinAI_Major2 = 10; blck_MinAI_Minor = 10; blck_MinAI_Minor2 = 10; //This defines the maximum number of AI to spawn per mission blck_MaxAI_Major = 15; blck_MaxAI_Major2 = 15; blck_MaxAI_Minor = 15; blck_MaxAI_Minor2 = 15; //This defines how long after an AI dies that it's body disappears. blck_aiCleanUpTimer = 600; // in seconds //Spawn time between AI blck_AISpawnTime = 600; //Time in seconds //Defines if it should spawn 3 AI Vehicles (Armed offroad) true = yes spawn vehicles false = no do not spawn vehicles blck_SpawnVeh_Major = true; blck_SpawnVeh_Major2 = true; blck_SpawnVeh_Minor = true; blck_SpawnVeh_Minor2 = true; //This Defines what goes into the box; blck_FillBoxes_Major = { private["_crate","_Weapons","_mags","_cfgweapons","_weapon","_plx","_mag","_mags","_allweap","_box"]; _crate = _this select 0; clearWeaponCargoGlobal _crate; clearMagazineCargoGlobal _crate; _crate addMagazineCargoGlobal ["CinderBlocks",40]; _crate addMagazineCargoGlobal ["jerrycan_epoch",10]; _crate addMagazineCargoGlobal ["lighter_epoch",2]; _crate addMagazineCargoGlobal ["CircuitParts",10]; _crate addMagazineCargoGlobal ["WoodLog_EPOCH",50]; _crate addMagazineCargoGlobal ["ItemCorrugatedLg",20]; _crate addMagazineCargoGlobal ["ItemCorrugated",20]; _crate addMagazineCargoGlobal ["ItemMixOil",3]; _crate addMagazineCargoGlobal ["MortarBucket",20]; _crate addMagazineCargoGlobal ["PartPlankPack",20]; _crate addMagazineCargoGlobal ["ItemLockbox",2]; _crate addMagazineCargoGlobal ["MultiGun",2]; _crate addMagazineCargoGlobal ["Heal_EPOCH",2]; _crate addMagazineCargoGlobal ["Defib_EPOCH",1]; _crate addMagazineCargoGlobal ["Repair_EPOCH",2]; _crate addMagazineCargoGlobal ["EnergyPack",5]; _crate addMagazineCargoGlobal ["EnergyPackLg",2]; _crate addMagazineCargoGlobal ["WhiskeyNoodle",5]; _crate addMagazineCargoGlobal ["water_epoch",5]; }; blck_FillBoxes_Major2 = { private["_crate","_Weapons","_mags","_cfgweapons","_weapon","_plx","_mag","_mags","_allweap","_box"]; _crate = _this select 0; clearWeaponCargoGlobal _crate; clearMagazineCargoGlobal _crate; _crate addMagazineCargoGlobal ["ItemSodaBurst",5]; _crate addMagazineCargoGlobal ["ItemSodaRbull",5]; _crate addMagazineCargoGlobal ["ItemTuna",5]; _crate addMagazineCargoGlobal ["ItemSeaBass",5]; _crate addMagazineCargoGlobal ["ItemTrout",5]; _crate addMagazineCargoGlobal ["CookedChicken_EPOCH",5]; _crate addMagazineCargoGlobal ["CookedRabbit_EPOCH",5]; _crate addMagazineCargoGlobal ["SnakeMeat_EPOCH",5]; _crate addMagazineCargoGlobal ["CookedGoat_EPOCH",5]; _crate addMagazineCargoGlobal ["CookedSheep_EPOCH",5]; _crate addMagazineCargoGlobal ["honey_epoch",5]; _crate addMagazineCargoGlobal ["sweetcorn_epoch",5]; _crate addMagazineCargoGlobal ["scam_epoch",5]; _crate addMagazineCargoGlobal ["meatballs_epoch",5]; _crate addMagazineCargoGlobal ["sardines_epoch",5]; _crate addMagazineCargoGlobal ["FoodWalkNSons",5]; _crate addMagazineCargoGlobal ["FoodSnooter",5]; _crate addMagazineCargoGlobal ["FoodMeeps",5]; _crate addMagazineCargoGlobal ["FoodBioMeat",5]; }; blck_FillBoxes_Minor = { private["_crate","_Weapons","_mags","_cfgweapons","_weapon","_plx","_mag","_mags","_allweap","_box"]; _crate = _this select 0; clearWeaponCargoGlobal _crate; clearMagazineCargoGlobal _crate; _crate addMagazineCargoGlobal ["acc_flashlight",2]; _crate addMagazineCargoGlobal ["acc_pointer_IR",2]; _crate addMagazineCargoGlobal ["optic_Nightstalker",2]; _crate addMagazineCargoGlobal ["optic_SOS",2]; _crate addMagazineCargoGlobal ["optic_DMS",2]; _crate addMagazineCargoGlobal ["optic_tws_mg",2]; _crate addMagazineCargoGlobal ["muzzle_snds_H_MG",2]; _crate addMagazineCargoGlobal ["20Rnd_762x51_Mag",20]; _crate addMagazineCargoGlobal ["30Rnd_762x39_Mag",20]; _crate addMagazineCargoGlobal ["150Rnd_762x51_Box",20]; _crate addMagazineCargoGlobal ["150Rnd_762x51_Box_Tracer",20]; _crate addMagazineCargoGlobal ["30Rnd_65x39_caseless_green",20]; _crate addMagazineCargoGlobal ["30Rnd_65x39_caseless_mag",20]; _crate addMagazineCargoGlobal ["M14_EPOCH",2]; _crate addMagazineCargoGlobal ["arifle_MX_SW_Black_F",2]; _crate addMagazineCargoGlobal ["arifle_Mk20_plain_F",2]; _crate addMagazineCargoGlobal ["arifle_Mk20C_plain_F",2]; _crate addMagazineCargoGlobal ["arifle_MX_SW_F",2]; _crate addMagazineCargoGlobal ["AKM_EPOCH",2]; }; blck_FillBoxes_Minor2 = { private["_crate","_Weapons","_mags","_cfgweapons","_weapon","_plx","_mag","_mags","_allweap","_box"]; _crate = _this select 0; clearWeaponCargoGlobal _crate; clearMagazineCargoGlobal _crate; _crate addMagazineCargoGlobal ["LMG_Mk200_F",1]; _crate addMagazineCargoGlobal ["LMG_Zafir_F",1]; _crate addMagazineCargoGlobal ["m249_EPOCH",1]; _crate addMagazineCargoGlobal ["m249Tan_EPOCH",1]; _crate addMagazineCargoGlobal ["m107_EPOCH",1]; _crate addMagazineCargoGlobal ["srifle_EBR_F",1]; _crate addMagazineCargoGlobal ["5Rnd_127x108_Mag",10]; _crate addMagazineCargoGlobal ["7Rnd_408_Mag",10]; _crate addMagazineCargoGlobal ["srifle_LRR_F",1]; _crate addMagazineCargoGlobal ["200Rnd_556x45_M249",5]; _crate addMagazineCargoGlobal ["150Rnd_762x51_Box",5]; _crate addMagazineCargoGlobal ["200Rnd_65x39_cased_Box",5]; _crate addMagazineCargoGlobal ["3Rnd_HE_Grenade_shell",10]; _crate addMagazineCargoGlobal ["Repair_EPOCH",2]; _crate addMagazineCargoGlobal ["EnergyPack",5]; _crate addMagazineCargoGlobal ["ClaymoreDirectionalMine_Remote_Mag",2]; _crate addMagazineCargoGlobal ["SatchelCharge_Remote_Mag",2]; _crate addMagazineCargoGlobal ["DemoCharge_Remote_Mag",2]; _crate addMagazineCargoGlobal ["B_Carryall_ocamo",1]; }; Link to comment Share on other sites More sharing options...
cyncrwler Posted January 16, 2015 Report Share Posted January 16, 2015 You need to define them correctly..like addWeaponCargoGlobal, addItemCargoGlobal, addMagazineCargoGlobal, etc.. Then they will show up. Things like FirstAidKits, FAK's are items, food, drinks, ammo, are magazines, guns are weapons, etc Link to comment Share on other sites More sharing options...
Arnomus Posted January 16, 2015 Report Share Posted January 16, 2015 You need to define them correctly..like addWeaponCargoGlobal, addItemCargoGlobal, addMagazineCargoGlobal, etc.. Then they will show up. Things like FirstAidKits, FAK's are items, food, drinks, ammo, are magazines, guns are weapons, etc thanks for the help, i seen that after beating myself in the head for an hour lol.i would like to ask what is the correct definition for attachments.scopes and so on ? Link to comment Share on other sites More sharing options...
home1 Posted January 16, 2015 Report Share Posted January 16, 2015 @blckeagls Hi i wanted to know how to add more boxes and fill them as the box is rather small, I am not a coder but i think it would be great to add more goodies for harder missions. If you have already had this question i am sorry. Oh it is working very well. Also could the mission not have names IE supply drop, Medics crash. So the names are on the map ;) Link to comment Share on other sites More sharing options...
home1 Posted January 16, 2015 Report Share Posted January 16, 2015 ps I am a noob with code so step by step me up please :D Link to comment Share on other sites More sharing options...
cyncrwler Posted January 16, 2015 Report Share Posted January 16, 2015 thanks for the help, i seen that after beating myself in the head for an hour lol.i would like to ask what is the correct definition for attachments.scopes and so on ? Here is an example of one crate I modified _crate addMagazineCargoGlobal ["5Rnd_127x108_Mag",3]; _crate addMagazineCargoGlobal ["20Rnd_762x51_Mag",3]; _crate addMagazineCargoGlobal ["150Rnd_762x51_Box",1]; _crate addItemCargoGlobal ["optic_Nightstalker",1]; _crate addWeaponCargoGlobal ["m107_EPOCH",1]; _crate addItemCargoGlobal ["muzzle_snds_B",1]; _crate addWeaponCargoGlobal ["LMG_Zafir_F",1]; _crate addWeaponCargoGlobal ["srifle_EBR_F",1]; _crate addWeaponCargoGlobal ["arifle_MX_GL_Black_F",1]; _crate addMagazineCargoGlobal ["3Rnd_UGL_FlareGreen_F",2]; _crate addItemCargoGlobal ["FAK",4]; _crate addMagazineCargoGlobal ["3Rnd_UGL_FlareYellow_F",2]; _crate addMagazineCargoGlobal ["3Rnd_HE_Grenade_shell",2]; _crate addItemCargoGlobal ["ItemGoldBar",1]; _crate addItemCargoGlobal ["optic_NVS",1]; _crate addItemCargoGlobal ["EnergyPack",1]; _crate addItemCargoGlobal ["optic_tws",1]; _crate addMagazineCargoGlobal ["5Rnd_127x108_APDS_Mag",3]; _crate addMagazineCargoGlobal ["30Rnd_65x39_caseless_mag",2]; Hope that helps home1 1 Link to comment Share on other sites More sharing options...
Arnomus Posted January 16, 2015 Report Share Posted January 16, 2015 thanks for the help,it did work Link to comment Share on other sites More sharing options...
home1 Posted January 17, 2015 Report Share Posted January 17, 2015 Here is an example of one crate I modified _crate addMagazineCargoGlobal ["5Rnd_127x108_Mag",3]; _crate addMagazineCargoGlobal ["20Rnd_762x51_Mag",3]; _crate addMagazineCargoGlobal ["150Rnd_762x51_Box",1]; _crate addItemCargoGlobal ["optic_Nightstalker",1]; _crate addWeaponCargoGlobal ["m107_EPOCH",1]; _crate addItemCargoGlobal ["muzzle_snds_B",1]; _crate addWeaponCargoGlobal ["LMG_Zafir_F",1]; _crate addWeaponCargoGlobal ["srifle_EBR_F",1]; _crate addWeaponCargoGlobal ["arifle_MX_GL_Black_F",1]; _crate addMagazineCargoGlobal ["3Rnd_UGL_FlareGreen_F",2]; _crate addItemCargoGlobal ["FAK",4]; _crate addMagazineCargoGlobal ["3Rnd_UGL_FlareYellow_F",2]; _crate addMagazineCargoGlobal ["3Rnd_HE_Grenade_shell",2]; _crate addItemCargoGlobal ["ItemGoldBar",1]; _crate addItemCargoGlobal ["optic_NVS",1]; _crate addItemCargoGlobal ["EnergyPack",1]; _crate addItemCargoGlobal ["optic_tws",1]; _crate addMagazineCargoGlobal ["5Rnd_127x108_APDS_Mag",3]; _crate addMagazineCargoGlobal ["30Rnd_65x39_caseless_mag",2]; Hope that helps Thank you i am using this box list, But i want a new box so there are 2 boxes at major missions or more how do i do this? Link to comment Share on other sites More sharing options...
prone Posted January 17, 2015 Report Share Posted January 17, 2015 Thank you i am using this box list, But i want a new box so there are 2 boxes at major missions or more how do i do this? Why the need for two boxes? Just add more items with the correct item name. Link to comment Share on other sites More sharing options...
teamcrisiz Posted January 17, 2015 Report Share Posted January 17, 2015 Hello Guys, we have installed the mission and it was working well, i am very thankfull for youre work and help!!. After some Hours we have the big problem with car lock/unlock ... and we think that comes from the mission. After deleting the mission we can lock/unlock everything without a problem. Anyone an idea how to fix the lock/unlock together with mission?. or is it just our server with that issue? Link to comment Share on other sites More sharing options...
SadBoy1981 Posted January 18, 2015 Report Share Posted January 18, 2015 Hello Guys, we have installed the mission and it was working well, i am very thankfull for youre work and help!!. After some Hours we have the big problem with car lock/unlock ... and we think that comes from the mission. After deleting the mission we can lock/unlock everything without a problem. Anyone an idea how to fix the lock/unlock together with mission?. or is it just our server with that issue? Must be epoch bug, without mission have lock unlock problems, sell buy problems, and a lot of other bugs Link to comment Share on other sites More sharing options...
teamcrisiz Posted January 19, 2015 Report Share Posted January 19, 2015 pretty missions, but pretty bug also too! - lock unlock problems - sell problems Link to comment Share on other sites More sharing options...
Anubisx84 Posted January 19, 2015 Report Share Posted January 19, 2015 Some video with this mission! =) https://www.youtube.com/watch?v=SOpo9Fomsek Horrible Ai reaction and so easy mission. No interrest Link to comment Share on other sites More sharing options...
Irksknirks Posted January 19, 2015 Report Share Posted January 19, 2015 Installed everything now. server still works so it cant be that bad lol. how long does it take till the first mission is starting? Link to comment Share on other sites More sharing options...
rhughes945 Posted January 20, 2015 Report Share Posted January 20, 2015 Getting some strange errors in my RPT, it's been going on all day without me knowing, my last RPT is 500mb for almost 6 hours of server uptime. The following is the error which spams 3/4 times per second. If anyone know whats going on and could help that would be awesome 23:57:15 Bad conversion: array23:57:15 Error in expression <waitUntil{_nearEntities != count (_ai1 nearEntities [["MAN"],1000])};};>23:57:15 Error position: <nearEntities [["MAN],1000])};};>23:57:15 Error 0 elements provided, 3 expected23:57:15 File q\addons\custom_server\AIMission\AI1.sqf, line 91 Link to comment Share on other sites More sharing options...
SadBoy1981 Posted January 20, 2015 Report Share Posted January 20, 2015 Getting some strange errors in my RPT, it's been going on all day without me knowing, my last RPT is 500mb for almost 6 hours of server uptime. The following is the error which spams 3/4 times per second. If anyone know whats going on and could help that would be awesome 23:57:15 Bad conversion: array23:57:15 Error in expression <waitUntil{_nearEntities != count (_ai1 nearEntities [["MAN"],1000])};};>23:57:15 Error position: <nearEntities [["MAN],1000])};};>23:57:15 Error 0 elements provided, 3 expected23:57:15 File q\addons\custom_server\AIMission\AI1.sqf, line 91 Fix for this was post here before, just read! =) Link to comment Share on other sites More sharing options...
rhughes945 Posted January 20, 2015 Report Share Posted January 20, 2015 Just read...have you seen how many pages there are? Link to comment Share on other sites More sharing options...
bFe Posted January 21, 2015 Report Share Posted January 21, 2015 Any way to fix so the AIs doesn't just lay on the ground until they are killed? I would also like a question to rhuges's question above, thanks. Link to comment Share on other sites More sharing options...
piyrez Posted January 21, 2015 Report Share Posted January 21, 2015 Is there a setting I am missing to disable the vehicles from saving to the database? Link to comment Share on other sites More sharing options...
Dawg Posted January 22, 2015 Report Share Posted January 22, 2015 Fix for this was post here before, just read! =) You will find the answer you seek between 9-14. I had the same issue with my server. Also I believe MRT was the one with the answer Link to comment Share on other sites More sharing options...
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