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Advanced flying


DanVonTrap

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Just wondering have the epoch guys disabled the option for players to switch between standerd and advanced helicopters controls. Because all we can do on our server is use the advanced features even when we switch to standerd it has no effect

Not sure what you mean, but if you want to get rid of the whacky flight controlls (in epoch) un pack the mission file and edit this;

 

forceRotorLibSimulation = 1;

in description.ext to

forceRotorLibSimulation = 0;

 

And it will be more like the regular flight in ArmA

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author = "Epoch Mod Team";
class Header
{
 gameType = Sandbox;
 minPlayers = 1;
 maxPlayers = 100;
};
respawn = "BASE";
respawnDelay = 600;
respawnDialog = 0;

onLoadMission= "Epoch";
OnLoadIntro = "your name";
loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa"; 
OnLoadIntroTime = False;
OnLoadMissionTime = False;
onLoadName = "Epoch Mod";
disabledAI = true;
scriptedPlayer = 1;
disableChannels[]={0,2,6};
enableItemsDropping = 0;
briefing = 0;
debriefing = 0;
enableDebugConsole = 0;
joinUnassigned = 0;
respawnOnStart = 0;
forceRotorLibSimulation = 0;               <make sure that this is at 0 this is regular fly mode

corpseManagerMode = 1;
corpseLimit = 10;
corpseRemovalMinTime = 1200;
corpseRemovalMaxTime = 3600;

wreckManagerMode = 1;
wreckLimit = 2;
wreckRemovalMinTime = 60;
wreckRemovalMaxTime = 360;

class CfgRemoteExecCommands {};

this folder is in mp mission unpack the pbo and it is called description.ext

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Call it the .. .Misquit-No

 

 

 

I bet the majority will revert the flight controls.. We are not gearing up to go to flight school.  We are playing a video game for fun.

It's actually the only chopper that doesn't use rotorlib.  The controls are tight but managable.

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