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Shep

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  1. Uninstall vmware or virtualbox...
  2. Shep

    [Release] Epoch Admin Tools V1.10.0

    God mode does not work... anyone else have this problem? Thanks
  3. OMG... i need this please! :(
  4. Cool! Thanks! And to add more to the same file?
  5. Shep

    [WIP] Nuke a random town from laptop.

    where is it wrong? Please, help...
  6. Shep

    [WIP] Nuke a random town from laptop.

    I do not completely work the script, only geiger activated, but no sound and the explosion ... any suggestions? My init: /* For DayZ Epoch Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz */ startLoadingScreen ["","RscDisplayLoadCustom"]; cutText ["","BLACK OUT"]; enableSaving [false, false]; //REALLY IMPORTANT VALUES dayZ_instance = 16; //The instance dayzHiveRequest = []; initialized = false; dayz_previousID = 0; //disable greeting menu player setVariable ["BIS_noCoreConversations", true]; //disable radio messages to be heard and shown in the left lower corner of the screen enableRadio false; // May prevent "how are you civillian?" messages from NPC enableSentences false; // DayZ Epoch config spawnShoremode = 0; // Default = 1 (on shore) spawnArea= 50; // Default = 1500 DZE_MissionLootTable = true; dayz_poleSafeArea = 50; // Default = 30m, the buildable distance DZE_requireplot = 0; MaxMineVeins = 12; MaxVehicleLimit = 250; // Default = 50 MaxDynamicDebris = 3; // Default = 100 dayz_MapArea = 12000; // Default = 10000 //Nuke Settings 0 = off for first 4 options. Blood_LossPS = 125; // Set blood loss per sec in radiation zone for non antiRadSkins. destruction_zone = 400; //Set the destruction zone size here. Any vehicles, buildings and some (if not all) epoch buildables in this zone will be destroyed radiation_zone = 1500; //Set the radiation zone size here 1500 = 1500m. death_zone = 200; //Set the size of the zone people will die in as the nuke goes off. (200 = 200m) antiRadSkins = ["BanditW1_DZ","BanditW2_DZ","Bandit2_DZ","GUE_Soldier_MG_DZ","INS_Lopotev_DZ"]; //Set skins that will block blood loss in the radiation zone. laptop_Pos = [4137.8218, 4143.9624, 0]; //Set laptop position Here x y z. laptop_Dir = -1.335144e-005; //Set the direction the laptop is facing here. laptop_Type = "Laptop_EP1"; //Can edit to be anything if you like. // //Default Loadout DefaultMagazines = ["ItemBandage","ItemBandage","ItemBandage","ItemBandage","ItemWaterbottleBoiled","FoodSteakCooked","FoodSteakCooked","FoodSteakCooked"]; DefaultWeapons = ["ItemFlashlight"]; DefaultBackpack = ""; DefaultBackpackWeapon = ""; // new stuff dayz_paraSpawn = false; dayz_sellDistance_vehicle = 10; dayz_sellDistance_boat = 30; dayz_sellDistance_air = 40; dayz_maxAnimals = 6; // Default: 8 dayz_tameDogs = true; DynamicVehicleDamageLow = 70; // Default: 0 DynamicVehicleDamageHigh = 95; // Default: 100 DZE_BuildOnRoads = true; // Default: False EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]]; dayz_fullMoonNights = false; // DZEdebug = true; //Load in compiled functions call compile preprocessFileLineNumbers "variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) progressLoadingScreen 0.1; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical progressLoadingScreen 0.4; call compile preprocessFileLineNumbers "compiles.sqf"; //Compile regular functions call compile preprocessFileLineNumbers "custom\snap_build\compiles.sqf"; progressLoadingScreen 0.5; call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs progressLoadingScreen 1.0; "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic"; if (isServer) then { //Compile vehicle configs call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_16.Panthera2\dynamic_vehicle.sqf"; // Add trader citys _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_16.Panthera2\mission.sqf"; _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf"; }; execVM "Nuke\server_Nuke.sqf"; if (!isDedicated) then { //Conduct map operations 0 fadeSound 0; waitUntil {!isNil "dayz_loadScreenMsg"}; dayz_loadScreenMsg = (localize "STR_AUTHENTICATING"); //Run the player monitor _id = player addEventHandler ["Respawn", {_id = [] spawn player_death; _nul = [] execVM "spawn.sqf";}]; _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; // Epoch Admin Tools [] execVM "admintools\AdminList.sqf"; //Lights //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; }; #include "\z\addons\dayz_code\system\REsec.sqf" //Start Dynamic Weather execVM "DynamicWeatherEffects.sqf"; [] execVM "custom\custom_monitor.sqf"; #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf" //[] execVM "custom\base_SafeArea.sqf"; [] execVM "custom\ground_fog.sqf"; ///////////////////// RADIO CHATTER ///////////////////// //[broadcast chance, sleep timer] if (!isDedicated) then {[0.05, 600] execVM "custom\radioChatter\radioChatter.sqf"}; ///////////////////// COLOUR EFFECTS - OFF BY DEFAULT ///////////////////// [] execVM "custom\EFFECTS\clear contrast.sqf"; //[] execVM "custom\EFFECTS\wasteland.sqf"; //[] execVM "custom\EFFECTS\summer colours.sqf"; //[] execVM "custom\EFFECTS\photo effect.sqf"; //[] execVM "custom\EFFECTS\warzone effect.sqf"; //[] execVM "custom\EFFECTS\Snow Storm.sqf"; //[] execVM "custom\EFFECTS\WindDust.sqf"; //[] execVM "custom\EFFECTS\earthquake.sqf"; // Epoch Admin Tools //[] execVM "admintools\Activate.sqf"; execVM "Nuke\Effects\effects.sqf"; //execVM "radiationZone\blowoutZone.sqf"
  7. Shep

    [Release] Epoch Admin Tools V1.10.0

    In Graphical Vehicle Menu and Locked Vehicle menu...
  8. Shep

    [Release] Epoch Admin Tools V1.10.0

    I cant spawn vehicle with key... same problem. Panthera on 112555
  9. Nice!!! Is posible limit the join bunker only for UID's? Thanks
  10. perfect! I am very interested in this!
  11. Shep

    Trader for UID

    A great idea. I am very interested.
  12. Shep

    Change Starting Humanity?

    I've changed that value, and continues to create the survivors of humanity 2500
  13. Shep

    Change Starting Humanity?

    is very rare, there is no reference in any file with 2500 ...
  14. Shep

    Change Starting Humanity?

    :( Is imposible change this parameter?
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