Jump to content

Sebu

Member
  • Content Count

    54
  • Joined

  • Last visited

About Sebu

  • Rank
    Survivor
  • Birthday 11/08/1995

Profile Information

  • Gender
    Male
  • Location
    Finland

Recent Profile Visitors

664 profile views
  1. Do you have any errors in your RPT file?
  2. Hey Foamy! I have to say this is propably the best missions system I've ever used. It's so simple to use and yet it has so much in it. I've used it only for about 24 hours and made 4 working missions. I still have a few questions/problems: When I'm creating a wreck in a mission the lootbox would spawn inside the wreck. This really isn't that big of a deal as you can still loot it but how could I make it so it would spawn next to the wreck? And the other question which is in my opinion more important. Would it be possible to remove the mission marker from the map as soon as you've completed the mission. Let's say that you have a stash house and it has 6 AI's. I'd like the marker to get removed when those 6 AI's are killed. How would I do it? Last question: How would I clean up the dead bodies?
  3. Thanks for the info cen! We decited go eith NFOservers. Wanted a bit more power :3
  4. Do you personally use SSD or HDD? I remember that we had SSD on our old server so I don't know how it runs on HDD. Better thing with the HDD version is that is has 4tb HD which should be enough for us xD Edit* Would that package be able to handle A3 Exile server?
  5. What do you think would one of these be good? https://www.soyoustart.com/fi/tuotteet/e3-ssd-3.xml https://www.soyoustart.com/fi/tuotteet/e3-sat-2.xml One has SATA HDs and the other has SSD. What do you recommend if we want to run 2-3 servers? Is SSD really beneficial?
  6. Hello! It's been a while since we last time hosted servers. Back in the days we had a dedicated server from Vilayer. Now I see they have increased their prices so I was thinking if you guys could recommend some good hosts. We are looking to run at least 2-3 arma servers and a ts server. Price range 80-160€/month. Also it would be cool if it had some ssd in it. Post your suggestions!
  7. Oh damn! I actually had replaced it but there was one issue. In the old config file admins were defined as LowLevel, NormalLevel and SuperLevel and now they are Ladmins, Nadmins and Sadmins. Thanks for pointing me in the right direction! I had just copied the whole upper section from an old config file. :wacko:
  8. Okay so finally I got time to upgrade my server to 1.0.5.1. I made a fresh install and already installed a few basic scripts (safezone, take clothes etc.). The only issue is that infistar isn't working in-game. I had a similar issue a few months ago but fixed it by updating my arma2oaserver. I can see that it loads from the .rpt file but it isn't in the game. Here is my server.rpt: ===================================================================== == D:\Disturbed Gaming Epoch\Expansion\beta\arma2oaserver.exe == "Expansion\beta\arma2oaserver.exe" -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "[email protected]_Epoch;@DayZ_Epoch_Server;@hive;" -cpucount=4 -exthreads=5 -nosplash -noSound -noPause -bandwidthAlg=2 ===================================================================== Exe timestamp: 2014/07/03 14:07:55 Current time: 2014/07/03 15:37:16 Version 1.63.112555 Item STR_EQUIP_NAME_41 listed twice Item STR_EQUIP_DESC_41 listed twice Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/ Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/ Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/ Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/ Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/ Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/ Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/ Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/ Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/ Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/ Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/ Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/ Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/ Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/ Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/ Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/ Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/ Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/ Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/ Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/ Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/ Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/ Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/ Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/ Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/ Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/ Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/ Obsolete class Animations defined in bin\config.bin/RscCompass/ Obsolete class Animations defined in bin\config.bin/RscWatch/ 15:37:33 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire 15:37:34 Strange convex component288 in warehouse\models\warehouse.p3d:geometry 15:37:34 Strange convex component289 in warehouse\models\warehouse.p3d:geometry 15:37:34 Strange convex component290 in warehouse\models\warehouse.p3d:geometry 15:37:34 Strange convex component291 in warehouse\models\warehouse.p3d:geometry 15:37:34 Strange convex component292 in warehouse\models\warehouse.p3d:geometry 15:37:34 Strange convex component293 in warehouse\models\warehouse.p3d:geometry 15:37:34 Strange convex component294 in warehouse\models\warehouse.p3d:geometry 15:37:34 Strange convex component295 in warehouse\models\warehouse.p3d:geometry 15:37:34 Strange convex component296 in warehouse\models\warehouse.p3d:geometry 15:37:34 Strange convex component297 in warehouse\models\warehouse.p3d:geometry 15:37:34 Strange convex component298 in warehouse\models\warehouse.p3d:geometry 15:37:34 Strange convex component299 in warehouse\models\warehouse.p3d:geometry 15:37:34 Strange convex component300 in warehouse\models\warehouse.p3d:geometry 15:37:34 Strange convex component301 in warehouse\models\warehouse.p3d:geometry 15:37:34 Strange convex component302 in warehouse\models\warehouse.p3d:geometry 15:37:34 Strange convex component303 in warehouse\models\warehouse.p3d:geometry 15:37:34 Strange convex component304 in warehouse\models\warehouse.p3d:geometry 15:37:34 Strange convex component305 in warehouse\models\warehouse.p3d:geometry 15:37:34 Strange convex component306 in warehouse\models\warehouse.p3d:geometry 15:37:34 Strange convex component307 in warehouse\models\warehouse.p3d:geometry 15:37:34 Strange convex component308 in warehouse\models\warehouse.p3d:geometry 15:37:34 Strange convex component309 in warehouse\models\warehouse.p3d:geometry 15:37:34 Strange convex component310 in warehouse\models\warehouse.p3d:geometry 15:37:34 Strange convex component311 in warehouse\models\warehouse.p3d:geometry 15:37:34 Strange convex component312 in warehouse\models\warehouse.p3d:geometry 15:37:34 Strange convex component313 in warehouse\models\warehouse.p3d:geometry 15:37:34 Strange convex component314 in warehouse\models\warehouse.p3d:geometry 15:37:34 Strange convex component315 in warehouse\models\warehouse.p3d:geometry 15:37:34 Strange convex component316 in warehouse\models\warehouse.p3d:geometry 15:37:34 Strange convex component317 in warehouse\models\warehouse.p3d:geometry 15:37:34 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire 15:37:34 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire 15:37:34 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire 15:37:34 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire 15:37:34 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire 15:37:34 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire 15:37:34 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire 15:37:34 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire 15:37:34 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire 15:37:34 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire 15:37:34 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire 15:37:34 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire 15:37:34 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire 15:37:34 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire 15:37:34 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire 15:37:34 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire 15:37:34 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire 15:37:34 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire 15:37:34 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire 15:37:34 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire 15:37:34 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire 15:37:34 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire 15:37:34 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire 15:37:34 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire 15:37:34 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire 15:37:34 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire 15:37:34 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire 15:37:34 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire 15:37:34 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire 15:37:34 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire 15:37:34 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView 15:37:34 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView 15:37:34 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView 15:37:34 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView 15:37:34 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView 15:37:34 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView 15:37:34 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView 15:37:34 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView 15:37:34 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView 15:37:34 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView 15:37:34 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView 15:37:34 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView 15:37:34 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView 15:37:34 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView 15:37:34 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView 15:37:34 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView 15:37:34 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView 15:37:34 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView 15:37:34 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView 15:37:34 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView 15:37:34 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView 15:37:34 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView 15:37:34 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView 15:37:34 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView 15:37:34 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView 15:37:34 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView 15:37:34 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView 15:37:34 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView 15:37:34 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView 15:37:34 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView 15:37:37 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon 15:37:37 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl 15:37:38 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]" 15:37:38 "DayZ Epoch: MPframework inited" 15:37:41 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView 15:37:41 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView 15:37:41 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView 15:37:41 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView 15:37:41 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView 15:37:41 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView 15:37:41 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView 15:37:41 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView 15:37:41 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView 15:37:41 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView 15:37:41 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView 15:37:41 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView 15:37:41 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView 15:37:41 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView 15:37:41 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView 15:37:41 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView 15:37:41 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView 15:37:41 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView 15:37:41 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView 15:37:41 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView 15:37:41 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView 15:37:41 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView 15:37:41 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView 15:37:41 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView 15:37:41 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView 15:37:41 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView 15:37:41 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView 15:37:41 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView 15:37:41 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView 15:37:41 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView 15:37:41 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView 15:37:41 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView 15:37:41 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView 15:37:41 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView 15:37:41 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView 15:37:41 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView 15:37:41 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView 15:37:41 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView 15:37:41 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView 15:37:41 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView 15:38:01 "infiSTAR.de - Waiting for bis_fnc_init..." 15:38:01 "infiSTAR.de - bis_fnc_init done - AntiHack STARTING...!" 15:38:01 Warning Message: Script low_admins.sqf not found 15:38:01 Warning Message: Script normal_admins.sqf not found 15:38:01 Warning Message: Script super_admins.sqf not found 15:38:01 Warning Message: Script blacklist.sqf not found 15:38:01 "infiSTAR.de - iproductVersion: 02072014IAHAT332 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,112555] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11" 15:38:01 "infiSTAR.de - _fnc_RandomGen: { _arr = ["4","t","S","1","I","Q","n","v","6","M","B","Y","p","0","k","K","4","Z","q","R","k","y","Y","6","5","c","i","8","H","T"]; _gen = "PV_"; for "_i" from 1 to 7 do {_gen = _gen + (_arr select (random ((count _arr)-1)));}; _gen }" 15:38:01 "infiSTAR.de - _randvar1: PV_6qBZQc8" 15:38:01 "infiSTAR.de - _randvar2: PV_1kviZ6Q" 15:38:01 "infiSTAR.de - _randvar3: PV_kIYtity" 15:38:01 "infiSTAR.de - _randvar4: PV_knY4cKn" 15:38:01 "infiSTAR.de - _randvar5: PV_nH0nRck" 15:38:01 "infiSTAR.de - _randvar6: PV_ISK8q60" 15:38:01 "infiSTAR.de - _randvar13: PV_QkKHSqv" 15:38:01 "infiSTAR.de - _randvar19: PV_TK1kn4t" 15:38:01 "infiSTAR.de - _randvar26: PV_6Riq4k6" 15:38:01 "infiSTAR.de - _randvar27: PV_QSRiYkv" 15:38:01 "infiSTAR.de - _randvar27a: PV_vv4HQ4t" 15:38:01 "infiSTAR.de - _randvar28: PV_8k0t6yk" 15:38:01 "infiSTAR.de - infiSTAR_DLL_PATH: " 15:38:01 Error in expression <fiSTAR UID(s)'; _SAdmins= _PV_DevUIDs + _SAdmins; _allAdmins = _LAdmins + _NAdmi> 15:38:01 Error position: <_SAdmins; _allAdmins = _LAdmins + _NAdmi> 15:38:01 Error Undefined variable in expression: _sadmins 15:38:01 File z\addons\dayz_server\init\AH.sqf, line 155 15:38:01 "infiSTAR.de - infiSTAR is already loaded!" 15:38:02 "Res3tting B!S effects..." 15:38:02 "[AGN] Starting Trader City Safezone Commander!" 15:38:02 "Error: Attempting to start AGN products on a server where it should not be!" 15:38:02 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852 15:38:03 "HIVE: Starting" 15:38:03 "HIVE: trying to get objects" 15:38:04 "HIVE: found 9587 objects" 15:38:04 "HIVE: Commence Object Streaming..." 15:38:06 "HIVE: got 6536 Epoch Objects and 3051 Vehicles" 15:38:12 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret 15:38:12 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun 15:38:14 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret 15:38:14 UH1Y_DZE: ObsGun - unknown animation source ObsGun 15:38:30 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape 15:38:30 z\addons\dayz_epoch\models\metal_floor_ghost.p3d: No geometry and no visual shape 15:38:38 "HIVE: Vehicle Spawn limit reached!" 15:38:38 "HIVE: Spawning # of Debris: 500" 15:38:38 "HIVE: Spawning # of Ammo Boxes: 3" 15:38:38 "HIVE: Spawning # of Veins: 50" 15:38:38 "Total Number of spawn locations 5" 15:38:38 "EPOCH EVENTS INIT" 15:38:47 "DEBUG VEIN: Too many objects at [6405.19,13935.6]" 15:38:49 "TIME SYNC: Local Time set to [2013,8,3,12,38]" 15:38:51 "WAI: AI Config File Loaded" 15:38:57 "WAI: AI Monitor Started" 15:39:37 "WAI: Spawned a group of 4 Bandits at [2222.4,10831.4,0.001]" 15:39:42 [DZMS]: Starting DayZ Mission System. 15:39:42 [DZMS]: WickedAI Found! Using WickedAI's Relations! 15:39:42 [DZMS]: Currently Running Version: RC1.1 15:39:42 [DZMS]: Mission and Extended Configuration Loaded! 15:39:42 [DZMS]: chernarus Detected. Map Specific Settings Adjusted! 15:39:42 [DZMS]: DayZ Epoch Detected! Some Scripts Adjusted! 15:39:48 [DZMS]: Loading ExecVM Functions. 15:39:48 [DZMS]: Loading Compiled Functions. 15:39:48 [DZMS]: Loading All Other Functions. 15:39:48 [DZMS]: Mission Functions Script Loaded! 15:39:53 [DZMS]: Mission Marker Loop for JIPs Starting! 15:39:53 [DZMS]: Minor Mission Clock Starting! 15:39:53 [DZMS]: Major Mission Clock Starting! 15:40:00 "WAI: Spawned a group of 4 Bandits at [9554.2,11301.9,0.001]" 15:40:01 "WAI: Spawned a group of 4 Bandits at [8390.36,2984.38,0.001]" 15:40:06 "get: STRING (108138886), sent: STRING (108138886)" 15:40:06 "DISCONNECT: [DG] Sebu (108138886) Object: B 1-1-C:1 ([DG] Sebu) REMOTE, _characterID: 29 at loc [7445.14,9716.69,0.00137329]" 15:40:06 Client: Remote object 4:0 not found 15:40:06 Client: Remote object 4:5 not found I know that it isn't caused by the antihack because it seems to be working with other people. Anyone notice anything in the rpt file?
  9. This is driving me crazy. I got the 1.0.5 working correctly. Now when I replace the 1.0.5 key with the 1.0.5.1 key it still shows up as 1.0.5 in commander and people can't connect. EDIT* Nvm. Had to restart the server few times and now it works.
  10. I'm having the exact same issue with my chernarus server. I replaced the key file as usual but I'm getting this same error.
  11. Check your server.RPT file. Also are you using a squad.xml?
  12. Thanks for the reply. I try to lower our viewdistance. Actually that might be the problem because we are using a script that removes fog. I try to lower it from 1600 to 1400 and see if that helps even a bit.
×
×
  • Create New...