Darth_Rogue Posted December 9, 2014 Report Share Posted December 9, 2014 Try changing the option in the Epoch AH that mentions addon checking to false and see how that does. Link to comment Share on other sites More sharing options...
horbin Posted December 9, 2014 Report Share Posted December 9, 2014 Thanks Darth, forgot that option was there. Link to comment Share on other sites More sharing options...
dirtypede Posted December 9, 2014 Report Share Posted December 9, 2014 Thanks horbin and Darth. I can spawn everything, except air, land and sea vehicles. Link to comment Share on other sites More sharing options...
EliteWarfare Posted December 9, 2014 Report Share Posted December 9, 2014 Try changing the option in the Epoch AH that mentions addon checking to false and see how that does. After doing this my players get Admin Auto Ban. I added the BE Filters. I havent changed the vehicles on what can tow what so i dont know if thats the cause Link to comment Share on other sites More sharing options...
EliteWarfare Posted December 9, 2014 Report Share Posted December 9, 2014 Here what its saying on my logs and LoveTrooper is one of my admins on the server look at what it tells him: 03:38:23 : Player #0 Maverick (Player GUID) has been kicked by BattlEye: Admin Ban (EpochMod.com Autoban #0) 03:38:29 : Player #1 akaMetalbeast (Player GUID) has been kicked by BattlEye: Admin Ban (EpochMod.com Autoban #0) 03:39:00 : Player #2 lovetrooper (Player GUID) has been kicked by BattlEye: SetVariable Restriction #0 Link to comment Share on other sites More sharing options...
horbin Posted December 9, 2014 Report Share Posted December 9, 2014 Setting the 'addon' variable in the EpochAH config to 'false' did NOT solve my issue either. Right now I have the publicvariable line set to 1. Not the best idea, but its all testing right now anyway ;) Moving on to work on some other stuff with the AI. I think the publicvariable issue has to due with some sort of watchdog issue....just not too sure. Link to comment Share on other sites More sharing options...
lowrey Posted December 9, 2014 Report Share Posted December 9, 2014 Hi guys, I'm not using the built in antihack tool (yet). On your test servers (or live) try turning the Epoch Antihack tool off [make sure you have a whitelist whilst testing] feature off to see if this resolves the issue. If it does post here and we can talk with the devs. Note that as this is custom addon and not part of the release so the devs are not obliged to fix it! Mike. Link to comment Share on other sites More sharing options...
Jmay Onzo Posted December 15, 2014 Report Share Posted December 15, 2014 Well I had towing working but anytime non-admins connected to my server they were auto banned. Anyway to get around this? Link to comment Share on other sites More sharing options...
Darth_Rogue Posted December 15, 2014 Report Share Posted December 15, 2014 Disable add-on checks in EpochAH config. Link to comment Share on other sites More sharing options...
dzrealkiller Posted December 15, 2014 Report Share Posted December 15, 2014 R3F Logs Battleye Filters scritps.txt 7 "BIS_fnc" !"_fnc_areEqual" 7 exec !"execVM \"R3F_Log" 7 attachTo !"R3F_LOG" 7 createVehicleLocal !"R3F_LOG" 7 allUnits !"R3F_LOG" 7 allowDamage !"R3F_LOG" 7 removeEventHandler !"R3F_LOG" 7 createDialog !"R3F_LOG" 7 setvelocity !"R3F_LOG" !"_objet_a_decharger" SetVariable 5 "" !"r3f_log" AttachTo 5 "" changed to 3"" due to needing to specify every vehicle object. Alternative is to place a !"ebike_epoch" type entry for every object you plan to permit players to interact and move/load. I tried this but in the Attachto.txt I added all the vehicles instead of changing 5"" to 3"" the normal kick has vanished but I am getting... kicked for script restriction #96 what could that be? below are my script lines between 90 and 100 90 7 _typeofHookMonky 91 7 _allocMemory 92 7 _d3d9multipliervariable 93 7 _runASM 94 7 _addGFX_hookD3D9eventhandler 95 7 _BEhookBYPASSBOB 96 7 JJMMEE_INIT_MENU 97 7 "BIS_fnc" !"_fnc_areEqual" 98 7 exec !"execVM \"R3F_Log" 99 7 attachTo !"R3F_LOG" 100 7 createVehicleLocal !"R3F_LOG" I also done what Darth said... Disable add-on checks in EpochAH config. But still I get the kicks.. Any ideas? Below is the logged kick... 15.12.2014 06:31:35: [DZW]Real-killer (86.181.106.213:2304) 97db3a600eeacfa70a092a3457243a82 - #96 "["BIS_fnc_diagAARrecord","BIS_fnc_diagKey","BIS_fnc_feedbackMain","BIS_fnc_missionHandlers","BIS_fnc_init","BIS_fnc_getServerVar" Link to comment Share on other sites More sharing options...
Steven1230 Posted December 15, 2014 Report Share Posted December 15, 2014 EDIT: read the post wrong lol. ignore this post. Link to comment Share on other sites More sharing options...
dzrealkiller Posted December 15, 2014 Report Share Posted December 15, 2014 That's not towing that's Airlifting we want towing... like a truck that tows cars... Anyway I fixed the above #96 it was me been stupid pasting stuff in the wrong place... I have now corrected that but I am now getting the same #96 but with a different log... if (!is" 15.12.2014 06:31:35: [DZW]Real-killer (86.181.106.213:2304) 97db3a600eeacfa70a092a3457243a82 - #96 "["BIS_fnc_diagAARrecord","BIS_fnc_diagKey","BIS_fnc_feedbackMain","BIS_fnc_missionHandlers","BIS_fnc_init","BIS_fnc_getServerVar" 15.12.2014 06:55:22: [DZW]Real-killer (86.181.106.213:2304) 97db3a600eeacfa70a092a3457243a82 - #96 "e","_params","_class"]; with uinamespace do { if (isnil "bis_fnc_init") then { _functionsInit = gettext (configfile >> "CfgFu" 15.12.2014 07:05:30: [DZW]Real-killer (86.181.106.213:2304) 97db3a600eeacfa70a092a3457243a82 - #96 "rom 0 to 5 do { _animation = 1 + 0.8 * round (1 - abs sin ((BIS_fnc_guiEffectTiles_coef -8/12 + _ix/12) * 180)); for "_iy" from " Link to comment Share on other sites More sharing options...
dzrealkiller Posted December 16, 2014 Report Share Posted December 16, 2014 Bump Link to comment Share on other sites More sharing options...
Glenn Posted December 16, 2014 Report Share Posted December 16, 2014 This should really be simple to figure out, as you all are posting error logs left and right. Step 1 ==> Are you getting kicked for restrictions? If No, Finish here. Step 2 ==> Have you fixed the BE filter? If No, start by learning about editing it here: http://opendayz.net/threads/a-guide-to-battleye-filters.21066/ If Yes, move on to #3 Step 3 ==> Upload to Server, restart and Go to Step 1. Still having problems? I postulate that error is found in Step 2... Trying to figure out why it gets triggered is half the fun - fixing it is the icing on the cake. :) Link to comment Share on other sites More sharing options...
dzrealkiller Posted December 16, 2014 Report Share Posted December 16, 2014 This should really be simple to figure out, as you all are posting error logs left and right. Step 1 ==> Are you getting kicked for restrictions? If No, Finish here. Step 2 ==> Have you fixed the BE filter? If No, start by learning about editing it here: http://opendayz.net/threads/a-guide-to-battleye-filters.21066/ If Yes, move on to #3 Step 3 ==> Upload to Server, restart and Go to Step 1. Still having problems? I postulate that error is found in Step 2... Trying to figure out why it gets triggered is half the fun - fixing it is the icing on the cake. :) Well that's not really any help at all is it? Link to comment Share on other sites More sharing options...
Jmay Onzo Posted December 16, 2014 Report Share Posted December 16, 2014 Disable add-on checks in EpochAH config. Thanks this worked on one of my servers but on the other still bans I'll try again today Link to comment Share on other sites More sharing options...
dzrealkiller Posted December 16, 2014 Report Share Posted December 16, 2014 Well I managed to get mine working perfectly now after 3 long days :D Do you think I would be allowed to post my towing files and BE filters here for others to use or is that no allowed? :S There seem to be a lot of tight fucks around on ArmA 3 Epoch... they get things running and don't bother to share them they just keep them to themselves... Well no that's just crap why not post and allow other people to enjoy these things... I will speak to the owner of the script and tell them I changed it a bit and want to help others run this script and ask if its ok to post it here, If I am allowed I will post the towing files and battleye files here. Link to comment Share on other sites More sharing options...
Richie Posted December 16, 2014 Report Share Posted December 16, 2014 You're allowed to post anything just so long as you don't have to modify the Epoch code inside the 2 server .pbo files. Link to comment Share on other sites More sharing options...
dzrealkiller Posted December 16, 2014 Report Share Posted December 16, 2014 Ok sweet, Did not need to change much at all here, Its basically just put together to help people that are having a hard time making it work. Files: >>NEW LINK COMING SOON<< For Unchanged Servers (Easy way) Open Rar file (R3F Towing A3 Epoch.rar) Copy the files from "MpMissions to your MpMissions folder Open the Battleye Filters file and copy the 3 files to your battleye folder. For servers that already have custom scripts: Open Rar file (R3F Towing A3 Epoch.rar) Copy icons, scripts folders from "MpMissions to your MpMissions folder. Open your Init.sqf and add... execVM "scripts\R3F_ARTY_AND_LOG\init.sqf"; to the bottom Open descriptions.ext and add... #include "scripts\R3F_ARTY_AND_LOG\desc_include.h" to the very bottom Next you may want to add the battleye filters. FILTERS POSTED BY horbin R3F Logs Battleye Filters scritps.txt 7 "BIS_fnc" !"_fnc_areEqual" 7 exec !"execVM \"R3F_Log" 7 attachTo !"R3F_LOG" 7 createVehicleLocal !"R3F_LOG" 7 allUnits !"R3F_LOG" 7 allowDamage !"R3F_LOG" 7 removeEventHandler !"R3F_LOG" 7 createDialog !"R3F_LOG" 7 setvelocity !"R3F_LOG" !"_objet_a_decharger" SetVariable 5 "" !"r3f_log" AttachTo 5 "" changed to 3"" due to needing to specify every vehicle object. Alternative is to place a !"ebike_epoch" type entry for every object you plan to permit players to interact and move/load. With my filters I added each vehicle from Epoch to AttachTo. Hope this help some of you out, I do NOT own this script or claim to own any of its content, I have simply been trying to get this working for 3 days and finally it does so I decided to post my files in case others are struggling. Richie 1 Link to comment Share on other sites More sharing options...
dzrealkiller Posted December 17, 2014 Report Share Posted December 17, 2014 Hmm This don't actually seem to work towing cars work but air lifting a vehicle was kicking when you drop it "setpos.txt" so i added exceptions for all the vehicles and now it don't kick but what happens is.... when lifting a truck and dropping it it deletes the truck... I lifted an SUV and dropped it and the suv returned to where I picked it up... any ideas? Link to comment Share on other sites More sharing options...
Havoc302 Posted December 17, 2014 Report Share Posted December 17, 2014 FYI latest version of R3F works perfectly as it is, loaded straight into the server, only had to add the class names of the vehicles and make sure the creation factory was turned off and of course go through and turn some of the BE filters to 3, I've got admins to keep an eye on the logs it generates so I'll worry about exceptions later. Link to comment Share on other sites More sharing options...
Darth_Rogue Posted December 17, 2014 Report Share Posted December 17, 2014 Hmm This don't actually seem to work towing cars work but air lifting a vehicle was kicking when you drop it "setpos.txt" so i added exceptions for all the vehicles and now it don't kick but what happens is.... when lifting a truck and dropping it it deletes the truck... I lifted an SUV and dropped it and the suv returned to where I picked it up... any ideas? Once you drop the vehicle you have to get in it and drive it back and forth so the server can update it's position in the database. Link to comment Share on other sites More sharing options...
dzrealkiller Posted December 17, 2014 Report Share Posted December 17, 2014 Once you drop the vehicle you have to get in it and drive it back and forth so the server can update it's position in the database. I would If I could, I meant the vehicle instantly returns... The second you drop it it will teleport back to where it came from. Link to comment Share on other sites More sharing options...
uniflare Posted December 17, 2014 Report Share Posted December 17, 2014 I would If I could, I meant the vehicle instantly returns... The second you drop it it will teleport back to where it came from. Sounds like the anti hack to me... Link to comment Share on other sites More sharing options...
dzrealkiller Posted December 17, 2014 Report Share Posted December 17, 2014 Hmm maybe battleye? My EpochAH has this off: antihack_addOnCheck = false; //addon check All my other scripts are fine it seems to be an issue with setpos.txt but no idea how to solve this :S Link to comment Share on other sites More sharing options...
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