Oshydaka Posted October 13, 2013 Report Share Posted October 13, 2013 Hi guys. On Epoch, players view distance is really low. Can we change it via any config ? Thanks a lor Link to comment Share on other sites More sharing options...
0 zydrahydra Posted October 13, 2013 Report Share Posted October 13, 2013 Example in Mission.pbo init.sqf setViewDistance 3000; setTerrainGrid 20; Link to comment Share on other sites More sharing options...
0 Achmed Posted October 13, 2013 Report Share Posted October 13, 2013 What does setTerrainGrid do? Link to comment Share on other sites More sharing options...
0 Oshydaka Posted October 13, 2013 Author Report Share Posted October 13, 2013 Example in Mission.pbo init.sqf I don't have this in my init.sqf. Where can i add this ? Anywhere ? And it's setViewDistance 3000; or setViewDistance = 3000; ? Link to comment Share on other sites More sharing options...
0 Oshydaka Posted October 13, 2013 Author Report Share Posted October 13, 2013 I've try this : if (!isDedicated) then { setviewdistance 5000; in my init.sqf, but didn't working Link to comment Share on other sites More sharing options...
0 wokkelwakker Posted October 14, 2013 Report Share Posted October 14, 2013 Is this actually possible? I believe i read somewhere that this is coded in the DayZ code itself (so it's client side coded, not server side) If what i read is true, then you might be able to change it, but people who would like to join your server would need to download configured DayZ CLIENT files from an external source (e.g. your website), causing DayZ Commander to say your version (and that of the server) is corrupt. People without these client files wouldn't even see your server if they've filtered all the bad version servers etc in commander. But, i can be wrong. And if i am, keep in mind that people who have lower-end PC hardware, will still need to change their client view-distance (video settings) anyway to keep their FPS on an acceptable level. Link to comment Share on other sites More sharing options...
0 zydrahydra Posted October 14, 2013 Report Share Posted October 14, 2013 I don't have this in my init.sqf. Where can i add this ? Anywhere ? And it's setViewDistance 3000; or setViewDistance = 3000; ? You need to put it in your sqf that are config variables like the other ones heres my init config example // DayZ Epoch config spawnShoremode = 1; // Default = 1 (on shore) spawnArea= 1500; // Default = 1500 MaxHeliCrashes= 5; // Default = 5 MaxVehicleLimit = 1000; // Default = 50 MaxDynamicDebris = 25; // Default = 100 dayz_MapArea = 14000; // Default = 10000 dayz_maxLocalZombies = 10; // Default = 30 dayz_maxAnimals = 10; DZE_BuildingLimit = 300; dayz_zedsAttackVehicles = false; setViewDistance 2200; setTerrainGrid 20; Link to comment Share on other sites More sharing options...
0 prominentalex Posted October 15, 2013 Report Share Posted October 15, 2013 I set up a scroll wheel, where someone can scroll and choose their view distance/fog. It goes from 250m, 500m, 750m, 1000m, 1250m, 1500m, 1750m, 2000m, 2500m, 3000m, 4000m, 5000m, 10000m and 20000m. Link to comment Share on other sites More sharing options...
0 Shep Posted October 15, 2013 Report Share Posted October 15, 2013 I set up a scroll wheel, where someone can scroll and choose their view distance/fog. It goes from 250m, 500m, 750m, 1000m, 1250m, 1500m, 1750m, 2000m, 2500m, 3000m, 4000m, 5000m, 10000m and 20000m. Need this please! :( Link to comment Share on other sites More sharing options...
0 forager Posted November 11, 2013 Report Share Posted November 11, 2013 Hi, I took this screenshot recently on your server, view is at 10000M (iirc) Its from the high ground in the north west corner facing south, NWAF is in the middle right of the pic with radio tower and zog castle in the background. Link to comment Share on other sites More sharing options...
0 BetterDeadThanZed Posted November 11, 2013 Report Share Posted November 11, 2013 Isn't view distance determined by a player's graphics settings? Link to comment Share on other sites More sharing options...
0 Axe Cop Posted November 11, 2013 Report Share Posted November 11, 2013 Isn't view distance determined by a player's graphics settings? Yeah but the server can limit the view for all players, so people with better machines don't have an advantage I guess Link to comment Share on other sites More sharing options...
0 Kivuli Posted December 19, 2013 Report Share Posted December 19, 2013 I tried adding the setViewDistance XXXX; variable to my inti.sqf but it doesn't seem to have done anything. Does that still work? Link to comment Share on other sites More sharing options...
0 Kivuli Posted January 5, 2014 Report Share Posted January 5, 2014 No one? View distance set to 2500 but the farthest you can see is still about 1500. Link to comment Share on other sites More sharing options...
0 Razorman Posted January 5, 2014 Report Share Posted January 5, 2014 Dynamic weather will affect the distance if its foggy/raining. Link to comment Share on other sites More sharing options...
0 Achmed Posted January 26, 2014 Report Share Posted January 26, 2014 Dies this still work? Also what does the set terrain grid do? Link to comment Share on other sites More sharing options...
0 Sid Payne Posted January 26, 2014 Report Share Posted January 26, 2014 Hi, I took this screenshot recently on your server, view is at 10000M (iirc) Its from the high ground in the north west corner facing south, NWAF is in the middle right of the pic with radio tower and zog castle in the background. Thanks for uploading that picture. It looks amazing. It's a shame arma is so intensive so multiplayer servers can't handle this. Link to comment Share on other sites More sharing options...
0 axeman Posted January 26, 2014 Report Share Posted January 26, 2014 is the arma engine. there is a fog, visibly and in code at a distance. having a kick ass pc and server helps. is why the headless client is only accurate up to a certain distance. it seems to me that the more players, i.e. network traffic, the smaller the radius becomes, that the player can 'see'. how else could the server possibly handle over 50 players in a country sized playable arena ? i do suspect however, that zooming in with a sniper rifle gives you better focus over a longer distance. needs to be tested.. someone needs to edit a zoom to 2km. that screenshot is impressive but i couldnt headshot a zed over it... or could i ? the projectile becomes its own vehicle so once it leaves the gun the ability to check its surrounding, in flight, is easily doable. a cruise missile can travel the whole map but it must update it's surrounding as it goes.. whats stopping a cctv on front of it ? just needs coding. ultimately the distance fog is required due to cpu/ram limitations. arma handles it better than any game engine i have worked on. dont try and beat it.. work with the limitations. they are there for good reason. think it.. code it ! Link to comment Share on other sites More sharing options...
0 Sebu Posted April 1, 2014 Report Share Posted April 1, 2014 One question about this. I use these lines in my init: setViewDistance 2000; setTerrainGrid 20; It works but sometimes after the restart the viewdistance goes back to something around 600m. Any way to fix it? I'm using a custom colour correction if that has something to do with it. Link to comment Share on other sites More sharing options...
0 Friendly Posted April 1, 2014 Report Share Posted April 1, 2014 You could also try adding this script... Link to comment Share on other sites More sharing options...
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Oshydaka
Hi guys.
On Epoch, players view distance is really low.
Can we change it via any config ?
Thanks a lor
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