jahangir13 Posted December 14, 2014 Author Report Share Posted December 14, 2014 @carl: there is an array in config section whith the classnames of the road garbage. If something is missing it needs to go there. Link to comment Share on other sites More sharing options...
jahangir13 Posted December 15, 2014 Author Report Share Posted December 15, 2014 I've updated the initial post for a version working for servers using the Masterkey script (where keys can be assigned to several cars instead of one only). When activated via key a dialog pops up with a list of cars that belong to the key. From the list a car needs to be selected, then the 'Call' button needs to be pressed to call this car. If nothing is selected or 'Cancel' button is pressed, script stops. I hope I also stopped players being able to call more than 1 car at once. I mean this is possible if the line exiting the script for this reason is commented out, but there will not be a camera or debug monitor for all of the cars called at once. So the behaviour here is not tested and undefined ,) Does anybody encounter the issue that only admins can use F7/F8 to toggle the camera? I could not reproduce this so far. Link to comment Share on other sites More sharing options...
Proximus Posted December 15, 2014 Report Share Posted December 15, 2014 Thanks Jahangir13, i will test the MK script tonight! As for the f7/f8 function, i only posted about it. Only admins on my server can use it, for other players nothing happends. Link to comment Share on other sites More sharing options...
jahangir13 Posted December 15, 2014 Author Report Share Posted December 15, 2014 @Proximus: what does admin mean exactly? Players assigned to the Admin Tools. Or players which do not load the Antihack.sqf in init.sqf or something. I deleted myself from admin tools...I was still able to use these keys. Maybe there is something else which uses these keys (other script)? Link to comment Share on other sites More sharing options...
Proximus Posted December 15, 2014 Report Share Posted December 15, 2014 Sorry for not being clear. Admin on my server means Admin with infiSTAR Link to comment Share on other sites More sharing options...
jahangir13 Posted December 15, 2014 Author Report Share Posted December 15, 2014 Ah, I cannot say anything about it as I've never used the tools. I guess you need to whitelist a few things but I do not know how that looks like. Similar to other mods you install. Creating the waypoint, creating the driver are sch things I would say...maybe also the create camera. Here someone with infistar experience need to help for the exact syntax in whatever files. Link to comment Share on other sites More sharing options...
Chainsaw Squirrel Posted January 12, 2015 Report Share Posted January 12, 2015 Sounds cool .. but Im using Sauderland .. lots of wrecks in and around large cities .. I would take all day in some areas of map lol Link to comment Share on other sites More sharing options...
Munkeskov Posted January 12, 2015 Report Share Posted January 12, 2015 i love the idea of this script, but i cant get it to work, and i belive it has to do with the right click option. I have the CallCar_mk.sqf and CallCar.hpp and ui_selctSlot.sqf in **/custom/jtools in my description.ext i have added: // CallCar #include "custom\jtools\CallCar_mk.hpp" in my init.sqf i have added: // Call Car [] execVM "custom\jtools\CallCar.sqf"; in my fn_selfActions.sqf i have added all text from ui_selector.sqf (and i have edited the callcar.sqf to callcar_mk.sqf) any simple installguide ? Link to comment Share on other sites More sharing options...
calamity Posted January 12, 2015 Report Share Posted January 12, 2015 not sure but if you renamed CallCar.sqf to callcar_mk.sqf you should also change your init.sqf from.... in my init.sqf i have added: // Call Car [] execVM "custom\jtools\CallCar.sqf"; to // Call Car [] execVM "custom\jtools\CallCar_mk.sqf"; Link to comment Share on other sites More sharing options...
Munkeskov Posted January 12, 2015 Report Share Posted January 12, 2015 not sure but if you renamed CallCar.sqf to callcar_mk.sqf you should also change your init.sqf from.... in my init.sqf i have added: // Call Car [] execVM "custom\jtools\CallCar.sqf"; to // Call Car [] execVM "custom\jtools\CallCar_mk.sqf"; Sorry, it was a typo from me, it IS named callcar_mk.sqf Link to comment Share on other sites More sharing options...
TNT Posted January 15, 2015 Report Share Posted January 15, 2015 (edited) player on my server found a exploit , you can right click the key a bunch times and it creates copy's of the driver and you can spawn tons of solders just noticed i can change skin , going to change it to Donald as suggested by a player on my server ,like M.I.B this will still create copys of the body's im guessing but will not spawn weapons on it Edited January 15, 2015 by TNT Link to comment Share on other sites More sharing options...
TNT Posted January 27, 2015 Report Share Posted January 27, 2015 quick fix for my problem with the script was to add 2 lines to the script around line 81 //Remove ItemRadio player removeWeapon "ItemRadio"; //Radio Removed Message cutText [format["Your radio short circuited and needs to be replaced you tossed it to save space"], "PLAIN DOWN"]; (replace radio with your item you use to call car) Link to comment Share on other sites More sharing options...
meanbeandk Posted March 31, 2015 Report Share Posted March 31, 2015 Love this script :) but how do i get this to work whit hellis ? if i can :) Link to comment Share on other sites More sharing options...
SchwEde Posted March 31, 2015 Report Share Posted March 31, 2015 by simply suing the original: ElDubya and Scarylarry 2 Link to comment Share on other sites More sharing options...
Gizmo Posted April 27, 2015 Report Share Posted April 27, 2015 ErrorMessage: File mpmissions\dayz_epoch_11.Chernarus\custom\jtools\CallCar_mk.hpp, line 4: /CallCar/Controls.RscText_6660: Undefined base class 'RscTextT' Any ideas please? Or at least some install instructions? Thanks, Darrin. Link to comment Share on other sites More sharing options...
calamity Posted May 2, 2015 Report Share Posted May 2, 2015 ErrorMessage: File mpmissions\dayz_epoch_11.Chernarus\custom\jtools\CallCar_mk.hpp, line 4: /CallCar/Controls.RscText_6660: Undefined base class 'RscTextT' Any ideas please? Or at least some install instructions? Thanks, Darrin. Dialog file used with Masterkey script version (CallCar_mk.hpp): Spoiler ui_selectSlot.sqf and Battleye settings stay the same for both versions. For the Masterkey script version you need to include the dialog file (wherever you store that) at the end of your description.ext: // CallCar#include "custom\jtools\CallCar_mk.hpp" Link to comment Share on other sites More sharing options...
SAYREX Posted May 5, 2015 Report Share Posted May 5, 2015 thanks! Link to comment Share on other sites More sharing options...
Cash Posted May 22, 2015 Report Share Posted May 22, 2015 This works like a charm but the driver is worse than my ex-wife :) I needed to enable god mode for the vehicle while it was self driving so it could survive the drive. Works a lot better now. Link to comment Share on other sites More sharing options...
Runewulv Posted August 1, 2016 Report Share Posted August 1, 2016 The menu closes too quickly for normal players. I use Infistar which will require dialog whitelisting. Can you please provide the dialogue numbers so I can whitelist the menu? Link to comment Share on other sites More sharing options...
Runewulv Posted August 5, 2016 Report Share Posted August 5, 2016 Just a heads up, for my Infistar friends....the dialog u need to whitelist to keep the menu open is 6661 Link to comment Share on other sites More sharing options...
Wallnuss Posted November 26, 2016 Report Share Posted November 26, 2016 Hi a little problem but the skript are in funktion 14:20:19 Error in expression <yer getVariable["callcar", false]; if ( _isCarDriving ) exitWith {systemChat "JC> 14:20:19 Error position: <_isCarDriving ) exitWith {systemChat "JC> 14:20:19 Error Undefined variable in expression: _iscardriving 14:20:19 File mpmissions\__cur_mp.chernarus\custom\jtools\callcar.sqf, line 80 i see this in my RPT when the Server are booting mfg Wallnuss Link to comment Share on other sites More sharing options...
Kimarik Posted January 11, 2017 Report Share Posted January 11, 2017 Spoiler ErrorMessage: File mpmissions\dayz_epoch_11.Chernarus\custom\jtools\CallCar_mk.hpp, line 4: /CallCar/Controls.RscText_6660: Undefined base class 'RscTextT' Any ideas please? Or at least some install instructions? Thanks, Darrin. I have the same Problem. I have got the CallCar_mk.sqf , CallCar_mk.hpp, i mad the ui_selectSlot changes and put #include "custom\CallCar\CallCar_mk.hpp" into description at the bottom. i changed all pathes in the files. sry for my bad english. can someone help me please Link to comment Share on other sites More sharing options...
killerkiwi Posted June 5, 2017 Report Share Posted June 5, 2017 i keep getting kick for this 05.06.2017 21:50:37: cuntfish - Condition Restriction #0 ["true", ""] [3:84 group, 1] this all i got in my waypointcondition i have tryed 1 and 5 don't do S**** help please //new 1 "" !="true" !="" Link to comment Share on other sites More sharing options...
Face-1337 Posted April 26, 2020 Report Share Posted April 26, 2020 Hey guys, I know that this script is more than just old. But I saw it on a server last year and it worked perfectly there. But I have the problem that I get the following error message from the server when I start it. 9:44:55 Error context _scanRadius ErrorMessage: File mpmissions \ __ cur_mp.Chernarus \ scripts \ KittCome \ KittCome.sqf, line 0: '.private': '[' encountered instead of '=' I have completely taken over the entry for ui_selectslot and I also took over the complete code in a corresponding SQF. The error message is simply not understandable for me. Do not see any reason for this message. Maybe you have an idea what I have to adjust from the code so that this works again. After all, it's really a great script that makes it a little more enjoyable. I also know that a lot has happened, specifically the developments of the Epochmod. Greetings Face Link to comment Share on other sites More sharing options...
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