patter2012 Posted January 5, 2015 Report Share Posted January 5, 2015 thanks for this it works perfect just added the 2 fixes to the battle eye scripts.txt and worked first time also made the text in game slightly bigger and changed the colors of the text keep up the good work Link to comment Share on other sites More sharing options...
Luggz Posted January 5, 2015 Report Share Posted January 5, 2015 You can use http://media.io/ converter to convert your music to *.ogg. Another converter that will convert to *.ogg is Audacity, it can be found at http://audacity.sourceforge.net/ Also, I doubt this will fix your problem as you should have seen the messages within 10 seconds of joining, but there is a delay that you can change the time on.. In your welome.sqf that you created: _Delay = 10; // Wait in seconds before the credits start after player IS ingame _FadeIn = 2; //how long one role should stay on screen. Use value from 0 to 10 where 0 is almost instant transition to next role This did not work, The messages are not showing up in game and I dont see where the RPT file is even recording any thing from this at all. I did add the following from here Link to comment Share on other sites More sharing options...
milansubzero Posted January 5, 2015 Report Share Posted January 5, 2015 This did not work, The messages are not showing up in game and I dont see where the RPT file is even recording any thing from this at all. I did add the following from here Same as you, doesnt work although I followed everything Link to comment Share on other sites More sharing options...
Luggz Posted January 5, 2015 Report Share Posted January 5, 2015 Redeemed broken.?!? Link to comment Share on other sites More sharing options...
milansubzero Posted January 5, 2015 Report Share Posted January 5, 2015 Redeemed broken.?!? I got mine working somehow so its perfectly fine, i dont know how though sorry Link to comment Share on other sites More sharing options...
Luggz Posted January 5, 2015 Report Share Posted January 5, 2015 I got mine working somehow so its perfectly fine, i dont know how though sorry lol care to maybe share some of the info such as scrits.txt or directory? or edits? Thanks Link to comment Share on other sites More sharing options...
Madtree1 Posted January 8, 2015 Report Share Posted January 8, 2015 I tried many times with different ways to do this with no luck. I need some serious help here. * I made custom file inside mission file and placed the Welcome.sqf file there. I also placed the init.sqf file to missions file. Does it matter where I place the init.sqf file? * I did not have Description.ext file, but under MPmissions file I found epoch.Chernarus.pbo and I unranked it and thus I got the Description.ext file. After modifying it, I repacked it to pbo file. I did all of the steps but unfortunately nothing seems to be working. Please help me understand what I'm doing wrong here. Link to comment Share on other sites More sharing options...
tweeder Posted January 8, 2015 Report Share Posted January 8, 2015 I tried many times with different ways to do this with no luck. I need some serious help here. * I made custom file inside mission file and placed the Welcome.sqf file there. I also placed the init.sqf file to missions file. Does it matter where I place the init.sqf file? * I did not have Description.ext file, but under MPmissions file I found epoch.Chernarus.pbo and I unranked it and thus I got the Description.ext file. After modifying it, I repacked it to pbo file. I did all of the steps but unfortunately nothing seems to be working. Please help me understand what I'm doing wrong here. Mine PBO Folder looks like this: /Epoch.Map/custom/introsong.ogg /Epoch.Map/custom/welcome.sqf /epoch.Map/description.ext /epoch.Map/init.sqf While in Custom I have the code of the Welcome message. And in the description.ext and Init.sqf file the changes from Page 1. Then you Pack the Folder /Epoch.Map/ into a pbo. If there is no description.ext you need to create one.(Watch out windows likes to make it a description.ext.txt, did cost me 1 hour of my life. I hate Windows) epoch.Map is obviously your map you wanna use like Altis, cherna etc. Link to comment Share on other sites More sharing options...
tweeder Posted January 8, 2015 Report Share Posted January 8, 2015 Same as you, doesnt work although I followed everything I found out that the my server needs 3-5 minutes of running before he shows this. I assume that has to do with the startup routines of the server. After that time it works fine and reliable. But if you restart and directly connect it doesn't show for me too. Link to comment Share on other sites More sharing options...
Kadynce Posted January 8, 2015 Report Share Posted January 8, 2015 (Watch out windows likes to make it a description.ext.txt, did cost me 1 hour of my life. I hate Windows) I recommend using notepad++ for editing the description.ext and all the other files as it seems to give no issues whatsoever with the file extensions. Link to comment Share on other sites More sharing options...
Madtree1 Posted January 8, 2015 Report Share Posted January 8, 2015 Mine PBO Folder looks like this: /Epoch.Map/custom/introsong.ogg /Epoch.Map/custom/welcome.sqf /epoch.Map/description.ext /epoch.Map/init.sqf While in Custom I have the code of the Welcome message. And in the description.ext and Init.sqf file the changes from Page 1. Then you Pack the Folder /Epoch.Map/ into a pbo. If there is no description.ext you need to create one.(Watch out windows likes to make it a description.ext.txt, did cost me 1 hour of my life. I hate Windows) epoch.Map is obviously your map you wanna use like Altis, cherna etc. Thank you buddy, I got everything but the music to work. It made me download the intro file, but it did not come up. I tried it 3 times with music on, on the arma menu but still not luck. Link to comment Share on other sites More sharing options...
ReMuS Posted January 8, 2015 Report Share Posted January 8, 2015 if(isDedicated) exitWith {}; _sizeTitle = 0.55; // Font Size of the Title Messages _sizeSubText = 0.45; // Font Size of the SubTitle Messages _colorTitle = "#FF0000"; // HTML Color Code of the Title Messages (must start with '#' ) _colorSubText = "#EFEFEF"; // HTML Color Code of the SubTitle Messages (must start with '#' ) _alignTitle = "left"; // Alignment of the Title Message (right or left) _alignSubText = "right"; // Alignment of the SubTitle Message (right or left) _fontTitle = "PuristaSemibold"; // Font Type Of Title Messages _fontSubText = "PuristaLight"; // Font Type Of SubTitle Messages _Delay = 10; // Wait in seconds before the credits start after player IS ingame _FadeIn = 2; //how long one role should stay on screen. Use value from 0 to 10 where 0 is almost instant transition to next role _IntroMusic = true; // Welcome Intro Song During the credits (true or false) _posDefault = [0.3,0.55,0.5]; // Defualt Positions of all Credits _title = "Welcome Survivor"; _shorttext = "Arma 3 Epoch By M.g.F."; _posText = [0.25,0.5,0.4]; _title2 = "Website"; _shorttext2 = "www.multigaming-freaks.com"; _posText2 = [0.25,0.5,0.4]; _title3 = "Teamspeak 3"; _shorttext3 = "ts3.multigaming-freaks.com"; _posText3 = [0.25,0.5,0.4]; _title4 = "Donate"; _shorttext4 = "Support the server and Help it stay up"; _posText4 = [0.25,0.5,0.4]; _title5 = "Custom Scripts"; _shorttext5 = "Welcome Messages<br />Statusbar<br />Custom Traders<br /> Anti Hack"; _posText5 = [0.25,0.5,0.4]; _title6 = "Play Fair and Enjoy"; _shorttext6 = "Admins are Always Empty"; _posText6 = [0.25,0.5,0.4]; /***********************************************************************************************************************************************/ /***********************************************************************************************************************************************/ /* /!\ DO NOT EDIT BELOW THIS LINE. DO NOT REMOVE CREDITS /!\ /* /* SCRIPTING BY: GR8 [GhostzGamerz.com] /* VERSION: 2.1 /* DATE: 21 December 2014 /* /***********************************************************************************************************************************************/ /***********************************************************************************************************************************************/ _ms = []; for "_i" from 1 to 50 do { _t = if (_i!=1) then { format["_title%1",_i] } else { "_title" }; _s = if (_i!=1) then { format["_shorttext%1",_i] } else { "_shorttext" }; _p = if (_i!=1) then { format["_postext%1",_i] } else { "_postext" }; if (!isNil _t or !isNil _s) then { _at = if (!isNil _t) then { call compile _t } else { "" }; _as = if (!isNil _s) then { call compile _s } else { "" }; _ap = if (!isNil _p) then { call compile _p } else { _posDefault }; _ms = _ms + [[_at,_as,_ap]]; } }; waitUntil {!isNuLL(uiNameSpace getVariable ["EPOCH_loadingScreen",displayNull])}; waitUntil {isNuLL(uiNameSpace getVariable ["EPOCH_loadingScreen",displayNull])}; sleep _Delay; if (_IntroMusic) then { playSound "Intro";}; player enableSimulation true; { _t = _x select 0; _s = _x select 1; _pX = _x select 2 select 0; _pY = _x select 2 select 1; _pW = _x select 2 select 2; _m = format ["<t size='%1' color='%2' align='%3' font='%4'>%5<br /></t>", _sizeTitle, _colorTitle, _alignTitle, _fontTitle, _t]; _m = _m + format ["<t size='%1' color='%2' align='%3' font='%4'>%5<br /></t>", _sizeSubText, _colorSubText, _alignSubText, _fontSubText, _s]; _tm = round (count toArray (_t+_s) / 6 / 2) + 3; [ _m, [_pX * safeZoneW + safeZoneX, _pW], [_pY * safezoneH + safezoneY, 1 * safezoneH + safezoneY], _tm, _FadeIn ] spawn BIS_fnc_dynamicText; sleep (_tm+_FadeIn+4); } forEach _ms; description.ext author = "Epoch Mod Team"; class Header { gameType = Sandbox; minPlayers = 1; maxPlayers = 100; }; class RscTitles { #include "dialog\statusBar.hpp" }; respawn = "BASE"; respawnDelay = 600; respawnDialog = 0; onLoadMission= "Epoch"; OnLoadIntro = "Welcome to Epoch Mod"; loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa"; OnLoadIntroTime = False; OnLoadMissionTime = False; onLoadName = "Epoch Mod"; disabledAI = true; scriptedPlayer = 1; disableChannels[]={2,6}; enableItemsDropping = 0; briefing = 0; debriefing = 0; enableDebugConsole = 0; joinUnassigned = 0; respawnOnStart = 0; forceRotorLibSimulation = 0; corpseManagerMode = 1; corpseLimit = 10; corpseRemovalMinTime = 600; corpseRemovalMaxTime = 1200; wreckManagerMode = 1; wreckLimit = 2; wreckRemovalMinTime = 60; wreckRemovalMaxTime = 180; class CfgRemoteExecCommands {}; class CfgSounds { sounds[] = {}; class Intro { name = "Intro"; sound[] = {"\sounds\IntroSong.ogg", 1, 1}; titles[] = {}; }; }; Link to comment Share on other sites More sharing options...
tweeder Posted January 8, 2015 Report Share Posted January 8, 2015 Thank you buddy, I got everything but the music to work. It made me download the intro file, but it did not come up. I tried it 3 times with music on, on the arma menu but still not luck. Only Ogg files work. And it only works some minutes after restart for me. For me he seems to ignore the volumne settings Link to comment Share on other sites More sharing options...
patter2012 Posted January 8, 2015 Report Share Posted January 8, 2015 hi this works perfect just add the battle eye filters and works first time and in this line _title6 = "Play Fair & Enjoy"; replace the & symbol or you only get the play fair in battle eye script.txt add these on line 2 replace yours with 7 "BIS_fnc_dynamictext" !", 0, 1, 5, 2, 0, 1] spawn bis_fnc_dynamictext;" !", 0, 0.4, 5, 2, 0, 2] spawn bis_fnc_dynamictext;" !"snil '_fnc_scriptName') then {_fnc_scriptName}" "sleep (_onScreenTime) spawn bis_fnc_dynamictext;" on line 20 replace yours with 7 exec !="<execute expression=" !"RscDebugConsole_execute" !"execFSM" !"_executeStackedEventHandler" !"fn_execVM" !"fn_moduleExecute" !"fn_execRemote" !"fn_MPexec" !"bis_fnc_moduleExecute_activate" !"fn_tridentExecute" !"randomize_civ1" !"executed from" !"EPOCH_DebugGUI_exec" !"_handle = [_display] execVM _script;" !"execVM \"\A3\Structures_F\scripts" !="execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\" !=execVM "custom\welcome.sqf";" Link to comment Share on other sites More sharing options...
OneShotPaddy Posted January 10, 2015 Report Share Posted January 10, 2015 Putting a Intro sound is really not that hard. Do you want me to add it to the OP? I hate your signature! Link to comment Share on other sites More sharing options...
Gr8 Posted January 10, 2015 Author Report Share Posted January 10, 2015 I hate your signature! Dont Report it to the admins :3 Link to comment Share on other sites More sharing options...
Rowtag Posted January 14, 2015 Report Share Posted January 14, 2015 i know that some people disabled the music in arma. So is it possible to set it as effect, radio or something other than music? :) Link to comment Share on other sites More sharing options...
Gr8 Posted January 14, 2015 Author Report Share Posted January 14, 2015 You can Replace it with CfgSound Link to comment Share on other sites More sharing options...
Rowtag Posted January 15, 2015 Report Share Posted January 15, 2015 You can Replace it with CfgSound Thank you! :) Link to comment Share on other sites More sharing options...
Rowtag Posted January 15, 2015 Report Share Posted January 15, 2015 Can someone explain me the posText values?_posText = [0.25,0.5,0.4]; I did change some and the text is now only 3 words long max. Thanks! :) Link to comment Share on other sites More sharing options...
Leigham Posted January 15, 2015 Report Share Posted January 15, 2015 the music isnt working on min e , and its coming up in the middle of my screen. Any ideas ? Link to comment Share on other sites More sharing options...
Gr8 Posted January 15, 2015 Author Report Share Posted January 15, 2015 the music isnt working on min e , and its coming up in the middle of my screen. Any ideas ? Turn Your In Game Music Volume Up. And Its Normal that its in the middle. If you wanna change it, you can. Link to comment Share on other sites More sharing options...
oojerfink Posted January 16, 2015 Report Share Posted January 16, 2015 Does what it says on the tin! +1 Link to comment Share on other sites More sharing options...
Anubisx84 Posted January 18, 2015 Report Share Posted January 18, 2015 hi this works perfect just add the battle eye filters and works first time and in this line _title6 = "Play Fair & Enjoy"; replace the & symbol or you only get the play fair in battle eye script.txt add these on line 2 replace yours with 7 "BIS_fnc_dynamictext" !", 0, 1, 5, 2, 0, 1] spawn bis_fnc_dynamictext;" !", 0, 0.4, 5, 2, 0, 2] spawn bis_fnc_dynamictext;" !"snil '_fnc_scriptName') then {_fnc_scriptName}" "sleep (_onScreenTime) spawn bis_fnc_dynamictext;" on line 20 replace yours with 7 exec !="<execute expression=" !"RscDebugConsole_execute" !"execFSM" !"_executeStackedEventHandler" !"fn_execVM" !"fn_moduleExecute" !"fn_execRemote" !"fn_MPexec" !"bis_fnc_moduleExecute_activate" !"fn_tridentExecute" !"randomize_civ1" !"executed from" !"EPOCH_DebugGUI_exec" !"_handle = [_display] execVM _script;" !"execVM \"\A3\Structures_F\scripts" !="execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\" !=execVM "custom\welcome.sqf";" Still got restriction 20! All time and I added this already to BEfilters Link to comment Share on other sites More sharing options...
Tywin Posted January 20, 2015 Report Share Posted January 20, 2015 I just changed from the old version with no music to the new one, everything is working fine; I see the text and hear the music.. but i don't like the way the text has changed to the middle.. could anyone plz suggest which co-ords to edit to make it like the old version, aligned to the right? Link to comment Share on other sites More sharing options...
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